#patch-notes

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twilit havenBOT
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• Arcane Blood Mage Hood polycolours are now shown on the male character head when textures are turned off.

• The Ninjas have had another word with Egil and Ceremonial Sword plans will no longer retain the progress of previous plans. The first plan you receive after this update may still have some leftovers on it, but every other one will be brand-new.

• If a player has an unclaimed prize on Treasure Hunter and the promo changes, they will now be able to claim their original prize instead of being given a new one.

• Fixed various issues with the tutorial prompts on mobile during the Invention tutorial.

• Modernised the fur shop interface on mobile and re-added the spotted cape to the store.

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• Fixed an issue which resulted in text getting cut off in the Skill Selection screen when redeeming lamps and stars.

• Fixed an issue that was affecting Treasure Hunter prizes when a players game window was the same length as the Treasure Hunter interface.

twilit havenBOT
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• Three new objectives have been added and the original objectives now have more variety.

• The original 'Kill x% of enemies' objective now varies between 65-80% instead of remaining at 75%.

• A 'Deal X Damage' objective has been added. Deal a certain amount of damage in a single world to proceed.

• A 'Repair the Portal' objective has been added. Enemies have a chance to drop a portal repair kit. Find 3 pieces and repair the portal.

• A 'Summon and Kill the Boss' objective has been added. Kill enough enemies to summon a boss, then defeat it to proceed.

• Bosses will appear once every 5th world, and the bosses that have been added are:

God Wars Dungeon 1 Generals (not including Nex)
Chaos Elemental
Dagannoth Kings
Barrows Brothers

• God Wars Dungeon 1 Generals (not including Nex)

• Chaos Elemental

• Dagannoth Kings

• Barrows Brothers

• Some weekly challenges have been rebalanced to better represent their difficulty and reward. Previously, Silver challenges would complete around world 25 but will ask you to complete worlds up to 50; Gold challenges took place around worlds 40-50 but will now require you to beat worlds 80-100+.

• More descriptive examine texts have been added to the altars for the 'Ancient Relic' side objective.

• The examine text for Ancient Relic itself has been updated to give hints as to its function.

• 'Minion' enemies that spawn from normal enemies due to the Hydra mutator will now count towards the main world objective.

• As such, the Hydra mutator has been redesignated as 'neutral', as it can now be used to the player's advantage. Its icon has also changed to reflect this.

• Players can now buy Spirits of Battle from the Slayer Mask tab of the Shattered Worlds Reward Shop. These cost 100million anima and can be used to reset the kill count on Slayer masks.

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• Slayer masks have been collected into one tab and are sorted by Slayer level. Greater demons and dagannoths do not have Slayer requirements but are placed in an appropriate slot on the list.

• 3 new titles have been added to the Shattered Worlds Reward store. Each one costs 150million anima:

The Abyssal Knight
Animaniac
Abyss Diver

• The Abyssal Knight

• Animaniac

• Abyss Diver

• Teleport scrolls have been added to the Reward Shop. These scrolls will teleport you directly to Shattered Worlds and cost 250,000 anima.

• Some information will now appear when trying to purchase a locked anima pet.

• Additionally, a bug has been fixed where this error message would show even if a player could buy the item

• Additional info-boxes have been added to the reward shop.

• Info-boxes will now show correctly on mobile.

• Fixed an issue where some cosmetic rewards, such as the Abyssal Knight override, could not be purchased with a full Inventory.

• Players can now use Weekly D&D tokens to reset their weekly Shattered Worlds challenges. This will reset all of your currently completed challenges, and as such can be used even when only one or two challenges are complete.

• You can no longer repeat Shattered Worlds challenges in the same week without using a weekly D&D token.

• Shattered Worlds has been added to the Minigames and D&D tracking interface. Here you'll be able to find information on the minigame, which weekly challenges you're currently able to complete, and a teleport to the nearest lodestone.

• A 'Do not ask me again' option has been added to the chest on checkpoint worlds for players who no longer want to hear how they can save their chest for later.

• The auto-pickup functionality for anima has been optimised to leave less anima on the ground.

• The audio for Zones of Suffering and Zones of Restoration have been improved to be more noticeable and will now only trigger when inside the zone.

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• Kenton Decarte will now give players who are new to Shattered Worlds a tutorial on how to play the minigame.

• The ability to skip worlds based on your performance is now calculated when completing an objective as opposed to when you reach and use the portal. A chat message will appear to remind you how many worlds you've skipped.

• Being in combat will no longer interrupt and close the Mutator Selection interface.

• The 'Static' mutator buff bar icon previously displayed stacks from 1-20, where your damage taken was the stack number multiplied by 10. This has now been changed to display a percentage from 10-200 instead. The description of this buff has also been improved.

• A 'Skip' button has been added to the end of game summary to allow players to skip the animation that shows the calculations for anima gained during the session.

• Info-boxes have been added to the following actions:

Upon reaching a checkpoint world to inform players that their mutators have been reset and their stats replenished
Upon getting a new max hit
Upon progressing or completing a challenge

• Upon reaching a checkpoint world to inform players that their mutators have been reset and their stats replenished

• Upon getting a new max hit

• Upon progressing or completing a challenge

• The info-box displayed to players when they complete an objective has been made green, so you can see at a glance whether the objective is finished.

• Comma separators have been added to a number of places where bigger numbers are displayed in an info-box and/or chat message. This includes:

When gaining anima from a side objective or the checkpoint chest
When a weekly challenge is completed
When reaching a new highest world

• When gaining anima from a side objective or the checkpoint chest

• When a weekly challenge is completed

• When reaching a new highest world

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• Minimap icons have been added to various items of interest within Shattered Worlds. This includes:

Side objectives
Bosses
Entrance and exit portals
Bank chests on checkpoint worlds

• Side objectives

• Bosses

• Entrance and exit portals

• Bank chests on checkpoint worlds

• The start and end interfaces are now more consistent with each other.

• Tooltips have been added to most interface elements.

• Tooltips can now be viewed on mobile devices.

• The 'Equip Me' and 'Feed Me' buttons now use the appropriate builders to show correctly and consistently on the default, legacy, and mobile interface.

• You can no longer maximise the minigame HUD on mobile, but the interface has been improved so that all information is clearly shown without the need to maximise.

• The 'anima gained' icon has been changed to use the same icon as the Inventory model for anima.

• Mutator dropdowns have been removed from the HUD. They now appear in a horizontal list.

• A tooltip will now appear if you are attempting to start a challenge when none are selected, or when one isn't started from the Challenge Portal.

• The HUD tooltip for anima has had 'Lifetime' anima removed, and 'Available' anima changed to 'Total' anima.

• The minigame HUD will now remain on screen when on the checkpoint world.

• The 'Damage' stat shown on the end screen summary has had its cap increased from 1million to 30million.

• The Weekly Challenge interface has been improved and will now better display the tier of the challenge in the colour of the title, the mutators that will be in effect, and the reward for completing them.

• And we've changed the descriptions and titles of some of these challenges to be more thematic

• The message received when you die during a Shattered World and attempt to open the chest has been adjusted to better describe why you're unable to open it.

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• The 'anima gained' messages that appear when an enemy is defeated have been made to float up more slowly for readability.

• The mage of Zamorak who teleports you to the Abyss from the Wilderness now has a 'Configure' option which can be used to set the mage's left-click or tap option to either 'Teleport' or 'Talk'.

• When 'Talk' is selected, the mage will now still offer to teleport you to the Abyss with a yes/no option after the initial dialogue.

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• The Site Map at the Archaeology Guild now informs the players about the site keyboard shortcuts.

• Dueling a player that is using a Blood Reaver familiar will no longer continuously loop the duel setup and heal the user's lifepoints.

• A chest inside the Exam Centre can once again be used to advance a medium clue scroll.

• Artefact collector info will now close when inspecting a new artefact.

• The chance of receiving an Imcando Mattock piece now increases in line with your Archaeology level.

• Changed 'restoration station' to 'archaeologist's workbench; in the Restoration make-x menu to be more accurate to the game world.

• The 'Seed of the Charyou Tree' and 'Hand of Glory (Luck of the Dwarves)' relics have had their levels in the skill guide corrected from 89 to 83.

• Guildmaster Tony's Mattock has had it's precision stat reduced from 90 to 85 because the precision increase was providing too many additional projects over a period of time.

• If you have the Berserker's Fury relic power active while wearing a full Dharok's set, the Dharok's set effect will be applied instead of the relic power.

• The message that displays once you reach 100% sprite focus has been updated slightly.

• Some luck messaging has been adjusted in cases where a ring has been swapped as you're getting a lucky drop.

• It is now possible to siphon the crystal mattock using a crystal tool siphon.

• A popup box will now appear if you attempt to excavate with a full inventory.

• The 'Nosorog!' sculpture artefact has been changed to require 30 warforged bronze rather than 30 soapstone.

• Players are no longer stopped from excavating after using Space Bar to advance the chatbox that appears upon finding an artefact.

• Fixed a graphical issue where material caches of animal furs would appear to float.

• The Stormguard site manager will no longer endlessly loop dialog if only one mystery has been started.

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• Players are now properly informed when they add a researcher to their research team.

• Players are now better informed about the rewards from rolling the Infernal Dice.

• The Archaeology Guild Shop descriptions for the Material Manual and the Archaeology teleports have been updated to give more information on their uses.

• The 'Destroy' option on Archaeology lore pages has been changed to 'Transcribe' to better indicate its function.

• The Adventurer's Log will no longer state that the Statue of Dahmaroc has been completed when handing in an Archaeology collection.

• A warforged bronze material cache has been moved slightly so that it doesn't appear to stick out the top of a tower.

• The Archaeology Master Skillcape can now be placed on the skillcape stand in the Anachronia Base Camp.

• Fixed an issue with General Bentnoze's 'Red Rum Relics II' collection not appearing in level order.

• Fixed the images for historic and classic components in the skillguide and discovery workbench.

• Fixed a gap in a wall inside the Exam Centre.

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• Removed the duplicate messaging seen when collecting eggs during the currently active Easter Event.

• Reduced the number of small egg spawns from 5 to 2.

• Increased the currency that players receive during the current Easter event.

• Decreased the time it takes for the imps and the egg piles to despawn.

• Made changes to how many imps and egg piles can be in any one area.

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• Players that had the Santa Paws outfit equipped to Felix will no longer see a different outfit equipped when they log in.

• Increased the options available for 'Draw Distance' on mobile to now include 'Low', 'Medium', 'High' and 'Ultra'.

• Fixed some issues with the games graphics settings

• The 'Draw Distance' options should now show correctly.

• The new 'Field of View' option is only available on 'High' or 'Ultra' draw distances. If set to 'Medium' or 'Low' the option is disabled, however the checkbox remained checked, this error has been corrected.

• Flickering Effects can now be toggled again.

twilit havenBOT
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• The hint-trail for the Archaeology research tutorial appears more consistently.

• Players can enter the Kharid-et praetorium without a Ring of Visibility.

• The Imp Souled perk sends appropriate resources to the Metal Bank and the Material Storage.

• Both the Pontifex Signet Ring and the Legatus Pendant can be added to the Toolbelt.

• The Resourceful aura now works with Archaeology.

• The Fortune Ancient Invention perk has an increased chance to activate on level 20 augmented items.

• The 'Everlight' music track can be unlocked by entering the base of the lighthouse.

• Acquiring Inquisitor Staff pieces, Spear of Annihilation tips and dragon mattocks generates Friends and Clan broadcast messages.

• Finding a dragon mattock is an entry in your Adventurer's Log.

• The contents of your Material Storage are viewable from the Archaeology Journal via the 'Information' option.

• Tetracompass pieces now use the artefact 'Inspect' option displaying the requirements to make a complete tetracompass.

• Excavating a tetracompass reward uses the usual blue Archaeology excavation bar.

• It is now possible to Surge and Bladed Dive in the forge area inside the Warforge dig site.

• The Ironman plaque in Edgeville has been updated with the names of the first Ironman and Hardcore Ironman to reach 99 Archaeology. Congratulations!

• Moved a bibliotheke debris excavation spot allows the Time Sprite in this area to be more easily followed.

• Archaeology microsites now have a minimum of 3 material caches of each type available at that site.

• Archaeology dig sites will now have a minimum of 2 material caches of each material specific to that site.

• The Augmented Masterwork Spear of Annihilation no longer loses its masterwork upgrade when players die in the Wilderness or when using an Augmentation Dissolver.

• Added an option to deactivate the Auto-screener v1.080.

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• The "I Need a Hero" Achievement is now completable once more.

• On Mobile, an info box will now appear when attempting to freeze an unfreezable category on the Treasure Hunter interface.

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• Fixed an issue where the 'Caelyn's Spare Hat' override was clipping with a number of different hairstyles.

twilit havenBOT
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• Multiple changes have been made to the ripper demon ancient familiar:
Special attack has been reduced to 1 hit.
Damage from special attack has changed to 200%-320% of the base attack.
Attack speed has been reduced slightly.
The passive effect on the player has been halved.

• Special attack has been reduced to 1 hit.

• Damage from special attack has changed to 200%-320% of the base attack.

• Attack speed has been reduced slightly.

• The passive effect on the player has been halved.

• Material caches will now appear as depleted inside quest instances.

• Combat dummies can once again be placed inside the Angel of Death instance.

• The 'Survey' option on the Warforge! barricade no longer incorrectly states it can give artefacts.

• The 'Inspect' option on tetracompass pieces will no longer interrupt excavation.

• Some pathing in Warforge! has been adjusted slightly when attempting to run to a lower level whilst standing near the forge.

• Updated the information about Archaeology tools on the Tool Belt interface.

• The message from all item-producing familiars (including the new waterfiend) now states which item they produced.

• Glitterbombs can no longer award players Bonus XP in Archaeology.

• Seth Minas has remembered what he was going to say about the Digsite Quest before you've started it: nothing, it turns out.

• The Tetrarch Journal pages have been renamed to correctly reflect their author.

• Players are no longer able to disassemble or alchemise the Auto-screener v1.080.

• A 'Retrieve all' option has been added to the Archaeology skilling outfit and elite skilling outfit when reclaiming them from Diango.

• Samid Gloves will now work correctly when training Archaeology.

• Drakan's Medallion will no longer lose charges if teleporting from within Everlight.

• Tweaked the look for ancient gizmos so they are easier to tell apart from standard gizmos.

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• Archaeology Material Storage now has a 'Configure' option where you can change the left click option.

• Corrected a Zarosian insignia material cache in Kharid-et that was floating.

• Some clipping debris in Howl's workshop has been moved.

• A floating pillar in Stormguard Citadel has been grounded again.

• Removed a plant that was clipping with a rock at Stormguard Citadel.

• Removed some floating geometry from the Everlight and Warforge! dig sites.

• The Yu'biusk clay and vulcanised rubber material caches near the Warforge! are now considered part of the dig site and will award players earthen clay while excavating at them.

• Dig site imagery has been updated on the World Map tool-tips as well as their respective Archaeology Research.

• Damage dealt under the effect of the Eldritch Crossbow's special attack via Soul Split is now tracked by combat challenge gems.

• A landmass inside Infernal Source has been adjusted to only disappear when the camera is moved into it.

• A gap in a floorboard in Stormguard Citadel has been fixed.

• Added some blocking to a cage and some barrels at the Warforge! dig site.

• A floating bibliotheke debris excavation point has been lowered.

• Added some missing textures in Stormguard Citadel.

• The Archaeology Journal has been updated with painted pictures of artefacts.

• Inquisitor Staff pieces, Annihilation Spear tips, and dragon mattocks will now all fire friends and clan broadcast messages.

• Your adventurer's log will highlight the first time you find a dragon mattock.

• The Hobgoblin Mansticker requirement for Velucia's Bandosian II collection has been swapped with the Dorgeshuun Spear from Velucia's Bandosian III collection.

• A Settings category has been added for Archaeology. It can be found under the Skills heading.

• Hotfix: Tweaked the drop rates of the Inquisitor Staff pieces and the Spear of Annihilation tip.

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• Fixed an issue causing the Eldritch Crossbow special attack to deal 0 damage to Nex.

• Fixed some clipping issues at Stormguard Citadel.

• Fixed some material z-fighting issues at Stormguard Citadel

• Fixed multiple texture Z-fighting issues on Stormguard Citadel

• Fixed an issue that was causing the blood reaver familiar to take damage from players when stacking multiple instances of healing.

• Fixed a disconnect caused by using certain items.

• Fixed an issue with Velucia's Bandosian collections displaying in the wrong order.

• Fixed a minor lighting issue with the stadio debris excavation spot.

• Fixed several minor typos.

• Fixed a light in Kharid-et that was causing material caches to appear as two separate colours.

• Some clipping with excavation spots has been fixed in the Star Lodge cellar.

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• The Ninjas have tackled certain Shattered Worlds bosses back into reachable locations. We'll get you next time, Dharok!

• The Lily of the Valley has once again blossomed in Gielinor. For one week only you can find them scattered all over the world.

• Fixed an issue with large and small sacks of loot from the Easter event being bankable.
The sacks of loot will be removed from the Bank to the Inventory upon log in. This takes into consideration the amount of inventory space needed to open them, so they may be transferred over multiple log in sessions.
Additionally, all sacks of loot will be deleted when logging in on the May 11th, 2020.

• The sacks of loot will be removed from the Bank to the Inventory upon log in. This takes into consideration the amount of inventory space needed to open them, so they may be transferred over multiple log in sessions.

• Additionally, all sacks of loot will be deleted when logging in on the May 11th, 2020.

twilit havenBOT
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• Two new options have been added while wearing the item, which means you can recharge the necklace while skilling.

• 'Charge porter' will add one Sign of the Porter to the necklace.

• 'Charge all porters' will add all Signs of the Porter in the Inventory until full or near full charge.

• Three new settings have been added to the necklace:

• 'Always warn' will continue to warn the player before charging Signs of the Porter.

• 'Always consume' will cause Grace of the Elves to automatically consume Signs of the Porter until full.

• 'Never consume' will prevent Grace of the Elves from consuming Signs of the Porter, and will also not prompt a warning when charging manually.

• The Buff Bar icon is now removed when the necklace reaches 0 charges.

• The necklace will now prioritise activated Signs of the Porter instead of inactive ones.

• When the porter functionality is disabled, the number of charges remaining will show on the Debuff Bar icon.

• A filterable chat message has been added to notify the player when their Grace of the Elves reaches 0 charges.

• When adding just one porter to the necklace, players will no longer be asked for confirmation.

• Various bosses and Slayer monsters have had their stone spirit drops re-balanced. Higher-level creatures will now drop appropriately high-level stone spirits.

• The animal buyers and Bank chest are now more accessible.

• The Seasonaliser has been removed as it had no functionality for the Ranch animals.

• There is now space for a Storm Barn to be built on The Ranch Out of Time.

• The building permit can be purchased for 7,500 beans.

• You'll need 15,000 wood, hides, and leaves from the Anachronia Base Camp to build the Storm Barn.

• The Storm Barn is a requirement for the "Bean There, Done That, Got The Post Card" achievement for the Completionist Cape.

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• Teleporting to The Ranch Out of Time will now land players directly where Great-Granny Potterington and the dinosaur buyers are situated. The first teleport after today's update will still land players at the previous location on the beach.

• Players can now teleport to The Ranch Out of Time via the Max Guild garden portal. The ability to attune the portal there can be bought from the 'Misc. Rewards' section of the Farmer's Market for 5,000 beans.

• Raptor's Chest has been renamed 'The Raptor's Chest of Slaying' to be more informative.

• The chest has been moved from Burthorpe to War's Retreat.

• The order in which drops are rewarded has been reorganised.

• The chest now uses a Reward interface similar to those found on other reward chests. The new interface shows the total value of the rewards and also allows them to be banked from the interface.

• When claiming VIP Slayer tickets a chat message will appear to show how many you've received and how many you have in total.

• The chat message for receiving Slayer points now shows how many you have in total.

• A new Slayer point icon has been created so that it can be displayed in the Reward interface.

• Upon using a Raptor's Slayer lamp you will now be asked for confirmation before receiving Slayer XP.

• A 'Combine' option has been added to key parts for ease of use on desktop and mobile.

• An 'Observe" option has been added to the full key to guide players to the chest's location.

• When combining a key, a message will appear that guides players to the chest's location.

• Adjusted messaging when opening the chest without a key, to inform players of where to find key pieces.

• Pieces of Raptor's Basic Outfit are now a guaranteed drop from the chest.

• The unlock text for Raptor's Basic Outfit in the wardrobe has been adjusted to reflect the above.

• The chance to receive a Raptor weapon has been increased from 1/200 to 1/50.

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• General drops have been rebalanced and include more up to date rewards:

• The Raptor's Advanced Outfit cosmetic override no longer degrades at all, and has become a permanent unlock.

• As such, the kills required for the upgrade have been increased from 30 to 50.

• The unlock text for Raptor's Advanced Outfit in the wardrobe has been adjusted to reflect the new amount of kills required.

• The info-box displayed when the upgrade is obtained is now green to highlight the unlock.

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• Some of the meats in the Oo'glog Meat Shop have been turned in to packs of meat for easier purchase.

• Various meats that always had zero stock have been removed from this shop to reduce clutter.

• The shop display has been reshuffled.

• Some of these items, namely the packs, now restock on daily reset instead of on a 24-hour timer.

• Yak hides in the Jatizso shop have been turned into yak hide packs to allow for easier purchase.

• When the Herbicide option to auto-collect herbs is turned on, they'll go straight to the Herb Bag instead of the Backpack.

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• Textures on the Spear of Annihilation and Masterwork Spear of Annihilation have been improved.

• The 'Ruthless' Invention perk now appears with the correct icon on the Buff Bar.

• Fixed some instances of material caches clipping into the floor at Kharid-et and the Infernal Source.

• Players will now be placed into the same instance in the Warforge! forge area after completing the 'Into the Forge' mystery.

• It is now possible to contribute a single item to a collection via a menu option on the item inside the Collectors interface.

• Players can now discover pylon batteries while excavating in the Kharid-et prison block.

• The Spear of Annihilation and Masterwork Spear of Annihilation are now treated as Bandos items in the God Wars Dungeon.

• The forge doors inside Warforge! will now list the keys you are missing to open it, as long as you've found at least one already.

• Fixed minor clipping issues in the Infernal Source.

• Bad luck mitigation for artefacts has been increased. It will now take the players last five received artefacts into account when awarding a new one.

• A missing cadmium red material cache has been returned to its rightful place in Star Lodge cellar.

• Fixed an issue that was allowing players to see through quintessence material caches.

• An additional perk has been added to the Archaeology skillcapes. Whilst worn, the player receives an additional 1% sprite focus when excavating at a spot with a time sprite.

• Fixed an issue that was causing empty charge pack messages to appear whilst excavating without an augmented item.

• Fixed an issue where certain islands in the Infernal Source were being removed if you had the Remove Roofs setting set to selective.

• Flowing lava in the Infernal Source will no longer disappear when you stand close to it.

• Fixed an issue at the Infernal Source where a lava faucet was not being removed when the camera was moved inside it.

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• The Master Archaeologist's outfit will now grant access to the 'Fixate' ability.

• Fixate can be activated on Archaeology excavations to guarantee the type of artefact that will be gathered from that spot.

• Fixate can be activated 3 times per day.

• A researcher that was causing misclicks by standing too close to the Archaeology research table has been moved south.

• Added a confirmation message when leaving the Praetorium in Kharid-et to help prevent players accidentally leaving the area.

• Chronotes can now be added to, and used from, the Currency Pouch.

• Hotfix: Transmog rings (e.g. Ring of Stone) can no longer be activated whilst in PvP zones. Additionally, Transmog rings can no longer be reclaimed from the Emotes interface whilst in the duel arena.

• The Ancient Legionary Outfit has been adjusted to fit female characters better.

• Textures on the Ancient Legionary Armour, Shield and Sword have been improved.

• Added a Bank icon onto the maps for the Burthorpe Training Camp chest.

• Updated the description of coin prizes on Treasure Hunter (5,000,000-200,000,000) to show that these prizes are members-only.

• Fixed an issue that was preventing the Dwarven Army Axe from being used as a pickaxe.

• Fixed an easy clue scroll hint referencing the Combat Academy so it no longer references content that is out of date.

• Fixed an issue that caused mobile users to crash after killing the Angel of Death.

• Corrected the start point for the Sheep Shearer miniquest in the Quest Journal.

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• Hotfix: Transmog rings (e.g. Ring of Stone) can no longer be activated whilst in PvP zones. Additionally, Transmog rings can no longer be reclaimed from the Emotes interface whilst in the duel arena.

• The Ancient Legionary Outfit has been adjusted to fit female characters better.

• Textures on the Ancient Legionary Armour, Shield and Sword have been improved.

• Added a Bank icon onto the maps for the Burthorpe Training Camp chest.

• Updated the description of coin prizes on Treasure Hunter (5,000,000-200,000,000) to show that these prizes are members-only.

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• Fixed an issue that was preventing the Dwarven Army Axe from being used as a pickaxe.

• Fixed an easy clue scroll hint referencing the Combat Academy so it no longer references content that is out of date.

• Fixed an issue that caused mobile users to crash after killing the Angel of Death.

• Corrected the start point for the Sheep Shearer miniquest in the Quest Journal.

twilit havenBOT
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• Added the ability to sheathe and unsheathe weapons on mobile with a long-press on the Combat Mode Toggle button.

• Removed the scrollbar from the minimised Chat view on mobile.

• Updated the Constitution Skill Guide to remove references to PC terminology on mobile.

• Removed PC terminology from the Wardrobe UI on mobile.

• Improved clan invite flow for mobile.

• Updated mobile checkboxes on the Skill Guide to be visually and functionally consistent.

• Mobile users will now be able to see the previous display name of a friend who has changed their name. Pressing and holding on their name in the Friends List will show a tooltip and open more options.

• Mobile players can now see the animals' traits by long pressing them in the Trade menu.

• Added a check to make the 'Worn Equipment Stats' button on the Worn Equipment UI only affect the top level version, and not the Hero Loadout.

• Further minor tweaks to the layout of the Clan Citadel Minigames UI on mobile.

• Padded the sizing for longer tooltips on mobile.

• Fixed an issue that was preventing the in-combat border from appearing while viewing the Home Screen.

• Further improvements have been made to the the way object tooltips and Options menus are drawn. This prevents clipping issues with longer lines of text.

• Users can now tap on the icon for a handicap to see its effect in the 'Decide Your Handicap' UI inside the Dominion Tower.

• While using the Home Teleport spell on mobile, pressing and holding on any lodestone will reveal a tooltip with the name of the destination.

• Fixed an issue which caused the buttons on the Friends Chat List to overlap.

• Fixed an issue where the Friends List was sorted incorrectly, resulting in clipped text.

• Fixed an issue with Friends and Ignore list name sorting. Both lists can now be sorted independently from one another.

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• Resolved a minor issue that caused the filter button to be removed when swapping between resized Friends and Ignore list windows.

• Fixed an issue that was showing the Invention Materials Pouch button on the Backpack prior to unlocking it during the Invention tutorial.

• Fixed an issue on mobile which caused previously selected graphical settings to be highlighted.

• Fixed an issue with the Currencies overlay on the Backpack that was causing currency to appear in a different order on each.

• Resolved a problem with player choice options sometimes rendering at an incorrect size.

• Fixed a performance issue which caused a significant FPS drop after adjusting specific settings on the Graphics interface.

• Fixed an issue that would cause the Chat Window Settings list to remain open if a user selected 'My Examine Settings'.

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• The 'Bank All' option on tetracompass ancient caskets will now prioritise adding items to Material Storage above the player's Bank.

• An ancient casket has been added to the Archaeology Guild office. The casket will temporarily store items from tetracompass reward caskets that the player did not have room for.

• Removed a message which erroneously informed some players that they have Gold Premier Club 2018 rewards left to claim.

• Hid the Clan Cup button on the Clan Chat List, as the event is long since over.

• Updated the tooltip for the Dragon Battleaxe special attack to more accurately reflect its effect.

• Removed the chisel from the room in Daemonheim where the player must carve a weapon for one of three statues.

• The Varrock Museum Curator will no longer talk about the expedition to Anachronia as though it is currently happening.

• When using a fire, the option to cook food was showing logs as the icon. This has been updated to a piece of meat instead.

• Increased the value of certain upgraded items to ensure they're more valuable than their pre-upgrade counterparts.

• Updated the congratulations message for the 'Blast and Hellfire' achievement to no longer reference outdated content.

• Removed references to outdated content from the Sparky skilling pet.

• The Ability Bar tutorial during the Burthorpe FTUE now better accounts for players who have unbound their Secondary Action Bar.

• Added the numerical percentage onto the 'Corrupted' debuff icon in the Sophanem Slayer Dungeon.

• At the request of clue hunters, a teleport to Turael's previous location in Taverley has been added to the spell book. It currently uses the Trollheim Teleport icon.

• A pile of rubble that can be found during the Enakhra's Lament quest was allowing players to acquire a large amount of extra fine sand at a much faster rate. A delay has now been added to put this in line with existing methods of obtaining sandstone.

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• Added examine text to the Raptor's outfits in the Chest interface.

• The 'Slayer Points' dummy item has been removed from Grand Exchange search results.

• Moved the old Bank area on the Ranch out of Time to the new Bank Chest location.

• The Energised Meteorite Shard can now only be bought once until it is used. You can also refund the shard by talking to Ezreal with the shard in your Inventory.

• Summoning a spirit graahk with a pet override will no longer cause stretching.

• Scrimshaws of Aggression will now work on vile blooms.

• A script error that occurred when using Felix as an override for the granite crab and smoke devil familiars has been fixed.

• An error that appeared when certain members-only items were appearing on Treasure Hunter for free-to-play players has been fixed.

• Attempting to read the Yak Track task list after the Yak Track event is over will no longer disconnect the player.

• Fixed an issue where Archaeology Skill Guide information was populating other Skill Guides.

• Fixed an issue which caused the red combat vignette to not appear if the user opened an interface while in combat.

• Fixed an issue which caused the level up icon to be partially cropped when opening a full-screen interface.

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• Lady Ithell is now able to upgrade augmented dragon tools, carrying across the augment and perks.

• The Mattock of Time and Space can now be created using augmented mattocks. Players will be able to carry across the augment and perks from one of the mattocks used in creation.

• The missing images in the Archaeology Journal have been added for Armadylean, Zamorakian and Saradominist collections.

• Strong winds at Stormguard Citadel have knocked down pillars and dislodged a tree that was obstructing players' views of excavation spots.

• The augmented Inquisitor Staff can now be keepsaked.

• Velucia and Isaura realised they'd misplaced items from the Zamorakian III collection into Zamorakian IV and vice versa. The mistake has been corrected:
The Virius Trophy and the Chaos Elemental Trophy have been moved to Zamorakian IV.
The 'Possession' metal sculpture, the Trishula and the Tsutsaroth Piercing have been moved to Zamorakian III.

• The Virius Trophy and the Chaos Elemental Trophy have been moved to Zamorakian IV.

• The 'Possession' metal sculpture, the Trishula and the Tsutsaroth Piercing have been moved to Zamorakian III.

• Some quick-travel options have been added to the entrances of the Infernal Source and Everlight dig sites.

• Activating all eight Kharid-et shadow anchors will now grant players a fast travel option to the praetorium from the Kharid-et entrance.

• A waste-paper basket that Movario accidentally left at the Archaeology Guild has been removed.

• The orientation of the Stormguard Citadel skybox has been flipped to better reflect the World Map.

• Players that have partially completed Sliske's Endgame will now see Armadyl present in his tower if they meet the following criteria:
The player has yet to receive the Ring of Solomon relic from Armadyl.
The player has the required Archaeology level to receive the Ring of Solomon relic.

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• The player has yet to receive the Ring of Solomon relic from Armadyl.

• The player has the required Archaeology level to receive the Ring of Solomon relic.

• The Kal'gerion demon familiar has been shrunk to be less obstructive.

• Fixed an issue causing white lines to appear throughout the Uncharted Isles.

• Fixed an issue that was preventing Honed 6 from activating while Mining.

• Fixed an issue causing Material Storage information to display incorrectly on Free-to-play worlds.

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• Combat XP is now rewarded when an enemy's HP reaches zero, rather than at the end of their death animation.

• Improved the way the Buff Bar prioritises buffs. The new order is as follows:
Boss specific effects
Defensive abilities
Offensives abilities
Status effects
Boosts (like life or prayer overheals)
Overhead prayers
Utility prayers
Invention perks
Item effects
Skilling bonuses
Pet effects
Aura activation

• Boss specific effects

• Defensive abilities

• Offensives abilities

• Status effects

• Boosts (like life or prayer overheals)

• Overhead prayers

• Utility prayers

• Invention perks

• Item effects

• Skilling bonuses

• Pet effects

• Aura activation

• Effects that are due to expire no longer shuffle to the front of the bar, but will continue to flash until they either expire or are refreshed.

• A 'walk marker' toggle has been added to Desktop Settings. This will enable the walk marker that appears on RuneScape mobile.

• Removed the Easter event hub and the Easter eggs around the world.

• The keg of beer and Sextant will no longer stall your movement when used.

• Players will no longer be able to remove items with combat stats from their tool-belts while on Entrana.

• Ice Drygore Longswords will no longer stretch and attach to 120 capes on a female character while in combat.

• Improved server performance by changing how faction invasions work within The Heart of Gielinor.

• Fixed a presentation issue on mobile which caused buffs with a timer/stacking value to clip.

• Fixed an issue that could cause Tutorial boxes to appear cropped off screen when transitioning from the game view to a full screen UI on mobile.

• Fixed an issue that could cause NPC chat to open over a full screen UI causing it to appear cropped on mobile.

• Fixed an issue which caused the examine text on Raptor's Chest Of Slaying to be cropped on mobile.

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• Fixed a potential client error that occured when a new player opened the Wardrobe UI for the first time on mobile.

• Fixed an issue where that caused disconnects when attacking the black golem during the Spirits of the Elid quest using melee armour/weapons with armour spikes.

• Fixed an issue that was causing a cutscene in Cabin Fever to be obstructed if the 'Remove Roofs' setting was turned off.

• Fixed an issue in the Legends Quest that was causing Nezikchened to stretch when using magic attacks.

• Fixed an issue where the Ring of Wealth message was displaying on rare drops at Nex without the player meeting the Tier 3 and higher luck needed to affect drop chance.

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• 'Join' and 'Rejoin last instance' options have been added to the right-click/long-press menus on boss instance entrances.

• 'Custom encounter' and 'Enter encounter' options have also been added to various bosses.

• Resolved an issue where players could rejoin a Nex: Angel of Death instance which had already ended and were forced to log out in order to leave.

• Search bars have been added to the Animations, Titles, Appearances and Pets tabs of the Customisations interface.

• A new 'All' category has been added to the Customisations interface which will list all items.

• This new category will now be the default.

• 14 previously discontinued titles have been hidden on the 'Titles' interface for players who did not own them previously.

• The quest list can now be sorted from both 'A-Z' and 'Z-A'.

• Resolved a bug that required players to click twice on the Grand Exchange interface after selecting an item from a search.

• The Desert Phoenix can now be continuously auto-pickpocketed as a reward for completing the Hard Desert Achievements.

• The Doomsayer will now issue a warning about the Araxxor boss fight.

• The 'Ranch Out of Time' music track now unlocks properly when the player enters the area.

• Fixes an issue where text regarding anima gained in Shattered Worlds wasn't showing the correct translation on non-English worlds.

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• Material caches with quest requirements have had these requirements clarified in the Archaeology Skill Guide.

• Removed the 'Check findings' option from the Archaeology research table as the 'Manage research notes' option rendered it redundant.

• The Fortune perk will now prioritize sending Archaeology materials to the Material Storage over the Bank.

• A wandering NPC took a wrong turn at Lumbridge market and found himself at Stormguard Citadel. He has been "dealt with".

• Fixed an issue where the perks Refined 4, Tinker 4 and Rapid 4 were not activating as often as they should.

• Fixed an incorrect message that displayed when withdrawing from Archaeology Material Storage with a full Inventory.

• Fixed an issue where an NPC was repeating the wrong dialogue after completing the Vault of Shadows mystery.

• Fixed an issue that caused the Spear of Annihilation to be held incorrectly if it fully degraded whilst equipped.

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• You can now toggle proximity entity highlighting on mobile on and off via the Gameplay Settings menu.

• Updated the wording of multiple settings and added checkboxes to improve user flow.

• Options on the Gameplay Settings menu have been divided into more refined sub-categories for easier navigation.

• Improved the Revolution combat icon on the Revolution Action bar in the Powers UI:

• The icon (which was previously non-interactive) can now be tapped to toggle between Revolution combat and Full Manual combat.

• Pressing and holding the icon will provide more information.

• Fixed an issue where the bottom row of the Backpack could be cut off on certain mobile devices.

• Fixed multiple text overlaps on the Skills interface in several languages.

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• Our charity partner representatives will be leaving Gielinor on May 30th to continue their good work elsewhere. We're grateful for their support and hope to welcome them back for future events!

• The Spooky Blindfold head override will now appear correctly on the chathead.

• Starting Fairy Tale II - Cure a Queen will now set the quest to 'In progress' as expected.

• The Drops window will no longer open when using the area loot keybind.

• While attacking other NPCs, NPC melee damage was appearing with black font rather than white. This has been changed and should be easier to read.

• Fixed some scrolling issues on Player owned Ports interfaces.

• Players are no longer able to attack through a wall in the ravenous ghoul area.

• We've resolved an issue that was causing crashes when opening the Anvil interface while Dungeoneering on a free-to-play world.

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• The Divine-O-Matic Vacuum was over-performing when siphoning energy, and has therefore been adjusted. From now on it has a 50% chance to destroy memories both when siphoning just energy and also when siphoning both energy and memories together.

• The blood reaver familiar will now apply its passive ability to lifepoint boosting effects such as Saradomin Brews and rocktail.

• Fixed an issue where some material cache frames could be temporarily hidden.

• Fixed a graphical issue with the wingsuit found at Stormguard Citadel.

• Some missing sides have been added to certain planks in Howl's workshop.

• Fixed an issue that would cause the player's weapons to briefly disappear when activating Stormguard Citadel portals.

• The cloud effect on the Dis overspill excavation spot no longer appears completely static.

• Items will no longer float when dropped on top of portals in the Infernal Source.

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• Players no longer need to have completed 'Throne of Miscellania' to travel to the spirit tree on the island.

• Giant Mole minions now despawn on boss death.

• Information about the Achievement 'A String and a Flare' has been updated.

• Invention, Farming and Runecrafting teleports will now appear as options for the skills necklace.

• The Fayre Venturer outfit no longer leaves a hole in the players back whilst Smithing.

• Facial hair is no longer hidden while wearing the Hati Hood.

• The magic shieldbow (sighted) can now be keepsaked.

• Fixed an issue where rejoining an instance after logging out would reset the spawn speed setting.

• Darkmeyer's anvil is now marked with the appropriate icon on the Map.

• Cows and sheep will no longer become horribly deformed in the Add/Remove Animal interface.

• Fixed an issue that was preventing evil trees from being interacted with.

• A grammar mistake in the Mini Morn Pet's dialogue has been corrected.

• The Solak quickchat option that announces your kill time will no longer include Duo Mode.

• Fixed a graphical issue with the Acolyte of Seiryu jacket override.

• Egil was persistent but he has had another talking to: an issue where newly obtained ceremonial sword plans would retain previous progress has been fixed.

• Resolved an issue which would cause the incorrect poison colour to be applied to a player during the Verak Lith boss fight.

• NPCs in The Heart of Gielinor will no longer be able to attack through the entrances of the boss waiting areas.

• Fixed some minor text clipping with the Turkey Book Thanksgiving event item.

• Fixed an issue causing duplicate Prayer icons on altars in Daemonheim.

• Familiars will no longer be able to attack Slayer creatures in Kuradal's dungeon after their summoner's task has been completed.

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• Fixed an issue that caused female characters' torsos to detach from their legs while wearing the Raider Chainbody or the Slave Shirt.

• Fixed a problem that caused Infinity Ethereal Legs to stretch when worn with a Small Delivery Parcel.

• Fixed an issue where the leaf trap east of the northernmost Hunter training area in Tirannwn could sometimes jump you back west when jumping eastwards across it.

• Fixed an issue where Skillcape hoods wouldn't display their retro counterpart when toggled to do so.

• Corrected a typo in the examine text of a Raven from Prifddinas.

• Corrected a typo that appears when cleaning a specimen rock at the Varrock Museum.

• Corrected a typo in the Construction daily challenge.

• Fixed an issue with Blood, Third Age, and Shadow dyed off-hand Drygore Longswords where spikes were attached to the inner half of the sword rather than the outside. Ouch!

• Fixed an issue where planting a fruit tree sapling would mysteriously give one more XP point than was indicated on the Seedicide interface.

• Fixed a problem that was causing the Blood Amulet of Fury to appear the wrong colour if compressed textures were turned on.

• Fixed an issue where Dodgy Derek's model didn't match his chat head.

• Fixed a floating well south of Ardougne.

• Fixed a minor stretching glitch that occurred if the Shadow Dragoon Legplates were worn with a Staff of Sliske.

• Fixed the augmented Zamorakian Spear's Inventory icon.

• Fixed a hole in the Helm of Foulness.

• Added text to a blank examine box for falling rocks in the goblin mine.

• Fixed an issue that caused characters' necks to stretch whilst wearing the Sunglass Monocles override.

• Fixed an issue where a potion reservoir was being turned off if a Sign of the Porter, Sign of Life, or Defence Skillcape perk was used.

• Removed a bug that was causing the Black Necronium Axe to appear twice in the Wardrobe.

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• Client side prediction has been added to the Grand Exchange interface.

This will result in a more responsive and smooth experience while using the interface, all of the various buttons, and the search function.

• This will result in a more responsive and smooth experience while using the interface, all of the various buttons, and the search function.

• A 'Favourites' tab has been added to the Grand Exchange.

Items can be favourited by searching for an item in the tab, or by using the star icon when buying or selling an item.
Favourited items will show their guide price.
Items can be selected from here to take you directly to a buy offer.
Keybinds have been added to favourite an item when in the Buy or Sell interface.
Members can favourite 18 items, while free-to-play players can favourite six.

• Items can be favourited by searching for an item in the tab, or by using the star icon when buying or selling an item.

• Favourited items will show their guide price.

• Items can be selected from here to take you directly to a buy offer.

• Keybinds have been added to favourite an item when in the Buy or Sell interface.

• Members can favourite 18 items, while free-to-play players can favourite six.

• Players can now edit existing offers.

There is now an 'edit' button on the Overview page and within In-progress offers.
If you change your mind whilst editing an offer, you can cancel the edit and come back where you left off.
An 'edit' keybind has also been added, and can be accessed when viewing a live offer.
Note that editing an offer will reset your place in the offer queue.

• There is now an 'edit' button on the Overview page and within In-progress offers.

• If you change your mind whilst editing an offer, you can cancel the edit and come back where you left off.

• An 'edit' keybind has also been added, and can be accessed when viewing a live offer.

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• Note that editing an offer will reset your place in the offer queue.

• + and - 20% buttons for editing the buy/sell price have been added next to the current + and - 5% buttons.

• The Overview interface has been adjusted for increased usability and readability.

There is now an Abort Offer option.
The wording for slots has been changed from 'Empty' to 'Slot X' and the words 'buy' and 'sell' have been added to the buttons for better usability.
Existing offers will show a number next to their buy or sell wording.
Current offers will now show their progress with a number.
The drop-shadow in the Current Offers box has been removed.

• There is now an Abort Offer option.

• The wording for slots has been changed from 'Empty' to 'Slot X' and the words 'buy' and 'sell' have been added to the buttons for better usability.

• Existing offers will show a number next to their buy or sell wording.

• Current offers will now show their progress with a number.

• The drop-shadow in the Current Offers box has been removed.

• The Search Results window has been extended to show more results.

The selected item will now be highlighted with a yellow outline.
Any items you have in your favourites will also be marked with a yellow star icon.
Clicking outside of the Search Bar will no longer clear your results. They can be cleared with the 'X' button or the ESC key.

• The selected item will now be highlighted with a yellow outline.

• Any items you have in your favourites will also be marked with a yellow star icon.

• Clicking outside of the Search Bar will no longer clear your results. They can be cleared with the 'X' button or the ESC key.

• The 'Sets' right-click/long-press option on Grand Exchange clerks has been changed to 'Favourites'.

Sets can still be accessed via the interface or by talking to the clerks.

• Sets can still be accessed via the interface or by talking to the clerks.

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• There have been various text changes and font size increases for better description and increased readability, especially on mobile.

• The Inventory displayed on mobile when using the Grand Exchange has been changed to a 4x7 view.

• Long item names, especially for translated languages, are now truncated with an ellipsis on the overview page to stop them breaking out of their boxes.

• The Quantity, Price and Total Value boxes have been increased in size to better accommodate for translated languages.

• The log in message which tells you about items in your collection box now has a 10 minute cooldown to reduce chat spam when hopping worlds.

• Clicking or tapping out of the Quantity and Price input boxes will now deselect them.

• Dragging untradeable items to the Buy/Sell box on the Overview interface will no longer initiate an empty offer.

• Right click options on the Overview interface that remained on-screen after using keybinds to buy/sell will no longer change the selected offer type.

• On mobile, selecting the Price or Quantity boxes no longer moves the Search box, so you can now see what you're typing more clearly.

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• Added a UI indicator if the Action Bar is locked on the Action Bar Settings cog.

• Added location information when long-pressing a lodestone in the Home Teleport UI.

• A Device Status panel has been added to the UI near the Compass and Minimap. This panel displays device status information to the user, including battery charge levels and connection status.

• Added an additional setting in the Audio section on mobile that provides an independent toggle for audio streaming when using mobile data.

• Further improvements have been made to improve the display of the Bank on mobile devices.

• Fixed an issue with text being cut off in the Music Player.

• Fixed an issue with the UI overlays during the 'Song from the Depths' quest that caused them to overlap permanent parts of the top-level UI.

• Fixed some issues with the Dungeoneering UI Party Member Inspect feature on the mobile client.

• Fixed some issues on the Summoning Trade-in UI where large numbers of sprites would appear at once, causing FPS drops.

• Fixed a small visual issue with the Notes interface when re-arranging notes on mobile.

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• The messaging for damage dealt from each poison in Big Game Hunter now appears regardless of whether or not you skipped the cutscene.

The amount of damage dealt by each poison is now explained in the message, and each poison has a different text colour.

• The amount of damage dealt by each poison is now explained in the message, and each poison has a different text colour.

• Protection prayers now have descriptions that match the effect they have when used by NPCs.

• Char's training cave is now mentioned in the Skill Guide when reaching level 91 Firemaking.

• Rainbow fish can now be used to feed animals in the Player Owned Farm - as long as they eat fish, that is.

• The Ironman symbol will now correctly show up on world/global broadcast if you have your online status set to off.

• The 'Eat Food' ability will now consume bandages within the Soul Wars minigame.

• Updated banker dialogue to refer to their employers as a branch of the Bank of Gielinor instead of the Bank of RuneScape.

• Improved the wording on the 'Armadylean Expert' and similar Archaeology Achievements.

• Updated the museum guard's dialogue at the Archaeology Guild to better clarify the reduced rate of chronotes they offer compared to collectors.

• Fixed an issue that would cause the 'Inspect' option on ore boxes to cut off words if the chat character limit was reached.

• Fixed the spacing within the Journal of Perjour in order to make the text more readable.

• Fixed an issue where Zanik's body might not appear during Death to the Dorgeshuun if the player lost Dead Zanik and returned to it in Lumbridge.

• Crafting molten glass will no longer state the wrong skill name in the Make-x progress window.

• When setting 'Boric's Task I' to active via the Quest Guide, the breadcrumb trail will now lead to Boric.

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• Fixed an issue where the upgrade material for the Hunter Lodge at the Anachronia Base Camp could not be obtained when the pelt resources were maxed.

• Quick chat will now correctly display Slayer prestige for vile blooms.

• Fixed an issue with making bombs at a portable well.

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• Players can now swap Inquisitor staff pieces with Soran for 10 million coins each. Use the piece you wish to trade on Soran to begin the exchange.

• To help reduce misclicks on mobile, a 'Makeshift Pie Oven' archaeology excavation in the Warforge has been moved away from the furnaces in the area.

• Fixed an issue that allowed the spear of annihilation to be donated to the Museum donation bin, if the player hadn't used it.

• The special move of the Kal'gerion demon now lasts 15 seconds, up from 9.6 second.

• The slayer introspection relic power will now correctly work with the slayer master cape as well as slayer masks.

• Players who have destroyed or lost a charged shadow engrammeter can now reclaim one that is already charged (from Dr Nabanik at Kharid-et), though will need to destroy any depleted shadow engrammeters they may have previously reclaimed.

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• Confirmation warnings now appear when attempting to teleport into the wilderness with Dareeyak, Annarkarl, Ghorrock,ice plateau and and tele-group ice plateau teleport spells, in-line with other wilderness entry teleports.

• Removed a force walk tile from a tent in Al Kharid.

• Added blocking to Gowers farm gate so you can no longer walk through it.

• Pillar in ruins nearby to Pavosaurus rex can no longer be walked through.

• The new version of Masuta's warspear has been changed from a slashing weapon to a stabbing weapon to better match its used counterpart.

• Igneous Jadinkos near Laniakiea will no longer spawn behind a tree root and get stuck.

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• Resolved an issue that was causing the players client to crash and displaying the error "One or more arguments are invalid (2147483651)". Users may still experience this error or the error "The instructions at 0x%p referenced memory at 0x%p. The memory could not be %s. (c0000005)". This is a separate issue and will be fixed in an upcoming client update.

• Fixed an issue that was preventing players from changing their login screen background.

• Fixed an issue that was preventing the currency pouch from re-opening on login if the player had the pouch open before logging out.

• Fixed height map issue between Ardougne Monastery and Tower of life.

• Fixed graphical issues with Manhole near Varrock.

• Fixed sunken tile in the Underground pass area.

• Fixed an issue that would prevent players from ending dungeoneering floors from some tiles near the dungeon end gate.

• Fixed an issue with the Off-hand drygore longsword (blood) that was causing the item to appear pink rather than red.

• Fixed the size of monocle worn by Aubury.

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• Players can now create a 'Repair Patch' that will partially repair their T92 Sirenic and Tectonic armours.

• The following materials are required for an Elite Sirenic repair patch:
7x ancient scales
1x sirenic scale
2x winterwold wool
2x black stone hearts

• 7x ancient scales

• 1x sirenic scale

• 2x winterwold wool

• 2x black stone hearts

• The following materials are required for an Elite Tectonic repair patch:
7x draconic energy
1x tectonic energy
2x summerdown wool
2x black stone hearts

• 7x draconic energy

• 1x tectonic energy

• 2x summerdown wool

• 2x black stone hearts

• Fully repairing armour will require:
2x repair patches for a helm
6x repair patches for a body
4x repair patches for legs
Additionally, if an armour piece is augmented, each repair patch will require 6x divine charges.

