The link to the Patch Notes of 2022-07-25 10:46:
https://secure.runescape.com/m=news/a=13/july-patch-week---this-week-in-runescape
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The link to the Patch Notes of 2022-07-25 10:46:
https://secure.runescape.com/m=news/a=13/july-patch-week---this-week-in-runescape
• Added the missing information for the Croesus Front resources in the Skill Guides.
• Fixed an issue that meant players needed 100 solo and 100 group kills of the Zamorak, Lord of Chaos boss to unlock Insane Final Boss, rather than 100 kills combined.
• Fixed an issue that prevented Zamorak's attacks from reaching the player in phase seven if they are stood next to the Infernus Portal.
• Ultra-Rare Prize Boxes from Treasure Hunter are now bankable.
• The Remote Farming Device now shows the correct status of Farming patches.
• Invention and Archaeology are now correctly restored after fights with certain stats-reducing bosses in the Dominion Tower.
• Fixed an issue where some versions of the Augmented Dark Silver of Leng had different costs on death.
• All variant Pontifex Rings can now be used to pass the Pontifex barriers.
• Fixed an issue where Spiritual Mages were not affected by Aggression Potions while the player was more than two tiles away from the NPC.
• Fixed broken emotes in the Spirit of Summer quest.
• Dragon Fruit items are now correctly transferred to the Bank while using Sign of the Porter.
• Fixed an issue where players could collect multiple Ectoplasmators without checking it off in the Slayer Log. Pick up the next Ectoplasmator drop you receive to check it off.
• Dawnforged Gauntlets now appear in the correct Wardrobe tab.
• Fixed an issue where the Players were unable to change the colour of the Flaming Skull after it was keepsaked.
• Corrected the display dimensions of all 2D image sequences from 1024x500 to 1024x576, to match the aspect ratio of their images.
• The tooltip for the Snaring Wave (Tier 5) Scroll now appears correctly in the Summoning interface.
• Fixed an issue causing the Relic abilities 'Ingenuity of the Humans' and 'Limitless' to use their desktop variants on mobile.
• Fixed an overlapping issue on the Login menu for some mobile devices.
• Fixed an issue preventing error messages from closing on the Login menu.
• Fixed an issue causing the transparency of the User Interface to reset on desktop when repeatedly logging into mobile.
• Fixed an issue causing Helwyr to stop attacking when placed north during the Battle of the Monolith.
• Fixed an issue that could cause TzHaar to become immortal during the Battle of the Monolith.
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-08-01 10:31:
https://secure.runescape.com/m=news/a=13/wilderness-reborn--new-quest---this-week-in-runescape
• Fixed an issue where Super Mining Potions would be renamed Mining Potions after consuming a dose.
• Viewing products in the Oddments Store will no longer cause crashes and log players out of the game.
• Gathering from decaying guards outside of Croesus no longer cancels the action after successfully gathering an item.
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-08-08 10:36:
https://secure.runescape.com/m=news/a=13/300-million-party--dxp---this-week-in-runescape
• Based on your feedback we have made the following changes to the Abyss:
⠀• The Abyss can now be entered without the requirement of being opted-in to PVP. The 250% Runecrafting XP bonus still applies for opted-out players who Runecraft via the Abyss
⠀• The Forinthry bracelet no longer consumes charges when entering the Abyss while equipped. The examine has been updated to reflect this change.
⠀• Players who do opt-in for PVP and use the Demonic Skull receive the 350% XP bonus
• Fixed an issue with the Wilderness Slayer Chests being destroyed on death. They now work as follows:
⠀• If you are inside the Wilderness with PvP enabled, the chest will be destroyed.
⠀• If you inside the Wilderness with PvP disabled, the chest will be protected
⠀• If you outside the Wilderness with PvP disabled, the chest will be protected
⠀• If you outside the Wilderness with PvP enabled, the chest will be protected
• Additional sound effects have been added for the following
⠀• Wilderness Volcano shortcuts
⠀• Wilderness Volcano random event (projectile)
⠀⠀• - Wilderness Ambushes (spawn sound)
• Super antifire potions can now be traded and bought/sold on the Grand Exchange.
• Picking up coins outside of the Wilderness - no matter your pvp state - will now see them go directly into the coin pouch, rather than your inventory.
• Fixed a small section of tiles that did not count as being "Wilderness"
• Updated two of the Onyx dragons in the wilderness dungeon to Dragonstone dragons
• For their own safety, the Ghostly piper has moved away from their old spot to a new spot nearby. One that is a bit less dragon contested
• Fixed an issue where creatures spawned in via Wilderness Threat could appear at higher mapping levels, making it look like they are floating.
• Wilderness dark beasts now drop loot matching other dark beasts
• Killing Soulgazers whilst on a 'Soulgazers (Wilderness)' task will now decrease your slayer count.
• Fixed an issue that allowed players to attack Abyssal Demons inside Kuradel's Dungeon if they were on an 'Abyssal Demons (Wilderness)' slayer task.
• Dummies can no longer be placed down whilst inside the Wilderness.
• The reward chest outside of the Dragonkin Laboratory has been re-mapped down on the surface world.
• Moved a piece of the environment that was blocking access to the Sword of Edicts Engram
• May's quest teleport now takes you to the bottom of the Falador throne room stairs, instead of the version of the throne room not used for Daughter of Chaos
• Made changes to the Zamorak, Lord of Chaos rare drop table to incentivize pushing higher enrages:
⠀• Rare chance now increases further with boss enrage
• Bow chance now increases with boss enrage
• During Phase 7 of the Zamorak, Lord of Chaos encounter, the chaos demon(s) that spawn into Infernus could be used to negate the damage done by the attack itself. This should no longer occur.
• Completing a Zamorak, Lord of Chaos kill at 2000% enrage now unlocks the 'Chaos Witch Master' outfit, rather than the 'Chaos Witch Adept' outfit
• Fixed an issue with the Resonance and Reflect abilities when engaging in PvP whilst having the Bow of the Last Guardian equipped
• The following boss encounters were missing a broadcast for completing their respective boss collection logs. This now been fixed!
⠀• Zamorak, Lord of Chaos
⠀• Croesus
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-08-15 10:41:
https://secure.runescape.com/m=news/a=13/double-xp-continues---this-week-in-runescape
• Wilderness Ambushes now drop loot and count for Slayer Tasks.
• AoE abilities will now work in singleway combat zones within the Wilderness.
• Fixed a blocking issue with the Fremennik Guard at the entrance of The Dragonkin Laboratory.
• Defence of the Protector was lowered - Defence changed from 90 to 80.
• Fixed an issue with the Vestments of Havoc - where the 15% adrenaline gain over 18 seconds ability was being applied even if Ultimate abilities were triggered while on cooldown.
• A buff bar icon during 'Animate Dead' is now displayed properly, next to the Berserk Archaeologist's health bar.
• Added the Bow of the Last Guardian and Vestments of Havoc Armour to the Defence and Ranged Skill Guides.
• The 'Lord of Chaos' titles now show the specific enrage percentage needed to unlock each title in the Titles tab.
• Fixed an issue where the Item Protect Contract would not be consumed if the player attempted to retrieve a full Inventory's-worth of retrievable items.
• 'The Asylum' music track unlock information has been fixed.
• Updated the information displayed for the 'Conqueror of Chaos' achievement.
⠀• Reduced the wording to make it clearer.
⠀• Added a counter to show how many full Zamorakian Undercity runs you have completed.
• Changed a number of infobox messages into standard chatbox messages during the Zamorak, Lord of Chaos encounter.
• The incorrect broadcast name, player's Adventure Log entry and Quickchat for the Codex of Lost Knowledge drop from Zamorak has been corrected from 'Blank Ability Codex' to the correct name.
• The typo in the description of 'The Red Wedding' achievement has been corrected.
• The tooltip for the Guardian's Triumph cooldown debuff has been fixed and is now displayed properly on hover.
• Adjusted lighting around The Glacor Front.
• Freecam can now be used while resting.
• Portable Fletcher can now be used to bundle Bamboo and Golden Bamboo.
• Changed incorrect text in the Twilight of the Gods Quest Complete window.
• Players can no longer attack through a wall next to the Mazera miniboss.
• A blocking tile in Senntisten has been fixed.
• Nodon Engineers will now consistently use the correct damage type, based on the weapon they're currently using.
• The Skilling Backpack and Mask of the Troll are no longer received when opening Treasure Hunter for the first time.
• The price of the Mask of the Troll has been reduced to 3million Anima in the Shattered Worlds Shop.
• Players who had their Cramulet or Dwarven Multicannon stored in their New Varrock Inventory will now have the items removed, and will receive instructions as to how to reclaim them.
• The 'A Ton of Earth' achievement now correctly states that RuneCrafting is the skill required to unlock it, not Crafting.
• The Magic Golem Outfit's description now correctly details the effect it has on Rockertunities.
• The achievement 'I Can See For Miles and Miles' now correctly names Egg and Nanuq as two of the required keepers.
• The Twisted Jester animation is now displayed correctly.
• Text which appeared black in messages, such as Clan notifications, will now use the correct colour.
• Clan Chat broadcasts now display information about guests joining and leaving properly.
• Added a pop-up prompting players to enter their marketing preferences.
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-08-22 14:06:
https://secure.runescape.com/m=news/a=13/summer-break---this-week-in-runescape
• Fixed an arithmic overflow with Protean Processors when using them with the Cinder Core Buff
• Fixed disassembling from stopping once another item was placed in the first slot
• Fixed an issue where Balloon Fragments were not being added while Runecrafting in certain areas
• Fixed an issue where Bank would close with an error due to players using many Cinder/Pulse cores
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-08-30 11:06:
https://secure.runescape.com/m=news/a=13/yak-track-expedition-to-the-wilderness---this-week-in-runescape
• Wearing the Mask of Gloom now correctly forces a Dark Beast Slayer Tasks.
• The Ice Block shortcut at Ghorrock can now be used while in combat.
• We reverted the Lumbridge Crater after the Beach event ended, but a rogue Bank chest icon remained on the world map. This has now been removed.
• Fixed players turning invisible when standing where Adresteia used to stand before Zamorak's quest.
• Fixed an issue where the Augmented Dragon Pickaxe turns into an Orikalkum Pickaxe upon dying in PVP in the Wilderness.
• Fixed an issue where you could not use the Snipe ability while moving if you were wearing Enhanced Nightmare Gauntlets in PvP.
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-09-05 10:56:
https://secure.runescape.com/m=news/a=13/free-to-play-area-graphical-updates---this-week-in-runescape
• Mandrith's special slayer task has been updated, no longer requiring slaying green and blue dragons, fire giants, gargoyles and greater demons. Taking their place are Acheron Mammoths, Greater Demon Ash Lords or Berserkers, Hydrix dragons, Ripper demons and Soulgazers
• Moved Tetracompass excavation location, due to monsters preventing excavation.
• Fixed an issue where an Elite Clue Scroll couldn't be completed in the volcano area.
• Killing Abyssal Lords and Savages in the Wilderness now only decrease the relevant Slayer task count by one.
• Updated the Greater Demons:
⠀• Poison and Stun effects can be applied on Greater Demons and their stats have been changed.
⠀• Implemented a drop table for Greater Demon Ash Lord and Berserkers.
⠀• The special effect on Greater Demons in the Zamorakian Undercity has been removed from Greater Demons in the Wilderness.
• Magic damage type is now displayed instead of a melee icon for Deathbreath and Firebelly's attacks.
• The flinching effect in Deathbreath and Firebelly's attack animations has been decreased.
• Prevented familiars from being taken into Moia gameplay sections.
• It's no longer possible to enter Moia's memories while poisoned, as it would break some animations.
• Moia gameplay has been adjusted for a smoother experience while playing as her.
• Fixed an issue where Fury and Frenzy's damage over time would not increase when used with Greater Barge's effect.
• The player will no longer be disconnected from the game when looting the Arch Glacor under certain circumstances.
• The Slayer assignment kill count no longer gets stuck at one kill.
• Fixed an issue where the player was teleported outside the Masuta boss arena in certain situations.
• Ironman groups with lootshare enabled now receive loot from the Raksha boss.
• The Invention skill level is now restored upon death.
• Players who have unlocked Cresbot will no longer get an additional Cresbot when using a Most Wanted (Automaton) card.
• Fixed Deathtouched Darts not instakilling NPCs with the Enfeeble debuff.
• Buying an item from the Grand Exchange after teleporting to the Max Guild no longer causes the Combat Spells interface to appear over other right-side interfaces.
• Fixed an issue causing items to be lost on claim in Yak Track.
• Fixed a disconnect when unequipping Bow Of The Last Guardian while casting Ricochet.
The link to the Patch Notes of 2022-09-12 10:46:
https://secure.runescape.com/m=news/a=13/first-retro-override-drop---this-week-in-runescape
• Brawling Gloves from the Wilderness Slayer Chest are here to add the punch you are looking for when mining, fishing, woodcutting and more.
• The Spirit Realm portal located at the Castle Ruins in the Deep Wilderness is now visible
• Greater Demon and Hellhound models have been given their vitamins and are now back to their animated selves!
• Updated the model and animations for the Smoulders miniboss.
• Boss health bars now use the correct thousand separator in localized game versions.
• Reduced the amount of fog across the Wilderness to improve visibility.
• Devotion now works as intended against Abyssal Lords.
• Fixed an issue where the 'Bait and Switch' Relic power would activate on a catch that can't be cooked.
• Fixed Wilderness ash texture so it matches the ash around it.
• Telekinetic Grab will now correctly pick up Clue Scrolls.
• The Blacksmith UI has been edited to show some complete armor sets without scrolling
• Resources in Big Game Hunter will now appear on the map as rare resources.
• The Bullsmith mask now correctly shows in all that beefy goodness!
• The One of a Kind instance prompt in Brimhaven Dugeon will now stay up until interacted with, or until you leave the room. The prompt will pop up once player is fully in the room.
• Skilling outfit set tooltips when using an alternate item now only highlight the XP bonus when the corresponding skilling outfit piece is unlocked, such as Silverhawk boots when Nimble boots are not owned.
• Fixed an issue which caused information about Spirit Cape to be displayed each time it was purchased.
• Shelves in the Rimmington General Store will no longer refer to the Citharede Abbey.
• Fixed an issue where the moustache could clip through the Warrior of Het helmet.
• Fixed stretching issues with the Warrior Of Het outfit on male characters.
• Re-added the trapdoor leading to the Thieves' Guild in Lumbridge.
• Re-mapped the trapdoor at the Lumbridge Watermill.
• Added blocking to various walls at the Edgeville Ruins.
• Removed the flying donut on the east side of Lumbridge Crater.
• Fixed grammatical mistakes during the chat with Mandrith in Burthorpe
__In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms. __
For more information, and to check if your system meets these requirements, head here.
The link to the Patch Notes of 2022-09-20 10:41:
https://secure.runescape.com/m=news/a=13/combat-mini-strike---this-week-in-runescape
• Removed combat restrictions for Ironman accounts interacting with normal ones:
⠀• Iron accounts can now enter boss instances alongside regular accounts.
⠀• Iron accounts will now be awarded drops in the same manner as normal accounts, including via Lootshare.
⠀• Removed grouping and matchmaking restrictions between account types for bosses.
⠀• Iron accounts are no longer required to use instances for bosses where an uninstanced version is available.
⠀• In line with the above, we have also removed the Iron discount for instances.
• Solak will now scale down to solo play using the same values per player as other group sizes.
⠀• Base lifepoints: 2,000,000
⠀• Core lifepoints: 125,000
⠀• Arm lifepoints: 45,000
⠀• Leg lifepoints: 35,000
⠀• If players damage Solak to his phase cap during Phase 2, further damage will now continue to deplete Solaks purple bar instead of scaling down.
⠀• Removed the clearing of buffs and debuffs for the player who climbs up Solaks arm.
⠀• Fixed a double-space typo in Solaks chat attack callouts.
⠀• Retimed the projectiles to be consistent with the recent Raksha and Zamorak bosses.
Thank you to all the Solak Discords we consulted on this one!
• Bad luck mitigation can now only be accumulated if you are doing kills at 100% enrage or higher.
• Your bad luck mitigation modifier now increases at different speeds depending on your enrage% of the kill
⠀• 100% - 1
⠀• 500% - 2
⠀• 1000% - 4
⠀• 2000% - 8
• The drop chance of a rare item used to be caped at a 1 in 20 chance with bad luck mitigation, if you are doing a higher enraged kill this cap is lowered further to 1 in 10 at 1000% and 1 in 5 at 2000%
Each of the 'Enrage' system bosses now has new 'Bronze' titles, achieved at kills of 1,000% enrage.
⠀• This is to fill in the gap between achieving the 500% enrage base title and the 2,000%'s silver title.
⠀• All future enrage bosses will release with Base, Bronze, Silver and Gold titles to reflect this change
⠀• The Dagannoth King pets have been visually updated to better reflect the bosses they come from.
⠀• NPC health bars should now more reliably disappear when the NPC dies.
⠀• Fixed an issue where daily challenges were not being progressed in some scenarios when using make-x
⠀• Fixed an issue that stopped rewards from the daily challenge ladder from being claimed in the Daemonheim lobby area
⠀• Fixed an issue where Arch-Glacor's Silver/Gold Iceborn titles wouldn't broadcast when earnt.
⠀• All default gameplay settings have been updated for new players to offer an improved experience
⠀• The money pouch tooltip has been reinstated.
⠀• Added missing blocking to walls in the tower south of Lumbridge Castle and the Champions Guild.
The link to the Patch Notes of 2022-09-26 12:01:
https://secure.runescape.com/m=news/a=13/fresh-start-worlds-launch---this-week-in-runescape
• Reaching 120 Archaeology will now trigger a broadcast.
• ‘The Loser’ title will now correctly unlock for eligible accounts upon login.
• The Wilderness Threat Level now correctly displays on mobile devices.
• Wilderness entry points at Burthorpe now consistently display the Wilderness Entry warning.
• Certain dragonstone dragons have had their loot table adjusted in line with their more lucrative brethren.
• Players are no longer able to use movement abilities during the 'Shifting Tomb' countdown – although they can of course be used once the countdown ends.
• Players are no longer able to use defensive Prayers while the Prayer debuff is active.
• Removed a force-walk tile near Murky Matt in the Grand Exchange.
• Players are now unable to place Cannons at the Grand Exchange, and a notification will explain why this action is not possible.
• Animate Dead can now only be used by members on members’ worlds.
• Chomper will now once again follow the player after having a conversation.
• Fixed an issue that prevented some keepsaked Capes from being equipped.
• Fixed an issue that caused familiar overrides to display an incorrect variant of the skilling pet.
• Fixed an issue where players were unable to summon pets after logging in with an active Elvie pet on a free-to-play world.
• Fixed an issue which prevented players from converting Protean Logs into Planks at the sawmill.
• Fixed a typo on the Infernal Puzzle Box.
• Fixed an issue which caused the Wardrobe preview to render incorrectly if the user rotated the camera view or applied a cosmetic.
• Fixed an issue which caused the Invention Pouch icon to be highlighted when players added currencies to the Currency Pouch.
The link to the Patch Notes of 2022-10-03 10:01:
https://secure.runescape.com/m=news/a=13/this-week-in-runescape-master-max-capes
• Characters who have PvP disabled can no longer use the 'Intercept' ability on players with PvP enabled.
• Fixed an issue that caused players to disconnect while checking Telos' reward pool while not wearing a Luck Ring.
• Updated the login message.
• Halo Skill Pets' examine texts now correctly display player name and skill XP.
• Special attacks no longer have an internal cooldown matching the player's attack speed. This allows special attacks to be cast back-to-back when using slow weapons.
The link to the Patch Notes of 2022-10-10 10:41:
https://secure.runescape.com/m=news/a=13/first-fsw-xp-increase---this-week-in-runescape
As mentioned in our Game Jam section, there won't be any changes this week as the team have put all their focus into their pet projects! However, our engineers are trying a service-based fix this week that you should be aware of:
• We are testing a fix to the automatically chosen world you're given when you enter the lobby for the first time after loading the client. This should reduce the frequency with which you're served a Fresh Start world if you're not a Fresh Start player, and vice-versa. This fix will be enabled after the update, once we've verified that it works as intended.
The link to the Patch Notes of 2022-10-17 10:16:
https://secure.runescape.com/m=news/a=13/wilderness-flash-events---this-week-in-runescape
• It's now possible to trade FSW Halos, Familiar Halo appearance tokens and Inverted Skillcape tokens with Iron accounts.
• Halos and Familiar Halo appearance tokens can now be traded on the Grand Exchange.
• Dinarrows can be now imbued faster to prevent the logout timer from activating. The amount of XP given per stack of Dinarrows has been reduced by the same proportion, to maintain the same XP per hour.
• Moved where Abyssal Scourge stacks build in the combat system. They will now apply via Essence of • Finality specials and against NPCs that fake health bars (for example, Zamorak's red bar).
• The Magma Tempest (targeted) ability has now been fixed and triggers correctly when switching targets.
• Updates on your daily challenge progress are now displayed in the chatbox (but only for challenges which give a progress update, obviously).
• Fixed Solak solo player scaling related to the Blight Bar in Phase 2.
• Fixed Solak projectile animations.
• When Grotesque spawns there is now a chat message informing players.
• Additionally, Grotesque now spawns for a longer period of time.
• The length of time before the stream becomes inactive in The Nexus has been increased.
• The amount of corruption stored in the Charmed Sack in The Nexus is now displayed in the tooltip.
• Players now keep the Stone of Jas area damage boost after entering the Ice Strykewyrm cave.
• Stacking Whirligig Scarabs will now fill Hunter Urns, provide Strange Rocks, and count towards Daily Challenge progress.
• Elena can now be found in her house during Mourning's End Part 1 and Plague's End.
• The 'A Familiar Feeling' achievement is now possible for players with max Summoning Points.
• The game no longer crashes on Mobile while entering the Penguin Agility Course.
• We put the 'Gilded' back into the Gilded Shoulder Cape!
• The Master Completionist Cape and its trimmed version now appear correctly in the wardrobe.
• Walk overrides will no longer affect the ring of gravestones.
• Fixed an issue where the Treasure Hunter tutorial persisted into the Oddments Store.
The link to the Patch Notes of 2022-10-24 09:41:
https://secure.runescape.com/m=news/a=13/halloween-is-here---this-week-in-runescape
• Iron accounts can now correctly open the rewards from Wilderness Flash Events.
• Fixed a scaling issue for Wilderness Events that prevented encounters like King Black Dragon Rampage from ending by getting stuck on 0 health.
• You can now teleport to the next Wilderness Flash Event from the event hosts (if you've completed the 'Far-Reaching and Wild-Ranging' achievement) up to 5 minutes before the start of the event.
• The Sack of Very Wild Rewards obtained from the special Wilderness Events now drop the correct Black Dragon Egg.
• Removed animation stalls from some items to prevent scams.
• Blessed Hatchet can now be used to cut regular trees.
• Fixed an issue where ranged ammo damage values were not lining up correctly when players used weapons with offset damage values (most notably Reprisers).
• Fixed the flickering that occurred when casting the Animate Dead spell and entering the Wilderness.
• Fixed animation stalling when casting the Animate Dead spell.
• Ghost Hunter set bonuses are applied correctly now for both melee and ranged combat. Ghost Hunter set bonuses are displayed in the tooltip.
• The icons for Spiritual Healing, Disruption Shield and Vengeance Group were fixed.
• Agility Course records will now be consistently displayed regardless of where they are viewed.
• Clicking a Whirligig Scarab that's far away will no longer cause cause you to run around the oasis pool. The first Whirligig Scarab in a stack will now always succeed.
• The side door of the Champions' Guild now requires at least 33 quest points to enter.
• Removed a check that was preventing those who follow the path of Ironman mode from pointing their Vorago portals to the borehole.
• Implemented the following adjustments at the request of players completing quests in timeline order:
⠀• Moved Blood Pact in the timeline sort between Cook's Assistant and The Restless Ghost, for an early intro to combat prior to the skeletal warlock.
⠀• Moved Recipe for Disaster in the timeline sort from Heroic to Legendary, so it's listed after its requirements (Legends' Quest, Monkey Madness and Desert Treasure).
⠀• Moved The Great Brain Robbery in the timelist sort from Heroic to Legendary and below Recipe for Disaster, as it requires Recipe for Disaster: Freeing Pirate Pete.
⠀• Reclassified Pieces of Hate's difficulty from Master to Grandmaster, as it requires multiple 80+ skills. This moves the pirate finale in the timeline sort from Legendary to Mythic, alongside the finales to the elf, dwarf and myreque series.
⠀• Reclassified Desert Slayer Dungeon (miniquest) difficulty from Intermediate to Master, as its skill requirements are in the 60-80 bracket. This moves it from Champion to Legendary.
• The quest Sliske's Endgame will correctly state that skipping the fight will not reward the Agent of the Eldest override or a Prismatic Lamp.
• Simplified the requirements of the Wandering Ga'al miniquest.
• Thok's health bar is cleared after leaving the island part of Thok's saga during the Desperate Measures quest. It disappears when progressing through the saga or when leaving it with a dialogue option.
• Velucia is now talking as she should to all levels of players.
• Fixed an issue that prevented automatons from dropping their unique gloves if they were using their special attack.
• Fixed an issue which caused an animation for the Iron-Fist Smithing override to appear inside the player rather than above the anvil being used.
• The Witch outfit is now consistently unlocked when playing through the Witches Cauldron promotion, and any pieces of the outfit that were missed will now be unlocked upon logging in.
• Let there be light! The festival and surrounding areas of the Dimension of Disaster are glowing so you can enjoy it in all its splendor!
• Raven Terry and Samuel LeBaux have been removed.
• Desert Pantheon Aura UI has been updated and opens in fullscreen mode now.
• Fixed the Crafting icon displaying when hovering over Flax, instead of the Bag icon.
• The Archaeology Research tutorial window disappears after the tutorial is done.
• Fixed some Cape clipping issues with the Closures set, as well as giving the neck a more ghostly appearance.
• An issue has been fixed where some leg gear was showing the incorrect preview image in Character Create.
• The total amount of Oddments displayed when depositing some is now correctly formatted.
• Players should no longer see World: Auto when logging into the lobby.
• A typo in Kerapac The Bound's boss fight has been fixed.
• A typo in a conversation with the Gnome Trainers has been fixed.
• The typo in the 'Bats' Slayer assignment tips was corrected.
• Helwyr has finally remembered how to spell his own name and will no longer refer to himself as Helywr going forward!
• Removed some old-styled grass foliage from a farming patch in Varrock.
• Hotfixed: the Voice of the Seren is now visible to the player again.
• Battery and Wi-Fi indicators have been added to the nobile UI.
• Re-organised the graphical settings interface.
• The description for terrain blending now mentions that it also toggles the ground textures setting.
• XP Globes are now disabled on the Hefin Agility Course on mobile.
• The gold highlight around the Prayer icon at the bottom of the screen disappears when prayers are off.
• Terms and Conditions and Privacy Policy buttons no longer redirect the player to Brazilian Portuguese sites on iPad devices if they were playing in English. Desculpe!
• Made a fix so login webpages still open in-app, but Wiki pages still open out-of-app.
The link to the Patch Notes of 2022-10-31 10:51:
https://secure.runescape.com/m=news/a=13/ninja-strike--225xp-for-fsw---this-week-in-runescape
The link to the Patch Notes of 2022-11-14 10:51:
https://secure.runescape.com/m=news/a=13/max-fsw-xp--dxp-live-continues---this-week-in-runescape
• The following bosses will now drop Seeds rather than Noted Herbs:
⠀• Rex Matriarchs
⠀• Hard mode Graardor
⠀• Hard mode Zilyana
⠀• Hard mode K'ril Tsutsaroth
⠀• Hard mode Kree'arra
• Players are no longer limited to earning a maximum of 25k Crux Eqal Favour per day.
• Patch Bombs now apply the Juju Farming Potion effect.
• Protean Herblore, Runecrafting and Cooking items have been added to the Protean Packs.
• The Grace period for the 'A Druids Sidekick' achievement now correctly ends on December 7th 2022 instead of December 7th 2023.
• When using an Ent Familiar the player should have a 50% chance to increase Farming yield by one.
• Fixed an issue preventing some cliffs on the Al Kharid border from appearing.
• Players no longer encounter a crash when creating Astral or Dungeoneering Runes.
• Tool Leprechauns at Trollheim and the Herblore Habitat now have the 'Note produce' option.
• Lowered the cost of Plant Power (Tier 2) in Sydekix's shop from 1,250 to 1,200 to match the interface.
• Fixed a typo in Polletix's Reward Store.
• Entering the Room of Confusion after a logout no longer causes a black screen.
• Fixed an invalid URL redirect on the 'Premier Membership via Shop' button in the Steam client.
• Fixed an issue that prevented players from completing the Everlight Mystery.
The link to the Patch Notes of 2022-11-21 11:46:
https://secure.runescape.com/m=news/a=13/black-friday-bundles---this-week-in-runescape
• Added Polletix to the NPC Contact spell so you can ask about the Garden of Kharid's daily seed from remote locations.
• Weeded herb patches now have a configure option that players with Plant Power can use to set the default number of seeds they plant in a patch.
• Adding multiple items to Compost Bins will now prompt the player for quantity, allowing players to place multiple items at once.
• Farming stores now sell bucket packs.
• Papa Mambo now stocks five Vine Herb Seeds in his store, up from two.
• Instantly harvesting herbs via the Farming Skillcape effect will now display more clearly the amount of herbs gained.
• A secret hidden within the Garden of Kharid has had its defense requirement removed... I wonder what that could be?
• Reduced the amount of thieving XP you get from pickpocketing Crux Eqal Knights, bringing them in line with other Thieving training methods.
• Updated the description of Patch Bombs to state that it will harvest a maximum of 75 crops.
• Diseased Spirit and Elder Trees no longer mention that the patch may die.
• Fixed some typos when speaking to Polletix, and within the Garden of Kharid Reward Store.
• Hotfixed: Players can now convert Protean Essence into other Proteans and vice-versa, and they can now be selected from Protean Packs.
• The new Master Max Cape can now be placed in the Player-Owned House cape rack.
• Re-added the missing blocking to a wall at the Champions' Guild.
• Ulthven Necromancers and Cloaked Zealots found in The Shadow Reef no longer shoot spells from their feet.
• Taraket's minion/skeleton spawns now play their death animation when Taraket is killed, instead of disappearing instantly.
• Players no longer disconnect when trying to remove an enchantment at the Goebie Blacksmith on Mazcab.
• An extra, empty line was deleted from Statius's Warhammer's Smash skill description.
• Greater Barge will no longer sometimes increase melee attack range when using the legacy combat mode.
• Removed some clunkiness from Greater Barge:
⠀• The Greater Barge buff is no longer lost if players click a target.
⠀• Fixed some issues that prevented Greater Barge from working correctly if queued.
• Updated all references from 'Aviantese' to 'Aviansie' across RuneScape.
• Fixed a typo when completing an Elite Dungeon in Story Mode.
• Updated the reward text for the Observatory quest.
• Fixed a typo in Veldaban's dialogue during the King of the Dwarves quest.
• Talent Scouts now correctly recognise Inverted Agility capes.
• Tool Leprechauns no longer note Calquat saplings.
The link to the Patch Notes of 2022-11-28 10:51:
https://secure.runescape.com/m=news/a=13/qol-mini-strike--advent-calendar---this-week-in-runescape
• Dragon weapons' special attacks have been rebalanced (see below for more).
• God Books can now be charged up to 24 hours.
• God Book tooltips have been updated to better emphasise their effects.
• You can no longer gain effects from the Scripture of Bik without using charge.
• Desert, Ice and Jungle Strykewyrms no longer require a Slayer task to attack.
• Elves and Nihils will now consistently spawn as the captured variant when newly placed in the Player-Owned Slayer Dungeon. NPCs placed before now will continue to spawn a random variant.
• Super Guthix Restores no longer give adrenaline.
• Runecrafting Talismans have been updated to better reflect their usage.
• Crystal tools tooltips now accurately reflect their effects.
Mod Sponge says: 'This is my Game Jam work from back in March, so it'll be great to finally have it in the game and to see what players make of it. Since special attacks were reintroduced to RuneScape, a lot of them have fallen into the category of 'useless', but being such iconic attacks I wanted to give them the love they deserved. By reducing the clunkiness of weapons like the Dragon Claws and addressing their adrenaline efficiency so they match more modern standards, hopefully we'll see more players picking them up (or throwing them in their Amulets)!
With the time limitations of the Game Jam I was only able to rework the Dragon weapons after rewriting the tooltips, but if its something players like, Id be up for doing a second batch!
• Now deals 85-165% ability damage each hit.
• Is no longer a channelled ability.
• Now deals 50-190% ability damage each hit.
• Is no longer a channelled ability.
• No longer has a cooldown.
• Fixed an issue that would cause players to change target or not hit some targets twice when casting.
• Now deals 150-310% ability damage.
• Adrenaline cost has been reduced to 20.
• Removed the damage roll offset (was previously less likely to roll low than high).
• Now deals 230-350% ability damage.
• Adrenaline cost has been reduced to 50.
• Increased the range of the special attack from 3x3 → 5x5.
• Now deals a total of 184-600% ability damage (across 4 hits).
• Removed the stall from the ability animation.
• Is no longer a channelled ability.
• Now deals 90-410% ability damage.
• The attack now features a raised hit-cap.
• Moved the effect to apply on-hit rather than on-cast.
• Adrenaline cost has been reduced to 30.
• Now deals 50-210% ability damage.
• Adrenaline cost has been reduced to 25.
• Now grants a new buff on-hit:
⠀• Increases hit chance with slash attacks by 25% for 1 minute.
⠀• Now has a buff bar icon.
⠀• Now has a channelling buff bar icon.
• The What's New interface has been removed from Commander Connad and Captain Cain at Barbarian Assault.
• A new item is available from the Travelling Merchant! The Horn of Honour can be redeemed for Barbarian Assault Honour Points.
• The lighting in the Dungeon of Disorder has been fixed.
• The lighting in the Polypore Dungeon has been improved for better visibility.
