The way that this mechanic works is aggravating enough, considering how you die before you swap to your combat gear if you're skilling and don't run. It making the existence of other players a health hazard is just too much on top of that. Remove that problem and people won't feel the need to worldhop any time they see someone else in the area.
#Other people's Wildy Flash Mobs should aggro to them only.
7 messages · Page 1 of 1 (latest)
i dont think the mechanic is aggravating enough, in all honesty. I absolutely do not believe that the wildy flash mobs should despawn as fast as they do. Simply surging away from them twice is all you need to do to escape the flash mob.
I also think other peoples flash mobs being able to target you is really cool and can make for some thrilling moments in an otherwise dead and empty area of the map.
It just seems like no matter what happens to the wilderness, people want it to be a 100% safe haven and I simply do not agree with that
Several times i've been flash mobbed by dragons, abby lords, and the ashlord/berserker demons. If you are paying attention to the game while you are in the one area of the game where flash mobs can occur, then it really isn't a big deal to throw up a protection prayer and surge away
I think it would be better if the flash mobs came to you rather than spawned on top of you, or if there's a summoner who comes up to you and summons the creatures there rather than just popping out there
I don't need them to be less lethal exactly (though adding in dragonfire mobs is dirty pool unless you're already fighting dragons), but give us at least enough time to gear up to fight them. You go from 10k health to 4k in about two ticks with some of the bad rolls. That is not something you can defend against unless you are already geared for combat, and that pushes out skilling.