• 2x repair patches for a helm

• 6x repair patches for a body

• 4x repair patches for legs
Additionally, if an armour piece is augmented, each repair patch will require 6x divine charges.

• Additionally, if an armour piece is augmented, each repair patch will require 6x divine charges.

• Following the repair changes, the creation of T92 Elite armours now includes new 'praesulic essences' similar to those required for Masterwork armour.
Praesulic essence has been split into praesulic essence (melee), praesulic essence (ranged) and praesulic essence (magic).
10x praesulic essence (ranged) will be required for a full set of Elite Sirenic.
10x praesulic essence (magic) will be required for a full set of Elite Tectonic.
These praesulic essences can be acquired by breaking down Pernix, Virtus and Torva gear at the Dragonkin Forge for Ranged, Magic and Melee essence respectively.

• Praesulic essence has been split into praesulic essence (melee), praesulic essence (ranged) and praesulic essence (magic).

• 10x praesulic essence (ranged) will be required for a full set of Elite Sirenic.

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• 10x praesulic essence (magic) will be required for a full set of Elite Tectonic.

• These praesulic essences can be acquired by breaking down Pernix, Virtus and Torva gear at the Dragonkin Forge for Ranged, Magic and Melee essence respectively.

• It's now possible to upgrade augmented T90 Sirenic and Tectonic armour to T92 as long as they are at 95% degradation or above. This includes dyed armour.
To upgrade augmented armours, right-click/long-press on ancient scales or draconic energy and 'use' them on the armours.

• To upgrade augmented armours, right-click/long-press on ancient scales or draconic energy and 'use' them on the armours.

• Degrade-to-dust armours (T90 & T92) will now drop the correct amount of their primary ingredient, relative to charge remaining, when you are killed in the Wilderness.

• A tooltip has been added to the Elite Armours explaining their set effect, which negates degradation in Elite Dungeons.

• When repairing armours, the degradation state is now shown at two decimal places for accuracy.

• Messaging when attempting to use an Augmentor on degrade-to-dust armours is now more descriptive.

• Using a repair patch on fully-charged, but previously worn, T92 armour pieces can 'overcharge' them back to a new tradeable state.

• When making T90 and T92 Ranged or Magic armour, the Make-x screen will now default to a quantity of one, to avoid accidentally making too many copies of one equipment piece.

• Fixed various inconsistencies with using T90/92 ingredients on each other. All of them should now prompt a Make-x interface if they are used to create the same item.

• Un-favouriting a favourite item in the Grand Exchange interface will no longer completely hide the Favourites interface.

• In the Grand Exchange interface, the 'buy' and 'sell' text will no longer show on slots on that are unavailable in free-to-play.

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• Tooltips will once again be shown for the elements on the Collection Box interface.

• A '+Lim' button has been added to the quantity section of buy offers on the Grand Exchange. Each press of this button will add the 4-hour limit quantity to the current offer quantity.

• Players will no longer encounter mysterious Dwarf Remains when collecting items and placing further buy offers in the Grand Exchange.

• The Wicked Hood has had several improvements that also affect the Ethereal outfit.
The amount of teleport charges has been increased from 30 to 250.
The first option on the Wicked Hood can now be configured so to either 'Activate' or 'Previous teleport', which allows for teleportation via the Action Bar.
The 'Previous teleport' option now states which altar you'll be taken to.
Withdrawing essences is now faster.
Withdrawing runes now prompts the player with an input box where they can use all their charges at once.
Info-boxes have been added in various places for better and more descriptive messaging.
The Runecrafting Guild teleport is now more appropriately named.

• The amount of teleport charges has been increased from 30 to 250.

• The first option on the Wicked Hood can now be configured so to either 'Activate' or 'Previous teleport', which allows for teleportation via the Action Bar.

• The 'Previous teleport' option now states which altar you'll be taken to.

• Withdrawing essences is now faster.

• Withdrawing runes now prompts the player with an input box where they can use all their charges at once.

• Info-boxes have been added in various places for better and more descriptive messaging.

• The Runecrafting Guild teleport is now more appropriately named.

• All Skillcapes, Master Skillcapes, and Expert Capes now have a right-click/long press 'Emote' option when the item is worn. This includes the Max Cape but not the Completionist Capes due to lack of space for menu options.

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• Super Prayer potions are now tradeable.
1 to 4 dose vials and 6 dose flasks can now be traded on the Grand Exchange.
Players can also request-assist to create them.

• 1 to 4 dose vials and 6 dose flasks can now be traded on the Grand Exchange.

• Players can also request-assist to create them.

• The Skeletal Horror teleport can now be used an unlimited number of times, instead of just weekly.

• Buff and Debuff Bar icons now have less of a delay in showing their tooltips.

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• Augmented Masterwork armour and Augmented Trimmed Masterwork armour will now drop the corresponding broken piece of armour upon death in the Wilderness instead of dropping nothing.

• Luminite Injectors cannot be dropped and must be destroyed.

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• Hotfixed: The rather excessive amount of 50% progress reduction messages has been removed from Yak Track and should now only show when you start one of the first 10 tasks.

• Fixed various Yak Track tasks.

• Yak Track Task 38 option A can now be correctly incremented when Thieving.

• Re-added a square of blocking back to Challenge Mistress Fara's platform.

• Fixed an issue where rotating the camera with 'High' lighting quality would cause the game to flicker on iOS.

• Fixed an issue which caused some players to animate incorrectly when walking/running.

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• When completely filling an empty divine charge using the Divine-O-Matic Vacuum, excess energy will now flow into the next empty divine charge, instead of being wasted.

• Players using an uncharged Divine-O-Matic Vacuum with an active Divine Conversion relic power will now receive the correct amount of energy when converting memories at an energy rift.

• Additional messaging has been added when completing Art Critic Jacques' collections to indicate that replica pieces of art can be displayed in the Guild Office.

• Some Archaeology materials have been added to Archaeology Research and Tetracompass loot tables for better distribution.

• Fixed an issue where the 'Ruthless' perk was remaining on the Buff Bar after being cleared.

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• Arc berry bushes will now give 5% Farming reputation when harvested, in line with other bushes.

• Replaced outdated spell icons in the Magic skillguide with the up to date ones found in the Magic ability book.

• Updated spell names in the Magic Skill Guide to match the Magic Spell Book.

• Players will no longer continue the mining animation indefinitely when mining the ancient rock in the 'Mountain Daughter' quest.

• The alphabetical order of the Music Player tracklist has been updated.

• The examine text for ice arrow now reads "An ice arrow".

• The tooltip for the Tirannwn Hard Task Rewards on the Achievement interface now mentions the Mushroom Patch teleport.

• Blue and green blubber jellyfish have been added to the "I'm cooking..." options in the Quick Chat menu.

• Crystal has now been added to the "I'm using a hatchet made of..." option in the Quick Chat menu.

• Updated the information for 'Mace Invaders' on the Achievement path.

• A colon has now been added to the hover text when mousing over Reaper Points.

• Misleading info that Max Capes could be taken into Daemonheim has been removed for the Dungeoneering Perk.

• The POH kalphite soldier model has been updated.

• Telegrabbing on monster death will no longer cause the Spring Cleaner to malfunction.

• Added a new marker to direct players to Lumbridge Castle kitchen.

• Added a tutorial for legendary pets.

• Players no longer require level 75 Ranged to unlock the Mechanised Chinchompa blueprint, as this requirement is not necessary to produce the item.

• Removed a reference to 'virtual levels' upon levelling up in skills that reach level 120 without virtual levels.

• An A/B test for 50% of self-selected new players has ended. All players that choose "I have never played before" will once again start on Tutorial Island. Note that players can skip the tutorial in the Settings menu or bypass sections of Tutorial Island with chapter exits.

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• On Mobile:
The Buff and Debuff Bars have been relocated from the top of the interface layout to the bottom, above the Combat HUD. They have also been made marginally smaller.
The 'Extra Action' button (currently used for the Solak encounter) has been repositioned to sit above the combat HUD. It will now move to account for the toggling of combat mode action bars.
The Ribbon Settings/Setup UI has been moved and tied to the game's main Settings interface as its own tab (users can still access the interface from the existing button located on the Custom Ribbon itself).

• The Buff and Debuff Bars have been relocated from the top of the interface layout to the bottom, above the Combat HUD. They have also been made marginally smaller.

• The 'Extra Action' button (currently used for the Solak encounter) has been repositioned to sit above the combat HUD. It will now move to account for the toggling of combat mode action bars.

• The Ribbon Settings/Setup UI has been moved and tied to the game's main Settings interface as its own tab (users can still access the interface from the existing button located on the Custom Ribbon itself).

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• Hotfixed: Repairing uncharged augmented T92 equipment with repair patches will now correctly repair them to a charged state the first time.

• The Equuis Archer helm no longer returns any script errors and will now load properly.

• Corrected multiple spelling errors in the 'Broken Home' quest and Quest Rewards screen.

• Grammatical issues in the Castle Wars manual have been resolved.

• Fixed an animation issue when reading through The Covenant of Perpetual Conflict.

• Corrected grammatical and spelling issues in the Rewards text for 'Fate of the Gods'.

• Corrected a typo in buyers' dialogue at the Player Owned Farm.

• Corrected a typo in the 'Love Story' Quest Log.

• The 'One Foot in the Grave' miniquest is no longer shown as complete after handing the body parts to Zavistic Rarve.

• Corrected the start point information for 'Dealing with Scabaras'.

• A full stop has been added to the end of the examine text for coconut milk.

• Fixed multiple typos in The Big Book of Bangs.

• Tackled a rogue apostrophe in the examine text for the young Goebie at the entrance to Otot.

• Tips for the frog Slayer task are now correct.

• Fixed an issue that was preventing the 'Kookookachat' achievement from triggering on free-to-play worlds.

• Attempting to decant an Ogre Flask (thermal) into a potion flask will no longer force a log-out.

• Fixed a typo in Miner's Journal #2.

• Fixed an issue where text was being cut off in the opening cutscene of 'Desperate Times'.

• Corrected a desyncronisation error that could occur between Daily Challenges and their titles when linked from the Featured tab.

• Fixed an issue where inspecting another player with specific achievements would cause them to disconnect.

• The quest marker for 'Another Slice of H.A.M.' now leads a player to Ambassador Alvijar's actual location.

• The message received when creating a 4-dose potion no longer states that it is a 3-dose potion.

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• Powerburst potions are no longer dropped to the floor when the Wasteless Herblore ability triggers.

• Players can no longer kill the shapeshifter at the end of the 'Witch's House' quest more than once.

• Using a Blessed Flask on various items now works as expected.

• The Player Owned House Build Mode checkbox now consistently reflects the Build Mode's actual status.

• The Twin Furies no longer display their health value on their individual health bars.

• The Dragon Breath ability will now animate correctly even when the Asphyxiate animation is appearing.

• The bell in Citharede Abbey no longer disappears after the cutscene with Sister Anna.

• Audio will no longer cut out after changing draw distance.

• Augmenting masterwork armour now correctly states which version of the armour you have augmented.

• The Examine popup now appears in the correct location when the Game View Window is set to small.

• There is now an Inventory space check for the Moonlight Mead gift at the end of the 'Curse of the Black Stone' quest.

• The requirements to make a Revenant Bane two-handed sword via the Make-x interface are now checked properly.

• Added a fade transition to hide the player model when upgrading buildings in a Player Owned Port.

• Fixed an issue where the leaf trap east of the northernmost Hunter training area in Tirannwn could sometimes send you back west while jumping east across it.

• Fixed an issue which resulted in Entity Highlights being enabled on log-in, despite being disabled in the previous log-in.

• Fixed an issue where the Quick Prayers would not update correctly after long pressing the Prayer Globe.

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• A new completionist achievement 'Second Wind' has been added for unlocking the adrenaline cooldown refresh from War's Retreat. This achievement gives 30 Runescore.

• Some of the other achievements from War's Retreat have been shifted around and had various adjustments to their Runescore, but the total amount of Runescore obtained from all of these achievement remains the same.

• Powerburst cooldowns now have a unique Debuff Bar icon.

• Players can no longer drink Adrenaline Renewal potions when already at 100% Adrenaline.

• Wearing the Globetrotter Shorts while completing a Master clue with a costume-skipping ticket will no longer use up extra tickets.

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• Provoke should now work consistently with 10 players or more.

• Removing items or effects which increase your Lifepoints whilst under the effects of a Vitality Powerburst potion will no longer set your Lifepoints to 0.
Lifepoints are now capped at 32,000.

• Lifepoints are now capped at 32,000.

• The Transmute Onyx ability has been added to the Divination skill guide.

• Empty light orb has added to the Crafting skillguide.

• Hard leather gloves now appear in the Crafting skillguide.

• You will no longer be able to drink Stamina potions while the saltwater effect is active.

• Ice Dye has been added to the items obtained from Elite Clue Scrolls option on Quickchat.

• The examine text for the Demonic Skull now includes a reference to Agility.

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• Hotfixed: Umbral Chests will now contain the expected number of protean items.

• Players are no longer able to obtain multiple Zombie Champion scrolls from the Shadow Reef Elite Dungeon when they’ve completed the appropriate Champion Challenge.

• The Storm Shards debuff icon will now appear on the enemy player's Target Bar during PVP.

• Setting Eugene the Brain as a pet or familiar override no longer causes him to stretch when using a special attack.

• The Pets tab in the Oddments Store is now accessible on mobile devices.

• Runemetrics no longer displays the ‘Underground Pass’ quest as completed when it was neither started nor in-progress.

• The Clan System will no longer broadcast if a player on a clan's banned list is trying to guest the clan chat on log-in.

• Mining a specific coal rock south of the Legends’ Guild no longer pushes the player character under certain circumstances.

• The interface now shows the option to return to Port Sarim from any uncharted isle.

• Using an emote during Nex: Angel of Death’s icicle attack no longer negates typeless damage.

• Getting into the Penguin Suit will no longer make your character invisible until you move.

• Equipping the Masquerade Mask will no longer remove the top parts of hairstyles.

• After collecting the needed ore, you’ll be directed to Doric instead of the Dwarven Mine as the next step in a particular quest.

• NPCs in the Champions’ Guild now won’t appear to talk in chat when they were not in the building.

• Tarddiad is now considered a Slayer area for the purpose of co-op Slayer effects.

• Profound equipment can now be banked from the Equipped menu without issues.

• All shields are now correctly filtered when navigating specific off-hand filters on the Customisations screen.

• Fixed Winelda’s patchy skin.

• The guards in Movario’s Base during ‘While Guthix Sleeps’ no longer share Turael’s model.

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• Weaving ancestral energy while having memory shards will no longer open the Memory Shard Interface.

• Fixed a minor clipping issue in a wall in Catherby.

• The ‘It's Curtains For You’ achievement no longer triggers when making beds in the Player Owned House.

• Corrected a typo in the Easy Tirannwn achievement set listing.

• You can no longer cut down the oak tree from the wrong side of the fence in the Lumbridge cow field.

• King Narnode’s second set of orders are now typo-free.

• Fixed a small gap in the mid-section of the character when wearing the Golden Mining Top.

• Graphical issues with the Tyrannoleather Body have been fixed.

• Fixed an issue where particular tiles north of Lumbridge would force players to walk.

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• Entrana's customs agents have wised up and will now reiterate the rules about auras while entering Entrana via balloon.

• Penguins can now be caught using protean traps.

• The tooltip for Tier 1 Boots of Trials will now display the set effects.

• There is now an achievement for getting halfway to 120 Slayer.

• Burying Zogre bones will now count towards your daily Prayer task.

• You can no longer use Escape or Surge while transformed into a goblin.

• The Emote icon in the Community dropdown will now display as greyed-out when the Emotes interface is open.

• The Inventory icon for Splitbark Boots is now centred.

• The Protect Item prayer will now appear on the Buff Bar when activated via Quick Prayer.

• The information clerk at the Varrock Museum now displays the remaining Kudos you have yet to receive, rather than hiding it away in the Chat Log.

• Casting any type of Vengeance spell will now add a cooldown timer to the Debuff Bar. Previously only the original Vengeance spell would do this.

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• The description for the off hand daggers in Urbi's store has been updated.

• Using the Magic Carpet to travel will no longer interrupt scan or compass clues.

• The description of the Globetrotter Armbands in Zaida's shop has been updated for their new functionality.

• Members' items in reward shops across Gielinor will now correctly display as 'owned' on free-to-play worlds – provided that they've been unlocked, of course.

• Fixed some dialogue in one of the Penguin quests.

• Corrected some capitalisation errors in the text surrounding fishbowls.

• Acadia logs will no longer transform into magic logs when burning.

• The outline of the enemy's Health panel will no longer persist if it's moved upon enemy death.

• The Ninja button has been deleted from the community 'Vote Now' interface.

• Fixed a typo in Evil Dave's Spellbook.

• Rat Burgiss' task reward dialogue about Scepter charges has been corrected.

• Fixed a typo at the end of the 'Shades of Mort'ton' quest.

• Updated some dialogue in 'Fate of the Gods' to match the voiceover.

• The Observatory Professor will no longer welcome you back on your first visit.

• Fixed an issue where 'Perils of Ice Mountain' was incorrectly shown as complete in the Quest List.

• A typo in the warning message that appears when selecting 'Reset Tab Order' in the Bank has been fixed.

• Fixed a typo in the Book of H.A.M. seen in 'Zogre Flesh Eaters'.

• A typo in a warning message during the 'Salt in the Wound' quest has been corrected.

• Fixed a typo in the 'Party Pete vs His Neighbor' court case report text.

• Fixed a typo in the examine text of the Pyro-matic.

• Fixed typos in Lubufu's dialogue during 'Tai Bwo Wannai Trio'.

• Our archaeologists have painstakingly corrected a typo in the Battered Letter found during 'Temple of Senntisten'.

• Fixed a typo in the Defence skill guide.

• Magic notepaper now works on grapes.

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• The player model will no longer stretch while clicking the Goebie Mask in the Shipyard interface in Player Owned Ports.

• The codes in the Fairy Dossier during 'Fairy Tale III' are now displayed correctly.

• Fixed an issue that made the Dress to Impress achievement trigger incorrectly.

• Explorer Jack will no longer dispense unlimited magic staves.

• Items in the Flash Factory Reward Shop are now priced correctly.

• Niles will now tell you the correct location of the Bank Note button in the Bank interface.

• The Ladder leading to the Heist mini-game is now capitalised.

• The Progress Bar now displays correctly when transmuting charms.

• Fixed a bug that prevented the player from being able to note unenchanted jewellery with Magic Notepaper.

• The Giant Oyster will no longer claim that it can be opened “tomorrow” two days in a row.

• The text on the Barbarian Teleport spell is no longer cut off.

• Tooltips for potions that restore health now display the correct stats in Legacy Combat Mode.

• Fixed an issue where the Quest Point Cape would not respond correctly to the options checked in the Retro Skillcapes menu.

• Defeating any of the bosses in 'The World Wakes' with Lootshare active will now correctly advance you to the appropriate quest state.

• Fixed an issue where the Large Shell could stall a player in PvP zones.

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• The Dungeoneering Hole can now be accessed during Happy Hour even with a full temperature gauge.

• Sandy Caskets can now be opened whilst the temperature gauge is at capacity.

• The chance of receiving a task skip token from training on The Beach has been reduced.

• Sun Cream and Cocktail buffs gained from the Beach should now boost your skills appropriately.

• Farming and Dungeoneering experience gained on the Beach will no longer scale down when you're levelling past 99.

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• Wearing Necronium, Bane or Elder Rune equipment as they degrade to a broken state will no longer try to force-remove the items if the backpack and Bank are both full.

• It is no longer possible to spawn a duplicate Barrows Brother by clicking on their sarcophagus as they die.

• Fixed an issue with virtual levels not providing fanfare (fireworks, popup, jingle etc) when gaining XP.

• Zaros Godsword's special attack description now correctly says the 'Blackhole' ability lasts for 20 seconds and not 30.

• Fixed a missing tile in the Red Axe base.

• Players can no longer surge/escape while wearing bedsheets.

• The clickbox on the Varrock Fountain has been reduced to allow players to cross through the fountain without the need to use the right click.

• Items manufactured at the workbench will no longer drop to the ground after unequipping a piece of gear to free up the last backpack slot.

• Animation is now fixed when climbing the ladder in Benedict's house in Varrock.

• The correct icon will now display when selecting an invention machine to build.

• The barrels at Manor Farm now all have the correct collision.

• When retuning a max guild portal with Grace of the Elves equipped, the teleport will now take the player to the correct location.

• The Library of Nex achievement now displays upon completion.

• Removed some blocking from the Wizards tower bridge.

• Keybinds on the Action Bar should now not be incorrectly used when players destroy an item or set the keybind.

• Players can now shear sheep for wool with one empty backpack slot when the 'Have Ewe (Many Wool)' perk is active.

• Transmuting items with ancestral energy now gives the proper amount of output.

• The Upgrade button no longer obscures the 'Examine Player' window for free-to-play players in legacy interface mode.

• Modeled light beams have been removed from the Fremennik Slayer dungeon, as they were casting shadows.

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• Players can no longer enter the King Black Dragon boss encounter while having the teleport block debuff active.

• Fixed the issue causing hotkeys to trigger while typing in chat with the Treasure Hunter interface open.

• It is no longer possible to walk through agility obstacles inside a Big Game Hunter encounter.

• Corrected an issue requiring you to equip spiked gauntlets for the Turael's Path achievement.

• An ancient familiar's special move cast now grants the correct amount of Summoning XP.

• Removed the force walk tiles north of Manor Farm that were preventing navigation.

• Players will now consistently receive level up popups when gaining a virtual level.

• Resolved an issue in which a player could become stuck when clicking out of dialogue whilst interacting with a pylon during the Desperate Measures quest.

• Fixed an issue to prevent Fishing Bait from Ashdale being dropped on the floor which allowed players to repeatedly claim free bait.

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• Disabled the player silhouette that occurs when emoting while obscured.

• The 'Upgrade' button no longer overlaps with the 'Report' button while inspecting another player in Legacy UI mode.

• Updated a fire on Mazcab that was using an older model.

• Clan vexillums are no longer placeable on or next to Archaeology deposit carts.

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• A certain agility vine on Anachronia can once again be traversed.

• All Chat now displays correctly.

• Transmuting ancestral energy now gives the expected 10x resources instead of 1x.

• Charos now directs players to the Anachronia base camp at a certain point during Desperate Measures, as Charos shouldn't be visible outside of the base camp at that stage of the quest.

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Improvements

• Filter icons in the Powers interface will now remain in the same place across all three tabs.

Fixes

• The chatbox will now correctly open when the first message is received.

• Players can now place objects into the Aquarium Planning interface on mobile.

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Improvements

• Players are now unable to search for dinosaur eggs in the Grand Exchange.

• Ripper dinosaur eggs can now be used and converted into dinosaurs.

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Improvements

• Silverhawk feathers can now be used directly on Silverhawk Boots to charge them.

• Animation has been added when feathering dart tips.

• The door in the Cooking Guild can now be left open when you're standing next to the range.

• Congealed blood now drops at the same time as other drops when killing gargoyles.

• Kal'Gerion demons slain inside the Shadow Reef now count towards 'Demon' cluster assignments.

• The scan interface, opened from the Old Necklace, will now close upon banking the item.

• Feral vampyres are now a bit less feral and will no longer attack the player as soon as they arrive after using the Fairy Ring network.

Fixes

• Fixed a formatting issue with the Desperate Measures Quest Journal.

• Yor'Ger the Deceiver will now drop infernal ashes instead of bones.

• Certain interfaces (including the Smithing interface and Treasure Hunter) now scale properly while resizing the window with Legacy Interface Mode enabled.

• Added a missing texture to a roof tile on the Master Chef's house on Tutorial Island.

• Fixed an issue where the Demon Slayer quest would appear in blue in the Quest List even after being completed.

• Yaktwee Swinmari Cianta's storage will now display the correct number of deposited Enhanced Yaktwee Sticks.

• Fixed an issue that caused graphical stretching when combining the Firestorm Blade off-hand override and the Revenant Walk override.

• The Heated Tea Flask Heated will no longer remain visible while Smithing.

• Kaiga's Journal Pages will no longer act as the Journal itself if picked up by a pet.

• Constructing flatpacks with protean planks will now correctly consider how much Inventory space is left.

• Fixed graphical stretching on the Eastern Captain Coat.

• The Greenman's Ale temporary boost has been changed from +3 to +2/+1.

• The Price Box on the Grand Exchange interface will no longer display text from the Search Bar.

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• Using the Juju Hunter Flask on red vine blossom will no longer require players to relog before spawning draconic jadinkos.

• The Vindictive Helmet is now correctly saved in customisation presets.

• The 'Fletch and burn' option for protean logs now has updated XP gains in free-to-play worlds.

• The Fishing spot in Hemenster where you can catch the whitefish in the 'Land of the Goblins' quest is no longer blocked.

• Invention XP lamps can no longer be consumed before the Invention tutorial is complete. They will be converted into prismatic lamps instead.

• The ribbon will no longer fail to update and cause a client crash.

• It is no longer possible to spawn extra skogres when burying zogre bones in an area with multiple zogres.

• You will now receive a message if you fail to manufacture a Dungeoneering outfit piece.

• The game will no longer crash when you override your familiars with the Bisdi pet.
Additionally, this option will now remain checked after activating it and relaunching the Pets interface.

• Additionally, this option will now remain checked after activating it and relaunching the Pets interface.

• The Darklight sword will now correctly play an animation while executing a special attack.

• The Strykebow special attack will now deal the full 12.5% of damage stored, instead of ~9%.

• An issue that allowed a large amount of RuneScore to be temporarily gained with the Angel of Death lore books has been resolved.

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Improvements

• Added a new setting which enabled the Multiple Items Drop interface to appear for single item drops.

• To enable, navigate to the 'Loot System' menu found within the 'Item Drops' menu and check 'Always Use Loot Inventory'.

Fixes

• The Prayer List and Spellbook will now be brought to the front during Tutorial Island.

• Corrected an issue where a popup would fail to attach to the Lodestone Map during Tutorial Island.

• Fixed an issue which caused sub-interfaces such as the Toolbelt and Boss Collection Logs to render below the primary interface.

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Improvements

• You must now be in the encounter to start a wave during the Dino Stampede.

• Kerapac now faces the player when addressing them.

• Seren will no longer appear outside the Heart after completion of Desperate Measures.

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Fixes

• The Pith Helmet will no longer cause certain sections of selected hairstyles to appear patchy.

• Male characters will no longer appear to have a hole in their head while combining the Assassin Walk override with the Prifddinas Noble hair.

• The patches at the back of female characters' Vyrewatch Legs have been filled in.

• The Deathcon t-Shirt will no longer change your skin tone.

• Your facial animations will now play correctly when wearing the Imperial or Sensei beards.

• The Rainbow Halo and Shadow Linza's Hair will now display correctly in the Customization tab.

• The Silly Jester Top will now display the correct arm texture.

• Fixed a label issue with the Crystal Peacock Armour and the Revenant Walk override.

• Wearing the Shadow Reef Diver Outfit with the Nautilus Torso will no longer cause small orange polygons to appear on the player character's skin.

• Fixed minor stretching issues which occurred when the Soulbell Robes were equipped as a cosmetic override.

• Close-cropped hair no longer clips through the Blue Beret.

• The Lion Belly will no longer leave an opening in the body area.

• The Shadow Dragoon Helm will now move at the same time as the player character's head.

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Improvements

• Mandrith's chathead has been updated and the static effect has been removed.

• After collecting all required ore in Doric's Quest you'll now be directed to Doric himself, not the Dwarven Mine, as the next step of the quest.

• Updated the Skill Guide tool-tip for Invention charge drain reduction, to state that the reduction does not affect Invention devices.

• The Inventory icon for the dormant Staff of Sliske has been rotated to better differentiate it from the complete version.

• Changed wording and formatting of popup messages while attempting to enter a full world or leaving the queue to enter a full world.

• The Globetrotter Outfit's set bonus can now be used to complete emote clues with items kept in hidey-holes.

• Updated the description of the magic shieldbow special attack.

Fixes

• Tuska's wrath now properly deals damage to Vyrewatch.

• Disguised robbers in the Heist minigame can no longer be identified by hovering the cursor over their character models.

• Fixed an issue with destroying the Divine Gaze Aura.

• It's no longer possible to walk into multiple rocks inside the Araxyte Hive.

• It is no longer possible to duplicate clan vexillums and clan cloaks by continuously giving them to a fellow clan member already in possession of these items.

• Falador's south gate's battlements are now properly attached to the tower.

• Restored a missing floor tile in the Black Knights' Fortress Treasure Room.

• Sammy's left eye is now displayed correctly, without stretching, after completion of the Fight Arena quest.

• You will no longer float when walking over a bridge in the Troll Cave north of Burthorpe.

• Players will no longer be able to keep building Big Game Hunter hotspots after dropping the required item from their Inventory.

• Mistress Fara's checklist scroll no longer clips at the top of the stairs in Burthorpe.

• Evil Dave's Hat is no longer glitchy.

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• When loading into a Sinkhole dungeon, your Action Bar will now correctly correspond to the attack style you'll be using - assuming you have your Action Bar bindings set up.

• When opened, the manhole near East Ardougne will now always display the correct view.

• Fixed an issue with missing bloodweed and elder seeds in the Seedicide Configuration Panel.

• Players will no longer get stuck when switching to a free-to-play world in a certain part of Al Kharid and will instead be moved to the Shantay Pass.

• The sewer valve near the Clocktower south of Ardougne no longer floats.

• Fixed some transparency issues with the Jerrod's Cape transformation effect.

• All text in Waldo's initial dialogue and the messages related to extending Aura durations is now displayed in the correct fonts.

• Iron accounts can no longer interact with portable workbenches.

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• Ducks will no longer swim through the banks of the River Lum.

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• The Vine Whip special attack will no longer occur when switching to Magic or Ranged attack styles. It is still possible to increase the AoE radius by using appropriate Melee weapons.

• Hotfix: Players can no longer use an Essence of Finality to cast a channeled weapon special attack, then switch to another Essence of Finality with a different weapon's special attack to trigger that on the same global cooldown cycle.

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Broadcasts

• Broadcasts from other players can now be toggled on or off with the option found under Settings > Messages & Social > Broadcasts.
Different kinds of broadcasts can be toggled, and by default all broadcasts are turned on.
Broadcasts settings are split between World, Friends, and Clan.
Turning a broadcast setting off will still let the player see their own broadcast, but not other players' broadcasts of that type.

• Different kinds of broadcasts can be toggled, and by default all broadcasts are turned on.

• Broadcasts settings are split between World, Friends, and Clan.

• Turning a broadcast setting off will still let the player see their own broadcast, but not other players' broadcasts of that type.

• Various broadcasts have also been reviewed and have had their ‘tier' adjusted. For full details, check the Game News tab.

Reward Chests and Looting

• A new toggle has been added to Reward Chest interfaces which allows players to loot items in noted or unnoted form.

• Crystal chests and Triskelion Keys now use the standard Reward Chest interface, from which items can be banked directly.
The animation delays on chests have been removed for a smoother opening experience.
Multiple players can now use reward chests at the same time.
Various improvements have been made to reward chest messaging, including dialogue and info-boxes.

• The animation delays on chests have been removed for a smoother opening experience.

• Multiple players can now use reward chests at the same time.

• Various improvements have been made to reward chest messaging, including dialogue and info-boxes.

• Minor balancing changes have been made to Triskelion Key loot:
The 125 Adamantite and 750 Coal Stone Spirits drop is now 15 Banite Stone Spirits
The 40 Runite and 320 Coal stone spirits drop is now 5 Light and 5 Dark Animica Stone Spirits

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• The 125 Adamantite and 750 Coal Stone Spirits drop is now 15 Banite Stone Spirits

• The 40 Runite and 320 Coal stone spirits drop is now 5 Light and 5 Dark Animica Stone Spirits

• Combining Triskelion Key parts will now combine as many keys as possible in one action.

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Improvements

• The Essence of Finality ability will now appear in the Constitution Ability Book when the filter is enabled.

Fixes

• Resolved some issues where the effect of portable skilling stations was not being triggered by the Brooch of the Gods.

• Fixed a visual issue that appeared when changing attack style after using the Essence of Finality ability.

• An issue has been fixed that was allowing some weapons' special attacks to be used without spending adrenaline.

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Improvements

• The ‘Order of Dis' and the ‘Infernal Source' music tracks will now loop as expected.

• You can now toggle the warnings that appear when decanting flasks. You can find the option under the Skills & Experience menu, in the Herblore section.

Fixes

• The flowing blood in Daemonheim is no longer stripy.

• It's no longer possible to trigger the ‘No Secrets Left to Steal' Achievement multiple times.

• The Calm Waters buff will be removed as expected when the Sign of Life is triggered during the Masuta boss fight in the Temple of Aminishi.

• Edward the Cape Seller will no longer appear in the Spirit Realm.

• You can now progress ‘You're not my Real Mah' even when donating more Elder Chronicles than required.

• Hit chance modifiers are now recalculated right after the 'Stagger' spell, ‘Confuse' spell, or the Sandstorm Camel Debuff hits the target in PvP.

• Fixed an issue where the Worn Equipment tab would become persistently unavailable after summoning a pet in Death's Office.

• Fixed a bug that caused the Report Interface to remain open after choosing a reason to report the offending player.

• The lever graphics inside the Ashdale sewers have now been fixed.

• Viewing Orb information is no longer displayed if the Orb was used in previous Court Cases.

• Added ‘forceapproach' to ladders in Yanille's Dragon Inn, Sithick Int's house, Fenkenstrain's Castle and Melzar's Maze.
The Melzar's Maze ladder is also no longer positioned in front of a murder hole in the adjacent wall.

• The Melzar's Maze ladder is also no longer positioned in front of a murder hole in the adjacent wall.

• The Reaper Necklace (or) no longer grants stacks when hitting a Combat Dummy MKII, bringing it in line with the standard Reaper Necklace.

• Modifier values are now recalculated when familiars are summoned and dismissed.

• Using the Dwarven Fish Extractor on a crystallised Fishing spot no longer requires bait.

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• FPS should no longer drop rapidly while curing a plant at the Livid Farm on Lunar Isle.

• Fixed an issue with cannons triggering on-kill effects despite being far away.

• The Portable Workbench will now allow you to craft flatpacks with a full Inventory of planks by swapping one or more of your planks for the finished flatpack.

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• The Travelling Artisan now gives out inactive (unused) variants of Dwarven Tools, instead of the active variant with no charges.

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• Improved the flow of interactions within Barbarian Assault by removing delays.

• Resolved a number of minor bugs in Barbarian Assault.

• Added 'monkey corpse or monkey skull' to the list of items required for Monkey Madness in the Quest Journal.

• The 'Stone's Throw Away' achievement can now be completed outside of Build Mode.

• Added messaging for attempting to use Ultra-growth potion on a wider variety of invalid Farming patches.

• The Minigames tab will now appear when teleporting directly to Player Owned Ports via the Captain's Log in the Circus.

• The Banker in the Max Guild will now ask how many items you'd like to deposit when using them on them.

• A particular tile on the iceberg in the Rellekka Hunter area has been colour-corrected.

• Court Case dialogue involving H.A.M. has been updated.

• The 'Digging for Treasure' achievement has been updated with a new description, and is now completable.

• The Quest Journal for Nature Spirit now instructs you to meet Drezel at the Mausoleum to get a blessing.
Drezel will also tell you to meet him in the Mausoleum when questioned at the Temple.

• Drezel will also tell you to meet him in the Mausoleum when questioned at the Temple.

• Bogrog no longer references charged items in his Summoning dialogue.

• Fishing spots in the Enchanted Valley can now be lured without having a fly fishing rod in your Inventory.

• The dying roses in Perils of Ice Mountain can now be watered using cans on your Toolbelt.

Bug fixes

• You can now claim the title 'the Profound' from Lanthus when wearing the full Profound Decorative Armour set.

• The 'Sharks are Good for the Elf' achievement can now be completed by depositing raw great white sharks.

• Fixed an issue that occurred when showing mourners your warrant.

• A specific Easy Clue Scroll task will now work in both the local and universal versions of the Burthorpe Games Room.

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• Realigned a wayward sprite in the Tree Gnome Village quest.

• Players will no longer be able to put a '-' or a '_' at the front of their name when changing it.

• Fixed an issue where players' names on the Examine interface would change to 'Inspect Player' when switching to Legacy Mode.

• Fixed an issue where players were able to claim Elite Seers' Village Diary rewards without completing all the tasks.

• The Tree Gnome Stronghold fruit tree patch will no longer progress to the wrong state when using an Ultra-growth potion on it.

• The unlock hint for the 'In the Manor' music track now indicates the correct area of Yanille.

• Johnathon can now be healed by all variants of Antipoison during his portion of the Family Crest quest.

• The Activity Tracker will now lead you to Commodore Tyr when beginning A Void Dance.

• Compressed Anima will no longer artificially inflate the Total Anima listed in quick-chat.

• The Invention requirement for mechanised chinchompas has been removed from the Ranged Skill Guide.

• Terry Balando's dialogue regarding reclaiming Invitation Letters during Dig Site Quest has been fixed.

• The Blightreaver Staff will no longer disrupt the UI in Dominion Tower.

• The monuments in the Priest in Peril quest now display the correct Examine text and respond to the correct golden items.

• A 'Destroy all' option now appears when destroying the Woodcutting outfit.

• The Baby Soulgazer pet now displays its kill count in the Examine text when it is overriding a familiar.

• Fixed a minor text bug that occurred when trying to exchange motherlode shards a second time.

• Shankymans - er, we mean Corporal Keymans, will now visibly reclaim dismissed Baby Trolls.

Typographical Fixes

• The expired Firelighter notice will now read 'have' instead of 'has'.

• The unlock hint for 'Who is the Pharaoh' now has a full stop.

• Fixed a typo in Meg's first-time Player Owned Ports dialogue.

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• Fixed a typo in Rocky's interaction dialogue.

• Fixed a grammatical error that appeared when talking to Larxus in the Champions' Guild.

• Commander Montai's title (Commander) is now capitalized correctly.

• Corrected a typo in Grondaban's Stalker Notes.

• Fixed a typo in the Ballad of Jareesh poem.

• Fixed a typo in Do No Evil.

• Capitalized an item in the Strength Skill Guide.

• Altered the names of Clue Scroll related 'puzzle' items to make them easier to find in the Bank.

• Fixed a grammatical error in the Examine text of the Mossy Rock in the Lost Grove.

• Fixed a typo that occurred when purchasing the Commodity Sell Price Increase from Boni in Waiko.

• All skill, spell, PvP victim death and Rest Animation names now have consistent capitalization and naming.

Hotfixes

• Players who claimed their five or ten year Veteran Capes before September 2014 will no longer trigger a broadcast on their second purchase.

• The broadcast messages for five and ten year Veteran Capes are now world broadcasts rather than global ones.

• An issue where special attacks could be used with mismatched attack styles through the Essence of Finality amulet has been resolved.

• Adrenaline will no longer be incorrectly refunded when swapping Essence of Finality amulets.

• Skipping an ingredient in Traveling Artisan interface will no longer remove all 'Travelling Artisan Patches' from the Bank.

• Fixed an issue where new players could not complete or unlock area task Achievements.

• Fixed an issue that caused Pauline Polaris to become invisible for players progressing through the 'Lunar Diplomacy' quest.

• Fixed an issue where legendary pet abilities would never come off cooldown if the player logged out or hopped worlds.

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• You can now renew your Summoning points using the Obelisk in your Clan Citadel 🐧.

• Clan Chat guests will now receive a message explaining that they do not have permission to talk in the Clan Chat immediately after joining it.

• The kick message for Clan members can now be found in the Quick Chat box.

Mobile

• Added an option to toggle the mobile connection and battery status display. This option is found under Settings > Gameplay > Interface > UI Customisation on the mobile client.

Other

• After leaving the Familiarisation D&D you will now be placed back at the obelisk in Taverley, instead of in the Lumbridge Crater.

• The XP Claim screen now uses the standard Lamp XP UI. Unavailable skills are greyed out.

Bug Fixes 🐧

• The "%" has been removed from the first bonus quantity number in the Tsunami ability description.

• Fixed an issue with the unattackable rabbits in the Lumbridge Crater.

• The Skull of Remembrance now interacts properly with Zilyana's Gift and the Gilded Cabbage.

• Fixed an issue that occurred when using the Enchant Crossbow Bolt spell during PvP.

• The 'blueprint hover' sound has been removed from the Inventor's Workbench.

• Ladders on ships in Witchaven and Brimhaven will no longer cause players to teleport.

• The Legacy Mode interface is no longer causing crashes.

• Gold wrist options activated in Thessalia's Clothing Shop will no longer appear silver on female characters.

• Corrected the climbing animations for various ladders in Varrock and ensured that the player appears on the right side after climbing down.

• The walking and running animations are now displayed properly after using the Lodestone Teleport and clicking out of the screen while underwater.

• The warning message in the Quest Replay Choices menu for Sliske's Endgame now includes new information about requirements for the Interactions Only mode.

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• Standing and being attacked in the Troll Storeroom doorway will no longer cause the screen to appear black.

• Collecting all necessary ore will definitely mark Doric as the next step in the relevant quest.

• The Profound Decorative Set will now remain unchanged when stored in the Armour Case.

• You may now craft items with a full Inventory when the item in question consumes ingredients from your Inventory, thereby freeing up space.

• Fixed the issue causing Supercompost and Ultracompost potions to be supplied from the Leprechaun instead of the Master Farming Cape storage under certain circumstances.

• Untradeable items can no longer be duped using the Alchemiser Machine.

• Invisible players will no longer appear next to Prehistoric Potterington on The Ranch Out of Time.

• Using a Dwarven Chainaxe in Double XP mode will no longer double progress, but using Double Resources mode will still increase your progress towards Daily Challenges 🐧.

• Dying at the same time as Morningstar will cause his drops to appear in the Burthorpe Troll Cave instance until they are picked up. Otherwise, they can be claimed from Turael after advancing to the next path state.

• Fixed an issue where Slayer Introspection could prevent the guaranteed Elite Slayer monster spawn if players reduced the size of the task.

• Medium clue scrolls that require the 'beckon' emote can be completed once again.

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New Spells and Features

• The Following new spells have been added to the Lunar Spellbook:

• Sift Soil: Screens all of the targeted type of archaeological soil from the backpack and Soil Box (no Screening Station required).

• Fire Urns: Fire urns without a pottery oven. Can be cast on Decorated or Infernal urns to turn them to a ‘no rune’ state.

• Trap Telekinesis: Collects from and re-lays a specific triggered box trap, electrified trap, tortle trap, or marasamaw trap.

• Telekinetic Grind: Grinds up to 60 of a targeted item that could normally be ground by a pestle and mortar.

• Players can now create teleport tablets for the Lunar Teleport spells.

• The tablets are tradeable but can only be made and used after meeting the requirements to cast the original spells.

• The North Ardougne, South Falador and Catherby spells have had their descriptions updated.

• The Trollheim Teleport spell has been renamed to Trollheim Farm Teleport.

Existing Spells

• The Remote Farm interface has received a new lick of paint to make the interface more useable, readable and user friendly.

• Patches are now separated by category.

• Different patch states now have more colour coding.

• Players can now cast the Fertile Soil spell through this interface, which will consume the appropriate runes and award XP.

• Certain patches are now labelled to show which direction they face.

• Reduced the delay between casting the spell and opening the interface.

• The Tuai Leit berry patches and Money Tree patch have been added to the interface.

• Tune Banite Ore can now be cast on banite rocks to mine monster-specific ore directly from the rock.

• To do so, you will need the appropriate item in your backpack or on the wall of your Player Owned House.

• Runes are consumed and Magic XP is given once an ore is gained.

• This spell remains active for 2 minutes and will apply to all banite rocks.

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• Various boosts and buffs also apply to these ores, including banite stone Spirits, Signs of the Porter and Juju Potions.

• The original functionality of this spell remains.

• ‘Make Leather’ will now tan all hides of the same type in your backpack at once, and no longer uses the Make-x system.

• ‘Superglass Make’ will now turn crystal-flecked sandstone and red sandstone into crystal and robust glass respectively.

• This requires completion of the ‘As a First Resort’ quest.

• A new UI icon has been created for this spell.

• The tooltip now states this spell has a chance to create extra molten glass.

• Removed the movement/action delay after casting this spell.

• ‘Stat Restore Potion Share’ and ‘Boost Potion Share’ have been combined into one spell – ‘Potion Share’.

• This spell now works with most tradeable potions aside from those with negative effects, such as Aggression Potions, Saradomin And Zamorak Brews, and Powerbursts, due to their cooldowns.

• ‘Spiritualise Food’ has been renamed to ‘Spiritual Healing’ and no longer requires a piece of food to cast.

• This spell can now extend familiar timers beyond the initial max time.

• Fixed an issue where the interface did not update to show that a familiars lifepoints were healed.

• ‘Magic Imbue’ will now provide a Buff Bar icon which shows the remaining duration of the spell.

• The Trollheim Teleport spells now state that they require the completion of ‘My Arm's Big Adventure’.

General

• The description of various spells have been adjusted to reflect today's changes.

• Lunar spells that have yet to be unlocked will now appear un-highlighted and let the player know how to unlock them.

• Replaced various instances of the word ‘Inventory’ with ‘backpack’ in Lunar Spell descriptions and info/error messages.

• 1 dose to 5 dose Juju Flasks and Combination Potions that weren't previously tradeable have been made tradeable player-to-player.

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• This only applies to Juju or Combination Potions which were already tradeable at 6 doses.

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• You will now be given an example effigy during the Effigy Incubator tutorial so that it is less confusing when it is taken away.

• An issue that caused Effigy pets to show incorrect colours when textures were turned off has been resolved.

• Ironman accounts that have been invited to become a player moderator will now correctly show their respective ironman icons in broadcasts.

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Improvements

• The Telekinetic Grind spell will now grind Wyvern Bones.

Fixes

• Fixed an issue where Telekinetic Grind would sometimes award the incorrect amount of token XP for the secondary skill.

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Improvements

• Ironmen will now gain Bonus XP from Effigy Incubator reward stars rather than Direct XP.

• Updated examine text for Effigy Incubator effigies to distinguish between those that give lamps and those that give stars.

• The Brooch of the Gods will now pull started effigies from your Bank when you have effigies of the same type in your Brooch or Backpack.

• Added a warning when teleporting out of an active Effigy Incubator session.

• Enhanced materials, effigy casings & unincubated effigies will now be traded to Vicendithas when leaving the area instead of being removed from players' Backpacks.

• A short delay has been added to the Sins of the Father miniquest to prevent players from clicking out of a dialogue box.

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Improvements:

• The ‘From Ardougne with Love’ and ‘Penguin Adoption Agency’ Achievements will now appear in the relevant Completionist Cape dropdowns in the Achievements interface.

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Fixes

• An issue causing some players’ clients to crash upon opening the Kerapac Track interface should now be fixed.

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Improvements

• When clicking on main menu buttons the context menu option will now be ‘Close’ instead of ‘Open’.

• Players are now able to make molten glass while using the Dorgesh-Kaan furnace.

• The ‘But Wait, There's More!’ Achievement in the ‘Way of the Warrior’ Achievement Path now accounts for players who don't have a melee weapon equipped in Turael's Ability Bar lesson.

• Players are now able to reclaim the 'Shadow Gem Virtus' items from Diango.

• The game now checks that your character is wearing the Crystal Armor set before applying Harmonious Resonance.

• Familiar overrides are now reapplied when the player leaves the Duel Arena.

• God Statue Fanatics can now be defeated by reflecting damage using Ring of Recoil.

Fixes

• Desert Pantheon buffs are now correctly persisting through game sessions.

• Corrected the description of Zanik's Crossbow's Special Attack - it no longer states (incorrectly) that the damage is increased while attacking enemies with an affinity to the gods.

• Safe-cracking in Menaphos now correctly rewards the player with Reputation.

• Fixed an issue where Treasure Trail Collection Log progress was displayed on two lines rather than a single line.

• When player is wearing the 'Sign of Item Protection' the 'If you die in the Wilderness...' window now displays the correct number of protected items.

• Fixed numerous visual issues with the Disassembly window for Tier 92 armours.

• Dismissing the Vinny and Blightbound Lasher pets will now play the correct animation.

• An issue with the ‘Unlocking Your Emotions’ Achievement that blocked players from claiming the Medium Varrock Area Task reward has been fixed.

• Lord Cadarn’s ‘More…’ dialogue option has been replaced with the more direct ‘Ask about the Task System’ option and has been shuffled above the ‘Ask about something else…’ topic.

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• Fixed an issue with players getting stuck between trees in Burthorpe – don’t worry, we haven’t pulled a Mod Timbo!

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• Lunar Spells: Sifting soil with a Screening Station will no longer cause messages claiming you don’t have enough runes.

• Kerapac Track: Players should now be able to pin the final Yak Track task to the Activity Tracker.

• Kerapac Track: Players should now be able to pin activities such as Achievements and skill targets to the Activity Tracker.

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Improvements

• The Achievement completion sound is now more subdued and varied.

Fixes

• Pet kittens will now make a different sound when summoned.

Quests

Fixes

• Removed duplicated text in the Quest Journal for ‘While Guthix Sleeps’.

• The guard is no longer able to block the registrar from returning to the entry room in ‘A Guild of Our Own’.

Mobile

Fixes

• Fixed an issue which caused the mirror rotation puzzle during ‘Mourning's End Part II’ to be rendered as a black screen on mobile.

• Changed the notifications of the mobile chat.

• The Prismatic Dye Colours wheel can now be used correctly.

Typographical

Fixes

• Fixed a minor typo in Velucia’s dialogue during the Archaeology tutorial.

Ladders

Fixes

• The correct animation will now play while climbing a ladder in Citharede Abbey.

• You can no longer go up ladders sideways on the Lunar Isle or in Seers’ Village.

• The ladder climbing animation in the port next to Lunar Isle has been corrected.

• Fixed an issue with the climbing animation on a ladder in Burthorpe.

• Character now behaves correctly when going up and down the ladder in Draynor Manor. A little decorum, please!

• Fixed an issue with the ladder climbing animation in an abandoned house in Varrock.

• An issue with ladders in Melzar's Maze has been fixed.

Other

Improvements

• Engine-based improvements have been made to the Mac client to improve stability.

Fixes

• An issue that was causing a stalled Special Attack to trigger an attack from the Essence of Finality without meeting the requirements has been fixed.

• The spell ‘Fire Urns’ has been unpluralized to be consistent with other Lunar Spells.

• It's no longer possible to walk through the walls by Vindicta in the Heart of Gielinor.

• Santa Claus' chat-head transparency has been adjusted and fixed.

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• The silver buckle on the left loafer is no longer broken.

• You are now unable to walk through the rocks near the liverwort in Anachronia.

• Parcel Pete’s hat no longer appears to be blue when the Graphics Settings are set to minimum.

• The Grotesque Armour no longer stretches in combat when equipped with a Purified Two-Handed Crossbow.

• The sword icon on the Sacred Clay Shield (melee) no longer appears to hover.

• The lantern in the Port Sarim jewellery store has been moved away from the window.