• The collection of notes from the Zamorak, Lord of Chaos pre-release event are now obtainable once again from their allocated monsters: Black Knights, Dagon'hai, Greater Demons and Monks of Zamorak.
⠀• The collection of notes can now be reclaimed from Player-Owned Houses.
⠀• A 'Collection of Zamorakian Notes' Achievement has been added, and is worth 10 RuneScore for collecting all 5 notes.
• The Madness and Malediction Achievement has been fixed and now gives 20 RuneScore as intended.
• Two of the four Skeletal Wyvern variants were affected by dragon modifiers. These have been removed Skeletal Wyvern arent dragons!
• Quest overviews released after the Aftermath quest no longer display Sixth Age text about the Gods of Gielinor and your World Guardian powers.
• Softened the wording of the suggested requirements in the Aftermath quest overview and removed its disclaimer.
• Added a Timeline category in the quest list below World Guardian for quests that take place post-Aftermath.
• Added an Age category in the quest list below Sixth Age for quests that take place post-Aftermath.
The link to the Patch Notes of 2022-12-05 11:06:
https://secure.runescape.com/m=news/a=13/succession-quest--winter-trials-yak-track---this-week-in-runescape
• Players will receive a one-off Daily Challenge Reward Box the first time they log in. More details here.
• Multiseeding configuration now works with the Trollheim herb patch.
• Damage and accuracy tooltips on objects now use numerical separators.
• The Healer role at Barbarian Assault will once again be rewarded the correct type of points.
• Fixed an issue that prevented completion of the Staff on Stryke achievement.
• The Tome of XP awarded for completing the Branches of Darkmeyer quest no longer halves the amount of Invention XP received.
• Players will now approach the cliff side on the Wilderness Agility Course in a sensible manner.
• It's no longer possible to put flowers in the basket that's not built in Whirligig.
• Fixed a crash that could occur when using a patch bomb to clear out herb patches.
• Removed force-walk tiles next to the Grand Exchange.
• Fixed an issue which caused the Spirit Trees Grand Exchange teleport to place the player inside Christmas presents. Youre a gift, but not like that
• The clipping and animation issues for Crux Eqal robes have been fixed.
• Updated login and lobby to support the Jagex Launcher.
• Optimised performance on Intel HD 2000/3000 series and ATI 4000 series
• Fixed app restarting when logging in or minimising the app on Android 12
• Fix for various AMD issues:
⠀• Volumetric lighting now works on AMD GPUs with MSAA, which was broken in driver version 22.7.1
⠀• Client no longer crashes on shutdown on AMD GPUs, which started to occur on driver version 22.7.1
• Known AMD issues:
⠀• Anisotropic filtering still causes visual artefacts. Players can fix this by turning it off in graphics options and turning it on via the AMD driver software
⠀• Various refraction effects are broken when using uncompressed textures with the latest AMD drivers. Switching back to compressed textures will fix the issue
• Known Issue:
⠀• Play button text is truncated partially on some Android and iOS devices, this will be resolved with Mondays content update. Mondays update will also add player display name text to the Play button.
• Various fixes to support Android SDK update
• Fixed an issue with shadows being incorrect for some models
• Fixed some terrains not casting shadows
• Improved point light shadows on high and ultra quality
• Corrected lighting in several area
The link to the Patch Notes of 2022-12-12 10:46:
https://secure.runescape.com/m=news/a=13/presents-from-the-sledge---this-week-in-runescape
• The login screen music has been updated to A Song of Hope.
• To fit within the free-to-play skill cap, and to make it more accessible in general, the requirement for Dive, Escape and Surge has been lowered from 30 Agility to 5 Agility.
• You must now complete Succession quest to use Dive in any circumstances.
• Completing the Succession musical finale, including replay, now applies the Dungeoneering Strange Power animation to the player, with a forced camera angle.
• The Daemonheim enemies in the Mage Arena combat challenge of the Succession quest now have significantly more lifepoints.
• Revolution now supports untargeted Agility abilities, so Escape and Surge can once again be put on a Revolution bar, if that's how you roll!
• Added blocking to a segment of the fence surrounding the KBD enclosure near the Wilderness Lava Maze. (In the Wildy, the best defence is a good of-fence).
• Smithing Argonlike armour during the Succession quest now gives token Smithing XP.
• Only the anvil near the Mage Arena can be used to smith Argonlike equipment.
• The Escape ability is no longer hidden in the Ranged ability book when the Magic spellbook is filtered.
• Removed additional bodies of dead Cultists in the Senntisten prison scene of Succession. Always dispose of the evidence
• Corrected the progress boost message in Yak Track: The Winter Trials to now state the correct tier at which it was unlocked.
• Added bounds checking to the Quest List to prevent an issue where its contents were squished by an invalid sorting.
• Fixed an issue which caused the Festive Aura XP cap message to be displayed after every login.
• Fixed the washed-out appearance of some outfits while in Prifddinas.
• Hotfix: Lowered the up time of the 'feeling pumped' modifier in Shattered Worlds.
⠀• Dev Note: This temporary change was made due to increasingly excessive XP rates players had been receiving in conjunction with recent changes to special attacks. The change is considered temporary, whilst the team is investigating more in depth resolutions to the XP issues.
The link to the Patch Notes of 2023-01-09 11:41:
https://secure.runescape.com/m=news/a=13/reduced-death-costs--raptors-rampage-event---this-week-in-runescape
• You can now send QuickChat messages via private message to a friend in the lobby without crashing your client.
• Chito and Frito have returned to Het's Oasis in their usual spots.
• Grimgnash no longer disappears after falling asleep during the Grim Tales quest.
• Tool Leprechauns can no longer note Elder Saplings.
• Sign of the Porter no longer banks flowers from Het's Oasis bushes.
• Skull Sceptre's left click option is now teleport.
• Bug fixed in which teleport locations for the Skull Sceptre were not unlocking as intended.
• Players can once again receive master clue scrolls when killing NPCs.
• The Necklace of Gluttony effect now applies correctly to all food types.
• The Legacy interface skin is now applied to the Treasure Hunter prize window.
• Players are now removed upon taking their helmets off in Dondakin's Gold Mine. Safety first!
• Updated the penguin hint for the Wilderness penguin to include new land added around the volcano.
• Treasure Hunter no longer closes itself the first time it is opened by new players.
• The Quest Point Cape's perk can now be activated from the Max Cape Perk interface.
• Map markers for the following quests have been updated to match the current quest state:
• Violet is Blue Too
Elemental Workshop 4
Deadliest Catch
Call of Ancestors
City of Senntisten
The Vault of Shadows (miniquest)
Once upon a time in Gielinor
Finale
Daughter of Chaos
• The left-click option on the Shard of Erebus is now 'Wield'.
• Both the Shard of Zaros and the Shard of Erebus now have a tooltip which explains their effects.
• An issue that caused the walk animation overrides to reset upon logging in has been fixed.
• The Crystal SkillChompa has been fixed to properly apply its effect to each skill it can be used for.
• Players can once again left-click Amaethwr to continue with the respective master clue.
The link to the Patch Notes of 2023-01-23 00:00:
https://secure.runescape.com/m=news/a=13/patch-week---this-week-in-runescape
• Corrected Death reclaim values for Erethdor's Grimoire, Ascension Fragments and Fragment Arrows and Bolts.
• Corrected a calculation issue that would occur when switching between tabs in the Death Preview. This was a UI issue and did not effect the cost of Death itself.
• Dyed Fractured Staff of Armadyl variants have been updated to now correctly display the intended cost/item value and death cost.
• Fixed a small issue with Member only items in Death Overflow being claimable in free-to-play worlds.
• Fixed an issue where items stored with Death weren't refreshing when claiming them via the Gravestone.
• Slightly adjusted the health scaling of Wilderness combat events to allow more room for players to meet their personal progress in the required time. (Dev Note: We are closely monitoring these changes!)
• The Ability Book will now remember the last tab you had open on mobile devices.
• With the end of FSW, event NPC 'Gale Freshman' has been removed from Burthorpe.
• Daily challenge notifications have been enabled for all players on desktop.
• Added a loot beam to Chewed Bones.
The link to the Patch Notes of 2023-01-30:
https://secure.runescape.com/m=news/patch-week-2---this-week-in-runescape
Ring of Death's cooldown is no longer removed during certain boss phase changes.
The Ring of Death's effect now correctly applies to all Instakill mechanics.
• Dev note! "Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics..
• Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
⠀• Full instakill: No signs or RoD allowed - will display the skull with 'Instant Kill' text.
⠀• Soft instakill: Signs and RoD allowed - will display the skull without text.
⠀• High damage: Deals lots of damage but isn't technically an instakill.
⠀• The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
⠀• Following these changes, the sign will now take priority over the RoD and be the first to activate."
• Returning players stuck in limbo on the roof of Burthorpe Castle should now continue to the Burthorpe transition cutscene.
• Noted Molten Glass can now be used to craft Teleport Spheres in Oldak's Teleportation Laboratory.
• Corrected punctuation on the message that displays after buying multiple Treasure Hunter keys with Oddments.
• The Aura interface no longer shows Auras you don't own in the list of favourites.
• Implemented an animation fix for the Portable Workbench. They should no longer float after expiring!
Ring of Death's cooldown is no longer removed during certain boss phase changes.
The Ring of Death's effect now correctly applies to all Instakill mechanics.
• Dev note! "Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics..
• Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
⠀• Full instakill: No signs or RoD allowed - will display the skull with 'Instant Kill' text.
⠀• Soft instakill: Signs and RoD allowed - will display the skull without text.
⠀• High damage: Deals lots of damage but isn't technically an instakill.
⠀• The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
⠀• Following these changes, the sign will now take priority over the RoD and be the first to activate."
• Returning players stuck in limbo on the roof of Burthorpe Castle should now continue to the Burthorpe transition cutscene.
• Noted Molten Glass can now be used to craft Teleport Spheres in Oldak's Teleportation Laboratory.
• Corrected punctuation on the message that displays after buying multiple Treasure Hunter keys with Oddments.
• The Aura interface no longer shows Auras you don't own in the list of favourites.
• Implemented an animation fix for the Portable Workbench. They should no longer float after expiring!
• Returning players stuck in limbo on the roof of Burthorpe Castle should now continue to the Burthorpe transition cutscene.
• Noted Molten Glass can now be used to craft Teleport Spheres in Oldak's Teleportation Laboratory.
• Corrected punctuation on the message that displays after buying multiple Treasure Hunter keys with Oddments.
• The Aura interface no longer shows Auras you don't own in the list of favourites.
• Implemented an animation fix for the Portable Workbench. They should no longer float after expiring!
The link to the Patch Notes of 2023-02-06 00:00:
https://secure.runescape.com/m=news/a=13/prepping-for-fort-forinthry---this-week-in-runescape
• Fixed an issue causing items in the player's inventory to disappear after curing a farming patch.
• Corrected misspellings of "receive" across the game
• Made some minor changes to the duel system and PvP so that dying in a duel outside of the wilderness should consistently result in a safe death.
• Fixed instances where the 'Remove Roofs' display setting would get overwritten when viewing certain Wanted! quest cutscenes.
• Damage cap was removed from the Aegis aura, alongside the absorption rate being connected to the player's Defence level. Now the aura's protective shield consistently reduces all damage by 10%.
• Right-clicking Max Capes or any eligible back slot items while worn will now show available stored skillcape perks.
• Rest animations will now be displayed correctly when toggling between minimum and high graphics settings while resting/listening to a musician.
• Fixed an issue with Spell book tabs overwriting Skilling book tabs on mobile devices.
• Updated the appearance of the Hellhounds by adjusting their roughness and metal spec values.
• Fixed a crash on loading into the game on some devices with Intel GPUs.
• Fixed a crash that could occur on Android when loading into new areas.
• Fixed point light shadows flickering for 1 frame when new lights are selected for shadow casting.
• Fixed strange corrupted tiled point light rendering on AMD observed in faraway map squares without light data.
• Fixed volumetrics sometimes not appearing first time on various GPUs.
• Fixed inconsistent draw distances in cutscenes after adjusting graphics settings.
• Fixed debug output on windows and android.
• Fixed an issue where object outlines would persist on mobile when switching floors.
• Fixed an issue with treasure hunter particles.
• Fixed an issue causing some locations, such as farming patches, to sometimes appear incorrectly when logging back into the game.
• Fixed inability to connect to game via certain ISPs.
• Improved performance at locations containing many particle effects.
The link to the Patch Notes of 2023-02-13 00:00:
https://secure.runescape.com/m=news/a=13/new-foundations--dxp---this-week-in-runescape
• Resolved an issue that caused certain rest animations to disconnect players.
• You can now send QuickChat messages via private message to a friend in the lobby without crashing your client.
• Tightened restrictions on the items that can be put in Falador Party Room chest. Now for an item to go in, it must be all of the following: tradeable, bankable and possible to store in your Beast of Burden (alongside other more special checks).
• The Elder God Wars quest series has been tidied up to convert it to a linear series.
• The Lore Hunter I Yak Track tasks have been converted to a quest called Desperate Creatures, with a prerequisite of Desperate Measures. If you've completed the tasks and collected your rewards, the quest will automatically complete.
• The following miniquests have been converted to short quests with journals (they will not award quest points or Treasure Hunter keys):
• Sins of the Father
Raksha, the Shadow Colossus
The Vault of Shadows
Battle of the Monolith
Eye of Het I & II
Aftermath
Azzanadra's Quest now requires completion of the following quests:
Desperate Creatures
Raksha, The Shadow Colossus
The Vault of Shadows
Battle of the Monolith now requires completion of Azzanadra's Quest
Ambient NPCs around the Monolith, including Ali and Trindy, now only appear for appropriate stages of Battle of the Monolith.
City of Senntisten now requires only Battle of the Monolith.
Extinction now only requires Eye of Het II and Sins of the Father.
• Fixed a crash that could occur when rendering animations.
• Fixed a crash that could occur when minimizing the client on various AMD GPUs.
• Fixed an issue preventing locations like farming patches from appearing correctly on login.
• Fixed an issue causing particles not to render in some interfaces.
The link to the Patch Notes of 2023-02-20 00:00:
https://secure.runescape.com/m=news/a=13/double-xp--retro-dragon-claws---this-week-in-runescape
• Fixed an issue where compacted jewellery did not consume charges when teleporting also an issue where compacted jewellery with 0 charges allowed players to teleport.
• The Construction Guidebook no longer leads players to the wrong location. It now instructs players to visit Rimmington instead of Taverley.
• The Sand Dunk Rest grabbing animation no longer loops infinitely.
• Set skyboxes will no longer reset upon applying a filter.
• Fixed an issue where Quest Point Cape Perk could not be activated from the third perk slot on worn Max Capes and any eligible back slot items.
• Fixed an issue preventing the Master Max Comp and the Master Max Trim Comp Cape overrides from being unlocked for some players.
• Fixed an issue where some of the players couldn't unlock virtual skill level achievements, despite meeting all the requirements.
• Players can now destroy Dragonkin Stars should they wish to do so.
• Fixed an issue with the Grand Exchange's price per item taking too long to visually update after adjusting the price.
• Adjusted the functionality of some notification settings to be more intuitive.
• The 'Offer' option has been removed from the western Wilderness Chaos Altar.
• Seren Spirits and other similar distractions should now appear correctly in the Senntisten Cathedral.
• Added blocking to a rock that was lacking collision in the Wilderness.
• Fixed an issue causing players to repeatedly attempt pickpocketing on NPCs, even though the Thieving level requirement was not met.
• It should now be easier to interact with the fishing spots at the Prifddinas Waterfall.
• Gravestones will no longer spawn in an inaccessible area after dying inside the Giant Mole boss arena.
• Corrected an issue that prevented some players who had previously met the Curator from starting the Desperate Creatures quest.
• Hotfixed: The Argonlike rocks from the Succession quest have been added back to the Wilderness.
• Fixed various blocking issues around Fort Forinthry.
• Players are no longer guaranteed to receive Strange Rocks instantly after starting construction.
• Hotfixed: Players are no longer able to place the Dwarf multicannon inside the Fort Forinthry.
• Hotfixed: Fletching Jungle logs at Big Game Hunter will once again turn them into Wooden spears.
• Fixed an issue where the Fort Forinthry lodestone could be built without meeting the requirements.
• The duplicated hidey-hole south of Fort Forinthry was removed from the game.
• Updated the Blueprint Table at Fort Forinthry to remove completed Wall and Gate Blueprints when the relevant segment is completed.
• Fixed an issue where some of the 'Fort Forinthry' areas did not benefit from the rested XP buff.
• Joining a player inside 'Fort Forinthry' through the friends list no longer teleports into the Wilderness.
• Players can no longer use the assist system to start blueprints within Fort Forinthry
• You can no longer see other players' pets & followers when within the Fort.
• Wilderness threat monsters will no longer spawn inside the Fort Forinthry safe area.
• Fixed an issue with the 'A Fort Of My Own' achievement. Previously creating the T3 chapel would tick off the T3 Command Centre instead (and vice versa). Now the correct building will show as complete once it has been built.
• Wilderness Sword 4 can be reclaimed again.
• Fixed an exploit that could allow the Clan Experience Boost buff to be increased slightly beyond the cap of 6%.
The link to the Patch Notes of 2023-02-27 00:00:
https://secure.runescape.com/m=news/a=13/forinthry-frontier-ninja-strike-game-jam---this-week-in-runescape
• Characters across Gielinor that were involved in the Elder Gods storyline have been updated to their correct state.
• The Curator is now accessible for Elder God Wars quests - find him in Burthope for all of your questing needs!
• Chincendiary is no more: Incendiary shot has had a minor rework, It will no longer double dip into area of effect if used alongside chinchompas or similar effects, it will however now respect damage buffs the player has applied, meaning it's damage will be increased by the likes of death swiftness and can now critically strike.
• Changed all occurrences of toolbelt in text to tool belt for consistency.
• The timer for an active Aura will no longer decrease while logged out. This does not include the Greenfinger Auras, though.
• The player is able to rot fungus while performing various actions during the fight with Croesus.
• Improved the lighting in the Orthen Oubliette where Raksha is imprisoned.
• Necklace of Salamancy is now easier to obtain while skilling.
• Necklace of Salamancy can now be put into your Keepsake Box as an override.
GameJam
• Improvements to Icthlarin's Little Helper:
ᅠ• The quest-giver no longer requires a Tinderbox and full Waterskin.
ᅠ• Trap doors in Klenter's pyramid are now outlined and remain open for a couple minutes when triggered.
ᅠ• Reduced inconvenient random mechanics (eg. probability of falling down a pit, randomisation of the tile puzzle).
ᅠ• The tool belt can now sap trees (including Acadia trees) and provide salt for the embalmer.
ᅠ• Clearer guidance and less backtracking.
ᅠ• Made some interactions (eg using the unholy symbol on a sarcophagus) more mobile-friendly.
ᅠ• The Icthlarin cutscene now uses his latest character model.
• Added a new Crafting category to Gameplay Settings, under 'Skills & Experience'.
ᅠ• Also added a toggle for receiving Noted Clay from the Modified Artisan's Bandana. When first-time players receive items from the Bandana they have the option to choose whether they'd like Noted or Unnoted Clay.
• Rebalanced Croesus drop tables and Hunter experience.
ᅠ• Dev Note : After monitoring the gameplay flow of the encounter it became obvious that it was tuned a little too high; solo trash runs were proving to be the best method of skilling Hunter, and drop rates were injecting more materials and gold than intended. We have now reduced these rates to better maintain the intended value of the boss, while not overshadowing other methods of experience gain. We will be monitoring these changes further and will continue to tune the encounter where applicable.
• Hunter XP in the encounter has also been reduced:
ᅠ• From the central node by 33%
ᅠ• From the enriched nodes on the Dagannoth by 66%.
ᅠ• From non-enriched nodes on the Dagannoth by 66%.
ᅠ• From Darkened Fungus on the Dagannoth by 66%.
ᅠ• From additional nodes around the Dagannoth by 66%.
• Common drop table changes:
ᅠ• Removed Uncut Onyx, replaced with Onyx Dust drop.
ᅠ• Changed medium Orikalkum Salvage drop from x3-5 to x2-5.
ᅠ• Reduced Crystal Key volume from x8-12 to x8.
ᅠ• Reduced Red Spider Eggs drop from x45-55 to x20-30.
ᅠ• Reduced Limpwurt Root drop from x35-45 to x17-27.
ᅠ• Reduced Grape Vine Seed drop from x10-14 to x6-10.
ᅠ• Reduced Cockatrice Egg drop from x40-50 to x5-10.
ᅠ• Reduced Mort Myre Mushroom drop from x45-55 to x20-30.
ᅠ• Reduced Uncut Diamonds from x15-25 to x5-15.
ᅠ• Reduced Uncut Rubies from x35-45 to x17-27.
ᅠ• Reduced Uncut Emeralds from x35-45 to x17-27.
• Altered contribution thresholds:
ᅠ• Prize rolls - new range
Tier / Range
0 / 0-19
1 / 20-99
2 / 100-179
3 / 180-229
4 / 230-279
5 / 280-309
6 / 310-329
7 / 330-344
8 / 345-359
9 / 360-379
10 / 380-399
11 / 400-419 (Rare drop roll only)
12 / 420+ (Rare drop roll only)
• ^To clarify roll 11 and 12 will either give a unique drop or nothing. This does not increase the chance of getting the unique but does reduce the volume of common drops. The 60 contribution threshold for a rare remains unchanged.
• The following auto-collectors no longer place drops into the player's inventory during the Croesus encounter:
ᅠ• Charming Imp
ᅠ• Seedicide
ᅠ• Legendary Pet with Scavenge ability
ᅠ• Note: Charming Imp and Seedicide will still be able to convert drops to XP as before.
• Skilling nodes within the Croesus boss encounter can now be Bladed… er… Dived (Bladed dove? Bladed doovde?) onto, and doing so will start the skilling action.
• Adjusted the examine text for the Ophalmi's statue to now be in line with the other 'Slayer of x' statues present in the Croesus arena.
• Added sorting items function on the Oddments Store into 'unowned' and 'owned'.
• The Quest List's filter checkboxes are now listed under a filter button, and labelled with consistently positive language. The confusing 'recommended' checkbox has been removed. Quests can now be sorted and filtered from the Quest List's child list in a similar manner to the Adventures->Quests parent interface. Check out this thread for some extra insights from Mod Stu!
• Charos Clue Carrier takes items from Bank and Inventory if used from the Inventory inside the Bank interface.
• Ring of Kinship is now kept on death.
• Added a right-click option to make all runes within the Wicked Hood interface.
• Olaf's quest has been improved:
ᅠ• You no longer need a spade in your inventory to enter the cavern, as there is a patch of snow you can dig.
ᅠ• If you fail the agility obstacle you are placed within the cavern.
ᅠ• The agility obstacle no longer forcibly toggles your run.
ᅠ• You can no longer fail the agility obstacle randomly (if you run you will always fail; if you walk you will always succeed).
ᅠ• The large block of ice at the entrance has been replaced by small rocks for players who did not take part in the Easter 2011 event.
• Fixed an issue where you were forced into melee range when attacking TzKal-Zuk from the west (caused by the vent).
• Fixed an issue where Jad's attack animations could not be seen if recently stunned.
• Fixed an issue where your movement would appear stalled when hit by TzKal-Zuk's magic attack during the showdown.
• Fixed an issue where the Resonance ability buff icon wasn't cleared when hit by a geyser.
• Fixed an issue where TzKal-Zuk would not correctly phase when at his life points threshold during the showdown.
• Removed an animation stall related to the Penguin Hide and Seek activity.
The link to the Patch Notes of 2023-03-06 00:00:
https://secure.runescape.com/m=news/a=13/game-jam---this-week-in-runescape
The link to the Patch Notes of 2023-03-13 00:00:
https://secure.runescape.com/m=news/a=13/wilderness-ninja-strike---this-week-in-runescape
• Dev Note: The Wilderness was always intended as a high-risk, high-reward area. When we removed PVP, we wanted to keep that element of danger to justify the more rewarding activities found there. It was an experiment in whether PVM could achieve the same feeling of unpredictable risk, and the answer, at least for this version, has turned out to be no. It's possible a different implementation could have different results, but we've seen very little interest from players in actually wanting that kind of gameplay, with most either treating it as a nuisance, or just an opportunity for even faster, more aggressive spawns to kill.
With issues still outstanding, we've made the decision to remove the threat system entirely rather than devote more dev time to fixing it up or starting from scratch with a different system. We think we can make better use of the same time on upcoming content or features that are more important to you. We want to seriously consider removing content which is doing more harm than good from the game, but we always have to be conscious that older content does have dedicated fans. The threat system is new enough that it hasn't had time to build up much love, so we don't expect the removal to be very controversial.
• The Cursed Wisp system has been removed
• Cursed energy will be automatically converted on June 5th and is untradeable.
Dev Note: As mentioned above, we've chosen to remove the threat system from the Wilderness rather than continue trying to force the zone to be dangerous.
A lot of content in the Wilderness is overly rewarding because of the danger that's supposed to be there. Most of this content is fairly easy to fix, but Cursed Wisps are an important exception for two reasons. The first is that they only exist as an intentionally overpowered option to incentivise PVP. Without PVP, they don't otherwise enrich the game's mechanics or enable more diverse training. The second is that they remain a luring tool, used to trick other players into enabling PVP. For these two reasons, we've decided to remove Cursed Wisps entirely.
• Added a 15 minute world lock to receiving a reward bag from Wilderness Flash Events.
• Generic bags now give out reduced Necronium salvage.
Special bags have had a major overhaul when it comes to rewards. This includes less chance of Dragonrider boots/gloves, reduced salvage and vastly increased chance of getting Dark Cores.
• Completing a Wilderness event with a full Inventory and Bank will now store the rewards in a temporary Inventory with the Wilderness event host NPCs. These rewards are lost if not claimed before logging out, and can't be recovered.
• Updated the map area names within the Wilderness Dungeon.
• Erskine will no longer offer Slayer Contracts for the Fire Giants.
• Campfires are now present in the Wyvern area south of the Frozen Waste Plateau.
• Chronozon now has a proper defeat animation when killed inside the Dominion Tower.
• Ripper Demons will now correctly use their special attack.
• Various monsters have changed location in the Wilderness.
• You can now only interact with warbands and related content if you have PvP toggled on.
• Items related to the Threat system have lost their effect, become untradeable and can now be high alched.
• Mandrith's completion reward box has been reduced in value.
• The Task weightings of Mandrith have been changed to favour Berserk/Ash demons.
• Brawling Gloves no longer function based on the Wilderness level you are in, and now just boost the XP rate by the base amount.
• Brawling Gloves are no longer obtainable outside of the Wilderness.
• Charming Moths' Hunter and Agility XP have been reduced but the Demonic Skull bonus to Charming Moths have been increased from 20% to 40%.
• The safes found in the Rogue Castle have had the cooldown period increased from 5 minutes to 10 minutes.
• Bloodwood Trees in the Wilderness now offer no additional benefit compared to Bloodwood Trees outside the Wilderness.
• All Bloodwood trees are now buffed by upgrading the infernal puzzle box.
• The Demonic Skull now works from the Inventory.
• Kal'gerions in the Wilderness are now aggressive.
• Before the fight with Gadderanks during In the Aid of Myreque, players with the NPC attack option set to 'hidden' will receive a reminder to change it.
• Players opening their Bank while it contains a lot of farm animals will no longer crash their client. Instead, players in this state will have additional tooltip information disabled in their Bank until they reduce the number of stored animals.
• Added a warning box explaining why you can't equip a particular title on mobile.
• Footprints during Tourist Trap are now clearly visible.
• Fixed an issue causing Helwyr's drops to disappear under the grassy area.
• Improved the lighting in the Rogue's Castle safecracking room.
• Players can now toggle whether targeted movement abilities target scenery - this can be done in the Targeting section under the Combat & Action Bar category of the settings. This currently applies to Bladed Dive and Dive.
• Players will receive Super Restores once more whenever K'ril Tsutsaroth drops Zamorak brews.
• An issue arose where players could become invisible when using Dive with certain rest animations. As a result, players can no longer use Dive or Bladed Dive when resting.
• Players will now be collecting multiple resources during the Effigy Incubator activity, both while collecting items by clicking on them or by using the looting interface.
• Lighting in the Ripper Demon cave was adjusted so players can notice hostile NPCs without issues.
• Improved lighting within the Sophanem Slayer Dungeon.
• Improved the colours of the Pirates' Hideout building when textures are turned off.
• Improved the colours of the Rogue Castle building when textures are turned off.
• The wiki search command now works with both upper and lower-case letters.
• Fixed an issue where the Wilderness Chaos Altar in the southern part of the Wilderness was missing its offer bones/ashes option.
• Clarified the wording of Aftermath's start point and quest journal objectives to make it clearer you need to speak to Adrasteia in the White Knights' Castle library. This is to accommodate players who completed Succession prior to completing Aftermath.
• Fixed an issue where one of the 'Driven, Underground' achievement requirements was not visible on mobile devices.
• Players can no longer unlock pet variants in the Yak Coin Shop for pets they don't own yet.
• Azzanadra's Quest is now one of the City of Senntisten quest requirements.
• Bill can now tell players which tier each of the Fort Forinthry buildings is currently at.
The link to the Patch Notes of 2023-03-20 00:00:
https://secure.runescape.com/m=news/a=13/murder-on-the-border--graphical-updates---this-week-in-runescape
• The Temple of Light now lives up to its namesake - the lighting has returned to its former glory!
• The lighting in the Meiyerditch area has also been improved, revealing clearer progression paths.
• Adjusted the lighting in the Orthen Moksha Ritual Site for better visibility.
• Lighting in the Empyrean Citadel has been rebalanced.
• The Orthen Observation Area has been improved, giving a clearer path.
• Aminishi Seiryu Arena has been brighten to allow the player to see more of this vast and detailed location.
• Updated the lighting in the Chaos Tunnels.
• Adjusted the lighting to be less dark in various houses at Yanille.
• The lighting inside Fenkenstrain's Castle has been improved.
• Adjusted the ambient lighting and graphically updated the terrain material in the Stronghold of Player Safety Dungeon.
• The lighting in the Edgeville's Bank area has been improved.
• The lighting inside the Dorgesh-Kaan area has been re-adjusted.
• The lighting outside the Rex Matriarchs boss area has been adjusted.
• Fixed some minor graphical issues in Senntisten Cathedral and its Plaza such as:
• Removing roofs when entering a building.
Fixing an issue where player could clip through textures.
Adding some of the missing textures.
• Visually updated waterfalls at Baxtorian Falls, Isla Anglerine, south-east Karamja, and Ashdale's smuggler caves.
• Graphically updated Moia in Dishonour Among Thieves to use her newest model, substituting animations that only worked with her older model with those available from her current rig (for example, since she doesn't have a looped kneeling animation, Moia now teleports away just before the remaining crew kneel before Zamorak).
• Players can no longer see the 2nd floor of the Black Arm Gang Hideout from the ground level.
• Assets from the first floor of the Jolly Boar Inn should no longer be visible when certain 'Remove Roofs' options are selected.
• Textures of Oo'glog Spa Pools have been updated so they don't have any gaps between textures and shouldn't cause any flickering effects.
• The Desperate Creatures and Sins of the Father quests now appear under the World Guardian sorting category in the Quest List.
• Renamed some 'Talk about "Lore Hunter"' dialogues to 'Talk about "Desperate Creatures".'
• The Curator has moved back to the starting location for Desperate Creatures, north of the Burthorpe lodestone.
• A typo in the last cutscene of the Civil War II miniquest has been fixed.
• Ariane now has appropriate post-quest dialogue when Extinction is complete.
• Corrected an edge case in the Murder Mystery quest that was preventing a player from retrieving the red/green/blue thread from a window associated with their assigned murderer.
• Retrieving thread from the Murder Mystery window now checks all inventories, not just Backpack and Bank, and its feedback messages now use infoboxes in case the player's chat window is closed.
• Reduced the duration until Idris spawns during the Regicide quest, to address a player report that Idris was not spawning.
• Fixed an issue where multiple level-up notifications appeared for the same level in Dungeoneering.
• Players can now interact with the Rune Goldberg Machine without having to restart the client.
• Fixed an issue where favourited animals could be traded.
• Players can now downgrade more than 4,348 clues in one go.
• Players no longer get disconnected when feeding animals at the Manor Farm under certain circumstances.
• The delay after using the Dive ability has been removed.
• Corrected an issue that blocked the Skip Tutorial prompt on mobile for some players.
• The Dwarven Instinct aura will now tick off with time while the player is logged out.
• Dig Site specimen rocks are now easier to click on.
• Talking to Toltre Wolfgang no longer depletes Prayer points to 0.
• Fixed an issue where Winter Storage Scrolls sometimes dropped items on the ground due to a full Bank.
• Fixed an issue where players could clip through the stairs that led to the prison area inside the Zamorakian Undercity Dungeon.
• Boggoth's loot no longer drops on an inaccessible tile in the Shadow Reef Elite Dungeon.
• Fixed an issue where the accumulated XP wasn't displayed in the Runecrafting window.
• Fixed an issue where the same Rune could very rarely have a perfect score in more than 1 slot in the Rune Goldberg Machine minigame.
• The delay when upgrading Anachronia buildings on mobile devices has been removed.
• Fixed a misspelled word in Command Centre (Tier 3), unlocked in the construction skillguide.
• The music is now correctly muted when the 'globally muted' and/or 'music' options are toggled on when players log back in.
• The walkable area around the trees west of the Garden of Kharid has been improved.
The link to the Patch Notes of 2023-03-27 00:00:
https://secure.runescape.com/m=news/a=13/pures-mini-strike--retro-abyssal-whip---this-week-in-runescape
• The following options have been added to Nastroth in Lumbridge courtyard:
• XP blocking: "I want to block XP from specific skills." You can choose to prevent ever getting XP in skills of your choice.
Note that at the request of HP pures, Constitution XP from defeating enemies in combat cannot be blocked.
Proof: "I want to prove I've never used an XP block/reset."
This toggles a tooltip on the Combat Level icon when you are inspected by a player, indicating whether XP has been blocked on your account or you have used a minor reset.