• The emblem on the Black Plateskirt (h5) now appears correctly when worn.

• The Ourania Cave no longer contains flashing lava tiles and holes in the world.

• Players can no longer walk through the closed doors of certain houses in Nardah.

• The midsection of the Colosseum Jacket no longer clips with the circle.

• Bloodtusk Armor has been corrected to make the neck visible.

• Player titles now display in full on the Hero Interface Summary Tab.

• Fixed an issue with force walk tiles in Troll Country.

• The Freecam option has been removed when right-clicking on the Map icon while Dungeoneering. It is still available when right-clicking the Compass.

• You can no longer skip the Nemi Forest loading area using the Surge ability.

• Magic Notepaper now works on bananas and the Spirit Shield.

• The Dwarf Multicannon now fires when set up inside Rogues’ Castle.

• Using the special attacks of the Staff of Darkness and the Staff of Light now causes the buff/debuff icons to appear on the Buff Bar.

• Fire and Water Lycan pets will now remember their names and growth stages.

• There was a hole in the floor of west Prifddinas. It’s gone now.

• Added collisions to the bushes in the Gnome Maze.

• Major Mary Rancour’s chatbox head now looks less distorted.

• The textures of the stone pillars at Oo’glog have been fixed.

• Kangali’s model is no longer barely visible in the chatbox.

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• Fixed an issue where players were unable to claim the reward for the Jack of Trades aura after activating and deactivating either the Maniacal, Reckless, or Berserker auras.

• Jadinkos no longer get stuck in the vines of overgrown idols.

• Fixed an issue where the Get Stuffed Achievement was obtainable by eating a bouldabass and an edicap potato while still in the boss room after the boss was defeated.

• The Castaways of the Arc Achievement will now properly display a pop-up and a change in RuneScore.

• Fixed an issue with the congratulatory message that appears after completing certain skill milestones.

• You are now unable to cast the ‘Heal Other’ spell on characters that take lethal damage.

• Entering the Motto Editor in Clan Settings and leaving with the ‘Esc’ key no longer disables the option to open chat with the ‘Enter’ key.

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• Added five new titles for obtaining various drops in each tier of the Treasure Trails Collection Log.

• Completing each tier of clue rewards will reward a unique title for that tier.

• Hard, Elite, and Master clues also have hidden gold titles for those who go the extra mile.

• Each title comes with an accompanying feat achievement and broadcast. Gold titles include a first-time broadcast for regular, Iron, and Hardcore Iron accounts.

• The unlock requirements can be found below:

Scrolls, Caskets and Shop Rewards

• Zaida now sells a 'Clue Capacity Upgrade' which increases the cap on stored clues per tier from 25 to 50 (this costs 750 Treasure Trail Points).

• You can also purchase the 'Way of the Foot-Shaped Key', an ancient technique that will allow you to complete medium clue steps that normally require a key without one (this costs 500 Treasure Trail Points).

• There is no longer a cap on how many master clues you can obtain and hold at any one time. This also applies to elite clues that upgrade to master clues.

• Scrolls and caskets obtained from various places will go directly to Charos' Clue Carrier, regardless of whether your Backpack is full.

• Caskets can no longer be opened with fewer than nine combined free spaces in the Bank and Backpack.

Clue Scroll Steps

• Clues and caskets hidden in drawers, chests and cupboards will now be opened and searched in one action.

• Puzzle-skipping tickets (now known as puzzle box skipping tickets) will now completely finish a sliding puzzle instead of leaving the final tile incomplete.

• The dialogue that plays when speaking to NPCs during challenge scrolls has been removed (the dialogue will still play the first time you speak to an NPC during a challenge scroll).

• Moving-over-distance spheres will now teleport you to a fixed location rather than random locations within an area.

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• The Dorgesh-Kaan Sphere has four options to select from when used, taking you to either North, South, East or West Dorgesh-Kaan.

• Compacted versions of the Amulet of Glory and the Ring of Duelling can now be placed in their respective hidey-holes and used to complete clue steps.

• The Combat Training Camp hidey-hole has been moved closer to the entrance of the ogre pen.

• The Catherby Archery Store hidey-hole has been moved inside the shop.

• The Menaphos Grand Library master clue step and hidey-hole has been moved just outside the main door to avoid an issue where double agents could spawn in an un-attackable state.

• Ellis and Trader Stan's left click options are now context-dependent on whether you're holding their respective clue scrolls.

• To prevent cases of Uri spawning outside of his acceptable range, he will now appear on the same spot as the double agent was killed.

• Fixed an issue where Uri would spawn beneath the player while on the bridge to the Wizard's Tower.

• Stepping stone shortcuts in the Lumbridge Swamp Caves no longer force you to approach at walk speed.

• Two new right-click/long press options which skip the dialogue box and immediately take the player to Zanaris or into the shed have been added to the door of the shed in Lumbridge Swamp.

• Gnormadium Avlafrim, the pilot in the Feldip Hills, now has 'Glider' as his first interact option, just like other glider pilots around the world.

• Digging at any tile on the edge of the Pollivneach Well will now advance the clue step.

• The key which is required for the Varrock Dig Site Exam Centre chest for medium clues can now be dropped by both male and female barbarians.

• Using a Sextant either directly or through a clue scroll will now give a coordinate reading with no delay.

General Quality of Life Changes

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• Familiars, Summoning pouches and Summoning scrolls can now be taken to Entrana, so you'll no longer dismiss your meerkats when solving Treasure Trails there.

• Charos' Clue Carrier can now be filled from the Bank while in the interface.

• Adding Teleport Scrolls to Globetrotter Arm Guards now gives you the option to add 'all'.

• Easy and medium re-roll tokens now match the identifying tier colours of clues and reward caskets.

• The volume of the 'heartbeat' audio for scan clues has been increased, so as to make it more noticeable.

Dialogue and Text

• The dialogue for creating Dorgesh-Kaan Spheres with Oldak's right-click option has been significantly cut down.

• The luck message that appears when receiving a fortunate component from a reward casket will now appear for easy, medium and hard clue caskets.

• The message that appears to notify the player that their clue rewards have been sent to the Bank now has a delay in frequency.

• Attempting to open clue caskets while resting will now play an error message and interrupt the resting animation to prevent the Reward interface from closing instantly.

• Tweaked the wording of a clue that pointed to Varrock's East Bank.

• The description of the Burthorpe Games Room easy clue now specifies the specific area the player must stand in.

• The description of the Port Sarim/Rimmington Church medium clue no longer references a window that cannot be seen when 'remove roofs' is turned on.

• Puzzle-skipping tickets have been renamed to 'Puzzle box skipping tickets'.

• The hyphen has been removed from 'clue-skipping tickets'.

• Added functionality to allow UI scaling

• Added functionality to support boosting or reducing the games’ render scale.

Improvements

• You can now display your client's FPS on mobile.

Fixes

• Players will no longer receive the Music Maestro and Completionist achievements every time they log in.

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• Fixed an issue where too many keepsake keys were being refunded when removing Completionist Capes from the Keepsake Box.

• Ran log-in check to clean up any remaining older files and consolidate them into the newer stackable version.

• The Crystal Chisel will no longer overlap with off-hand weapons when held in the off-hand slot.

• Crystal skillchompas can now be held without stretching.

• Fixed an issue that prevented familiars from following players through one entrance into Varrock Palace during Defender of Varrock.

• The volume of various Lunar Spell sound effects has been reduced.

• The volume of the Heal Group sound effects has been reduced.

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• Living rock creatures now count towards the Kerapac Track task 'Kill Monsters'.

• Harvesting the divine simulacrum II now counts towards the Kerapac Track's Divination objective.

Fixes

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• Buying clues from Zaida's Reward Shop with Charos' Clue Carrier in your Backpack will now fill it with the correct amount of clues.

• Removed some leftover debug messaging that appeared when completing Clue Collection Logs.

• As there is no benefit to composting the evil turnip Farming patch, players can no longer waste compost by using it on the patch.

• The 'Altar Explorer' Achievement is no longer unlocked every time you complete a round of The Great Orb Project.

• The links to the Jagex Store within the Redeem Bonds interface have been removed on mobile.

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Personal Slayer Dungeon

• Slayer Masters will now teach the ability to use the Slayer Master’s Ouija Board for 1,000 Slayer Points.

• Using the Slayer Master’s Ouija Board within the Sunken Pyramid will allow you to customise the placement of creatures in your Personal Slayer Dungeon.

• Creatures can be freely moved between slots, but large monsters cannot be placed in the small chamber.

• Monsters with multiple variants will now consistently spawn as those variants when newly placed in the Personal Slayer Dungeon.

• This includes bears, blue dragons, cave crawlers, banshees, crawling hands, infernal mages, aberrant spectres, kurasks, desert lizards, zygomites, suqah, spiritual warriors, rangers and mages, jadinkos and tormented demons.

• Monsters placed prior to today’s update will continue to spawn as random variants.

Bossing

• You may now unlock the ability to access Nex without the usual item requirements from Ashuelot Reis.

• This costs one set of Ancient Ceremonial Robes, 10 million coins and a frozen key.

• Doing so will award an Achievement.

• Entering a boss instance without a selectable Respawn Speed, such as Rise of the Six or the Queen Black Dragon, will no longer overwrite the Respawn Speed setting for other boss instances.

Looting

• An option has been added to the Item Drops - > Loot System menu which will allow players to collect loot via the Loot Inventory when only a single item is on the floor (This feature was previously available on mobile devices but not the PC client).

• The naming and descriptions of the Looting options have been adjusted for clarity following the above changes.

Other

• ‘The Eyes of Glouphrie’ now appears after ‘The Grand Tree’ in the Timeline sort, in line with quest requirements.

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• ‘The Curse of Zaros’, ‘General’s Shadow’ and ‘Hopespear’s Will’ now appear after ‘Desert Treasure’ in the Timeline sort, because all three require a Ring of Visibility.

• The ‘Nadir’ Fremennik Saga now appears after ‘Ritual of the Mahjarrat’ in the Timeline sort, in line with recommended completion order.

• The weighting of the Pathfinder category in the Timeline sort has been adjusted to give slightly greater prominence to area and reworked quests, to reduce travel when following this sequence.

• The list of Sort options in the Quest Journal has been alphabetised.

• Resolved an issue where meeting all the conditions for Zaida’s chat options meant that one was inaccessible.

Orthen

Improvements

• Sharrigan will now hint at how to unlock the Bait and Switch Relic.

• Artefacts from ‘Desperate Measures’ will no longer appear when screening soil.

• Anachronia resource packs can now be banked, including the one received as a reward from Orthen Collections.

• The Restoration interface now shows dragonkin artefacts in level order rather than alphabetically.

• The Spirit Attraction Potion now works with Menaphos carpet dust and manifested knowledge.

• The Holy Aggroverload can now be crafted with a Holy Overload, an Aggression Potion, and spider venom.

Fixes

• The Moksha Device clickbox will no longer reappear when completing a puzzle in the Fragmented Memories mystery.

• The Osseus buff will no longer be lost when logging in or out while in the new dig sites.

Other

Improvements

• MTX emotes can now be purchased directly from the Emotes interface.

• Trader Vic’s XP conversion rate for Herblore is now the same for both level 99 and level 120.

• The model for royal dragonhide boots is no longer the same as the one for black dragonhide boots.

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• Attempting to use the Friends List to join a friend on Lunar Isle when you have the requirements to get there will no longer dump you in Fremennik Province.

• The Fremennik Slayer Dungeon no longer contains force-walk tiles or tiles that prevent you from stepping on them.

• The Quest Journal and World Map summary that appears when accepting Troll Warzone quests when the Guidance System is enabled now displays the intended text and icons.

• The Steam log in now includes a link to a Support Article for linked accounts.

• Mr Mordaut will no longer give the player ‘Desperate Measures’ dialogue if they have not started the quest.

Fixes

• Text that appears when converting Bonds to RuneCoins has been updated.

• Fixed a graphical issue with NPC men’s chatheads.

• Your character will no longer climb the stairs sideways in the house beside the Courthouse in Seers’ Village.

• Freecam has been blocked in Conquest.

• An issue with Archaeology XP from Guthixian butterflies and Tears of Guthix has been resolved.

• Arc Journal tabs now display correctly.

• The Sandwich Lady Court Case now contains the correct dialogue options.

• Unfinished potions that can be finished into multiple other potions will now default to the last mixed potion.

• Objects will no longer float around the ship in a cutscene during ‘My Arm’s Big Adventure’.

• Fixed an issue where a door opened before Osman and the guards walked into a room.

• God Statue and Strange Rock Statue interfaces no longer interfere with the size of the chat window when opened.

• It’s no longer possible to see through the Armadyl Warpriest body when performing animations.

• The Crab Hat no longer fixes the camera to the ground.

• Fixed a disconnect issue that occurred when watering the dying roses during ‘Perils of Ice Mountain’.

• Fence posts in Draynor Village are no longer transparent.

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• Using a 3-dose Super RuneCrafting Potion on a potion of the same dose no longer opens the Powerburst Potions interface.

• The Rainbow Umbrella now displays correctly on ‘Min’ Graphics Settings.

• The ankle area of the player character model is no longer darker than the rest of the leg while wearing Retro Shoes.

• Removed a force walk tile in Burthorpe.

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Improvements

• Added links to the RuneScape Wiki to various key words and phrases within this week's Patch Notes section.

Orthen Dig Site

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Improvements

• Mr Mordaut is now able to assist with the 'Know Thy Measure' mystery.

• Screening volcanic ash will now progress appropriate Yak Track tasks.

• Magical nets at the Deep Sea Fishing Hub now let you deposit cooked fish obtained with the Catspaw.

• The Grace of the Elves effect will no longer be prioritised over that of the Orthen Furnace Core when using Superheat Form.

Fixes

• The 'Mysterious City' mystery now has the correct requirements.

• Resolved an issue that was stopping the Heart of Stone puzzles from opening if you had previously interacted with Orthen.

• Giles, Velucia, and Sharrigan have all had their dragonkin symbols updated in the Collectors interface.

• Fish caught in ScapeRune are now raw when using the Bait and Switch Relic.

• The journal entry 'mind your head' and certain lore page entries have been updated to fix minor typos.

Other

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Improvements

• God Banners can now boost your Archaeology level.

Fixes

• Fixed some graphical issues with the Guardian of Fortitude leg armour.

• It is now possible to purchase the Ring of Pestilence from the Halloween Spooky Store on mobile.

• The 'Earn Keys' in the Treasure Hunter interface now correctly directs players to the offerwall.

• Penguins spotted while you have max Penguin Points will now count towards your total penguins spotted that week.

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• A new Wiki button has been added to the right-hand side of the Chat input box.

• Click the button to activate a search, then type in the terms you'd like to look up. Simples!

• This mimics the existing '/wiki' feature but makes the functionality much more visible.

• On desktop, the button can be toggled on and off in the Messages and Social menu, under Chat Customisation.

• Desktop users can also keybind the button in the Controls interface.

• On mobile, the button is located on the left menu when in fullscreen chat mode.

• The size of the Chat input box has been slightly increased on desktop to make room for the new Wiki button.

• Partially eaten Jellyfish can now be combined together using War's 'Decant' option, or with the help of a friendly fisherman near the jellyfish spots in the Deep Sea Fishing Hub. Please do not think too hard about how we combine the jellyfish.

• The Deposit and Bank Boxes in the Menaphos VIP and Port area now allow you to 'Deposit all' fish, just as you would in the Deep Sea Fishing Hub.

• You can now right-click or long press in the Herby Werby shop to purchase multiple lamps or Ancient Seeds.

• Mechanised chinchompas will no longer be lost on death and can be reclaimed from Death or from Gravestones.

• Robin in Port Phasmatys now has the option to auto-convert all bones to bonemeal and slime.

• Robin is also now able to convert noted bones to noted bonemeal and slime

• Vyrelords & ladies no longer appear erroneously as a separate entry in the Slayer Codex.

• The Personal Slayer Dungeon's Ouija Board can now only be used while in Build Mode.

Tutorial Island

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• The Chat window is now cleared of preliminary log-in messages when arriving in the main game from Tutorial Island.

• The mobile toplevel UI is now gradually revealed as the player makes progress on Tutorial Island. Mysterious!

• The text in the Minimap tutorial is now less ambiguous.

• A pair of obstructive chairs have been removed from the starting area on Tutorial Island.

• An overlay which cycles between the Core Camera and Interaction controls has been added to Tutorial Island, replacing the preliminary Camera pop-up which could be dismissed permanently.

• As they were too frequent before, 'Achievement Complete' pop-ups no longer occur for Path Achievements. Completing an entire path (with the exception of the Tutorial Island Path) will still trigger the completion pop-up.

• The RuneScape Guide has been re-named Reginald, to make it clear who you're supposed to speak to.

• Likewise, the Survival Expert is now named Brynna.

• Both of the above will now wave to attract your attention.

• Interacting with the door near the RuneScape Guide no longer forcewalks you into conversation but will still remind you of your objective.

• Interacting with the tree near the Survival Expert will do the same.

• The initial camera zoom when starting Tutorial Island is now zoomed out further.

• Input terminology on Tutorial Island has been updated to comply with mobile gesture compliance guidelines.

• Activity Tracker instructions during the Survival Expert section of Tutorial Island are now clearer.

• Woodcutting and Fishing on Tutorial Island will now immediately display an overhead message to notify the user, instead of a delayed objbox.

• The Activity Tracker parent tab is now locked while on Tutorial Island.

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• Timeworn Tinctures can now be bought in noted form from the Archaeology Guild Shop.

• The Lorehound pet now provides an increased chance to find lore pages while excavating.

• The timer for the Powerburst of Opportunity has been extended from 9.6 seconds to 15 seconds, to allow players to better time its use around reaching 100% focus while excavating an Archaeology location.

• Mr Mordaut no longer turns to face the player during a certain section of dialogue.

• The bonfire in the south-east of Anachronia no longer references spooky-wooky vampyres.

• The pyramids in Xolo City will no longer have 'Interact' options if the mystery has been progressed.

Achievements

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• Unchecking the 'Show Complete' checkbox on the Achievement interface will now remove completed steps in Achievement dropdowns, making it much easier to see what you have left to complete - super useful for those completing cape Achievements.

• The Feats subcategory in the Achievement interface has been upgraded to a full category, with sub-categories for hidden Achievements such as Clue Logs, Boss Logs, Slayer Logs, the silver and gold Warden titles, and breeding the Player Owned Farm Ravensworn traits.

• A 'Boss Pets' subcategory has been added to the Achievement system and can be found in the 'Combat' category. Completing boss subcategories is no longer dependent on getting a rare pet drop.

• Changed the prerequisite quest for the 'Kitty Litter' Achievement from Rat Catchers to Gertrude's Cat, as you can use a kitten as well as an adult cat.

• Updated the text in the 'What's Mine is Also Doric' Achievement to have the correct Smithing requirement.

• Removed extraneous quote characters surrounding the names of the 16 Menaphos insect collection objects.

• Changed the skill requirement for the 'Not Waving but Drowning' Achievement - it now requires 57 RuneCrafting.

• 'The General's Shadow' Achievement has been removed as a requirement for the Quest Cape Achievement because it prevented players from claiming their Quest Cape.

• At the request of players, the 'Mobilise This' Achievement has been reinstated.

• The 'Death Plateau' and 'Druidic Ritual' Achievements are now completed if the pre-rework versions of these reworked quests are complete. (The 'Wolf Whistle' Achievement already supports the pre-rework version.)

• The 'Supply and Demand' Achievement now references the Death Plateau Achievement instead of the quest so that the pre-rework version is a valid prerequisite.

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• The TzHaar boss collection log has been renamed 'TzTok-Jad and Har-Aken' to avoid confusion with the TzHaar Slayer Collection Log, which was added afterwards.

• The 'Who Wants to Watch the Watchtower?' Achievement now requires completion of the Watchtower quest.

• The 'Properly Metal' Achievement now includes The World Wakes as a prerequisite quest.

• Titles earned from Player Owned Ports will no longer remove themselves upon log in.

• Fixed an issue where not completing the 'Following in the Footsteps' Achievement during the grace period would cause the Master Quest Cape progression bar to be empty.

• Fixed an issue which caused the incorrect Achievement to be displayed under the Tracking tab when it was favourited.

• Fixed an issue where the 'At One Plus Fifty-Five with Nature' achievement required 91 Crafting. It now correctly requires 91 RuneCrafting.

Mobile

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• Gesture icons have been added to mobile interaction and camera controls popups, and the mobile controls primer.

• Some text has been shortened in the 'Welcome to RuneScape Mobile!' Controls interface to address localisation issues.

Other

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• Trees around Gielinor have been de-spookified.

• The Draynor Manor grounds have been de-spookified as much as possible, although the spine-tingling graphical rework remains.

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Improvements

• The Tune Bane Ore spell will no longer show the X icon when hovering over items in the Backpack.

• The default size of the Activity Tracker has been increased, and the Paths window has been moved from left-centre to left-top, in the same position, so that they tab together nicely.

• The Events tab will now only ever appear when an event is active.

Fixes

• The tutorial for the Dwarven Discovery Treasure Hunter promotion will now display correctly on mobile devices.

• The Wiki button now immediately reappears if the player moves focus away from and back to the All Chat window while in Always On chat mode.

• Dossier text will no longer replace requirements in the Quest Overview tab.

• The tooltip for the Ignore Friends' List filtering button now features the correct information.

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Improvements

• The World Map now shows an anvil icon for the Barbarian anvil in Otto's Grotto.

Fixes

• The player's left arm is no longer out of place while wearing the Fenrir Body.

• Unholy symbols will no longer appear to sink into the player character's chest.

• Smithing tools seen on the odd-looking wall in Seers' Village Workshop no longer float when something spoiler-y happens.

• The face texture of Tanner, the Crafting Guild NPC, will no longer appear to be two different colours.

• The colours of bronze, iron, steel and mithril dragons will now display correctly.

• Cyrisus' hair is no longer visible through his dragon medium helm.

• The cup of tea which spawns on the desk in the Archaeology Guild no longer clips into it.

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Improvements

• A cutscene has been added for Merlin's escape during King's Ransom. Interact with the vent after discussing your plans with Merlin during the quest to see it.

• You'll no longer get an empty vial when mixing unicorn horns with Super Restore (3).

• The description for the Fury of the Small Relic has been updated to match its functionality.

Fixes

• Fixed an issue where the ‘Axe'll Grease' Achievement listed the incorrect pre-requisites. You must partially complete Blood Runs Deep to claim Balmung from Brundt the Chieftain.

• The Power of Light special attack can now be used when imbued into the Essence of Finality amulet without wielding the Staff of Light.

• A wall in Kharid-et is no longer missing collision boxes. That oughta hold it up for another few centuries!

• You can now use runes from your Backpack to restore artefacts while you have the Wicked Pouch equipped.

• The 2x multiplier modifier from Dwarven Discovery will now apply to prismatic stars and lamps.

• The Golden Mining Suit will now correctly apply its doubled ore chance effect.

• The correct animation will now play when crossing the bridge from Rellekka towards The Lighthouse.

• Loot doubled by the waterfiend familiar is now correctly sent to the Bank by Sign of the Porter.

• During Dino Stampede, the Rex will no longer focus on the player as this could result in the gigantic beast derailing itself and never reaching the centre of Base Camp.

• Fixed a grammatical error in the messaging during Tutorial Island's Smithing section.

• Players are once again able to claim their weekly Bonus XP from the Quartermaster in their Clan Citadel, for any of the relevant skills.

• Skilling offhand effects no longer function in free-to-play.

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Ninja Strike 15: Combat Tooltips

Combat Tooltips

• All combat abilities have been rewritten for clarity and readability, and all of them now follow a bullet pointed template including the following information (where applicable):

  • Flavour text which describes the ability and mentions whether it has a bleed or burn effect.
  • The primary damage range of the ability, including minimum and maximum damage.
  • Secondary or conditional damage figures.
  • Whether the ability is channelled or inflicts damage over time.
  • Whether the ability behaves differently in PvP situations.

• Made various consistency changes.

• The terms 'weapon damage' and 'activate spell damage' are now consistently referred to as 'ability damage'.

• Key words such as effects and values are highlighted in white text.

• Ability durations are now shown in exact seconds to account for game ticks.

• All combat abilities now have an icon showing whether they are single-target, multi-target, self-target or area of effect.

• The existing timer icon has been updated.

• The above changes do not yet affect specific weapons' special attacks, or Essence of Finality ability descriptions.

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Combat Quality of Life

• The Asylum Surgeon's Ring's cooldown now appears on the Debuff Bar.

• The 'Relentless' Invention perk's cooldown now also appears on the Debuff Bar.

• A new Primal Extract recipe has been added which allows you to turn Enhanced Replenishment Potions into Adrenaline Renewal Potions.

  • This recipe is similar to the existing Adrenaline Renewal Potion but replaces the Super Adrenaline Potion with an Enhanced Replenishment Potion.

• Fixed various inconsistencies between the Herblore Skill Guide and the Make-x interface regarding the Adrenaline Renewal Potion.

• God Books, Illuminated God Books, and Erethdor's Grimoire now toggle 'off' upon death while you have a Ring of Death equipped. This behaviour is in-line with scrimshaws and intended to prevent charges from being wasted while preparing for combat.

• Special attacks that require no target can now be activated using the Constitution special attack ability from both the Ability Book and the Action Bar.

• The Zaros Godsword and the Eldritch Crossbow have been added to the list of weapons that can be activated without a target. The full list is as follows:

  • Staff of Light
  • Staff of Darkness
  • Dragon Battleaxe
  • Zaros Godsword
  • Eldritch Crossbow
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Other

Improvements

• Hide and Seek penguins have been updated with their Christmas models, which will appear in-game from December 2nd.

• Stackable items can now be crafted even if there's no empty spaces in your Backpack.

• The Essence of Finality amulets can now be dyed different colours.

• The skill prerequisite for the 'Ever So Clever' Achievement has been reduced to 17 Farming and 20 Construction, with a note that 81 Farming and 40 Construction are not required if trading rather than breeding, Trevor.

Fixes

• The pop-up notification indicating lower damage when equipping the Tirannwn Quiver now appears correctly and will not appear again for five minutes.

• The large dragonkin statue north of the Anachronia Base Camp now counts towards the 'Stone Cold Observers' Achievement.

• Iron accounts are no longer able to receive the medium protean box from Premier Club.

• Fixed an issue where Egil could be spawned multiple times without being removed.

• A tile along the Falador Wall will no longer force players to walk away from it.

• Players will no longer be able to walk through the Mining and Smithing noticeboard near the Artisans' Workshop.

• You can now enter the Mage Training Arena from the basement with a pet or familiar that you have already summoned.

• When completing a contract for Father Aereck using all mahogany planks, you will now receive 5 Contract Credits, as intended.

• Fixed a typo in the Construction Contracts UI that only became visible after completing a contract.

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Improvements

• Visually improved the sheep painting section of Mourning's End Part 1 to increase playability.

• Mobile users now have the option to turn on one-tap gameplay. This option can be found in the Gameplay Settings menu, under Game Interaction.

Fixes

• The shoulder orbs on the Radiant Dawn armour are now positioned properly and will animate correctly.

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Fixes

• You can now see Hopespear without having the Ring of Visibility equipped or held in the Backpack.

• The yellow stripes on the Muspah imprisoned in a block of ice in The Tale of the Muspah will now appear correctly.

• The UI will no longer become unavailable when using the Enchanted Lamb Egg and attempting to teleport.

• The Shard of the Needle is now displayed correctly on the 'Quest Complete' screen for The Needle Skips.

• Death Lotus assassin barrels no longer clip through normal barrels.

• The rope used in the Karamja crossing shortcut no longer wiggles upwards while in use.

• The Appearance tab will no longer allow you to look inside your character's skull.

• The Baby Goebie's chat head will no longer clip in specific spots during dialogue.

• Your character will now swim instead of walk during specific portions of the quest Rocking Out.

• Wushanko fishing bait no longer displays a misleading Chimes value despite being an untradable item.

• Fixed an issue that was preventing the 'Corruption' debuff from the Sophanem Slayer Dungeon appearing on the Debuff Bar between log ins.

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Fixes

• You will now consume feathers as normal while luring or baiting near Barbarian Village during Double XP events.

• Fixed a bug where the player could activate the Desert Pantheon aura while the Double XP timer was paused.

• The Double XP overlay is no longer active on Tutorial Island.

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Improvements

• The animation for the 'kick' ability now displays properly.

• The voiceover for Primrose's note to Gail in The Needle Skips now matches the text.

• Ironmen may now participate in challenge gem competitions.

• The camera will now reset to the default view after completing the lava fall sequence in Children of Mah.

• The Super Guthix Rest and Brew Flask now have a 30 second cooldown, down from 45.

• The Emerald Aurora stack timer will now be refreshed after recasting the spell.

• Returning players will no longer log in to find themselves trapped inside a cliff face north of Rimmington and will instead be placed somewhere safe.

Fixes

• Fixed an issue where the Supreme Growth Potions in the Farmer's Market were unable to be purchased if the player had a full Backpack.

• Corrected the capitalisation of 'Anachronia' in the description for 'Bean There, Done That, Got the Postcard'.

• Creating hidey-holes will now correctly prioritise planks in the Plank Box.

• Various fixes have been made to cosmetic package content descriptions.

• Using a Special Attack from the Action Bar without a weapon equipped will no longer cause players to disconnect.

• Attempting to view more information about a Clan while interacting with the Clan Flag will no longer force a log out.

• Fixed a bug where the 'Kitty Litter' Achievement erroneously required Ratcatchers to be completed.

• Reading the signpost in Canifis will now correctly begin Creature of Fenkenstrain.

• You will no longer be disqualified from the 'TokHaar-Mok' Achievement if you attack TokHaar-Hok with a degraded Obsidian Kiteshield equipped.

• Pickpocketing a volunteer will now count towards a pickpocketing Daily Challenge.

• Fixed pathing for familiars.

• Certain unreachable spots near the Elf Camp are now reachable.

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• It has been made clearer that you do not need to downgrade your Dwarf Multicannon to acquire either the Royale Dwarf Multicannon or the Restocking Cannon upgrade.

• To clarify: you need a Gold Dwarf Multicannon to upgrade to a Royale version, and you need the Royale Dwarf Multicannon to get the Restocking Cannon upgrade.

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Quests

Improvements

• The instructions given in the Lord of Vampyrium Quest Journal upon retrieving the pendant from the Icyene Graveyard have been clarified.

Fixes

• Sera no longer vanishes after entering the cave during The Firemaker's Curse.

• The fade out transition that plays while viewing Xenia's memory during Nomad's Elegy no longer loops infinitely after pressing 'Continue'.

• The music track 'On the Wings of Air' will no longer be erroneously unlocked when completing an Agility course during Stolen Hearts.

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Other

Improvements

• The Halloween event icon has been removed from the World Map.

• Menaphite Gift rewards from Pyramid Plunder are now stackable.

Fixes

• The deed for the large dinosaur pen now has the correct description in the Farmers' Market.

• The Advent Calendar will no longer appear during the tutorial.

• The Advent Calendar banner in Treasure Hunter now correctly links to the Advent Calendar interface.

• The Tireless Blood Essence can no longer be used to gain extra adrenaline while an Adrenaline Potion cooldown is active.

• Premier Club Outfits are now correctly recoloured after being reapplied.

• The Armour of Trials message displayed when dying to the wyrd on the Paterdomus Bridge during River of Blood has been corrected.

• The timer will now show the correct time remaining when crafting multiple headless arrows while Dungeoneering.

• Fixed a bug where only 10 bolas could be fletched at one time, instead of 60.

• Pikkenmix no longer asks you to participate in Familiarisation after completing it.

• Fixed a bug where certain items couldn't be used in some areas of Liberation of Mazcab.

• Removed an incorrect voice line used in dialogue with Boric during Boric's Task III.

• The Augmented Crystal Hatchet's sheathed straps have been removed to keep it in line with other hatchet models.

• Infinity Set items (excluding tops) will now require at least 55 Defence and 50 Magic to equip.

• Having the Headbutt Mining animation equipped no longer increases the time required to mine rocky debris in Dungeoneering skill rooms.

• Players may no longer attempt to start the locked Sagas via the Saga UI.

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Hotfixes

• Players can no longer kill Death. Nice try.

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Ninja Strike Notes

Diango and Costume Room

• Using the Search function in the Bank will now also display any results from Diango's storage, as long as the items in question can be withdrawn to the Backpack.

• Fixed some inconsistent tooltip styling between Bank and Diango items.

• Increased the size of icons in Diango's storage on mobile.

• Fixed a live bug where Diango's interface would sometimes prevent players from seeing all search results.

• Moved Diango's Search Bar to the top of the interface on mobile for ease of use.

• Replaced the word 'Inventory' with 'Backpack' in Diango's messaging.

• The 'Cancel Search' button is no longer present on Diango's Search Bar when there is no active search.

• Improved messaging when trying to withdraw items from Diango that are already owned and stored elsewhere.

• A new keybind has been added to activate Search from within Diango's interface:

  • In English and German, the key is 'S'
  • In French, the key is 'R'
  • In Portuguese, the key is 'B'

• A new right-click/long press option has been added to the item slots in the Costume Room interface, which allows you to deposit or withdraw all items in a set at the same time.

Golden Reaper

• Completing all boss collection logs will now award the 'Golden Reaper' title.

  • This is a hidden title with an accompanying achievement.
  • Those who achieve this feat will receive a global broadcast.
  • You are not required to complete the 'Insane Fallen Angel' Achievement, which involves obtaining all Intricate Chests from Nex: Angel of Death, to acquire the title.
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General Quality of Life

• Players will now receive log in and update messages whenever their Invention machines have finished processing their inputs, run out of secondary inputs, or run out of charges.

  • These messages can be toggled in the Login Messages or Notification Messages option menus.

• Auto Disassembler machines will now display the correct processing time for items disassembled in batches, such as ammunition.

  • The charge used to process such items will now be correctly calculated and consumed.

• The Mechanised Siphon interface has been updated to have more space and better readability.

  • The 'Add/Remove all' right-click/long press options are now their own buttons.
  • Players can now select an input box to enter how many of each Siphon they'd like to store.
  • Replaced the word 'Inventory' with 'Backpack' in various messaging.
  • Reduced message spam when adding or removing Siphons.

• To account for the 'Bait and Switch' Relic's effect, the separate 'Deposit all' options for different fish have been consolidated to one option in the Deep Sea Fishing Hub and the Menaphos VIP and Port Banks and Deposit Boxes.

  • The Fishing Hub now also has these options on the Bank boat and rowboat, as well as the magical nets.

• The NPC who combines your jellyfish at the Deep Sea Fishing Hub has been given a name, a backstory, and a minimap icon. It's still gross, though.

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Raksha

Improvements

• Decreased Raksha’s base damage values for attacks that scale with shadow energy.

• To compensate, we've changed Raksha’s shadow infused power buff, which now scales from 0.5% to 1% per shadow energy, resulting in 100% increased damage at 100% energy, up from 50%.

  • The maximum damage remains unchanged; this simply means that the minimum damage is now less punishing.

• Decreased Raksha’s rockfall damage.

Fixes

• Raksha's tail chain no longer blocks player movement.

• Fixed an issue where a black screen appeared if the player died while transitioning to Phase 4 of a Raksha encounter.

• Enhanced Fleeting, Laceration and Blast Diffusion Boots will no longer repair into their non-upgraded forms.

• Raksha will no longer get stuck in an animation cycle if you die with Immortality active during the shadow bombard attack cycle.

• Mutated barge bleeds are no longer incorrectly halved after the first hit.

• Fixed an issue that caused players to get stuck under Raksha both during and after the final phase of the encounter.

• Increased the base hit chance (affinity) from 45 to 55 when using Melee against Raksha.

• Raksha will no longer override his Melee attack animation with a walk animation if the player moves out of Melee range.

• Raksha will no longer change target randomly in duo mode, and will instead focus one target until provoked.

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Yak Track Improvements

We're always paying close attention to your feedback to determine how we can make our content better, and Yak Track is no exception! Here's a few of the changes and fixes we've made this time:

Task Scaling Adjustments

• Agility tasks will now allow players to complete any Agility course they meet the level requirement to use, instead of being scaled to the player's level.

• Similarly, Dungeoneering tasks now allow you to complete any floor you have the level requirement for.

• The quantity of items required for Herblore and Crafting tasks no longer scale based on your level - all players must now carry out the same number of actions.

• Quantities required for Herblore tasks have been significantly reduced, bringing down the cost of completing them.

• Summoning tasks are now less restrictive and allow you to create a wider range of pouches.

Gain XP Tasks

• Construction tasks have been replaced with a 'Gain Construction XP' task, allowing players to progress as they choose.

• Archaeology restoration tasks have been replaced with a generic 'Gain Archaeology XP' task.

• Smithing tasks have been replaced by a 'Gain Smithing XP' task, allowing players to smith efficiently while making progress.

New Tasks

Present Hunt (This Track Only)

A new kind of task where you're asked to track down presents all over Gielinor using a set of Magical Jingle Bells.

Earn Marks of War

A new type of combat task that'll see you killing bosses and collecting Marks of War.

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Miscellaneous Task Improvements

• Batch Overload recipes now advance Herblore tasks by 5 instead of 1 - because you're making 5 potions!

• The Divine Conversion Relic now correctly advances Divination tasks.

• One progress point is now awarded per segment of the Anachronia Agility Course, since it's so massive compared to the others.

• Two new courses have been added to Agility tasks:

  • Ape Atoll
  • Agility Pyramid

• Corrupted magic logs now count towards Firemaking tasks.

• Wobbegongs now count towards Fishing tasks.

• Wobbegong oil now counts towards Cooking tasks.

• The Cremation ability now counts towards Prayer tasks.

• Great White Shark now count for both Fishing and Cooking tasks.

Known Issue
There is a known issue with the Snuffles pet unlock that will cause his animation to appear deformed. We're working on a fix that requires an engine update, currently targeted for January. We'll share more news as soon as we can.

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Other

Improvements

• The Desert Pantheon aura can now be reused once a Double XP event has concluded.

Fixes

• Players can once again choose the colour of their beards and hairstyles in the Appearance interface.

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Violet Is Blue Too

Improvements

• The Fairylight Whip and Necklace can now both be worn as cosmetic overrides once you've completed the quest.

Fixes

• A stack of letters found in Violet's room after completion of the quest no longer shows as 'ph'.

User Interface

Improvements

• Mobile users can now read the titles of the coloured books while rearranging them during the Broken Home quest.

Fixes

• Fixed an alignment inconsistency between bought & sold text in Grand Exchange history.

• The UI for both space dusts and meteorites of all sizes will now display properly.

Mobile

Fixes

• The flags on the Friends List now appear in line with the text.

• Miner Magnus' chat will no longer loop after choosing a particular dialogue prompt on mobile.

Other

Improvements

• As the festive period has now finished, Gielinor has returned to its pre-Christmas state.

  • The Grand Exchange has been reverted.
  • The Christmas Cracker has been removed.
  • Various trees around Gielinor have returned to normal.
  • Prifddinas has reverted to its usual look.

• The text of the 'Gonna Need a Bigger Range' Achievement description has been corrected from 'Cook five sharks in Catherby using the Cooking Gauntlets' to 'Cook five sharks on the range north of Catherby Bank using the Cooking Gauntlets.'

Fixes

• Fixed a typo regarding the duration of the Immortality Defence ability tooltip.

• The Magical Jingle Bells will no longer direct players to the wrong floor during a Present Hunt.

• Players who previously owned Snowboards from the 2017 event can once again claim them from Diango.

twilit havenBOT
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Improvements

• The Fairylight Whip and Necklace can now both be worn as cosmetic overrides once you've completed the quest.

Fixes

• A stack of letters found in Violet's room after completion of the quest no longer shows as 'ph'.

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Improvements

• Mobile users can now read the titles of the coloured books while rearranging them during the Broken Home quest.

Fixes

• Fixed an alignment inconsistency between bought & sold text in Grand Exchange history.

• The UI for both space dusts and meteorites of all sizes will now display properly.

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Fixes

• The flags on the Friends List now appear in line with the text.

• Miner Magnus' chat will no longer loop after choosing a particular dialogue prompt on mobile.

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Improvements

• As the festive period has now finished, Gielinor has returned to its pre-Christmas state.

• The Grand Exchange has been reverted.

• The Christmas Cracker has been removed.

• Various trees around Gielinor have returned to normal.

• Prifddinas has reverted to its usual look.

• The text of the 'Gonna Need a Bigger Range' Achievement description has been corrected from 'Cook five sharks in Catherby using the Cooking Gauntlets' to 'Cook five sharks on the range north of Catherby Bank using the Cooking Gauntlets.'

Fixes

• Fixed a typo regarding the duration of the Immortality Defence ability tooltip.

• The Magical Jingle Bells will no longer direct players to the wrong floor during a Present Hunt.

• Players who previously owned Snowboards from the 2017 event can once again claim them from Diango.

twilit havenBOT
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Improvements

• Updated Violet's facial animations.

Fixes

• The tasklist given by Mandrith during the 'Rebuild Edgeville' miniquest now displays text correctly.

• The progress messages in the 'Mahjarrat Memories' miniquest now count up towards the correct number of memories retrieved.

• The Herald does not reference Seren being in pieces after completion of The Light Within.

• Leela will no longer interrupt your dialogue with Senliten during the Do No Evil quest.

• A certain cutscene will now play properly after using Leela to teleport during the Do No Evil quest.

• You are no longer required to unequip and re-equip the Mourners' Outfit in order to enter the Head Mourner's House during Mourning's End Part I.

• The hat worn during the Rune Guardian's test in Rune Mysteries will now change colour as expected without having to re-equip it.

• The Slayer masters can no longer assign corrupted creatures as a task when the prerequisite quests have not been completed.

• The Skull Mercenary now has dialogue during the 'Ghosts of the Past' miniquest.

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Fixes

• The hard Seers' Village Achievement, 'Beware of the Dog' can now be completed by using the right-click 'select destination' option.

• The 'Sharks are Good for the Elf' Achievement can now be completed using the 'Deposit all' button.

• The duplicate Draccles plushie has been removed from the Lost Toys Achievement. This won't affect those who've already completed it

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Fixes

• Fixed a large number of grammatical issues and inconsistencies in level up messages.

• A duplicate examine text on Olaf's sunken boat has been corrected.

• Removed duplicate text dialogue from Sir Amik Varze and replaced it with the correct messaging.

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Improvements

• Various bosses around RuneScape have taken their Santa Hats off for another year.

• You can now add runes to urns from your Rune Pouch.

• More information has been added to the Amulet of Zealots' effect tooltip.

• Raw beast meat can now be fed to carnivorous animals on Manor Farm.

• Updated the 'Destroy' message for pieces of the Athlete's Outfit.

Fixes

• Players who have not fully completed Tutorial Island can now receive their Prime Gaming rewards on log in.

• Mackers can now be spoken to in the Player Owned House.

• The green smoke in the Phite Club boss fight will now be cleared during the cutscene transition so that it won't KO players.

• Tightened security in the Oddments Store and Rare Token Store.

• A configured Spring Cleaner 3000 will no longer display popups asking the player to configure it.

• You will no longer be told you have a cannon to claim from Nulodion when you do not.

• Seren spells now display the correct icons when used.

• The Hunter & Agility training Minimap icons now display correctly when using the Legacy Map Icon option.

• Bank booths on the west wall of Varrock West Bank will no longer prevent you from using other booths on the same wall.

• The Teasing Stick can no longer be equipped from the Bank.

• Erethdor's Grimoire is now deactivated on death.

• The Dowsing Rod now works as intended.

• You'll no longer receive popup messages regarding deposits in the ore box when smelting gold or silver before completing Family Crest.

• The Mining animation is no longer continuous when clearing rocks in Shredflesh's Cave.

• You may now interact with a furnace with daeyalt in your Backpack without receiving a message saying, "You're not sure what sort of effect you would get by putting this into the furnace."

• While on mobile, Interface tutorial highlights are now hidden if a different interface is opened on top of the current one.

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• Dreadnip will now only leave if you move too far away.

• The adrenaline urn buff icon no longer persists when removing it from the Bank.

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• The Violet is Blue Too music tracks are now unlockable. If you were unable to unlock them during the quest, they will be made available on log in.

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Player Owned Farm

• You can now mark favourite animals with a new right-click/long-press option or via the Animal Pen or Barn interfaces

• Favourited animals cannot be traded between players, given to requesters, or handed over when attempting to 'Sell all' to a buyer

• New buttons have been added to the Animal Information interface to make it easier to feed animals honeycomb

• Long-press or right-click the button to feed the maximum amount of honeycomb

• Animal buyers can once again be set to appear via 'word of mouth' based on what animals are in the pens

• Speak to one of the Potteringtons about contract options and clear your advertisements to try it out!

• Adding food to troughs via the 'Make-X' menu will now pick an appropriate food based on the type already in in the trough, or the type used last

• If neither of these options are possible it will default to the first appropriate food you have in your Backpack

• The 'Make-X' trough menu will now start at the maximum value

• The warning which first appears when attempting to harvest an animal under 100% health and happiness can now be toggled back on

• You can find this toggle in the Farming options

• Player owned farm paddock requirements are now listed in the Construction Skill Guide

• For consistency, various messaging on Manor Farm and The Ranch Out of Time has been turned into info-boxes:

• Activating and deactivating overhead icons for animals

• Changing and checking season with the Seasonaliser

• Placing, removing and checking Farming totems

• Trying to use The Ranch without completing the Anachronia Base Camp tutorial

• Not having enough materials to build dinosaur pens

• Quick-selling animals to buyers will now trigger an info-box stating the total amount of Beans gained

• Dinosaur eggs dropped by feral, ripper, brutish and venomous dinosaurs now trigger lootbeams

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• Tooltips for animals' health and happiness meters now appear when they are tapped on mobile devices

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Improvements

• Motherlode Maw dialogue now explicitly states that all skills have to be levelled up to 95 in order to claim the reward.

Fixes

• Fixed a typo on boots enhanced with a Shadow Spike.

• Fixed a punctuation issue on the Quest Complete screen on French worlds.

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Improvements

• You can now disable the Archaeology skill on both cinder and pulse cores.

Fixes

• You can no longer attempt to change the Cosmetic Prismatic Pendant to the Archaeology style. Trying to do so will now send a message explaining that no such pendant exists.

• The textbox that appears to inform you of the inspect function on Artifacts will no longer remain indefinitely.

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Improvements

• Adjusted the default camera sensitivity for new users on mobile.

• The prerequisites for the 'Not Such a Rotten Idea' Achievement have been tweaked. You'll now need to complete Darkness of Hallowvale instead of achieving the level 500 reward in Temple Trekking.

• All three extant Felix outfits are now available on the Oddments Paw - er,

• Raksha has been added to the list of Bank Presets.

• You can now bless extra fine sand at Lumbridge Altar.

Fixes

• Fixed an issue on mobile which caused the information on the Death Tutorial to not appear when tapping the information icon.

• The Always Adze Relic and the Inferno Adze will no longer burn logs in the Temple Trekking minigame.

• Logging into a free-to-play world no longer swaps Action Bars designated to members with the primary Action Bars.

• The positioning of 'Requirements' in the Beasts tab has been adjusted.

• Steam players will now see promo-specific banners.

• The Top Tip in the Sinkholes minigame will no longer overlap other UI elements.

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• Erethdor's Grimoire now correctly deactivates on death.

• Ironmen no longer benefit from the 20th Anniversary Event's increased Slayer XP buff or Elder Overload Golems.

twilit havenBOT
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Improvements

• The 20th Anniversary Invitation is no longer given to players on Tutorial Island.

Fixes

• Players doing the Dragon Slayer portion of the Grand Party miniquests can now reclaim the Frying Pan from Duke Horacio if they've destroyed it.

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Improvements

• A new miniquest called 'The Vault of Shadows' has been added, which takes you through the Vault of Shadows Archaeology mystery.

• The requirement to do so is now 58 Archaeology, although you will still need 107 Archaeology to restore your own Spell Scrolls and receive XP.

• If you have previously completed the mystery, speak to Dr Nabanik to complete the new miniquest.

Fixes

• It took him a while, but Max has finally reclaimed his Max Cape!

• ... and he's now wearing it!

• Max has also reclaimed his 'Master of All' title.

• Fixed an issue which caused Max's skilling pets to desync sometimes.

• Players will no longer crash when spying on Agent 007. You're good to go, Scaramanga.

• Resolved an issue with one of the tooltips during the Prayer section of Tutorial Island.

twilit havenBOT
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Tortle Combat Miniquest

• The Doomsayer has re-evaluated the dangers (or lack thereof) in the Varrock Sewer and has removed the warning for entering.

• After a recent incident involving several tortles, the Ninjas have fine-tuned the Trap Telekinesis spell's teleportation mechanic.

General QoL

• Broadcasts will now display at what XP threshold or kill count a skill or boss pet was obtained.

• The Saradomin Owl, Zamorak Hawk and Guthix Raptor have been converted from object pets to interface pets.

• If you own these god-birds already you will unlock them upon next log in - otherwise, they can be obtained by taking the egg from an incubator.

• All three growth stages will become available on unlock.

• The Ninjas are currently wrangling even more object pets, so keep your eyes peeled for similar changes soon.

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Improvements

• Upper-left hover text is now disabled by default for new accounts.

Fixes

• Resolved an issue with the Settings > Controls interface that could cause assigned hotkeys to become unresponsive in-game.

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Improvements

• The Grand Party has ended. Thanks for coming along!

• Treasure Hunter will now accurately calculate and inform you of how many Oddments you should receive when converting prizes before they're claimed.

Fixes

• The Fortune perk will now work correctly when smelting.

• Fixed an error that was occurring when asking War to combine jellyfish on a free-to-play world.

• The 'Blingy Fings' Archaeology collection will now show a green checkmark when complete, as all other collections do.

• Hard emote Clue Scrolls can no longer be completed with the incorrect emote.

• 'The Prodigal Spender' will no longer unlock before purchasing all the requisite permanent unlocks.

• Fixed an issue with the You Are It quest which blocked progression on the mobile platform.

twilit havenBOT
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Fairy Rings

• The Fairy Rings interface has been updated with new graphics, a smoother experience and a quicker dialling of codes.

• The letters on mushrooms will now stay upright while the mushrooms rotate, for better readability.

• Dialling codes now display the location underneath, provided it has already been discovered.

• Players can now better sort the codes in the Travel Log.

• Alphabetically by code.

• Numerically by favourited codes, with the rest alphabetical by code.

• Alphabetically by location.

• Favourited codes now have an assigned number and players can now favourite two more locations.

• The numbers are not shown on mobile.

• The interface now displays how many codes you have discovered.

Big Book O' Piracy

• The Big Book o' Piracy has new charge caps. These are:

• 10 charges on completion of the Pieces of Hate quest.

• 20 charges as a reward from the hard Morytania Achievements.

• 60 charges as a reward from the elite Morytania Achievements.

• Drinking Braindeath Rum with the book in your backpack, or using the rum on the book will charge it to its maximum charge cap.

Enchanted Lyre

• The Enchanted Lyre can now have a maximum of 60 charges, upped from the previous 6.

• The charge obtained per fish has also been increased:

• Bass and sharks give 20 charges.

• Manta rays give 30 charges.

• Sea turtles give 40 charges.

• Remotely charging the Enchanted Lyre with the Fremennik Sea Boots now gives 10, 20, and 30 charges for the fish above.

• Completing the easy Fremennik Achievements will cause fish to give an extra 20 charges.

• Lyres can now be charged at any point rather than only at 0 charges.

• You can now change the teleport destination from an option on the Lyre itself, instead of having to visit Olaf the Bard.

• The 'Check Teleport' option now shows the amount of charges remaining alongside the chosen teleport location.

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• A new option has been added to the Strange Altar to automatically use any relevant items to charge Lyres in the player's Backpack.

Morytania Legs

• The Morytania Legs have new charge caps for the Slime Pit teleport. These are:

• 5 charges as a reward from the medium Morytania Achievements

• 10 charges as a reward from the hard Morytania Achievements.

• 20 charges as a reward from the elite Morytania Achievements.

• The charges remaining are now shown as a tooltip.

• The number of charges remaining will also appear as a message when using the Legs to teleport.

Sceptre of the Gods

• The Sceptre of the Gods has new charge caps. These are:

• 10 charges on the base item.

• 20 charges as a reward from the medium Desert Achievements.

• 60 charges as a reward from the hard Desert Achievements.

• The sceptre can now be charged at any point rather than only at 0 charges.

• With the above change, the charge value of Pyramid Plunder items has been adjusted:

• Jewelled diamond items give 10 charges.

• Jewelled gold items give 6 charges.

• Gold items give 1 charge.

• Stone items give 0.5 charges each, so two are required for 1 charge.

• Charges will never be wasted when recharging, and jewelled diamond items can still be used on the sceptre at any point.

• The sceptre will now give a warning when you're low on charges.

• Various messaging surrounding the Sceptre has been changed to info-boxes for better visibility.

• Removed hyphens on various options for the Mummy NPC in Pyramid Plunder and the Sceptre.

Varrock Armour

• The teleport to Bork's Lair is now unlimited.

• A 'Do not ask again' option has been added for any teleports after the first on any given day.

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Fixes

• (Hotfix) Fixed a bug where the Yanille Pet Shop incubator would not give players a god bird pet if they already owned one, no matter what kind.

• A sneaky set of deadly weapons from the Tortle Combat miniquest somehow made their way to the Grand Exchange. The Ninjas have now removed this listing and are pointing fingers at their pet chinchompa for this incident.

• Rabbits that have only just become adults can now be fed dense honeycomb for the Tortle Combat miniquest.

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Improvements

• The quest system is no longer dependent on the old Achievement system. If you are currently tracking a quest or a removed path, invalid IDs will be cleared from the Activity Tracker the next time you log in.

• Quest Achievements and paths consisting of quests have been temporarily removed from Achievement Paths. They will be restored when the path system can be rewritten to work with the new Achievement system.

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Improvements

• The Vault of Shadows miniquest difficulty has changed from novice to experienced.

• Elen in Prifddinas has finally achieved 99 Archaeology and now has her Max Cape back.

• Max no longer thinks he doesn't have 99 Archaeology.

• Texture sizes around The Ranch Out of Time have been reduced to help with crashing issues.

• Descriptions for the Coronets of Spring, Summer, Autumn and Winter have been updated.

• Tooltips for Dwarven tools now show which mode they are currently in.

• Players on the Tutorial path will no longer receive certain in-game message notifications.

Fixes

• (Hotfixed)Ironman players can no longer convert any of the weapons bought from the Oddments Store above Tier 1 stats. Any higher-tiered variants will be automatically converted back To Tier 1.

• The Support Cape will now show the right-click options for the Dungeoneering and Slayer perks when the player has logged out and back in again.

• The first hit of the 'Destroy' ability will no longer be delayed after converting it to a damage-over-time (such as by using the 'Mutated Barge' ability).

• Solak should no longer randomly choose new targets during the encounter.

• Player movement will no longer be delayed when trying to move during a channelled combat ability.

• Crafting a Prayer Renewal potion will no longer claim you've made a Summoning Renewal.

• The track 'Yakamaru II' will now unlock correctly.

• Fixed an issue with the 'Previous teleport' on the Infinity Ethereal Outfit's set bonus.

• Completing Desert Set Tasks now correctly triggers a broadcast.

• NPC enemies will no longer show incorrect values when using the Monster Examine spell.

• We have removed an issue where Beasts of Burden were displaying duplicate 'Take BoB' options.

Other Changes

• The Yak Track noticeboards have been removed from the game world.

• Squiggles has escaped 🐇

twilit havenBOT
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• Updated the tooltip for the Medium and Hard Desert Area Task Achievements to reflect changes made to the Sceptre of the Gods.

• Fixed an issue which stopped players from completing the 'You Know you Want it!' Medium Fremennik Area Task Achievement.

• Fixed an issue which was blocking progression during A Fairy Tale Part II.

• Corrected two typos in the Tortle Combat miniquest.

• The evil magic and evil elder trees are now correctly caught by the 'Hide members' filter.

• Hotfixed – Items used to recharge the Sceptre of the Gods now have double recharge value if the player has completed the Hard Desert Area Tasks.

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• Fixed an issue with the dark green edges of the terrain near Taverley lake.

• After opening the 'rocky outcrop', the cave model will be displayed without duplicating the door.

• The target info panel is now displayed correctly for training dummies.

• Animations will now play while using the Summoning obelisk on a horizontal facing plot at the Clan Citadel.

• It's no longer possible to see through the stones in the Nature Altar.

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• Items will no longer float in the air when dropped in the Menaphos Port District.

• The fireplace during 'A Tale of Two Cats' will now behave correctly.

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• Great Gielinor Run attempts will no longer fail when going through leaf traps in Tirannwn or the underground passage between Catherby and Taverley.

• Your Backpack will no longer be brought to the front during the Mining and Smithing sequence on Tutorial Island.

• Players can now craft the Catalytic Wand by using the Spinebeam Wand on the Daemonheim RuneCrafting altar.

• Martin the Master Gardener now has a dialogue option to convert the new Farming Skillcape into the old version.

• Closing a coffin in the Spirit Realm will now prompt the correct message.

• Fixed an issue with effects being active on ships that returned from a failed voyage.

• Vindicta and Gorvek will now face the player when below 100,000 HP.

• Casting NPC Contact via Spellbook Swap will now immediately return to the previous spellbook.

• RuneMetrics now properly tracks Vorago kills.

• Equipping the Scarlet Thief's Mask override no longer changes your hairstyle.

twilit havenBOT
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• Added the option to reset the weapon puzzle in Tortle Combat. Players who might have previously gotten stuck can now continue the quest by using this option.

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• Fixed the incorrect colouring of Clan Chat and Friends Chat, as well as other minor text re-ordering issues.

• Lifeboats are now no longer removed when ships are sent out in player owned ports.

• Hotfixed - Lifeboats are no longer consumed after a player-owned ports voyage.

twilit havenBOT
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Client Crashes
We are aware of a handful of issues impacting client stability and we're working hard to address as soon as possible.

Today's Game Update includes a potential fix for the recently reported black screen / loading screen issues. Please do let us know if you were experiencing this and if it has been resolved now.

Over the coming week the team are working on releasing further hotfixes to address client stability, with a focus on addressing the most commonly experienced crashes first. Thank you for your patience - we'll provide more information as soon as we can.

Graphical Settings Menu
This update includes a UI bug where by changing the advanced graphical settings of any feature can inadvertently change the settings of the feature before it in the list (ie. changing the settings for Lighting Detail will actually change the settings of the Water Detail). We’re working to resolve this with a fix as soon as we can.

**Slayer Improvements**

• Mazchna and Vannaka have switched places in the pecking order.

  • Vannaka will now assign tasks to players of level 30 combat and above.
  • Mazchna will now assign tasks to players of level 50 combat and above.
  • Their task lists have been changed to accommodate their new level bandings.
  • Vannaka has moved out of the Edgeville Dungeon to the ruins just south of the Edgeville bank.
    -- Mandrith has also joined him there, migrating from the Edgeville bank.

• Slayer masters will now recommend the next best Slayer master to go to if you don't meet their combat or Slayer level requirements.

• Jacquelyn Manslaughter, formerly of the Burthorpe & Taverley area, has moved to Lumbridge to begin training new players as a full-fledged Slayer master. Her assignments can all be completed in the Lumbridge area.

• Turael and Spria now only assign Slayer tasks for creatures that can be found in the Burthorpe and Taverley area, to ease new players into the skill.

Slayer Quality of Life Improvements

• Moss giants now attack with melee and are weak to fire spells.

• Fire giants now attack with melee and are weak to water spells.

• More black bears have awoken from hibernation near the Body Altar.

• Crocodiles east of Sophanem have had their HP halved. Hope they don't get too snappy about it.

Other

• Abyssal demons will no longer teleport the player around sporadically while in manual combat mode.

• The Vengeance Group spell can now be used even when no one will benefit from it, to make it consistent with the other Vengeance spells.

• The Managing Miscellania Reward interface has been brought in line with the standard Reward interface found across the game.

• Higher tier lecterns in the Player Owned House's study now increase the speed at which spell tablets are created.

• After some feedback, the Ninjas have given the Saradomin, Zamorak, and Guthix god bird pets some Agility lessons. These follower pets will now follow behind the player at a faster speed.

Fixes

• Clan Chat colours have been fixed.

• Fixed an issue that was causing the Draw Distance option in the Graphics Settings to appear twice.

• Fixed some issues with the Settings overlay panel on the log in screen.

• Fixed an issue with the Steam client that could cause the log in UI to go missing.

• NPCs are no longer clipping through environment pieces during a cutscene in Azzanadra's Quest.

Fixes

• Fixed an issue with the 'Randomize' button not functioning on the facial hair section.

• Fixed an issue with the Graphics Options when running the auto-setup from the Character Creation screen.

Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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Client Crashes
We are aware of a handful of issues impacting client stability and we're working hard to address as soon as possible.

Today's Game Update includes a potential fix for the recently reported black screen / loading screen issues. Please do let us know if you were experiencing this and if it has been resolved now.

Over the coming week the team are working on releasing further hotfixes to address client stability, with a focus on addressing the most commonly experienced crashes first. Thank you for your patience - we'll provide more information as soon as we can.

Graphical Settings Menu
This update includes a UI bug where by changing the advanced graphical settings of any feature can inadvertently change the settings of the feature before it in the list (ie. changing the settings for Lighting Detail will actually change the settings of the Water Detail). We’re working to resolve this with a fix as soon as we can.

**Slayer Improvements**

• Mazchna and Vannaka have switched places in the pecking order.

  • Vannaka will now assign tasks to players of level 30 combat and above.
  • Mazchna will now assign tasks to players of level 50 combat and above.
  • Their task lists have been changed to accommodate their new level bandings.
  • Vannaka has moved out of the Edgeville Dungeon to the ruins just south of the Edgeville bank.
    -- Mandrith has also joined him there, migrating from the Edgeville bank.

• Slayer masters will now recommend the next best Slayer master to go to if you don't meet their combat or Slayer level requirements.

• Jacquelyn Manslaughter, formerly of the Burthorpe & Taverley area, has moved to Lumbridge to begin training new players as a full-fledged Slayer master. Her assignments can all be completed in the Lumbridge area.

• Turael and Spria now only assign Slayer tasks for creatures that can be found in the Burthorpe and Taverley area, to ease new players into the skill.

Slayer Quality of Life Improvements

• Moss giants now attack with melee and are weak to fire spells.

• Fire giants now attack with melee and are weak to water spells.

• More black bears have awoken from hibernation near the Body Altar.

• Crocodiles east of Sophanem have had their HP halved. Hope they don't get too snappy about it.

Other

• Abyssal demons will no longer teleport the player around sporadically while in manual combat mode.

• The Vengeance Group spell can now be used even when no one will benefit from it, to make it consistent with the other Vengeance spells.

• The Managing Miscellania Reward interface has been brought in line with the standard Reward interface found across the game.

• Higher tier lecterns in the Player Owned House's study now increase the speed at which spell tablets are created.

• After some feedback, the Ninjas have given the Saradomin, Zamorak, and Guthix god bird pets some Agility lessons. These follower pets will now follow behind the player at a faster speed.

Fixes

• Clan Chat colours have been fixed.

• Fixed an issue that was causing the Draw Distance option in the Graphics Settings to appear twice.

• Fixed some issues with the Settings overlay panel on the log in screen.

• Fixed an issue with the Steam client that could cause the log in UI to go missing.

• NPCs are no longer clipping through environment pieces during a cutscene in Azzanadra's Quest.

Fixes

• Fixed an issue with the 'Randomize' button not functioning on the facial hair section.

• Fixed an issue with the Graphics Options when running the auto-setup from the Character Creation screen.

Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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**Slayer Improvements**

• Mazchna and Vannaka have switched places in the pecking order.

  • Vannaka will now assign tasks to players of level 30 combat and above.
  • Mazchna will now assign tasks to players of level 50 combat and above.
  • Their task lists have been changed to accommodate their new level bandings.
  • Vannaka has moved out of the Edgeville Dungeon to the ruins just south of the Edgeville bank.
    -- Mandrith has also joined him there, migrating from the Edgeville bank.

• Slayer masters will now recommend the next best Slayer master to go to if you don't meet their combat or Slayer level requirements.

• Jacquelyn Manslaughter, formerly of the Burthorpe & Taverley area, has moved to Lumbridge to begin training new players as a full-fledged Slayer master. Her assignments can all be completed in the Lumbridge area.

• Turael and Spria now only assign Slayer tasks for creatures that can be found in the Burthorpe and Taverley area, to ease new players into the skill.

Slayer Quality of Life Improvements

• Moss giants now attack with melee and are weak to fire spells.

• Fire giants now attack with melee and are weak to water spells.

• More black bears have awoken from hibernation near the Body Altar.

• Crocodiles east of Sophanem have had their HP halved. Hope they don't get too snappy about it.

Other

• Abyssal demons will no longer teleport the player around sporadically while in manual combat mode.

• The Vengeance Group spell can now be used even when no one will benefit from it, to make it consistent with the other Vengeance spells.

• The Managing Miscellania Reward interface has been brought in line with the standard Reward interface found across the game.

• Higher tier lecterns in the Player Owned House's study now increase the speed at which spell tablets are created.

• After some feedback, the Ninjas have given the Saradomin, Zamorak, and Guthix god bird pets some Agility lessons. These follower pets will now follow behind the player at a faster speed.

Fixes

• Clan Chat colours have been fixed.

• Fixed an issue that was causing the Draw Distance option in the Graphics Settings to appear twice.

• Fixed some issues with the Settings overlay panel on the log in screen.

• Fixed an issue with the Steam client that could cause the log in UI to go missing.

• NPCs are no longer clipping through environment pieces during a cutscene in Azzanadra's Quest.

Fixes

• Fixed an issue with the 'Randomize' button not functioning on the facial hair section.

• Fixed an issue with the Graphics Options when running the auto-setup from the Character Creation screen.

Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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Fixes

• Clan Chat colours have been fixed.

• Fixed an issue that was causing the Draw Distance option in the Graphics Settings to appear twice.

• Fixed some issues with the Settings overlay panel on the log in screen.

• Fixed an issue with the Steam client that could cause the log in UI to go missing.

• NPCs are no longer clipping through environment pieces during a cutscene in Azzanadra's Quest.

Fixes

• Fixed an issue with the 'Randomize' button not functioning on the facial hair section.

• Fixed an issue with the Graphics Options when running the auto-setup from the Character Creation screen.

Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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Fixes

• Fixed an issue with the 'Randomize' button not functioning on the facial hair section.

• Fixed an issue with the Graphics Options when running the auto-setup from the Character Creation screen.

Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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Improvements

• Reduced CPU overhead when idling in the lobby.

Fixes

• Info boxes should now consistently appear above the Examine target with no offset.

• Fixed an issue on Steam which caused the Log In interface to disappear after logging out of the client.

• Fixed an issue with the notification dots for unread messages in the lobby.

• Fixed an error that could occur when adding memories to the Blank Observation during Azzanadra's Quest.

• Players are once again able to reach the Praetorium war table in the Kharid-et digsite.

• Fixed an issue that was preventing the correct total number of Bonds owned by the user to be displayed.

• Azzanadra no longer appears at the world gate after completing Azzanadra's Quest.

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Improvements

• The Area Loot Interface now:

• No longer closes while walking around.

• Periodically updates while walking around and when an NPC drops loot.

• Closes itself after moving more than 10 tiles since it last updated.

• A new unlock is available from War's Retreat which will reset ability cooldowns when using the Altar of War.

• Players are no longer able to use the Zaros Godsword's special attack if a different one is already active.

• Revolution Combat Mode will now fire off Abilities more consistently after a channeled Ability is used, bringing it more in line with Full Manual Mode.

• You can now adjust the size of Buff and Debuff Bar icons on desktop.

• Dragonbreath will now prioritise your main target before performing the usual AoE.

Fixes

• Ingenuity of the Human is no longer triggered by non-Ability attacks.

• The Needle Strike buff will now apply to the targeted enemy and last for the correct length of time. It can no longer be reapplied by switching targets.

• The time you can perform an Ability after using Snipe is now correct.

• The Quick Prayer menu will now show available presets more consistently.

• The 'Check charge' option in Filtered Chat during combat will no longer spam the Chatbox when pressed or held for gear that's already equipped on the Action Bar. This doesn't apply to the first message but to all further messages within a short time.

• The Crackling perk now triggers on the next attack after the cooldown ends, rather than immediately.

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• Various improvements have been made to pointlights.

• Switching app or locking your phone in certain circumstances will no longer cause freezing or crashes when on Samsung Galaxy S20 or Galaxy Note 20 devices.

• New mobile app icon.

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UI

• The Log in Screen has reverted to its previous look.

• The 'Temporarily mute this player' button no longer overlaps with the 'Cancel' button in the 'Report player' pop-up within the lobby.

• Added functionality to the mobile lobby screen so that the device 'back' button will toggle the display of the side panel.

• The Terms of Use screen has had a bit of a refresh on mobile.

• Various small tweaks, fixes and improvements.

• Added various 'close' buttons to popups in the Log in Screen.

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Fixes

• Hotfixed:The Yak to Basics splash screen and tutorial no longer pops up every time a player opens Yak Track.

• Tier 22 Task A now shows the correct options for Smelting.

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Improvements

• Premier Club monthly drops now feature new and improved messaging!

• The Ironman plaque in Edgeville has been updated to include Bikk's achievement of the 'Insane Reaper' title. Congratulations!

• Vannaka has left a helpful note in his previous location to point players towards his new one.

Fixes

• The overlay interface that appears when entering an incorrect password on log in now has a close button, as expected.

• The achievement for the Vault of Shadows miniquest has been corrected.

• Fixed a typo in Padomenes' dialogue during Azzanadra's Quest.

• Changing your Spellbook using a Spellbook Swap spell or otherwise is now more responsive.

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• The Ex-ex-parrot has been converted from an object pet to a follower pet in the Customisation interface.

• The Sneakerpeeper has been converted from an object pet to a follower pet in the Customisation interface.

• Dungeoneering Tokens have been refunded for any additional Sneakerpeepers you may have had.

• The green, blue, red and black baby dragons have been converted from object pets to follower pets in the Customisation interface.

• The corresponding eggs will now only drop if the respective pet is yet to be unlocked or is still required for the Collection Log.

• Recently converted interface pets now have a despawn animation.

Collection Logs & Interfaces

• All Collection Log interfaces will stay open while in or entering combat and when interacting with objects. They will also update in real time. For example, the Clue Collection Log will remain on-screen and update as you open clue caskets.

• The Archaeology Material Storage interface will no longer force close when in combat.

• Players can now use the worker icon in the Base Camp Management interface to manually input numbers and quickly assign workers.

General Quality of Life

• The Music Playlist has been expanded from 30 to 100 slots, more than tripling the number of favourite songs you can blast on your journey around Gielinor.

• The Music Playlist now lists the number of tracks that have been added to it.

• The 'Order of Slayers' Achievement has been updated to include Jacquelyn & Mandrith.

Fixes

• Fixed an issue with the Effigy Incubator that was causing players to lose effigies.

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Fixes

• A number of exploits within the Elite Dungeons have now been fixed.

Over the coming weeks we will be looking at actions we can take against the small minority of players who exploited these issues.

• Over the coming weeks we will be looking at actions we can take against the small minority of players who exploited these issues.

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Fixes

• Yak to Basics Tier 22 Task A now shows the correct options for Smelting.

• The Yak to Basics notice boards have returned to the game in their usual spots.

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Fixes

• Resolved an issue where one of Turael's combat tutorials didn't appear when using a specific HUD layout.

• Fixed an error encountered when spamming UI components.

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Improvements

• A 'high value item' disassembly warning has been added to the Ancient Elven Ritual Shard.

• The Ironman plaque in Edgeville has been updated to include Bikk's 'The Insane Reaper' title. Great work, Bikk!

• Vannaka has left a helpful note in his previous spot to point players towards his new position.

Fixes

• Fixed a script error with Knowledge Bombs.

• The Disc of Returning Inventory object can no longer be used in instances.

• Treasure Hunter Keys are now working correctly.

• Rudolph Reborn now displays his animations correctly.

• It is now possible to purchase the final piece of the Sameowrai outfit from the Oddments Store and unlock the prestige skin even when 7/8 pieces are already owned.

• The Achievement for the Vault of Shadows Miniquest has been corrected to describe it as an 'Experienced' miniquest.

• Fixed a typo in Padomenes' dialogue during Azzanadra's Quest.

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• The druids have now cleaned up the area around the Tree of Balance.

• Yak Track headslot items are now saved as presets for the new guard outfits.

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• Various improvements and bug fixes focusing on compliance and optimisation.

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• Players are no longer able to get infinite bloodwood logs from a bloodwood tree while using certain boosts. This was an unintentional bug, and the tree should now fall down as expected.

• Fixed an issue on weapon poison potions of all tiers that incorrectly stated the chance to apply poison was 15%. The tooltip has been adjusted to match the correct value of 12.5%.

• Area loot keybinds are no longer active while the chatbox is in active focus.

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Improvements & Changes

• Affinity has been adjusted, increasing the Matriarchs' base chance to be struck in combat

• Projectile speeds have been adjusted so damage should better line up with the projectile hitting the player

• Removing the Frostbite debuff via Pyroclastic Shock will now immediately reset your global cooldown

• Slayer XP has been increased

• Combat XP has been reduced

• Shards can now be correctly combined into Hearts

• Rare drops from Rex Matriarchs will now consistently trigger a broadcast

Previous Hotfixes

• The arena entrance has been adjusted to prevent it being used as a safe spot

• This also resolves instances of low XP and/or no drops

• The damage on Laniakea's Spear is now up to its intended T90 level

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Improvements

• The Wealth Evaluator is now free for all players

• The following items can now be purchased with RuneCoins:

• Challenge Gems

• Clan Citadel Booster Packs

• Chameleon Extract

• The following items are now available to all players from Diango's Item Storage:

• Morytanian Music Box

• Kharidian Music Box

• Masterwork Music Box

• Achievement Banner

Fixes

• The music track 'An Echo Throughout Time' will now correctly unlock during Desperate Measures

• If you were affected by the bug blocking the unlock in your playthrough, speak to Seren in the Council Chambers to unlock the track

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• Fixed a visual issue with a chimney in Yeti Town.

• A tree in the Wilderness is no longer floating and now blocks player characters properly.

• Flattened some uneven ground in the Werewolf Agility course.

• A rare 'double-tree' by the Tree of Balance has been de-doubled. Sorry.

• Fixed minor wall issues with some buildings in Varrock that were causing certain elements to appear detached from the wall.

• The windows in the Varrock Museum are now all aligned.

• Fixed a graphical issue with the well in Lumbridge Swamp.

• Fixed a minor graphical issue with the model of the Lorehound pet.

Fixes

• Using the 'Fill' and 'Inspect' options on an Ore Box will no longer interrupt actions.

• Time Sprites will no longer disappear when inside Bandos' Sanctum.

Improvements

• Deployed a new style for the top level of the mobile beta:

• There are new assets for top level icons that match the style used in the desktop client.

• Buttons that open new screens or overlays and buttons that toggle something on the top level are now distinguished by a disc under the icon.

• Icons in the top left are now arranged horizontally.

• The minimap has been moved to the bottom right, which makes interacting with the surrounding buttons easier when the device is held landscape.

Fixes

• Fixed an issue that could cause the mobile store to appear off-centre if opened via Treasure Hunter.

Improvements

• Bank Pins are now required to open the Oddments Store.

• The Monkey Archer is now unable to move beyond its platform.

• You must now use the Enter key to confirm changes to any values on a Grand Exchange offer.

Fixes

• Various hats, including the Duellist's Cap, will now display correctly when worn with 'The Risen' walk animation override.

• The range check for the Bash ability now uses the right hand.

• Fixed an issue which caused the Clan Chat lobby to present a logout modal when typing.

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• Fixed an issue that was preventing Undead Trolls from dropping loot, which resulted in a script error.

• It is now possible to activate a new Skilling Urn when no other Urn of the same type is in use.

• Teleporting to the Bandit Camp Lodestone no longer shows a config name for your previous destination.

• The game world is now responsive while the escape menu is open.

• Salty players retain their salty title between sessions.

• A chat message will appear whenever a player is unable to transmogrify.

• Players will no longer be able to transmogrify while playing the Heist minigame or while actively hunting during the Big Game Hunter activity, sitting on the Completionist Throne, or taking part in PvP duels.

• The Hot Sand Walk Animation no longer frees your Undead Chicken from its sack.

• The graphical flickering in the Seers' Village Smithing Workshop no longer occurs.

• Fixed a minor issue with the animation on the Musa Point grapple shortcut.

• Items no longer float when dropped in between the second and third forge on the north of the Artisans' Workshop.

• You can no longer walk on lava near the ZMI Altar.

• Exiting the keyboard input UI at the Grand Exchange no longer causes keybinds to stop functioning.

• Corrected an issue where Crispy the Cabbage from Gower Quest could fail to return to the Gower farm if destroyed from your Bank.

• Selecting 'Cancel' while selecting a skill in the Effigy Star interface no longer causes a logout.

• Enhanced Excalibur will now continue healing after teleporting.

• The Lumbridge Sage will now take the hint and end the conversation if you say "I'm fine for now thanks."

Fixes

• New players will no longer receive log in messages about automatic daily challenge extensions while in tutorials.

• Escaping Bork early with a free play will no longer cost the daily play as well.

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• Both Ironmen and regular players will now be able to interact with their allotted number of Evil Trees each day.

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• Adamantite Ore will now be consumed when transmuting it to Runite Ore.

• The Memory Overflow buff will no longer be briefly applied upon log in.

• The Memory Overflow buff will no longer close interfaces while active.

Improvements

• The cost of recharging Crystal Hammers has been reduced.

Fixes

• Crystal and Dragon Axe special attacks now deal the expected amount of damage.

• The notification for charges remaining on the Crystal Hammer will now trigger at the correct time.

• Mining animations now display correctly when using the Promethium Pickaxe override with the Pickaxe of Earth and Song.

Fixes

• You are now able to choose any extra Action Bar from the list and have the change saved on mobile devices.

• Proximity entity highlighting will now work after closing RuneScape Mobile and then logging back into the game.

• Mobile players can no longer open the shop when in combat.

Improvements

• Increased the clickzone of the blood, ice, shadow and smoke pillars in the Nex: Angel of Death encounter.

• Implemented a new debuff icon called 'Frozen' which will inform the player that they are unable to move.

• Recategorised some Agility shortcuts as shortcuts instead of area unlocks in the Skill Guide.

• Added a missing entry to the Agility Skill Guide.

Fixes

• Clicking 'Meta Achievements' will now direct you to the correct tab whether you have the 'Show Completed' option disabled or not.

• The Dirty Laundry item can no longer be equipped in the main hand.

• The Trollheim Agility shortcut is now only available to those with Agility level 64 or higher.

• Turael no longer has empty dialog lines.

• The Spectator interface at the Burthorpe Games Room is now properly updated each turn.

• The Manual Auto-cyclers in the Empty Throne Room at the Senntisten Dig Site will now move correctly. No wonder they weren't going anywhere!

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• Players can no longer bypass the Easy Clue Scroll cap by pickpocketing H.A.M. members.

• Lantadyme Seeds will now go into the Bank instead of the Backpack when choosing the option 'Bank all' in the Crystal Chest interface in Taverley.

• The Borrowed Power spell can now be cast properly, and its cost is now consistent.

• The Underwater Disguise Kit animation will no longer be present outside of Tutorial Island.

• It is no longer possible to equip the Charmed Sack in the main hand slot.

• Using the 'Kills left' option on the Ring of Slaying will no longer cause log outs under certain circumstances.

• Kennith will now appear in Daemonheim after performing a Defence skill reset.

• Attempting to build a staircase from a higher floor of the Player Owned House will no longer cause players to disconnect under certain circumstances.

• The Inquisitor Staff (broken) can no longer be keepsaked.

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• Fixed an issue with the achievement 'Unlocking Waiko II' where the Hunter and Hanto Outfits were being marked as complete when they were not.

• The Lumbridge Skilling Path achievement 'A Labour of Loaf' can once again be completed.

• Since the Cockroach Soul can now be added to the Slayer Codex you'll now need to have one for the 'To Be a Master' achievement.

Fixes

• Fixed a minor animation issue when using a Slayer Dummy.

• Weapons will no longer appear upside-down in the Customisation interface while previewing the Twisted Jester Walk Animation.

• Fixed an animation issue with one of the King Black Dragon's heads.

• The idle animation will no longer play over the horned graahk trapping animation.

• You will no longer continue to perform a channelling animation during a certain segment of Beneath Cursed Tides.

• The Heart of Spring and Heart of Autumn teleport animations now display correctly in the wardrobe preview.

Fixes

• Your ability cooldowns will now be reset after clicking out of the Prayer mode swap confirmation screen at the Altar of War.

• Using the Needle Strike ability no longer results in increased damage upon changing primary target.

• Cows, bulls and chinchompas on the Player Owned Farm will no longer appear without colour if textures are disabled.

• The Kalgerion Demon's Crit-i-Kal scrolls will now hunt for nearby players all around the familiar, rather than only in the south-west corner of its footprint.

• Fixed an issue where the Seren Godbow's special attack debuff was cleared too quickly.

• Premium beards now work correctly.

• Disabling textures will no longer cause the blue and purple toadstools in the Lost Grove to display incorrectly.

• Players wearing the Master Farmer outfit will now receive a discount from Horatio when asking him to guard their vines.

• The Quest Overview screen for Mourning's End Part II now points to the correct quest start point.

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• Missing Slayer Masters have been added to the Slayer Holiday Portal.

• Dragging the Mighty Slayer Helmet (f) into Worn Equipment will now equip it instead of opening the Teleport Options window.

• The Taskmaster emote now unlocks as expected.

• Quest Journal text for The Giant Dwarf now has greater detail and clearer hints.

• Bluebox map highlighting has been added throughout The Giant Dwarf.

• All references to 'Imcando Dwarves' have been corrected to 'Imcando dwarves'.

• Players no longer become cursed after upgrading their membership and logging into RuneScape.

• A particular Mining rock in the Three's Company Saga no longer clips into the scenery.

• Several pets can now be summoned on free-to-play worlds.

• The Black Axe can now be added to your Tool Belt.

• The Ring of Forging's effect now works correctly when smelting Iron Bars in New Varrock.

• You can no longer obtain Reaper stacks from any kind of Combat Dummy.

• The [SPOILER] in the final cutscene of Ritual of the Mahjarrat no longer slides into view.

• Players will now require two free Backpack slots to collect captured animals from Box Traps, due to an error where animals would be dropped as items if the Backpack was full.

• Users can no longer interact with the Elemental Balance in the Player Owned House if they are using Revolution Combat Mode.

• The crassian section during Beneath Cursed Tides has been made more friendly for mobile users.

• The 'Dreadnaut' music track now unlocks as expected upon entering the Dreadnaut boss room for the first time.

• The death penalty modifier is now shown as expected on the end screen after completing a Daemonheim dungeon.

• Dwarven Chainaxe abilities now work when wearing the full Nature's Sentinel outfit configured to consume logs.

• A Staff will now spawn on the ground during the fight with Chronozon in the Dominion Tower.

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• Corrected a situation which could lead to players becoming stuck in the Gelatinous Abomination Cave in the Burthorpe tutorial.

• The floating Treasure Hunter Keys UI element will no longer appear on top of cutscenes if it was not closed prior to the cutscene.

• Fixed an issue that prevented players with both the Smelting Gauntlets and a Ring of Forging equipped from smelting 60 Iron Bars at once.

• It is no longer possible to use a growth surge on an adult legendary pet under certain circumstances.

• The Sign of the Porter VII icon will no longer be removed from the Buff Bar upon relogging.

• Using soils from the Archaeology skill on one another no longer opens a Herblore UI.

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ACHIEVEMENTS & TITLES

• Golden Clue Titles can no longer be used by players who have not met the requirements to obtain them

• Meta achievements will now be visible when you have two or fewer achievements left to complete

• Meta achievements with names that span multiple lines will no longer overlap other meta achievement names

UI

• Updated the font for the log-in flow to TrueType to increase readability on both the desktop and mobile clients

• Fixed an issue with adding a friend via the lobby on the desktop client

OTHER

• Players will no longer become stuck on the shop tutorial while on the 'Wealth' optional path in Burthorpe

HOTFIXES

• The 10% XP boost from Elder God Wars: Battle of the Monolith now expires correctly and no longer applies to Ironman accounts

• Players can once again place Dwarven Multi-cannons inside allowed instanced areas

• Relomia will now show up to her own party at the Jolly Boar Inn for the Once Upon a Time: Flashback miniquest
-- All locked out players should now have received their additional bonus charge on their Guardian's Gift
---- If you used all your charge before this hotfix, please reclaim the Guardian's Gift from Diango

• Players are now able to use their Travelling Merchant Coupon to access the Travelling Merchant's stock at the Deep Sea Fishing Hub

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• Typo fix for Blade of Saeldor.

• Fixed an issue where the individual Seren Crystal Armour pieces were showing twice in the wardrobe and the Dark Crystal pieces were not being shown at all!

• When starting Yak To The Light, your progress through Yak To Basics is now correctly displayed.

• Previously, when players tried to purchase the Premier Pass or Yak Track Skips from the Yak To The Light Interface, they were given the message 'This Package is Unavailable.' This has now been fixed.

Improvements

• The Mobile Controls interface has been updated to use the new icons.

• Mobile Beta: The Black Hole Experience section of the Gower Quest has been improved. The puzzle can now be solved by 'Searching' the correct place with the required item in your backpack. This removes the need to use an object from the backpack on a place that is obscured by the UI.

Improvements

• On the Achievement interface, if the prerequisites for an achievement are not met but the achievement is complete (for example, by boosting stat prerequisites), the achievement will display as complete instead of locked.

• Some gaps have been stitched up in the Scarlet Thief's outfit on feminine characters.

Fixes

• Action Bars now update correctly when clearing slots or switching between them.

• The empty tile now appears correctly on the Slider Puzzle Boxes.

• Quick Prayers/Curses: Fixed an issue that prevents the 'Selected' highlight from disappearing when de-selecting a Quick Prayer.

• Pulse Cores: Fixed an issue that prevents the 'X' graphic from disappearing when deselecting a skill.

• Fixed a typo where 'Anachronia' was in lowercase under the achievement description for Bean There, Done That, Got The Postcard.

• The Endurance Mode prerequisite for the Sun Shade achievement now correctly shows 25 floors, where previously it was 14.

• Fixed an issue with misaligned text in the Settings interface.

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• The Red Cerberus Armour tokens that are displayed on the Cerberus Rush info screen in Treasure Hunter will now correctly show the red token variant when hovered over.

• Fixed issues with the Ceremonial Sword tutorial. Sten is now in the right place during the animation and the Respect Percentage box no longer disappears after exiting or completing the tutorial.

• The achievement 61 Shades of Red is now marked as complete once the Daemonheim Slayer log has been completed.

• This will also unlock the title 'The Bloodrager'.

• You can no longer wear a Goebie Mask and an Underwater Disguise Kit at the same time.

• Quest Journal objectives for One Piercing Note are no longer highlighted after completing the quest.

• You now receive coins after using Alchemy when borrowed power is set to High-alchemy and the Alchemist's Amulet is in the Backpack.

• Elves in the Arandar Passage now take damage from the Bladed Dive, and also respond with an attack.

• Grizzly bear death animations have been fixed.

• A wall near Varrock Palace now has correct collision.

• Resolved an issue with the Legacy Interface mode that was causing the additional Action Bar to be hidden if the Chat was also hidden.

• Fixed an issue with the animation for the Planting Flag Rest override.

• Black Stone Arrows are no longer consumed while using abilities on a target that is already at the maximum debuff.

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Familiars: Behaviour

• Familiars will now return to players faster when stuck against terrain.

• Familiars that previously only fought in self-defence, such as Bunyips or Unicorn Stallions, can now be ordered to attack (they still won't attack by default).

• A new 'Combat Mode' Summoning setting will set your Familiar to always attack your current target, attack only in self-defence, or never attack unless specifically commanded to.

• The duration of all Familiars has been standardised to increments of 16 minutes - 16, 32, 48, 64 and so on.

• Some outliers have been rebalanced and had their duration increased or decreased where appropriate.

• Dungeoneering and Stealing Creation Familiars will all last for 64 minutes and 32 minutes respectively.

• The Anachronia Totem of Summoning now increases all Familiar durations by 16 minutes instead of by 10%.

• All Familiars except Spirit Pack and Prayer Pigs may now store their respective scrolls.

• The following Familiars can now auto-fire their scrolls:

• Spirit Spider

• Macaw

• Spirit Terrorbird

• Ibis

• Fruit Bat

• Nightmare Muspah

• Ghast

• Spirit War Pig

• Ravenous Locus

• Some Familiars can no longer have their auto-fire set. Previously, these Familiars could set a rate but would never actually fire.

• Legendary pets with the Beast of Burden ability can now be turned into Beasts of Burden by left-clicking or tapping the pouch.

Familiars: UI

• The 'Follower Details' interface has been updated:

• Various icons have been replaced with new graphics.

• The familiar special points bar is now green, the same colour as its action bar variant.

• Added a button to set the special attack auto-fire rate and removed the right-click option to do the same thing on the special points bar.

• Added a new button to directly access Familiar Settings from the Settings interface.

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• Added a new button to store or take scrolls with four different options: 'store max', 'take all', 'store x' and 'take x'.

• Added a new information panel which, when expanded, displays all information regarding the Familiar which could usually be found on the Pouch.

• Added hover/tap tooltips to various interface components.

• The indicator for scrolls remaining in the Backpack and held by the Familiar has been made more prominent.

• Interface components will now auto-adjust when resizing the interface.

• These changes also apply to the Beast of Burden Inventory view, where you'll find a new collapsible panel for the relevant buttons.

• Added two new settings to automatically close and open the Follower Details interface when a Familiar spawns or despawns.

• On Mobile, the Beast of Burden Inventory now has bigger slots for better visibility.

• With few exceptions, despawning familiars will no longer automatically close open interfaces.

• Follower interaction settings can now be found in the main Settings menu, under both Combat and Skilling options.

Familiars: General QoL

• Tooltips for Summoning Pouches now display:

• Summoning level required

• Familiar duration

• Type of Familiar, i.e. Beast of Burden or Skill Booster

• Familiar abilities, if applicable

• Relevant scroll and effect

• Which Combat Mode is enabled by default

• Highlighted keywording

• Familiar scrolls have had a similar tooltip touch-up and now display the Familiar they belong to and how many special move points they'll consume.

• Familiar scrolls are now also named after their respective Familiars. For example, 'Death from Above' is now 'Ripper Demon Scroll (Death From Above)'.

• Dungeoneering and Stealing Creation Familiars have also had their scroll and Pouch information updated.

• Those same Familiars can also hold their own scrolls now.

• They'll also be affected by the Anachronia Summoning Totem.

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• Various Familiar buttons can now be dragged to the action bar, including:

• Give to Beast of Burden

• Take from Beast of Burden

• Dismiss Familiar

• Call Familiar

• Use Scroll

• Attack

• Renew

• When a Familiar despawns, any scrolls it was holding will now be sent to the Backpack. If space is not available, they will go to the Bank. If the Bank is also full, they'll be dropped.

• Added info-box messages for various erroneous actions, such as casting scrolls for a Familiar when there are none available.

• The term 'Summoning special points' has been changed to 'Familiar special points'.

• Abyssal Familiars now use the bank note terminology rather than 'certs'.

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• Fixed an issue causing some areas to render overly dark or pitch black.

• Action bar icons will now update properly when removing abilities or switching between pages.

• The empty spaces in sliding block puzzles will now appear correctly.

• Fixed a rare crash when placing walk markers.

• Fixed a crash occurring on Snapdragon 865 devices.

• Fixed a number of issues with on-screen keyboard input on iOS devices.

• Item stack counts will now appear on Samsung Galaxy S20, S21 and Note 20.

• Players on Intel GPUs will no longer see black or invisible textures in compatibility mode.

• RuneScape is now only available on iOS versions 14.0 and above.

• Improved point light brightness on mobile devices.

• Improved the speed of cache validation.

• Added contextual keyboards and auto-correction on keyboards for iOS.

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• The option to purchase 'X' amount has been re-added to the Oddments Store.

• Silver members can once again upgrade their Silver Premier Club to Gold via the Bonds Store on the Marketplace.

• Players are now required to enter their Bank PIN if accessing the Marketplace through the lobby.

• The Marketplace now loads correctly on MacOS.

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• Fixed a font spacing issue for some strings.

• Removed overlapping text on the 'Report Player' interface in the Lobby.

• Corrected an issue that prevented the 'Create' button from activating in the Gizmo Shell interface.

• Prevented client stuttering after exiting the cutscene where Magic Stick appears.

• Players can no longer receive unlimited Beans during the Manor Farm tutorial.

• Reworked Cubemaps, resulting in more natural-looking cosmetics with better surface reflections.

• Social tabs in the lobby of the desktop client now extend to the correct height.

• Corrected the text for the Sun Shade achievement, which previously stated 14 floors instead of 25.

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Improvements

• The positioning of the Minimap tutorial is no longer covered by notches on some devices.

• The camera pan at the end of the Davendale combat level up tutorial now focuses on Stove the troll.

Fixes

• Buttons on the Clan Chat List and Group List no longer overlap.

• Fixed an issue that was preventing auto-generated names from being displayed.

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Improvements

• Improved visibility of group invites by adding a backdrop to the icon.

Fixes

• The Seren Crystal Bow weapon override now animates correctly.

• Gaining the Steak your Claim achievement from picking up a cow hide during the Way of the Ranger path will now correctly unlock the Leather Working path.

• Removed the Taverley Path Book and moved its Herblore, Summoning and Farming paths into the Burthorpe Book for ease of access.

• Unlocking the Taverley and Lumbridge lodestones will once again advance the 'To Lumbridge!' path if selected.

• Players can now reliably inspect the Trophy Case in the Death of Chivalry quest.

• Changing the zoom distance on the World Map no longer affects the camera distance.

• Zoom sensitivity will no longer revert to the default value after relogging.

• Legendary pets now revert back from the Beast of Burden's inventory interface when the timer expires.

• Characters no longer float in certain areas of the Lumbridge Market.

• Fixed an uncommon issue where having no username could halt progression during character creation.

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Legendary & Object Pets

• The appearance of Legendary Pets can now be overridden with companion, boss, and skilling pets.

• This option is accessed via a new checkbox on the Pets interface.

• Overridden pets will behave almost exactly as usual but won't be able to fight other Legendary Pets.

• The Chameleon has been converted from an object to a pet in the Customisation interface.

• If you've lost a Chameleon, you can reclaim it by speaking to any pet shop owner (in the game, of course) and asking them about strays.

• The Chameleon recolour interface has been updated.

• The chosen colour will now persist when re-summoning the pet across game sessions.

• Both baby and adult Chameleons can now be added to the Player Owned House Menagerie.

• You will no longer receive Chameleon Eggs after obtaining the Chameleon pet.

• Raccoons have been converted from object pets to pets in the Customisation interface.

• If you have misplaced your Raccoon, speak to a pet shop owner to select one in the colour of your choice.

• Baby Raccoons can now be added to the Player Owned House Menagerie.

• You will still be able to catch Raccoons in Box Traps (you monster), but this will not unlock additional pets.

Solak & The Lost Grove

• Torn Grimoire Pages have been added to the loot table of Lost Grove Slayer creatures.

• The chance to receive pages is increased while on a Slayer Task.

• Increased the quantities of select Solak drops and adjusted the chance to roll them:

• The quantity of Banite Stone Spirits has increased from 50-70 to 80-110.

• The quantity of Light Animica Stone Spirits has increased from 40-50 to 60-90.

• The chance to drop Banite Stone Spirits has been slightly lowered, and the chance to gain Light Animica Stone Spirits has been raised to fill the gap.

• Tiny Spiky Rune Salvage has been changed to Medium Bladed Rune Salvage and will be received in quantities of 30-45.

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• Battlestaves have been changed to Mystic Earth Battlestaves and will drop in quantities of 30-50.

General QoL

• Various improvements to the Enchanted Lyre:

• The tooltip now displays charges remaining.

• An option interface is now used to change the quick teleport destination, instead of a dialogue box.

• Changed various option menu functions:

• 'Check teleport location & charge' is now 'Check charge'.

• 'Change teleport location' is now 'Configure'.

• 'Play' will now ask you where you want to go.

• 'Quick teleport' will now take you directly to your configured quick teleport location.

• Various improvements to the Fremennik Sea Boots:

• The 'Operate' option now uses an option interface instead of a dialogue box.

• Using the Lyre's teleport from the Boots will now let you choose a destination or use the configured quick teleport destination.

• The Lyre's quick teleport can now be configured from the Boots' options.

• All Skill Outfits will now prompt you to destroy all pieces after one piece is destroyed.

• The Achievement interface will now remember what you were looking at when you close and reopen it.

• This will not occur when logging out before reopening.

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• Improved ease of interaction with certain interface close buttons by increasing the area of effect

• Fixed an issue with world pre-loading in the lobby on Mobile

• Increased the default chat font size on Mobile for new players (existing users unaffected)

• Device rotation no longer affects chat when in full screen mode

• Resolved an issue preventing the Loot window from closing when empty on Mobile

• Fixed an issue where the world reboot timer could not be seen in the lobby on the mobile platform

• Fixed a minor issue with the Powers main interface that was causing some icons to remain on screen after dismissing the detailed examine of the ability

• Fixed a bug causing the Yak Track interface to display outside of safe areas

• Adjusted the position of the Activity Tracker tutorial to account for ‘notches’ on some Mobile devices

• Improved the menu available during the Mobile Tutorial

• Fixed an issue that prevented FTP players from logging in after logging out of a Member account

• Fixed an issue which caused old icons to be displayed on the right-side mobile HUD (emotes, chat list etc). This functionality was updated to sit inside the mobile chat system.

• Davendale: Reduced the download size of the 2D Intro cinematic

• Davendale: Improved the animations when repairing the bench

• Davendale: Fixed some clipping and visual bugs with the environment

• Davendale: Fixed an issue where the Trolls would not fight back when attacked by the player

• Davendale: Fixed a crash that could occur when interacting with iOS Notification settings

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• Balancing pass to reduce Exsanguinate Rune Costs

5 Fire Rune cost reduced to 2
3 Blood Runes cost reduced to 1
Death Rune cost removed (was 1)

• 5 Fire Rune cost reduced to 2

• 3 Blood Runes cost reduced to 1

• Death Rune cost removed (was 1)

• Incite Fear and Exsanguinate stacks are no longer lost when transitioning between some boss phases

• The Animated Dead spell buff is no longer lost when teleporting to some places

• Fixed an issue causing Wrack and Ruin to deal slightly more damage to stunned targets than the intended amount listed in the tooltip

• Removed some unintended combat messaging from the spell Incite Fear

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• Fixed an issue where the Steak Your Claim achievement from picking up a cow hide during the Way of the Ranger path did not unlock the Leather Working path.

• Removed the Taverley path book and moved its Herblore, Summoning and Farming paths into the Burthorpe book for ease of access.

• Suppressed one of the two achievement popups that occurred when activating the Taverley and Lumbridge lodestones.

• Fixed a bug that stops the window sills in Falador from flickering.

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City of Senntisten

Improvements

• Smoke Cloud has been added to Borrowed Power.

Fixes

• Smoke cloud was over-performing for non-magic users. The debuff now has 40% effectiveness for non-Magic style damage:
-- Ranged/Melee:
---- Critical hit cap 112% -> 104.8%
---- Critical strike damage 15% -> 6%

• Trimmed Masterwork Armour's bleed set effect will no longer be reduced by the Animate Dead spell.

• Hotfixed - Fixed an issue that would prevent players from picking up the Blood Ward after killing the blood warden in City of Senntisten.

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Mobile

Improvements
• Improved the Wiki button on the Chat Message panel to help stop users from accidentally sending their Wiki search to a chat channel.

• Added the 'Online Status' filter.

• Moved the chat badge options into 'Chat Customisation', accessed via Gameplay settings.

• Prevented the Action Bar swap feature from interfering with the user's revolution setup on the mobile client.

• Increased the size of text on 2D cutscenes. It will now also scale with screen size.

Fixes

• Fixed an issue with the Common Chat settings window when using the back/close button.

• Players can now reliably report offensive chat on mobile.

• Fixed an issue where the Burthorpe Prayer Path was difficult to complete if activated with zero Prayer Points.

• Fixed an issue with one of Mami Rimba's dialogue lines at the Player Owned Farm.

• Fixed an issue which caused some mobile users to log in with a blank ribbon.

• Fixed an issue with Chat boxes on mobile that could cause players to be kicked from the game.

• Fixed an issue where set FPS was increased by 5 on mobile devices.

• Added the 'Buy Keys' button and the 'Out of Keys' button prompts back onto the Treasure Hunter interface on iOS.

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Legendary Pet Overrides

Fixes

• Entering a Player Owned House with a Legendary Pet will no longer revert any visual overrides.

• Hotfixed - Players can no longer override Legendary Pets with other Legendary Pets.

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Tutorial

Fixes

• The Mayor of Davendale's voiceover now matches the text displayed when approaching the gates.

• The text displayed during the Smithing tutorial on the Burthorpe Path is now clearer about what to do next.

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Dark Mage Hats

• Added Black and Blue Dark Mage Hats and matching Hoods.

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Engine Changes

(Added to game 30/06/21)

Improvements

• Improved graphics performance on mobile phones.

• Reduced minimum supported iOS version to 13.

• Reduced client freezes and stuttering in busy areas.

• Improved the consistency of the auto-setup feature on mobile when selecting 'Balanced' graphical settings.

Fixes

• Water reflections no longer render at 'low' quality on mobile.

• Adjusted tap offset handling for iOS devices.

• Fixed some rare crashes on iOS devices.

• You are now able to toggle depth of field even when draw distance settings are below 'high'.