• Minor reset: To accommodate pures who have 'ruined' an account by over-levelling a skill, Nastroth can now reset your XP in a skill of your choice to its minimum, provided the chosen skill doesn't exceed level 10 (or level 15 if Constitution).
• Unlike Nastroth's two major resets (specifically intended to reset Defence pures and Constitution & Prayer pures when Evolution of Combat released), this minor reset doesn't reset quests etc. that require the chosen skill.
• Nastroth's resets (major and minor) are now available on a six-month cooldown, instead of once per account.
• The player must still return in 7 days to activate any reset after requesting it, and activation requires a Bank PIN.
• The limit of one major reset per account has been removed. This is to help players who are over-levelled for Nastroth's new minor reset and have already used either of Nastroth's two major resets to recover their accounts and utilise these changes.
• To prevent exploits from major resets being used repeatedly, Nastroth will cease to provide major resets in less than six months - on Monday 18th September 2023.
While the limit of one major reset per account has been lifted, Nastroth's two major resets were intended for two very different types of pures, so cannot be combined.
If you intend to make use of one of Nastroth's major resets before they are removed... be sure to activate a major reset before activating a minor reset. Since resets share a six-month cooldown and major resets will be removed in less than six months, if Nastroth is waiting six months after a minor reset, you won't be able to use a major reset before they are removed. Nastroth requires you to wait 7 days after requesting a reset to come back and activate it. So if you have requested a minor reset and prefer to use a major reset, there's time to change your mind if you haven't yet returned in a week to activate the minor reset.
Also note that Nastroth's major resets were intended to specifically reset two types of pures at the dawn of the Evolution of Combat and have not been maintained, so until their removal, you use major resets at your own risk.
• Keepsake Box checks now occur before Nastroth skill reset warnings, so that if a skill reset fails due to having keepsaked items, the reset does not prematurely go on 7 day cooldown.
• Removed the 59 Magic requirement from the Family Crest quest, since Chronozon's blast spell mechanic can be bypassed with a Deathtouched Dart.
• Fixed an issue where lights in the Crystal Light puzzle in Daemonheim were not displayed correctly.
• Fixed an issue with environment visibility at the Soul Altar.
• Adjusted lighting across the TzHaar city.
• Overhauled the lighting and updated the terrain textures in the Underground Pass Dungeon.
• Fixed a small typo in the Extinction quest.
• Fixed an issue where Adrasteia sometimes wouldnt appear in the Falador Castle Library after speaking to Saradomin during the Twilight of the Gods quest.
• The tower door on the roof of the Town Hall is now locked in the Murder on the Border quest's instance.
• The coffer unearthed during the Murder on the Border quest is now similarly sized in its active and inactive states.
• Fixed some typos in the Murder on the Border quest.
• Corrected the typo Potiion to be Potion in a part of the Murder on the Border quest dialogue.
Corrected the typo Rood to be Roof in a part of the Murder on the Border quest dialogue.
• The required items to construct buildings during the New Foundations and Murder on the Border quests are now listed in their quest overviews.
• Fixed an issue where the building status of the Chapel in Fort Forinthry claimed that the building is yet to be constructed, even if the Chapel is fully completed and customisable.
• The inventory icons for Achievement Capes have been adjusted to be more easily distinguishable from one another.
• Players now are no longer able to mention Returner Challenge buffs as items using quick chat.
• Fixed an issue where Combat XP Lamps claimed from Nikkel didn't provide any XP.
• Fixed missing UI border for a Clue Scroll (hard) treasure map at Fort Forinthry.
• Fixed an issue where players couldn't bless extra fine sand on certain tiles in Ardougne Monastery.
• The Twitch link in the in-game calendar now links to the correct page.
• The tooltips of the following elements have been adjusted:
• Zamorak Brews
Recipe Shop Potions
Spiritual Prayer and Summoning Renewal Potions
• The Oddment Store and Terms & Conditions buttons are interactable again when the Out of Keys screen is displayed.
• Fixed an issue where different types of Protean Packs were deselected after clicking the More option.
• Corrected a typo in the Milky Teeth achievement.
• Updated the description when destroying the Mask of the White Wyrm to the correct reclaim price. Previously the description claimed that the price was 50,000 GP when the correct price was actually 35,000 GP.
• Adjusted the messages shown in duels to be more clear.
• Fixed an issue with the Forinthry Royal Robes missing the neck in the female variant.
• The Witch's Potion Override (herblore animation override) can now be deactivated.
The link to the Patch Notes of 2023-04-03 00:00:
https://secure.runescape.com/m=news/a=13/spring-festival--franks-free-chest-2---this-week-in-runescape
• The Fort Forinthry anvil will no longer claim it isnt an anvil when attempting to smith items in the Misc. Smithing category.
• Fixed an issue that was preventing players from claiming the Contagion Treasure Hunter progress reward when they ran out of Keys.
• Updated Mandrith's Slayer Points to align with Laniakea.
• Adjusted the spawn location of demons at the bloodwood tree west of the Dragonkin Laboratory as they often interfered with players interacting with the tree.
• Adjusted the location of the Muddy Chest found in the Lava Maze to make the Ripper Demons more avoidable.
• Fixed stuttering in the dismiss animations for Yak Track pets Linnet and Piper.
• Added examines throughout Fort Forinthry.
• XP boosts from upgrading the Player Owned Ports workshop now apply to the soup creation station in Fort Forinthry's kitchen.
• Rearranged the order of teleport options when right-clicking all variants of the Wilderness sword to be consistent with the operate UI teleport options.
• Hovering over the Hunter icon in the 'Skills' tab now displays a tooltip.
• Fixed an issue where players were unable to note Raw Chompy using the Magic Notepaper.
• Fixed bug where text overlapped the Treasure Hunter Info Icon on the UI.
• The Premier Membership NPC is now wearing the Demon Hunter Outfit. Devilishly stylish!
• Updated the New Player interface layout.
• Adjusted the lighting in the Nex: Angel of Death arena.
• Adjusted the lighting in the Temple of Aminishi.
• Lightened up all appropriate map squares for the Abandoned and Occult dungeons.
The link to the Patch Notes of 2023-04-11 00:00:
https://secure.runescape.com/m=news/a=13/unwelcome-guests-slayer-content---this-week-in-runescape
• Updated Undead Slayer categories gamewide.
• Monsters will more consistently appear in different Undead categories for the purposes of Slayer.
Some of the most notable:
Skeletal creatures such as Skeletal Wyverns are now treated as Undead, and will work for Skeleton and Undead tasks.
Creatures such as Banshees will work for Ghost and Undead Slayer tasks.
Edimmu will work for Ghost, Zombie and Undead Slayer tasks.
An old restriction preventing the use of the Salve Amulet at Barrows has been removed. It also works in Rise of the Six.
Added an Undead cluster task to Laniakea.
• Updated the colors of recent ability codices to differentiate them from each other.
• Updated Wrack, Piercing Shot, Slice and Punish.
• Wrack: 40%-140% ability damage. If the target is bound or stunned, damage is increased by 30%.
Piercing shot: Hits twice. Each hit deals 35%-55% ability damage. If the target is bound or stunned, damage is increased by 30%.
Slice: 75%-115% ability damage. If the target is bound or stunned, damage is increased by 40%.
Punish: 50%-100% ability damage. If the target is below 50% health, damage is increased by 150%. It now has 24-second cooldown.
• Concentrated Blast and Sonic Wave now share a cooldown.
• Our reasoning: Magic at current had a lot of power at a base line, but it was reliant on dual-wield spamming Greater Concentrated Blast. As a result, staves were falling way behind dual wield.
This change allows us to give some extra power to Staff users with upgrades such as greater Sonic Wave, without worrying about pushing the overall power of Magic even higher.
to make this change, Wrack with its new updated stats should now fit into rotations where Sonic Wave previously sat, with minimal changes to damage output.
• Bone Fragments have been added to the General Slayer Collection Log.
• Greater Sonic Wave Ability Codex has been added to the Wilderness Collection Log.
• Lost Easter Basket maps can now be picked up while a Clue Scroll is active in your Inventory.
• The order of the Wilderness Sword teleport options has been readjusted. Teleport to Edgeville will be the first option and will activate when used from the action bar.
• Players not eligible for receiving the Pirate Plunder, will no longer receive the chat message about not having enough space in the backpack.
• Fixed players not able to earn new rewards if progress was made in previous run of the Egg Hunt Treasure Hunter promotion
• Nastroth's Constitution and Prayer major reset now requires Attack, Strength, Ranged, Magic, Defence and Summoning to be 10 or lower, rather than 5 or lower, to accommodate players who would need to perform a minor reset to qualify for a major reset.
• Hotfixed - Players can no longer build the Guardhouse before meeting the necessary requirements.
• Hotfixed - Players that built the Guardhouse before reaching the correct stage of the quest can now advance as expected.
• Bound skeletons texture has been tweaked to differentiate it from standard skeletons.
• The Unwelcome Guests quest now awards 1 quest point and is a requirement for the Quest Cape.
• The items required to build the Tier 1 Guardhouse have now been added to the Quest Journal.
• Fixed the issue of incorrect souls being captured by Ushabti.
• Hotfixed - Players can once again build the fort wall next to the Guardhouse.
• Removed some safespots when fighting Zemouregal's undead.
• Corrected an issue where a jiggling crate of kittens near Gertrude in Varrock did not appear for some players during the Gertrude's Cat quest.
• Made the following requirement changes to the Completionist Cape:
• Removed 'A Druid's Sidekick'
Added 'Balanced Combat Triangle'
Added 'Gaps, Traps and Laps'
Added 'Slide to the Left'
Added 'Towering Over Us All'
Added 'Untangled'
Added 'Power Planter II' (New - unlock 'Plant Power (Tier 4)' in the Garden of Kharid)
Added 'Tiers of Treasure' (New - complete one of every tier of Clue Scroll)
• Made the following requirement changes to the Trimmed Completionist Cape:
• Removed 'Penance to the King'
Removed 'Walk on the Wildy Side III'
Added 'Get Tooled Up'
Added 'My Goebie Homies'
Added 'Conquered Everyone's Heart'
Added 'A Druid's Sidekick'
Added 'Build them All!' (New - build every hidey-hole)
Added 'Draught Includer' (New - acquire every invention blueprint)
Added 'Granny's Favourite Farmer' (New - acquire maximum reputation with the Farming Guild)
Added 'Relic-weary' (New - unlock all relic powers)
Added 'Scrolling in the Deep' (New - acquire all scrolls in the Player-Owned Port - grace period until April 15th 2024)
Added 'Sort of Crystally' (New - obtain a selection of titles from Prifddinas)
Added 'The Golden Crocodile Hunter' (New - acquire all unlocks from Dundee's shop)
• Additionally
• Removed the Golden Crocodile cosmetic upgrade as a requirement of 'The Crocodile Hunter'
Renamed 'Power Planter' to 'Power Planter I'
'Trouble Brewing' and 'Distillery Hilarity' music tracks now unlock in the lobby for Trouble Brewing
'Walk on the Wildy Side I' now requires 1 event to be completed instead of 4
Added an alternative method to complete "Following in the Footsteps"
Vicendithas can now 'accelerate' his research on effigies, but requires a wealth of resources to do so.
It will cost 50,000 Base Camp Resources of each type (300,000 total) to unlock each chapter.
Players must have completed Extinction.
• Hotfix - Players can once again build the fort wall next to the Guardhouse.
• Hotfix - The instant kill buff from the tier 3 Guardhouse no longer applies to the KBD Wilderness event. Our bad ...
• The Edimmu room is now accessible with suitable Slayer Tasks such as ghost, zombie, undead, Creatures of Daemonheim, and Edimmu selected.
• Fixed a spawn animation issue with risen ghosts.
• Risen ghosts' combat XP has been reduced to bring them in line with the intended XP per hour.
• Doubled the chance of the player receiving a special Raptor assignment, with the chance to get it now set to 1/50
• The chance to receive a special Raptor assignment still increases by 1 after every consecutive task you complete.
• Fetid Zombies' texture has been tweaked to differentiate them from standard Zombies.
• Fixed multiple typos, such as examine text on one of the skeletons in the recently added crypt - the text no longer references the Everlight defense.
• Updated the World Map icon description for the Unwelcome Guests quest.
• Zemouregal's Undead are now correctly tracked and will show as 1 kill per enemy.
• Added the Guardhouse Fort building to Bill's Building Status panel, and included the tier benefits.
The link to the Patch Notes of 2023-04-24 00:00:
https://secure.runescape.com/m=news/a=13/steelseries--patch-week---this-week-in-runescape
• The Constitution requirement on the following abilities has been lowered from 10, allowing them to be used by 9 Constitution accounts:
• Regenerate
Sacrifice
Transfigure
Revolution
Weapon Special Attack
Ingenuity of the Humans
Demon Slayer
Undead Slayer
Limitless
Slayer's Insight
Kuradel's Favour
Essence of Finality.
• The cancel button on Nastroth's skill selection interface for XP blocking and minor resets now goes back to Nastroth's dialogue options, instead of re-displaying the interface.
• To accommodate players who wish to lower their XP to a specific value for sentimental reasons, when choosing a minor reset, Nastroth now has a prompt to enter the specific XP value you'd like.
• Fixed an issue causing lighting in the north of Dorgesh-Kaan to fluctuate in brightness.
• Resolved some lighting issues with the grass model in Fort Forinthry so it doesn't have very dark sides.
• The Chaotic Swiftness animation no longer stalls players after use.
• Fixed an issue with the Farming Guild Request showing incorrect times when the timer reaches two days or less. Timers should now update as expected.
• The Twitch link in the in-game calendar now links to the correct page.
• Corrected two typos in the Mysterious Letter during the Murder on the Border quest.
• Swapped the tier 1 and tier 3 fireplace models in the Fort Forinthry Town Hall back to their intended progression.
• Wilderness threat items have been made untradable by any means from one player to another, or on the Grand Exchange.
• When unlocking the Dark Lord title, the chat phrase now ends with a full stop.
• Removed redundant quotation mark from the Dragon Slayer Ability Codex requirement of the Draught Includer achievement.
• The Build Them All! achievement for building all Treasure Trail hidey-holes will now consistently trigger when building the final one.
• A login check has been added to fix players who were affected.
• Fixed an issue making some animations unlit.
• Improved the visual quality of water effects.
• Improved legacy particle system expiration behaviour.
• Adjusted NPC pathfinding.
• Removed support for ChromeOS.
• Fixed further typos in the Unwelcome Guests update.
• Demon Flash Mobs are no longer affected by the Guardhouse instakill buff.
• Linza, Akrisae and the WildyWyrm are no longer affected by the Guardhouse instakill buff.
The link to the Patch Notes of 2023-05-02 00:00:
https://secure.runescape.com/m=news/a=13/fsoaad-beta--spring-survey---this-week-in-runescape
• Fixed an issue where checkboxes for the legendary Lumber Yak pet were resetting after closing the Pets interface.
• Players can now progress in the While Guthix Sleeps quest when they have destroyed a specific item.
• A typo with the Silvthril Rod has been fixed.
• Removed the possibility of a player getting stuck in the tutorial after lighting a fire by the door of Reginald's House.
• The Hunter Skill Guide entries for Carrion, Draconic and God Jadinkos now say preferred instead of required bait.
• If you dismiss a familiar after killing Bork, the familiar will no longer return.
• An accidental change made the Lodestone icons on the Action Bar blurry - this has been corrected.
The link to the Patch Notes of 2023-05-09 00:00:
https://secure.runescape.com/m=news/a=13/graphical-area-updates---this-week-in-runescape
• To continue our work in refreshing older areas of the game to the visual standard we all want to see, we have changed the following locations:
• Karamja
Rimmington
Crandor
Catherby
Port Sarim
Burthorpe
Taverley
Lumbridge Swamp
Draynor Village
Camelot
• Dev Note: This has been a widescale update to multiple areas and our team has been working hard to clear up potential issues with quests or interactions in the areas affected. If you encounter any issues please do inform us via the in-game bug report systems. Thanks!
• Sonic Wave has been updated.
• Sonic Wave now applies 6 stacks of Flow for 3 seconds upon a successful hit.
Flow increases your hit chance by 1% per stack.
The 6% accuracy bonus on the next ability has been removed.
• Greater Sonic Wave has been updated.
• Greater Sonic Wave ability damage has been increased from a range of 40%-160% to a range of 60%-170%.
It now applies 8 stacks of Flow for 4.2 seconds.
Flow increases your hit chance by 1% per stack and your base ability damage by 1% per stack.
The flat +100 ability damage has been removed.
The 6% accuracy on the next ability has been removed.
• Added the override Azure Swiftness to the Greater Death's Swiftness ability.
• Fixed a graphical stretch on the Forinthry Royal Knight Outfit.
• Pirate-themed cosmetic item unlock tokens that were recently re-released with Frank's Free Chest can now be purchased on the Grand Exchange by Ironmen.
The link to the Patch Notes of 2023-05-15 00:00:
https://secure.runescape.com/m=news/a=13/mhaw--double-xp---this-week-in-runescape
• Fixed an issue that caused Trindine not to spawn during Azzanadra's Quest.
• Restored the cave entrance for Song from the Depths and spruced it up to better match its new environment
• The Curator has been returned to Burthorpe after his holiday around the refreshed Karamja.
• Mos Le'Harmless, Harmony Island and Evil Bob's Island have had a prune along their Palm Trees. There shouldnt be any more floating Palms on these islands!
• Removed some force walk tiles at the Karamja Volcano near the TzHaar City entrance.
• Removed some force walk tiles at the back of the Karamja Volcano.
• When players fail the agility shortcut east of Shilo Village, they will no longer get stuck in the terrain.
• The Mudskipper Point Hidey Hole has been re-added.
• You can no longer use the gangplank at Captain Barnaby's ship in East Ardougne. The Brimhaven trips are still accessible from the Captain himself.
• Removed some bad blocking around the Musa Point Grapple.
• Fixed a rock clipping issue at Zambo's building in Musa Point.
• There a no more textures floating in the air at Musa Point's northern dock.
• Protean memories have been reworked - they now behave like Protean Essence, and the player has to take them to a divination crater to use them. They have also sped up their usage from eight ticks to seven per Protean.
• Their XP has also been buffed by about 60%.
• Protean Memories can now be handed in at rifts. Each rift has a level requirement for the Protean that matches the level of the wisps around it. XP scales with this requirement.
• Removed Cursed Wisp teleport from the Elite Divination outfit
• Added a new XP rate for Elder Divination approximately halfway between the level 70 and 80 Protean Memory values.
• Updated models for skeletons, zombies and giant rats within the Wilderness, giving them the new Unwelcome Guests models.
• The few remaining Dark Warriors that stayed at their fortress have died. (F)
• Players can no longer switch which item they are buying or selling when editing a Grand Exchange offer.
• Fixed an issue where Tongs were missing from the player's Toolbelt.
• Sir Owen and Sir Upticious no longer remain by a safe in Falador Castle if you skip their dialogue during Azzanadra's Quest.
• Corrected tooltips for Crystal equipment unlocks in the Skill Guide menu - they now have the correct gear pieces.
• The Frost Dragon dungeon entry in the Dungeoneering Skill Guide was showing a Pit Iron Dragon icon instead. This has been updated.
• Spiritual Warriors, Rangers and Mages now have the correct tooltip in the Slayer Skill Guide.
• Corrected balony to balcony at a stage in the City of Senntisten quest journal. Oops!
The link to the Patch Notes of 2023-05-22 00:00:
https://secure.runescape.com/m=news/a=13/dxp-continues--max-cash-dev-update----this-week-in-runescape
• Added back campfires that were removed alongside the the Karamja rework
• Fixed an issue where some of the Varrock Dig Site trees were missing textures.
• The forcewalk tiles north of the Crafting Guild have been fixed.
• For the achievement Gross Misconduct, Demons now only count as 1 to 1 for progress.
• Slayer wildcards now have a Grand Exchange buy limit of 500 every 4 hours.
• Artisanal gears now have a Grand Exchange buy limit of 10,000 every 4 hours.
• New portals have been added for Wilderness Flash Events and Fort Forinthry, replacing some previous portals.
• The Fort Forinthry portal will automatically teleport you to the latest content added, so no matter where you left off, you'll be at the next logical step on your journey.
• Increases to Construction/Fishing/Strength experience gains from various events.
• Cooking XP has been rebalanced to lower the gains at early levels while keeping it consistent at the higher levels.
• Farming and Dungeoneering XP now scale to 120 and have been rebalanced to accommodate.
• Reduced the complexity of the Coconut Shy (Ranged XP) and Hook-a-Duck (Hunter XP) events and rebalanced their experience rates.
• The player now needs at least three empty Backpack spaces when exchanging Mole Skins.
• Fixed an issue where Chargebows always consumed Saradomin, Guthix and Zamorak arrows on normal attacks and added the 10% hit effect to those God arrows regardless of the used bow.
• The 'Can I Offer You An Egg In This Trying Time?' achievement can now be unlocked while boosting the Firemaking stat to the required level.
• Fixed an issue with Slayer Wildcards not being consumed when killing a Slayer Monster from an assigned task with a kill count of 0.
The link to the Patch Notes of 2023-06-05 00:00:
https://secure.runescape.com/m=news/a=13/patch-week--fsoaad-changes---this-week-in-runescape
• The Fractured Staff of Armadyl's special attack has been modified:
• The buff on the player no longer fires an additional autoattack after landing a critical hit, instead triggering a time strike which deals 60-120% ability damage.
Critical hits caused by time strikes do not trigger further time strikes.
• Animate Dead now cannot reduce damage by more than 60% (down from 75%).
• Damage reduction now uses 25% of defence level (formerly 33%).
Damage reduction now only works against core damage types - Melee, Ranged and Magic and will no longer work against typeless damage, poisons, reflections or any other bespoke damage type.
• Movement abilities can now be used in Temple Trekking, Troll Invasion, The Tale of the Muspah first cave and Flash Powder Factory areas.
• The Dominion Tower Reward Chest items are not spilling over the assigned area, the Inventory is limited to 30 items and no Scroll Bar is displayed.
• Sarah's dialogue now accurately explains the Coconut Shy and Hook-a-Duck activities during the Beach Event.
• Completing Sandy Clue Scroll steps now count for the Clue task progress during the Golden Cape Hunt Event.
• Shadow-Touched training items are no longer lost on death.
• There is now an 'add all weeds' option when right-clicking on usable compost bins.
• Filling a statue bag whilst having your Bank open will now fill it with any statues in your Inventory and Bank.
• Updated a number of entries in various skill guides:
• Added Spear of Annihilation to the Attack skill guide.
Added Masterwork Spear of Annihilation to the Attack skill guide.
Added each GWD1 Godsword and their respective passive to the Attack skill guide.
Added Sunspear Dagger to the attack skill guide.
Added Sunspear melee/ranged/magic to the Attack/Ranged/Magic skill guides respectively.
The entries for Reese's Swords have been combined into one entry.
Bandos's Stronghold on the Strength skill guide now uses the Bandos icon, rather than an oak door.
Removed Statius's and Vesta's Armour from the Strength skill guide.
Switched Void legs object for the body in the Strength skill guide for visual cleanliness.
Added Fleeting Boots to the Defence skill guide.
• Updated the text in various interfaces to improve readability.
• Fixed a grammatical error related to the Protean Powerup.
• The Hailstorm Dagger now shows the correct tooltip in the Attack and Magic guide tabs.
• Players are no longer informed about receiving the Golden Cape Shard after claiming the Golden Cape from the Wise Old Man.
• Players can no longer obtain multiple Rings of Kinship after leaving the Daemonheim's dungeon.
• Golden Cape Hunt's Info tab and the Buy Task now have more detailed descriptions about the event rewards and task requirements.
The link to the Patch Notes of 2023-06-12 00:00:
https://secure.runescape.com/m=news/a=13/max-cash-update--community-hit-list-first-strike
• You can now rotate the camera using the arrow keys while holding the shift key.
• Wilderness flash events won't close other minigame interfaces when their timers run out.
• Removed the Wilderness teleport restrictions while you are opted out of PvP.
• A Quick Chat option has been added to display how many Wilderness events you have completed.
• The Wilderness flash event teleport can now be accessed from the Wilderness Sword 4, as well as the Hosts in Edgeville.
• Removing the Demonic Skull will no longer leave you opted into PvP.
• If you are carrying the Demonic Skull on you and you enter the Wilderness you will be Skulled, but upon leaving you will be able to remove the Demonic Skull and not need to opt out of PvP at the NPC.
• God Books can now be charged with multiple pages at once.
• This also includes Illuminated God Books, EGWD Scriptures and Erethdor's Grimoire.
• Training Dummy placement has been extended around Banks.
• A 'Fill All' option has been added to the Blessed Flask in the Inventory and Bank - use this to fill it with all available Extreme Prayer Potions in your Inventory.
• Text in dialogue boxes will now scale to a larger font size where possible.
• Iron players can now receive the effects of the following abilities from other players, assuming they have unlocked the non-skill requirements for that ability:
• Intercept
Heal Other and Heal Group
Vengeance Other and Vengeance Group
Ruby Aurora
Kal'gerion Demon Familiar Special (Crit-i-Kal)
• Players can no longer gather resources after Croesus has been defeated.
• Fixed an issue where players couldn't jump the crevasse in the Death Plateau Quest Cave (after knocking down the wall in Sabbot's Cave).
• The Elite Karamja Diarys daily Tokkul can be collected from TzHaar-Hur-Zuh using a right-click option (Elite Diary must still be acquired).
• Pineapples and Seaweed can be bought from Arhein either through the right-click option or via packs in the shop.
• Players are no longer prevented from moving when using Rapid Fire while equipped with Fleeting Boots and Shadow Glaive.
• Clue Scan sounds have been audibly rebalanced to sound clearer.
• The Golden Cape Hunt Event now works as expected when skilling in the Clan Citadel.
• Uncut Onyx and Uncut Hydrix Fems can no longer be saved while using a Portable Crafter.
• Fixed an issue where the Golden Rock tab was not displayed within the Statue Collection Bag interface.
• Re-introduced Beach Event cosmetics can now be unlocked and used by free-to-play accounts.
• Grand Exchange quantity buttons no longer cap at 1,000.
• Fixed a crash that was a result of exceeding the max amount of money for a Grand Exchange buy offer.
• Fixed an issue that caused incorrect information to be displayed when withdrawing coins from your Pouch.
• Fixed an issue that would cause the Grand Exchange interface to show incorrect values for completed sales.
• Fixed an issue that would cause coins to disappear when attempting to empty your Pouch into a full Bank.
• Fixed an issue that was preventing the purchase of a Blast Hammer from the Blast Furnace Foreman inside the Blast Furnace area. Oh, blast (furnace)!
• Fixed an issue that would cause the Grand Exchange interface to show incorrect values for completed sales.
The link to the Patch Notes of 2023-06-19 00:00:
https://secure.runescape.com/m=news/a=13/woodcutters-grove--parcels-from-the-dead---this-week-in-runescape
• Restricted items for specific areas are now correctly removed from the player's Inventory when teleporting.
• Fixed a bug where player could not teleport to the Wilderness Events by talking with Wandering Ramokee NPC in Edgeville.
• God Books can't be charged with 24 hour use time by using only one page.
• Players teleporting into wilderness will now get a pop up warning them about the dangers of the wilderness if they are opted into PvP.
• Music will be correctly muted now when the 'globally muted' and/or 'music' options are toggled on when you log back in.
• Added Master Quest Cape to the Trimmed Completionist Cape requirements.
• Edited requirements that appear on both, so they only appear on the Master Quest Cape.
• Added Reaper Crew to the Trimmed Completionist Cape requirements.
• Added the Globetrotter outfit to the Trimmed Completionist Cape requirements.
• Wood spirits can now be used directly from the Wood Box.
• The hotspots of the South Wall Section 2 can now be accessed without any issues.
• Hotfixed: The Dwarven Chainaxe no longer gives XP and produce when in double-resource mode.
• Hotfixed: Impling spawn rates from the Tree Shaking Scrimshaw have been reduced after they were spawning too frequently following the Woodcutting changes.
• Hotfixed: Fixed an issue that meant players were unable to get a refund for Leprechaun composting services.
• The safe space/healing area of bank deposit spots has returned to all banks in Fort Forinthry.
• The Demonic Skull is no longer tradeable and drops 500,000 gold on PvP death.
• Text scaling is now uniform across all NPC Chatboxes.
• Withdrawing a Demonic Skull from a Bank within the Wilderness will no longer opt players into PvP. Players can still be attacked within the Wilderness while they are in possession of the Skull.
• Wilderness Teleport spells no longer require double confirmation on warning dialogue.
• Portable Fairy Rings now teleport beyond level 30 Wilderness if the player is not opted into PvP.
• Updated and increased the number of Pride-themed presets available in the Max/Comp Cape customiser.
• Tuska's Wrath no longer deals 10,000% damage against non-Slayer targets when using Slayer Wildcards.
• Players are no longer able to deploy portables on top of Postie Pete at the Draynor Lodestone.
• Players can now repair the Barrelchest Anchor at the Smith as intended.
• Wilderness flash event rewards can be placed in your Bank again.
• Last Wills will no longer be dropped to the ground when claiming Treasure Hunter rewards.
• You will be asked to make space in your Inventory before you can continue.
• Ironman players can now only see Ironman rewards in the Parcels For The Dead info screen.
The link to the Patch Notes of 2023-07-03 00:00:
https://secure.runescape.com/m=news/a=13/june-game-jam---this-week-in-runescape
• Hotfix: Fixed an issue that was causing empty Rune Pouches to be overvalued upon Death and too expensive to reclaim.
The link to the Patch Notes of 2023-07-10 00:00:
https://secure.runescape.com/m=news/a=13/july-patch-week---this-week-in-runescape-
• Abyssal beasts are now less likely to move the player when in combat.
• One of the Agility vines of the Anachronia Agility Course should no longer disappear when players approach it from the north.
• Familiars with small Inventory sizes now display correctly compared to those with bigger inventory sizes.
• A number of errors and inconsistencies within various Skill Guides have been fixed:
• Fixed multiple tooltip issues.
Updated various descriptions.
Fixed typos.
Added the 'Also requires...' text to Mining Skill Guide entries about Dungeoneering.
• Fixed an issue that caused the achievement 'Barking up the wrong tree' to not be awarded when the requirements were met.
• Players' walk animation override will no longer be disabled after squashing a Grand Seed Pod.
• The Dwarven Army Axe can now be claimed from Major Rancour in Burthorpe without needing to complete the Burthorpe tutorial path.
• Removed the 13 Defence requirement from the 'A Visit to Charlie' achievement, since 13 Defence is no longer required to use Fairy Rings.
• Players now receive better feedback when they try to note Cabbages with the Tool Leprechaun at the Farming patches south of Falador.
• Fixed an issue that allowed continuous gathering from decaying guard hunter nodes when a Sign of the Porter effect was active with a full Bank.
• Added the respective Warpriest Armour drops to the Bodyguards of each General within the God Wars Dungeon.
• Players can no longer leave memories or cutscenes when transmogrified into Moia.
• Fixed an issue causing Quest Capes to activate the Stone of Jas buff if a teleport to Glacor Cavern was unsuccessful.
• The Quick Prayer icon no longer turns gray when placed on the Action Bar and can be used without issues.
• Both modes for 'Zamorak, Lord of Chaos' are now visible in the 'Boss kills' interface.
• The Soul Wars Avatars can no longer be killed with Deathtouched Darts.
• The Superheat spell can now be used on Obsidian Shards.
• Large numbers in the HiScores and the Music Player interfaces will now come with a comma separator.
• When players teleport to a Lodestone, they should no longer be visible before the arrival animation has played.
• The Clan window now correctly updates the slide-out menu when players leave the Clan Chat.
• Improved feedback when making flatpacks on a PoH workbench that cannot make furniture of their level.
• The Fishing spot under the bridge in Shilo Village has been removed.
• The forcewalk tile in the northern area of Mos Le'Harmless has been removed.
• Corrected a punctuation error in the Murder on the Border quest.
• The Treasure Hunter tutorial now correctly plays regardless of the chosen key mode.
• The bottom border in the Treasure Hunter Promotion Information window is now always visible.
• Players should now receive less dialogue when claiming their free TokKul from TzHaar-Hur-Zuk in TzHaar City and seaweed and pineapples from Arhein in Catherby.
• Players can once again teleport to the active Wilderness flash event by using the teleport option on either the wandering Ramokee or Nikkel in Edgeville.
• The log in chat message no longer informs players about collecting the Golden Cape Shards.
• Tidied up the Yak Track Forinthry Frontier area in Burthorpe.
• Attempting to empty your Money Pouch in to an already full Bank will now return the correct error message.
• Attempting to move items from your Bank to a Beast of Burden that would trigger an error message, now displays the correct error message.
• Fixed an issue when reclaiming items from Death that was causing empty Rune Pouches to be overvalued and too expensive.
• Fixed an issue that would cause the Price Checker to display incorrect values.
• The Travelling Merchant and Fancy Dress Shop Owner will now correctly display your true monetary worth when interacting with their respective stores.
• Farming tree patch NPCs should no longer abruptly say that they're already taking care of the Farming patches when players ask them for Farming advice.
• The 'My fort smells of rich mahogany' achievement no longer appears locked in the Achievements interface and the tooltip has been updated to list 60 Construction as a requirement.
• Added Skill Guide entries for the Grove cabin.
• Missing options have been added back to the dropdown menu of the make-x Fletching interface.
• Players can no longer store noted items in a Woodbox.
• Modified wood spirits to award the player with extra Logs when the Adze or related effects are active.
• Changed the examine text of Bird's Nests that contain wood spirits.
• Fixed an issue that would cause the tree in The Lost Grove to spawn partially below the ground.
• Fixed an issue where having an Adze effect active and chopping trees would not contribute to Woodcutting daily tasks.
• The Imcando Hatchet now sheathes correctly and the glow from the augmented version is now brighter and visible from all angles.
• When setting the quick teleport option of the Nature's Sentinel outfit to the Elder Tree in the Woodcutter's Grove, the chat message will no longer say 'No quick teleport destination selected'.
• The final tree stump models for the customisable trees in Fort Forinthry have been plugged in.
• Fixed an issue that would cause the Woodbox's tooltip to display wrong information when it has been partially emptied.
• Fixed an issue that would cause the Woodbox tooltip to not display its contents while it was in the bank.
• Adjusted the Kitchen Tier 3 requirements with the proper wood type.
• Fixed an issue that would cause Yew trees in the Woodcutter's Grove to spawn with graphical errors.
• Fixed an animation issue with the Blessed Hatchet.
• Willow trees are no longer labelled as 'members only' on the World Map.
• The execute chance as part of the Tier 3 Guardhouse perk was effecting certain bosses. This has been corrected. This change affects the following bosses:
• Temple of Aminishi:
Ol' Sawtooth
Dragonkin Laboratory:
Giant Slime
Smoulders
Elegorn the Celestial
Alanogard the Black
Engorged lava strykewyrm
Sangri the Red
Verak Little
Shadow Reef:
Ulthven Keith
Bossy McBossFace
Quetzathog
Yor'Ger the Deceiver
Oreb, the Magister
Masuta the Descended
Corpse Carrier
Bloated monstrosity
Zamorakian Undercity
Fred
Cerberus Juvenile
Denizen of Infernus
Smoulders, the Revenger
Maelstrom, Raging Waterfiend
The Salve Amulet and its enhanced variant now have updated tooltips to show the effects they offer.
The link to the Patch Notes of 2023-07-17 00:00:
https://secure.runescape.com/m=news/a=13/dead-and-buried-launch--soul-dye-update---this-week-in-runescape
• When switching into legacy interface mode, its previously selected chat filter now persists.
• Fixed an issue that priotitised saving single stackable low value items above high value items for HCIM players on death.
• Players can now complete the Civil War III miniquest before completing the Twilight of the Gods quest.
• Fixed an issue which prevented Abomination's second slam attack from inflicting damage, and the animation from appearing.
• Wood Box functionality has been added for Wood Spirits to improve Inventory management.
• Items stored in a Wood Box will organise themselves based on level.
• The 'My Fort Smells of Rich Mahogany' achievement now requires Maple Planks to fit better with other medium level area achievement requirements.
• The Murder on the Border quest overview should now list the correct items required for completion, and correctly match the Blueprint requirements.
• Fixed an issue that prevented the 'I'm a Lumberjack and I'm Okay' achievement from being awarded properly.
The link to the Patch Notes of 2023-07-24 00:00:
https://secure.runescape.com/m=news/a=13/double-xp-live--logout-timer-extension---this-week-in-runescape
• With the recent updates to construction via Fort Forinthry, Protean Planks have been redesigned to be more in line with other Protean resources.
• Protean planks can no longer be used to build things, and you cannot cut Protean logs into planks (you can still convert them, but through the usual 3:2 conversion of any Protean to any other).
• They now behave more like Protean bars, where players have level banded make-x interactions which consume one Plank at a time, at a rate of one every 7 ticks (this can be reduced to 6 with the Protean powerup). These produce no output other than XP.
• To start the make-x interaction, the player will need to interact with either a construction hotspot in their Player-Owned House, a workbench in a POH or a portable workbench.
These changes represent a decrease in XP per hour from the items, but also represent a decrease in skilling intensity, in keeping with other Proteans.
It is however a buff to XP per Protean Plank at level 60 and above, topping out at level 90 with x2.25 more XP per Plank than before.
• Fixed an issue that showed incorrect teleport options for the Elder Divination Head when the Divination stat was less than level 10.
• Fixed an issue where the Elder Divination Head would teleport the player and consume a charge when 'More options' was selected.
• Fixed an issue where Adrasteia did not appear in the Falador throne room during the Twilight of the Gods quest if the Legacy of Zamorak season is complete.
• Prevented undead from dropping more Map Pieces than necessary in Dead and Buried.
• Prevented Raptor transmogrification from persisting if the player teleports out of a Dead Buried instance at the Crypt north of Fort Forinthry.
• Fixed a typing error in the 'Minor Wisdom' achievement description.
• Nightmares in the dream can no longer be killed by poison or reflect damage.
• The Raptor now leans his mace on his shoulder during the two townhall scenes of Dead and Buried.
• Players will no longer get stuck inside the Burning House during the Raptor's dream.
• Fixed an issue that caused the construction time of the Ranger's Workroom tiers to have unexpected values, this will bring the EXP/HR more in-line with other buildings.
• Movement abilities are now restricted in the Raptor's dream to prevent players from diving onto another pressure plate.
• Fixed an issue causing the A Fort of My Own achievement to skip the Grove requirement.
• Corrected the positioning of an Arrow Stand that was attempting to escape the Fort Townhall roof via the Trap Door!
• The Fetid Zombies in the Dead and Buried quest have been firmly reminded that they are not speed zombies. Henceforth, they shall walk, not run.
• Gave Sofía the Ranger's workroom manager a Fletcher's outfit.
• In response to player feedback, updated the Raptor's examine from "Who can move in all that armour?" to "A mysterious warrior clad in thick plate armour" and replaced his casual angry posture with either a modified variant of his original "weapon on shoulder, shield in hand" or another more natural pose.
The link to the Patch Notes of 2023-08-07 00:00:
https://secure.runescape.com/m=news/a=13/new-skill-necromancy---this-week-in-runescape
• Several monsters have been rebalanced in line with modern standards.
• In particular, this affects a sizeable chunk of early-mid-game monsters:
The current list includes primarily monsters from Turael/Spria to Mazchna.
With the Evolution of Combat a number of monsters were harshly balanced, meaning now a variety of monsters get one-shot or deal essentially no damage. As a result, we've committed some time to redo the balancing on a fair number of the early-to-mid game mobs.
Essentially, we've made a greater number of monsters more appealing for their respective levels, which means they will deal more damage and get 1-shot far less often.
We're confident these should be more appropriate for their respective levels, but if there are mobs that you feel have been over-buffed or you think could do with another look, let us know!
Likewise, we'd like to extend these changes to more of the game, so if there's anything in particular you'd like to get a rebalance - again, let us know.
• Tank gear lifepoints:
• Necromancy tank gear benefits from updated lifepoint values.
In the other styles, tank gear typically doesn't grant a LP boost until 70+ and even then it's a very small amount.
We're trialling bigger boosts for Necromancy tank gear (up to 50% lifepoint increases), and starting from level 1, so it competes slightly more against power gear.
If this is received favourably by players we will look to roll it out across the other styles.
• Spectral Spirit Shields are now Necromancy Shields (previously Magic) and have the same passive effect as other Spirit Shields.
• Igneous Kal-Zuk Capes will be removed from worn and/or keepsakes (key refunded) and go into either your backpack, Bank or to be reclaimed from General Graardor in the Zuk area of Senntisten. All owned Capes will then be converted into a 'hardened' variant, which can be broken down into its constituent Ket, Mej and Xil Capes. To reform the igneous Kal-Zuk, players will need to obtain the Necromancy Cape variant - an Igneous Kal-Mor (made from a TokHaar Kal-Mor and an Igneous stone) - and combine all four capes back into the Igneous Kal-Zuk.
• Weapon special attack changes:
• Special attacks that universally affect combat styles will now also apply to Necromancy. Examples include:
Barrelchest Anchor (Sunder) - can now also sometimes drain Necromancy attack or strength.
Bandos Godsword (Warstrike) - can now also sometimes drain Necromancy attack and strength.
• Two Summoning Familiar special attacks have been slightly amended:
• Bloated Leech (Blood Drain) - can now also restore Prayer, Archaeology and/or Necromancy.
Phoenix (Rise from the Ashes) - can now drain Necromancy.
• Prayers/Curses - certain Prayers and Ancient Curses have been renamed to better reflect what they do, add consistent naming and avoid confusion with new Necromancy Curses.
• Protect from Missiles → Protect from Ranged
Sap Warrior → Sap Melee Attack
Sap Ranger → Sap Ranged Attack
Sap Range Strength → Sap Ranged Strength
Sap Mage → Sap Magic Attack
Sap Magic Strength (unchanged)
Sap Spirit → Sap Adrenaline
Sap Strength → Sap Melee Strength
Deflect Missiles → Deflect Ranged
Leech Attack → Leech Melee Attack
Leech Ranged → Leech Ranged Attack
Leech Range Strength → Leech Ranged Strength
Leech Magic → Leech Magic Attack
Leech Magic Strength (unchanged)
Leech Strength → Leech Melee Strength
Leech Energy → Leech Run Energy
• The Invigorating perk has been rebalanced to better support the new basic attack system.
• Now gives 5% additional adrenaline perk rank to basic attacks (was 10%).
• Adrenaline gained from Tsunami, Incendiary Shot and Meteor Strike is now specific to the related combat style's critical strikes (e.g. after using Tsunami, Necromancy critical strikes will not generate extra adrenaline).
• Some minor tweaks to how and where basic attack adrenaline is granted to non-Necromancy combat styles:
• Basic attack adrenaline is no longer given to magic AoE abilities that hit multiple targets.
• Magic now calculates adrenaline from basic attacks based on weapon speed, like melee/ranged.
• Tuska's Wrath has been tweaked to prevent rapidly resetting the ability for Slayer tasks by logging out/using the Altar of War:
• No longer goes on extended cooldown on Slayer task use.
The empowered effect now goes on cooldown, which is shown separately on the debuff bar.
• Updated Kalphite Queen's base hit chances to be more in line with their intended values.
• The 'Bash' and 'Revenge' abilities have been tagged as 'Offensive' abilities.
• The target information panel will now display your last known hit chance against the monster.
• Previously a level 90 player boosting to level 99 combat stats would outperform a player with base level 99 combat stats.
Boosting stats will now cause you to perform in an equal manner (e.g. boosting to 99 would cause your damage to be the same as a player with base levels 99)
The system was deemed unnecessary and confusing for players to calculate their damage, especially due to the manner in which it was implemented; boosting multi-hitting abilities far more than singular hits.
• Changed how XP is awarded when tagging a monster.
• Previously the tagger would gain all XP even if they did a very small amount of damage.
XP is now shared based on how much damage was actually dealt.
• Fixed an issue where Elite Dungeon monsters would give extra XP for each group member that attacked the monster.
• Changed the current combat XP formula, which was a bit confusing and made various assumptions about the stats of monsters. As a result, changing the stats of mobs could have huge changes on the XP they granted. We're looking to both simplify the XP system so it's easier for players to understand, and reduce the amount of combat XP players can get as it's spiralled into astronomically large numbers.
• XP from monsters is now calculated directly from its hitpoints (as it was pre-EoC), currently at a rate of 50 XP per 1000 HP. This still accounts for the damage you deal, so if you deal half a monster's life you'll get half the XP when it dies.
We're going to monitor XP rates and may increase or decrease the XP per HP accordingly.
• Removed a workaround for high defence monsters that would halve the stats of any monster that was 'taggable'.
• We weren't keen on how two monsters could have identical stats, yet their end defence and accuracy values could differ so greatly.
This also allows us to put more value behind weapon and gear accuracy, particularly with Necromancy's new hit chance system.
We'll be monitoring feedback on these and adjust individual cases accordingly.
• Reduced the benefits from stat boosting in combat.
• As part of Necromancy, we've made an effort to modernise combat tooltips.
• Necromancy only:
• Tooltips now show exact damage values.
Tooltips now have inlined sprites when denoting effects/buffs or other abilities.
Tooltips now state the damage type (Necromancy damage etc).
We will be looking to roll these changes out to the other styles in the future.
• Game-wide:
• Increased width of tooltip boxes.
Cooldowns are now displayed in exact measurements (e.g. 2s→2.4s).
Damage caps are now displayed on abilities which have unique caps (e.g. shatter).
Changed the colour, opacity and text colour of tooltips for better visibility.
Changed tooltip formatting.
• Object tool tipping (game-wide):
• Objects now state their 'tier' not 'level'.
If there is an accuracy/armour disparity with tier, it's noted (e.g. armour (T70))
Off-hand weapons no longer display accuracy.
Tank armour now shows the damage reduction offered.
Subtype added to the equipment:
E.g. ranged (Power)/(Tank)
Weapon attack rate updated to seconds (e.g. fast→ 2.4s)
• Necromancy potions have been added to the game:
• Necromancy potion (11 Herblore) - Marrentill and Cadava Berries.
Super Necromancy potion (79 Herblore) - Arbuck and Blood of Orcus.
Extreme Necromancy potion (93 Herblore) - Super Necromancy potion and a ground Miasma Rune.
• Overload potions now require extreme Necromancy potions to be made.
• Existing overload ingredient sets are no longer tradeable, and can be traded in by talking to any Grand Exchange Clerk for the old ingredients.
• Supreme overload batch recipes now require 3 of each ingredient to make, instead outputting 4 potions.
• Players can no longer gain Slayer Helm bonuses from the Obsidian Helm against TzHaar if they're using a combat style that does not match the Helm.
• Fixed a bug
ha, bug... where the Kalphite Queen could still be instakilled by the Guardhouse Instakill upgrade.
• The total number of action bars has been increased from 15 → 18.
• The total bank space for all players has been increased by 50.
• Old Crone has been renamed to Netty.
• Necrovarus has been graphically updated.
• The ruins north of Draynor, used to access the City of Um (as well as War's Retreat and Death's Office) have been rotated 90 degrees clockwise to face the Draynor Lodestone.
• The Necromancer's Tower has been graphically updated.
• Death's Office has been graphically updated.
• Runecrafting Pouches and ethereal bodies have been given a configure' option. This lets you set a preferred order when filling them! Impure Essence is only added as an option after completion of the Rune Mythos quest.
• default/Pure Essence - will attempt to fill with Pure essence first, then Rune, then Impure.
Rune Essence - Rune, then Pure, then Impure.
Impure Essence - Impure, then Pure, then Rune.
The link to the Patch Notes of 2023-08-14 00:00:
https://secure.runescape.com/m=news/a=13/the-journey-continues-with-necromancy---this-week-in-runescape
• When depleted and relogging, the multiply I glyph should no longer work until it has been repaired.
• Unpowered necromantic seals will now drop as expected during the Tier 90 equipment upgrade task, for those with maximum reputation.
• TzKal-Zuk can now be killed in hard mode as intended.
• Tweaked the amount of XP gained from Ritual random events.
• Necromancer's tome of experience are no longer deposited inside the ritual reward chest - they instead go directly to your inventory or the floor.
• Capped the types of random events that can spawn for T1, T2 and T3 rituals."
• The Praseul Codex no longer gets removed from the players' inventory if they select 'Cancel' when unlocking prayers.
• The broadcast regarding the maximum virtual level now includes Necromancy.
• The Bonecrusher will now crush all selected bone types.
• The Ankou, that drops the Ankou residue, will no longer reward XP when killed.
• The 'Hardened Kal-Zuk' cape is no longer lost on death.
• The 'Animated drumsticks' from Hermod have had their drop rate tweaked in order to give it a higher drop chance the more boss kills you have
• The '200M XP in all skills' broadcast no longer ignores Necromancy.
• Rasial is now poison-immune.
• Ghost Wall now deals damage when a player is hit by the ability.
• Fixed Double Dragon Chests from giving out Last Wills and instead exchanged them for oddments.
• Fixed an issue that prevented some players from having a chance at getting 'Necromancer's Flippers' if they clicked out of dialogue with Kili.
• Fixed an issue that prevented affected players from being able to complete the 'Tomes of the Warlock' quest as they could not hand in all 4 books.
• Eating a ghostly sole no longer causes an error message.
• Divine Locations and Fires can no longer be placed down within the City of Um ritual site.
• Challenge gems can no longer be placed in the ritual site.
• Telos's fragment of anima will now drop at your feet.
• Added in a 'watch cutscene' or 'skip cutscene' option when entering the City of Um for players who are experiencing long wait times via a black screen.
• You can no longer teleport whilst sitting on a bench.
• You can no longer wear a bedsheet whilst sitting on a bench."
• XP Lamps rewarded after completing City of Um Area tasks can now be used on the Necromancy skill. Players that have already claimed the rewards can reclaim the lamps by speaking to a Task Master.
• A popup will now appear after levelling to level 30 Necromancy, explaining alteration glyphs.
• A popup will now appear after levelling to level 60 Necromancy, explaining larger ritual sites.
• When hovering over the input items in the ritual selection interface, a tooltip will now display the amount you have in your focus storage, and in your backpack.
• If you have none of the same focus object left, the highest tier focus object will now be placed on the pedestal after finishing a ritual, rather than the lowest.
• A new Necromancy gameplay settings option has been added, which will allow ritual output to be sent to the focus storage, rather than the ritual chest.
• Equipment upgrade boss drops are now being correctly rewarded to party members who do Necromancy damage to the required bosses.
• Glyphs are no longer changing to uncovered state after tutorial dialog to clean them, allowing the player to dust mounds and progress, Additionally previously effected mounds are reset after tutorial dialog to dusty state.
• A message is now output in the chatbox when a focus object is used from the focus storage.
• A message is now output in the chatbox when a focus object is removed from the pedestal.
• A message is now output in the chatbox when a ritual is completed, detailing the rewards.
• Equipment upgrade screen now defaults to highest uncomplete tier.
• If upgrading to T70 + will default to power if unlocked
• The 'Living Death' ability now works with 'Dive' and 'Bladed Dive'
• When cooking Ghost Sole, it now correctly cycles through all Ghost Sole in the players' inventory.
• Using Netty's death certificate and will on a Ghost banker tells the player they have banked it and the quest journal mentions this as well.
• Typos in Kili Row and That Old Black Magic dialogue have been fixed.
• The Spirit of War' will now appear in the quests list as 'Spirit of War, The' in order to be consistent with other quests.
• The spacebar will now consistently work to select a ritual in the ritual selection interface.
• The Dragonfire shield (necromancy) will now correctly augment into an augmented version.
• Reapplied the damage buff from stat boosting (this will apply for all styles excluding necromancy) whilst the team looks at a more elegant replacement for the system.
• Rasial's equipment will now be correctly augmented when using augmentors.
• Players using legacy combat mode who logged in after Necromancy went live did not have legacy mode hit splats shown during combat. This has now been fixed.
• Placing a 'Conjure' ability at the start of your revolution bar will no longer prevent other abilities on your bar from being triggered.
• Once Upon a time in Gielinor quest scarecrow spot has been moved for better player access.
• "Omen is now recognized for Jack of All Blades to be completed.
• Omen is now recognised for Master of All to be completed."
• My Zombie Can Beat Up Your Zombie' achievement from the City of Um Medium Task Set has now been changed to 'My Undead Can Beat Up Your Undead' and the requirements for completing it have been updated.
• My Skeleton Can Beat Up Your Skeleton' and 'My Undead Can Beat Up Your Undead' City of Um Area Task achievements are now easier to complete for high-level players.
• Listless dead NPC moved to be more accessible by the players.
• Kili will now prompt the player to check their ritual chest if they've already ensouled her tools.
• "Kili will no longer let you reclaim the inert necromantic crystal if you have already gained the pulsating onyx.
• Kili will no longer let you reclaim the Ankou agitator if you have already gained the Ankou residue."
• Duplicate skill guide entries for the regular and greater ritual candles have been combined into one.
• Boneshield was overriding the shield level for the skill Barricade, the skill now has the correct duration
• Attacking Rock Slugs with a conjure summoned will no longer instantly despawn your conjure.
• All methods of healing have reduced effectiveness by 25% when holding Black crystal (reduced healing).
• A message will now appear in the player's chatbox when a ritual disturbance spawns.
The link to the Patch Notes of 2023-08-21 00:00:
https://secure.runescape.com/m=news/a=13/continued-necromancy-improvements---this-week-in-runescape
• Fixed an issue with Nex: Angel of Death pillars caused by Necromancy spirits.
• Fixed an issue where, if clearing a depleted alteration glyph while another alteration glyph was active, the alteration value would be unnecessarily removed again.
• Removed some player-made ritual disturbances.
• You can no longer drop items on the ritual platform.
You can no longer place hunter traps on the ritual site.
You can no longer rest, perform emotes, or transmogrify within the vicinity of ritual components.
• The shambling horror's target now has green smoke to identify it, rather than sparkles.
• The Remy familiar override no longer deforms when using a Hellhound summon in an attack.
• Depositing All into the focus storage will no longer give an error message.
• All augmented Necromancy armour and weapons properly drain Divine Charges when used in combat.
• Fixed Hemlock's broken animation when teleporting to Winkin's Farm.
• Fixed a typo in the Spirit of War quest.
• Fixed a stretching issue with Lord Yudura in a cutscene during the Remains of the Necrolord quest.
• You can no longer talk to Netty's skeleton that was spawned by another player.
• Icthlarin now uses his most recent model in the City of Um.
• Super Necromancy potion now uses 5 Congealed blood with a Spirit Weed Vial.
• Other players' pets will no longer be visible at the ritual site.
• Added a Bank PIN to the Ritual Chest.
• Updated Bart's examine: 'Must've met the Bart ender.'
• Clicking away from the ritual platform before starting no longer force-walks players back to the platform.
• The Dragonkin Bones model on the ritual pedestal no longer uses the Rune Dragon Bones model.
• Conjured spirits will no longer forcefully close interfaces.
• Teleporting to the ritual site via the Tome of Um, with fixed camera view on, will now show the ritual site correctly.
• The 'Boaters All the Way Down' achievement can now be completed with a Gilded Boater.
• Players no longer need to path through the zoo to get to the Necromancer's Tower.
• Wandering Souls can be dismissed during Rituals when op'd without the need to re-op.
• Duplicate entries in the quest journal of the Tomes of the Warlock quest have been amended.
• Targeting an NPC while using Necromancy and revolution will now prioritise using an ability over the basic attack.
• Added messaging that says how much of the focus object is left in the focus storage when used.
• Added messaging when failing to get United Barrows Necroplasm by failing the puzzle door.
• The materials required to repair a ritual component are now listed in the error message.
• Added messaging when attempting to Repair All on a component you don't meet the level requirements to repair.
• The front two ritual light source spots have been moved, to clear a path between the ritual platform and the pedestal. Note that some of your light sources may now be in different places.
• Unavailable focus objects in the ritual selection interface now use a grey colouring, for higher contrast against the available focus objects.
• The fixed camera angle for the ritual site has been adjusted to give a better view of the components behind the pedestal.
• Added a new Bank preset name for 'Necromancy - Rituals'.
• Duplicate entries in the quest journal of the Tomes of the Warlock quest have been amended.
• The 'Are These Meant to Be Squishy?' medium City of Um area task has been renamed to 'Tis Merely a Flesh Rune'.
• Picked-up regular ashes will now be transported to Bank while wearing Tome of Um 1 or Tome of Um 2.
• Bonecrusher now triggers if activated while Tome of Um auto-storage is also active but the ritual storage is full.
• The issue with some cosmetic Auras not being visible while the skilling Auras are active has now been fixed.
• Made several improvements to ritual random events:
• Added smoke clouds when spawning Wandering Soul and Corrupt Glyphs.
Added passive audio to Soul Storm and Defile.
Added spawn audio to Shambling Horror and Corrupt Glyphs.
Added success audio to Shambling Horror, Corrupt Glyphs and Soul Storm.
Added audio when the Defile Pool crackles.
Increased the brightness of the Wandering Soul and Shambling Horror.
Slowed down the speed of the Wandering Soul.
Changed the pop-up text when clicking on the Shambling Horror to chatbox only.
Tweaked the Shambling Horror so you can continue to guess on ritual components after failing, without having to reclick the Horror.
Moved pop-up text from when random events spawn and despawn to appear over the random event, rather than in the middle of the screen.
Improved 'funkiness' of forcewalk when completing random events.
• Fixed a typo in the chat message that appears when deactivating the Lesser and Greater Bone Shield Incantations.
• Fixed a typo in one of the Hermod, the Spirit of War quickchat messages.
• Master Skiller can now only be completed with 120 Necromancy and all other required skills at their max level.
• The broadcast messages from your friends about the maximum virtual level in all skills, as well as the maximum combat level, should now be correct.
• Various messages in regard to the combat bonuses from the Reaper Crew achievement have been updated to include Necromancy.
• Cannons are no longer included in the Hit Chance calculation on the Target Information panel of a monster.
• For the quest Tomes of the Warlock, players can now hand in all tomes at once - or hand them in individually if they prefer.
• Direwolf stats have been corrected.
• The Combat XP row in Runemetrics now includes Necromancy.
• Tomes of the Warlock now correctly points the player to Dr. Nabanik by proper name, depending on quests completed.
• Melee, Ranged and Magic abilities can once again benefit from the Meteor Strike, Incendiary Shot and Tsunami abilities' adrenaline boosting buffs, but we are investigating more meaningful changes to these abilities that maintain value for experienced combat players and avoid unnecessary complexity for those less experienced.
• Using the Blood Reaver's special ability will no longer stall the player if they are in a combat stance.
• Due to an issue with account linking, the Prime Gaming package is moved to 30th August until 27th Sept.
• Fixed an issue causing a forced log out when attempting to charge a Law Staff by using it on Law Runes.
• The Law Staff now provides info box feedback when attempting to add charges.
• The Bonecrusher, the 'Death Note' Archaeology relic, and the tier 4 Fremennik Boots should now work correctly when used together.
• The Regenerate ability can now be manually activated while having the upgraded Infernal Puzzle Box in your Inventory.
• Genocidal no longer works while having a Slayer Wildcard in the Inventory and killing a monster that's not the current Slayer Task.
• Genocidal still functions correctly when attacking monsters on task.
• Fixed an issue where Aurora and Soul variants of tier 90 power armours could not be upgraded to their Elite tier 92 versions.
• Corrected an issue that prevented scrolling in the activity tracker window.
• Fixed a crash that occurred when claiming the Boulder pet reward from Treasure Hunter, and other Treasure Hunter promotions with a similar functionality.
• Re-enabled the Earn Keys button on Mobile and Steam.
• Last Wills should no longer appear in the Treasure Hunter probabilities interface.
• The Necromancy Basic Attack can now correctly be cast when using revolution after interacting with the inventory.
• Targeting an NPC while using Necromancy and revolution will now prioritise using an ability over the basic attack.
• The Death Skulls ability will now correctly ready Death Spark when using the Death Essence special attack from the Omni Guard.
• Tier 70+ Death guard's special attack 'necrotic grasp' will no longer fail to cast on Kree'arra/aviansie.
• The Darkness incantation duration has been increased from 4m to 12m
• The rune cost has been increased to account for this.
The Darkness incantation will no longer be cleared when teleporting to certain locations.
• Reduced the Rune Cost of the 'Invoke Death' Incantation.
• Bloat now has a 1.8 second tick time rather than 3 seconds.
• Made several changes to the Nihil summoning familiars:
• Updated the Ice Nihil to a Necromancy familiar (was previously magic).
All familiar Nihils are now 112 combat.
Fixed an issue with a missing accuracy modifier for Necromancy (players were unaffected by e.g. 'stagger').
Fixed an issue with the Smoke & Ice nihil's base stats.
• The Omni Guard passive effects maximum stacks have been reduced from 6 to 5.
• The Omni Guard special attack adrenaline cost has been reduced from 50% to 30%.
• Necromancy abilities can no longer benefit from the Greater Fury ability's critical strike buff.
• Fixed the rendering order of the Shadow Energy in the Raksha fight so that it will always be visible.
• Arch-Glacor hitboxes have been slightly increased.
• Fixed an issue where cursed magic logs could be taken out of the Spirit Realm by storing them inside the wood box.
• Fixed an issue that prevented the A Cunning Plank' achievement from completing.
• Achievements in the Construction path now display a pop-up when completed.
• Logging out of the second dream during the Dead and Buried quest no longer resets your progress in the dream.
• The chat window should now be hidden during cutscenes when playing on mobile.
• Players can now access the beautifully horrifying Dragonkin Tomb area after completing Dead and Buried.
• The Raptor should now appear less shiny.
• Fixed a typo in the Gemfall Treasure Hunter promotion, and the number of Oddments displayed in the confirmation window when re-rolling.
• A typo in the Remains of the Necrolord quest has been fixed.
• The Soul Urn for the Necromancy tank equipment upgrade task will no longer fill when you use a Deathtouched Dart on the active Reaper assignment, or when the active Reaper assignment has been killed in practice mode.
• A Death Mark applied by Necromancy Spirits no longer breaks encounters.
• Players will now correctly face the last altar used within the City of Um Runecrafting area when leaving and re-entering.
• The Deflect Necromancy curse will now display on the buff bar as intended.
• Dodging an attack should now trigger auto-retaliate.
• A typo in the Necromancy! quest has been fixed.
• A typo in the Ghosts in the Machine achievement description has been fixed.
• Crafting Necroplasm now opens the Ritual Candles tab if you only have candle materials.
• Combat level is now calculated properly in the Wilderness at Level 152 as Level 140 + 12.
• The potter's wheel in the City of Um can now be used.
The link to the Patch Notes of 2023-08-29 00:00:
https://secure.runescape.com/m=news/a=13/ongoing-um-provements---this-week-in-runescape
• When the player is tasked to kill TzTok-Jad for the T90 Necromancy tank armour upgrade, the game will now reinforce that only the version in the Fight Caves will count for this task.
• The buy limit of Congealed Blood is now 5,000 every 4 hours.
• The ritual minigame tab now shows the output as affected by any multipliers, such as Multiply Glyphs and the Tome of Um.
• Updated the examine for the Robust Memento.
• Threads of Fate cooldown has been reduced to 45 seconds.
• Threads of Fate duration has been increased to 6.6 seconds.
• Dying on the ritual site will now spawn your gravestone at the entrance to the site.
• The following titles now have both masculine and feminine variants:
• Lord/Lady of Chaos
Necrolord/lady
the Lich King/Queen
• Antique duelist's cap can no longer be used to transform on the ritual site.
• The Abyssal Link relic description now specifically mentions that it will only work with the Magic Spellbook.
• Added a teleport option to the City of Um through the door in Death's Office.
• Added a line of player dialogue after each band member tells the players where to obtain their instrument.
• The 'My Skeleton Can Beat Up Your Skeleton' achievement from the easy City of Um area task set and the 'My Undead Can Beat Up Your Undead' achievement from the medium City of Um area task set are both no longer location specific.
• Added improvements to the Task Set User Interface: recommended tasks can now be pinned to the Activity Tracker, and a button has been added to view reward details.
• Made changes to how Hardcore Ironman deaths work:
• Hardcore Iron players will no longer drop all their items on death - they instead follow the exact same rules as normal deaths. Hardcore Irons will now be sent to Death's Office along with all their items, which can be reclaimed for the standard fee.
Lives will still be lost.
Items will no longer drop to the floor on death.
• In certain situations, players were sometimes incorrectly teleported outside Masutas boss arena - this should no longer happen.
• Some of the Falador area tasks requirements have been adjusted.
• Items obtained from Reward Caskets via re-rolling are now broadcast to the player log.
• The B.A.N.K. Stander now accumulates charges from all the Bank locations in Fort Forinthry.
• Players should no longer get stuck in the dense jungle which separates the Kharazi Jungle from the rest of Karamja.
• Fixed an issue where the Combat section of the What's New? interface didn't open the correct website.
• The History of the Kinshra book has been removed from the Black Knights' Fortress.
• Boulder Pet and Running Scared Walk Override tokens can now be purchased on the Grand Exchange by Ironman accounts.
• Missing graphical options tooltips have been added.
• Having a follower pet present will no longer prevent the placement of training dummies - provided a dummy will not occupy the same tile as the follower pet.
• The Fish Info Interface for the Player Owned House's Bathysphere has been updated to more accurately reflect the Aquarium Prestige progress.
• Fixed an animation bug with the Acheron Mammoth charge attack.
• Players can no longer activate specific premium hairstyles without buying them from Solomon's Store first.
• Added a chat message for the conversion of Enhancers to Oddments in the Parcels from the Dead event.
• Fixed an issue with Elite Edimmus not playing their death animation.
• Fixed an issue where the 2% sales tariff was visually applied when selling a Bond on the Grand Exchange.
• Fixed a bug that didn't disable Sliske's health bar after the fight during Sliske's Endgame.
• Protean Enhancer and Prolonger buff icons now match the items used to give them.
• Players are now able to join others via the Friends Chat list.
• Added a safety check to NPC vs NPC attack tests to prevent familiars from attacking unattackable NPCs.
• Ozan and Leela are now capable of damaging their opponents during Stolen Hearts' mercenary battle south of Draynor Village.
The link to the Patch Notes of 2023-09-04 00:00:
https://secure.runescape.com/m=news/a=13/hero-pass-underworld--this-week-in-runescape
• As mentioned in the livestream earlier this week, we are looking into adjusting the rate of XP gained from ritual random events. We like rituals being a high effort, high engagement, and high cost way to obtain Necromancy XP, but concluded it is still a bit overtuned.
• Ritual Output XP is increased.
• Random events will have their XP rewards reduced.
• At levels 60+, XP will be reduced overall by approximately 20%,with Rituals below level 60 affected less than this.
The link to the Patch Notes of 2023-09-11 00:00:
https://secure.runescape.com/m=news/a=13/necromancy-patch-week---this-week-in-runescape
• Changes to the Death Skulls ability:
ᅠ• Fixed an issue where the damage would unintentionally scale up with each bounce in certain scenarios.
ᅠ• Fixed an issue where hitting an immune enemy would mean all subsequent bounces dealt no damage.
ᅠ• Increased the retarget range from 5 to 6
ᅠ• Improved the projectile animation as it bounces between targets.
ᅠ• Improved the retargeting to prioritise non-immune enemies, then the player, before targetting an enemy that’s immune.
• Ritual components can no longer revert to a locked state.
• The Rejuvenate ability now also restores Necromancy.
• The Special Attack of the T70-T90 Death Guard now correctly counts as a stun in certain scenarios (e.g. Yakamaru,Igneous TzekHaar-Hur).
• Bank tabs and Bank Presets are now named separately and will no longer change when logging in with a new preset change.
• Ritual components no longer randomly lose their durability border colours during rituals.
• Beserk Blood Essence now works as intended with Necromancy.