• Fixed an issue with graphics setting detection on startup which could result in enabling depth of field on 'low' draw distance.

• Fixed a mobile client freeze that would occur after the player interacted with the Warforge! caves.

• Fixed a mobile client freeze that would occur during the escape part of the Desperate Measures quest.

• Fixed a shadow issue on Qualcomm devices.

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Other

Improvements

• The magical poison effect of Emerald Bolts has been adjusted:
-- No longer poisons target
-- Now applies a single poison hit on activation
-- Now deals 2-4% weapon damage
-- Damage now scales with poison modifiers
-- Effect will now activate as expected

• Improved messaging when attempting to perform an erroneous action with a familiar's special attack.

Fixes

• The 'Date of Birth Required' interface is now presented properly and will no longer prevent players from logging out.

• Wizard Myrtle will no longer appear without a chathead when discussing Curse of the Black Stone with her at Mudskipper Point.

• The ‘Challenge Maria' achievement will no longer unlock every time you speak to her.

• Slayer Masters are now able to assign banshee tasks to players wearing the Mask of Mourning.

• Various locations now remember chosen skybox overrides and will return to it when leaving the area.

• Rings and amulets will no longer be mistaken for combat auras when attempting to travel to Entrana.

• It is no longer possible to smuggle the Slayer Master Cape's effect across multiple Slayer tasks.

• Fixed an issue with the users custom ribbon layout being removed after a world hop or a re-login, which resulted in the custom ribbon appearing blank.

• The trading tutorial will no longer get stuck when attempting to buy items with a full Backpack.

• Fixed an issue where certain familiars' special attacks couldn't be used via the Action Bar.

• Upgrading from Silver to Gold Premier Club membership through the Marketplace will now give you the correct in-game benefits.

• The Dwarven Harvester will now only consume one charge when used with a Patch Bomb or the Farming Skillcape perk.

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Bank Presets

• Five new free Bank presets are now available to all members, bringing the total number of presets to 15.

• Preset titles 11-15 have been added accordingly.

Bosses

• Added a boss instance timer.

• The timer includes a button which opens the Boss Collection Log for the enemy you're currently facing.

• The timer can be moved from its default position using Edit Layout mode.

• To turn the timer on or off, navigate to the Information Windows settings menu, which can be found under Gameplay Settings.

• Important note: With this update, you'll see that the timer will show 59 minutes and X seconds (depending when the instance started) instead of the full 60 minutes. This doesn't change the amount of time you have - this is just the first time that exact minutes and seconds remaining have been displayed visually.

• Added new graphics for the boss kill timer.

• Achieving a new best kill time will now show how you've improved compared to your previous best.

• Phase number and enrage percentage are now displayed under the bosses' health bar for both Araxxor and Araxxi.

• The now redundant enrage buff icon has been removed.

• After each boss kill, players will receive a message stating their current kill count. Another message has been added for milestone kill counts.

• The terminology used for the entrances to boss fights is now more consistent and will be labelled either 'instanced encounter' or 'uninstanced encounter'.

• The term 'custom encounter' has been removed.

• Messaging has been added to various places informing Ironmen that they may only enter an instanced encounter.

Combat QoL

• Added the 'Cease' combat ability.

• The ability will last for six seconds, or until the player attacks again, and will:

• Pause Revolution

• Pause auto-retaliate

• Pause familiar auto-attacks

• Cancel a queued ability or special attack

• Immediately end an active channelled ability

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• Cancel a charging Detonate ability

• When the effect ends:

• Revolution will begin again

• Auto-retaliate will re-activate if it was turned on previously

• Familiars will resume auto-attacking

• Added the ability to customise how perks on equipment are viewed.

• Augmented items and Gizmo Shells can now display both perk icons and text, only icons, or only text.

• This setting is found under the 'Invention' menu under the Skills & Experience section of the Gameplay Settings.

• Skills are now listed in alphabetical order in the Settings.

• Scrimshaws of the same type and tier can now be combined to increase their longevity, up to a maximum of 24 hours in one Scrimshaw.

• If the total is over 24 hours, you will receive a new Scrimshaw with the remainder.

• Used and combined Scrimshaws can also be divided, which splits them down into new ones. Scrimshaws created in this fashion will be full and may be traded, if applicable.

• Weapon tooltips now display attack range.

• Desktop users are now able to see the value of a dropped item stack and a list of individual items in the stack.

• This setting can be toggled on and off in the Item Drops section of the Gameplay Settings.

• Players may now collect as many Salve Shards from the Haunted Mines as they desire.

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Improvements

• Added additional information about performance impact when adjusting the advanced graphics option on mobile.

Fixes

• Fixed an issue that could cause the Revolution bar on mobile to not draw correctly.

• Changes have been made to that users can access the chat window on mobile so they may chat while their player character is transmogrified/transformed.

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Fixes

• On the Davendale tutorial, when levelling up either Attack and Fishing the first level up camera pans highlighting unlocked content now occur if the player has completed the sandbox goal by following the alternate path.

• Fixed an issue on the Davendale tutorial where the player would become stuck in combat by the onscreen level up tutorial.

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Improvements

• Upgrades and extras 'help' information has been updated to provide info regarding the 'marketplace'.

Fixes

• Stalling Wrack and Ruin will no longer prevent the ability from reverting to wrack.

• Prevented a crash that could occur when destroying skilling outs with other related items in the inventory

• Users logging in to an account with an invalid slayer task with now have their slayer task removed.

• Players that were unable to progress their slayer task will now be able to claim a new task on login.

• Fixed an issue that was preventing Vannaka from allowing users to adjust their Varrock teleport.

twilit havenBOT
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Improvements

• Reduced the sensitivity of the rotation of the mobile camera.

• This is an experimental feature, and we'd love to hear any feedback you have about it.

• Added an extra movement marker between Davendale's beach and forest to help new players find their way.

Fixes

• Tapping out of Davendale's dialogue cutscenes will now skip to the end instead of restarting the cutscene.

• Players will now be reminded how to advance to the next page of dialogue when speaking to an NPC for the first time and during Davendale's first cutscene.

• Adjusted the minimum and maximum camera zoom values during the Davendale tutorial to prevent players from getting their camera stuck in unwanted angles. Values will return to normal upon arrival in Burthorpe.

• Villagers will no longer cheer during character creation if the Davendale tutorial was skipped.

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Improvements

• Adjusted the brightness of bloom effects inside the Warforge!

• Increased the area users can tap to send a message on the small chat layout.

Fixes

• Updated the appearance of the 'Unable to retrieve poll data' error window, visible in the Community tab.

• The Quest List will no longer over-truncate the longer quest names on mobile.

• Tapping 'back' on either the Treasure Hunter or Marketplace interfaces should now correctly push you back towards 'Upgrades & Extras'.

• Fixed an issue that was blocking access to the Quick Action Bar and the Combat Settings on the HUD.

• Spam-tapping on newly-opened menu interfaces will no longer close them.

• Users' names and titles will now display correctly on the Home menu.

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Improvements

• It is now possible to save different font sizes for the Chat window on PC and mobile.

• The Group Invitation window now has an 'x' button to close it.

Fixes

• The Achievement banner will no longer appear if the Chat window is open.

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Improvements

• Graphically updated the Seren Crystal, Dark Crystal, Iorwerth Warrior and Iorwerth Elite Warrior cosmetic outfits.

• You will now receive a warning message when attempting to use a Dwarven Tool in resource mode on a divine location while the 'Shared Knowledge' buff is active. Previously, the buffs would wipe each other out and players would lose both benefits while still consuming tool charges.

• The Membership Upgrade button has been removed from the PC version of the game.

• Slaying cows in the paddock will now contribute to the Burthorpe Path task ''Til the Cows Come Home'.

Fixes

• Made graphical fixes to the Cadarn and Hefin Ranger Outfits.

• Special Attack energy will no longer be decreased by 5% when leaving combat while in Legacy Combat mode.

• Players will now receive the correct cosmetic tokens when skilling at The Beach. All incorrect tokens will be swapped out upon login.

• The Minimap will no longer refresh at every stage of Tutorial Island.

• Exiting to the lobby within a Clan Citadel will no longer log players out.

• Summoning Focus components can now be traded individually.

• Pets will no longer randomly disappear after teleporting from The Shadow Reef.

• Agoroth will now appear on schedule after killing all four tentacles during his boss fight.

• The Gnomeball referee has had a stern talking to about stealing players' personal Gnomeballs and will now correctly return them after they leave the pitch.

• Players are now able to equip weapons after teleporting from the Gnomeball field.

• The set effect for Linza the Disgraced's Equipment will now trigger correctly.

• Using Quickchat phrases in Clan Chat will no longer cause crashes.

• Fixed an issue where incorrect chat phrased were being sent in non-local Chat windows.

• Getting a new Slayer Task from Sumona will no longer cause unexpected logouts.

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• Hotfixed: Inactive stackable Scrimshaws can no longer be combined with active ones for free additional time.

• The 'Cease' ability no longer causes the player character to forget their main target, which was causing unintended effects.

• The 'Cease' ability buff is now correctly removed after attacking again.

• The 'Last Selected Achievement' feature will now account for in-focus Meta Achievements, and will keep them expanded.

• Fixed a graphical issue with the Softpunk Hairstyle.

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Improvements
⠀⠀• Improved the spacing between icons on the top-left of the mobile interface.

Fixes
⠀⠀• The Double XP banner will no longer overlap the Ports interface.
⠀⠀• Fixed an issue where Ability icons were cut off at the bottom of the screen in the Abilities tab.
⠀⠀• The ‘+ Keys’ button on the Store no longer redirects to the main menu, and will now open the Purchase Keys screen as expected.

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Improvements
⠀⠀• The breadcrumb trail leading to cave trolls during the Burthorpe Path now behaves similarly to the trails of other wandering NPCs in the area.
⠀⠀• The default ribbon for desktop players has changed to be more helpful to new players.
⠀⠀⠀⠀⠀• On the top row, you will find:
⠀⠀⠀⠀⠀⠀⠀⠀• Activity Tracker
⠀⠀⠀⠀⠀⠀⠀⠀• Backpack
⠀⠀⠀⠀⠀⠀⠀⠀• Worn Equipment
⠀⠀⠀⠀⠀⠀⠀⠀• Skills
⠀⠀⠀⠀⠀⠀⠀⠀• Magic Book
⠀⠀⠀⠀⠀⠀⠀⠀• Prayers
⠀⠀⠀⠀⠀⠀⠀⠀• Familiar
⠀⠀⠀⠀⠀⠀⠀⠀• Drops
⠀⠀⠀⠀⠀• And on the bottom row:
⠀⠀⠀⠀⠀⠀⠀⠀• Hero
⠀⠀⠀⠀⠀⠀⠀⠀• Customisations
⠀⠀⠀⠀⠀⠀⠀⠀• Adventures
⠀⠀⠀⠀⠀⠀⠀⠀• Powers
⠀⠀⠀⠀⠀⠀⠀⠀• Social
⠀⠀⠀⠀⠀⠀⠀⠀• Upgrades & Extras
⠀⠀⠀⠀⠀⠀⠀⠀• RuneMetrics
⠀⠀⠀⠀⠀⠀⠀⠀• Settings

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Improvements
⠀⠀• Slayer Task streaks can now increase beyond 16,000
⠀⠀• The correct amount of Slayer Points will now be awarded upon Task completion.

Fixes
⠀⠀• Tooltips for Bank Preset buttons now appear as expected.
⠀⠀• The Towel outfit will no longer recolour to your choice of default outfit colours.

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• HOTFIXED: The damage from Kerapac’s slam attack has been increased.
• HOTFIXED: The drop rate of Naressa’s Journal has been increased.
• Dyed versions of the Fractured Staff of Armadyl are no longer tradeable.
• The Pontifex Shadow Ring can now be reclaimed from Azzanadra in the Senntisten Cathedral.
• Attack options will now be hidden on Kerapac during his death animation to make looting easier.
• Added a 1.2 second antispam to the Warp Time ability to prevent spam clicking from accelerating it.
• Cooldown indicators on various abilities found in The Nodon Front have been made more opaque for better visibility.
• Clue Scrolls will now drop with the rest of the loot piles in the Kerapac encounter.
• If players attempt to stand beneath Kerapac during the Shatter mechanic, the time thread tear will now pick a random direction to fire in, instead of not firing at all.
• Added a check to Kerapac’s magic attack to stop him dealing damage while he’s in the process of dying.
• The Staff of Armadyl’s special attack is now affected by the Altar of War’s cooldown reset.
• The Greater Concentrated Blast ability’s animation no longer shows the player held in place if they attempt to move while casting.
• HOTFIXED: The maximum number of players able to join an instance of ‘Kerapac, the Bound’ is now capped correctly.
• HOTFIXED: Poison no longer bypasses damage caps when Kerapac transitions through phases.
• HOTFIXED: The dyed Fractured Staff of Armadyl will now retain its dye when transitioning to certain states.
• HOTFIXED: Drops from the Nodon will no longer appear under siege engines.
• HOTFIXED: Ironmen will now be awarded drops and progress on their Slayer Tasks when using siege cannons against the Nodon.
• HOTFIXED: The Warp Time ability from the Kerapac boss fight will no longer re-trigger upon leaving the instance.

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• HOTFIXED: The extra damage from Dwarf Multicannon Upgrade Kits will now only be applied after the upgrade has been unlocked.
• HOTFIXED: Kerapac will now attack straight away after transitioning into phase 4 on Hardmode.
• HOTFIXED: Kerapac can no longer be damaged during phase transitions.
• HOTFIXED: The Staff of Armadyl’s special attack no longer gives extra spellcasts via non-ability-based critical hits.
• HOTFIXED: Ironmen will now reliably receive loot and XP from Kerapac.

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Activity Tracker: Archaeology Tutorial
• The Archaeology Path will now progress as expected.
• The ‘Breaking the Seal’ Archaeology mystery achievement is now free-to-play.
• Removed the Assistant, Associate, Professor and Guildmaster qualification achievements from the Archaeology Path.
⠀• The path now completes upon breaking the seal and entering Kharid-Et.
• The Qualification – Intern hint trail now leads to Acting Guildmaster Reiniger instead of the entrance to the Archaeology Guild.
• The Archaeology Path hint trail is now suppressed when following the Archaeology Tutorial, which has its own trail.

Activity Tracker: Achievements
• Removed the Lumbridge Achievement Path Book. It will return when the Path System is rewritten or removed.
• The ‘Work for Idol Hands’ achievement now has entries for taking each statuette, as well as for delivering them to Xenia.
• The Dungeoneering Path has been moved from the Default Path Book to the Burthorpe and Taverley Path Book, as it points the player to Taverley Docks.
• Path rewards are now displayed in a central popup which also describes the completed path. This will replace the previous popup.
• Certain interfaces are no longer zoomed into full screen on mobile.
• When on a path containing dialogue choices, the first choice will be selected by default in cases where the player taps out before making a choice.
• Clarified and standardised the text for choosing a Path in Turael’s dialogue.
• The Leather Crafting Path no longer requires the player to pick up a Cow Hide before unlocking it.
• Improved the user interface tutorial when choosing a path via the ‘I want to choose a different path’ dialogue.
• Users will now be forced out of the Troll Cave if they disable the guidance system during the Morningstar instance.
• The area outside the Burthorpe Troll Cave is now a little less gloomy.
• Your Path will no longer clear upon teleporting to Tutorial Island.

#

• Should you lose your weapon following the Tutorial Island or Davendale tutorials, you will now be able to claim it back from Turael.
• Addressed several issues during the collections portion of the Archaeology Tutorial, which stemmed from collection logs being converted from modal to overlay interfaces.
• New players are no longer kicked off the Burthorpe Path when they gain a total skill level of over 100.
• While on the Mining and Smithing Path, players will now be directed back to the Burthorpe Mine if they create the wrong item.
• Prevented Dwarf Weed Incense Sticks from transporting items to your Bank while in item-restricted areas.

#

• Added new lighting in Citharede Abbey’s cellar.
• A variety of rocks and pillars in Lletya have been made more solid and can no longer be walked through.
• A ladder tile in the Outpost north of West Ardougne is no longer visually blocked by ground decorations.
• A section of the fence in East Varrock has been updated to match other fences.
• Wooden props in Burthorpe Castle now fit snugly against the wall.
• A rock blocking access to a source of the Rogue’s Purse herb has been removed.
• You may no longer walk into and hide inside the rocks near the Ruined Temple Agility course.
• Updated the cubemaps for Shattered World maps to increase realism on certain materials.

#

• Added a scenery border to the first cutscene of the Hunt for Surok miniquest.
• Added a scenery border to the tower cutscene during Grim Tales.
• Fixed a mobile-specific black screen issue at the start of the Hunt for Surok cutscenes.

#

• Withdrawing materials from the Metal Bank in the Wilderness will now trigger a warning informing players that it will not be possible to deposit them again during combat in the Wilderness.
• Added a left-click option to fix the light in the Lighthouse during Horror From the Deep.
• Text in the Pets Wardrobe Interface has been made brighter and easier to read.
• The Beach has been packed away for another year, by which time we might just have got all the sand out of our swimsuits!
• Fixed a typo associated with the Trahaearn Pickaxe override.
• Reverted some chat message spacing changes.
• Stephanie the seagull pet’s icon in the Player Owned House Menagerie now portrays her instead of a yak.
• The ‘use all’ function now works consistently across XP items in free-to-play.
• You must now bow to Uri in order to speak to him when completing Medium Clue Scrolls.
• Pets unchecked outside the Player Owned House are now properly removed from the Menagerie.
• Pets added to the Menagerie from the Backpack are now properly stored and displayed in the Player Owned House after leaving and re-entering it.
• The Full Slayer Helmet’s ‘Wear’ and ‘Activate’ options now work correctly.
• When hatching multiple eggs, you will now collect the correct hatchlings from each incubator.
• Dr Nabanik’s ‘I want to talk about mysteries’ dialogue option now works correctly.
• In-progress Urns can no longer be stored in Invention machine inventories.
• The Make-X interface for fletching Ogre Bows now states that Grish the Shaman must teach you how to make one.
• An ‘Info’ option has been added to closed doors in Dungeoneering. When used, you’ll receive a message with the type of key your party needs to progress further into the dungeon, and whether you already have the key required.
• Portents of Restoration are now correctly consumed when players’ HP drops below 50% after standing on the Gravecreeper’s poison pools.

#

• Characters and objects will no longer float in the Deep Sea Fishing Hub. Presumably, this does not affect the fish.
• The correct player will now receive XP when assisting in the creation of Primal Extract.
• Implings can no longer fly into towers through walls and closed doors near the Imperial District in Menaphos.
• The Thaler Shop no longer deducts currency if a purchase fails due to a full Backpack.
• Upon using the Luminite Injector, all the forges and furnaces in the area will now change colour from orange to blue, as expected.
• The Slomo Walk override will now consistently display your worn main-hand and offhand items.
• Fixed a blocking issue with Trindy and Ali the Wise at the Archaeology Guild.
• After the Greater Fury ability crits, players will now be granted a 30 second buff that grants 100% crit chance on the next ability used.
• Skeletons spawned during the Taraket boss fight will now trigger the Ruthless perk if killed by a player.
• The latest fruit trees will no longer give players Double XP when the Farming Skill Cape is equipped.
• Using the Reaper Portal while on a Kerapac task will now correctly teleport players to the Colosseum gateway.
• Melee Area-of-Effect abilities will now correctly hit NPCs larger than 5x5 squares when attacking them away from the southwestern ‘corner’ of the NPC’s hit box.

twilit havenBOT
#

• Added two free Action Bar Presets for members, bringing the total to 15.
• Action Bar Presets can now be named in a similar fashion to Bank Presets.
⠀• This option can be found in the Action Bars submenu in Settings
• Renamed various instances of ‘actionbar’ in the Settings interface to ‘Action Bar’.
• Players can also save the toggle states of their additional action bars with custom interface layouts.
⠀• This will only apply to layouts saved after today’s update
• The main Action Bar’s minimised and maximised states can now be saved with custom interface layouts.
• The ‘Setup Action Bar’ option has been renamed to ‘Auto-setup Action Bar’ on desktop and ‘Auto-setup Revolution Action Bar’ on mobile, for clarity.
⠀• A new setting has also been added which toggles a confirmation option before auto-setup of Action Bars
• Action Bars no longer use numbered wording such as ‘secondary’ or ‘quinary’, and will instead be called ‘Additional Action Bar #’.
⠀• Also changed all mentions of ‘Primary Action Bar’ to ‘Main Action Bar’ for consistency
⠀• The Action Bar Presets 1-15 are now correctly called Action Bar Preset 1-15 across the game.
⠀• Specified that the keybinds for switching Action Bar Presets are only for the Main Action Bar
⠀• Added line breaks to the Action Bar Keybind settings within the Keybinding interface
• Added more descriptive text to various settings and options within the Action Bar Binding settings.
• Fixed an issue where the max hitpoints figure would not show if the player had five digits of hitpoints and the Primary Action Bar was compacted horizontally.

#

• HOTFIX - The change to Kerepac's time thread tear which removed the ability to stand under the boss to mitigate the attack has been reverted due to feedback.

#

• Interface tutorials for the bank, shop, smelting and smithing interfaces now only occur when a player triggers them from the help button for the interface or during the paths in Burthorpe/Taverley.
• PC and Steam users that install a fresh client or have recently cleared their cache will now see a Terms and Conditions popup on first loadup.
• Players will now be prompted to enter a valid date of birth when logging into the game if they haven't already done so.

#

• Fixed an issue where you would be unable to purchase any herblore achievement capes while considered to be on the burthorpe path.
• Fixed an issue where leveling up during the Burthorpe path system would reset your action bar.
• Fixed an issue where players would not be able to obtain outfit fragments while considered to be on the Burthorpe path.

twilit havenBOT
#
UI

• Updated the mobile and desktop chat system to use NotoSans font type.
• Expanded the chat font size to include values between 10-22, incrementing by values of 2.

#

• Beautiful stained-glass windows now appear in Senntisten's cathedral.
• Hotfix – Clicking outside the interface no longer prevents players from unlocking the special research ‘Complete the Pattern, Solve the Puzzle’.

#

• When sending a Private Message from the Friends List, your chat window will now automatically switch to the Private tab. Likewise, sending messages to other channels will now switch you to that channel.
• The Friends Chat and Clan Chat lists are now visually consistent with all the other chat options on mobile.
• A new blocking layer has been added to the mobile chat box.
• Fixed an issue which caused new mobile users to log into the game without a ribbon.

#

• Moved the hide-tanning option on the Burthorpe Crafting Tutor to a separate tanner NPC at the edge of the cow field, so that interacting with the crafting tutor is less complex.
• Adjusted the background colour of the Activity Tracker ribbon button from blue to green to match the Quest Icon and Adventures parent ribbon button.
⠀• Additionally, tooltips for the ribbon buttons no longer overlap and are positioned based on the location of the ribbon.
• User interface tutorial popups on desktop now use the same font size as on mobile, so that tutorial text is more comfortable to read and digest.

#

• Players yet to log in since the Action Bar update will not have their additional Action Bar positions reset on custom interface layouts when loading them for the first time.

#

• Made several improvements to The Restless Ghost quest:
⠀• Graphically updated The Restless Ghost (with the exception of his hat) and his Muddy Skull.
⠀• You may now interact with the coffin to put the Skull inside.
⠀• Updated various feedback messages that were only visible if chat was open to infoboxes.
⠀• Modernised the conclusion cutscene and resolved various defects.
• The ‘Prepare’ option on the Cooking Tutor's table in the Beneath Cursed Tides quest is now hidden when the player has finished preparing Seaweed for the chef, instead of triggering a conversation with him that may have the wrong chathead if the chef is no longer crassianed. (You don't have to be crassianed to work here, but it helps!)
• Fixed an issue which stopped store assets from being rendered on mobile for German, French and Portuguese localizations.
• Fixed an issue that prevented Telekinetic Grab in the Mage Training Arena.
• The following area task achievements can now be completed on F2P worlds:
⠀• Hoof Rot
⠀• The Wanderer
⠀• Up to the Gods
⠀• Do They Come In Other Colours
⠀• Kitty Litter
⠀• Plank You Very Much
⠀• You Wouldn't Like Me When I'm Angry
⠀• A Bolt from the Blue
• Magical Dice no longer stall the player's actions or script queues such as incoming damage. Performing another action such as moving to another location cancels the die roll.
• Fixed a lobby error on Steam which caused an empty popup to appear for free-to-play users when clicking the membership icon.

twilit havenBOT
#

FIXES
• Players can no longer excavate more Stained Glass Shards than are necessary to fully repair Senntisten Cathedral's windows.
• Uncovering mysteries no longer sends multiple chat messages.
• The Ancient Statue now has a chat head animation.
• Fixed a typo in Eblis' dialogue.

FIXES
• Kerapac's time clones no longer target players that have left the boss fight.
• The Staff of Armadyl's special attack's initial hit will now deal 50-200% ability damage as stated in the tooltip.
• Greater Concentrated Blast's tooltop has been updated to match its live damage values.

*We’re addressing the unique case of Gloves of Passage. Since release, the gloves haven't performed as well as we would like.

Simply put, their damage barely makes up for the fact you have to use a lower damage ability. Considering the Gloves also have to compete with Cinderbanes, Masterwork and the Death Touched Bracelet, this has become a serious issue. To fix it, we'd like to up the damage of the Gloves to help them compete in solo encounters, while also giving them a helpful buff in group and extended fights.*

• After the Havoc or Smash ability successfully hits, your next melee attack within 6 seconds will deal 10% increased damage, up from 7%.
• After the Havoc or Smash ability successfully hits, the target will also take 20% increased damage from bleeds for the next 10 seconds. This does not apply in PvP.

• Guardian's Gifts are no longer being distributed upon log-in. If you have already claimed yours, you will be able to continue using and reclaiming them until they run out of charges.

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

#

FIXES
• Players can no longer excavate more Stained Glass Shards than are necessary to fully repair Senntisten Cathedral's windows.
• Uncovering mysteries no longer sends multiple chat messages.
• The Ancient Statue now has a chat head animation.
• Fixed a typo in Eblis' dialogue.

FIXES
• Kerapac's time clones no longer target players that have left the boss fight.
• The Staff of Armadyl's special attack's initial hit will now deal 50-200% ability damage as stated in the tooltip.
• Greater Concentrated Blast's tooltop has been updated to match its live damage values.

*We’re addressing the unique case of Gloves of Passage. Since release, the gloves haven't performed as well as we would like.

Simply put, their damage barely makes up for the fact you have to use a lower damage ability. Considering the Gloves also have to compete with Cinderbanes, Masterwork and the Death Touched Bracelet, this has become a serious issue. To fix it, we'd like to up the damage of the Gloves to help them compete in solo encounters, while also giving them a helpful buff in group and extended fights.*

• After the Havoc or Smash ability successfully hits, your next melee attack within 6 seconds will deal 10% increased damage, up from 7%.
• After the Havoc or Smash ability successfully hits, the target will also take 20% increased damage from bleeds for the next 10 seconds. This does not apply in PvP.

• Guardian's Gifts are no longer being distributed upon log-in. If you have already claimed yours, you will be able to continue using and reclaiming them until they run out of charges.

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

#

FIXES
• Kerapac's time clones no longer target players that have left the boss fight.
• The Staff of Armadyl's special attack's initial hit will now deal 50-200% ability damage as stated in the tooltip.
• Greater Concentrated Blast's tooltop has been updated to match its live damage values.

*We’re addressing the unique case of Gloves of Passage. Since release, the gloves haven't performed as well as we would like.

Simply put, their damage barely makes up for the fact you have to use a lower damage ability. Considering the Gloves also have to compete with Cinderbanes, Masterwork and the Death Touched Bracelet, this has become a serious issue. To fix it, we'd like to up the damage of the Gloves to help them compete in solo encounters, while also giving them a helpful buff in group and extended fights.*

• After the Havoc or Smash ability successfully hits, your next melee attack within 6 seconds will deal 10% increased damage, up from 7%.
• After the Havoc or Smash ability successfully hits, the target will also take 20% increased damage from bleeds for the next 10 seconds. This does not apply in PvP.

• Guardian's Gifts are no longer being distributed upon log-in. If you have already claimed yours, you will be able to continue using and reclaiming them until they run out of charges.

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

#

*We’re addressing the unique case of Gloves of Passage. Since release, the gloves haven't performed as well as we would like.

Simply put, their damage barely makes up for the fact you have to use a lower damage ability. Considering the Gloves also have to compete with Cinderbanes, Masterwork and the Death Touched Bracelet, this has become a serious issue. To fix it, we'd like to up the damage of the Gloves to help them compete in solo encounters, while also giving them a helpful buff in group and extended fights.*

• After the Havoc or Smash ability successfully hits, your next melee attack within 6 seconds will deal 10% increased damage, up from 7%.
• After the Havoc or Smash ability successfully hits, the target will also take 20% increased damage from bleeds for the next 10 seconds. This does not apply in PvP.

• Guardian's Gifts are no longer being distributed upon log-in. If you have already claimed yours, you will be able to continue using and reclaiming them until they run out of charges.

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

#

• Guardian's Gifts are no longer being distributed upon log-in. If you have already claimed yours, you will be able to continue using and reclaiming them until they run out of charges.

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

#

FIXES
• Silvarea's spooky environment settings have been restored.
• Fixed an issue where Pearl the Unicorn was listed as free on the Store but was charging RuneCoins when purchased.
• The confirmation button reading 'Leave Game?' when closing the free membership trial popup that appears when first arriving in Burthorpe on mobile has been changed to 'Continue Journey?' for clarity.
• Fixed an issue that prevented the Once Upon a Time: Fortunes miniquest from being completed.

twilit havenBOT
#

Improvements
• Added a Bank Preset for the Arch-Glacor.
• Hotfixed - Practice mode is no longer available for the Arch-Glacor.
• Hotfixed - Adjusted the Instance Teleport Coordinate in the Arch-Glacor arena so players can surge straight away upon entering.

Fixes
• Fixed an issue that was preventing the 'Insane Final Boss' achievement from unlocking correctly.
• The Arch-Glacor boss will no longer drop Bones. Where was it even getting those?!
• Fixed an issue where the incorrect armour values were being applied to the new enhanced T90 glove upgrades introduced with the Glacor Front update.
• Fixed an issue that was preventing the 'Exposed Core' and 'Glacyte Minions' from working as expected at high enrage tiers during the Arch-Glacor boss fight.
• Hotfixed - Added drop broadcasts for the Frozen Core of Leng and the Leng Artefact.
• Hotfixed - Fixed an issue that meant the Arch-Glacor boss would die due to DoT effects, which could kill the player in certain situations.
• Hotfixed - Fixed an issue where the Pontifex Ring was reducing Prayer-based damage resistance.
• Hotfixed - Uncut Dragonstone will now drop in noted form during the Arch-Glacor fight.
• Hotfixed - Normal mode damage reduction no longer kicks in after you have completed all mechanics during an encounter.
• Hotfixed - The effect of the Enhanced Nightmare Gauntlets now function correctly. 
• Hotfixed - The third beam of the Pillars of Ice mechanic in the Hard Mode Arch-Glacor boss fight will no longer disappear and reappear when the mechanic ends.
• Hotfixed - Manuscripts and Scriptures of Wen will now drop from the Arch-Glacor correctly in all scenarios.
• Hotfixed - Triskelions dropped from the Arch-Glacor will no longer be multipled by enrage or mechanic modifiers.
• Hotfixed - Rejoining a Hard Mode Arch-Glacor instance after toggling it off will no longer place you in a pseudo-Hard Mode encounter.

#

• Hotfixed - Fixed an issue where sequential attacks of the same type from the same side of the Arch-Glacor boss were not appearing.
• Hotfixed - The Bolstered Glacytes no longer set the Arch-Glacors health when they die.

#

Improvements
• The Fractured Staff of Armadyl has been added to the Magic Skill Guide.
• The Needle in the Colosseum in Senntisten can now be examined.

Fixes
• Achievements that require the boss to be killed in a certain way will no longer be awarded to players who joined in the middle of an encounter.
• When a player dies in the Wilderness with the dyed version of the Fractured Staff of Armadyl equipped, they will leave the broken base version of it as loot.
• The overlapping abandoned siege engine in The Nodon Front has been removed.
• The materials cart in The Nodon Front has been moved slightly north.

#

Fixes
• Timesprites are now visible when travelling between excavation hotspots in Senntisten.
• Fixed some graphical issues where multiple Archaeology icons were visible within Senntisten.
• Decorative shovels in Senntisten can no longer be interacted with.

#

Improvements
• Slayer and Reaper tasks in the Activity Tracker now include a 'Weakness' field in their description which highlights the most effective combat style. During a task, an icon for this weakness will replace its Activity Tracker icon. 
• The text which appears when hovering over the Slayer Counter if you are able to capture the target's soul and have not yet done so will now also appear in the Activity Tracker description for that task. 
• Slayer and Reaper tasks in the Activity Tracker now continue to display the name of the target when there are no kills left, instead of displaying 'no task'. This makes it consistent with the Slayer/Reaper counter. 
• Slayer and Reaper tasks in the Activity Tracker will now refresh correctly if the target changes but the number of kills left remains the same. 
• If fighting a boss will require you to be on a members' world, an icon for this will now appear in the Beasts tab under 'requirements'. 
• The requirements to reach, pass and enter the God Wars Dungeon are now described in greater detail across multiple icons for God Wars Dungeon bosses. 
• The hover/longpress tooltip for various drinks now includes a description of their specific stat buffs and debuffs. 
• The tooltips for Run Energy Potions and Drinks now indicate the percentage of Run Energy restored instead of a solid integer. 
• Renamed the 'Mature WMB' to 'Wizard's Mind Bomb (m)' to be consistent with other mature drinks. 
• Nettle Tea will now heal and restore Run Energy in all circumstances. Previously, it only restored Run Energy when the drinker had full health.

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Improvements
• Replaced the unpopular RS3 Default layout with the current New Player layout, so that new players can experiment more freely. 
• Renamed the RS2 Default layout 'Default' since there's now only one layout with the 'Default' title. 
• Scripted environment overrides - such as those applied by specific areas or player-controlled skybox filters - now use the updated cubemaps for more realistic metal reflections.

Fixes
• Achievements for the Giant Mole, King Black Dragon and Chaos Elemental no longer display membership as a requirement - including in the Bossing Path - as they can be completed in free-to-play.
• Fixed an issue where some of the optional Burthorpe paths couldn't be completed after completing the Path to Lumbridge.
• The Farming, Herblore and Summoning Paths are now listed in the Burthorpe and Taverley Path Book upon completing Turael's Slayer Path. Previously, they were unlocked by receiving certain drops available from Burthorpe trolls after completing the Slayer Path. 
• Prevented a UI tutorial for Summoning Charm drops that occurred for certain players when killing cows in Burthorpe. 
• On Mobile only, the Activity Tracker UI tutorial that guides a new player onto the Burthorpe paths now guides them through pressing the static Activity Tracker button in the top left corner to open it.

Desktop still starts where it always did, with the Activity Tracker forced onscreen.

⠀• Desktop still starts where it always did, with the Activity Tracker forced onscreen.
• Added a missing spotlight to one of the stages of Turael's second combat interface tutorial on mobile.
• Fixed an issue where the Archaeology UI tutorial referring to materials in the artefact restoration overlay wasn't attached to this overlay, and therefore appeared out of bounds on Mobile.

#

Fixes
• The Bossing Path can now be removed from the Activity Tracker.
• The Bossing Path, if selected, now advances to the next available boss in the path when the selected boss is first defeated.  
• Fixed an issue where players could walk inside a rock in Davendale.
• Johanhus has returned to both the Cathedral and The Nodon Front. 
• It is no longer possible to equip the Charmed Sack from the Nexus activity in the main hand slot.
• Players will no longer be assigned random Slayer tasks when wearing particular masks. 
• The location of the Pyramid Plunder UI overlay has been moved so it does not obstruct the middle of the game screen.
• Corrected an issue where some achievements that require specific skill levels were not marked as complete when logging in.

twilit havenBOT
#

Statues
• The weekly limit on the Shattered Heart D&D has been removed - good news for those of you looking to complete the 'Stones Throw Away' achievement!
• Strange and Golden Rocks can now be added to their respective statues directly from the Statue Collection Bag or the Backpack.
⠀ • Added feedback messaging upon trying to add Rocks without currently possessing any.
⠀ • Strange and Golden Rocks will now be sent to the Bank if you don't have enough Backpack space.
⠀ • If your Bank is full, the Rock will either replace the last item received or be lost entirely, depending on the skilling method.
⠀ • Info-boxes will now be displayed when receiving Strange or Golden Rocks.
• The Statue Collection Bag can now be filled via the Bank while it's in the Backpack.

Enhancers
• Added five new Enhancers, all of which may be gained from the Motherlode Maw:
⠀ • Agile Outfit Enhancer: Grants an additional lap of progress towards the Agile Outfit per completed lap.
⠀ • Construction Contract Enhancer: Grants +100% Construction Credits when completing a Construction contract.
⠀ • Anachronia Base Camp Enhancer: Grants a +20% drop chance for rare building resources across Anachronia.
⠀⠀ • This stacks with the Roar of Osseous effect, giving a maximum +30% drop chance.
• Invention Task Enhancer: Grants a new task for the tech tree that you last completed a task for.
• Menaphos City Quest Enhancer: Grants +100% reputation when completing a Menaphos city quest.

Pets
• The Creeping Hand pet has been converted to an interface pet.
⠀ • Players are no longer able to feed the Creeping Hand Leather Gloves.
⠀ • If a player owns more than one Creeping Hand, they will be removed and the player will receive some Thaler in compensation, regardless of which currency was originally used to purchase the additional pets.
• The Gecko pet has been converted to an interface pet.
⠀ • If a player owns more than one Gecko they will be awarded coloured Geckos accordingly.
• Adult Geckos can now be caught in Box Traps.

General QoL
• The Spirit Cape unlock's special move cost reduction now applies to non-combat familiars.
• Moved buyer-contract options at Manor Farm and The Ranch Out of Time to a noticeboard, which allows players to easily select which buyers they'd like to sell to.
⠀ • Renamed an option on both Granny Potterington and Prehistoric Potterington to reflect these changes.
• Players can now select whether to have stack value show the Grand Exchange price or the High Alchemy Price. They can also disable the display altogether.
⠀ • This can be done under Settings > Item Drops > Item Stack Information.
⠀ • This means Ironmen will no longer have to see High Alchemy prices.
⠀ • This affects how much Gold is added to Runemetrics drops based on the chosen setting, and will adjust accordingly when the setting is changed.
• Fixed an issue where it was possible to obtain multiple rare items for the Anachronia Base Camp.
• The 'Conquest Adore' achievement is no longer required for the Trimmed Completionist Cape.
• The Lorehound pet will now affect the drop rates of Ancient Pages and Magister's Journal Pages.

• Adjusted the Grand Exchange buy limits of various items: (Click the image to enlarge)

Fixes
• Reaper Assignments will now correctly indicate that the Arch-Glacor is the target when using quick-chat.
• Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
• Arch-Glacor logs are now shown in the Adventurer's Log.
• Rewards from the Arch-Glacor fight are now given to the top three players.
• The Arch-Glacor's drops will no longer spawn below the boss, where they are inaccessible to players.
• Players can now consistently leave the Arch-Glacor arena after defeating the boss in hard mode.

Improvements
• The Lumbridge Guardsmen and Harlan the Defense skill master have had a trip to the armoury! They're all sporting snazzy new armour in which they'll defend Lumbridge in style.
⠀ • This includes the Lumbridge Guardsmen who appear during a cutscene in You Are It.
⠀ • Head and chathead models have also been updated!
• Dark wizards have clearly been checking off their tasklist, because they're now wearing the Dark Mage Outfit from Yak to Basics. At least, we think they are - we don't want to get too close!
• A UI tutorial regarding Charms dropped by cows in Burthorpe now only occurs upon receiving the specific Charm required to close the prompt.
• Changed the default position of the Loot window on desktop.

#

Statues
• The weekly limit on the Shattered Heart D&D has been removed - good news for those of you looking to complete the 'Stones Throw Away' achievement!
• Strange and Golden Rocks can now be added to their respective statues directly from the Statue Collection Bag or the Backpack.
⠀ • Added feedback messaging upon trying to add Rocks without currently possessing any.
⠀ • Strange and Golden Rocks will now be sent to the Bank if you don't have enough Backpack space.
⠀ • If your Bank is full, the Rock will either replace the last item received or be lost entirely, depending on the skilling method.
⠀ • Info-boxes will now be displayed when receiving Strange or Golden Rocks.
• The Statue Collection Bag can now be filled via the Bank while it's in the Backpack.

Enhancers
• Added five new Enhancers, all of which may be gained from the Motherlode Maw:
⠀ • Agile Outfit Enhancer: Grants an additional lap of progress towards the Agile Outfit per completed lap.
⠀ • Construction Contract Enhancer: Grants +100% Construction Credits when completing a Construction contract.
⠀ • Anachronia Base Camp Enhancer: Grants a +20% drop chance for rare building resources across Anachronia.
⠀⠀ • This stacks with the Roar of Osseous effect, giving a maximum +30% drop chance.
• Invention Task Enhancer: Grants a new task for the tech tree that you last completed a task for.
• Menaphos City Quest Enhancer: Grants +100% reputation when completing a Menaphos city quest.

Pets
• The Creeping Hand pet has been converted to an interface pet.
⠀ • Players are no longer able to feed the Creeping Hand Leather Gloves.
⠀ • If a player owns more than one Creeping Hand, they will be removed and the player will receive some Thaler in compensation, regardless of which currency was originally used to purchase the additional pets.
• The Gecko pet has been converted to an interface pet.
⠀ • If a player owns more than one Gecko they will be awarded coloured Geckos accordingly.
• Adult Geckos can now be caught in Box Traps.

General QoL
• The Spirit Cape unlock's special move cost reduction now applies to non-combat familiars.
• Moved buyer-contract options at Manor Farm and The Ranch Out of Time to a noticeboard, which allows players to easily select which buyers they'd like to sell to.
⠀ • Renamed an option on both Granny Potterington and Prehistoric Potterington to reflect these changes.
• Players can now select whether to have stack value show the Grand Exchange price or the High Alchemy Price. They can also disable the display altogether.
⠀ • This can be done under Settings > Item Drops > Item Stack Information.
⠀ • This means Ironmen will no longer have to see High Alchemy prices.
⠀ • This affects how much Gold is added to Runemetrics drops based on the chosen setting, and will adjust accordingly when the setting is changed.
• Fixed an issue where it was possible to obtain multiple rare items for the Anachronia Base Camp.
• The 'Conquest Adore' achievement is no longer required for the Trimmed Completionist Cape.
• The Lorehound pet will now affect the drop rates of Ancient Pages and Magister's Journal Pages.

• Adjusted the Grand Exchange buy limits of various items: (Click the image to enlarge)

Fixes
• Reaper Assignments will now correctly indicate that the Arch-Glacor is the target when using quick-chat.
• Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
• Arch-Glacor logs are now shown in the Adventurer's Log.
• Rewards from the Arch-Glacor fight are now given to the top three players.
• The Arch-Glacor's drops will no longer spawn below the boss, where they are inaccessible to players.
• Players can now consistently leave the Arch-Glacor arena after defeating the boss in hard mode.

Improvements
• The Lumbridge Guardsmen and Harlan the Defense skill master have had a trip to the armoury! They're all sporting snazzy new armour in which they'll defend Lumbridge in style.
⠀ • This includes the Lumbridge Guardsmen who appear during a cutscene in You Are It.
⠀ • Head and chathead models have also been updated!
• Dark wizards have clearly been checking off their tasklist, because they're now wearing the Dark Mage Outfit from Yak to Basics. At least, we think they are - we don't want to get too close!
• A UI tutorial regarding Charms dropped by cows in Burthorpe now only occurs upon receiving the specific Charm required to close the prompt.
• Changed the default position of the Loot window on desktop.

#

• Adjusted the Grand Exchange buy limits of various items: (Click the image to enlarge)

Fixes
• Reaper Assignments will now correctly indicate that the Arch-Glacor is the target when using quick-chat.
• Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
• Arch-Glacor logs are now shown in the Adventurer's Log.
• Rewards from the Arch-Glacor fight are now given to the top three players.
• The Arch-Glacor's drops will no longer spawn below the boss, where they are inaccessible to players.
• Players can now consistently leave the Arch-Glacor arena after defeating the boss in hard mode.

Improvements
• The Lumbridge Guardsmen and Harlan the Defense skill master have had a trip to the armoury! They're all sporting snazzy new armour in which they'll defend Lumbridge in style.
⠀ • This includes the Lumbridge Guardsmen who appear during a cutscene in You Are It.
⠀ • Head and chathead models have also been updated!
• Dark wizards have clearly been checking off their tasklist, because they're now wearing the Dark Mage Outfit from Yak to Basics. At least, we think they are - we don't want to get too close!
• A UI tutorial regarding Charms dropped by cows in Burthorpe now only occurs upon receiving the specific Charm required to close the prompt.
• Changed the default position of the Loot window on desktop.

#

Fixes
• Reaper Assignments will now correctly indicate that the Arch-Glacor is the target when using quick-chat.
• Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
• Arch-Glacor logs are now shown in the Adventurer's Log.
• Rewards from the Arch-Glacor fight are now given to the top three players.
• The Arch-Glacor's drops will no longer spawn below the boss, where they are inaccessible to players.
• Players can now consistently leave the Arch-Glacor arena after defeating the boss in hard mode.

Improvements
• The Lumbridge Guardsmen and Harlan the Defense skill master have had a trip to the armoury! They're all sporting snazzy new armour in which they'll defend Lumbridge in style.
⠀ • This includes the Lumbridge Guardsmen who appear during a cutscene in You Are It.
⠀ • Head and chathead models have also been updated!
• Dark wizards have clearly been checking off their tasklist, because they're now wearing the Dark Mage Outfit from Yak to Basics. At least, we think they are - we don't want to get too close!
• A UI tutorial regarding Charms dropped by cows in Burthorpe now only occurs upon receiving the specific Charm required to close the prompt.
• Changed the default position of the Loot window on desktop.

#

Improvements
• The Lumbridge Guardsmen and Harlan the Defense skill master have had a trip to the armoury! They're all sporting snazzy new armour in which they'll defend Lumbridge in style.
⠀ • This includes the Lumbridge Guardsmen who appear during a cutscene in You Are It.
⠀ • Head and chathead models have also been updated!
• Dark wizards have clearly been checking off their tasklist, because they're now wearing the Dark Mage Outfit from Yak to Basics. At least, we think they are - we don't want to get too close!
• A UI tutorial regarding Charms dropped by cows in Burthorpe now only occurs upon receiving the specific Charm required to close the prompt.
• Changed the default position of the Loot window on desktop.

#

Improvements
• The Auto Loot Bars option has been removed from Metallic Dragon Trinkets.
• The interfaces for Dragon and Metallic Dragon Trinkets have been refreshed.

Fixes
• Using 'Open all' on Geodes now correctly interrupts the Mining action - you'll still receive XP and ore.
• Re-enabled the ability to apply the 'bloom' graphical setting on mobile.
• Fixed an issue that prevented the Fire Urn spell from awarding Crafting XP if your level was less than 82.
• Mining within the Clan Citadel will now play an animation featuring the correct pickaxe.
• Fixed a typo in Leonard's dialogue.
• Players may now summon familiars at The Azure Prison checkpoint in the Temple of Amanishi.
• Removed a cheeky extra book from the 'Taking it Easy' rest animation.
• Portable Workbenches can now be searched for on the Grand Exchange.
HOTFIXED: Death will no longer assign bosses he shouldn't.
• Resizing the interface in Edit Mode will now automatically update the interface to take the new size into consideration.
• The Monks of Zamorak in the Paterdomus Church can now be damaged by AoE abilities.
• Fixed an issue that prevented Varrock Armour 4 from being unlocked once the requirements were met.
• Added blocking to two trees outside Draynor Manor and south of Barbarian Village.
• Reporting a player from a Clan will now correctly grey out the name of the reporter.
• Chat messages regarding luck-increasing items are now fully localized on German, French, and Brazilian-Portuguese servers.
• The naming conventions for dyed objects have been made more consistent.
• Fixed an issue that caused some of the boss buttons on the Reaper's Choice list to be disabled even when players met the requirements.
• Opening the Upgrades and Extras interface at the start of a duel will no longer delay the first hit of damage.
• Expanding the 'Feats' achievement category will no longer make the scrollbar disappear.
• Fixed a bug on the 'Back' button on desktop. The mobile button is still working as intended.
• Corrected some minor mapping issues in War's Retreat.
• Made a number of changes to Feathers of Ma'at to stop issues with completing corrupted creature Slayer Tasks:
⠀ • Feathers are now destroyed on drop to prevent them being placed on the floor.
⠀ • Feathers can no longer be traded to a Beast of Burden.
⠀ • You must now have at least one Feather in your Backpack before starting to fight corrupted creatures and soul devourers.
⠀ • Loot will now go to the person who used the Feather, rather than the player who hit the creature first.

• Raids bosses and the first two bosses of each Elite Dungeon are once again hidden in Reaper's Choice, and cannot be assigned as a Reaper Task.
• Fixed an issue where all subsequent bosses in the Reaper's Choice interface after the first locked boss were also locked.
• Death once again ignores 'soft conditions' on bosses when determining whether he can assign them as a Reaper Task. For example, Death will assign the Magister provided you have 115 Slayer even if you don't have any Keys to the Crossing. Soft conditions include acquirable items like Barrows Totems, Ascension Keystones, etc.
• Soft conditions (as described above) are now distinguished from hard requirements in the tooltips for Beasts boss requirements, and the relevant wording has been made clearer.
• Corrected an issue where Song from the Depths was unintentionally a requirement for Death to assign Queen Black Dragon as a Reaper Task.
• Missing requirements (both hard and soft) have been added to the requirements section of the Beasts tab.
• The familiar renewal message is no longer duplicated when the familiar is renewed with an active Totem of Summoning.
• The Icefiends on Ice Mountain will no longer attack using fire. Safety first!
• Potions now consistently show doses in the Herblore Skillguide.
• Fixed an issue where players could not restore Summoning points if they didn't have a pet summoned.
• Players must now use the Grand Piano Key on the piano to unlock a door to the south in the Broken Home quest.
• Shaikahan cannot be poisoned unless using a Poisoned Spear and Poison Potion.
⠀ • Shaikahan is also dropping bones again. So that's where the Arch-Glacor was getting them from!
• The correct NPC animations will now play during a scene around the Falador map table in While Guthix Sleeps.
• The Berserker Blood Essence buff will no longer remove unrelated buffs when it expires.
• Unreachable spots near the Elf Camp are now reachable.
• The camera can now be freely rotated during the court case scene in King's Ransom.
• The animation played when riveting Masterwork Armour has changed.
• You may now toggle whether Buckets are destroyed or not when making Molten Glass.
• The player character will no longer freeze after casting a two-handed Shock or Horror spell.
• You may now choose between three different personalities for your Kipple Nano pet.

twilit havenBOT
#

MULTICANNONS AND THE NODON FRONT
Improvements
• Dwarf, Golden, and Royale Multicannons have been converted from four pieces into singular items.
⠀ • Any Multicannons you own will be automatically converted on next log-in.
⠀ ⠀ • If you don't have enough space in your Bank or Backpack, converted Multicannons can be reclaimed from Egil at the Artisans' Workshop.
⠀ ⠀ • If you have any Multicannon Parts left over from the Grand Exchange, you can convert them by talking to Egil at the Artisans' Workshop.
⠀ • All Multicannon Parts are no longer obtainable and can no longer be used.
⠀ • All Multicannons now have a tooltip stating their maximum damage.
⠀ • Multicannons can now be used on Egil to initate the Multicannon exchange process.
⠀ • Egil has had his chat flow improved.