• Animations and materials for the Clocktower in the City of Um have been fixed. It's about time!
• Pathing from out of line of sight to attack a target now starts combat correctly.
• Fixed an issue where Rasial's minions were not despawning when he transitions into Phase 4.
• Improved telegraphing of Rasial's Finger of Death attack in Phase 4.
• The Ritual Progression bar no longer shows progression as divided by 10 in Legacy Combat Mode.
• Further optimisation passes on the City of Um to improve performance while in the city.
• Ahrim (during Barrows: Rise of the Six) can now be properly attacked with Necromancy while flying.
• Changes to the Spectral Scythe ability:
ᅠ• Improved the recast functionality so that the cooldown for the ability is applied on first cast.
ᅠ• Increased the expiration duration for recasts from 5.4s to 15s.
ᅠ• Improved the visibility for the expiration time with a debuff icon.
ᅠ• Increased the number of enemies that can be hit with recast 2 and 3 from 9 to 25.
• Malignius Mortifier now has a Necromancy skill icon above their head due to the character being a key point of contact for the Necromancy skill.
• A warning will now be displayed once when attempting to start a ritual with a depleted Alteration Glyph. This can be toggled off in Necromancy gameplay settings.
• Pathing has been improved for sparkling Glyph and Soul Storm random events.
• Further information about how you can earn Hero Points has been added to the Information page.
• We are upgrading to Open GL 3.0/3.1, which means that some older devices may no longer be supported.
• The new minimum requirement for Android devices will be 3GB of RAM.
• Fixed an issue with missing blocking on a bridge near Draynor Manor.
• Players can no longer place portables around Adrenaline Crystals in War's Retreat.
• Dagganoth Rex's missing textures have been added back. Back-on-oth Rex?
• The price of the gravestones is displayed correctly in Father Aereck's View Gravestones interface at the Lumbridge Church.
• You can now craft 10 Blisterwood Stakes from Blisterwood Logs rather than just one.
The link to the Patch Notes of 2023-09-18 00:00:
https://secure.runescape.com/m=news/a=13/september-game-jam--this-week-in-runescape
• Cleaned up & reorganized a number of damage buffs to work in a more consistent manner.
• Note: This will have changed the order of operations for a number of buffs, and will likely act as a slight buff for magic/ranged/melee, as the majority of buffs have been grouped after potion stat boosts (apologies as your PVM calculators will need retuning)!
• Reworked a number of damage buffs that previously only affected 'random damage' to affect all damage.
• Previously effects like the Slayer Helmet claimed to boost damage by 12.5%, but due to how this was applied, they actually boosted damage anywhere from 1% up to 12%, These effects have been reworked and rebalanced to consistently buff damage by a fixed amount:
Slayer helm (Rebalanced from 12.5% random damage to 7.5% total at the lowest tier, 9.5% at the highest tier).
Genocidal (Rebalanced from 7% random damage to 5% total damage when fully stacked).
Fort Forinthry guardhouse buff(values remain the same, changed from random to total damage).
Revenge (Rebalanced from 10% random damage per stack to 5% random damage per stack).
Spendthrift (values remain the same, random damage changed to total damage).
• The examine texts of Protean Planks and Protean Logs have been updated to better reflect how they work.
• The Required Items description for the Unwelcome Guests quest has been corrected.
• Fixed an issue in the first dream of Dead and Buried where a player could not progress because of quickly moving between adjacent pressure pads.
• All fletched items that are nonspecific to quests or promos now have Fletching XP buffs applied.
• The execute chance that was part of the Tier 3 Guardhouse perk was affecting the Hobgoblin Geomancer and Unholy Cursebearer bosses. This has been corrected.
• Additional options to disable Hero Pass messages are now available in the settings.
• Removed the on-login popup for the Hero Pass.
• The Demon Hunter Bow no longer appears in the Wardrobe interface when the filter is set to 'Spears'.
• An appropriate message is now displayed in the chat when using the Agility shortcut connecting the Tree Gnome Stronghold and the Barbarian Outpost.
• Dismantling a Cramulet without having the required Inventory space no longer gives a placeholder message.
• Volatile Clay Hammers and Fletching Knives can no longer be equipped from the Bank to the character's hand.
• The Re-Roll Token (Master)'s destroy message has been updated - it was previously saying it could be bought from Zaida, which it can't!
• Fixed a typo in the broadcast message you get when receiving a Magma Tempest Ability Codex from TzKal-Zuk.
• Fixed an issue that was showing a wrong dosage amount for the antipoison potions within the Herblore skillguide.
• The price checker now correctly shows the Alchemy value for Headless Arrows on Ironman accounts.
• Your magic carpet is no longer invisible when flying to Menaphos during the Jack of Spades quest.
• Fixed an issue where the taget panel moved to the top of the screen with the Legacy Interface Mode activated.
• Fixed an issue where Bagrada Rex changed color after being defeated.
• Players no longer require a Bank pin to clear Nastroth's reminder that a week has elapsed since they requested a skill reset.
• The Dive and Bladed Dive abilities are always displayed in the Ability Book once unlocked.
• Fixed an issue that meant the Icefiends within the God Wars Dungeon were set to level 1. They are now level 84 as intended.
• Fixed an issue that flipped the 'Sheath/Unsheath' option when using an Eldritch Crossbow.
• Fixed an issue causing the Off-hand Drygore Longsword (Soul) and the Off-hand Drygore Longsword (Soul)(Broken) models to be switched.
• Skill guide entries for Necromancy prayers were updated - Hand of Judgement and Decay prayers no longer say they require level 10 in Necromancy.
• Metamorphosis correctly applies magic damage boosts to all elemental forms.
• Necromancy Runes and Ectoplasm can now be taken into Castle Wars.
• Fixed an issue where occasionally Glyphs may not be recognised for the active ritual.
• Sitting on benches anywhere now triggers rest.
• Sitting on stools in the City of Um now triggers rest too. Ahh!
• A new Necromancy gameplay settings option has been added, which ensures the highest tier communion item is automatically placed on the pedestal from focus storage, rather than continuing to use the already-selected item.
• Fixed an animation issue with the waterfall Agility shortcut east of Shilo Village.
• The 'Limber Lumber Jumper' Elite Fremennik achievement no longer requires Defence and Constitution.
• The elements on the ribbon bar now correctly expand and collapse when hovering over them with the mouse cursor.
• Empty large Rune pouches and grasping Rune pouches can no longer be equipped via the Bank.
• Fixed an issue with the Agoroth boss fight - in some cases the player could be killed by a tentacle attack in phase 1 after defeating all the tentacles - and in phase 2 after defeating the main boss. This has been corrected.
• Fixed an issue where Agoroth tentacle attack rate was not being set correctly in the boss's second phase. Tentacles now attack more frequently during phase 2.
• The Arch-Glacor Collection Log will now correctly check if it's complete when crafting any of the weapons.
• You can now take the shorter path between River Lum and the wheat farm.
• Removed an unecessary forcewalk tile in the Slayer Tower.
• Converted the magic carpet ride in the Jack of Spades quest to use the activity override system of the Stormguard wing suit and Um gondolas, to standardise safety checks.
• Movement abilities (surge, escape, and dive/bladed dive) no longer incorrectly reset each other's cooldown if either a powerburst of acceleration or the 'Overcharged' buff from Pthentraken is active.
• The colours of the 1-dose Holy Aggroverload potion have been fixed.
The link to the Patch Notes of 2023-09-25 00:00:
https://secure.runescape.com/m=news/a=13/thok-smash---this-week-in-runescape
The link to the Patch Notes of 2023-09-25 00:00:
https://secure.runescape.com/m=news/a=13/thoks-smashing-buffs---this-week-in-runescape
The link to the Patch Notes of 2023-10-02 00:00:
https://secure.runescape.com/m=news/a=13/community-consultation-update--one-special-day---this-week-in-runescape
• Reworded the description of the tier 8 worker district reward in Menaphos to refer to mining damage instead of mining success rate.
• Ring of Kinship teleport speed has been increased.
• A new teleport option has been added to the Disk of Returning that can teleport players directly to the Life Altar.
• When gathering the special seaweed or special sea-cucumber as part of the Giant Oyster D&D, if you already have or reach 200m xp, you will gather the relevant item on the next action instead of having to wait for the full 30 actions.
• Increased the mining damage boost that is granted when mining the red sandstone mineral deposits if you have reached tier 8 reputation in the worker district of Menaphos
• Bad luck mitigation has been added to the Engraved Sarcophagus when attempting to get a Sceptre of the Gods.
• Players can now toggle the visibility of EOC-only and legacy-only worlds in the in-game world-hop interface.
• You now automatically fast travel through Isafdar dense forest with the Tirawnnwn quiver 4 equipped.
• Daily and Weekly 'Earn Hero Points' missions have been changed.
• The amount of Hero Points needed to complete the entire daily mission chain has been reduced from 160 points to 120 points.
The amount of Hero Points given upon claiming the daily missions has been increased to 350 per mission.
The amount of Hero Points needed to complete the weekly hero point mission has been reduced from 2000 to 600.
The amount of Hero Points given upon claiming the weekly hero point mission has been increased from 1250 to 2000."
• Heroic Levels have been changed to normal Hero Pass levels. Any progress made towards those levels won't be lost and you'll see a boost in your Hero Pass level.
• Fixed the Adventures Feature missing section to have Hero Pass added back
• Ectoplasm and Necromantic runes can now be taken into the Lol fight during The Mighty Fall quest.
• The description for 'Honestly, It's Not a Purse' achievement has been updated to include impure essence.
• The potion crafting interface can now be opened by using clean torstol on an extreme necromancy potion.
• Updated the Well of Souls talent tree within the City of Um
• Earned points over the maximum are no longer displayed
Instead, a 'MAX' label has been added
This affects both the main UI and the progress bar
Any additional points earned have not been removed, they are simply not displayed.
If players are at the max amount of talent points earned, they will no longer receive a chatbox message regarding gaining talent points.
• Blood Nihil NPC's healing hitsplats are displayed after triggering its healing ability while using Death Mark
• Command Vengeful Ghost ability icon changed to better differentiate it from other abilities
• Improved the fidelity of several Necromancy ability UI icons.
• Fixed an issue that allowed Runite Ore to be weaved at level 6 divination. It is now set to level 55 divination as originally intended.
• Updated the message given when trying to take a cannon into a bork instance via the max guild portal.
• The teleport for Skeletal Horror via the minigame interface now teleports you to Fort Forinthry lodestone, instead of the Varrock lodestone.
• Issue where Druidic Ritual Quest was previously stuck if the old version of the quest was completed, now shows as complete in the Quest Journal.
• Fixed an issue that blocked some players from completing the Everlight Mystery.
• The 'Bladed Dive' ability can be used with non-weapon off-hand items after unlocking it from the Shattered Worlds reward shop.
• Fixed an issue causing the 'Fragments of Leng' item set bonus to not activate when using Aurora and Soul dyed variants of the Wen weapons.
• The 'Holy aggroverload' potion can now be stored in the inventory of a Beast of Burden.
• A player who has completed the Legacy of Zamorak season before completing the Elder God Wars season can now climb the stairs to the Falador throne room to get unclaimed Succession lamps from coronated Adrasteia.
• Players can now choose to change Adrasteia back to her coronated form during Twilight of the Gods / Aftermath by choosing the Legacy of Zamorak option from the Falador throne room stairs, if they've unlocked it."
• Fixed hidden/obstructed UI elements on beasts tab.
• Players can now gain the Elder overload salve buff from Thok's Cauldrons when having any salve unlocked.
• Fixed an issue where prayer renewal effects didn't increase their prayer points given when the effect was extended. This will affect both lantadyme incense sticks, and Thok's overload cauldron
• Elder Overload Cauldrons no longer limit antifire and prayer renewing to 6 minutes
• Fixed an issue that blocked players from using Telekinetic grab ability on specific quest items like Right boot or Pickled brain.
The link to the Patch Notes of 2023-10-09 00:00:
https://secure.runescape.com/m=news/a=13/ancient-awakening-launches---this-week-in-runescape-
• Daily and Weekly Challenges have been reimplemented.
• These challenges will function identically as they had done prior to their removal
Your Challenge Streak should be maintained from before the removal.
You can find them under the Adventures -> Challenges tab.
• The Lamps and Key rewards that were previously added to Hero Pass daily missions have been removed. These rewards now come from the Daily Challenges.
• You will automatically be set to 15/21 progress on this Weekly Challenge track, so you can complete the Weekly before the reset.
The link to the Patch Notes of 2023-10-16 00:00:
https://secure.runescape.com/m=news/a=13/halloween-event-begins---this-week-in-runescape
• When using a slayer trophy on the guardhouse wall, players are now presented with multiple options for where to place their choice of trophy.
• Corrected the blueprint requirements for the Side Gate to Woodcutters' Grove. It now requires 50 Construction, since it requires the 'Unwelcome Guests' quest which also requires 50 Construction.
• The Lodestone and Eastern Side Gate Blueprints are now hidden from the Fort Blueprint table once built.
• Granny Rowan is back to her old self (don't call her old to her face, mind you!) and she can help prepare Overloads again once you've assembled your Tier 3 Workbench.
• Fixed an issue where players who reset the 'Ghosts Ahoy' quest with Nastroth's Constitution and Prayer major reset now also resets Vessel of the Harbinger quest.
• Malignius Mortifer can now be spoken to in the City of Um to complete the relevant Anagram Clue Scroll.
• Hero Point drops and Menaphos reputation messages no longer overlap each other.
• Fixed an issue with resetting the Croesus 'Encounter Contribution' score at the end of the encounter.
• Fixed an issue where some players were unable to use fishing spots at the Giant Oyster.
• Cave Nightshade seeds are now correctly named within the Seedicide settings interface.
• Resolved an issue where weapon poisons did not apply correctly or leave an empty bottle when used.
• The 'Triple Trouble' achievement now unlocks only after speaking to all 3 brothers in 'Tai Bwo Wannai Trio'.
• On mobile, the Fight Kiln wave counter has moved from middle of screen to the side.
• Fixed an issue where players were able to walk through a table in the Archaeology Exam Centre.
• Resolved an issue where unavailable outfits in the wardrobe could be equipped.
• The Black Necronium Kiteshield has been moved to the right category in the override category.
• Adjusted the wardrobe camera position for keepsaked items to correctly focus on the area in question.
The link to the Patch Notes of 2023-10-23 00:00:
https://secure.runescape.com/m=news/a=13/combat-refinement--off-duty-outfits---this-week-in-runescape
• 'Conjure Skeleton Warrior' Ability:
• Damage range has been reduced to 22%-28% (was 27%-33%).
Additional damage has been changed to a damage increase:
Previously, each rage stack would offer 1% ability damage, The average damage would be 55% ability damage per hit at max stacks (30% base + 25% from stacks).
Now each rage stack increases the damage by 3%. This is now 43.75% at max stacks (25% base + 75% damage increase from stacks).
• 'Conjure Putrid Zombie' Ability:
• Adrenaline cost removed.
Base Duration reduced to 42s (-3 seconds).
Move speed increased from walking to running.
The damage range of the passive poison effect has been reduced from 27-33% to 8-12%.
Passive proc interval rate increased from 1.8s to 3s.
We have reduced the damage and tick rate of poison as currently it was offering too much passive damage for minimal investment and we want poison builds to have their moments but still require equipment investments to see their full effects.
Bug fix: Passive damage will no longer attempt to apply poison while wearing Cinderbane Gloves.
• 'Command Putrid Zombie':
• Ability can now be cast without a target.
• 'Conjure Vengeful Ghost' Ability:
• Adrenaline cost removed.
Heal value reduced to 125% (was 175%).
Healing now happens on-hit, as opposed to on-attack, which means that the healing value will scale up based on damage modifiers (e.g. if the target is inflicted with debuffs such as Haunted or Vulnerability).
• 'Command Vengeful Ghost' Ability:
• Adrenaline Cost Removed.
Command now has a fixed duration of 30s and will require recasting to keep up.
Changed the effect from 100% of base damage up to a cap of 35% ability damage -> 10% of base damage up to a cap of 20% ability damage as bonus damage.
The intention with this change is to still enable the benefit of amplifying high-damaging abilities while reducing how much extra damage was being generated from lots of instances of low-damage hits.
• 'Life Transfer' Incantation:
• Increase duration from 20.4s to 21s.
Changed from maximum life points to base life points. E.g if you have 15000 Life Points with 99 Constitution, you will only lose 4950 (which is 9900/2) instead of losing 7500 which is what you would lose in the current version.
• 'Invoke Death' Incantation:
• Increased duration to 12 seconds (was 6 seconds).
It's still one application per cast, but there was an overreliance at the start of fights on being tick perfect with 'Invoke Death' which made it feel clunky to interact with.
• Resolved some issues related to Death Mark:
• Fixed an issue that caused it to trigger multiple times.
Fixed an issue where the damage from the mark was delayed.
Fixed an issue that allowed Death Mark's insta-kill damage to reflect back at the player.
• Fixed an issue where Necromancy Shields would cause conjured spirits to despawn.
• These are now classified as having an 'Underworld connection' which allows them to maintain conjured spirits, but they cannot be used to conjure them.
• Paralyse delay for conjured spirits is now capped at 2 cycles as previously the ghost was 1 cycle longer and causing issues with things such as life transfer
• Fixed an issue with the action bar frame where the graphics were drawn incorrectly
• Fixed an issue that would cause the conjure abilities to be locked in the Command version.
• A typo in the 'Command Skeleton Warrior' ability description has been fixed.
• The deathday cake on the roof of the Last Call can now be examined correctly.
• Fixed an issue where users were unable to complete the 'Draugr Me to Hela' achievement due to two of fourteen Listless Dead missing the option to free them.
• Updated the spawn rate of the Soul Strike projectile.
• In Ancient Awakening, the Raptor now correctly directs players to the first floor.
• We have stopped the companions from joining the conversation with the Archivist on Ungael after the completion of Ancient Awakening.
• Granny Rowan will now only utilise noted items from within your backpack when preparing your potions.
• We have updated the Zombies within the Combat Arena of Ancient Awakening to better reflect that they are Zemouegeal's evil Necromantic summons.
• Fixed an issue with the size of the chat head model for the Micah pet.
• Players now cannot chop a tree with a Blessed hatchet until level 30 Woodcutting.
• The position of the 'Skeletal Vial' animation override has been adjusted and is now held in the correct hand.
• The specific quick-chat bubble appears when using the Wilderness flash event option.
• Token rewards from Treasure Hunter should now be delivered to the Inventory if the Bank is full.
• Fixed an issue that would prevent the Grand Exchange value from updating on the Smithing interface based on the tier of the item.
• Fixed the DXP timer from visually pausing on mobile if the chat was opened.
• A volume slider is added to the Options menu in the lobby while on a mobile device.
• Fixed an issue that resulted in no XP being awarded when using Protean Essence with the Protean Processor at levels 72 - 76 Runecrafting.
• Fixed a typo in the examine texts of skill training dummy crates.
• A grammatical error in the 'Raksha Observations' page has been corrected.
• The Decorated Hunter Urn crafting menu now shows the amount of Mud Runes from the Rune Pouch.
• Fixed a typo within the teleport interface for Nature's sentinel helm.
• Fixed an issue with a small amount of map tiles near the Crafting Guild that forced the player to move east when stepped on.
• Crocodile handling at Het's Oasis can no longer be done while running Make-X actions.
• Fixed an issue that caused the Dwarven Instinct Aura unlock display multiple times as chat notification at once.
• Fixed an issue where Death's dialogue box could appear during cutscenes.
• The full stop was removed from the end of the sentence while setting up the Effigy Incubator when talking to Vicendithas.
• The noticeboard outside of the Artisan's Workshop has been removed. This was intended to provide players with information after the M&S rework and is no longer needed in-game.
• Removed passive light source protection buff from Ensouled & regular Pumpkin Masks for Ironman players.
• Party Pumpkins and Smashing Pumpkins have been made bigger and brighter to help alleviate visibility problems.
• Pumpkin Pete is now standing on a crate, making him easier to distinguish at his ritual patch in Fort Forinthry.
• The Holiday portal located in Priffdinas teleports the player to an ongoing holiday event.
• The overhead emotes warning now only shows as a spam chat message.
• Both Rotten and Normal masks now have a "Check" option while worn, allowing to check how many pumpkins have been smashed.
• Fixed a typo in the Pets interface for Muick - it now correctly says 'Elegant Muick'.
• Added an option to reset slider puzzles to resolve puzzles that are broken from login-lockout.
• Fixed an issue that caused flags for other language servers displayed in Friends Chat List to show a Beta server icon.
• The Mining Accumulator now correctly appears as 'Device: Mining Accumulator' in the Invention skillguide.
• Cursed energy is no longer listed as an ingredient for transmuting Radiant Energy in the skillguide.
• Fixed a typo when speaking to Larxus after defeating all Champions.
• Fixed an issue with the missing hitbox of the wheelbarrow at the Falador cabbage patch.
• Names of Pollnivnian bandits have been adjusted in the Agility Skill guide.
• An issue with the chat message has been fixed when the passive effect from the Crystal Knife activates.
• Some clipping and blocking issues at the cave entrance near Catherby and White Wolf Mountain have been fixed.
• Fixed functionality to only deposit logs and bird nests when interacting with log piles in Woodcutter's Grove.
• The 'Taking it easy' rest animation no longer loops infinitely.
• All of the Nature's sentinel teleport options have the same colour.
• The broadcast message for Third Age Ranger chaps is now more accurate.
• Corrected a typo when combining the items required to create a Slayer Helmet.
• Sailfish is now selectable as a cooking quick chat option.
• Fixed tooltip information on the Elysian, Divine and Arcane spirit shields.
• The chat message is no longer cut off when trying to duel someone who is already in combat.
• The tooltips of the Pawya and Grenwall entries in the skillguide are now correct.
• Smouldering plants now disintegrate to ashes as expected and allow a new plant to be lit on fire immediately when they are removed from the main hand slot before their timer runs out.
• The in-game clock has been added back on mobile.
• Planting a tree or fruit tree in your last unplanted Farming patch now correctly unlocks the 'Gotta Patch 'Em All' achievement.
• The correct wording is used when reporting a player on mobile.
The link to the Patch Notes of 2023-10-30 00:00:
https://secure.runescape.com/m=news/a=13/combat-beta-launch--community-hitlist-strike---this-week-in-runescape
• You can now combine Brawling Gloves of the same skill. The max charge count is 1 million.
• NPCs involved in Easy clues will now hand out the next Clue Scroll or the Casket faster.
• Players no longer experience a delay when answering Challenge Scrolls.
• Ysondria's Challenge Scroll has been updated to avoid confusion.
• The following items can now be Noted:
• Rusty Swords
Broken Armour
Damaged Armour
Buttons
• The rings of the scan Elite Clues now have different colours depending on the distance to the treasure.
• It's now possible to obtain Puzzle Skipping Tickets and Knot Skipping Tickets from Elite Clues.
• The text output for Scan Clues in the side interface is now colourised to help distinguish distance from the dig spot (Gold within 6 paces, Silver within 12 paces, and Bronze further than 12 paces).
• Dodgy Derek's Safecracking Stethoscope and Lockpick can no longer be purchased when you already own them.
• You can now use the Elder God Eggs in the Senntisten Cathedral base map to replay the 20 weeks of god dialogue from the release of the Elder God Wars in 2021 (plus a pivotal scene in Eye of Het II, if you've completed that quest)!
• The player can also choose to display the god conversations as either overhead chat or chathead dialogue.
Corrected a couple of erroneous references to 'Anathema' in this god dialogue to 'shadow anima'.
• Graphically updated the portal to Erebus in the Extinction quest.
• Golden Bamboo is now chopped approximately twice as fast, making it once again possible to deplete a triple bamboo island within the duration of the Lumberjack Aura.
• The Feeling Pumped Mutator in Shattered Worlds once again has a 25% chance to trigger, a 10 second duration, and its 18 second cooldown has been removed.
• To counterbalance this, Shattered Worlds monsters defeated while under the effect of Feeling Pumped award minimal combat XP, to decouple combat XP gains from unlimited adrenaline (Augmented item XP is unaffected).
Feeling Pumped is still listed as a positive Mutator, to maintain expected availability.
• The Slayer Masks in the Shattered Worlds Reward Shop, particularly those of low-to-mid Slayer monsters, have reduced in cost to make them more accessible to lower-levelled players.
• The 'I have killed x bosses' quickchat output for Dominion Tower now explicitly states that it relates to Dominion Tower bosses only.
• The Fort Forinthry and City of Um Lodestones have been ordered (by alphabet) in the Magic Abilities book (note that the Teleport Spells listed below these on your action bar may change as a result).
• Removed the dialogue from the Nature Amulet Teleport (unless it fails). Your Bound Patch no longer needs to be diseased for you to teleport it, either.
• "Conjure Putrid Zombie' ability:
• Passive rate: 3s -> 1.8s
• 'Conjure Vengeful Ghost' ability:
• Base duration: 30s -> 42s
Heal value: 125% -> 140%
• 'Command Vengeful Ghost' ability:
• Removed the 30 second duration, now making the effect active for the spirit's lifetime.
• 'Life Transfer' Incantation:
• Fixed an issue where it wouldn't function as expected when used immediately after conjuring a spirit.
• Fixed an issue where the Depleted Glyph in the Necromancy tutorial was showing as non-depleted, preventing progression.
• That Old Black Magic is now a special quest, with four subquests.
• The remaining number of Runes needed to complete That Old Black Magic: Flesh and Bone will now be displayed in the Quest Journal.
• The SFX and WFX within the Rasial boss encounter have been updated.
• Corrected a lighting issue at the Ungael Ruins entrance.
• Fixed the Gem prize selection menu's right-click option.
• Fixed several blocking issues with a wall to the south of the Old Crypt within the Wilderness.
• Overhead emotes are now cleared and disabled when triggering a non-combat transmog.
• The scanning animation for scanning clues and the penguin locator are no longer interrupted by using Soul Dive/Bladed Dive.
• The text view for overhead emotes is now more tightly spaced so it matches emotes and transmogs.
• Fixed an issue in the Smithing interface where using an anvil in the City of Um would still leave a cross next to the anvil requirement.
• Fixed a typo in the As a First Resort quest when talking to Balnea.
• Fixed a typo in the Elemental Anima Stone tooltip.
• Fixed a bug in the The Light Within quest where Seren wasn't visible in certain cutscenes.
• Fixed an issue where some of the Thieving skillguide icons displayed incorrect tooltips.
• The tooltip of the water essling in the Runecrafting skillguide no longer mentions a mind essling.
• Added a dungeon map label to the world map and minimap in the north-eastern building within Sophanem.
• Fixed a typo with the Excuse Me, That's My Seat achievement reward tooltip.
• Some names inside the Cooking skillguide have been readjusted.
• Fixed a number of blocking issues within the Wilderness Ruins.
• Updated the description of the Loot Area setting to mention 7 tiles rather than 3.
• Porter effects now work for additional farming produce created by effects such as Juju farming potions and Greenfingers Auras.
• Fixed a typo in the Woodcutter's Grove introduction.
• Fixed a typo in the New Foundations quest journal.
• Fixed an issue with the Grifolaroo jump attack delay.
• Oddment numbers no longer clip out of UI.
• Fixed an issue that caused the Prismatic Stars interface to close after using a specific combination of options to redeem them.
• Adding Runes to Urns has been re-themed to Imbuing Urns, and Staves can now be used to perform this action.
• Adjusted lighting in The Old Tower Shrine Room to make it easier to spot NPCs and interactable objects.
• Reduced the overall brightness in the Wizards' Tower.
• Fixed an issue that was preventing some players from reclaiming the Flame Gloves from the All Fired Up minigame if they have keepsaked them. Completing the minigame again will now correctly award the gloves.
• Replanted the Davendale trees so they can no longer be cut down.
The link to the Patch Notes of 2023-11-06 00:00:
https://secure.runescape.com/m=news/a=13/november-graphical-updates---this-week-in-runescape
• The island of Entrana geology has been updated and given a fresh coat of paint. Leave your weapons and armour at home if you want to go check it out!
• Updated the values of some materials to improve their colour visibility. Check out the above panels for a better demonstration.
• The dungeon map on mobile has been moved to be beside the minimap.
• Able to click on the door behind skill checks in Daemonheim to begin attempting them.
• Reduced the number of times Luminescent Icefiend uses it's special attack.
• Mastyx creatures can no longer be killed and their examine text has been updated.
• Increased base accuracy within dungeoneering to be inline with others areas of the game.
• Daemonheim dungeoneering variant of Hexhunter bow works as described.
• Completing the Statue Arming Puzzles will immediately unlock the door while the animation plays.
• Reduce the delay between when a shifting ghost can be attacked.
• When the player makes the correct selection for the Sarcophagus consecration puzzle, all four herbs are harvested together.
• Inventory space is taken into accounted on harvesting the herbs.
If the player makes an incorrect selection, they will take damage, but can still progress with the puzzle by choosing the correct selection in subsequent tries.
• Farming resources will more accurate match the players Farming skill level at high skill levels.
• Rebalanced Kal'ger the Warmonger boss fight to be difficult but manageable.
• Changed the requirement for the Port Enter achievement - players now only need to create a Porter of Passage V or above.
The link to the Patch Notes of 2023-11-06 00:00:
https://secure.runescape.com/m=news/a=13/november-graphical-updates--dxp---this-week-in-runescape
• The island of Entrana geology has been updated and given a fresh coat of paint. Leave your weapons and armour at home if you want to go check it out!
• Updated the values of some materials to improve their colour visibility. Check out the above panels for a better demonstration.
• The dungeon map on mobile has been moved to be beside the minimap.
• Able to click on the door behind skill checks in Daemonheim to begin attempting them.
• Reduced the number of times Luminescent Icefiend uses it's special attack.
• Mastyx creatures can no longer be killed and their examine text has been updated.
• Increased base accuracy within dungeoneering to be inline with others areas of the game.
• Daemonheim dungeoneering variant of Hexhunter bow works as described.
• Completing the Statue Arming Puzzles will immediately unlock the door while the animation plays.
• Reduce the delay between when a shifting ghost can be attacked.
• When the player makes the correct selection for the Sarcophagus consecration puzzle, all four herbs are harvested together.
• Inventory space is taken into accounted on harvesting the herbs.
If the player makes an incorrect selection, they will take damage, but can still progress with the puzzle by choosing the correct selection in subsequent tries.
• Farming resources will more accurate match the players Farming skill level at high skill levels.
• Rebalanced Kal'ger the Warmonger boss fight to be difficult but manageable.
• Changed the requirement for the Port Enter achievement - players now only need to create a Porter of Passage V or above.
• Clickboxes have been reduced on the Runes in phase seven of the Zamorak fight.
• Infernal Runes will no longer explode on contact in phase seven if you defeated him during Infernal Tomb.
• Last Used Enrage option has been added to the Zamorak encounter list.
• The number of runs through the Zamorakian Undercity required to unlock direct access to Zamorak has been reduced from 25 to just 1.
• Resolved an issue with reflected damage causing locks on Zamorak.
• Fixed issues with the extra action button in the Zamorak lord of chaos boss fight
• Added a small cooldown to prevent spam teleporting as this would prevent players from teleporting back to their original coordinates.
Added a fix to prevent Zamoraks Infernal Tomb attack from teleporting the player if they were already in Infernus.
• Fixed an issue where Zamorak could sneak an attack out if pre-stunned during the Infernal Tomb special attack.
• Rune Essence Pouches now autofill in presets that contain a type of Essence that they can fill with.
• When this is triggered, the Runecrafting Ethereal Outfit will also try to fill.
Added a swap for the two types of Massive Pouch (active and inactive) to the preset function, so that they swap if you have a preset of one type but only have the other type.
• The Grand Exchange search bar will now reset after confirming the buy offer.
• Familiars no longer despawn on death.
• Persistent potion effects (e.g. overloads) no longer clear on death.
• The Clan XP boost buff icon tooltip now shows the duration remaining.
• The spawn location of the enriched memory has been moved in the incandescent colony.
• To help with interacting with these memories while the area is incredibly busy we have shifted the spawn location, we will be monitoring the outcome of this change.
• T92 Elite Sirenic/Tectonic now degrades to a broken state, instead of degrading to dust.
• Nulodion, the Dwarf at the entrance to the Dwarven Mine, has moved next to the cannon display and will no longer roam.
• You can now store Stone Spirits in the Orebox.
• Kal'gerion Demon familiar improvements:
• The scroll effect will now apply to other players around both the Kal'gerion Demon and the player.
The scrolls can now be auto-fired.
Note: They will only trigger while in combat, and the 'Kal'gerion Roar' buff is not already active
• Imbuing Urns with Staves no longer requires a Rune in your Inventory.
• Logout timer is increased by five minutes for all players with Membership.
• Release date filtering is no longer out by one day in the wardrobe.
• Fixed a bug preventing you from starting Hermy and Bass if you have received drumsticks before the quest.
• Edgeville Dungeon, Varrock Sewers, and the Pollnivneach Slayer Dungeon have all received graphical updates.
• Clickboxes have been reduced on the Runes in phase seven of the Zamorak fight.
• Infernal Runes will no longer explode on contact in phase seven if you defeated him during Infernal Tomb.
• Last Used Enrage option has been added to the Zamorak encounter list.
• The number of runs through the Zamorakian Undercity required to unlock direct access to Zamorak has been reduced from 25 to just 1.
• Resolved an issue with reflected damage causing locks on Zamorak.
• Fixed issues with the extra action button in the Zamorak lord of chaos boss fight
• Added a small cooldown to prevent spam teleporting as this would prevent players from teleporting back to their original coordinates.
Added a fix to prevent Zamoraks Infernal Tomb attack from teleporting the player if they were already in Infernus.
• Fixed an issue where Zamorak could sneak an attack out if pre-stunned during the Infernal Tomb special attack.
• Rune Essence Pouches now autofill in presets that contain a type of Essence that they can fill with.
• When this is triggered, the Runecrafting Ethereal Outfit will also try to fill.
Added a swap for the two types of Massive Pouch (active and inactive) to the preset function, so that they swap if you have a preset of one type but only have the other type.
• The Grand Exchange search bar will now reset after confirming the buy offer.
• Familiars no longer despawn on death.
• Persistent potion effects (e.g. overloads) no longer clear on death.
• The Clan XP boost buff icon tooltip now shows the duration remaining.
• The spawn location of the enriched memory has been moved in the incandescent colony.
• To help with interacting with these memories while the area is incredibly busy we have shifted the spawn location, we will be monitoring the outcome of this change.
• T92 Elite Sirenic/Tectonic now degrades to a broken state, instead of degrading to dust.
The link to the Patch Notes of 2023-11-13 00:00:
https://secure.runescape.com/m=news/a=13/premier-update--more-hitlistgraphical-updates---this-week-in-runescape
• Nulodion, the Dwarf at the entrance to the Dwarven Mine, has moved next to the cannon display and will no longer roam.
• You can now store Stone Spirits in the Orebox.
• Kal'gerion Demon familiar improvements:
• The scroll effect will now apply to other players around both the Kal'gerion Demon and the player.
The scrolls can now be auto-fired.
Note: They will only trigger while in combat, and the 'Kal'gerion Roar' buff is not already active
• Imbuing Urns with Staves no longer requires a Rune in your Inventory.
• Edgeville Dungeon, Varrock Sewers, and the Pollnivneach Slayer Dungeon have all received graphical updates.
• Logout timer is increased by five minutes for all players with Membership.
• Release date filtering is no longer out by one day in the wardrobe.
• Fixed a bug preventing you from starting Hermy and Bass if you have received drumsticks before the quest.
The link to the Patch Notes of 2023-11-20 00:00:
https://secure.runescape.com/m=news/a=13/vorkath-battle-for-forinthry---this-week-in-runescape
• Varrock Sewers and Edgeville Dungeon can once again be accessed on non-members worlds.
• Fixed an issue preventing players from progressing in the quest Evil Dave's Big Day Out.
• We've added a lovely new logo to our Activity Flyer to spruce it up even more!
• We have added a new Noticeboard to Fort Forinthry. It is located next to the Lodestone.
• We have also returned the Varrock Lodestone Noticeboard.
• Fixed the bug that would delete noted Ores when using them on an Orebox. (Hotfixed)
The link to the Patch Notes of 2023-11-27 00:00:
https://secure.runescape.com/m=news/a=13/christmas-season-update---this-week-in-runescape
• Spencer the Imp's UI that showcases previous and upcoming winter updates has been refreshed to a more modern style, with the title of 'Festive Releases'.
• Text on the signposts is now larger, bolder and easier to read.
• We've unwrapped and removed the Blue Present that was hiding under the snow near Spencer.
• Portable Stations can once again be placed inside Fort Forinthry's Workshop.
• Changed the buy limit for Vorkath's Spikes from 10 to 100.
• Grouping system is now functioning as intended. Players should now have no issue grouping up as long as they've completed Story Mode.
• Fixed an issue preventing the Salve Amulet from working on the horde phase minibosses during the Battle of Forinthry boss fight.
• When re-joining Battle of Forinthry, the player is less likely to be spawned on poison pools.
• Made a small tweak to Vorkath's Zonal Ice Breath attack - it's now possible to dodge damage by stepping into a previously targetted area at the right moment.
• The Zonal Ice Breath will no longer damage familiars if you escape the attack yourself.
• Vorkath hard mode loot has been improved.
• You will need to open all of your existing hard mode loot containers before you can start a new encounter and access the new drop table. Story and normal mode drop tables have not been adjusted.
The chance of receiving some lesser valued loot has been reduced (such as banite stone spirits).
The chance of receiving some more desirable loot has been increased (such as black stone hearts).
The chance of receiving armour upgrade materials has been increased.
The chance of receiving a codex has been increased.
The number of rolls per loot container has been increased from 6 to 8.
• Fixed an issue that caused the Vorkath Hunt Event interface to display incorrectly.
• Fixed an issue that was causing the 'Death Skulls' ability to revert to previous behavior when choosing between some targets that are immune.
• T90 Dracolich now requires a needle and thread to craft.
• Augmented Dracolich Armour no longer uses a degrade to dust system.
• Players should now be able to load into boss phase without issue, regardless of solo or group size.
• Abilities that require Necromancy Runes or Ectoplasm are now available when equipping the Nexus from your Bank.
• Zemouregal's Death Skulls ability should now find its target correctly.
• Excalibur, Enhanced Excalibur and Augmented Enhanced Excalibur now have a consistent default action (Activate) when equipped and in the Backpack. This allows Excalibur's healing special to be activated with ease.
• Players can now use the 'Configure' option to choose whether to instead use Wield/Remove as the default action.
After dragging Excalibur from the Backpack to the Action Bar, you can choose which default option the Action Bar uses.
The 'Configure' option also lets you choose what you'd like to shout when Excalibur is activated. 'Silent' is the default option.
• You can now hold the Shift key and click items in the Backpack to drop them (if they support dropping, of course).
• Doubled the output of Dinarrow components (Sharp Shell Shards, Tempered Fungal Shafts, 'Propellant') from the 3 'Accidental' Fletching and Firemaking activities south of the Anachronia dinosaur farm, and entirely reworked the eggsperimentation eggtivity to support a greater range of low- to high- intensity gameplay.
• Wherever possible, Bank chests, booths and bankers now have a Load Last Preset option. This reloads your most recent Bank preset without needing to open, populate and close your Bank interface.
• The 'Dare to Die' song that plays at War's Retreat now fades in more gently and plays at a lower volume, so that its drum track is gentler on the ears when passing through the PvM hub.
• A looping ambient sound of crystal chimes has been removed from the Tower of Voices and Max Guild in Prifddinas, to better suit extensive bankstanding.
• A repetitive moan in the Zombie Walk idle animation, audible to all nearby players, has been removed.
• A repetitive meow in the idle animation of some cats and kittens, audible to all nearby players, has been removed.
• By player request, we've reverted the sound played during clue scans to its pre-June version.
• Misty, in the Deep Sea Fishing hub, now has two shiny new chat options:
• She will tell you how long it has been since the current encounter started. No more guessing how fresh the travelling merchant is!
If no event is currently present, she will instead tell you how long it has been since there was an encounter.
She will pass on the rumours of what stock the travelling merchant has that day.
• When purchasing the items in slots 2, 3 and 4 of the travelling merchant, it would erroneously show "Locked" instead of "Sold Out" to show the items were out of stock. This has now been corrected.
• When the game servers reboot as part of the weekly update, there was a minimum of 45 minutes before the first encounter in deep sea fishing (such as the travelling merchant) could appear. This is no longer the case and such encounters can now potentially (depending on RNG) appear immediately after a game server reboot.
• The individual charges of Revenant Drop Enhancers can now be stacked in your Currency Pouch, freeing up Bank space.
• When loading a Bank preset including items that can be filled with essence, their current contents are now emptied into the Bank before refilling them, in case they contain a different type.
• Rebalanced and updated the rare and super-rare loot tables to remove some of the less valuable items (Runite Stone Spirits, Molten Glass and Raw Lobsters) and increase variance of items dropping in multiples.
• Players standing on charging pads during the Zamorak boss battle when the Infernus witch dies no longer need to step off and on again to charge the pad.
• Clarified the Start Point description for the TokTz-Ket-Dill quest.
• Multiple items can now be added to the Keepsake Box:
• Enhanced Boots
Protea Flower
Superior Zuriels Staff
Superior Dragon Weapons
Superior Rock-Shell Armour
Superior Spined Armour
Superior Skeletal Armour
Monkey Trinkets
Cake Hat
Mud Mask
Fairy Wand
Pendant of Lucien
Mining Helmet
Gofannon Amulet
Cattleprod
Mouse Toy
Elite Death Lotus Dart
Legatus Pendant
Bug Lantern
Imcando Hatchet
• The list of overhead emotes can now be filtered to only show the emotes you've unlocked.
• Lord of Bones now reduces armour at 0.2% per stack to maximum of 40%
• Vorkath's 'Ice Circle' attack no longer damages dreadnips or Seren spell prisms.
• Vorkath breath attack has been updated to provide better visual feedback
• Hard mode achievements have been added for the Zemouregal & Vorkath battle.
• Insane Final Boss achievement now correctly shows and track hard mode as well as pet requirement
• Some items obtained from Battle of Forinthry reward chests are now noted.
• Zemouregal summons spawn location changed to avoid spawning under Vorkath
• Players now only take damage if they stop in a poison pool, however, if a poison pool spawns on them, they can mitigate damage by running to an empty square, when the pool appears.
• If crossing a single pool they will only take damage once a player stops in it.
• Added the Vorkath Necromancy weapon overrides to the Zemouregal and Vorkath encounter's drop table.
• Snowballs made within the Christmas Village should now give you up-to-date reclaim information upon attempting to destroy them.
• Fort Forinthry's chapel decorations have been returned by the Snow Imps! To see the changes, re-enable the Christmas decorations via Zoe.
• Ironmen can now purchase double wrapping paper from the marketplace.
• Updated the bank chest in the Christmas Village to better fit the environment.
• Updated trees in the Christmas Village
• Fixed texture on snowpile to craft snowballs
• Smokey the coal now moves more slowly and is easier to interact with.
• Some missing windows have been rebuilt within Falador & Lumbridge
• Removed some unnecessary options on the advent calendar icon on mobile.
• Fixed several graphical issues with Christmas lights in Falador & Lumbridge.
• Vorkath will now appropriately award wrapping paper
• Some Christmas lights in Fort Forinthry will no longer float when remove roof is enabled
• The stolen decorations from the southern Varrock have been returned by the imps!
• Fixed some duplicate text within the combine text on the Christmas scarves and hats.
• The Varrock Eastern Gate can now be passed through correctly.
• Players will now have their transmog removed when speaking to various NPCs around the Christmas Village.
• F2P players will be able to purchase the Winter Hat and Scarf from the Christmas Spirit Store.
• The Ice fishing water hole has been slightly adjusted so it no longer has a darker square shadow within it.
• Clicking on a button to open a different interface on the Treasure Hunter progress bar will now reopen Treasure Hunter when closing the interface.
• Some various typos & inconsistencies have been fixed across the Christmas Event.
• A Christmas tree in the Grand Exchange now has a fence around the trunk.
• The advent calendar now mentions the prize received when opening a window.
• Some lamposts in Varrock have had their string lights appropriately attached.
• Mince pies can now be noted and traded.
• The text on the 'Advent' and 'Event' buttons within Treasure Hunter has been made brighter.
• The 'But It Won't Warp You Anywhere' achievement can now be completed again.
• Fixed an issue that made certain items equip while using 'Fill' or 'Empty' options within the bank interface.
• The "Samurai outfit" override should now appear in correct categories.
• The "King and Queen of Hearts Pack" and "King and Queen of Spades Pack" weapon overrides should now appear in correct categories.
• Fixed an issue where players could be disconnected when attempting to empty the giant pouch.
• Fixed an issue where selecting the 'Lost Items' button in the bug report interface would open an incorrect web page.
• Items in Ore Boxes will now be saved on death unless it is a PvP death
• The ladder inside the Blue Moon Inn functions once again.
• The in-game clock now should refresh as expected.
• Fixed an issue where Necromancy conjures were failing to find the right route during combat, causing them to get stuck.
• Fixed an issue where setting a high framerate limit would result in dramatically lower performance on some machines running recent versions of Windows 10 and Windows 11.
• Fixed an issue where forcing anisotropic filtering via the Nvidia Control Panel would result in the game's interface rendering incorrectly.
• Fixed flickering artefacts of point light shadows on some less common hardware.
• Fixed interactions between interface scaling and field of view.
• Fixed an issue where the game failed to launch via Steam for some users with Intel GPUs.
• Fixed an issue where the game could crash when minimising the game window on AMD GPUs.
• Fixed various Android crashes.
• Improved quality of game render scaling.
• Improved quality of interface scaling on desktop.
• Improved quality of FXAA on mobile, and on desktop when game render scale is not 100%.
• Improved performance and game rendering quality when interface scale is set to less than 100%.
• Improved performance and quality when 'Game View' is resized using Edit Layout.
• Reset game render scale setting to account for Windows/macOS DPI scaling, due to performance issues.
• Players wanting native 4k can manually change the setting back to 100.
• Players using 4k resolutions may observe UI and game rendering being upscaled to 4K at high quality, costing some FPS depending on your system display scaling settings.
The link to the Patch Notes of 2023-12-11 00:00:
https://secure.runescape.com/m=news/a=13/december-game-jam---this-week-in-runescape
• Added a Load Last Preset option to the following Bank chests:
• Land of Snow's Christmas Village
Upgraded Bank chests in all 4 elite dungeons, and World Guardian's treasure at the end of elite dungeon 4
Load Last Preset replaces the Avernic Undercity upgraded Chest's Collect boss loot option, as it already had the max of five options. Boss loot can be collected from its Search option.
• Removed the force walk tiles in the Hill Giants' area in the Edgeville Dungeon.
• All variants of Excalibur now have "Remove to bank/inventory" options in the worn equipment interface of the bank, irrespective of whether Activate or Wield/Remove has been configured as their default option.
• Improved formatting and text colour on mobile when entering a Bank PIN incorrectly.
• Fixed an issue where Runecrafting pouches couldn't be filled with Impure Essence.
• Fixed an issue where dying in the Wilderness with a Senntisten Scroll would prevent completion of the Sentient Letters achievement.
• The 'Red, Red Pies of Summer' achievement can now be completed as intended.
• The Infernal Sauce recipe now shows the correct amount of Runes in the Inventory, and requires the exact amount of Runes to be made.
• Fixed an issue with the spacebar being unusable when adding Mud Runes to the Hunter Urns.
• Fixed an issue that was causing the Skillcape customiser UI to move incorrectly.
• Fixed an issue where the Crafting level would appear as 120, but the 120 Crafting achievement would not be unlocked.
• The 5 year Hardcore Ironman Armour Override can now be used again.
• Removed a candlestick that was overlapping with the Commemorative Statue in the Forts Town Hall.
• You can no longer enter the Cooking Guild without meeting the requirements.
• Fixed a typo in Zemouregal's voice lines in Battle of Forinthry.
• Fixed an issue that would prevent the Dracolich Infusion being applied in certain situations when casting rapid fire.
• Fixed an issue where players pressing 'escape' during the cutscenes of Battle of Forinthry would have to reboot the game to continue.
• Fixed some clipping on the Dracolich Chaps when wearing certain Capes.
• Reduced the stats of the monsters in the horde phase of the Vorkath and Zemouregal fight in Normal Mode.
• Zemouregal and Moia now use the correct models (Skeletal and Imperator, respectively) in Battle of Forinthry.
• Vorkath will now be shot down if the ballista fires just as Vorkath starts flying for his special attack.
• The set effect of Sirenic armour no longer immediately activates when a second armour piece is equipped. Instead, players will now have to charge the effect for nine seconds, as intended.
• Sofía's animation in the Battle of Forinthry arena has been changed.
• Fixed various polycolour issues for some NPCs during the horde phase against Zemouregal and Vorkath.
• Killing an NPC other than your current target will no longer cause the target side panel (debuff icons) to be cleared.
• Necromancy Runes and Ectoplasm should only be consumed from the Nexus if the Nexus is either in the player's Inventory or equipped.
• Added functionality to the Altar of War in War's Retreat to heal the player's familiar while recharging their summoning points.
• Heal hitsplats are now working as intended when Vorkath is on screen and off screen for his big attack.
• Familiars now only take damage when the player takes damage to the Zonal Ice Attack.
• Fixed some stretching on the Dracolich Chaps.
• Broken Dracolich armour now appears darker in the player's inventory, to help distinguish it from unbroken armour.
• Fixed an issue where the Menaphos ports district deposit box's Deposit All Fish and upgraded bank chest's Load Last Preset options were swapped.
• Players will now more accurately be able to claim gifts from Santa's sleigh after he leaves if letters are posted during the time period he was there.
• Fixed a missing lighting hotspot for the shopkeeper in Varrock during Construction Contracts.
• Players using legacy interface mode can once again see the game world.
• Experience rates for Potterington Blend #102 Fertiliser & Potterington Blend #101 Fertiliser have been reduced.
The link to the Patch Notes of 2024-01-08 00:00:
https://secure.runescape.com/m=news/a=13/-birthday-bonanza--vorkath-updates--this-week-in-runescape
• The Peppermint Outfit and the combined hat and scarf can no longer be keepsaked. They will instead be unlocked automatically in the wardrobe as soon as the requirements are met. Any previously keepsaked items have been cleared and the keys have been refunded.
• The Christmas 2023 music track will now unlock automatically on login.
• Players can no longer use a powerburst of acceleration to skip certain boss mechanics.
• Spencer has reclaimed Santa's activity flyers and packed up his noticeboards for the year.
• Reduced Skybox transition speed during the Araxxor boss fight.
• The Seer's Headband 4 cosmetic override should now unlock as expected.
• If the cosmetic override remains unavailable after the completion of the Seer's Village elite taskset, talk to the Seer Taskmaster about buying the spare rewards (it's not necessary to buy any).
• Fixed a bug in the The Light Within quest where Seren wasn't visible in certain cutscenes.
• The Indicator for reputation gained appears with every activity performed within Menaphos.
• Vorago no longer shrinks during phase transitions.
• The Earhart Penguin Token now appears in the search function of the Grand Exchange.
• Overhead emotes correctly fit inside their containers in the Community Tab and Emotes view without overlapping the scrollbar.
• The tooltip info for the Treasure Hunter keys is updated after using the keys.
• The 60th Protean log will now be used when throwing on a bonfire.
• The Raksha, the Shadow Colossus miniquest can now be started if you have started but not completed the Helping Laniakea miniquest.
• The Bank chest in the Fort Forinthry workshop can once again be used if the workshop is not built.
• The Magic Golem set is now stored as a replica item inside the keepsake storage. As such, players are now able to reclaim it from Diango's Storage if they destroy the original outfit.
• In-game dialogue has been updated to better reflect Mandrith's location.
• Fixed an issue with one of the drawers on Entrana.
• Fixed on issue with the auto-compost feature in the Herblore Habitat.
• Fixed an issue with the Sneakerpeeper pet being unobtainable from the Rewards trader in Daemonheim.
• Repairing the Frozen Key by Bob now correctly applies the Smithing level discount.
• A new item, Vorkath's scale, obtained as a rare drop from hard mode Zemouregal and Vorkath, can be used to upgrade Dracolich armour to Elite Dracolich armour 1:1. This acts as an alternative upgrade path to Ancient Scales.
• Vorkath's Scale has been added as a requirement to complete the boss Collection Log, if not already completed.
• Fixed an issue where players could join another player's instance once the bosses were already defeated.
• Players can now set fastest kill times when fighting Vorkath and Zemouregal in hard mode.
• Fixed an issue that would cause the phase markers on Vorkath's HP in the Battle of Forinthry fight to display the wrong information.
• Fixed an issue that would cause the phase indicators in the Zamorak fight to display the incorrect HP and be stacked at one location.
• Players now have to be present when starting the Zemouregal and Vorkath fight via the gate to be able to claim loot.
• Killcount achievements for Vorkath and Zemouregal will now be displayed correctly.
• Fixed the issue that caused clues to drop on the ground when gaining a Vorkath Shard with the Charos' Clue Carrier equipped.
• An issue with the sign of the porter not banking the correct amount of Phoenix feather has been fixed.
• Fixed a crash that would occur when using the reset option multiple times on puzzle Clue Scrolls.
• Fixed an issue where T3 Elder Troves would only give out a fixed two manuscript pages, rather than the intended two or three.
• Fixed a loading fault where the Daughter of Chaos instance loading could cause a progression issue.
• Fixed an issue with the bonfire not rewarding the player with a Life Point boost.
• Decreased the font inside the trading window in order for items with longer names to fit.
• Fixed an issue where using the Blood Siphon ability with a Blood Reaver familiar would unexpectedly close open interfaces.
• Players are no longer prevented to use the Mask of the Abyss teleport with a Cannon in their inventory.
• Some issues with broken Gravite weapons have been fixed.
• The 'Natural Instinct' ability won't be disabled when trying to use quick prayers without any Prayer Points.
• An option to reset the Player-Owned Ports tutorial has been added.
• Dungeoneering Token Boxes are no longer bankable.
• Boxes that are already within your Bank will be handled at a later date.
• The Premier Artefact's experience bonus perk now works with the Advanced Pulse Cores while training the Prayer skill by offering bones on any Altar.
• Players are now able to rest with the Wraith Walk override active.
• Dying in the Clan Wars free-for-all portal with a Beret and Mask will now correctly drop a Black Beret.
• A ladder on Lunar Isle can now be accessed and used in both directions.
• Guthixian caches no longer forcibly remove players while Wilderness Flash Event windows are present.
• Fixed an issue preventing the Morytania legs 4 and Falador shield 4 from being unlocked after claiming rewards from the taskmaster.
• The Scrimshaw of Sacrifice can no longer be abused to gain drops as well as XP.
• Fixed a crash that could occur on launch when using multi-monitor setups.
• Fixed an issue where radial entity highlights were more transparent the closer they were to the player.
• Fixed flickering player highlights that occured when using "ALWAYS" as their visibility mode.
• Fixed a rare geometry flicker when rotating the camera.
• Fixed an issue with billboards and animated models.
• Fixed an issue where some objects were not receiving outlines when entity highlighting is enabled.
• Fixed visual flickering when using Intel integrated graphic cards.
• Fixed 4k native rendering not working and blurry interface at scales below 100% on Windows 8.1 or older, and in some rare cases on Windows 10/11.
• Improved loading performance on certain iOS devices such as A10X-based devices.
• Improved UI readability when either using 70 to 100% interface scaling or when resizing the window manually.
• Improved graphic stability.
• Increased the distance at which radial entity highlights are visible.
• Optimised the volumetric scattering effect.
• Patch bombing the Het's Oasis cactus patch, with the Hard Desert tasks completed, will now give six cactus spines instead of three.
• Fixed an issue that was causing the Charmed Sack stages to upgrade all at once during the Nexus minigame.
• Fixed an issue with the Ozan's Hair and the Shadow Ozan's Hair activating a different hairstyle.
• Player is no longer teleported into the bandstand when accepting the Quest Portal teleport to That Old Black Magic: Hermy and Bass.
• Necromancy Runes and Ectoplasm can now be taken to the Anima Islands' D&D.
• The Herman Summon override no longer grows in size when taking damage.
• The Necromancy conjures won't despawn anymore after spawning a mogre.
• Fixed an issue causing the Woodcutting Green colour on the Completionist Cape colour presets to appear as Bright Pink and added that Bright Pink as a colour preset for those who took a liking to it!
• Fixed an issue where the Custom-fit Trimmed Masterwork Platebody and Augmented Custom-fit Trimmed Masterwork Platebody sent a Degrade message to the chat when the charges were 52.5% or lower instead of 5%.
• The plank-making interface now correctly scales on mobile devices.
• Added blocking to a few of the steeper hills on Entrana.
• Added a two-tile distance check to the Load Last Preset option on banker NPCs, to match their Talk, Bank and Collect options.
• Resolved an issue with spore gathering at Croesus when using Porters in certain instances.
• Fixed an error that would appear when moving a partially folded Alloy Bar to another slot in the Backpack whilst folding. Now, an appropriate message will appear if the bar is moved.
• Scroll bars in interfaces have been fixed to allow longer text strings to work with the scroll function.
• Dragon Mattocks obtained from an Ancient Casket are recorded in the Adventurer's Log now.
• Benedict and his Scrap Book will now give the player clear sense of progression during the quest.
The link to the Patch Notes of 2024-01-15 00:00:
https://secure.runescape.com/m=news/a=13/kandarin-area-graphical-update---this-week-in-runescape
• To continue our work in refreshing older areas of the game to the visual standard we all want to see, we have made changes to Kandarin.
• Removed a safe spot from Zemouregal's bone spikes attack during the Battle of Forinthry.
• The new Sirenic and Dracolich set effects now work in PvP.
• The contents of a Deathwarden Nexus are now visible after death.
• A typo in the Dracolich armour tooltip has been removed.
• Zemouregal's voice lines during the Battle of Forinthry have been trimmed down. He will now shout at you less!
• Slightly tweaked the timing of Vorkath's hovering breath attack so that the animation lines up with the damage hit better.
• Fixed a crash when both the player and Zemouregal die at the same time.
• Fixed an issue where Vorkath was no longer treated as the correct priority by the Death Skulls ability after a Skeleton Shielder had been killed.
• Undead dragon, Dracolich, and Elite Dracolich armour pieces now have unique weights.
• The Ancient Awakening cutscene progresses without interruption while the player is wearing the Ring of Death.
• Laniakea's special task can now be cancelled using Slayer points, just like all the other special tasks.
• Fixed an issue that caused the Deathwarden armor set tier 50 and 60 to stretch while the rock climbing animation is played.
• Stretching does not occur when equipping the Skull Lantern with the 20th Anniversary Cape override.
• The stretching of the Augmented Skull Lantern doesn't occur on any obstacle on the Prifddinas Agility Course.
• The Christmas Warsuit is now displayed correctly.
• Removed multiple force walk tiles from the Grand Exchange.
• Attuning the boss portal to a certain boss now matches the voiceline.
• A Clockwork Syringe quest now points towards the players current Player Owned House instead of Pollnivneach Player Owned House
• The starting location of the Gower quest now leads to Andrew Gower.
• Fixed an issue where players were unable to rest while the Running Scared override was applied.
• The clickbox is now aligned to the model of Tolna's human form during the quest A Soul's Bane (in the Rift).
• The blocking has been removed in the fence gaps south of Evil Dave's house.
• The Cake Hat keepsake stays in the Keepsakes interface after logging out of the game.
• A black background screen has been added to block the view until everything has loaded up in your Player Owned House.
• All instances of letter style interfaces can now be closed using the X in the top right hand corner.
• Highlighted items will now set and unset correctly on the Toolbelt.
• Blocking has been added to the rocks northwest of Senntisten's entrance, preventing you from walking through terrain textures.
• The XP from the Troll Invasion Reward Book is now correctly based on the progress made.
• Laniakeas neck has been fixed, and there are no longer holes in the texture while in the Chat interface.
• The fountain in the east of Falador has been added back.
• Fixed lighting and shadows in Varrock and Fort Forinthry
• Script errors during the heist sequence during the Heartstealer quest have been fixed.
• Fixed an issue that stopped Abyssal Lords, Abyssal Savages and Abyssal Beasts from dropping items from the Wilderness shared drop table.
• Using Sunshine and Death's Swiftness with the Planted Feet perk active will now last 37.8 seconds, to match Greater Sunshine and Greater Death's Swiftness respectively.
• Greater Sunshine and Greater Death's Swiftness have had their tooltip amended to more accurately display how long the abilities are active.
• Summoned reinforcements within GWD2 should no longer be able to enter a state where they can attack the player if the player uses the AoE attack of a Summoning familiar.
• The Bladed Dive ability can be used with non-weapon off-hand items and non-weapon main-hand items after unlocking it from the Shattered Worlds Reward Shop.
• Skull Sceptre can be crafted if the player has another Skull Sceptre keepsaked.
• Reward Caskets will no longer drop items on the ground if opened in short succession (spam clicking).
• The inventory space required to open the Treasure Trail Reward Caskets was increased by one (10 inventory spaces are now required to open the Reward Casket).
• The buffs from Golden Cape Hunt now expire as intended.
• The Blink boss no longer disappears after raising the pillar at the very last moment.
• The Teralith, Tempest and Primeval Sets, including all Achto variants, have had their tooltips updated to better reflect how many pieces are required to unlock the Defensive ability's Cooldown reset chance. This is a visual change only, and does not reflect a mechanical change.
• Reverting the Crystal Hatchet to the Dragon Hatchet will show a confirmation message and won't use 4,000 Harmonic dust.
• Fixed an issue with the Wilderness Sword Teleport cooldown. Players now should be able to use the teleport to Wilderness Flash Events without waiting 45 minutes for the cooldown to be over if the teleport action was blocked.
The link to the Patch Notes of 2024-01-22 00:00:
https://secure.runescape.com/m=news/a=13/community-hitlist-and-necromancy-embargo---this-week-in-runescape
• Herb and Gem Bags will now store noted items.
• The information box that appears above the player to display feedback can now be moved using Edit Mode.
• When a monster dies, its options are now hidden during the death animation, so you can more easily pick up the items the monster has dropped.
• You can now disable dragging of items in your backpack, using the new padlock button at the bottom.
• Hovering over the Invention button on the backpack, and the charge pack in your toolbelt, now displays your remaining charge time and drain rate.
• The health of Runes in Zamoraks solo phase 7 has been halved.
• Dev Note: this is to reduce the difficulty between solo and group play; the mechanic was meant to be memory-based and missable if not enough attention was paid, so we elected for halving the health rather than reducing the Rune count further.
• Added a wiki button to the top-right corner of the quest overview/journal interface. Clicking it opens the quick guide for the selected quest.
• Player Owned Farm name and trait re-rollers can no longer re-roll the current trait/name in the selected slot, and will reopen the roll menu if the player hasn't run out of rerollers.
• Completing the Breeding Log for a category of animal now passively grants the tier 1 perk for this animal.
• For example, if you have completed the You Had a Zygomite achievement to breed the five types of zygomite, you are now granted the tier 1 Zygomite perk Uncapped Potential, without needing a Zygomite in one of your pens. You still require an animal in a pen to get its tier 2 perk.
• Normalised produce and seed amounts required for farming requests based on produce and seed type, removed some outlying annoying crops/seeds it could require (e.g. Bloodweed Seed, Goutweed, Goutweed Tuber).
• Updated Vannaka the Slayer Master, body and chathead, including his appearance in Beneath Cursed Tides, Tutorial Island, and the NPC Contact spell.
• By popular request, weve added a copy of Vannaka to his temporary encampment in south-west Edgeville Dungeon, and updated the Note from Vannaka accordingly.
Repositioned a god ray in the Varrock Sewers under the ladder leading to its manhole exit.
• The Magic Store owner that sells runes in the Yanille Mage's Guild no longer wanders and has trimmed robes to more easily distinguish him.
• We've also graphically updated the attackable wizards wandering around him.
• Updated the Angry Unicorn, Bear and Giant Rat in Tolna's Rift to use newer models.
• Added a column for Necronium salvage to the Spring Cleaner interface.
• Increased the maximum length of chat history from 100 to 200.
• 'Loot Custom' will now grab any noted or stackable items from the ground if you already have one in your backpack.
• The fletching bench in the ranger's workroom now has a use option which checks what fletchable ingredients you're currently carrying and attempts to guess whether to open its Ammo, Fletch or String option.
• Combined the fletching bench's toggle and check wisdom of Anima options as it already had the maximum of five options.
• In response to feedback, the fletching workbench and portable fletcher's Ammo option now prioritises tipping headless arrows over feathering arrow shafts, imbuing essence over tipping Dinarrows, and the Fletch option prioritises standard Logs over Protean Logs.
• Unwearable items will be moved to the Inventory noted when withdrawing them from the worn tab of the Bank, if withdrawing items noted is toggled on.
• By player request, removed Chick'arra's screech and Herman's yell and footstomp during the idle animation of these boss pets.
• Reduced possible animal types from small and medium farming requests, increased allowed breeds from medium and hard farming requests, and removed the need for specific traits on hard requested animals.
• Making planks via NPCs and the Elite Skilling outfit is now more streamlined.
• All types of Fire Spirits will now send rewards directly to the Bank, or to the Inventory if the Bank is full otherwise the rewards will drop to the floor.
• Messaging is now output to say exactly what rewards the Fire Spirit has given.
Messaging is now output when a Fire Spirit despawns without collecting its reward.
A buff is now added to the buff bar when adding logs to a bonfire, if you have any bonus XP from a Fire Spirit.
• Added a 15 second reminder that incense sticks will run out, in line with potion effects.
• The following bosses are no longer immune to Deathtouched Darts: Commander Zilyana (hardmode), Araxxor in duo mode, Seiryu the Azure Serpent. Note that darting Seiryu only skips phases where you can damage Seiryu.
• You will need to destroy the crystals on Seiryu's back (which are dartable) to complete the final phase and get your reward drop.
• Black Unicorns have been graphically updated.
• The Unicorn Stallion familiar has been graphically updated to match White Unicorn, using special attack for healing animation, and retaining the current chathead.
Unicorns now use melee instead of magic attacks to better suit their animations.
Black/white foals have been graphically updated, with slight adjustments to their examine.
• Black bears and grizzly bears, including their cubs, have been graphically updated.
• Updated Chuck the Polar Bear in the Ardougne Zoo to use the newer polar bear model.
• Updated arctic bear familiar and in the Three's Company saga to use the newer polar bear model.
• Turael, Spria and Jacquelyn's novice Slayer Master outfits have been graphically updated.
• Blocking tiles were added in Catherby to fix an issue that allowed players to clip through the environment.
• A rock is no longer going through the fence at the Fishing Guild.
• Blocking has been added to a rock cliff near the water edge at the Coal Mine in North Kandarin.
• The bushes no longer clip through the walls at the guest house north of the Wizards' Guild in Yanille.
• Rocks added to the wall near Sinclair Mansion.
• Rocks near the Eagle's Peak lodestone should now have similar colours.
• Added bubbles to the Lava near Ourania Altar.
• The hidey-hole near the Outpost north-west of Ardougne has been added back.
• The Sinclair Mansion hidey-hole has been remapped at the correct coordinate.
• Fixed a blocking issue causing some Red Salamander traps to become unreachable near the Ourania Altar.
• An inaccessible fishing spot north of the Combat Training Camp can be accessed once again.
• Fixed an issue which caused a tree to float east of the Grand Exchange.
• Stalls in Ardougne Market will no longer twist around abruptly when players steal from them.
• Adjusted blocking around the Ardougne Market.
• The inactive stalls in the centre of Ardougne market are now examineable.
• Blocking has been added to a fence next to the church in East Ardougne.
• The fence corner has been replaced with the correct fence piece at the Ardougne Zoo.
• Fences extend to the south side of Ardougne Zoo.