Fixes
• A player that joins the battle during Kerapac's lightning attack can now see the attack animation.

THE GLACOR FRONT
Improvements
• Reduced the screen shake effects that play when activating Hard mode for the Arch-Glacor fight.
• The Arch-Glacor Boss Collection Log will now track more than 250 Remnants.

Fixes
• The drop broadcast for the Arch-Glacor pet item now states the correct name.
• The freezing blood debuff from the Arch-Glacor fight now consistently times out.
• The Shard and Sliver of Leng weapons are more consistent regarding keepsaking.

MOBILE
Fixes
• Fixed an issue where the players were unable to view tooltips while setting up defenders during The World Wakes on mobile.
• Fixed a camera positioning issue during the Monkey Madness cutscene where the Foreman speaks to G.L.O. Caranock.

OTHER
Improvements
• The glowing effect on gained XP value has been removed.
• When retrieving the last remaining runes from a Rune Pouch it will now automatically be sent to the Backpack, unless the Backpack is full, in which case it will remain equipped.
• Ogre Flasks now include information about the buffs granted by each of them in the tooltip.
• The player is now able to store Runecrafter Robes in the Magic Wardrobe with either type of Runecrafter Hat (goggles or no goggles) located in their Backpack.
• Dragonkin Bones now count towards the progression of Prayer and joint-Prayer tasks on Yak Tracks.

Fixes
• Changed the sound that plays when the pet Cat is summoned.
• Compass clues no longer block you from viewing a scanning clue while in the legacy interface mode.

#

MULTICANNONS AND THE NODON FRONT
Improvements
• Dwarf, Golden, and Royale Multicannons have been converted from four pieces into singular items.
⠀ • Any Multicannons you own will be automatically converted on next log-in.
⠀ ⠀ • If you don't have enough space in your Bank or Backpack, converted Multicannons can be reclaimed from Egil at the Artisans' Workshop.
⠀ ⠀ • If you have any Multicannon Parts left over from the Grand Exchange, you can convert them by talking to Egil at the Artisans' Workshop.
⠀ • All Multicannon Parts are no longer obtainable and can no longer be used.
⠀ • All Multicannons now have a tooltip stating their maximum damage.
⠀ • Multicannons can now be used on Egil to initate the Multicannon exchange process.
⠀ • Egil has had his chat flow improved.

Fixes
• A player that joins the battle during Kerapac's lightning attack can now see the attack animation.

THE GLACOR FRONT
Improvements
• Reduced the screen shake effects that play when activating Hard mode for the Arch-Glacor fight.
• The Arch-Glacor Boss Collection Log will now track more than 250 Remnants.

Fixes
• The drop broadcast for the Arch-Glacor pet item now states the correct name.
• The freezing blood debuff from the Arch-Glacor fight now consistently times out.
• The Shard and Sliver of Leng weapons are more consistent regarding keepsaking.

MOBILE
Fixes
• Fixed an issue where the players were unable to view tooltips while setting up defenders during The World Wakes on mobile.
• Fixed a camera positioning issue during the Monkey Madness cutscene where the Foreman speaks to G.L.O. Caranock.

OTHER
Improvements
• The glowing effect on gained XP value has been removed.
• When retrieving the last remaining runes from a Rune Pouch it will now automatically be sent to the Backpack, unless the Backpack is full, in which case it will remain equipped.
• Ogre Flasks now include information about the buffs granted by each of them in the tooltip.
• The player is now able to store Runecrafter Robes in the Magic Wardrobe with either type of Runecrafter Hat (goggles or no goggles) located in their Backpack.
• Dragonkin Bones now count towards the progression of Prayer and joint-Prayer tasks on Yak Tracks.

Fixes
• Changed the sound that plays when the pet Cat is summoned.
• Compass clues no longer block you from viewing a scanning clue while in the legacy interface mode.

twilit havenBOT
#

THE GLACOR FRONT
Fixes
• Resolved an issue that was causing the Senntisten section of the Slayer Collection Log to be incorrectly marked as complete for some users.
• Fixed a related issue with unlocking the wing adornments (the last unlock would not log the Arch-Glacor Boss as completed).
• A player on Hard Mode joining another player's Normal Mode instance will now benefit from the safe death.
• Fixed an issue with the Arch-Glacor Hard Mode toggle being affected by other bosses.

OTHER
Improvements
• Added a link to Treasure Hunter from the Marketplace.
• Improvements to mouse interaction precision.

Fixes
• Removed checks from the Steel Series Armour drop.
• The Cinderbane Gloves now correctly apply their Poison effect.
• Feathers of Ma'at are no longer destroyed on player death.
• Fixed an issue where the mobile client wouldn't save a non-English language on first install.
• Fixed an issue where inventory icons would sometimes not appear on Intel HD GPUs while running the client in compatibility mode.

#

THE GLACOR FRONT
Fixes
• Resolved an issue that was causing the Senntisten section of the Slayer Collection Log to be incorrectly marked as complete for some users.
• Fixed a related issue with unlocking the wing adornments (the last unlock would not log the Arch-Glacor Boss as completed).
• A player on Hard Mode joining another player's Normal Mode instance will now benefit from the safe death.
• Fixed an issue with the Arch-Glacor Hard Mode toggle being affected by other bosses.

OTHER
Improvements
• Added a link to Treasure Hunter from the Marketplace.
• Improvements to mouse interaction precision.

Fixes
• Removed checks from the Steel Series Armour drop.
• The Cinderbane Gloves now correctly apply their Poison effect.
• Feathers of Ma'at are no longer destroyed on player death.
• Fixed an issue where the mobile client wouldn't save a non-English language on first install.
• Fixed an issue where inventory icons would sometimes not appear on Intel HD GPUs while running the client in compatibility mode.

twilit havenBOT
#

• A new button has been added to the Bank interface, which will toggle whether the Bank automatically switches from the currently open tab when depositing items.
• Adjusted the size of clickboxes throughout the Anachronia Agility Course to make traversal easier.
• The names of follower overrides now appear in the examine text for the follower they're overriding.
• Items in the Loot window can now be examined to view their examine text plus the Grand Exchange or High Alchemy values, where applicable.
• Master Capes can now be purchased from Elen in the Max Guild's tower.
⠀ • Master Firemaking, Fletching, Thieving, Ranged, RuneCrafting and Magic Capes can also now be bought from their respective Skill Masters' stores.
• Added a 'Consume all' option to Wicked Hood Teleport Tokens.
• The names of RuneCrafting altars and mysterious ruins now reflect their associated Runes.
• Extra Fine Sand can now be blessed at more Saradomin-aligned altars, including:
⠀ • Entrana
⠀ • Citharede Abbey
⠀ • Everlight statues
⠀ • Saradominist Player Owned House chapels
• In addition, you may now simply left-click or tap the sand while next to one of the above altars to bless it, instead of manually using the sand on the altar.
• It's now possible to click through the excess border portion of some option interfaces, such as those that offer teleports.
• Interacting with any of the skill check barriers to the inner circle of the Abyss will now play a shorter animation.
• Players can no longer fail obstacles in the Abyss. Instead, there's now a hard level 30 requirement in the respective skills to cross the obstacles.
⠀ • Adjusted some outdated messaging regarding the obstacles.
• Falador Shields now have a 'Check charges' option.
⠀ • An info-box now appears when checking charges.
⠀ • Renamed the 'Prayer-restore' option to 'Restore Prayer'.
⠀ • Reordered some of the options to make room for the new one.
• Previous Action Bar presets are now remembered when loading a new layout that has more additional Action Bars than the previous one.
• The Kharid-Et pylon buff now displays the time remaining on its buff icon while active.
• The Roar of Osseous buff now displays the time remaining on its buff icon while active.
• Removed a redundant trade option from Martin the Master Gardener.

Improvements
• The 'Scripture of Bik' has now been added to the Croesus Boss Collection Log.
• Updated the buy limit for the new fungus and fungal materials introduced with the Croesus Front:
⠀ • 10,000 for standard
⠀ • 5,000 for enriched
• After gathering feedback post-launch, we're now allowing Ironman accounts to join non-Ironman accounts in private Croesus encounters.
• Added a 'Croesus' preset to the Bank.
• Rare rewards dropped after defeating Croesus are now broadcast.
• Added the new lorebooks to the Master Quest Cape.
• The player is now able to use Bladed Dive while equipping Tavia's Fishing Rod.
• Reduced the number of players who are able to join a public Croesus encounter to 18.
• Tagga's Corehammer and Sana's Fyrtorch will now be able to roll for their respective arrow tips when skilling inside the Croesus boss fight.

Fixes
• Fixed an issue that was preventing players from cooking the new Fungal Soups.
• Dyed grasping runepouches will now correctly revert to tradeable versions when all runes are removed from them.
• Fixed an issue where dyed variants of the Grasping Runepouch were not triggering the special effect.
• Removed duplicates of the new fungus and fungus materials from the Grand Exchange.
• Fungal Soups are now both tradeable and available on the Grand Exchange.
• Cinderbane Gloves and other poisons no longer work on Croesus. This was an unintended effect.
• Added Croesus to the Final Boss and Insane Final Boss achievements.
• Fixed an issue that caused the Leviathan nodes to disappear, preventing players from completing a public Croesus encounter.
• Players no longer get stuck inside of Croesus when it's vulnerability timer ends.
• The Skill Guide now shows the correct name and icon for the Grasping Rune Pouch.
• Fixed an issue that prevented drops from Croesus appearing on the Adventurer's Log.
• Waterfiend no longer duplicates encounter resources.
• Mushroom paths are now consistent and continue to sparkle after the instance timer expires.

Improvements
• Scripture of Wen damage is now scaled down in PvP.
• The various EAB abilities from the generals around the Elder God Wars Dungeon will now work against the Glacors.

Fixes
• Updated the Gloves of Passage Buff Bar tooltip as it was previously showing incorrect information.
• Reaper points and Marks of War have been adjusted from the Hardmode Arch-Glacor fight.
• The special attack of the Dark shard of Leng will no longer cleared when changing weapons. However, the damage cap is unaffected by the effect for non-melee damage.
• Fixed an issue that allowed Glacors to be attacked through the boss encounter barrier at the Glacor Front.

Improvements
• The Slayer tracker and counter once again display the name of a cluster task, instead of a monster in that cluster. For example, it will now read 'dragons' instead of 'bronze dragons'.
• The Slayer counter tooltip now uses the same description as the Activity Tracker. If you've completed a Slayer task, this description now suggests getting a task from the optimal Slayer master for your level (that you've unlocked), rather than the Slayer master who gave you your previous task.

#

• A new button has been added to the Bank interface, which will toggle whether the Bank automatically switches from the currently open tab when depositing items.
• Adjusted the size of clickboxes throughout the Anachronia Agility Course to make traversal easier.
• The names of follower overrides now appear in the examine text for the follower they're overriding.
• Items in the Loot window can now be examined to view their examine text plus the Grand Exchange or High Alchemy values, where applicable.
• Master Capes can now be purchased from Elen in the Max Guild's tower.
⠀ • Master Firemaking, Fletching, Thieving, Ranged, RuneCrafting and Magic Capes can also now be bought from their respective Skill Masters' stores.
• Added a 'Consume all' option to Wicked Hood Teleport Tokens.
• The names of RuneCrafting altars and mysterious ruins now reflect their associated Runes.
• Extra Fine Sand can now be blessed at more Saradomin-aligned altars, including:
⠀ • Entrana
⠀ • Citharede Abbey
⠀ • Everlight statues
⠀ • Saradominist Player Owned House chapels
• In addition, you may now simply left-click or tap the sand while next to one of the above altars to bless it, instead of manually using the sand on the altar.
• It's now possible to click through the excess border portion of some option interfaces, such as those that offer teleports.
• Interacting with any of the skill check barriers to the inner circle of the Abyss will now play a shorter animation.
• Players can no longer fail obstacles in the Abyss. Instead, there's now a hard level 30 requirement in the respective skills to cross the obstacles.
⠀ • Adjusted some outdated messaging regarding the obstacles.
• Falador Shields now have a 'Check charges' option.
⠀ • An info-box now appears when checking charges.
⠀ • Renamed the 'Prayer-restore' option to 'Restore Prayer'.
⠀ • Reordered some of the options to make room for the new one.
• Previous Action Bar presets are now remembered when loading a new layout that has more additional Action Bars than the previous one.
• The Kharid-Et pylon buff now displays the time remaining on its buff icon while active.
• The Roar of Osseous buff now displays the time remaining on its buff icon while active.
• Removed a redundant trade option from Martin the Master Gardener.

Improvements
• The 'Scripture of Bik' has now been added to the Croesus Boss Collection Log.
• Updated the buy limit for the new fungus and fungal materials introduced with the Croesus Front:
⠀ • 10,000 for standard
⠀ • 5,000 for enriched
• After gathering feedback post-launch, we're now allowing Ironman accounts to join non-Ironman accounts in private Croesus encounters.
• Added a 'Croesus' preset to the Bank.
• Rare rewards dropped after defeating Croesus are now broadcast.
• Added the new lorebooks to the Master Quest Cape.
• The player is now able to use Bladed Dive while equipping Tavia's Fishing Rod.
• Reduced the number of players who are able to join a public Croesus encounter to 18.
• Tagga's Corehammer and Sana's Fyrtorch will now be able to roll for their respective arrow tips when skilling inside the Croesus boss fight.

Fixes
• Fixed an issue that was preventing players from cooking the new Fungal Soups.
• Dyed grasping runepouches will now correctly revert to tradeable versions when all runes are removed from them.
• Fixed an issue where dyed variants of the Grasping Runepouch were not triggering the special effect.
• Removed duplicates of the new fungus and fungus materials from the Grand Exchange.
• Fungal Soups are now both tradeable and available on the Grand Exchange.
• Cinderbane Gloves and other poisons no longer work on Croesus. This was an unintended effect.
• Added Croesus to the Final Boss and Insane Final Boss achievements.
• Fixed an issue that caused the Leviathan nodes to disappear, preventing players from completing a public Croesus encounter.
• Players no longer get stuck inside of Croesus when it's vulnerability timer ends.
• The Skill Guide now shows the correct name and icon for the Grasping Rune Pouch.
• Fixed an issue that prevented drops from Croesus appearing on the Adventurer's Log.
• Waterfiend no longer duplicates encounter resources.
• Mushroom paths are now consistent and continue to sparkle after the instance timer expires.

Improvements
• Scripture of Wen damage is now scaled down in PvP.
• The various EAB abilities from the generals around the Elder God Wars Dungeon will now work against the Glacors.

Fixes
• Updated the Gloves of Passage Buff Bar tooltip as it was previously showing incorrect information.
• Reaper points and Marks of War have been adjusted from the Hardmode Arch-Glacor fight.
• The special attack of the Dark shard of Leng will no longer cleared when changing weapons. However, the damage cap is unaffected by the effect for non-melee damage.
• Fixed an issue that allowed Glacors to be attacked through the boss encounter barrier at the Glacor Front.

Improvements
• The Slayer tracker and counter once again display the name of a cluster task, instead of a monster in that cluster. For example, it will now read 'dragons' instead of 'bronze dragons'.
• The Slayer counter tooltip now uses the same description as the Activity Tracker. If you've completed a Slayer task, this description now suggests getting a task from the optimal Slayer master for your level (that you've unlocked), rather than the Slayer master who gave you your previous task.

#

Improvements
• The 'Scripture of Bik' has now been added to the Croesus Boss Collection Log.
• Updated the buy limit for the new fungus and fungal materials introduced with the Croesus Front:
⠀ • 10,000 for standard
⠀ • 5,000 for enriched
• After gathering feedback post-launch, we're now allowing Ironman accounts to join non-Ironman accounts in private Croesus encounters.
• Added a 'Croesus' preset to the Bank.
• Rare rewards dropped after defeating Croesus are now broadcast.
• Added the new lorebooks to the Master Quest Cape.
• The player is now able to use Bladed Dive while equipping Tavia's Fishing Rod.
• Reduced the number of players who are able to join a public Croesus encounter to 18.
• Tagga's Corehammer and Sana's Fyrtorch will now be able to roll for their respective arrow tips when skilling inside the Croesus boss fight.

Fixes
• Fixed an issue that was preventing players from cooking the new Fungal Soups.
• Dyed grasping runepouches will now correctly revert to tradeable versions when all runes are removed from them.
• Fixed an issue where dyed variants of the Grasping Runepouch were not triggering the special effect.
• Removed duplicates of the new fungus and fungus materials from the Grand Exchange.
• Fungal Soups are now both tradeable and available on the Grand Exchange.
• Cinderbane Gloves and other poisons no longer work on Croesus. This was an unintended effect.
• Added Croesus to the Final Boss and Insane Final Boss achievements.
• Fixed an issue that caused the Leviathan nodes to disappear, preventing players from completing a public Croesus encounter.
• Players no longer get stuck inside of Croesus when it's vulnerability timer ends.
• The Skill Guide now shows the correct name and icon for the Grasping Rune Pouch.
• Fixed an issue that prevented drops from Croesus appearing on the Adventurer's Log.
• Waterfiend no longer duplicates encounter resources.
• Mushroom paths are now consistent and continue to sparkle after the instance timer expires.

Improvements
• Scripture of Wen damage is now scaled down in PvP.
• The various EAB abilities from the generals around the Elder God Wars Dungeon will now work against the Glacors.

Fixes
• Updated the Gloves of Passage Buff Bar tooltip as it was previously showing incorrect information.
• Reaper points and Marks of War have been adjusted from the Hardmode Arch-Glacor fight.
• The special attack of the Dark shard of Leng will no longer cleared when changing weapons. However, the damage cap is unaffected by the effect for non-melee damage.
• Fixed an issue that allowed Glacors to be attacked through the boss encounter barrier at the Glacor Front.

Improvements
• The Slayer tracker and counter once again display the name of a cluster task, instead of a monster in that cluster. For example, it will now read 'dragons' instead of 'bronze dragons'.
• The Slayer counter tooltip now uses the same description as the Activity Tracker. If you've completed a Slayer task, this description now suggests getting a task from the optimal Slayer master for your level (that you've unlocked), rather than the Slayer master who gave you your previous task.

#

Improvements
• Scripture of Wen damage is now scaled down in PvP.
• The various EAB abilities from the generals around the Elder God Wars Dungeon will now work against the Glacors.

Fixes
• Updated the Gloves of Passage Buff Bar tooltip as it was previously showing incorrect information.
• Reaper points and Marks of War have been adjusted from the Hardmode Arch-Glacor fight.
• The special attack of the Dark shard of Leng will no longer cleared when changing weapons. However, the damage cap is unaffected by the effect for non-melee damage.
• Fixed an issue that allowed Glacors to be attacked through the boss encounter barrier at the Glacor Front.

Improvements
• The Slayer tracker and counter once again display the name of a cluster task, instead of a monster in that cluster. For example, it will now read 'dragons' instead of 'bronze dragons'.
• The Slayer counter tooltip now uses the same description as the Activity Tracker. If you've completed a Slayer task, this description now suggests getting a task from the optimal Slayer master for your level (that you've unlocked), rather than the Slayer master who gave you your previous task.

#

Improvements
• The Slayer tracker and counter once again display the name of a cluster task, instead of a monster in that cluster. For example, it will now read 'dragons' instead of 'bronze dragons'.
• The Slayer counter tooltip now uses the same description as the Activity Tracker. If you've completed a Slayer task, this description now suggests getting a task from the optimal Slayer master for your level (that you've unlocked), rather than the Slayer master who gave you your previous task.

#

Improvements
• After many years of campaigning by pures, the level 29 Defence requirement has been removed from Ancient Curses.
⠀ • The Curses! achievement now lists Temple at Senntisten as a prerequisite, and its description is now clearer about how to unlock Ancient Curses.
• Various bits and bobs from Yak Track: Path of the Creators have been cleared from Burthorpe.
• The drop-down menu for the RuneMetrics drop log and the mode can now be changed.

Fixes
• It is no longer possible to bypass the cooldown of a special attack by utilising the Essence of Finality.
• Reduced clipping on the Wen Neophyte outfit.
• Fixed a broken cutscene which prevented progress during the While Guthix Sleeps quest on mobile.
• Fixed an issue with the softlock caused by changing screen sizes.
• The game should no longer log you out when a Patch Bomb harvests a significant number of crops in one go.
• Fixed an issue that stopped players from adding Golden Rocks to the Statue of Rhiannon while they were in the Statue Collection Bag.
• Fixed an issue where certain players were unable to receive a Golden Dungeoneering Rock when completing a dungeon or sinkhole, or while gaining Dungeoneering experience in an Elite Dungeon.

Other
• The One Special Day bundle has been removed from the Marketplace.

twilit havenBOT
#

Improvements
• Updated the requirements to enter War's Retreat:
⠀ • Players with level 60 combat or higher will be able to enter as standard.
⠀ • Players with a total skill level of 1,000 or more will now also be able to enter.
⠀ • Players need only meet one of the above requirements, not both.
• Players now have a greater chance to receive Elite Clues using the Scripture of Bik. The chances of receiving Easy, Medium and Hard Clues have been lowered accordingly.

Fixes
• Sign of the Porter now places items collected from Hunter nodes into the player's Bank if their Backpack is full.
• Potions added with The Croesus Front can now be decanted by the appropriate NPCs.

Improvements
• Various changes have been made to the Arch-Glacor's minions:
⠀ • The minions' health now scales based on the number of mechanics enabled.
⠀ • Improved visibility on minion type by adding their combat style to their names.
⠀ • Changed spawn position of minions so they no longer obscure the boss.
⠀ • Added a very minor delay to the activation of the shield when minions spawn.
⠀ • The shield no longer provides full immunity to the boss but reduces all damage to 2%. This is to mitigate situations where the minions spawn with the boss on extremely low life - FINISH HIM!
⠀ • The Unstable Core (which is non-interactable) has been moved to a low priority level so as not to interfere with the minions' click areas.
• The following places now contain the new Glacor model:
⠀ • Slayer Skill Guide
⠀ • Player-owned House Pet House
⠀ • Player-owned Dungeon Slayer Codex
• Examining Gladys will now show you the highest enraged kill you have completed.

Fixes
• Improved the volume of the combat sound effects during the Arch-Glacor encounter.
• Updated the examine text of Glacors on The Glacor Front.
• 'Tsunami' can now be used on the Arch-Glacor's arms.
• The Arch-Glacor's enrage percentage will now be displayed correctly.

Fixes
• Rejoining an instance after changing difficulty will now send the player to the correct mode.
• Closing an interface with the escape key will no longer trigger the battlefield ability.
• Fixed an issue with the hitbox of Kerapac's Lightning Strike attack.

Improvements
• The Wilderness Level Indicator has been repositioned to the right of the chatbox for better visibility.

Fixes
• Resolved an issue where a red square was present on the Bank interface banner on mobile devices that have a tall aspect ratio.
• The '+' icon is no longer partially cropped on the mobile lobby.
• The Bonds icon is no longer partially cropped on the mobile lobby.
• The prize information interface is now positioned correctly.
• Closing the Bag of Materials interface no longer shows the Achievements interface.
• Dropdowns are no longer out of line with other buttons on devices with a left-hand safe area.
• Numeric text is now correctly positioned in the mobile lobby.

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

#

Improvements
• Updated the requirements to enter War's Retreat:
⠀ • Players with level 60 combat or higher will be able to enter as standard.
⠀ • Players with a total skill level of 1,000 or more will now also be able to enter.
⠀ • Players need only meet one of the above requirements, not both.
• Players now have a greater chance to receive Elite Clues using the Scripture of Bik. The chances of receiving Easy, Medium and Hard Clues have been lowered accordingly.

Fixes
• Sign of the Porter now places items collected from Hunter nodes into the player's Bank if their Backpack is full.
• Potions added with The Croesus Front can now be decanted by the appropriate NPCs.

Improvements
• Various changes have been made to the Arch-Glacor's minions:
⠀ • The minions' health now scales based on the number of mechanics enabled.
⠀ • Improved visibility on minion type by adding their combat style to their names.
⠀ • Changed spawn position of minions so they no longer obscure the boss.
⠀ • Added a very minor delay to the activation of the shield when minions spawn.
⠀ • The shield no longer provides full immunity to the boss but reduces all damage to 2%. This is to mitigate situations where the minions spawn with the boss on extremely low life - FINISH HIM!
⠀ • The Unstable Core (which is non-interactable) has been moved to a low priority level so as not to interfere with the minions' click areas.
• The following places now contain the new Glacor model:
⠀ • Slayer Skill Guide
⠀ • Player-owned House Pet House
⠀ • Player-owned Dungeon Slayer Codex
• Examining Gladys will now show you the highest enraged kill you have completed.

Fixes
• Improved the volume of the combat sound effects during the Arch-Glacor encounter.
• Updated the examine text of Glacors on The Glacor Front.
• 'Tsunami' can now be used on the Arch-Glacor's arms.
• The Arch-Glacor's enrage percentage will now be displayed correctly.

Fixes
• Rejoining an instance after changing difficulty will now send the player to the correct mode.
• Closing an interface with the escape key will no longer trigger the battlefield ability.
• Fixed an issue with the hitbox of Kerapac's Lightning Strike attack.

Improvements
• The Wilderness Level Indicator has been repositioned to the right of the chatbox for better visibility.

Fixes
• Resolved an issue where a red square was present on the Bank interface banner on mobile devices that have a tall aspect ratio.
• The '+' icon is no longer partially cropped on the mobile lobby.
• The Bonds icon is no longer partially cropped on the mobile lobby.
• The prize information interface is now positioned correctly.
• Closing the Bag of Materials interface no longer shows the Achievements interface.
• Dropdowns are no longer out of line with other buttons on devices with a left-hand safe area.
• Numeric text is now correctly positioned in the mobile lobby.

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

#

Improvements
• Various changes have been made to the Arch-Glacor's minions:
⠀ • The minions' health now scales based on the number of mechanics enabled.
⠀ • Improved visibility on minion type by adding their combat style to their names.
⠀ • Changed spawn position of minions so they no longer obscure the boss.
⠀ • Added a very minor delay to the activation of the shield when minions spawn.
⠀ • The shield no longer provides full immunity to the boss but reduces all damage to 2%. This is to mitigate situations where the minions spawn with the boss on extremely low life - FINISH HIM!
⠀ • The Unstable Core (which is non-interactable) has been moved to a low priority level so as not to interfere with the minions' click areas.
• The following places now contain the new Glacor model:
⠀ • Slayer Skill Guide
⠀ • Player-owned House Pet House
⠀ • Player-owned Dungeon Slayer Codex
• Examining Gladys will now show you the highest enraged kill you have completed.

Fixes
• Improved the volume of the combat sound effects during the Arch-Glacor encounter.
• Updated the examine text of Glacors on The Glacor Front.
• 'Tsunami' can now be used on the Arch-Glacor's arms.
• The Arch-Glacor's enrage percentage will now be displayed correctly.

Fixes
• Rejoining an instance after changing difficulty will now send the player to the correct mode.
• Closing an interface with the escape key will no longer trigger the battlefield ability.
• Fixed an issue with the hitbox of Kerapac's Lightning Strike attack.

Improvements
• The Wilderness Level Indicator has been repositioned to the right of the chatbox for better visibility.

Fixes
• Resolved an issue where a red square was present on the Bank interface banner on mobile devices that have a tall aspect ratio.
• The '+' icon is no longer partially cropped on the mobile lobby.
• The Bonds icon is no longer partially cropped on the mobile lobby.
• The prize information interface is now positioned correctly.
• Closing the Bag of Materials interface no longer shows the Achievements interface.
• Dropdowns are no longer out of line with other buttons on devices with a left-hand safe area.
• Numeric text is now correctly positioned in the mobile lobby.

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

#

Fixes
• Rejoining an instance after changing difficulty will now send the player to the correct mode.
• Closing an interface with the escape key will no longer trigger the battlefield ability.
• Fixed an issue with the hitbox of Kerapac's Lightning Strike attack.

Improvements
• The Wilderness Level Indicator has been repositioned to the right of the chatbox for better visibility.

Fixes
• Resolved an issue where a red square was present on the Bank interface banner on mobile devices that have a tall aspect ratio.
• The '+' icon is no longer partially cropped on the mobile lobby.
• The Bonds icon is no longer partially cropped on the mobile lobby.
• The prize information interface is now positioned correctly.
• Closing the Bag of Materials interface no longer shows the Achievements interface.
• Dropdowns are no longer out of line with other buttons on devices with a left-hand safe area.
• Numeric text is now correctly positioned in the mobile lobby.

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

#

Improvements
• The Wilderness Level Indicator has been repositioned to the right of the chatbox for better visibility.

Fixes
• Resolved an issue where a red square was present on the Bank interface banner on mobile devices that have a tall aspect ratio.
• The '+' icon is no longer partially cropped on the mobile lobby.
• The Bonds icon is no longer partially cropped on the mobile lobby.
• The prize information interface is now positioned correctly.
• Closing the Bag of Materials interface no longer shows the Achievements interface.
• Dropdowns are no longer out of line with other buttons on devices with a left-hand safe area.
• Numeric text is now correctly positioned in the mobile lobby.

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

#

Improvements
• The Tsunami ability can now be cast against primary targets more than 4 tiles away, respecting the player's attack range.
⠀ • Secondary targets will still be selected in the area in front of the player.
• The current model and animations for Hannibus will now appear in quests prior to Desperate Measures.
• Updated Hannibus' model and animations in Fate of the Gods.
• Tanya the Burthorpe tanner has come out of 'hide'-ing.
• The 'Distracted' achievement now lists the D&Ds required to complete it.

Fixes
• The female chathead will now display correctly with the Battleworn Armour equipped.
• Uncovering mysteries no longer sends multiple chat messages.
• Tooltip bounds for Runespan overlays no longer overextend to the right.
• The Mallory boss pet's idle animation no longer causes FPS drops.
• Fixed multiple issues in the Kindred Spirits quest.
• Players will no longer receive notifications about Juju Farming Potions after running out of Perfect Plus Potions. This issue was caused by drinking a Perfect Juju Farming Potion immediately before a Perfect Plus Potion.
• Ralph will now correctly grant additional beans when sold a breed that meets his request.
• Players can now catch butterflies with a sheathed Butterfly Net in Legacy Mode.
• The Augmented Crystal Fishing Rod will no longer display cogs while fishing if 'Hide Cogs on Augmented Items' is toggled off.
• While hunting, players will now require two free Backpack slots when collecting captured animals from Box Traps.
• Players will now correctly receive any damage queued during delays.
• Fixed a scripting issue with drinking Elder Overload Salve.
• The Extended Super Antifire Potion icon will now disappear when the buff timer runs out. The name of the buff timer will stay the same when relogging.
• Subtitles in the ship to Anachronia cutscene are no longer cut off when playing in Full Screen Mode.
• The Guardian of Armadyl's dialogue now changes after completing Sliske's Endgame.
• Players can now reliably retrieve the Black Arm Gang half of the Shield of Arrav from the cupboard in their hideout.
• Drinking an Antifire Potion that overrides an active effect will now correctly update the Buff Bar.
• The debuff which prevents players from drinking Adrenaline Potion will no longer be reapplied after channeling Adrenaline Crystals and relogging.
• Partially fixed the misaligned header text in the Control tab when resizing the game window.
• The Extreme RuneCrafting Potion will disappear from the Buff Bar after it expires and the player has logged out.
• Performing the Shock emote will no longer cause the player avatar's hand to clip through their head.
• Players will no longer receive double XP after one party member leaves the game at the end of a dungeon floor.
• Fixed issues with Cinder Cores.
• Fixed the RuneCoin display in the lobby.

twilit havenBOT
#

Improvements
• Adjusted the clickboxes during the Arch-Glacor fight.

Fixes
• Players will no longer receive log-in messaging about certain events when they shouldn't.
• Glacor Remnants will now be dropped in the correct quantities, depending on how many of the Arch-Glacor's mechanics are active.
• Kerapac pet broadcasts are now more consistent about the Kill Count at which the pet was obtained.
• Loot from Nodon enemies will no longer drop in separate spots.
• Players will no longer benefit from the Furnace perk during the Croesus encounter.
• Sticky fungus will no longer spawn under the ground.
• Croesus will now visually open up if a statue is triggered after it closes its core.

#

Fixes
• The Guthix Blessing butterfly will now consistently follow you after teleporting.
• Prevented Hearts of Ice messaging popping up at the wrong time.
• Monkey Trinkets now require the correct amount of XP to be earned before rewarding their respective Lamps.

Other
• The Well-being Bundle has been extended until the 31st of October.

twilit havenBOT
#

We've added new notifications for mobile for the following:
• Giant Oyster reset
• God Statues reset
• Troll Invasion reset
• Herby Werby reset
• Tears of Guthix reset
• Premier Club Gold Vault reset

These can be toggled from the setting > notifications > notification channels

#

• The additional Nodon Engineer in the Nodon Front has been removed.
• Players can no longer die while standing in Death's Office.
• Fixed an issue with Shadow Pontifex ring passively working in Wen while it is stored in a Bank.
• Croesus Front - Mushrooms that are safe to climb will no longer change location.
• There's been a graphical fix for the Lumbrige Crater.
• Balancing adjustments have been made to the Mining nodes in the Croesus encounter.
• Players that could not unlock the song 'Island Rock' during the quest Pieces of Hate can now do so by talking to Bill Teach.
• Hotfixed - Fixed the incorrect removal of the Prime Aura item.
• Hotfixed - The Halloween Event NPCs will no longer continually spawn themselves upon booting a server.

twilit havenBOT
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Fixes
• The Bad Exchange Rate achievement has been fixed.
• TzKal-Zuk's seated rain fire attack will now reach players who are hugging the barrier
• An entry for TzKal-Zuk kills has been added to the adventurer's log.
• Adding further ammo to a quiver already holding the same type of ammo will now correctly update the stack, rather than replacing the existing amount.
• Fixed an issue that prevented the Deathspore Arrows from working as expected following the TzekHaar Front update:
⠀• The arrows are now consumed upon use.
⠀• The Sprout From Death effect now has a chance to trigger.
• Fixed an issue with the Igneous Capes that prevented them being stored in the Keepsake Box.
• Fixed an issue with blocking tiles during challenge waves in the encounter with Zuk.
• Updated the colour scheme for the Slayer creatures found within the Senntisten Sewers.
• Fixed an issue with TzekHaar-Jad Souls not counting towards the Reaper Task.
• Added preventative measures to stop players teleporting out of the instance right as Har-akenn dies, in order to repeatedly fight him.

Last Week's Hotfixes
• Damage stacked on TzKal-Zuk as he is defeated can no longer cause multiple kills.
• The TzekHaar Front intro cutscene now plays when clicking on the crater – no more sneaky TzekHaar attacks while you absorb that sweet lore!
• Players will no longer crash and disconnect when using the Magma Tempest ability followed by clearing the autocast spell.
• Players can no longer bypass Zuk’s Hard Mode requirement by toggling another boss's hard mode
• Omnipower damage now matches the written tooltip.
• Additional hits from Wild Magic and Omnipower abilities now hit nearby targets when combined with the Greater Chain ability.
• The Scripture of Ful effect now increases damage received, instead of reducing it.

#

Improvements
• Voice lines from the Mages have been added to the Arch-Glacor boss fight.

Fixes
• Fixed an issue with queued abilities for Fragments of Leng.

#

Improvements
• The Pest Control UI is now repositioned under the chatbox on the mobile client.
• A Haptic Feedback toggle has now been added to the Mobile Game Settings (under UI Customisation)

Fixes
• Fixed an issue where the system keyboard was opening during Agility Course cutscenes.
• The keyboard no longer appears when applying cosmetic outfits.

#

Fixes
• Resonant anima changes:
⠀• The TzekHaar creatures outside of TzKal-Zuk's arena now drop Resonant anima of Ful correctly.
⠀• Having the ring upgraded with a faction no longer decreases the amount of anima gained from bosses.
⠀• Increased the amount of anima the player gains from killing creatures within Senntisten.
⠀• Having the ring upgraded will now continue to drop anima at a 100% drop rate rather than the previous 1/6 chance.
• A missing hiding spot in the "Fortunes" miniquest has been re-added allowing the miniquest to be completed.
• Fixed an issue where Growth Surge could still be used on an adult legendary pet, wasting it.
• Updated missing or misnamed items in the Player Log:
⠀• Scripture of Jas has been added to Player Log.
⠀• Superior Tailbone is now Superior Long Bone.
⠀• Superior Tooth is now Volcanic Fragments.
⠀• Superior Claw is now Tribal Fin.
• Added translations for warning message when gathering darkened fungus in the Croesus fight.
• The Barrows Rise of the Six teleport destination option on PvM Hub Portals will now teleport you to the Well correctly.

twilit havenBOT
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Improvements
• Players may now only stake a maximum of 50 million coins per player, per fight at the Duel Arena.
• Players can no longer stake items within the Conquest minigame.
• Implemented some feedback to remove the junk chance on the Igneous stone. This is now set to 0%.
• Balancing adjustments have been made to the Croesus Front skilling nodes.
⠀• Nodes outside of the boss encounter exhaust at a reduced rate.
⠀• Enriched nodes now remain active for 90 seconds.
• The Pernix Quiver can now be dyed. The following colours are available:
⠀• Red
⠀• Blue
⠀• Yellow
⠀• Green
⠀• Purple
⠀• Orange
⠀• Black

Fixes
• Igneous capes can now be used to fight against Ice Strykeworms.
• Wearing any of Igneous capes will now enable you to get Ice Strykeworms as a slayer task.
• Fixed an issue which caused back button & ESC key functionality to not work after closing a parent interface.
• Fixed an issue which caused the ESC key & back button (on mobile) to no longer close parent interfaces.
• The 'Astronomical!' achievement incorrectly required a crafting level rather than a runecrafting level. This has now been corrected.
• You can now smith upgraded items with the base item in your inventory when your inventory is full.
• Destroying 'Lost her Marbles' Flame Fragments directly from the bank now correctly updates which ones have been obtained, allowing the miniquest to be completed if you had previously done this.
• Fixed an issue that caused Treasure Hunter to reopen if you selected the oddments store button whilst having a bank pin set.
• Updated the layout of the checkboxes found within the pets interface in order to make it more user-friendly.
• Using an augmentor dissolver on a dyed Dark Sliver of Leng will no longer remove the dye.
• Korasi's special attack will now correctly scale to the player's melee accuracy rather than magic accuracy.

Fixes
• Added a login check to convert any old raffle tickets into Lucky Dip tickets.
• Players can now preview bond packages on the Marketplace if they don't have any bonds.
• Fixed the presentation of the Treasure Hunter banner image on the mobile home screen. The banner was a few pixels off in positioning.
• The wave counter in the Fight Caves is no longer located in the middle of the screen on mobile.
• Fixed a presentation issue on mobile which caused visual inconsistencies with the login 'Play' button.
• The 'World' select list no longer resets position after dismissing the confirmation box via 'No'.
• Updated the world select screen to no longer close after selecting 'No' on the confirmation screen.
• Issue where the Boss HP UI element blocks a large portion of the screen has been fixed.
• Added a background blur during character customization (head and beard choices).
• Updated the menu button style/presentation and font on the login screen, home screen and lobby on mobile.
• Updated the wording of mobile lobby prompts when being pushed into the game. This was to improve language consistency in-game.
⠀• Text and buttons have been updated.
⠀• This can be seen from any of the '+' buttons on the mobile header bar.
⠀• Updated the game launch messaging from the lobby to show the world number when pressed.
⠀• The component previously showed "LOGGING IN" and now shows "JOINING WORLD X".

Other
Elder God Wars has released a whole bunch of chase items, however, we're seeing prices sky-high as demand increases, but low drop rates are failing to meet this demand, resulting in an unpleasurable experience for both buyers and boss killers.

Drop rates for the following items from the Elder God Wars dungeon have been dramatically increased:
• Magma Tempest Codex: drop rate has been increased by 100% in both normal and hard mode
• Scripture of Ful: drop rate has been increased by 100% in both normal and hard mode
• Pieces of the Fractured Staff of Armadyl: drop rate has been increased by 66%
• Pieces of the Ek-ZekKil sword: drop rate has been increased by 66%

#

Improvements
• Players may now only stake a maximum of 50 million coins per player, per fight at the Duel Arena.
• Players can no longer stake items within the Conquest minigame.
• Implemented some feedback to remove the junk chance on the Igneous stone. This is now set to 0%.
• Balancing adjustments have been made to the Croesus Front skilling nodes.
⠀• Nodes outside of the boss encounter exhaust at a reduced rate.
⠀• Enriched nodes now remain active for 90 seconds.
• The Pernix Quiver can now be dyed. The following colours are available:
⠀• Red
⠀• Blue
⠀• Yellow
⠀• Green
⠀• Purple
⠀• Orange
⠀• Black

Fixes
• Igneous capes can now be used to fight against Ice Strykeworms.
• Wearing any of Igneous capes will now enable you to get Ice Strykeworms as a slayer task.
• Fixed an issue which caused back button & ESC key functionality to not work after closing a parent interface.
• Fixed an issue which caused the ESC key & back button (on mobile) to no longer close parent interfaces.
• The 'Astronomical!' achievement incorrectly required a crafting level rather than a runecrafting level. This has now been corrected.
• You can now smith upgraded items with the base item in your inventory when your inventory is full.
• Destroying 'Lost her Marbles' Flame Fragments directly from the bank now correctly updates which ones have been obtained, allowing the miniquest to be completed if you had previously done this.
• Fixed an issue that caused Treasure Hunter to reopen if you selected the oddments store button whilst having a bank pin set.
• Updated the layout of the checkboxes found within the pets interface in order to make it more user-friendly.
• Using an augmentor dissolver on a dyed Dark Sliver of Leng will no longer remove the dye.
• Korasi's special attack will now correctly scale to the player's melee accuracy rather than magic accuracy.

Fixes
• Added a login check to convert any old raffle tickets into Lucky Dip tickets.
• Players can now preview bond packages on the Marketplace if they don't have any bonds.
• Fixed the presentation of the Treasure Hunter banner image on the mobile home screen. The banner was a few pixels off in positioning.
• The wave counter in the Fight Caves is no longer located in the middle of the screen on mobile.
• Fixed a presentation issue on mobile which caused visual inconsistencies with the login 'Play' button.
• The 'World' select list no longer resets position after dismissing the confirmation box via 'No'.
• Updated the world select screen to no longer close after selecting 'No' on the confirmation screen.
• Issue where the Boss HP UI element blocks a large portion of the screen has been fixed.
• Added a background blur during character customization (head and beard choices).
• Updated the menu button style/presentation and font on the login screen, home screen and lobby on mobile.
• Updated the wording of mobile lobby prompts when being pushed into the game. This was to improve language consistency in-game.
⠀• Text and buttons have been updated.
⠀• This can be seen from any of the '+' buttons on the mobile header bar.
⠀• Updated the game launch messaging from the lobby to show the world number when pressed.
⠀• The component previously showed "LOGGING IN" and now shows "JOINING WORLD X".

Other
Elder God Wars has released a whole bunch of chase items, however, we're seeing prices sky-high as demand increases, but low drop rates are failing to meet this demand, resulting in an unpleasurable experience for both buyers and boss killers.

Drop rates for the following items from the Elder God Wars dungeon have been dramatically increased:
• Magma Tempest Codex: drop rate has been increased by 100% in both normal and hard mode
• Scripture of Ful: drop rate has been increased by 100% in both normal and hard mode
• Pieces of the Fractured Staff of Armadyl: drop rate has been increased by 66%
• Pieces of the Ek-ZekKil sword: drop rate has been increased by 66%

#

Fixes
• Added a login check to convert any old raffle tickets into Lucky Dip tickets.
• Players can now preview bond packages on the Marketplace if they don't have any bonds.
• Fixed the presentation of the Treasure Hunter banner image on the mobile home screen. The banner was a few pixels off in positioning.
• The wave counter in the Fight Caves is no longer located in the middle of the screen on mobile.
• Fixed a presentation issue on mobile which caused visual inconsistencies with the login 'Play' button.
• The 'World' select list no longer resets position after dismissing the confirmation box via 'No'.
• Updated the world select screen to no longer close after selecting 'No' on the confirmation screen.
• Issue where the Boss HP UI element blocks a large portion of the screen has been fixed.
• Added a background blur during character customization (head and beard choices).
• Updated the menu button style/presentation and font on the login screen, home screen and lobby on mobile.
• Updated the wording of mobile lobby prompts when being pushed into the game. This was to improve language consistency in-game.
⠀• Text and buttons have been updated.
⠀• This can be seen from any of the '+' buttons on the mobile header bar.
⠀• Updated the game launch messaging from the lobby to show the world number when pressed.
⠀• The component previously showed "LOGGING IN" and now shows "JOINING WORLD X".

Other
Elder God Wars has released a whole bunch of chase items, however, we're seeing prices sky-high as demand increases, but low drop rates are failing to meet this demand, resulting in an unpleasurable experience for both buyers and boss killers.

Drop rates for the following items from the Elder God Wars dungeon have been dramatically increased:
• Magma Tempest Codex: drop rate has been increased by 100% in both normal and hard mode
• Scripture of Ful: drop rate has been increased by 100% in both normal and hard mode
• Pieces of the Fractured Staff of Armadyl: drop rate has been increased by 66%
• Pieces of the Ek-ZekKil sword: drop rate has been increased by 66%

twilit havenBOT
#

• Agility: Complete 2 full laps of any Agility Course (was 5)
• Archaeology: Restore OR excavate an artefact
• Combat: Kill 15 enemies (was 5)
• Construction: Construct 5 normal or flat-packed furniture
• Cooking: Prepare 10 dishes of food (was 25)
• Crafting 1: Create 5 pieces of Jewellery
• Crafting 2: Fire any 10 urns in a Pottery Oven
• Crafting 3: Craft 5 pieces of equipment
• Divination: Convert 10 of any type of divination memories (was 25)
• Dungeoneering: Complete a Daemonheim floor, shifting tomb, or elite dungeon (previously required max complexity)
• Farming: Check the health of a farming patch, or gather all produce from an allotment, a herb patch, hop patch, or a farm animal (no longer requires the animal to be elder)
• Firemaking: Light any 10 logs or add them to a bonfire (was 25)
• Fishing: Catch 14 of any type of fish (was 25)
• Fletching 1: Fletch any type of arrow or arrow shafts: 60 (was 150, no shafts)
• Fletching 2: Fletch or string any type of bows: 12 (was 25)
• Herblore 1: Brew any 2 types of potions (was 10)
• NEW Herblore 2: Clean 6 of any grimy herb
• Hunter: Skin one Big Game Hunter creature or catch 3 creatures (was catch 25)
• Mining: Mine 5 of any type of ore
• Prayer: Offer 10 bones or ashes to the gods (was 25)
• Runecrafting 1: Craft 20 essence into any type of rune (was 25)
• Runecrafting 2: Siphon 8 of any type of rune from the Runespan (was 25)
• Slayer: Kill 10 slayer creatures that are assigned by a slayer master (was 25)
• Smithing: Create or upgrade a piece of equipment using core smithing materials (was two pieces)
• Summoning: Infuse 3 summoning pouches (was 5)
• Thieving: Pickpocket any target or loot artefacts in Pyramid Plunder 6 times (was 25)
• Woodcutting: Chop 10 of any type of log (was 25)
• Revised basic versions of the Daily Objectives for new players

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• We've removed the Daily Challenge achievement path, since daily challenges are now onboarded within the Challenges interface via several sets of basic challenges.
• We've replaced some copper and tin rocks in the depths of the Burthorpe mine with common gem rocks, silver rocks and iron rocks, for use in basic challenges and to telegraph low-level Smithing and Crafting progression goals in the starting zone

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• Hotfix: Fixed an issue that prevented users from hopping worlds
• Fixed some minor UI issues with the Marketplace

twilit havenBOT
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⠀⠀• Abyssal Minion
⠀⠀• Baby Basilisk
⠀⠀• Minitrice
⠀⠀• Baby Kurask
⠀⠀⠀• The Thaler cost for any extra copies of the above pets will be refunded.
⠀⠀• Improved the messaging when performing an erroneous action with a familiar's special attack.
⠀⠀• Improved overall messaging surrounding the fight functionality on legendary pets who can fight.
⠀⠀• The following object pets from the Soul Wars minigame have been converted to follower pets on the interface:
⠀⠀• Pets that were recently converted from object pets to follower pets were missing SFX, text and animations that would trigger when the pet was active. This has now been fixed.
⠀⠀• Fixed an issue where some familiar's special attacks weren't useable via the action bar.
⠀⠀• Fixed an issue where players would get random ghost messages about legendary pet fights.
⠀⠀• Changing a legendary pet’s abilities while it's summoned will no longer stop it from doing random actions, such as scavenging or emotes.

Menaphos
⠀⠀• Menaphos City Quests have new cooldown times based on your reputation tier.
⠀⠀⠀• By default, the cooldown is now 15-20 minutes,
⠀⠀⠀• At tier 2 it's between 10-15 minutes.
⠀⠀⠀• At tier 4 it's between 5-10 minutes.
⠀⠀⠀• At tier 6 it's between 0-5 minutes.
⠀⠀⠀• At tier 8 there is no longer a cooldown.
⠀⠀• An infobox now appears informing the player when a new City Quest is available.
⠀⠀• The City Quest Enhancer has been buffed so that it:
⠀⠀⠀• Doubles the base reputation gained.
⠀⠀⠀• Doubles progress for the Phite For Your Right set of Achievements.
⠀⠀⠀• Doubles the amount of rolls for the two Jewels from the Jewels of the Elid collection.
⠀⠀• Adjusted the description of the Enhancer to reflect the above changes
⠀⠀• There are additional checks for giving the player a Jewel depending on their inventory or Bank space.

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⠀⠀• Fixed an issue where the 'Cleave' and 'Sweep' abilities were sharing the same cooldown. In order to combat this, the following has been implemented:
⠀⠀⠀• A debuff icon has been added to show that the ability is on cooldown.
⠀⠀⠀• Cleave remains on a 7.2 second cooldown.
⠀⠀⠀• Sweep now has its own 7 second cooldown.
⠀⠀⠀• As a result of this, using Sweep no longer puts Cleave on cooldown, and vice-versa.
⠀⠀• The loot interface now has a settings button that will open the loot system settings interface.
⠀⠀• Added Orikalkum Salvage to the array of items that can be processed by the Spring Cleaner.
⠀⠀• The Money Pouch will now show the total amount of coins gained when receiving multiple stacks of gold within a single game tick, instead of only the most recent amount received. This will be notable in situations such as using Area Loot or collecting from Grand Exchange transactions.
⠀⠀⠀• The filterable messages in the chatbox will still display the individual amounts received separately.
⠀⠀• The Gear Siphon interface can now be used while in combat. However, using the Siphon Counter to enter a custom amount will interrupt skilling, and will itself be interrupted by combat.
⠀⠀• Ironmen accounts that unintentionally received Lucky Dip tickets from skilling activities in September have had these tickets removed.
⠀⠀• The description text of the Invention Task Enhancer is now slightly more, err, descriptive.
⠀⠀• Removed restocking time from the Skillcapes Shop in the Max Guild.
⠀⠀⠀• Removed the ‘buy all’ option for Shop items that have less than two in stock.
⠀⠀⠀• Added the stock number for any Skillcapes in the generic Shop interface.
⠀⠀• The Berserker, Maniacal, and Reckless Auras have had their full effects added to their description within the Aura interface.
⠀⠀⠀• Added more information to the examine texts of these Auras.

#

Magma Tempest

Magma tempest has seen a lot of feedback over the past few weeks, with concerns over its synergy, power, and usability all at the forefront. So, we've moved to make the ability easier to use, while toning down its raw power and removing its synergy with critical strikes.

Magma tempest when unlocked is now two versions of the same ability: Magma Tempest and Magma Tempest (Targeted). The targeted version will work as you've come to expect, allowing it to be fired at an NPC or tile. The other variant of Magma tempest is more akin to a standard ability, requiring no extra inputs and firing the tempest at your current target - while also working with revolution. Both versions of Magma Tempest share a cooldown and will appear as separate ability icons, allowing you to choose which you want to use on the fly!

Magma tempest as a multi-hitting ability synergises incredibly well with both stat boosts and critical strike modifiers, granting ridiculous levels of damage and adrenaline when paired with Tsunami and the Fractured Staff of Armadyl. Because of this we're removing its ability to critically strike, reducing the gap between critical-magic builds and other combat styles, and lowering its top-end damage to make up for the huge bonus it gains from stat boosts. We'll continue to monitor these rewards and make any adjustments where necessary.
⠀• Magma Tempest damage reduced from 5-25% per hit -> 5-19% per hit.
⠀• Magma Tempest can no longer critically strike.

Breakdown

Comparative damage stats at 2153 ability damage, level 99 magic + Supreme Overload

Before this update
⠀• Min hit:183
⠀• Max hit: 689
⠀• Avg: 436
⠀• Total Avg (8 hits): 34

After this update
⠀• Min hit:183
⠀• Max hit: 560
⠀• Avg: 372
⠀• Total Avg (8 hits): 297

Dragonbreath (comparative)
⠀• Min hit: 885
⠀• Max hit: 4199
⠀• Total Avg (1 hit): 2542

#

Additionally, it should be noted that Magma tempest will perform better under increased stat boosts (such as Elder Overloads and Maniacal Aura) compared to single hit abilities. This also still applies on-hit effects multiple times, such as Cinderbane gloves and God books. Single hit abilities with higher ability damage scaling will perform better with improved gear.

Scripture of Jas

The Scripture of Jas is in an odd spot where it's more difficult to correctly use compared to the Scripture of Wen, while also capping how much of a benefit you can gain from it. As a result, we're raising the damage cap on the item in the hope that it may better fill a niche for players utilising a lot of damage over time effects that wouldn't be boosted by the Scripture of Ful.
⠀• - Increased the damage cap for Scripture of Jas: 10,000 -> 30,000

#

• Increased drop rate of the Resonant anima of Bik from skilling nodes in the Senntisten:
⠀• Fishing and Hunter nodes now have a 50% chance to reward anima when successfully gathering resources.
⠀• Mining and Woodcutting nodes now reward guaranteed anima on successful resource gather.
• The particles that appear on the core underneath Croesus are now Red, Blue and Yellow, in order to help with colourblindness. Colourblind mode can be toggled through right-clicking on Gorvek.
• Fixed an issue that prevented Tempest of Armadyl from dealing additional hits to nearby targets when combined with Greater Chain.
• Fixed an issue where flying Vyrewatch in Meiyerditch could bite whomever is attacking them instead of their intended target.
• In response to player feedback, we have added the name of your current Slayer/Reaper monster to the Slayer counter tooltip to more easily determine the name of the target when the counter is in shrink mode.
• In response to player feedback, we've reduced the size of cash bags in Daily Challenge reward chests (ie large->medium and medium→small).
• In response to player feedback, cash bags are now substituted for oddments in the Daily Challenge reward chests if you're an Ironman.
• Aura Refresh items that are gained from the daily challenge's weekly reward system are automatically added to your aura refresh interface.
• Fixed a number of stretching issues with the Augmented Fractured Staff of Armadyl across dyed and un-dyed variants.
• Corrected the Hard Falador achievement 'Mass Production's Crafting prerequisite to Runecrafting.
• Fixed an issue where the weekly reward chests from the Daily Challenge update could be searched for on the Grand Exchange.
• Fixed an issue which allowed the Marketplace and Bank to be opened at the same time.

#

• Fixed an issue where the Oddments store would not stay open when opened from the Treasure Hunter tab. Now it remains open if it is opened from the Treasure Hunter tab.

twilit havenBOT
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• Extending a Daily Challenge now costs 25 Vis Wax (down from 30).
• When generating three Daily Challenges on a new day, if fewer than three challenges are toggled on, duplicates of unblocked challenges will be rolled.
⠀• i.e. If you've blocked all but Dungeoneering challenges, you'll roll three Dungeoneering challenges rather than having to complete a challenge and pay Vis Wax to re-roll the next challenge to the type you want.
• You can now track all three of your Daily Challenge slots, even if they contain the same challenge objective.
• Players now need a minimum level of 99 in a skill to access the Challenge Block feature from a Challenge Mistress.
• Free-to-play 'Scapers can block Membership skills once they reach the level cap (for example, level 5 Agility).
• The Agility Daily Challenge now counts each of the seven segments of the Anachronia Agility Course as its two laps, similar to Yak Track Agility tasks.
• Basic challenges no longer give XP in their skill when you Claim Reward. This is so that skilling pures or specialist builds that only want to focus on one skill at a time can still access Daily Challenges.
• All Combat Challenges can now be toggled off via a checkbox in the Skill Select interface, accessible via a Challenge Master. This can now be accessed at any level and turns off Combat, Prayer and Summoning Daily Challenges.
• If the player currently has a basic challenge to do, Challenge Mistresses and Nastroth in Lumbridge now give a chat option to skip any of these challenges. This is so that a new player who does not want to engage in certain skills and/or get the XP from them does not have to complete all the basic challenge objectives.

#

• The initial set of Daily Challenges assigned to a new player after completing the basic challenges is now Daily Mining, Daily Smithing and Daily Crafting (equipment), instead of Daily Combat, Daily Prayer and Daily Smithing. We think this is more skiller-friendly!
• We've removed the 'Skip' text from Challenge Tokens, changed the Skip button text to 'Complete', and updated other bits of text to make it more clear that claiming the rewards from a completed challenge will give you XP in that challenge's skill.
• Selecting each skill from the Challenge Blocking interface is much more responsive.

#

• Text for the Main Menu has been changed to True Type font for sharpness and greater readability.
• Greater Flurry will now deal increased single target damage when applied by the Greater Barge effect.
• C4TAA is no longer possible. By switching to a Staff, the player does not cast two magic hitsplats.
• Fixed an issue where completing the Hard mode task awarded the player the same amount of Reaper points as completing the task in Normal mode.
• Fixed an issue where the Essence of Finality would not trigger while another ability cooldown was present.
• Fixed an issue that caused Arch Glacor loot to be rerolled on a player's second kill of a killstreak in Hard mode.
• Fixed an issue with a script error during the Elite Dungeon Taraket encounter.
• Mummies killed by fire abilities now count towards the task in the Menaphos City Quest.
• To prevent confusion, players using lootshare at Croesus will no longer be given a message about their Luck Ring having an effect, as there is a chance the item won't be distributed to them.
• Magma Tempest no longer deals critical hits.
• Some graphical issues with Closure's outfit override have been resolved.
• In Once Upon A Time in Gielinor: Finale, a more appropriate shield animation is now used during Philipe's memory.
• The player must now complete Once Upon A Time in Gielinor before they can wear the Completionist Cape.
• As the perception of cosmetic overrides has evolved since the release of The Death of Chivalry. Plus, based on community feedback, the player is now considered to be disguised as Captain Dulcin as long as they're either wearing the Black Knight Captain Armour or have activated the Dulcin Armour override. This is even if they've overridden their appearance to not appear disguised.
• Processing broken Chitin on an anvil now plays a sound effect.
• Smithing partially folded Alloy Bars now plays a sound effect.

#

• Smithing Gnome Platebodies during Doric's Task V now plays a sound effect.
• The correct sound effects now play when using a Smithing animation override.

#

• Based on feedback, mobile players now have the ability to change the direction messages appear in the chatbox to ascending or descending.
⠀• To choose, select the Common Chat Settings button at the bottom right of the chatbox and select the Chat Direction drop-down.
• Fixed the issue when the character can't move after displaying a preview of the slomo walk animation in the Customisation Interface.
• Fixed an issue on mobile where summoning a pet and closing the interface would block Inventories until you dismiss your pet.
• Fixed an issue where the Beast Master Charge Counter was obscuring gameplay.

twilit havenBOT
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• The Golden Party Hat's texture is now forced on even when set to minimal graphics.
• The post-quest content for Once Upon A Time In Gielinor is now required for the Master Quest Cape.
• Fixed an issue with the ranged projectile animations for Solak, Anachronian creatures and the Menaphos Quest boss.
• Added missing Bank preset names for Legiones and Rex Matriarchs.
• Papaya Tree Seeds can now be added to the Seed Bag.
• Fixed an issue where Maul of Omens pieces were becoming invisible as the player progressed through the various Vorago phases.
• Fixed an issue that was reducing forced critical strike damage by 1.
• The response to a quickchat about the Scripture of Bik no longer mentions the Croesus Spore Sack.
• Fixed an issue with sorting in the Boss Collection Log.
• Updated the Rex Matriarchs image in the Beasts tab.
• The Peer off the Pier Achievement only requires Fishing level 1, rather than 16 as before.
• Plank You Very Much and Relocation, Relocation, Relocation are now correctly unlockable by free-to-play adventurers.
• Players are no longer required to take out money from their Coin Pouch in The Feud, as this was problematic on mobile.
• Fixed a broken state during The Fremennik Trials which prevented the player from getting Olaf's vote after playing the Enchanted Lyre.
• Stopped the Tutorial progress tracker overlapping the navigation instructions on desktop.
• Centred the text in the buttons on the Donation screen for Secret Santa.
• Players are no longer able to walk into the barrels at the Warforge! Dig Site.
• The line ‘What about the battle?’ in dialogue with the Lumbridge Sage is now correctly spoken by the player rather than the NPC.
Mobile: updated the tutorial settings to be visually consistent with the Home Screen.
Hotfix: Players will more reliably receive the Golden Party Hat Shard when completing Task 15 of the Yak Track, rather than needing to reclaim the Shard from the Wise Old Man.

twilit havenBOT
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Secret Santa
• Stacks of gifted items in Secret Santa may now be split up between multiple recipients.
• Items gifted by Ironmen in the Secret Santa event will now be given to other players. Irons still cannot claim a Secret Santa gift, however.

Advent Calendar
• Fixed an error that would occur when the player used an XP Lamp without logging out after the Advent Calendar event began.
• The tutorial and Advent Calendar UIs no longer clash when relogging without having closed the initial tutorial message.
• The Double Dragon Chests promotion will now reset correctly when it runs at the weekend.
• The progression track now resets as expected.

Daily Challenges: Bonus Weekly Rewards
• Fixed an issue which allowed Ironman accounts to receive Combat Dummies from the Daily Challenge system.

Aminishi
• World map has implemented a new category under Activities - Boss encounters. The drop-down category includes:
⠀• Boss encounters
⠀• Elite dungeons
⠀• Raids

Elder God Wars Dungeon
• Fixed an issue with the colour of the Extra Action buttons in Elder God Wars Dungeon.
• The Scripture of Jas now stores damage after all combat calculations are performed. As a result, it will now correctly store damage from damage-over-time abilities, and account for damage modifications such as Vulnerability.
• The chance of receiving a unique drop from Croesus has been increased slightly.
• The chance of receiving a unique drop from the Arch-Glacor has been increased slightly.
• The reward scaling for higher enrage and higher killstreaks has also been made more lucrative, whilst removing some value from the lower enrage and killstreak drops.
To benefit from these changes to Arch-Glacor you will need to start a new killstreak.

Mobile Client
• On the God Wars Reputation interface on mobile, users can now see the preview description for the Reputation unlocks.

Treasure Hunter
• Treasure Hunter promotion rewards are only affected by the multiplier of the promotion in which they were won.
• The Treasure Hunter rewards are no longer influenced by the previous promotion's multipliers.
• When not selected, Invention no longer receives the same amount of XP as the selected skill.

Store
• Issue fixed where pressing the back button on the Shop tab of the Marketplace pushes the player into the game.
• Removed the Sunbather's Hat neck shade to prevent clipping issues.

Other fixes
• The 'Top Tip' on the Sinkholes minigame no longer overlaps other UI elements.
• Players are now able to scroll the Golden Party Hat Hunt list using both the list and the scrollbar.
• Fixed an issue where some players would receive a message about a new Menaphos City Quest before unlocking the ability to start them.
• Prevented Frank from blocking player movement in Death's Office and War's Retreat.
• The archaeologist NPC at the Acropolis has been removed from the game.
• The Island of Kami-Shima now renders correctly inside the player-owned Ports Map interface.
• Removed a duplicated message that occurred when attempting to equip an unwearable item.
• Offhand Shadow Glaive was dealing less damage than expected when paired with a non-Glaive Mainhand. This has been corrected.
• The Scavenging perk is now triggered on Prifddinas Elves.
• Fixed an issue with the Sap Spirit curse, which was draining 8% of your opponent’s adrenaline, rather than the intended 10%.
• Using a Deathtouched Dart on a Blood Nihil while it heals will no longer give XP at the end of the kill.
• Updated the icon for the War's Retreat teleport.
• The effect of Terrasaur maul will no longer boost abilities applied with greater barge if the player is not wielding the weapon.

twilit havenBOT
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The link to the Patch Notes of 2022-01-04 10:46:
https://secure.runescape.com/m=news/a=13/this-week-in-runescape-hets-oasis

• The discount percentage in the Oddment Store is now properly displayed over the discounted items instead of just a 'buy' sign.
• An issue occurred where every lap completed on the Hefin Agility Course was counted twice for Daily Challenges. This has now been fixed.
• Fixed an issue with storing and equipping augmented items via the Bank.
• Fixed an issue that prevented players from progressing the Darkness of Hallowvale quest.
• Fixed an issue where some players would not be able to receive Daily Challenges.
(Hotfixed) Ironman Players will now receive the Yak Track Golden Party Hat shard even if they had already claimed the rewards for Tier 15 before they gained their Membership status

twilit havenBOT
#

• Crocodiles will no longer get stuck during a Scarab catch if another player catches one first.
• Dispersing gas clouds on flower bushes will no longer allow players to infinitely gain the maximum XP.
• Fixed an issue during the Eye of Het I miniquest, where Icthlarin was not appearing if the player teleported out of the instance before entering the tomb.
• During the instance in Eye of Het I, the Rope Ladder and Fallen Palm Tree can no longer be used - this will prevent players from leaving the instance by accident!
• A typo on the Rewards interface has also been fixed - 'Strength of Het' has been replaced with 'Might of Het'.
• Catching Scarabs with crocodiles is now not shared between players.
• Crocodiles will no longer get stuck behind a wall when dropping loot.
• Prayer Powders will now correctly disappear from the Buff Bar when depleted.
• Failing the last obstacle on the Het's Oasis Agility Course was providing the player with a debuff which was taken forwards into their next lap. This was intended behaviour, but after feedback, this will no longer happen.
• Planks stored in the Construction Plank box can now be used to make flower hotspots.
• A Tool Leprechaun has been added next to the new Cactus Patch in Het's Oasis.
• Powder of Item Protection will now correctly protect an extra item on death when using the Protect Item prayer.
• Players were failing obstacles with the Surefooted Aura and Agility Skillcape boosts activated – this has now been fixed, and these boosts will prevent you from failing.
• Toadflax Incense Sticks also now give a chance to save yourself from failing an obstacle.
• The Cramulet can now be interacted with when equipped.
• A few mounds of sand at the Kharid-Et Digsite that were floating above the ground have been fixed.
• Fixed an issue that allowed players to gather multiple Hekas and Het Masks from inside the Statue of Het.

twilit havenBOT
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• Added new tooltips and/or examines, or more detail to the tooltips and examines of various combat items. This includes but is not limited to:
⠀• All Luck Rings
⠀• God Books
⠀• Slayer Gems
⠀• Defenders, Reprisers and Rebounders
⠀• Various foods and potions
⠀• Divination Portents and Signs
⠀• Enhanced Excalibur
⠀• Void Knight equipment
⠀• Attuned Crystal weapons
• Locked or otherwise hidden abilities and spells now show in their respective Ability Books, with a lock icon.
⠀• Unlock information is now displayed on the tooltip of the ability or spell.
• Lodestone teleports are now available within the ‘teleports’ section of the Magic Ability Book, below existing teleport spells.
⠀• Using them from the Magic Book will perform a quick or standard teleport, depending on your settings.
• Extra filters have been added to Ability Books, so you can display or hide the following:
⠀• Unavailable abilities or spells
⠀• Locked abilities or spells
⠀• Lodestone teleports
• Ravens have been converted to follower pets on the interface.
⠀• Incubating Raven Eggs will now unlock them in a specific order rather than at random.
⠀• Players who lost a Raven before this update can reclaim it from a Pet Shop owner.
• The original Penguin pets have been converted to follower pets on the Pets interface.
⠀• Incubating Penguin Eggs will unlock these pets in order of grey, brown, and then blue (depending on what you've already unlocked).
⠀• Growth stages can be toggled within the interface.
⠀• Players who lost a Penguin before this update can reclaim it from a Pet Shop owner.
• Players can now speak to a Pet Shop owner to unlock any God Bird, Baby Dragon or Raccoon pet that ran away before their respective interface updates.
• Fixed an issue preventing the Anima Creature, Revenant Pet and Bombi from transferring their current appearance to an already overriden Legendary pet or familiar.

#

• The Auto-Retaliate button can now be dragged to the Action Bar.
⠀• On mobile, the Adrenaline Bar itself can also be dragged to the Action Bar.
⠀• Pressing the Auto-Retaliate icon on mobile will now toggle retaliation behaviour.
• On mobile, Cure and Regenerate can now be activated using the Heart icon.
⠀• The Heart icon and Health Bar can now also be dragged to the Action Bar on mobile
⠀• The Summoning and Prayer globes can now be dragged to the Action Bar on mobile.
• Interacting with Manifested Knowledge while skilling will no longer interrupt the skilling action.
• Added mini Summoning Obelisks to all main Archaeology dig sites, including the Archaeology Campus.
• Replaced an old version of weapon poison drops on various NPCs with the correct version of weapon poison.
• Fixed an issue where ability tooltips would not show correctly if they were currently being affected by the perk effects of a Dinosaur Farm Animal.
• Prevented the ability to set an auto-fire rate for the Kal'gerion Demon Familiar's special attack, as it couldn't actually be auto-fired to begin with.
• The Bones To Bananas and Bones To Peaches spells will now correctly highlight only when the player has suitable Bones in their backpack.

#

• Scarabs within Het's Oasis will now respawn at a faster rate during Scarab Hunting.
• The scarab stack buff hover text will now correctly state the maximum as five scarabs, if you have the scarab stack increase upgrade unlocked.
• Strange and Golden Rocks will no longer always be given when constructing Flower Baskets and the Water Filtration System.
• The boosts from the Reaper Crew achievement will no longer be applied to players who haven't unlocked it.
• Buckets will now be destroyed when using compost on flower bushes, if 'Destroy empty buckets when farming' is checked on in Settings.
• Following feedback, Dwarf Multicannons can no longer be placed within Het's Oasis.
• The Holy Scarab has been added to the 'And Green' achievement.
• The Animalingual achievement will no longer re-lock upon removing an Amulet from the Cramulet.
• The Animalingual achievement now lists the Amulets required.
• Fixed issue where some players could not access Het's Tomb while in the quest's instance.
• Fixed issue where players would be teleported back to Het's statue if they teleported to either their POH or Port.
• Fixed a stretching issue with Saradomin's chathead that could be seen when speaking to him at the Senntisten Cathedral.
• Zarador no longer appears in Senntisten twice.
• Fixed a couple of typos with Faldi's dialogue.
• Fixed a typo within the Eye of Het II miniquest.
• The Holy Scarab will now drain Prayer points as expected when using multiple prayers.
• Extra Prayer experience obtained from Powder of Burials will now work with the Bonecrusher.
• The warning given when attempting to stack a Prayer powder will now state the correct amount of time left.
• The quiver can no longer be taken to the Barbarian Assault minigame.
• A number of Clue Scroll steps were taking the player to incorrect or broken locations when using the Globetrotter Jacket teleport. These have now been fixed.

#

• A Clue Scroll near Het's Oasis was in a blocked location. This has now been moved.
• The Spirit of Chantli can be unlocked by talking to the Acca Kanatah if the Call of the Ancestors quest is completed.
• The player will now be sent back to the game world as expected whenever leaving the Corporeal Beast's cave.
⠀• Updated the Abyssal Whip's special attack description, as it was inconsistent with how the special attack actually works.
⠀• Changed the 'Can't Log In?' messaging on the Authenticator pop up to 'Lost your Authenticator?' to avoid confusion. Selecting it will take you to the 'Disabling The Authenticator' support page.
⠀• Fixed an issue where loading a preset with a Smouldering item equipped force dropped an item from the preset onto the ground.
⠀• Fixed an issue where dialogue text during the Tale of Two Cats quest was unreadable due to being orange.
⠀• Mobile: Players can now swap action buttons when using action bars 14 and 15.

twilit havenBOT
#
Patch Notes:

The link to the Patch Notes of 2022-01-24 12:00:
https://secure.runescape.com/m=news/this-week-in-runescape-patch-week

HET'S OASIS

• All tablets of Het have now crumbled to dust.
• The Volcanic Trapper outfit's double loot perk will now work with Scarab Catching.
• Hunter Trapper outfits now offer a teleport to Het's Oasis scarab pools.
• The Collector's Insignia now works with Het's Oasis Agility Course
• Broken animations in Armadyl's chat have been fixed
• The "Say It, Don't Spray It" achievement requirements have been updated, to correctly work with a fully upgraded Cramulet
• Dundee's Crocodile Upgrades now offers automatic looting for 2,500 scarabs caught. If you already have The Crocodile Hunter achievement unlocked, this upgrade will be unlocked automatically.
• Toothless's pointy tooth can no longer be obtained from the water filtration system once the Tooth Fairy achievement is completed.
• Kill count, death count, and streak from the Duel Arena now carry over to the Duel Anywhere Duellist's Hat.
• Grand Seed Pods can now be squashed in Het's Oasis.
• Crocodiles will now occasionally resurface to form a shortcut, as part of the Het's Oasis Agility course.
• The Farming Master Cape will now automatically supercompost flower bushes in Het's Oasis.
• The Fertile Soil spell can now be used to supercompost flower bushes in Het's Oasis.
• Rapid Growth and Supreme Growth Potion (leafy) will now work with flower bushes in Het's Oasis.

GENERAL

• (Reapplied fix) The Terrasaur Maul's effect will no longer boost abilities applied with Greater Barge if the player is not wielding the weapon.
• Prevented accuracy-boosting Scrimshaws from very slightly boosting Strength.
• Added map blocking to the Ripper Demon Cave, to prevent players from negating their attacks using a Combat Dummy.
• Missing boss tactics have been added to the Beast tab for the following bosses:
⠀• The Ambassador
⠀• Astellarn
⠀• Black Stone Dragon
⠀• Crassian Leviathan
⠀• Masuta the Ascended
⠀• Nex - Angel of Death
⠀• Raksha
⠀• Rex Matriarchs
⠀• The Sanctum Guardian
⠀• Seiryu
⠀• Solak
⠀• Taraket
⠀• Verak Lith
• The Fremennik Saga 'Three's Company' has been rebalanced to make it a more enjoyable experience:
⠀• Owen, Ozan and Ariane's health has been increased from 320 to 3,200.
⠀• The health overlay has been tweaked to fit this increase.
⠀• Damage has been increased to around level 30 for all characters.
⠀• All enemies’ health and damage have been rebalanced to match these new numbers.
⠀• Clicking doors will select the locks in front of them, similar to live Dungeoneering.
⠀• Heim Crab healing has been increased from 20 to 200.
⠀• Dusk Eel healing has been increased from 70 to 500.
⠀• Multiple messages have been changed to info boxes to be more visible, including when Carn is immune at the start of the boss fight, when Behemoth is going to use special attack, and when interacting with rubble and the Summoning Obelisk.
⠀• Some messages have been highlighted green to make them more visible, including your progress in the ice sliding room.
⠀• Keys are highlighted with a lootbeam when you enter a room.
⠀• Added a left-click option to the room where Owen and Ozan need to stand on platforms so you can select who you want to stand there. Previously this was hidden behind right-clicks.
• When fighting the Bulwark Beast, the Daemonheim Dungeoneering Pickaxe’s accuracy is now based on its tier, for example:
⠀• Level 1 - Novite has 1% accuracy.
⠀• Level 10 - Bathus has 10% accuracy.
⠀• Level 40 - Fractite has 40% accuracy.
⠀• Level 99 - Primal has 99% accuracy.
• Added following abilities to the 'Unlocking Expertise' achievement:
⠀• Divert
⠀• Greater Chain
⠀• Greater Ricochet
⠀• Greater Concentrated Blast
⠀• Magma Tempest
• Fara the Challenge Mistress' option to tell you about daily challenges now contains significantly less misinformation. You'd think she'd mind her gnome business. We apologise that she was a bit short with you.
• All Varrock guards have been graphically updated.
• Fixed issues occurring if a certain number of players took part in the mass in Nex: Angel of Death, including animation errors.
• After gathering feedback, implemented a change to allow Clue Scrolls from the Scripture of Bik to go straight to the Clue Carrier.
• The mages in the Glacor Front will now talk to each other every 30 minutes.
• Fixed a number of typos in Ariane's dialogue during the Arch-Glacor fight.
• The Dwarf Multicannon upgrade kit is no longer referred to as 'Siege Engine Upgrade Kit' in drop broadcasts, the Adventurer's Log, and quickchat.

#

• Fixed an issue with incorrect difficulty information during the Kerapac encounter.
• Players are no longer being incorrectly told their pickpocket target in Stealing Creation has no items to steal.
• Players are now able to pickpocket J-Mods in Stealing Creation.
• Kal'gerion Demon special attacks now correctly drag the player in and heal the Demon in player-owned Slayer Dungeons.
• The Fayre Hook-A-Duck Flail no longer appears under every weapon type when filtering for specific weapon types.
• While Crafting, if the player only has enough items to make one piece, the slider will now be at maximum rather than minimum.
• The Max Cape wasn’t displaying complete status under examine – it will now display correctly after being unlocked.
• Dwarven Mine: When viewed at 200%, the Mine Resource Dungeon and Dungeon Link map elements no longer overlap and are clearly visible.
• Capes no longer clip through the Tithe Collector’s Outfit.
• The Oddment Count in the Treasure Hunter interface now updates whenever Oddments are gained by claiming them as prizes or using them as keys.
• Information that was missing when obtaining the "Die! Die! Die!" achievement has been restored.
• Fixed a spelling error with remaining time during the Effigy Incubator D&D.
• Updated the clickbox for the Innocent-Looking Key found during the Haunted Mine quest, making it easier to interact with on both desktop and mobile.
• The base of the chair in the Armchair Warrior rest animation is no longer transparent.
• Fixes have been made to the Loba pet's textures.
• When a spell is auto-selected when equipping a magic weapon, an infobox will let you know to make it clearer a spell has been set.
⠀• If you would like to stop magic spells being auto-selected a new option has been added which can be found in Settings > Combat & Action Bar > Combat Mode > Auto-select magic spell
• The filter state for the Spells interface will now update correctly.
• The font colours for achievement states (locked, available, completed and grace) have been updated to be more distinct from each other for easier reading.
• When a F2P player interacts with the Ancient door to the Senntisten, the dialogue box is correct.
• The Once Upon a Time in Gielinor: Finale background is now centered.
• Fixed an issue with action bar keybinding that would stop the player repeatedly performing actions such as burying bones or dropping items.
• Christmas Decorations in Prifddinas and the Grand Exchange have now been removed.

MOBILE

• The Bonecrusher message won't appear if there's plenty of space in the player's Backpack to hold all the Dino Bones.
• Fixed an issue with a ‘Save Preset’ confirmation popup in Wardrobe.
• Swapping your Action Bars no longer causes any issues – the buttons update appropriately.
• Fixed an issue where NPC names were cut-off the screen during dialogue on mobile devices.
• The ‘Choose Option’ menu now closes automatically on mobile when opening various interfaces inside the Burthorpe Games Room.

LAST WEEK'S HOTFIXES

• On rare occasions, players were briefly disconnecting after defeating combat NPCs. This has been fixed.

twilit havenBOT
#

• All tablets of Het have now crumbled to dust.
• The Volcanic Trapper outfit's double loot perk will now work with Scarab Catching.
• Hunter Trapper outfits now offer a teleport to Het's Oasis scarab pools.
• The Collector's Insignia now works with Het's Oasis Agility Course
• Broken animations in Armadyl's chat have been fixed
• The "Say It, Don't Spray It" achievement requirements have been updated, to correctly work with a fully upgraded Cramulet
• Dundee's Crocodile Upgrades now offers automatic looting for 2,500 scarabs caught.
⠀• * If you already have The Crocodile Hunter achievement unlocked, this upgrade will be unlocked automatically.
• Toothless's pointy tooth can no longer be obtained from the water filtration system once the Tooth Fairy achievement is completed.
• Kill count, death count, and streak from the Duel Arena now carry over to the Duel Anywhere Duellist's Hat.
• Grand Seed Pods can now be squashed in Het's Oasis.
• Crocodiles will now occasionally resurface to form a shortcut, as part of the Het's Oasis Agility course.
• The Farming Master Cape will now automatically supercompost flower bushes in Het's Oasis.
• The Fertile Soil spell can now be used to supercompost flower bushes in Het's Oasis.
• Rapid Growth and Supreme Growth Potion (leafy) will now work with flower bushes in Het's Oasis.

#

• (Reapplied fix) The Terrasaur Maul's effect will no longer boost abilities applied with Greater Barge if the player is not wielding the weapon.
• Prevented accuracy-boosting Scrimshaws from very slightly boosting Strength.
• Added map blocking to the Ripper Demon Cave, to prevent players from negating their attacks using a Combat Dummy.
• Missing boss tactics have been added to the Beast tab for the following bosses:
⠀• The Ambassador
⠀• Astellarn
⠀• Black Stone Dragon
⠀• Crassian Leviathan
⠀• Masuta the Ascended
⠀• Nex - Angel of Death
⠀• Raksha
⠀• Rex Matriarchs
⠀• The Sanctum Guardian
⠀• Seiryu
⠀• Solak
⠀• Taraket
⠀• Verak Lith
• The Fremennik Saga 'Three's Company' has been rebalanced to make it a more enjoyable experience:
⠀• Owen, Ozan and Ariane's health has been increased from 320 to 3,200.
⠀• The health overlay has been tweaked to fit this increase.
⠀• Damage has been increased to around level 30 for all characters.
⠀• All enemies’ health and damage have been rebalanced to match these new numbers.
⠀• Clicking doors will select the locks in front of them, similar to live Dungeoneering.
⠀• Heim Crab healing has been increased from 20 to 200.
⠀• Dusk Eel healing has been increased from 70 to 500.
⠀• Multiple messages have been changed to info boxes to be more visible, including when Carn is immune at the start of the boss fight, when Behemoth is going to use special attack, and when interacting with rubble and the Summoning Obelisk.
⠀• Some messages have been highlighted green to make them more visible, including your progress in the ice sliding room.
⠀• Keys are highlighted with a lootbeam when you enter a room.
⠀• Added a left-click option to the room where Owen and Ozan need to stand on platforms so you can select who you want to stand there. Previously this was hidden behind right-clicks.

#

• When fighting the Bulwark Beast, the Daemonheim Dungeoneering Pickaxe’s accuracy is now based on its tier, for example:
⠀• Level 1 - Novite has 1% accuracy.
⠀• Level 10 - Bathus has 10% accuracy.
⠀• Level 40 - Fractite has 40% accuracy.
⠀• Level 99 - Primal has 99% accuracy.
• Added following abilities to the 'Unlocking Expertise' achievement:
⠀• Divert
⠀• Greater Chain
⠀• Greater Ricochet
⠀• Greater Concentrated Blast
⠀• Magma Tempest
• Fara the Challenge Mistress' option to tell you about daily challenges now contains significantly less misinformation. You'd think she'd mind her gnome business. We apologise that she was a bit short with you.
• All Varrock guards have been graphically updated.
• Fixed issues occurring if a certain number of players took part in the mass in Nex: Angel of Death, including animation errors.
• After gathering feedback, implemented a change to allow Clue Scrolls from the Scripture of Bik to go straight to the Clue Carrier.
• The mages in the Glacor Front will now talk to each other every 30 minutes.
• Fixed a number of typos in Ariane's dialogue during the Arch-Glacor fight.
• The Dwarf Multicannon upgrade kit is no longer referred to as 'Siege Engine Upgrade Kit' in drop broadcasts, the Adventurer's Log, and quickchat.
• Fixed an issue with incorrect difficulty information during the Kerapac encounter.
• Players are no longer being incorrectly told their pickpocket target in Stealing Creation has no items to steal.
• Players are now able to pickpocket J-Mods in Stealing Creation.
• Kal'gerion Demon special attacks now correctly drag the player in and heal the Demon in player-owned Slayer Dungeons.
• The Fayre Hook-A-Duck Flail no longer appears under every weapon type when filtering for specific weapon types.
• While Crafting, if the player only has enough items to make one piece, the slider will now be at maximum rather than minimum.

#

• The Max Cape wasn’t displaying complete status under examine – it will now display correctly after being unlocked.
• Dwarven Mine: When viewed at 200%, the Mine Resource Dungeon and Dungeon Link map elements no longer overlap and are clearly visible.
• Capes no longer clip through the Tithe Collector’s Outfit.
• The Oddment Count in the Treasure Hunter interface now updates whenever Oddments are gained by claiming them as prizes or using them as keys.
• Information that was missing when obtaining the "Die! Die! Die!" achievement has been restored.
• Fixed a spelling error with remaining time during the Effigy Incubator D&D.
• Updated the clickbox for the Innocent-Looking Key found during the Haunted Mine quest, making it easier to interact with on both desktop and mobile.
• The base of the chair in the Armchair Warrior rest animation is no longer transparent.
• Fixes have been made to the Loba pet's textures.
• When a spell is auto-selected when equipping a magic weapon, an infobox will let you know to make it clearer a spell has been set.
⠀• If you would like to stop magic spells being auto-selected a new option has been added which can be found in Settings > Combat & Action Bar > Combat Mode > Auto-select magic spell
• The filter state for the Spells interface will now update correctly.
• The font colours for achievement states (locked, available, completed and grace) have been updated to be more distinct from each other for easier reading.
• When a F2P player interacts with the Ancient door to the Senntisten, the dialogue box is correct.
• The Once Upon a Time in Gielinor: Finale background is now centered.
• Fixed an issue with action bar keybinding that would stop the player repeatedly performing actions such as burying bones or dropping items.
• Christmas Decorations in Prifddinas and the Grand Exchange have now been removed.

#

• The Bonecrusher message won't appear if there's plenty of space in the player's Backpack to hold all the Dino Bones.
• Fixed an issue with a ‘Save Preset’ confirmation popup in Wardrobe.
• Swapping your Action Bars no longer causes any issues – the buttons update appropriately.
• Fixed an issue where NPC names were cut-off the screen during dialogue on mobile devices.
• The ‘Choose Option’ menu now closes automatically on mobile when opening various interfaces inside the Burthorpe Games Room.

#

• On rare occasions, players were briefly disconnecting after defeating combat NPCs. This has been fixed.

twilit havenBOT
#

• Since the release of Archaeology, we've noticed the Ripper Demon familiar is the optimal choice for the majority of combat scenarios. So, we’ve done a balancing pass on the lesser-used familiars to give them a bit more potential:

The Hellhound familiar was underwhelming – it had a niche as a tank option to help survive big bursts of damage, but 10% damage reduction didn't offer enough benefits to outweigh other options such as Beasts of Burden or damaging familiars.

Solution:
• Hellhound damage reduction passive effect has been increased from 10% to 20%.

The Blood Reaver has seen a bit more use recently, as some players pair it with Cinderbane Gauntlets to create a demon-based poison mini-gun. On the whole, though, it’s not popular. We're adding some power to its Scroll to increase its viability as a healing familiar whilst also increasing its passive to hopefully appeal to players stacking life drain effects.

Solution:
• HP increased from 8,300 to 20,000.
• Scroll effect decreased from 10% to 5% (Total healing overall increased).
• Healing-to-damage passive effect increased from 25% to 33%.

The Kal'gerion has fallen flat in almost all scenarios, only seeing usage when paired with the Fractured Staff of Armadyl. We're wary of over-buffing it, given the strong synergy with any future critical strike buffs. As a result, we've decided to address the high-input playstyle that is unappealing to a large proportion of players and give it a small passive effect.

Solution:
• Bugfix: Kalgerion's attack speed was incorrect given its damage rating, we've updated it to use the intended attack speed: Attack speed increased from 4.8 seconds to 2.4 seconds.
• Crit-i-cal Scroll effect duration increased from 15 seconds to 60 seconds.
• New familiar passive: gives 1% critical strike chance to players using a Kal'gerion familiar.

#

• Rewards from the Oasis Restoration community event can now be unlocked as rare drops by skilling around Het's Oasis.
• The Duel Arena destruction cutscene will now automatically play when talking to Icthlarin by the entrance, instead of when entering the area.
• The community chest and task board have now been removed from Het's Oasis.
• Improved digging function of Meerkats and Void Ravager.
• Fixed an issue with teleport to Crystal Skillchompa via Volcanic Trapper Head.
• The Kami-shima sanctuary was visible from The Arc world map. This was unintended and has now been fixed.
• The ‘Let Us Slay’ achievement's platform-specific description now refers to either Turael or Spria, according to your current Burthorpe Slayer Master.
⠀• If a player has previously completed a Troll Warzone Gelatinous Abomination task, Turael will now skip the step in his Burthorpe path that required the player to defeat Gelatinous Abominations.
• Fixed an issue during the In Search of the Myreque quest where dialogue with Veliaf was far too light to be read against the chatbox background.
⠀• Additionally the NPC introductions and steel weapon list have been converted to pop ups to make it easier to read and understand what you have left to complete or gather.
• The String Jewellery spell icon included a small Zaros God symbol. This was unintentional and the symbol has now been removed.
• Fixed an issue with examine text of Glacors and Glacytes in the Glacor Front.
• Updated the font color on the Garden of Tranquility item list. The text should now be easier to read.
• Zemouregal's notes on the other Mahjarrat have been updated to be more readable.

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• We've released some new art for checkboxes on mobile

Note On Awaited Fixes

We have a number of community requested fixes, including Hitboxes and invisible fire in Cabbage Facepunch, currently in testing for an engine update. Subject to passing testing, we hope to deploy the update in early to mid-February. Thanks for your reports and your patience while we worked on fixes!

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• Addressed feedback regarding the combat item tooltips from last month’s Ninja Strike:
⠀• Clarified that Crystal Shields also work for Attuned Crystal weaponry's dual wield effect.
⠀• Clarified that the upgraded Bone Blowpipe's poison damage rate is doubled.
⠀• Clarified that the bonus ability damage from Bane Ammunition depends on the ability used.
⠀• Fleshed out the Blood Amulet(s) tooltip with more details regarding damage, cooldown and chance of activation.
⠀• Fixed a typo on the Ring of Wealth's tooltip.
• Crocodile paths in the Het's Oasis Agility Course now offer slightly better XP.
• Players in Het's Oasis are now informed via the chatbox when a new crocodile path appears.
• Prayer Powders now have tooltips stating their effects.
• Fixed an issue that prevented players from progressing in the City of Senntisten Blood Ward if that player was in a Friend Chat with lootshare enabled.
• The naming of dyed items from the Elder God Wars has been made more consistent.
• Croesus' healthbar now correctly clears when leaving the encounter area.
• Fixed an issue with the minigame UI during the Rogue Trader miniquest.
• Fixed an issue where players could disconnect if they had a Waterfiend familiar summoned when using a magical Fishing spot in Deep Sea Fishing.
• Wrack, and Wrack and Ruin will now correctly have their damage reduced by the Energising perk.
• The Maul of Omens can no longer be traded.
• Removed error message from the Help overlay in the Wardrobe UI.

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• Fixed an issue which prevented the following items from being used with Magic Notepaper:

⠀• Uncut Lapis Lazuli
⠀• Lapis Lazuli Gem
⠀• Wooden Knot
⠀• Unfinished Wooden Brooch
⠀• Raw Bear Meat
⠀• Pot of Flour
⠀• Chocolate Bar
⠀• Chocolate Dust
⠀• Bucket of Milk
⠀• Egg
⠀• Redberries
⠀• Cooked Meat
⠀• Cooked Chicken
⠀• Raw Beef
⠀• Raw Rat Meat
⠀• Raw Chicken
⠀• Cooking Apple
⠀• Cheese
⠀• Onion
⠀• Bowl
⠀• Raw Potato
⠀• Cabbage
⠀• Dwellberries
⠀• Equa Leaves
⠀• Pot of Cream
⠀• Lemon
⠀• Orange
⠀• Lime
⠀• Pineapple
⠀• Pineapple Ring
⠀• Pineapple Chunks
⠀• Orange Chunks
⠀• Lime Chunks
⠀• Vodka
⠀• Whisky
⠀• Gin
⠀• Brandy
⠀• Trout
⠀• Cod
⠀• Salmon
⠀• Tuna
⠀• Raw Rabbit
⠀• Cooked Sweetcorn
⠀• Bittercap Mushroom
• The Defence Pylons in Temple of Aminishi are now working, and attacking players, as originally intended.
• Using Tarddian Crystals on Attuned Crystal Boots works properly.
• Increased the range of loot-sharing so that all players within a multi-combat boss encounter are given rewards upon the boss's defeat. This will also prevent a single player obtaining all drops from a group boss fight.
• Waterfiend no longer disappears after activating its ability while fishing Wobbegongs.
• Fixed an issue where the Winter Wood Wand would float during various animations if sheathed.

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• Woodcutting trees, Fishing spot, Divination colony and Farming patch resource icons on the map now display site-specific information in their tooltip, and their skill guide now lists the major locations where they can be gathered, similar to Mining and Archaeology.
• Removed Woodcutting, Fishing, Mining and Divination Training icons from the key, as they're no longer in use and can be added in future as site-specific icons.
• The Rare Tree key now toggles Magic Trees and above. Added separate Uncommon Tree toggle for lower-level trees (now including Willows).
• Most Fishing spots have been graphically updated to higher contrast models, so you can see them in the water more easily.
• The default tooltip heading and body text for generic icons has been updated to a larger font.
• When opening the map, the default position is once again the centre of the surface map (Lumbridge), rather than the top-right corner of the map (Anachronia).
• Hitbox accuracy reverted to original behaviour.
• Improved the app connection handling on initial launch.
• Fixed a bug where fire walls in the Cabbage Facepunch Bonanza minigame were invisible.
• Fixed an issue which was causing the player to appear the wrong colour during Vorago and Kalphite King battles.
• Applied a change that should hopefully prevent a broadcast message from appearing repeatedly in the chat window.
• Ancient Casket items will no longer be lost if confirmation of abandonment is not accepted.
• Wearing Necronium, Bane, or Elder Rune equipment until they degrade to a broken state will no longer result in a force-remove the items if the Backpack and Bank are both full.
• Reaper Points are now correctly deducted from an account upon purchase of the Mahjarrat Aura.
• Reward UI is now displayed in full-screen mode on mobile devices.
• The Furnace perk is no longer active when mining Crystal-Flecked Sandstone.

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• Quickchat for Dwarf Multicannon upgrade kits now mentions the correct item.
• Fixed an issue where Previous and Next arrows in the Book of the Underworld could be clicked through.
• Fixed an issue which caused the Cavern Chill debuff to disappear when reviving in the Living Wyverns Cavern.
• Fixed an issue where Bones to Bananas and Bones to Peaches did not highlight with Mage Arena Bones in the inventory.
• Fixed an unwalkable tile in Port Sarim.
• Fixed an issue with additional action bars overlapping the World Map.
• Fixed a typo on the Har-Aken and Jad Reaper portals.
• Fixed seasonal Oddments that were not appearing correctly in the Marketplace.
• Mobile: A reworked interface for slain Barrows Brothers has been implemented.

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• Fixed an issue where Treasure Hunter Stars did not state that they were giving you bonus XP after consuming.
• Players now receive correct loot information in the chat after killing Arch-Glacor and will not receive a chat prompt about an Effigy if they have five of them banked.
• Fixed issues with unlocking music tracks in Daemonheim dungeon.
• Mobile: fixed an issue with the target buff bar staying on after a kill.

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• All tablets of Het have now crumbled to dust.
• The Volcanic Trapper outfit's double loot perk will now work with Scarab Catching.
• Hunter Trapper outfits now offer a teleport to Het's Oasis scarab pools.
• The Collector's Insignia now works with Het's Oasis Agility Course
• Broken animations in Armadyl's chat have been fixed
• The "Say It, Don't Spray It" achievement requirements have been updated, to correctly work with a fully upgraded Cramulet
• Dundee's Crocodile Upgrades now offers automatic looting for 2,500 scarabs caught.
⠀• * If you already have The Crocodile Hunter achievement unlocked, this upgrade will be unlocked automatically.
• Toothless's pointy tooth can no longer be obtained from the water filtration system once the Tooth Fairy achievement is completed.
• Kill count, death count, and streak from the Duel Arena now carry over to the Duel Anywhere Duellist's Hat.
• Grand Seed Pods can now be squashed in Het's Oasis.
• Crocodiles will now occasionally resurface to form a shortcut, as part of the Het's Oasis Agility course.
• The Farming Master Cape will now automatically supercompost flower bushes in Het's Oasis.
• The Fertile Soil spell can now be used to supercompost flower bushes in Het's Oasis.
• Rapid Growth and Supreme Growth Potion (leafy) will now work with flower bushes in Het's Oasis.

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• (Reapplied fix) The Terrasaur Maul's effect will no longer boost abilities applied with Greater Barge if the player is not wielding the weapon.
• Prevented accuracy-boosting Scrimshaws from very slightly boosting Strength.
• Added map blocking to the Ripper Demon Cave, to prevent players from negating their attacks using a Combat Dummy.
• Missing boss tactics have been added to the Beast tab for the following bosses:
⠀• The Ambassador
⠀• Astellarn
⠀• Black Stone Dragon
⠀• Crassian Leviathan
⠀• Masuta the Ascended
⠀• Nex - Angel of Death
⠀• Raksha
⠀• Rex Matriarchs
⠀• The Sanctum Guardian
⠀• Seiryu
⠀• Solak
⠀• Taraket
⠀• Verak Lith
• The Fremennik Saga 'Three's Company' has been rebalanced to make it a more enjoyable experience:
⠀• Owen, Ozan and Ariane's health has been increased from 320 to 3,200.
⠀• The health overlay has been tweaked to fit this increase.
⠀• Damage has been increased to around level 30 for all characters.
⠀• All enemies’ health and damage have been rebalanced to match these new numbers.
⠀• Clicking doors will select the locks in front of them, similar to live Dungeoneering.
⠀• Heim Crab healing has been increased from 20 to 200.
⠀• Dusk Eel healing has been increased from 70 to 500.
⠀• Multiple messages have been changed to info boxes to be more visible, including when Carn is immune at the start of the boss fight, when Behemoth is going to use special attack, and when interacting with rubble and the Summoning Obelisk.
⠀• Some messages have been highlighted green to make them more visible, including your progress in the ice sliding room.
⠀• Keys are highlighted with a lootbeam when you enter a room.
⠀• Added a left-click option to the room where Owen and Ozan need to stand on platforms so you can select who you want to stand there. Previously this was hidden behind right-clicks.

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• When fighting the Bulwark Beast, the Daemonheim Dungeoneering Pickaxe’s accuracy is now based on its tier, for example:
⠀• Level 1 - Novite has 1% accuracy.
⠀• Level 10 - Bathus has 10% accuracy.
⠀• Level 40 - Fractite has 40% accuracy.
⠀• Level 99 - Primal has 99% accuracy.
• Added following abilities to the 'Unlocking Expertise' achievement:
⠀• Divert
⠀• Greater Chain
⠀• Greater Ricochet
⠀• Greater Concentrated Blast
⠀• Magma Tempest
• Fara the Challenge Mistress' option to tell you about daily challenges now contains significantly less misinformation. You'd think she'd mind her gnome business. We apologise that she was a bit short with you.
• All Varrock guards have been graphically updated.
• Fixed issues occurring if a certain number of players took part in the mass in Nex: Angel of Death, including animation errors.
• After gathering feedback, implemented a change to allow Clue Scrolls from the Scripture of Bik to go straight to the Clue Carrier.
• The mages in the Glacor Front will now talk to each other every 30 minutes.
• Fixed a number of typos in Ariane's dialogue during the Arch-Glacor fight.
• The Dwarf Multicannon upgrade kit is no longer referred to as 'Siege Engine Upgrade Kit' in drop broadcasts, the Adventurer's Log, and quickchat.
• Fixed an issue with incorrect difficulty information during the Kerapac encounter.
• Players are no longer being incorrectly told their pickpocket target in Stealing Creation has no items to steal.
• Players are now able to pickpocket J-Mods in Stealing Creation.
• Kal'gerion Demon special attacks now correctly drag the player in and heal the Demon in player-owned Slayer Dungeons.
• The Fayre Hook-A-Duck Flail no longer appears under every weapon type when filtering for specific weapon types.
• While Crafting, if the player only has enough items to make one piece, the slider will now be at maximum rather than minimum.