• Fixed some blocking north of the Observatory and added a shortcut icon for the Plant to the map.
• Adjusted some blocking around the Ourania Altar area.
• Fixed some blocking issues at the cliffs near the West Ardougne wall.
• The fence model at the Ardougne Market has been replaced.
• World Gate Engram no longer appears hidden under the terrain.
• Grounded the floating rocks into the rock wall at Eagle's Peak.
• Added Shells back to the shore north of Barbarian Assault.
• Blocking has been added to some rocks and high mapping has been fixed on the beach near Eagle's Peak.
• Removed the Elven overpass easy/medium/advanced cliffside shortcut entries from the Agility skillguide.
• Removed the A Screwball Scramble achievement, as there's no longer Agility longcuts in Arandar Pass to trigger it, and the Elite Tirranwn area tasks already required more than 85 Agility via the Weave Come A Long Way achievement.
• Note that removing this achievement reduces max Runescore by 25.
• Blocking has been added near the Grand Tree area.
• Terrain gaps in Prifddinas Max Guild have been closed up.
• Healthorg and Oaknock Statues are fixed and don't float.
• The dead tree is reachable and blocking is added near the Outpost area.
• Blocking has been added near the Kingdom of Kandarin.
• Players are able to search the boxes at the Ardougne market.
• Fixed the texture blending in East Ardougne.
• The 'Load Last Preset' option is now available on Banks found in the Dominion tower, Neitiznot, Darkmeyer, Lunar Isles, and the Lumbridge basement.
• The song 'Dinosaur Slayer' should no longer start to play when crossing the spine of the skeleton during the Agility course.
• Necromancy is no longer taken into account when scaling the Dungeoneering monster/boss levels.
• Adjusted the font size used in the Achievements tab.
• Hammer overrides are now present when smithing normal bars and Protean Bars, and the audio is now played correctly.
• Christmas decorations have been removed from the Player-Owned Port.
• Primary/secondary hair color buttons are now deselected and cannot be reselected until another hairstyle has been chosen.
• Some force-walk tiles near Rimmington have been removed.
• The rowdy slave task has been removed from Menaphos City Quests.
• Special Minions now despawn when Vorkath leaves the battle.
• Christmas decorations have been removed from the Fish Flingers area.
• Storing noted items in the Herb Bag will no longer exceed the Herb limit of the bag.
• Reduced the font size of long quest names that overlapped the wiki quickguide button in the top-right corner of the quest interface.
• Added Quick Guide option text to this wiki button to make it clearer what it does.
The link to the Patch Notes of 2024-01-29 00:00:
https://secure.runescape.com/m=news/a=13/new-marketplace-outfit--progression-newsletter---this-week-in-runescape
• Removed a superfluous full stop in the Coalington's Ember's name.
• Removed the Christmas area from Burthorpe.
• The Abyssal Orb is now correctly held within the player's hand.
• Fixed an animation issue that would occur with the Angry Walk override when certain base clothing items were used.
• Fixed the brightness of the main-hand Wen weapon while dyed using the Aurora dye.
• Fixed an issue where some bones were floating in the air within Edgeville Dungeon, making them inaccessible.
• Fixed an issue with a misplaced top half of machinery in the Pollnivneach Slayer Dungeon.
• Fixed incorrect examine text in the graphically updated Edgeville Dungeon.
• The hedge near the small house in the Legends' Guild has been moved to prevent clipping through the wall.
• The Retro gathered skirt no longer stretches when dual wielding crossbows.
• The Equuis Archer arm guards no longer stretch when using a specific combination of cosmetics.
• Stretching does not occur when using both the Tithe Collector's Gloves and Infernal Cerberus Faulds overrides.
• The Colosseum Jacket's belt is not stretching when using the Home teleport.
• Fixed a stretching issue with the 'K'ril's Godcrusher Leg Armour' that sometimes occurred when balancing on a Serenity post.
• Some issues with woodcutting animations have been fixed.
• The Ticket Vendor no longer stands inside a rock in Rimmington.
• Removed forcewalk tiles at the farm near Falador.
• Small visual adjustments have been made towards Hero Pass Longbows.
• The poly colors of the Arch Glacor weapons have been updated to more closely match.
• Fixed a clipping issue with the Matryoshka rest override.
• Two-handed weapons are now aligned with both hands while the Radiant Crusader Outfit is applied.
• Fixed an issue with the Cape of Legends clipping through male character models.
• The Drinking Horn no longer changes to Beer Stein when walking with it.
• A small graphical issue with the Dragonkin chatheads has been fixed.
• Fixed some issues with Rowena's chathead.
• Fixed an issue with the Ilujankan Traveller's Wand override where it would not move along with the player while sheathed.
• Fixed an issue with the dismiss animation for the Love Bug and Love Bird pets.
• The banana overrides can no longer be sheathed.
• Fixed the Drygore Longswords (Soul and Aurora) and the Flaming Sword Enchantment to be connected and lined up with one other.
• The icon for the perfect build when building the lodestone and side gate in the fort has been removed, as there is no perfect build option for them.
• Players can now interact with their Miniature Evil Tree after relogging.
• Fixed an issue with Powerburst potions having an elongated cooldown for some players affected by the Login Lockout.
• Fixed an issue that allowed the 'Economy building for dummies' book to be equipped in a player's mainhand slot via the Bank.
• Fixed an issue that blocked the option to rotate the camera within the Livid Farm area using keybinds.
• The Treasure Rest animation should no longer display incorrectly in the customisation interface.
• The Scrimshaw's Buff to no longer contain incorrect information.
• Corrected a typo related to the Archaeology skill inside the Nodon Hibernatorium.
• Textual references to Mandrith being in Edgeville have been corrected.
• The tooltip info about an empty familiar ability slot has been updated.
• An issue where duplicate locations would be shown when exiting via Death's Hourglass has been fixed.
• Removed the extra offhand weapon (the Dagger) for Chaos Witch channeler, which just leaves the skull.
• Blue Dragon Scales can now be banked by Sign of the porter.
• A typo in the examine of the 'Raksha' idol has been fixed.
• Added a tooltip that states when the player doesn't have enough room in their backpack while hovering over the claim button in the Treasure Hunter's 'Choose Your Prize' window.
• A typo in Praetor's log page 3 has been fixed.
• Fixed a typo within the Weekly Progress reward screen in the challenges UI.
• The buff bar now updates when a prayer/curse is being disabled by a creature.
• The examine option in Diango's Item Retrieval Service now correctly displays the examine text of items.
• Updated the prize information for Protean Memory and Protean Plank when won on Treasure Hunter to more resemble their actual functionality.
• The player now is able to use the 'WASD' keys to move the camera while transmogrified into Moia.
• The name of the Tiny Protean Pack is now consistent in places where it's mentioned.
• Fixed an issue that prevented the Giant Chinchompa familiar from dealing damage to a target(s) when the Explode scroll was used.
• The 'Weave Come a Long Way' achievement is now correctly locked by a level 90 Necromancy requirement.
• Fixed an issue with the quest journal not always linking to the correct quest when clicking on quest prerequisites.
• Turkey book and Magical Bunny Notepaper, which load their holiday event information into the quest journal, now hide their inoperable wiki, overview and history buttons.
• The option to change Hero Pass Missions is no longer available when interacting with Vis Wax.
• Corrupted Snipe and Corrupted Sonic Wave can now be rotated in the animation preview window.
• Sprout, the Pet of Seasons is now correctly named in the chatbox message when unlocking the pet.
• Fixed typos and inconsistencies in music track unlock hints.
• Updated some inconsistent spellings of 'artefact' within the Ancient Awakening quest.
• The Botanist's Workbench's labeling is now consistent across all tabs.
• If a player is doing the tutorial and buys a Key package with Deathtouched Darts, they will no longer be told to move to a safe area to claim it. They will be asked to complete the tutorial first.
• Removed an extra option from the mobile destroy prompt message.
• We've added support for using Movement abilities such as Surge and Dive within the Ancient Awakening instances.
• Note: these abilities were already supported within the Combat Arena, and still are.
• If you have PvP enabled and enter the Wilderness, the warning pop up now tells you that you can speak to Vala in Edgeville to opt out.
• The clock has been moved closer to the battery icon on mobile.
• Smithing interface upgrades have yellow highlights on their box.
• Currency handling has been changed to allow all Oddments and Reward Shop currencies to cap out without going negative. Furthermore any remainder will be placed in player inventory if a player is capped out in that currency.
• The tier of the Robin Hood Tunic is now correctly displayed in its tooltip.
• Updated Elen Anterth's Cape Store within the Max Guild so that the Necromancy Capes appear after the Magic and Mining Capes.
• The POH Enchant Tablets now work with certain gemstones.
• Updated the destroy message for the Penance Master Horns. It will now point you to Commander Connad at Barbarian Assault to reclaim.
• Players are no longer able to obtain Divination Fragments when they already own the Elder Divination outfit set.
• The typo has been fixed for Sirenic chaps and Elite Sirenic chaps.
• Fixed a pathing issue with the Ogre spitroast at the Feldip Hills.
• The Scroll of Cleansing will now correctly inform the player about the material that was saved when crafting Runecrafting potions.
• Fixed an issue with Drezel's name appearing incorrectly during the Priest in Peril quest.
• When burning corrupted Magic Logs on a portable brazier, the accompanying chat message will no longer mention Protean Logs.
• The building status of the chapel in Fort Forinthry will no longer show a tier higher than tier 3.
• The Shattered Worlds 'Equip me' checkbox now stays unchecked as long as any preset other than 'Current' is selected.
• Several decimal separators have been added across the game.
• Several typos and other minor text issues have been fixed across the game.
• Whenever the effect of the Dark Facet of Luck doubles a Clue casket, players will now also receive a chat message in case they miss the object box due to being too fast.
• The Portable Fairy Ring and the Spirit Tree Re-rooter are no longer erroneously referred to as the Fairy Ring Teleporter and Spirit Tree Teleporter.
• Messages about the Grand Seed Pod have become info boxes, to be less intrusive.
• The examine option of the Waterfall Fishing Teleport has been changed slightly.
• One of the easy clues has been changed to acknowledge the existence of two squires in the White Knights' Castle, rather than one.
The link to the Patch Notes of 2024-02-05 00:00:
https://secure.runescape.com/m=news/a=13/wildywyrm-flash-event-and-valentines---this-week-in-runescape
• The large gap in the Music Maestro achievement details has been removed.
• Luck now improves the chances for Big Game Hunter to spawn more than one dinosaur.
• A full stop has been added at the end of the sentence for the Inventory Lock tooltip.
• Fixed an animation issue when spawning a pet overriding a Unicorn Stallion or Arctic Bear familiar.
• Grizzly Bears and Black Bears no longer appear purple when textures are disabled.
• Added steel armour to the Unicorn Stallion familiar to distinguish it from the Pearl pet.
• A new warning screen has been added when interacting with the Chest of Souls inside your Player-Owned Dungeon.
• Three spots from Compass Elite Clue maps have been moved to the ground level to prevent a spinning compass needle.
• Spirit Attraction Potion duration has been extended from 6 minutes to 15 minutes.
• Players can now start Sinkholes with 2-5 players.
• The Waterfiend familiar will now deposit Arch materials to the material storage or the Bank as intended.
• When starting the Tears of Guthix minigame, if you have the items and level required to cast the Enlightenment ability, but have yet to cast it, Juna will now ask whether you still want to continue.
• Switching from the Miso to the Taboo pet override will no longer retain the incorrect texture.
• Death Skulls will no longer cause issues with the Dawn fight in the Death to Chivalry quest. Players can freely use Death skulls to kill skeletons without issue.
• Necromancy is now correctly displayed after using the Stat Spy spell.
• Added Daily Challenge streaks to the quick chat.
• The 'Perk Out!' achievement now counts active tier 1 perks that have been permanently unlocked by completing breeding logs at Manor Farm.
• The Plague Jacket now can be equipped from the Bank or saved and loaded from a preset.
• Lesser Smash has been added to the Attack Skill Guide.
• Boulder pet settings no longer reset unintentionally.
• A player that activated Nastroth's major Defence reset should now have sufficient reputation to complete the upper Darkmeyer section of the Branches of Darkmeyer quest.
• Fixed an issue where the Workshop's roof was floating during the Battle of Forinthry quest.
• Players are now limited to purchasing 3 membership passcodes with Bonds per week.
• Naming of the overrides received during the Contagion Treasure Hunter promo should now be more consistent with the names displayed in the TH interface.
• Fixed an error in the chat message pop up when using a Portable Fletcher to create bows and crossbows.
• Corrected multiple instances of the wizards' and dark wizards' towers being referred to as 'wizard's'.
• Fixed a typo in the Treasure Hunter tutorial pop-up.
• The typo is fixed in the dialogue with Seren during the Extinction quest.
• Fixed an issue where Wild Jade Vine could be killed with combat styles other than melee. Wild Jade Vine can only be killed with melee now.
• Fixed an issue that would cause a force logout when charging the Nature staff with Runes.
• The chat message from the Divine Forge Phoenix is now not cut off when obtaining more than 4 gifts.
• Players should now receive appropriate messaging if they try to invite someone who is fighting monsters in the Wilderness.
• The 'Ravensworn' trait once again is not possible to be acquired through re-rolling in the Player-owned farm at Manor farm.
• The Dominion Tower XP Book interface has been updated and Necromancy has been added to the XP Book's rewards list.
• Fixed release date filtering, which was off by one day in the Wardrobe.
• The Beast of Burden preset will withdraw selected items regardless of quantity in the player's Bank. If the quantity is insufficient, the preset will withdraw and load what is actually available.
• Fixed an issue that would cause the Zaros kill counter in the God Wars Dungeon to not reset when teleporting away from the area.
• The Stasis Mace will now show the correct preview in the Wardrobe, and override two-handed weapons.
The link to the Patch Notes of 2024-02-12 00:00:
https://secure.runescape.com/m=news/a=13/houses-of-parliament--double-xp--this-week-in-runescape
• Added the Housing of Parliament quest.
• The quest can be found under the City of Um series within the quest interface.
• Added a new ghost appearance for the Miso pet, available after defeating Rasial 1,000 times.
• Appearance will be unlocked on login if you already have the met the kill requirement.
• Thalmund, the travelling merchant, will now visit the City of Um just outside the smithy on a Wednesday.
• Be sure to speak to them each week for some travellers' tales!
Thalmund's stock includes a handful of Ensouled items
• Updated the effects of the Protection glyphs from the City of Um ritual site:
• Protection I - Increases duration of ritual disturbances by 20%, increases Soul attraction by 20%.
Protection II - Increases duration of ritual disturbances by 40%, increases Soul attraction by 40%.
Protection III - Increases duration of ritual disturbances by 60%, increases Soul attraction by 60%.
• Added Moonstone Gems that are found during rituals and are used to craft new Moonstone Jewelry.
• Cutting an Onyx now gives 180xp (up from 167.5xp) - this is now consistent with the XP and requirements of other gems.
• Rebalanced several low level monsters that were harder to kill than intended, for example:
• Turoths have been changed to melee monsters
HP 9850 -> 4200
Maxhit 1140 -> 960
• Updated Ed's Boat Tours within the City of Um:
• There were instances where Rasial's Citadel could be clipped out of sight. This has been fixed.
Changed some of the coordinates during the tour to avoid clipping and unnecessary travel.
If you've already completed a tour once, doing another tour will now present you with three questions you can ask Ed at the end.
• The Benefits Tab now appears correctly on the Marketplace interface.
• The Necromancy Boost you get from the Deathmatch Supreme Overload Salve will now be removed when leaving the area of the minigame.
• The Dominion Medallion boost for Necromancy will now be removed instantly whenever it's unequipped.
• Using the Captain's Log with a fixed camera on the ritual site will no longer break the fixed camera.
• Hazeel's dialogue now uses the correct chathead.
• Fixed a typo in the examined text of the bookcases in the City of Um.
• The scaling option now scales only interfaces for new players if the scaling options were changed before starting a new character.
• The Revenant Drop Enhancer will be directly added to the currency pouch when bought from the Deathmatch Reward Shop.
• Players can no longer teleport into Menaphos from tablets without completing the Jack of Spades quest.
• Equipping the Ghul Invoker Gloves will no longer equip Ghul Invoker Boots.
• Fixed an issue that caused the Soul Reaver skeleton override to appear without wielding a sword.
• The lighting outside of Falador is now appropriate for the area.
The link to the Patch Notes of 2024-02-12 00:00:
https://secure.runescape.com/m=news/a=13/housing-of-parliament--double-xp--this-week-in-runescape
• The Benefits Tab now appears correctly on the Marketplace interface.
• The Necromancy Boost you get from the Deathmatch Supreme Overload Salve will now be removed when leaving the area of the minigame.
• The Dominion Medallion boost for Necromancy will now be removed instantly whenever it's unequipped.
• Using the Captain's Log with a fixed camera on the ritual site will no longer break the fixed camera.
• Hazeel's dialogue now uses the correct chathead.
• Fixed a typo in the examined text of the bookcases in the City of Um.
• The scaling option now scales only interfaces for new players if the scaling options were changed before starting a new character.
• The Revenant Drop Enhancer will be directly added to the currency pouch when bought from the Deathmatch Reward Shop.
• Players can no longer teleport into Menaphos from tablets without completing the Jack of Spades quest.
• Equipping the Ghul Invoker Gloves will no longer equip Ghul Invoker Boots.
• Fixed an issue that caused the Soul Reaver skeleton override to appear without wielding a sword.
• The lighting outside of Falador is now appropriate for the area.
• Added the Housing of Parliament quest.
• The quest can be found under the City of Um series within the quest interface.
• Added a new ghost appearance for the Miso pet, available after defeating Rasial 1,000 times.
• Appearance will be unlocked on login if you already have the met the kill requirement.
• Thalmund, the travelling merchant, will now visit the City of Um just outside the smithy on a Wednesday.
• Be sure to speak to them each week for some travellers' tales!
Thalmund's stock includes a handful of Ensouled items
• Updated the effects of the Protection glyphs from the City of Um ritual site:
• Protection I - Increases duration of ritual disturbances by 20%, increases Soul attraction by 20%.
Protection II - Increases duration of ritual disturbances by 40%, increases Soul attraction by 40%.
Protection III - Increases duration of ritual disturbances by 60%, increases Soul attraction by 60%.
• Added Moonstone Gems that are found during rituals and are used to craft new Moonstone Jewelry.
• Cutting an Onyx now gives 180xp (up from 167.5xp) - this is now consistent with the XP and requirements of other gems.
• Rebalanced several low level monsters that were harder to kill than intended, for example:
• Turoths have been changed to melee monsters
HP 9850 -> 4200
Maxhit 1140 -> 960
• Updated Ed's Boat Tours within the City of Um:
• There were instances where Rasial's Citadel could be clipped out of sight. This has been fixed.
Changed some of the coordinates during the tour to avoid clipping and unnecessary travel.
If you've already completed a tour once, doing another tour will now present you with three questions you can ask Ed at the end.
The link to the Patch Notes of 2024-02-19 00:00:
https://secure.runescape.com/m=news/a=13/quest-requirement-cleanup--gamejam---this-week-in-runescape
• Lowered/removed narratively and mechanically unnecessary requirements in around 40 quests:
• In the coming months, we will be updating minimum requirements for MacOS users to continue to enjoy RuneScape. Players will need to upgrade to MacOS 10.13 High Sierra or newer to continue playing. 10.13 High Sierra stopped receiving security updates from Apple in December 2020 so we would also encourage players to consider updating for the general security of their device. We will provide further details when this update goes live, and the minimum requirements for MacOS Hardware will be updated to reflect this accordingly.
• Fixed some UI elements not displaying properly when using interface scale factors below 100%.
• Updated the level of detail (LOD) system.
• Various backend changes have been made to support upcoming features.
• Fixed crashes on Snapdragon 8 Gen 3 Android devices.
• The Makeover Mage interface can now be accessed via a new button to the top right of the 'Appearance' tab of the Customisation interface.
• Selecting this button will open the Makeover Mage interface without having to go and talk to the Mage themselves, allowing players to change their body type and skin colour.
Players will still be required to speak with the Makeover Mage directly for the Land of the Goblins and Evil Dave's Big Day Out quests.
The link to the Patch Notes of 2024-02-26 00:00:
https://secure.runescape.com/m=news/a=13/post-game-jam-and-merch-update---this-week-in-runescape
• Reinstated Betty's 'Hand in the Sand' dialogue option when the quest is complete, so she can sell additional pink dye.
• Reduced the rate at which moonstone appears in Thalmunds store.
• Increased the drop rate of moonstones from ritual disturbances.
• Increased the drop rate of moonstones from ghostly implings.
• Thalmund now sells impure essence in its noted form.
• Damage Potential
• Replaced the 'roll to hit' system with the 'damage potential' system for Melee, Ranged and Magic combat against NPCs.
Removed a number of hidden buffs that increased your hit chance when using special attacks or ultimate abilities.
Reduced the minimum hit chance required to damage an NPC under the new system.
25% → 1%
• Critical Strikes
• Modernised the 'critical strike' system for Melee, Ranged, and Magic.
Players now have a base Critical Strike Chance of 10%.
Players now have a base Critical Strike Damage of 10%, increasing with levels up until 50% at level 90.
Adjusted the damage of guaranteed critical strike abilities such as Shadow Tendrils and Smoke Tendrils to take into account their extra guaranteed damage.
Reduced the adrenaline gain from the critical strike buff from Meteor Strike, Incendiary Shot, and Tsunami to account for the player's additional base critical strike chance:
10% → 8%
• Damage Hit Cap
• Damage cap: 10,000 → 30,000
Removed and replaced several effects from items that affected the hit cap or were affected by the hit cap as they were no longer relevant.
• Channeled Abilities
• Added a 'Channel bar' component to the top-level interface that is now displayed when using a channeled ability.
Removed channeled ability presence from the buff bar.
Channeled abilities cast out of range will now cause the player to run into range and cast as expected.
Fixed a number of issues with revolution being slow to act after finishing a channeled ability.
• Action bar Improvements
• Fixed an issue that caused the Dolorous gloves to make player's character head fully or partially invisible depending on the worn head armor or cosmetic override.
• Removed all linked damage rolls such as 'Snapshot', 'Greater Ricochet' & 'Snipe' (with Enchanted Nightmare Gauntlets).
These abilities' damage will now interact as expected with various damage buffs.
Removed damage per level granted by boosting Melee (Strength), Ranged and Magic stats.
Note: Potions will still boost accuracy and damage, however it won't be done via two different systems.
Ability damage ranges have been rebalanced to account for the loss of DPL (damage per level).
Removed skewed damage rolling from all abilities, such as 'Dismember', 'Fragmentation shot' and 'Combust'.
Note: The average damage of these abilities will now be higher than before.
• Melee
• Core Systems
• Abilities now respect the true center of NPCs (e.g. using an attack that hits the target and enemies around the target within 1 tile will correctly hunt in a 5x5 area if the NPC is size 3x3).
Reworked ability priorities to reduce/remove the idea of 'hidden' attacks where mechanics were not correctly synced up with their animations.
Modified various hit timings to better match the visuals.
Rewrote all melee abilities to be easier to adjust and work with.
Note: This is a buff to development and allows faster, more efficient changes going forward.
Channeled abilities now allow movement while remaining within attack range of the target.
• Updated Damage Ranges
• Slice: AVG 95% → 105%
Punish: AVG 75% → 85%
Sever: AVG 112.8% → 120%
Barge/Greater Barge: AVG 75% → 85%
Havoc: AVG 94.2% → 110%
Decimate: AVG 111.8% → 120%
Bladed Dive: AVG 75% → 85%
Kick/Backhand: AVG 60% → 70%
Cleave: AVG 112.8% → 120%
Chaos Roar: AVG 75% → 95%
Flurry: AVG 225.6% → 260%
Greater Flurry: AVG 376.8% → 440%
Assault: AVG 525.6% → 560%
Destroy: AVG 451.2% → 520%
Frenzy: AVG 610% → 730%
Hurricane: AVG 265% → 285%
Stomp/Forceful Backhand: AVG 120% → 130%
Quake: AVG 131.4% → 145%
• Hit Timings
• Replaced the old special attack, set effect, and passive effect of the Leng swords (both Tier 85 and 95).
Added new main-hand passives:
Frost (T85)
Attacks have a 5% chance to apply a 'Primordial Ice' stacking buff with each hit.
Endless Frost (T95)
Attacks have a 10% chance to apply a 'Primordial Ice' stacking buff with each hit.
Added new offhand passives
Chill (T85)
Attacks have a 1% chance to apply a 'Primordial Ice' stacking buff with each hit. Whenever you apply a 'Primordial Ice' stack gain Frostblades for 6s
Frostblades: Attacks deal an additional 24% of your ability damage stat on-hit.
Boundless Chill (T95)
Attacks have a 2% chance to apply a 'Primordial Ice' stacking buff with each hit. Whenever you apply a 'Primordial Ice' stack gain Frostblades for 9s
Frostblades: Attacks deal an additional 24% of your ability damage stat on-hit.
New 'Icy Tempest' special attack.
T85 mainhand now also has access to the 'Icy Tempest' special attack
30% adrenaline cost reduced by 12% per stack of ''Primordial Ice''
Hits Primary target for AVG 110% damage
Hits AOE on all targets around the player for AVG 165% damage (including the primary target)
Consumes all 'Primordial Ice' stacks when activated.
Deals an additional 20% damage to enemies for each primordial stack.
15s Cooldown.
'Primordial Ice' stacks up to 10 times.
Note: Single target 0 stack special = 275% damage for 30% adrenaline (27% with vigour)
Note: Single target 1 stack special = 315% damage for 18% adrenaline (15% with vigour)
• Ranged
• Updated Damage Ranges
• Action bar slots will now highlight briefly with a gold outline when interacted with.
By default, action bar slots will now show their cooldown with a centred timer.
Note: This feature can be moved to the top right of the ability bar slot or toggled off/on via: Settings → Combat & Action Bar → Action Bar.
Global cooldown will no longer display the ability cooldown in text form, to remove visual clutter.
Removed the white flash that occurs at the end of the global cooldown rotation graphic.
In the future, we would like to add something subtle. But for now, this is to keep flashing relevant to the specifics of abilities as opposed to having your entire action bar light up.
Action bar slots that have no relation to the global cooldown will no longer display it unnecessarily (e.g. 'Teleport War's Retreat').
Action bar slots will no longer flash unnecessarily when swapping weapons after having been used in the current play session.
Reduced the size of key bind information as it was taking up a large amount of real estate when only contextually relevant.
Shortened modifier keys (e.g. Alt-C → a-C):
Alt → a
Ctrl → c
Shift → s
• Hitsplats
• Hitsplat fade delay: 70 (1.4s) -> 60 (1.2s) client cycles.
Hitsplats will appear as expected, allowing newer hitsplats to always replace older hitsplats if all slots are full.
• Damage Clarity
The link to the Patch Notes of 2024-03-04 00:00:
https://secure.runescape.com/m=news/a=13/combat-update--thoks-smashing-buffs--this-week-in-runescape
• Special attacks now display their cooldowns and target type in their tooltips.
• Updated and narrowed the damage ranges of most special attacks.
• Special abilities now also consume 'Icy Chill'
Updated the base damage and hit chance increase for each 'Icy Precision' stack
Threshold abilities - 2% → 3%
Ultimate abilities - 3% (unchanged)
Special abilities - 0% → 3%
• Magic
• Updated Damage Ranges
• Wrack: AVG 90% → 100%
Wrack and Ruin: AVG 180% → 200%
Dragonbreath: AVG 112.8% → 120%
Chain/Greater Chain: AVG 60% → 70%
Shock/Impact: AVG 60% → 70%
Sonic Wave: AVG 94.2% → 105%
Greater Sonic Wave: AVG 115% → 125%
Concentrated Blast: AVG 147.6% → 162%
Greater Concentrated Blast: AVG 160.2% → 168%
Wild magic: AVG 265% → 280%
Horror/Deep impact: AVG 120% → 130%
Detonate: AVG 225% → 250%
Asphyxiate: AVG 451.2% → 480%
Magma Tempest: AVG 96% → 220%
• Equilibrium Aura has been redesigned.
• Aura Effect: Now increases the player's ability damage stat by 12%, but prevents the player from critically striking.
• Equilibrium Perk:
• Now increases your ability damage stat by 0.5% per rank.
This will now apply at the base level, increasing damage over time, poison and other effects.
Has been renamed 'Eruptive'.
The old name implies positive and negative which no longer fit the new effect.
• PvP Damage Effectiveness
• Volley of Souls
• 55%
• Death Grasp
• 40%
• Overpower (Igenous cape)
• 60%
• Omnipower (Igneous cape)
• 65%
• Icy Tempest (Leng swords)
• 70%
• Balance by Force (Bow of the last guardian)
• 70%
• Magma Tempest targeted variant now applies an auto-attack delay when cast to match standard ability casts.
• Wrack and Ruin combust extension effect is now stack-based, benefiting from abilities such as 'Greater Chain' that cause it to hit multiple enemies.
• Metamorphosis has had its damage bonus increased from 62% → 66% (PvP: 31% → 33%).
• Greater Dazing Shot
• Hit Chance Debuff: Now active for the full 4.2s and is not cleared on-attack.
The hit chance debuff is now reapplied when the ability is used previously it wouldn't, which meant it could time out.
• Tuska's Wrath
Hit splat is 1 cycle faster.
Quake
Hit splat is 1 cycle slower.
Overpower
Hit splat is 1 cycle slower.
• Dive / Bladed Dive
• Weaponry is no longer hidden during the dive animation.
• Fury
• Fury now hits once, and is no longer a channeled ability.
Amended its damage to account for this:
AVG Damage: 120%
Increases the Critical Strike chance of your next melee ability by 25%
Cooldown: 5.4s → 15s.
• Greater Fury
• Increased base damage to correctly act as a Greater variant of Fury.
AVG damage: 105% → 130%.
Increases the Critical Strike chance of your next melee ability by 25% → Your next melee ability within 15s is guaranteed to Critically Strike.
Cooldown: 5.4s → 15s.
• Sever
• Cooldown reduced 15s → 5s.
• Shard/Sliver of Leng
• 'Surge', 'Dive' and 'Escape':
• Can always be cast during global cooldown.
No longer generate adrenaline.
Are now classed as 'Abilities' rather than 'Basic Abilities'.
• Updated magic's animation priorities.
• This should lead to more fluid animations, and reduce attacks firing whilst hidden/without animations.
• Combat dummies
• Updated 'Max hit' mode to guarantee critical strikes.
Updated how the player who modifies the mode is stored so that the dummy remembers who they are if they logout.
• The combat dummy at War's Retreat will now correctly play a defend/flinch animation with each hit inflicted.
• Vestments of havoc's increased adrenaline no longer works with non-melee styles.
• Fixed several issues with Magic ability animation priorities.
• Revolution no longer delays the player after casting channeled abilities such as 'Greater Concentrated Blast'.
• Fixed an issue with Guthix's Blessing and the Brief Respite invention perk where the maths was being calculated incorrectly.
• All targets affected by Greater Chain will now benefit from the additional hits granted by Wrack and Ruin's secondary Combust extension buff.
• Auto-attack damage range: 0-100% → 20%-100%.
• Mobile perk / Shadow's Grace no longer cause 'Barge'/'Greater Barge' or 'Bladed Dive' to generate half adrenaline.
• Blood Tendrils
• Cleaned up how self-damage was calculated.
Hits added through the Spear of Annihilation now get appended to the end of the ability, instead of placing them in front of the double damage initial hit.
• Greater Barge / Barge
• Greater barge no longer forces channeled abilities to attack every four cycles and instead uses the same rate the ability would naturally do.
Now uses the correct barge animation rather than the kick animation.
• Berserk has been updated to be a multiplicative modifier as opposed to an additive modifier.
• Flurry now deals full damage in both single-target and multi-target scenarios.
• Assault has had the animation updated to better match the ability and hit timings.
• Increased the base hit chance of all the following bosses to use the standard base hit chances.
The link to the Patch Notes of 2024-03-11 00:00:
https://secure.runescape.com/m=news/a=13/march-patch-week---this-week-in-runescape
• Damage numbers for Manifestation of Erethedor's Corruption Shot have been corrected.
• Fixed an issue that made auto and special attacks in legacy combat mode much more powerful than intended. This fix affects PvM and PvP.
• Fixed an issue that allow the Instability special attack to be cast with no cooldown if you swapped to the Lunar Spellbook before activating the special.
• Fixed an issue that meant players that died before Thok's Smashing Buffs started were unable to reclaim any items held by Death.
• Fixed an issue that allowed some players to start Mandrith's Slayer Challenge before reaching level 101 in the Slayer skill.
• The position of the freedom animation was raised, so it doesn't appear on the floor.
• Completed a pass over animation priorities for ranged abilities to ensure animations feel more fluid.
• Corruption Blast now spreads correctly while fighting certain slayer monsters.
• Fixed an issue that caused the metamorphosis ability to reduce PvP damage rather than increase it.
• The Split Soul icon now correctly reverts back to Soul Split when buffs are cleared.
• Fixed an issue that caused the Draconic Slash (Dragon Scimitar) special attack to be removed from the players' buff bar upon being recast before the cooldown had finished.
• Lighting brightness has been adjusted in Prifddinas.
• The blue crystal has been changed back to white on top of the walls in Prifddinas.
• Corrected a couple of typos when using a rose-tinted lens on Betty's counter during While Guthix Sleeps.
• Added handling for Hand in the Sand and While Guthix Sleeps when both quests are eligible to use Betty's counter."
• Added 43 Magic requirement to Dimension of Disaster: Defender of Varrock, as it previously relied on inheriting 59 Magic from Family Crest via Defender of Varrock.
• Removed a couple of lingering 30 Defence requirements from Between a Rock's golden helmet.
• Lowered While Guthix Sleeps' 65 Defence requirement to 40 Defence, since it no longer requires King's Ransom, which no longer requires 65 Defence.
• In Blood Runs Deep, Brundt the Chieftain now only comments about one of the benefits of Fremennik Sea Boots 3 if you've claimed this reward.