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• The Max Cape wasn’t displaying complete status under examine – it will now display correctly after being unlocked.
• Dwarven Mine: When viewed at 200%, the Mine Resource Dungeon and Dungeon Link map elements no longer overlap and are clearly visible.
• Capes no longer clip through the Tithe Collector’s Outfit.
• The Oddment Count in the Treasure Hunter interface now updates whenever Oddments are gained by claiming them as prizes or using them as keys.
• Information that was missing when obtaining the "Die! Die! Die!" achievement has been restored.
• Fixed a spelling error with remaining time during the Effigy Incubator D&D.
• Updated the clickbox for the Innocent-Looking Key found during the Haunted Mine quest, making it easier to interact with on both desktop and mobile.
• The base of the chair in the Armchair Warrior rest animation is no longer transparent.
• Fixes have been made to the Loba pet's textures.
• When a spell is auto-selected when equipping a magic weapon, an infobox will let you know to make it clearer a spell has been set.
⠀• If you would like to stop magic spells being auto-selected a new option has been added which can be found in Settings > Combat & Action Bar > Combat Mode > Auto-select magic spell
• The filter state for the Spells interface will now update correctly.
• The font colours for achievement states (locked, available, completed and grace) have been updated to be more distinct from each other for easier reading.
• When a F2P player interacts with the Ancient door to the Senntisten, the dialogue box is correct.
• The Once Upon a Time in Gielinor: Finale background is now centered.
• Fixed an issue with action bar keybinding that would stop the player repeatedly performing actions such as burying bones or dropping items.
• Christmas Decorations in Prifddinas and the Grand Exchange have now been removed.

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• The Bonecrusher message won't appear if there's plenty of space in the player's Backpack to hold all the Dino Bones.
• Fixed an issue with a ‘Save Preset’ confirmation popup in Wardrobe.
• Swapping your Action Bars no longer causes any issues – the buttons update appropriately.
• Fixed an issue where NPC names were cut-off the screen during dialogue on mobile devices.
• The ‘Choose Option’ menu now closes automatically on mobile when opening various interfaces inside the Burthorpe Games Room.

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• On rare occasions, players were briefly disconnecting after defeating combat NPCs. This has been fixed.

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• Vorago
⠀• Removed the delay at the end of each gap jump within the borehole, making the transition smoother.
⠀• Added a timer bar to Vorago showing charge time for the entry attack.
⠀• Reduced the charge time of Vorago's entry attack from 33 cycles (19.8 seconds) to 20 cycles (12 seconds).
⠀• Vorago's entry attack now deals 70% of your max life points in Normal Mode, and 90% in Hard Mode, as opposed to a fixed amount shared between players.
⠀• The encounter will start even if a player is killed by Vorago's entry attack.
⠀• In solo encounters, players can now jump the gap in the first phase without needing Vorago to be facing away from them.
⠀• In phase two the gravity fields required to progress have been reduced from 4 to 2.
⠀• In phase two, the 'bring him down' activity is now twice as fast.
⠀⠀• Increased the bleed damage from 150 to 250 in Normal Mode, and from 250 to 400 in Hard Mode, to accommodate this change.
• Raksha
⠀• Raksha will no longer change targets unexpectedly, as it has been doing in rare cases.
⠀⠀• This will mostly stop Raksha from attacking the first player to attack it, instead targeting the player who began the encounter.
⠀• Updated the rockfall damage area from 7x7 to 5x5, to better fit the size of the visuals.
⠀• In phase four, various blocked tiles have been removed from the west pipes.
⠀• Also in phase four, the shadow anima will now be absorbed more consistently when moving within close proximity.
⠀• The shadow anima no longer has an 'absorb' option, to prevent accidental interactions.
• Queen Black Dragon
⠀• Reduced the length of the intro animation for players who have previously defeated the Queen Black Dragon.
• Nex
⠀• Reduced the length of the intro animation to allow the encounter to start faster.
• TzKal-Zuk
⠀• The portal at War's Retreat and the Max Guild can now be attuned to an alternate arrival point in front of TzKal-Zuk.

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⠀⠀• The Fateful Portal at War's Retreat has been updated with similar functionality.
• Elite Dungeons
⠀• The drop rate of unique items across the modes has been increased to give a unified drop rate per clear:
• Temple of Aminishi
⠀• Ancient Scales will now drop from Seiryu at 50% and 33% of the solo rates in duo and trio mode respectively. These rates are per player.
• Dragonkin Laboratory
⠀• Draconic Energy will now drop from the Black Stone Dragon at 50% and 33% of the solo rates in duo and trio mode respectively. These rates are per player.
⠀• Greater Ability Codices from Astellarn, Verak Lith and Black Stone Dragon (per player).
⠀⠀• Solo - 100/10,000 becomes 120/10,000.
⠀⠀• Duo - 60/10,000 (unchanged).
⠀⠀• Trio - 40/10,000 (unchanged).
• The Shadow Reef
⠀• Eldritch Crossbow pieces from the Ambassador (per player).
⠀⠀• Solo - 180/10,000 (unchanged).
⠀⠀• Duo - 60/10,000 becomes 90/10,000.
⠀⠀• Trio - 38/10,000 becomes 60/10,000.
• Smoke Tendrils – “It's not a bug, it's a feature…”
⠀• If you’ve been using the Smoke Cloud or the Staff of Armadyl since their recent introduction, you may have happened upon a hidden bonus – they both work with the Smoke Tendrils ability to guarantee a critical strike! While this feature wasn't originally intended, it's lead to some interesting interactions that we rather like. So, we've made some changes to ensure critical strike functionality is part of the Smoke Tendrils ability itself, rather than a bug:
⠀⠀• Damage is now calculated in a more standardised way.
⠀⠀• It will no longer give adrenaline twice per hit when affected by the Tsunami ability.
⠀⠀• It will be affected by both the Precise and Equilibrium invention perks.
⠀⠀• It will give a critical strike on each hit reliably.
⠀⠀• The damage inflicted on the player is now calculated separately from the damage dealt.

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⠀⠀• A critical strike that increases the damage into the top 95% can still occur through the Biting Invention perk and other bonuses.
• The Ruby Aurora spell now reliably applies the buff to other players.
• The Havoc, Snipe and Dragon Breath abilities can now be used to temporarily disable Akrisae the Doomed's prayers.
• The Impatient Invention perk will now work with Slice, Piercing Shot, Wrack, and Wrack & Ruin.
• The Surge, Escape and Bladed Dive abilities will no longer cause you to enter combat stance.
⠀• Using these abilities while in combat stance will still maintain it.
⠀• Using these abilities while adrenaline is draining will still cause you to enter combat stance.
• Increased max throw range to 10 tiles.
• Updated the 'Throw' option to use on an active target.
• Improved the 'Use' functionality:
⠀• When used from the Backpack you can now target ground coordinates.
⠀• The bombs can now be thrown at an NPC more consistently, which notably fixes issues with large bosses that are surrounded by blocking (e.g. Astellarn and Raksha).
• When dragging a bomb to the bar you'll now be able to choose the interaction mode you wish to use.
⠀• This will allow you to use key binds for both the 'Throw' and 'Use' options.
• Boss kill times have been updated to include milliseconds.
• Added a new option in the settings to toggle 'Precise adrenaline value' which shows decimal values for adrenaline if necessary.
⠀• This can be found under Settings > Combat & Action Bar > Action Bar.
• Increased the size of various reward chests:
⠀• Elite Dungeon chest from 32 to 48.
⠀• Croesus chest from 30 to 48.
• Added a Buff Bar icon that displays the active ammunition in the player's Quiver.
⠀• If the Quiver is empty, only an image of the Quiver itself will show.
• When saving and loading a preset with 'Exact matching' enabled, the contents of a Quiver will now be respected.

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• The Ancient Elven Ritual Shard cooldown now resets when using the upgraded War's Altar within War's Retreat.
• Training dummies at War's Retreat now have a 10k damage cap, and a 12k damage cap for a critical hit.
• Introduced Dragon, Undead and Demon training dummies to the dispenser at War's Retreat.
• Removed the "???" text from the Liberation of Mazcab boss interface.
• The Insane Reaper achievement now displays requirements to show which collection logs the player has completed, so that they can better track their progress.
• NPC health bars now make use of comma separators when displaying health values over 1,000.

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• An early bird bonus was introduced with the new Abyssal Slayer Creatures, giving players a higher chance to receive Abyssal Creatures as a Slayer task. As its now been two weeks since release, the bonus has been removed.
• Boss, Slayer, and Treasure Trail collection log achievements are no longer marked as 'hidden' in the Achievements interface.
• Updated the requirements description for the Kandarin monastery teleport and Manor farm teleport spells.
• The fourth withdraw option in the Seed Bag now withdraws the correct amount of seeds, based on the amount specified in the Bank window.
• A popup will now appear whenever a new item for a collection Log is obtained.
⠀• This can be toggled within Settings > Interfaces > Information Windows.
• Soul Rune production has been increased to give triple the amount of Runes per charge than previously. XP remains unaffected.
• The Trollheim Teleport spell has been updated to better discern it from the Taverley Teleport.
• A Tetracompass location in Tirannwn has been moved for better ease of access.
• The render distance of players and NPCs in the Wilderness has been increased to match the rest of the world.
⠀• This restriction was originally introduced to match the Java client, which has since been deprecated.
• Legacy hitsplats can now be selected for all miscellaneous hitsplats (e.g. Poison, Heal, Split Soul, etc).
• The tab key can now be used as a custom key bind.
⠀• As a result of this, the 'Reply message' feature can now be bound to an alternate non-printable key.
• Removed coral hiding behind a signpost in Ardougne
• Bladed Dive ability now resets its cooldown, after killing Living Rock Strikers and Living Rock Protectors
• Movement longer stalls while using the Loved Up rest animation

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• Equipping a Slayer Helm or Mask after an NPC dies, but before the drop appears, will no longer double the drop without progressing the kill count on the item. For a drop to be double, the items must be worn for 10 seconds before a drop appears.
• Whetstone can now be used to repair Fleeting boots.
• Cosmetics are no longer forcefully changed when entering a sinkhole
• The Blast Fusion Hammer can no longer be equipped in the main hand.
• Players can no longer attempt to recolour the Biscuit pet.
• Bryll Thoksdottir's name is no longer censored whenever it's typed in the chat.
• Fixed an issue with Pikkupstix referring to an incorrect location during Familiarisation.
• Fixed an issue with Glacytes and Arch-Glacor Arms' HP resetting during an encounter.
• Fixed an issue where Reprisal couldn't be activated without a target and with the ability queue turned on.
• Fixed an issue with Magic Notepaper not noting the larger sandstone blocks (2/5/10kg).
• Fixed an issue where weapons on a player's back would bounce while wearing the Cottontail Knight chestplate.
• Defence Pylons can no longer attack player in the boss arena.
• The Xavier pet's green colouring is now consistent when overriding legendary pets, and when summoned by itself.

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• The Book of Jas was only storing damage for 14 game cycles (8.4 seconds) before releasing it. This has been extended to 17 cycles (10.2 seconds) to more closely match the tooltip.
• Throwing a Herblore Bomb at an NPC you're not actively targeting will once again re-focus that NPC as your current target.
• Sign of the Porter no longer fills all the empty space in the inventory when a player tries to wear one with an active sign equipped.
• The Skillguide entry for Sana's Fyrtorch will now correctly state that it has a 20% chance to cut an extra log, rather than 40%.
• Each Daily Combat Challenge now tracks kills separately.
• Dwarf Multicannon, Oldak Coil and Kinetic Cyclone damage upgrades will no longer reset on completion of the Dwarf Cannon quest.
• Players with a full Backpack are now able to pick up ammo of the same type that they have in their ammo slot.
• The Luminous Alchemist's Amulet now allows for 20 free High Alchemy uses per day.
• The title for the Item Production interface now states the correct skill during Big Game Hunter.
• Noted versions of fungus from the Croesus Front can now be used as food in player-owned farms.
• The Land of the Goblins quest will no longer use the desktop dialogue window when playing on mobile.
• Old returning accounts will no longer be stuck in the void upon login, and will instead be correctly teleported to Burthorpe!
• Modified the required items description in The Tale of Muspah quest overview.
• Prodding the sick-looking sheep now plays the correct sound.
• Yak Track's 'Skill and Kill' task will now progress correctly when killing TzKal-Zuk's minions.
• Fixed an issue with several legendary pets appearing only at adult form in a POH menagerie.
• Fixed an issue with Evolution of Combat legacy auto-attack hitsplats.
• Fixed a graphical issue where the ice in the Myths of the White Lands quest would appear as water.

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• Fixed an issue where players would be stuck for a long time before entering the Oo'glog pools while having a Blood Reaver familiar.
• Added a different cursor icon when selecting to throw a Herblore Bomb.

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• Blood Reaver's special ability now correctly provides the healing effect when auto-fire is active.
• The Coin of Enchantment can no longer be equipped from the Bank interface.
• The Squoggoth familiar override will no longer appear as Squeck.
• Updated the messaging that appears on Obsidian Armor when inspected. It now states the correct degrade chance while in Zuk's Arena.
• Fixed the Submarine Sabotage mobile interface that appears during the Hunt for Red Raktuber.

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• Fixed an issue where the Scripture of Wen could provide Combat XP to the wrong person in group PvM.

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• The Gloves and Legs of both the Bik and Ful Templar's cosmetic outfits have been renamed to Gauntlets and Greaves.

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• A grace period of three months (up to July 4th) has been added to the Master Quest Cape requirement 'To Dream, Perchance to Keep.'
• Better quest guidance has been provided for the quest in the following areas:
⠀• Once the Seren runs through the portal in the Elder Halls, clearer instructions are given to the player about how to progress through the quest.
⠀• Once the player destroys the communication device from Moia, direct instruction is now given on how to reclaim the device.
• The player is no longer blocked after teleportation while using an abandoned siege engine.
• Fixed an issue with Vicendithas' chathead during the Extinction quest.
• The player is no longer able to move the boulders after obtaining the Lodestone fragment.
• Needle Shards are now protected on death.
• The Pastkeeper Amulet is now protected on death.
• Re-entering the Extinction quest after defeating some Generating Glacors will now allow the quest to progress.
• Corrected a typo within Hannibus' dialogue in Extinction
• Reduced effectiveness of Animate Dead in PvP, and Cryptbloom Armor items now drop in PvP.

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• Fixed an issue with walking into objects inside the blue tent near Jeed.
• Added minor changes in opening dialogues of the Eye of Het I miniquest.

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• Player's model no longer floats above the ground under the mammoth skull in the Warforge.
• Player character's feet no longer clip through the mosaic floor in the Underwater Cave area.
• Fixed a number of blocking and clipping issues within the Stormguard Citadel.

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• Crafting vulnerability bombs while wearing the Wicked pouch will now correctly take into the account the Runes in your backpack as well.

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• Fixed pillars in front of entrance to Varrock Castle having no collision.
• The message from Araxxi regarding unclaimed loot will no longer appear.
• Unnecessary map blocking has been removed from the tile by the Anachronia's Light Aminica Rocks.
• The material on fallen basic trees now matches the surrounding trees.
• Fixed an issue that was causing Wyson to give out one less White Lily Seed if you turned in 28 Mole Parts at once.
• Fixed an issue with vote progression during The Fremennik Trials quest.
• Fixed an issue with Nymora animation during the Twin Furies encounter.
• Fixed an issue where the Elder Halls where visible while inside the Mind Threshold encounter with Zaros.
• Removed incorrect Membership requirement from fishing spot tooltips on F2P worlds.
• Reinstated site-specific worldmap icon at the Taverley Lake's crayfish spot.

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• The right-hand menu is now fixed, and can no longer be customised.
• Windows (such as Backpack) have been reduced in size to use up less screen space, and their contents (such as Backpack slots) have been reduced in size slightly.
• Updated border added to the right-hand child windows and minimap.
• Header added to access desktop's footer buttons (e.g. Currency Pouch).
• Footer added to each child window, displaying the single most prominent button and an info display (e.g. Currency Pouch and Coins).
• Hardcoded tab support has been added, which is utilised by mobile Ability Books.
• The icon for the Prayer book has been updated to look closer to the desktop icon instead of a book, to avoid confusion between three book icons.
• The icons for the Summoning and Prayer Point displays have been improved, more clearly indicating which is which.
• A new setting has been added into Gameplay Settings → Interfaces → UI Customisation to make the right-hand combat buttons always visible.
⠀• If enabled, windows such as the Backpack may have a scrollbar when combat mode is active.
⠀• Taller screens such as tablets will display the right-hand buttons and a full size window if there is enough space, regardless of this setting.
⠀• Many players wanted this to never scroll, and many wanted to always have access to combat abilities. Now, the choice is yours!
• A long-press option has been added to the Chat Modes button.
⠀• This provides quick access to switching between chat modes without needing to access the Chat Settings interface.
• The Loot window has been moved from the centre of the screen, and is now towards the top-left.
⠀• Opening the Chat panel closes the Loot window.
⠀• Opening the Loot window while the Chat panel is open will allow both to be open together.
• The red font used in warning messages has been changed to a lighter colour, as the darkness often contrasted poorly with the game world.

#

• The Worn interface Aura slot now has a graphic indicating it access settings when an aura is not active.
• The Notes interface has been improved, with the desktop window now resizing correctly and both platforms having backgrounds for each entry.
• Drag responsiveness has been improved.
• The mouseover highlight when dragging an item in the Inventory is now available on mobile.

#

• Removed the catch success animation for the Giant Guthixian Butterfly to help improve performance on worlds with a high population count.
• It's now possible to return to the Seren dialogue before Phase 3 of the Extinction quest.
• Fixed the overlapping sections of the Player-Owned Farm noticeboard interface.

#

• Players will no longer be told that they cannot play Treasure Hunter when leaving an active dungeoneering dungeon.
• TzKal-Zuk's 'Immune' hitmark now shows in the correct language when using non-English clients.
• Fixed an issue where the Superglass Make spell was requiring the As A First Resort quest rather than the Dream Mentor quest to be unlocked.
• The Aura Management interface will no longer direct you to buy Auras from the Loyalty Store if they are only available in Wars Retreat.

twilit havenBOT
#

__A detailed breakdown of selected changes can be found in our announcement post here. __

__NOTE: These patch notes contain spoilers for Elder God Wars: Extinction! __
• The XP for the Extinction post-quest skilling stations has been increased and the amount of resources required in the conversion has been reduced.
⠀• If you have already created your skilling stations, enter the Dream of Iaia to receive a boost to your currently stored resources. Any new skilling stations will have increased starting resources on creation.
• The Pontifex Shadow Ring can be now imbued after finishing the Extinction quest.
• The Ring of Vigour can be now turned into a permanent passive effect.
⠀• Necklace of Salamancy will now provide the following buffs:
⠀• A 15% accuracy and damage buff while fighting a dinosaur-type enemy.
⠀• A 3% drop rarity boost from dinosaurs and the Rex Matriarchs.
• The drop table for the Extinction post-quest skilling stations has been made more lucrative.
• A Bank Chest and additional NPCs have been added to the Iaia environment.
• Fixed an issue where the player could get soft locked after dying during phase three of the Seren Boss fight.
• Dialogue between the Player and Azzanadra on The Glacor Front will no longer be interrupted by the Glacytes.
• NPCs have been removed from the Elder Halls at the state where the player finishes the Erebus puzzle.
• Cannonfire sound effects are no longer present once the war in Senntisten has concluded. Coast is clear folks!
• Players are no longer guaranteed to receive a Construction Strange Rock when interacting with the Stonemason after completing Extinction.
• Capitalisation and typos update.

#

More information on these changes can be found here.
• Added the Legendary Pets Water Lycan and Fire Lycan into the Oddments Store for 50,000 Oddments each.
• Removed randomised sales from Treasure Hunter Keys, Medium Prismatic Lamps and Medium Prismatic Stars, but slightly lowered their prices.
• Doubled the daily purchase caps on Treasure Hunter Keys, Medium Prismatic Lamps, Medium Prismatic Stars, Small Protean Packs, Cinder Cores and Pulse Cores in the Oddments Store.
• Consolidated various items in the Oddments Store into packs.
• Added more details to the consumable items' preview descriptions in the Oddments Store.
• Added a ‘New!’ banner for items that have just been added to the Oddments Store. This will show for 14 days.
• Added banners to every item with a daily purchase cap, which will display the number of purchases remaining for that day.
• The Oddments store now uses the preview screen of the Spotlight tab. The preview screen has been updated to show more visual previews of outfits, pets and animations.
• Oddments Store item cards now show prices with separators at a cost of 1,000 Oddments or above.
• Increased the size of item card icons in the Oddments Store.
• Replaced any low-resolution item card icons in the Oddments Store with high resolution ones.
• Stopped the scroll position in the Oddments Store from resetting when clicking on an item card.
• Standardised item names and descriptions as well as purchase messages in the Oddments Store.
• Updated the order of item cards in the Oddments Store so that filling columns is now prioritised over filling rows.
• Stopped item titles from spilling out of their text area by truncating the names and adding ‘...’ for those over a certain length.
• Added a + button to the Oddments Store count in the header of the Marketplace which opens the Treasure Hunter interface when clicked.
• Renamed the Rewards tab in the Oddments Store to Consumables

#

• The multiple-choice Treasure Hunter prize selection screen has been removed.
• Oddment prizes have been removed from the Treasure Hunter drop table.
• The number of portable items received from portable packs has been reduced.
⠀• Any unopened portable packs acquired before April 25th will not be impacted.
• The convert confirm functionality was changed and will no longer ask for confirmation on white and yellow tier prizes but will for higher tiers.
• Improved auto-redeem messaging to remove spam.
• Spring Cleaner is now available on the loot table again if the player does not own it already.
• Players can no longer gain lucky items as a super rare reward from chests.
• Combat Dummies no longer appear in Red or Purple Tier prizes.
• Spirit Gems can now be noted.
• Protean Packs have been replaced with Protean-specific items.

twilit havenBOT
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• A graphics option has been added to show a default player model in crowded areas. This will improve performance in highly populated areas. The ultra setting always shows all player models as normal.
• You are not able to craft more Vulnerability Bombs after dropping any of the required items during crafting process.
⠀• Runes are deducted correctly when the Rune Pouch is in the quiver slot.
⠀• Runes are deducted correctly when using the Wicked Pouch.
• Added the option to teleport to the surface entrance of Senntsiten on the Pontifex Shadow Ring, allowing faster access to the quest instance.
• Fixed an issue where leaving Senntisten would show the 'You abandon the siege engine' message.
• Fixed an issue causing Vincendithas' chathead to shrink after choosing the additional rewards dialogue option.
• Sir Owen's armaments at the Glacor front are no longer beset by a terrible affliction.
• You can no longer teleport out of the Rise of the Six boss fight with Malevolent Energy in your inventory.
• Fixed an issue that could cause blocked progress in the sixth cavern of the Myths of the White Lands quest.
• Fixed an issue causing the Firebox to use more protean logs than intended during the Swan Song quest.
• Fixed a missing conversation option with Zaida which is required for the 'Clued-up' achievement.

#

• 'Charge bar' interface does not close at random while it is open.
• Fixed an issue causing dead taps in the area where the mini map was hidden.
• Fixed an issue with the Right Action Buttons setting when toggled on that would cause some interfaces to not update in real time or to overlap with 'child' windows.

twilit havenBOT
#

• Fixed an issue where switching the inventory slot for the dinosaur during feeding activity caused the player to disconnect.
• When a Baby Rex uses a mystical tree, the teleporting vines are now invisible if the Baby Rex is invisible.
• If you have an augmented Tinderbox equipped, Prehistoric Potterington's 'Accidental' Firemaking methods now benefit from the typical Firemaking XP bonus.
⠀• Given the amount of running involved, we've changed the token XP when feeding adorbs baby dinos from Farming to Agility!
• Corrected an issue where a free sample of dino farm Teleport Scrolls received on first login were destroyed if logging back in to the Broken Home item-restricted instance.

#

• The Necklace of Salamancy is no longer lost on death.
• Increased chances for lore drops from skilling stations in Iaia when a Lorehound pet is summoned.
• Added The Elder God Wars season to the Series quest list.
⠀• Adapted the quest list's Mahjarrat, Return of the Gods and Sliske's Endgame series' into seasons.
⠀• Seasons in the Series quest list now have an alternate heading colour to differentiate them.
⠀• Added a Violet Is Blue quest series. Added missing quests to the Gnome, Fremennik and Tales of the Arc quest series'.
⠀• Instead of Area, new and returning players now default to the Timeline quest list sort.
• The default player model setting can now be toggled in the graphics options interface.
• There is now clearer messaging given to players who haven't started Sins of the Father after completing Extinction when trying to enter the Effigy Incubator laboratory.
• Players can no longer descend down the winches around the Varrock dig site during Battle of the Monolith.
• The retro fishing Waxskin Top no longer has a gap in the model when wielding the Egg Smasher Hammer.
• Wearing Fox Ears or similiar items no longer causes the long curtain haircut textures to stretch.
• Woodland Fox Ears no longer use tiara versions of hair
• The hands of the female player character no longer appear stretched when using the Bastion of Fortitude platebody.
• Music boxes are no longer placeable in the Wilderness.
• Fixed an issue preventing the Lost Toys Miniquest being incompletable after dying in the Wilderness. Players who are currently stuck can speak to Lex to continue.
• The Wicked Hood and Heated Tea Flask animations now cancel when the player moves.
• Players are no longer told that they cannot play Treasure Hunter when leaving an active Dungeoneering dungeon.

twilit havenBOT
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• You can now check your Metal Bank from any tier Ore Box.
⠀• You may not deposit item into the Metal Bank when opening via the Ore Box.
• You can now check your Metal Bank from the main Bank.
⠀• You may not deposit items into the Metal Bank when opening via the Ore Box.
• You can now withdraw Urns and Effigies from the Brooch of Gods.
• Popular hunter areas in Anachronia and the Incandescent divination crater now forbid cannons and griefing the player training the skill.
• Silverhawk Boots can now store a larger quantity of feathers before you have to recharge them again.
• Fletching Arrows/Darts/Bolts now have a chance of giving you Strange Rocks.
• The speed of creating Armour Spikes have been increased. Less skilling more killing!
• You now make Abyssal Armour Spikes in batches of 100 instead of 10.
• Ironmen may now form Dungeoneering parties together.
⠀• Everyone in the party must be an Ironman, Ironwoman, Hardcore Ironman or Hardcore Ironwoman.
⠀• XP sharing can't be toggled on.
• The Dungeoneering multiplier, which was based on difficulty, has been made fairer towards solo or small parties.
• Increased the range in which you can interact with Player Owned Farm paddocks. You may now interact with the paddock gate instead of trying to click the small, moving, NPCs.
• The 'Teleport' option on tool leprechauns has been replaced with 'note produce'.
⠀• You may still teleport to vinesweeper by talking to the leprechaun.
• Noted produce can now be added to compost bins.
• Extreme combat potions (attack, strength, defence, ranged, magic) are now tradable.
• There is a new GE set that includes all ingredients for an overload potion.
• Anachronia dinosaur farm's Teleport Scroll is no longer consumed if the teleport fails due to being tele-blocked (such as on an instance shard world).
• Imbuing Dinarrows is now listed alongside the Tip Arrows table, so players can switch between them from a portable fletcher.

#

• Wen Arrows' Icy Precision buff now correctly produces +2% and +3% accuracy per stack of the buff for thresholds and ultimates respectively, instead of just +2% or +3% in total.
• Amounts of Resonant Anima earned from the following sources has been increased;
⠀• Kerapac (normal and hard mode).
⠀• TzKal-Zuk and his underlings (normal and hard mode).
⠀• Croesus.
⠀• Arch Glacor (normal mode).
⠀• Nodon, siege cannons, glacytes, glacors and TzekHaar.
⠀• Senntisten Graveyard skilling.
• Resonant anima of Wen will now be earned through Arch Glacor hard mode loot streaks.
• The 'Fletch any type of arrows or arrow shafts' daily challenge now counts when cutting zygomites. The 'Light any logs or add them to a bonfire' does not count when drying zygomites, as they're incapable of 'making like a tree and getting outta here'!
• Repositioned the clickzone for Bill's mystical tree over its treetop rather than its stump, to solve an issue where it got in the way when selecting troughs for dinonomnoms.
• The crystal knife (5% chance to double shafts when Fletching) now applies and does not degrade when carestyling zygomites.
⠀• Fletching animation overrides now override the carestyling animation when Fletching, or otherwise holds a crystal knife if one is equipped.
⠀• Changed the token XP when feeding baby dinos from troughs back from Agility to Farming, in response to further player feedback.
• Added line breaks to Burthorpe tutorial popups on the Smithing interface on mobile, as they were obscuring the item to select.
• The PH marker has been removed from the player log entry for completing the Extinction quest.
• Looting the Frozen Chest now refers to the Arch-glacor in the Adventurer's Log.

#

• Fixed an issue that prevented login to a specific world if your previous login attempt occurred after a login queue.
• The player's pet will no longer become aggressive towards the player when fighting Aquanites.
• The Cavern of Tainted Memories Ticket does not appear when searched for in the Grand Exchange.
• Players who completed the backpack tutorial in the Davendale tutorial without unlocking their backpack are now able to continue the Davendale tutorial.
• The Drake in Falador Park no longer consumes items other than breadcrumbs.
• The Dwarven Harvester now correctly doubles the yield of herbs when a Herb bag is in the player's inventory.
• The Ophidian Incubation scroll now correctly turns Raven Eggs into Coraxatrice Eggs.
• The title 'All of a flutter' no longer incorrectly appears as unlocked for all players.

twilit havenBOT
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• Hard Mode Glacor loot that was rerolled with the addition of Resonant Anima has been reverted to the previous loot earned for players who are yet to have claimed it.
• Improved the positioning of the player's hands while wielding a Zaros Godsword.
• Fixed an issue where fishermen at the Deep Sea Fishing Hub did not have their Fishing Rod cast. Slackers!
• Having the Combatant's Cape and the Augmented Elysian Spirit Shield equipped at the same time no longer causes a portion of the shield to disappear while sheathed.
• Fixed an issue where players could receive 0 Slayer Points for completing a task during co-op Slayer.
• The grass assets in Prifddinas are now affected by the shadows.
• Graphically improved the moss-covered rocks in the Tai Bwo Wannai Mining site.
• Fixed a shadowing issue with the Canifis rooftops.
• Fixed some blocking and force-walk tiles on some stairs surrounding the Anachronia base camp.
• 'Poções' and 'poção' (that's 'potions' in Portuguese) are no longer flagged by the profanity filter.
• Required achievements for the Master Quest Cape now display in alphabetical order.
• Oyu the Quietest and the Arhat Paragon inside the Temple of Aminishi now give the correct amount of experience when killed.
• Fixed an issue where some player contributions towards the Kharid-Et pylon and the Anachronia Rex skeleton were not being tracked consistently.

#

In the coming months, RuneScape will no longer support Windows 32-bit builds and graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus more of our technical development and testing on platforms used by almost all our players playing today.

For more information and to check if your system meets these requirements, head here.

#

• Hard Mode Glacor loot that was rerolled with the addition of Resonant Anima has been reverted to the previous loot earned for players who are yet to have claimed it.
• Improved the positioning of the player's hands while wielding a Zaros Godsword.
• Fixed an issue where fishermen at the Deep Sea Fishing Hub did not have their Fishing Rod cast. Slackers!
• Having the Combatant's Cape and the Augmented Elysian Spirit Shield equipped at the same time no longer causes a portion of the shield to disappear while sheathed.
• Fixed an issue where players could receive 0 Slayer Points for completing a task during co-op Slayer.
• The grass assets in Prifddinas are now affected by the shadows.
• Graphically improved the moss-covered rocks in the Tai Bwo Wannai Mining site.
• Fixed a shadowing issue with the Canifis rooftops.
• Fixed some blocking and force-walk tiles on some stairs surrounding the Anachronia base camp.
• 'Poções' and 'poção' (that's 'potions' in Portuguese) are no longer flagged by the profanity filter.
• Required achievements for the Master Quest Cape now display in alphabetical order.
• Oyu the Quietest and the Arhat Paragon inside the Temple of Aminishi now give the correct amount of experience when killed.
• Fixed an issue where some player contributions towards the Kharid-Et pylon and the Anachronia Rex skeleton were not being tracked consistently.

#

In the coming months, RuneScape will no longer support Windows 32-bit builds and graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus more of our technical development and testing on platforms used by almost all our players playing today.

For more information and to check if your system meets these requirements, head here.

twilit havenBOT
#

• Fixed an issue where clicking on Jaws of the Abyss in the Slayer Log pointed to the Abyssal Scourge.
• Fixed a typo in the tooltip for Jaws of the Abyss.
• The grace period on the 'To Dream, Perchance to Keep' post-quest achievement for Extinction has been amended so that it finishes correctly on July 4th.
• Players who Surge to Moia towards the end of Extinction are no longer blocked from continuing the quest.
• Users on all platforms can now toggle visibility of unavailable Spellbook spells consistently.
• The player can no longer activate an unowned hairstyle by previewing it and activating a different, owned hairstyle through the Options menu.
• New accounts stuck on the roof of Burthorpe Castle should now continue to the Burthorpe transition cutscene. No ladder required!

#

In the coming months, RuneScape will no longer support Windows 32-bit builds and graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus more of our technical development and testing on platforms used by the majority of our current players.

For more information and to check if your system meets these requirements, head here.

river geyser
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06/June/2022 - Patch Notes:

• There are no additional Patch Notes this week due to the recent Queen's Jubilee extended holiday in the UK.

REQUIREMENTS CHANGES
In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms.

For more information, and to check if your system meets these requirements, head here: https://secure.runescape.com/m=forum/forums?254,255,638,66253587

twilit havenBOT
#

• If the scanner has been destroyed before talking to the Archivist/Automaton, the message "Oh, I don't have Saradomin's compass with me. I should get another one from him before continuing the search" will be displayed after the conversation.
• Facial hair is no longer visible through the Order of Dis Robe Hood or the Cultist Robe Hood.
• Failure messages will no longer output to the chatbox during the ritual puzzle.
• Fixed various text issues.
• The Cultist's Masks and the Order of Dis Robe override have had their mask textures updated from steel to bronze.
• Adrasteia will now always render on top of other players and NPCs during the quest.
• Armadyl can now be found in his tower at the start of Sliske's Endgame.
• Fixed an issue where some players were unable to progress after completing the Dungeon of Disorder section.
• The green wisp will now spawn as expected if a Guthixian Cache is active.
• Fixed an issue where using the Surge ability to reach the Divination Rift was not showing the message box required for continuation of the quest.

#

• Wildlife saved by the Ilujanka after the events of Extinction are now present in the dream of Iaia.
• Player's Anachronia base camp resources now update when entering the Dream of Iaia.
• Fixed an issue where players could get stuck during the fight with Seren in Extinction.
• The skybox override during the Arch-Glacor's Frost Cannon attack will now consistently reset back to the player's original skybox after the attack.
• The Grouping System now correctly categorises the Rex Matriarchs as a boss activity.
• Fixed an issue preventing the last Sharp Shell Shard in a stack from being used when Firemaking.
• The Fletching requirement to imbue Dinarrows with Resonant Anima now accounts for stat boosts.
• The Fletching requirement to make Headless Arrows now accounts for stat boosts.
• The Furnace perk will no longer work on Croesus' Core.
• The Deathless relic power will now correctly prevent penalties for dying in Daemonheim.
• Fixed an issue causing the Herald Cape Crest interface to become unresponsive.
• UI tutorials attached to the backpack, including the Invention tutorial, were not highlighting backpack slots when the Legacy Interface Skin was enabled. This has been fixed. Truly, this is the dawn of a new beige...
• Resolved several pagination issues in the Invention tutorial.
• Bane weaponry modifiers now affect fixed damage as well as random damage, similiar to how Jas Demonbane and Dragonbane Arrows function. This brings them in-line with their tooltip and represents a slight buff to the level 60 Bane gear.
• Added deployable dummies for other types of Bane target to War's Retreat.
• The old version of the Varrock digsite was still present in some cutscenes. This has been changed for the newer version.
• Fixed an issue causing the 'removed coins from money pouch' message to be displayed twice when converting Bonds.
• Changed the deployable dummies in Burthorpe to dummies that cannot fight back.

#

• The deployable dummy in War's Retreat now has a toggleable 'retaliate' state.
• Dying in War's Retreat is now a Safe Death and will revive the player automatically.
• Tears of Guthix will no longer grant Invention experience if the Invention tutorial has not been completed.
• Updated the fences in Burthorpe to look more up-to-date with our current visual style.
• Mystery Eggs will now give out converted Spirit Ruby and Spirit Dragonstones, rather than the obsolete versions.
• Fixed an issue causing Slayer ability icons to render over the combat UI on mobile.
• Dialogues with Jimmy Dazzler and Hooknosed Jack are now more readable on mobile.

#

__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __

For more information, and to check if your system meets these requirements, head here.

twilit havenBOT
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Balancing changes:

Sophanem Slayer Dungeon
• The Vital Spark drop rate now scales with the Slayer level required to kill the creature, meaning the Imperial Guards and Gorilla Ahks offer greater chances of Vital Sparks.
• You can now venture deeper into the dungeon and fight tougher creatures for increased chances of scoring Vital Sparks.
• Corrupt Scorpions’ odds of dropping salvage have been reduced slightly.

The Shadow Reef
• The dungeon is now split into three different zones.
⠀• Zone 1 (from the start until you jump down the cliff after the first boss):
⠀⠀• The drop table is bare bones and has been greatly reduced from the current live drop table.
⠀⠀• Combat XP has been reduced by a large margin.
⠀• Zone 2 (from the end of Zone 1 until you jump down the cliff after the second boss):
⠀⠀• Remains the same as the current live loot table.
⠀• Zone 3 (the rest of the dungeon):
⠀⠀• Has an improved loot table compared to the current live loot table.
⠀• All three bosses have had their common loot tables buffed to compensate for the reduction in drop value from Zone 1.

Friends' Chat
• The Friends' Chat player limit has been increased from 100 to 500. NOTE: This change will not take effect until the release of the OSRS Update on Wednesday
• The FC vs FC arena is still limited to 100 vs 100 in Stealing Creation.
• The overflow that occurred if too many players joined a team in Stealing Creation has been fixed.

*Note that the interface changes for this goes live on Monday, but the actual functionality will not go live until Wednesday's OSRS update. This will result in what looks like odd behaviour for those two days.

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• The Pride mini-event can now be played on free-to-play worlds.
• Corrected the order of the colours on the Pride Banner.
• Improved the Communication Device when teleporting to Zamorak's hideout in Twilight of the Gods.
• The scaffolding in post-war Senntisten will no longer kick players out of the instance during Twilight of the Gods.
• Multiple letters in the chat box are now coloured correctly during Twilight of the Gods.
• Replaced the table in Falador Castle Library.
• Dying in War's Retreat now counts as a Safe Death after a hotfix last week.
• The 'Handed in all plushies' dummy object can no longer be found at the Grand Exchange.
• The Polishing perk now correctly upgrades Sea Salt to Alaea Sea Salt when mining Salty Crabletines.
• Fixed an issue where the Last Chance text would appear for a new Time Crash modifier when the player had no Treasure Hunter Keys left.

#

__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __

For more information, and to check if your system meets these requirements, head here.

twilit havenBOT
#

With the imminent launch of Zamorak: Lord of Chaos and today's arrival of The Beach, all development has been focused on releasing those features. Here's a couple of Hotfixes we dropped last week to address your feedback:
• Improvements to Demon Invasions:
⠀• Demon invasions now spawn every hour (increased from every two hours).
⠀• Demons spawn more quickly.
⠀• Demon HP has been increased and scaled to player numbers.
⠀• More players are awarded credit for kills.
⠀• Cannons are no longer permitted at invasion sites.
⠀• A bug blocking some players from progressing at the end of Extinction has been fixed.

#

__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __

For more information, and to check if your system meets these requirements, head here.

twilit havenBOT
#

• Players can no longer skip to the final boss of an Elite Dungeon
• Twilight of the Gods: A colourblind mode has been added to the ritual puzzle.
• Twilight of the Gods: The 'Check rune' option in the ritual puzzle now outputs the position of the rune.
• The Beach: The game no longer crashes when the player participates in the 'Rock Pools' activity with the XP boosting cocktail active.
• The Beach: Fixed a script error that occurred during a fight with Clawdia while the player had a Pernix Quiver equipped.
• Yak Track: It is now possible to increment Skill and Kill progress with all beach activities.
• Reduced consumption rate of Dinarrow variants to one in three for each hit.

#

__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __

For more information, and to check if your system meets these requirements, head here.

twilit havenBOT
#
Patch Notes:

The link to the Patch Notes of 2022-07-11 11:45:
https://rs.game/Update-110722

Zamorak, Lord of Chaos

• Mobs inside the Zamorakian Undercity have had their health pools adjusted. Several will now start with a lower base HP but scale slightly harder. This will mean fewer hitpoints need to be dealt with at all Enrages, with Normal mode being the most affected.
• Slightly changed the number of mobs on some dungeon gates, in particular reducing the number of demons that need to be killed at lower Enrages.
• Addressed a safe spot within the fight with Eterna, Ritual Leader that kept players safe from her spiked floor traps.
• Following feedback, several changes have been made to the Chaos Roar melee ability:
⠀• Ability now requires a target to cast and needs to hit in order to apply the buff meaning it's no longer an effective switch for non-melee players.
⠀• Deals a small chunk of damage 20-130%.
⠀• Updated the tooltip to reflect these changes.
⠀• Now works for ALL hits in AOE / Twin hit abilities
⠀⠀• As an example, the Hurricane ability will now double against all targets.
⠀⠀• For channelling abilities, only the first hit will be doubled.
• Reduced the size of the portal clickbox within the Zamorakian Undercity cathedral.
• Prevented an issue that allowed players who died to be pulled into phase seven while they were in the Zamorakian Undercity as their team mates transitioned into Infernus
• Updated the Zamorak, Lord of Chaos total kills quickchat to reflect the amount achieved in group encounters.
• Added a quickchat for Zamorak, Lord of Chaos total kills in solo, which will also output the player's highest Enrage.
• Fixed an issue with the Flames of Zamorak attack spawning in incorrect locations.
• Fixed an issue causing the Zamorak Boss to spawn his minions in the wrong locations.
• Fixed an issue with the Zamorak reward chest not spawning for the players who died during the encounter.
• Fixed a crash on Intel GPU devices when entering the Zamorak boss dungeon.
• Fixed an issue with missing healing from the 'Guardian's Triumph' buff during the Zamorak encounter.
• Fixed an issue where the Haste effect would not correctly reduce the cooldown of the Disruption Shield spell.
• Corrected some typos on Zamorak’s Coven Generals Hex tooltip.
• Fixed an issue with the 'Executed' hitplate, which was not displaying in the correct language on non-English clients.
• Burnt Bones now work with the Bonecrusher item.
Hotfixed: Story Mode damage reduction is now applied correctly. For reference, the figure is 90% damage reduction compared to Normal Mode.
Hotfixed: Reduced the HP scaling of mobs within the Zamorakian Undercity by 66% in Enrage mode.
Hotfixed: Fixed an issue causing lower player attack range during phase seven, preventing some channelled abilities from being used.
Hotfixed: Fixed an issue that would prevent HiScores logging in some situations where a player died.
Hotfixed: Fixed a rare issue where players would be affected by Zamorak's world-ending AoE attack if they died and were outside the boss arena.
Hotfixed: Players who are at a certain point of the Vault of Shadows miniquest can now continue the Aftermath miniquest by speaking to Dr Nabanik.
Hotfixed: Resolved an issue that was stopping players from passing beyond 20% Enrage.
Hotfixed: Fixed an issue that was causing Hellhounds in the Zamorakian Undercity to drop Clue Scrolls at an unintentionally high rate. Bad doggies!

General

The Beach: Fixed an issue with the non-reset XP boost from Cocktails when they expire.
The Beach: Players can now get the drop from the skilling drop table while under the influence of advanced Cocktails.
Journey to Iaia: The section of the Iaia track background that went missing has now been safely returned!
Journey to Iaia: Fixed the issue with the 'PH' tag in the Band of Iaia item description.
Journey to Iaia: Fixed an issue causing the Familiar override checkbox to not persist when reopening the interface for Iaia Track Pets.
• The amount of Herblore XP gained from Protean Shakes has been adjusted.
• Descriptions of all Dinarrows have been updated to reflect their functionality.
• Fixed an issue with script errors appearing upon opening Settings.

REQUIREMENTS CHANGES

In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms.

For more information, and to check if your system meets these requirements, head here.

twilit havenBOT
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• The login and lobby screens' text components have been replaced with TrueType fonts.
• Worldmap icon tooltips for the Archeology excavation site are now split over two columns if there are more than three artefacts or materials, so that they better fit a mobile aspect ratio.
• Leprechauns now confirm successful noting of produce by using items with an infobox.
• Leprechauns and Farmers now remain in place rather than wandering about the farm.
• Farmers now offer items for sale in a Shop rather than through dialogue.
• Farmers now have Pay as their left-click option.
• Instead of three or four entrances to Pyramid Plunder taking you to an empty tomb, all four entrances now take you to the Guardian Mummy.
• Players with 41+ Thieving entering Pyramid Plunder are now sufficiently stealthy to always avoid a random act of violence from its Guardian Mummy (the poor Sarcopha-guy has a tendency to lash out… but he's working on his mummy issues.) This levelling benefit is indicated in the Thieving skillguide.
• Converted various feedback messages in Pyramid Plunder to infoboxes, so you get feedback if your chat is closed.
• The (Augmented) Crystal Chime/Chisel/Hammer/Knife/Saw/Tinderbox, (Enhanced) Pyro-matic/Hammertron, and Sculpting Chisels of Bandos/Guthix/Saradomin/Seren/Zamorak ALL now allow you to use Bladed Dive, when wielded with Laceration Boots or an appropriate off-hand item.
• Catalyst fragments from Sliske's Endgame now count as an off-hand item for Bladed Dive, similar to other skilling off-hands.
• Fixed a bug that prevented green text about Laceration Boots from appearing in the Bladed Dive tooltip when the ability's wield requirements are met.
• Clarified the Requirements tooltip for the' 2x' icon when Bladed Dive is dragged to the centre of the Powers parent interface.
• The agility obstacles at Het's Oasis are now easier to tap on mobile.
• Wisps now maintain the same clickbox when turning into fountains.

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• Bird Snares are now easier to tap on mobile.
• The agility obstacles on Anachronia are now easier to tap on mobile.

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• Adjusted Zamorak's common drop table.
• Adjusted the weighting of rares on Zamorak's drop table.
• Players will now be awarded more common loot and higher chances at rare drops for Zamorak when running the Elite Dungeon.
• Any summoned monster during the Zamorakian Undercity Elite Dungeon will now show '(summoned)' on their name, to differentiate between summoned monsters and standard monsters.
• Completing The Zamorkian Undercity Elite Dungeon will now progress Daily Dungeoneering Challenges.
⠀• Please note: Story Mode will NOT count towards your Daily Challenge progress.
• Following feedback, changes have been made to the way group Enrage works for the Zamorakian Undercity encounter:
⠀• Enrage is now shared between groups of 2-5 players, meaning your highest Enrage will be applied to every group size.
⠀• Messaging has been updated at the end of a Zamorak, Lord of Chaos encounter to clearly state the highest Enrage you have achieved.
⠀• Solo Enrage is tracked separately and remains unchanged.
⠀• When you next log in, your Enrages from groups of 2-5 will be looked at by the system and the highest amount will be taken. A chatbox message will appear to inform you of this.
• During the Zamorak, Lord of Chaos fight, if you are within Infernus, you will now hear Zamorak's VO:
⠀• If you are in a solo encounter, you will hear the VO from the Decimate attack.
⠀• If you are in a group encounter, you'll hear all of the VO whilst inside Infernus.
• To avoid any confusion when trying to enter a Zamorakian Undercity Elite Dungeon with loot to claim, the following change has been made:
⠀• A new interface will appear when clicking the chest, allowing players to choose between collecting dungeon loot or boss loot.
• Following feedback, the amount of Reaper kills given out for a Zamorak, Lord of Chaos task has been brought in-line with other Elite Dungeon boss tasks.

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⠀• You'll now be asked to kill Zamorak 2-3 times, rather than 1-8.
• If you have Freedom Mode unlocked for the Zamorakian Undercity, using the Zamorak teleport will now place you directly inside the arena, rather than outside the portal.
⠀• Please be aware, if the boss fight has already started, you will not be able to teleport into the arena.
• Added quick chat option for Zamorak kills and highest enrage.
• When wearing the Vestment of Chaos armour set, the buff icon for the Berserk ability will now correctly last for 26 seconds, rather than 20 seconds.
• During the Infernal Tomb mechanic in the Zamorak, Lord of Chaos fight, the Chaos Demon will now spawn in facing east (towards the portal), rather than south.
• Fixed an issue that would cause Zamorak to appear in an incorrect location during phase seven of the Zamorak, Lord of Chaos boss fight.
• The 'Inner Chaos' buff is now cleared after killing Zamorak and teleporting away from the boss arena.
• Whilst in Infernus during the Zamorakian Undercity Elite Dungeon, the 'escape' option on the portals didn't actually do anything! Now, you will be able to leave the dungeon completely, as intended.
• The players will no longer be stalled when Eterna teleports.
• Fixed an issue where wearing the Vestments of Chaos armour would show the incorrect amount of player adrenaline when a piece of the outfit was removed.
• Fixed an issue with clickbox size of the portals within The Zamorakian Undercity.
• Added 'The Worst Witch's Grimoire' requirement for the Master Quest Cape achievement.
• Finding and reading Archaeology Journal - H.F.A now awards the 'Madness and Malediction' achievement.
⠀• Added 'Madness and Malediction' requirement for Master Quest Cape.
• Zamorak, Lord of Chaos is now correctly displayed on the Grim Gem.
• Corrected typo in 'The Zamorakian Undercity' option in the Elite Dungeon Chest teleportation UI.

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• Updated visibility of rare drop animation around the player.
• Hotfixed: Fixed an issue where Zamorak's red bar would reset in phase 7 at 1500+ enrage.

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• Damage done to Raksha's shield is no longer capped based on Raksha's remaining health.
• Ironmen are now included when sharing drops via group lootshare.
• The Beach: Using the Sunshine ability while attacking and destroying the piñata no longer causes a script error.
• Added the missing 'Activate' option to the remaining auras in the Aura Management interface
• Jellyhead-head will no longer spawn on the water on the Cannonball Run island
• Added a missing Plover Birds teleport option to the Trapper outfits.
• Hydra's Regrowth ability can now be cast on the Trahaearn Tree Patch
• An issue preventing some players from completing Missing, Presumed Death has been fixed.
• Fixed an issue which caused the Kerapac's Wrist Wraps to appear twice in the Grand Exchange window.
• Fixed an issue where a Dinarrow projectile shot backwards.
• Fixed an issue with gathering resources after the Croesus encounter.
• Corrected a few typos during the Desperate Measures quest.
• Fixed an issue with being able to use the Strange Device in the Wilderness.
• Fixed an issue where gathering Fungal Spores from Decaying Varrock guards with the Volcanic Trapper outfit equipped resulted in the player collecting only one piece of Fungal Spores instead of two.
• Fixed an issue where the Collection Log was shown every time the Red and Green Goblin Mail was obtained.
• Changed Arc Journal to no longer work while on the Hefin Agility Course.
• Twisted Jester Walks preview now shows up correctly in the Customisations menu.

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__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __

For more information, and to check if your system meets these requirements, head here.