• Max has finished levelling Necromancy and has reclaimed his Max Cape.
• Players will no longer see a message about unlocking a new appearance for Miso after each Rasial kill if they're above 1,000 kills but have no yet unlocked the base Miso pet.
• Small Turoths had 42 Ranged instead of Attack, this has been corrected.
• Fixed an issue that prevented Miso's VFX from appearing if the pet was used as a familiar override.
• Fixed an issue that prevented Rune pads in the Zamorak boss fight from charging
• Fixed an issue that caused the rewards information text to overlap with icons within the Treasure Hunter probabilities interface for certain promos.
• Fixed typo in Air Mage's Staff in the Oddments Store.
• Fixed an issue that caused fully charged augmented items to display they are running out of charges.
• Rebalanced the minibosses in the Desert Slayer Dungeon Miniquest.
• They all have more HP, damage and have been cleaned up in general.
The Basilisk Boss in the Desert Slayer Dungeon Miniquest deals magic damage.
The Basilisk Boss deals damage to players that wear a mirror shield.
• The camera tilt effect inside The Barrows: Rise of the Six Instance has been disabled.
• Camera shake setting is now taken into account during the dungeon collapse sequence.
Camera shake intensity has been reduced.
• Removed a reference to Protean Planks as an option in the required items list of the New Foundations quest, since Protean Planks can no longer substitute for Planks.
• Various monster attacks that left icicles on the ground are no longer festive. (bah humbug!)
• Master completionist and master trim completionist capes now can be worn with an active grace period.
• Both of the exit options for the Sinkhole are now available.
• The Fairy Wand can now be Keepsaked before completing the Fairy Tale III quest and the wand won't disappear from the Keepsake box when the quest is completed.
• Fixed an issue that caused the boss timer in Vorkath boss fight to display time since last game update.
• Resolved an issue that caused the experience from the Tears of Guthix minigame to be given to an incorrect skill.
• The Clan Cloak will now remain equipped if players log out.
• Fixed an issue that caused the Dark shard of Leng and Dark Silver of Leng to use incorrect inventory icons.
• The currency pouch has a new 'Seasonal' category.
• Overhead emotes with multiple colour variants are now grouped together, with a right-click option to customise which emote to show.
• This applies to the Santa Hat and Party Hat overhead emotes.
• Some text has been updated in the book 'The Queen and the King'.
• During Easter, penguins will now dress up as Easter eggs for the Penguin Hide and Seek D&D.
• The Tree of Balance's appearance will now update seasonally.
• During Easter, Lumbridge, Varrock and Falador will have seasonal decorations.
The link to the Patch Notes of 2024-03-18 00:00:
https://secure.runescape.com/m=news/a=13/hop-into-the-blooming-burrow---this-week-in-runescape
• The Housing of Parliament is now listed as a 2024 quest.
• Fixed an issue that resulted in a player's mouth not showing properly when switching from male to female and vice versa.
• When charging the Totem of Navigation it's now possible for up to 3 Temporal instabilities to spawn.
• Fixed an issue that prevented the Bank preset preview window from loading when opened for the first time.
• The last Bank preset will no longer load after requesting to trade with Fadli in Het's Oasis.
The link to the Patch Notes of 2024-03-25 00:00:
https://secure.runescape.com/m=news/a=13/cookbook-and-progression-wrapup-update---this-week-in-runescape
• Skill Pet Bunny appearance tokens are now sent to the bank when the player is in an instance or Daemonheim.
• The Sunshine tooltip now shows the correct text when a weapon with Planted Feet is equipped.
• The 'Shadow Tendrils' ability now works as intended when using the Hexhunter Bow and Wen arrows.
• All godsword (passive) tooltips and passive abilities have been updated.
• The 'Extra Action' button used in such encounters as Zamorak, Lord of Chaos, has been re-positioned - previously it would overlap with the player avatar on mobile devices.
• Fixed an issue where players would be shown a dodge hitsplat with 0% dodge chance.
• Eldritch Crossbow's Split Soul ability, will no longer cause the player's next auto attack to bypass attack range limits
• Fixed an issue where Blood Blitz was activating when using the Saradomin Godsword or Korasi's Sword.
• Magma Tempest now functions as intended in PvP situations.
• Cooked snails are now accounted for in the Housing of Parliament quest in the Quest Journal.
• Gems that cannot be saved by Portable crafter effect will no longer trigger misleading messages in chat.
• Fixed an issue that caused ability tabs to be reset to Magic tab on mobile whenever inventory tab was opened.
• F2P players should now receive a pop-up about membership being required when reaching level 20 in necromancy on a F2P world.
• Fixed stretching with Bunny outfit legs when using the NPC contact spell.
• Skill Pet Bunny appearance tokens are now sent to the Bank when the player is in an instance or Daemonheim.
• Players are now able to purchase the Jadinko from the Grand Eggs-change with a full backpack.
• The Easter trees in the fort are no longer offset when cut down.
• The Easter decorations near the fort trees are no longer floating when the tree is cut down.
• Proximity audio added to Blooming Burrows' Daily Egg Hunt eggs.
• Added a glowing effect to the Easter Egg Hunt eggs to help improve visibility.
• Placed Cocoa Bunny on a stump during the Great Egg-spectations quest to make her easier to find.
• The RuneScape spring logo width is now closer to the normal RuneScape logo.
• When depositing a wood box with only wood spirits you will no longer get a message saying your Bank is full when it has space.
• Updated mobile terminology for keepsaking UI.
• Fixed infobox locations on Treasure Hunter UI.
• The player's title is no longer shown inside the Pets > Customisations tab.
• Retro Dungeoneering Capes can now be taken to Daemonheim.
• It is no longer possible to cast Low/High level alchemy spell on the Dungeoneering Capes inside Daemonheim.
• Dwarven Instinct Aura can now be triggered by Necromancy rituals.
• In Ironman mode, the correct information for Oddments is now shown in the Marketplace.
• The Cryptbloom Set's passive effect message will now be correctly filtered when using the filtered chat option.
• Added missing periods to the Archaeology achievement 'Whoa, Double Chaos'.
• A typo has been fixed during the fight with the Arch-Glacor on normal difficulty in the encounter with Azzanadra.
• The typo in the Ancient Air Rune destroy notification has been fixed.
• Fixed a typo found while activating the Premier Reward Token and selecting the 'Bright Inquisitor Armor'.
• Cave bugs can now be selected as a task from Turael/Spria when using the Slayer Master Cape skillcape perk.
• Acheron mammoths are now correctly placed in alphabetical order from Kuradal when using the Slayer Master Cape skillcape perk.
• Added in some missing items within the Archaeology section when selecting the 'check items' option on Sign of the Porter:
• Carbon black
Compass rose
Dragon metal
Felt
Orgone
• The bronze hatchet appears as stored and is not greyed out in the toolbelt.
• The Raven Egg now can be placed in the incubator if the summoning level is 50 or higher.
• Ushabti containing Rock Slug Soul now doesn't contain any typos in its tooltip.
• Fixed an issue where the A Cunning Plank achievement in the Construction path could be completed by plank maker NPCs not in Rimmington.
• The current music track will no longer be reset when players decide to stop playing the harps in Prifddinas.
• The 'Not opted into PvP' warning message is no longer displayed when teleporting to the wilderness using the teleport from the Volcanic Trapper Outfit.
• The male character's hair now does not clip with the 20th Anniversary hat.
• The scorpion is no longer stuck in the Gnome glider at Crash Island.
• Fixed an issue that caused French and Portuguese game clients to crash while fighting Seren during the Extinction quest.
• Fixed an issue that would cause the player's character to perform wrong animation while forging partially folded alloy bars.
• Fixed an issue where Crafting and Wine stalls in Lumbridge were unreachable.
• An extra rock is added to the Wilderness Agility Course so the character no longer jumps on, er, nothing!
• Cannibal fruit was incorrectly boosting magic damage, and has been changed to correctly boost accuracy.
• Fixed an issue that allowed players to walk on the river east of the Draynor Manor by walking off the bridge.
• Repaired a broken piece of wall in the Croesus Front.
• Fixed a typo within the Rasial's sigil and Death's sigil interfaces stating that Prismatic Lamp and Prismatic Star were cosmetic items.
• Proceeding to the controls tab via the 'Targeting tab' in the settings menu will automatically scroll to the bottom of the page and can be scrolled back to the top/bottom.
• Fixed an issue that allowed players to obtain the Treasure Hunter Key token while Dungeoneering, preventing progression.
• Fixed an issue that made metallic colors more flashy/bright than intended while inside Rasial's Citadel.
• The bloom effect in the puzzle used in Branches of Darkmeyer quest is now less bright to make the colours of the orbs more distinguishable.
• The Hunt for the Memories puzzle was updated to be more intuitive on mobile devices.
• The 'place beacon' menu was updated to appear next to the beacon, instead on top of it.
You now have to click on the area you want to place the beacon twice in order for the menu to appear.
• Scrolling no longer changes the camera view in any quest reward box.
The link to the Patch Notes of 2024-04-08 00:00:
https://secure.runescape.com/m=news/a=13/fanatical-bundle---this-week-in-runescape
• The Easter 2024 track now correctly unlocks for any player who is either on a new account or has not been to the Easter hub area after the event date.
• Easter decorations have been removed and the Burthorpe event area has been reverted.
• Fixed an animation loop cycle for the Loves Me, Loves Me Not rest animation.
• A new ritual has manifested in Um to help players gather up Ectoplasm. It's called 'Manifest Ectoplasm', and will require level 95 Necromancy. When completed it will reward 55 Ectoplasm as baseline, perfect for restocking on supplies!
• Conjures that have been conjured will no longer despawn when equipping the Lucky Spectral Spirit Shield.
• Fixed the blank sold out info message on mobile in Thalmund's Shop.
• Rowlet can now be tracked when standing on the bridge next to it.
• Fixed an issue with the Tome of Um 2 teleport charges being used even when the teleport was not successful.
• Players can no longer equip the Master Max Cape from the Keepsakes menu if their Necromancy level is below 120.
• Fixed an issue that didn't allow players to use the XP Lamp from the Beneath Cursed Tides quest on Necromancy.
• Fixed an issue that made Necromancy act like virtual levelling skill when using Space Dust on it.
• Fixed an issue that blocked certain abilities to play sound effects when cast.
• The 'Cooling Down' achievement's description has been corrected for spelling.
• The Barbarian Assault Shout ability's warning has been corrected for spelling.
• Fixed blocking south-west of the Waterbirth Island.
• The 'Members only' icon has been removed from the Lapis Lazuli Brooch skillguide entry.
• Added the Invitation Box to the Required Items interface of the Dishonour Among Thieves quest.
• When running out of crafting materials the message will say exactly which material ran out.
• Sentinel of Bik no longer changes colour when being called/dismissed.
• Fixed an issue that caused the inventory position to reset when consuming an item from the bottom of the inventory.
• April Fools has come to an end hopefully you are all well rested and can now bench higher then ever before!
• Your Benchsitting Cape will still be accessible, but you won't able to earn levels in the skill or acquire the cape.
Check out Diango's Store in Draynor to get your hands on some rewards from previous years!
The link to the Patch Notes of 2024-04-02 00:00:
https://secure.runescape.com/m=news/a=13/easter-patch-week---this-week-in-runescape
• Fixed an issue that would cause the Easter community hunt to not update the event interface if the in-game clock overlay was turned off. It's time to hunt!
• Cheep now appears in the correct magic off-hand category in the wardrobe.
• Fixed an issue where the Butterfly Dervish emote could be bought even when it was already unlocked.
• Ironman Accounts will only receive Spring Token warning messages once per login session. Spring Spam, begone!
• Fixed an issue where Easter Golden Egg decorative poles were clipping into the Lumbridge Castle Floor.
• The Spring Picnic skirt has been reshaped and made fuller. It is now a closer match to the mannequin wearing the outfit.
• The Spring Picnic outfit now has reduced cape clipping.
• The male version Spring Picnic outfit flowers no longer clips with the waistcoat and hat.
• Fixed an issue where objects dropped near maypoles were floating in the air - yes, especially that potato.
• Audio for Varrock Sewers, Edgeville Dungeon and Pollnivneach Slayer Dungeon have been updated.
• The bronze arrows no longer appear on top of the stalagmites in the Edgeville Dungeon.
• Stat buff or stat debuff icons on the buff bar can now be toggled on or off via options in the settings interface.
• Adjusted Cerberus Juvenile's damage reduction to account for the new hitchance system. She'll now take 500 reduced damage for each tile away the player is, starting at 500. (Whereas previously it was 500+ 500 for each tile away).
• Laniakea's Spear has been added to the attack skill guide for level 82.
• Fixed an issue that caused the Split Soul expiry sound effect to be played every time the player teleports.
• Amended some Quest bosses to have their HP in Dominion Tower match their Quest HP.
• Added the Super Necromancy potion to the Mazcab Emergency Merchants. It took the Goebies a while to get them, OK? You can stop asking for this.
• Added in missing 'members-only' icons from the following Necromancy abilities: Soul Sap, Soul Strike, Soul Volley, Conjure Undead Army. These abilities were always members-only, but were visually missing the icon in the requirements on the tooltips.
• Fixed an issue that caused Max to remain at level 138 combat level. He is now level 152 as intended. Well done Max, we're all proud of you.
• Fixed a typo with Arianwyn's dialogue when toggling the 'Flurry' mechanic on and off during the Arch-Glacor fight.
• Fixed an issue with Azure and Chaotic Berserk animation overrides displaying incorrectly.
• Fixed a typo with Ali the Wise during the 'Battle of the Monolith' quest.
• Fixed several misspellings of 'Artifact' in several locations. It now reads as 'Artefact' as expected.
• Some incorrect information, typos, or inconsistencies in the examine texts for Perfect Juju flasks have been fixed.
• Fixed a typo in the mouseover text for the Ravenous Locust scroll (Famine).
• Added a missing full stop to the end of the examine text for Magical Thread.
• The gate no longer appears as two separate doors at the beehive farm east of Catherby.
• The blue plant no longer overlaps with the Yew tree near Catherby.
• The bushes no longer clip through the wall of the pet shop in Yanille.
• The texture blending is now fixed for the pottery hut north of East Ardougne Castle.
• Removed the forcewalk tiles near the camel pen at Ardougne Zoo. Run free!
• The plank located near the Barbarian Outpost has been moved and can now be picked up.
• The shell clue is moved to the same spot as before near the Lighthouse.
• Extended the road and added back bushes to the base of Eagles' Peak to better visually indicate a Hard Clue location. The old muscle memory is back, Cluers!
• Fixed an issue with the Nature staff charges being used every time the Make-x interface was opened. Unnatural.
• Load Last Preset options have been added to a range of "banks": Burgh de Rott repaired bank booth, both Player Owned Farm upgraded bank chests, the opened Oo'glog bank booth, Player Owned Ports bank boxes, the Artisans' Workshop bank chest and Wilderness Cape Sellers.
• The Music Player tracks are now shown in the correct alphabetical order.
• Fixed overlapping text issues when searching for items with long names in the Grand Exchange.
• The central point light in the Wizard's Tower now matches the color of the central light beam.
• Added in a missing slayer master icon for Vannaka. The icon will now be visible on the world map and minimap, for the surface world and within Edgeville Dungeon.
• The Tannery map icon is no longer placed on Jack Oval and is now displayed on Tanya Hide instead. Sorry Tanya.
• Players can no longer teleport while being transmogrified into a Salamander. They're just little guys, they can't teleport.
• Fixed an issue that caused the 'Tombstone Agility' overhead animation to play when gaining hunter XP.
• The number of roles mentioned in the Commander Connad reward shop in the Barbarian Assault minigame now reflects the number of roles available in the minigame.
• Fixed an issue that caused loot received by the looting perk to sometimes spawn out of walkable areas.
• Fixed an issue that blocked mobile players from checking contents of the Compost bin.
The link to the Patch Notes of 2024-04-15 00:00:
https://secure.runescape.com/m=news/a=13/april-merch-update---this-week-in-runescape
• Fixed an issue with the fire VFX during TzKal-Zuk's Igneous Rain phase. Looks like Zuk Pizza is back on the Menu!
• Fixed incorrect scaling and mouse pointer offset on macOS 10.14 and below.
• Fixed an issue where models were not loading in or game was freezing when multiple clients were active simultaneously.
• Fixed an issue where the client could freeze at the start of the escape sequence in the Desperate Measures quest.
• Fixed a stuttering frame at the end of the Unicorn Stallion familiar's despawn animation.
• The gate no longer appears as two separate doors at the beehive farm east of Catherby.
• Added an option to note Coconuts when using the Magic Notepaper on them.
• The door at the end of 'Empty Children' mystery now has collision.
• Fixed an issue that made it impossible to recolour pets in the customisations tab.
• Removed a force walk tile located next to Uncommon gem rocks in Al Kharid area.
• Removed unnecessary force walk tiles present in Fort Forinthry's Grove area.
• Fixed an issue that shortened the weekly challenges time window by one day for players that logged in or out of the game on the exact moment when the reset occurred.
• The Sodden Note now works as expected when used on the washing line in the Garden of Kharid.
• The Falador Party Room Balloon Bonanza will no longer be blocked by planting Mithril Seeds in the Party Room.
The link to the Patch Notes of 2024-04-22 00:00:
https://secure.runescape.com/m=news/a=13/requiem-for-a-dragon-launch---this-week-in-runescape
• The Quest icon in the Quest Point Hub portal's interface now matches the size of the Quest Accept/Complete icon and includes a V/VI Age indicator as appropriate.
• 19 additional Quest XP Lamps have been added to May's storage chest when available to reclaim. Check the Lore→Experience→Lamp of Luxury achievement to see if there are any you've missed!
• Adjusted the clickbox of the fallen palm tree in the Het's Oasis Agility Course.
• Nastroth's skill reset now has an option to set the chosen skill to the lowest XP value, as that's the primary use case, and clarified the wording of the option to set XP to an input value.
• Removed major skill reset options from Nastroth's dialogue, and simplified some steps in the minor reset userflow.
• Players can now progress Mandrith's Slayer challenge by participating in the Wildywyrm Wilderness flash event.
• Death's Store now requires a Bank Pin in order to access it.
• Deathwarden Nexus can be used to craft Necromancy gear only when its in the player's inventory or when worn.
• Fixed an issue that caused the rewards information text to overlap with icons within the TH probabilities interface for certain promos.
• Fixed an issue that caused the silk merchant in Ardougne to react to the player stealing Silk in Menaphos.
• Fixed an issue that made the Vorki pet drop broadcast show the incorrect number of total boss kills.
• Listed The Hunt for Surok (miniquest) as a 2008 quest to match its actual release date.
• Sydekix' hitbox was adjusted to make interacting with the NPC more intuitive.
• The Banebane achievement now checks both toolbelt and equipped pickaxe to determine whether its requirements are met.
• The Skill Guide icons for both the Magic and Elder Shieldbows have been corrected and no longer display a Maple Shieldbow.
• Tweaked the position of the Flower Farmer Backpack cosmetic override.
• Updated the layout of the report abuse screen.
• Corrected a line break formatting error in the quest overview interface.
• The info text on the Infernal Puzzle Box has been updated to reflect the end of the 2022 narrative season.
• Fixed a number of typos and text inconsistencies within the Herblore Skill Guide.
• Fixed a typo found within the 3rd page of the 'Dinosaurs 101' book.
• Fixed a typo in Celia Diggory's dialogue.
• Fixed a typo in Prehistoric Potterington's dialogue.
• Fixed a typo within the 'Fur 'n Seek' quest complete text.
• Fixed typos observed with the Place of Power examine text during the Vorkath boss encounter.
• Fixed a typo within the purchase text of the 'Floral Loot Beam', unlocked from Nougat Bunny's shop.
• Fixed a typo within the requirement text of the 'Sun Shade' achievement.
The link to the Patch Notes of 2024-04-29 00:00:
https://secure.runescape.com/m=news/a=13/april-patch-week---this-week-in-runescape
• Inspecting Zorgoth's ring while wearing it no longer unequips it.
• The material storage container at the Memorial to Guthix should no longer be affected by configuring the material storage container at the Archaeology guild.
• During the Battle of Forinthy epilogue, Bilrach now uses his new visual FX created during the development of Requiem for a Dragon.
• Corrected some text seen while speaking to Death during Requiem for a Dragon.
• The Translator during the Requiem for a Dragon quest now wields an Order of Dis blade and throws it as a ranged attack.
• The Destroy confirm message for Zorgoth's (Soul) Ring no longer mentions May's storage chest twice.
• Completing a Manifest Ectoplasm ritual is now required for the In Rituals We Trust achievement.
• Clarified the description of the 'In Rituals We Trust' achievement, since it doesn't require quest-specific rituals.
• The Pumpkin Mask and Ensouled Pumpkin Mask now apply their durability benefit to both the Um and Ungael ritual site.
• Teleport issues with the Tome of Um 1 have been fixed.
• Small edits to the Requiem for a Dragon quest journal.
• Communion rituals can no longer be completed at Ungael. This is to avoid the loss of materials while unable to gain Souls at Ungael.
• Tooltips in the skillguide will now be correctly shown on mobile devices.
• Speaking to Vorkath's ghost after Requiem for a Dragon (with Zorgoth's Soul Ring) no longer gives you another Zorgoth ring.
• Updated the look of the Pernix and Shadow gem Pernix outfits to better align with player feedback. To know more check out our recent blog.
• The menu for adding logs to a bonfire will no longer appear if unstable protean logs are the only type of logs in the player's inventory making it work the same way as regular protean logs.
• The Skilling backpack now correctly updates its examine description to match its current functionality and level whenever it's reclaimed from Diango.
• Thalmund no longer appears in free-to-play worlds.
• Leftover Christmas decorations have been removed from various doors in Varrock.
• The On the Wings of Air song required for Music Maestro is now unlocked for players who have completed Jack of Spades, if not previously unlocked.
• The Aquarium Treasure Chest now correctly states which Clue Scroll was obtained.
• Cadava Berries are no longer listed under the Junk category in Bank.
• Fixed a bug (ha) with Kalphite King, whereby its base hit chance (affinities) were prioritising the wrong styles: E.G in ranged form it was weaker to ranged attacks than melee attacks (excluding weakness).
• Using spells on the ground while Legacy Mode is active no longer results in an incorrect message.
• Filling buckets of Slime from the Pool of Slime is now slightly faster.
• The Genocidal perk bonus will now show the exact damage increase on the buff icon.
• If a player has blocked XP in a skill via Nastroth and lends that skill to another player via the assist system, XP earned for the assister by the assistee is now blocked.
• Sliske's health bar should now disappear whenever the boss fight during the Sliske's Endgame is over.
• The 'I Meant To Do That' achievement now requires 5 Agility, and has been moved to the Agility Achievement category.
• The Hefin Agility Course lap timer now counts when the player is busy, and saves elapsed time on the client when logging out, capping at under an hour.
• The 'Stick The Knife In' achievement can once again be unlocked by passing through a web in Varrock Sewers.
The link to the Patch Notes of 2024-05-07 00:00:
https://secure.runescape.com/m=news/a=13/rellekka-graphical--in-game-calendar-update---this-week-in-runescape
• Mobile NPC dialogue can be enabled on desktop as a toggleable option.
• Leveling up Attack, Strength, Defence, Ranged and Magic now plays their unique jingles again.
• Leveling up Attack, Strength, Defence, Ranged, Magic and Slayer above level 50 now plays their unique greater jingles again.
• Added a Search Bar to the Gameplay tab in the Settings menu.
• Made improvements to the Wealth Evaluator:
• Added a ""Miscellaneous"" row that gives the wealth within miscellaneous inventories, such as the Metal Bank, Archaeology Material Storage, etc.
Removed the Treasure Chest row from the interface and replaced it with the Currency Pouch.
Added the ability to see the wealth values for Bank tabs.
General interface polish: the interface and text within is now larger, and colouring is applied to wealth values (matching the Currency Pouch and Grand Exchange)."
• The Barrows door puzzle interface will remain while you are in combat.
• Changed collection of daily sand and daily flax from hard resets (which reset at 00:00 game time) to soft resets (which reset upon your first logout after 00:00 game time).
• Players may now choose which gendered voice they wish to use during combat and when playing emotes by visiting the Makeover Mage.
• Adjusted a few potential spawn coordinates for the wandering soul and shambling horror random events on the Ungael ritual site, to avoid blocking.
• Harmony dust can now be made from Crystal Urchins using the Telekinetic Grind spell.
• The skillguide icons for Powerburst of Opportunity (4)(improved recipe+1) and Powerburst of Opportunity (4)(improved recipe+2) have been updated to display the correct potion.
• Tweaked the Hexer Braids hairstyle to better match the beard colour.
• Players now correctly state the name of the company they've joined in The Giant Dwarf quest.
• Players can now mature Burnt Tree's Stumps in order to progress the Rebuilding Edgeville miniquest without having to wait for the tree to regrow.
• "Corrected an issue where the Merlin's Crystal quest accept screen could be triggered after starting the quest.
• In-character references to Britain and England (in King Arthur's dialogue and his Varrock museum exhibit) now refer to Teragard, the home world of humans."
The link to the Patch Notes of 2024-05-13 00:00:
https://secure.runescape.com/m=news/a=13/high-contrast-mode--dxp---this-week-in-runescape
• Fixed an issue that blocked chat colour settings from being saved.
• Fixed an issue with the total wealth share text in Friends chat and Clan chat.
• Fixed an issue that blocked click input whenever specific dialogue boxes were active, for example Nomad's NPC dialogue during the Soul Wars tutorial.
• Fixed an issue with the female character voice being reset to male voice.
• Eagles are back in business! The Eagle transport network can be used by players once more.
• Added a subtle black shadow to the soul attraction text in the Ungael ritual site, which makes it slightly easier to read on a white background.
• The Vorkath's Reprise music track can now be unlocked upon completion of Requiem for a Dragon.
• Vorkath's Reprise is now included as a requirement for the Music Maestro achievement.
• A new Master Quest Cape achievement, requiring Requiem for a Dragon, has been added to the Lore->Books category.
• Damaged Soul Beacon Parts can no longer be obtained by sifting soil.
• The XP+ icon during DXP will now reliably appear on mobile.
• Fixed an issue that made the Deposit Box in City of Um inaccessible.
• The Dwarven Chainaxe will no longer consume charges when chopping ivy or jungle vines as they do not reward players with any resources. Consequently, players will no longer get additional XP using Double XP mode.
• Medium Clue Scrolls now display a loot beam when they're dropped at Ork's Rift.
• If a player is at a state in both Garden of Tranquility and Swan Song where they need to speak to the Wise Old Man, instead of only discussing Garden of Tranquility, he now presents a choice between these two quests so that either quest can be continued.
• Fixed an issue that blocked players from unlocking the 'I Know You Are But What Am I' achievement by activating the Dragonfire shield on gemstone dragons.
• Updated an outdated reference to communion rituals in the Ungael ritual site tutorial text and Skill Guide description.
• Adjusted blocking near the Banite Mining site west of Trollweiss Mountain.
• Adjusted water flow near the northern part of the Rellekka Hunter area.
The link to the Patch Notes of 2024-05-28 00:00:
https://secure.runescape.com/m=news/a=13/osseous-launch---this-week-in-runescape
• High Contrast Mode will now no longer toggle when always-chat mode is enabled and the keybind is set.
• Fixed an issue with colours not being saved when toggling High Contrast Mode.
• All highlight colour and border size settings can now be saved separately for High Contrast Mode toggled On and Off.
• Character's silhouette is no longer visible through obstacles, when the Entity Highlight Mode is turned off.
• The Fateful portal at War's Retreat will now bring you to Osseous.
• Updated some in-game references to Osseous.
• Improved the model of the Exiled Guardian outfit and fixed the clipping issue.
• Thok's Gauntlets no longer clip with Thok's Outfit.
• Necks are no longer see-through when equipping the Arcane Blood Mage Robe Top.
• Fixed an issue with the Divination outfit legs being misaligned.
• Stretching is no longer present when wearing the Soulbound Lantern with the Necromancy Gloves.
• Fixed an issue where the water shader was not rendering within the Clan Citadels location.
• Fixed an issue with some old outfits and the angry walk on females causing a severely dented abdomen.
• Updated Kerapac's NPC model used in the Curse of the Black Stone quest.
• Updated King Arthur's description and Sir Tristram's dialogue which referred to Arthur as King of the Britons, and made some player-suggested adjustments to Arthur's opening dialogue and one of Sir Galahad's lines.
• The Cow1337killr character model has been updated.
• Fixed an issue with Squire Asrol's dialogue being incorrectly displayed.
• Fixed an issue with additional sound being played when opening the calendar - unnecessary sound was removed.
• Fixed an issue that caused the rewards information text to overlap with icons within the TH probabilities interface for certain promos.
• Ironmen can no longer upgrade certain weapons purchasable from the oddment store.
• Fixed an issue with the filters not activating and clearing correctly.
• The Wilderness Sword's 'Nothing' option no longer locates the Hellfire Bow.
• Fixed an issue with the preset not loading the correct quivers.
• Tome of Um 2 description should now mention that teleports to City of Um's smithy are unlimited, Tome of Um 1 description no longer says that teleports require player to equip it to use teleport option.
• You now drag the Treasure Hunter interface around the screen.
• Fixed an issue during the Invention tutorial that prevented text appearing in the popup box that appears once you have reached level 2.
• Residual Souls can now be generated from Zorgoth's Soul Ring passive effect when using consumption abilities such as Soul Strike and Volley of Souls while already having the maximum stacks.
• From now on the Necromancy ritual requirements for missing glyphs should appear without issues.
The link to the Patch Notes of 2024-06-03 00:00:
https://secure.runescape.com/m=news/a=13/pride-events--ultra-graphics---this-week-in-runescape
• Standing behind Osseous will no longer prevent players from evading Minion Summon Slam attack damage.
• Corrected an issue that was preventing Occultist's Ring Shards from being combined to form the item.
• Rex Matriarch Osseous now has her own entry in Bestiary.
• Entering the Rex Matriarch lair will now place the player slightly closer to the arena entrance.
• Added new teleportation options to the Osseous Teleportation Device with options to teleport into the Osseous Lair directly (For those fearless souls) or the small island.
• Osseous will no longer deal damage during the death animation.
• Updated some text in the learn section for the Osseous boss encounter to list the damage required to break free from the fear attack.
• Added an Ultra+ graphics option to the Settings menu.
• Graphically updated all scorpions across Gielinor.
• Tweaked the Permafrost Knight Shield and Tundral Stalker Shield overrides to reduce clipping.
• Readjusted the position of the UI in the Mage Training Arena minigame for mobile devices so it is no longer positioned in the middle of the screen. The minigame UI hides whenever the player extends their chat window.
• Fixed an issue that caused the potion reservoir to consume charges even if its effect was not activated.
• Fixed an issue with 'An Echo Throughout Time' not unlocking whilst playing through Desperate Measures.
• If you have completed the quest and do not have the track unlocked, speaking to Seren at Burthorpe Castle will now unlock the track for you.
• Removed a 2x2 forcewalk tile south-west of the Rellekka lodestone.
• Moved the Challenge Scoreboard to the right side of the screen on mobile.
• Added back in the current window resolution size in the full screen drop down menu while in windowed mode.
• The 'cycle ammo' option on the 'Pernix's Quiver' no longer causes a crash for some players. For these players the state of the Quiver is now fixed so that they can store arrows in all slots.
The link to the Patch Notes of 2024-06-10 00:00:
https://secure.runescape.com/m=news/a=13/daemonheim-archaeology-site---this-week-in-runescape
• The new Daemonheim Archaeology site has arrived.
• Dungeoneering party matchmaking rooms have been removed.
• The summoning focus and voice of Seren Amlodd summoning XP boosts now stack additively with each other rather than multiplicatively.
• The following Archaeology materials have had their level requirement reduced: Felt, Compass Rose, Carbon Black, Dragon Metal, Orgone.
• Fixed an issue which incorrectly caused Archaeology excavation success chance not to scale with Archaeology level below level 99.
• This issue only appeared in January of 2024 and has not been active for all of Archaeologies lifespan
This provided lower level Archaeologists more experience and materials from excavating than intended but it would reduce as players gained levels .
• The bonus provided by the Material Manual now correctly provides its full benefit to players at all archaeology levels.
• Due to the above scaling bug, this benefit was inversely scaling with archaeology level, providing no bonus for players above level 99.
• Pride rewards can no longer be found in the Grand Exchange.
• The combat stance animation is no longer interrupted when the Shark Plushie override is active.
• The Beach event can now be found in the game calendar under the In-game event category for the event date duration of 24th June to 22nd July.
• The Fish Flingers overlay is now fixed to the top centre of the screen on mobile devices.
• Fixed an issue with the "Continue to use keys?" option not applying correctly in Treasure Hunter.
• Fixed a typo in chat notification about unlocking the Greg pet.
• Fixed an issue which allowed players to reclaim some pieces of the Starfury Armour for free.
• Forcewalk tiles near the Lumbridge tree patch were removed.
• Fixed an issue that prevented some players from completing the Player-owned Port tutorial.
• Fixed an issue that blocked players from removing the additional action bars.
• Fixed issue with Mysteria promos overlapping each other
• Fixed an issue that blocked players from smelting regular ores or smithing equipment during the Succession quest when players are required to smelt or craft argonlike ores/bars in the wilderness. When players have argonlike ores/bars in their inventory they will now get
• A warning saying that these bars can be only smelted/used in the deep wilderness west of the Mage Arena. In addition, argonlike bars can be destroyed and won't block smithing actions until reclaimed.
• Protean memories can now be used on Energy rifts when the required level is boosted.
• Blocking was readjusted for the rocks located east of the wilderness maze.
• Added anti-spam measures to prevent spending additional Treasure Trail reward rerolls.
• Thalmund will no longer despawn on F2P worlds, F2P players still won't be able to interact with Thalmund. When interacting with Thalmund on a F2P world players will get a pop-up message stating that they need to login to a member's world in order to talk with him.
• Removed Zamorak's in-game reference to the 7 tiers of godhood in Dishonour Among Thieves' post-quest dialogue, as part of the wiki lore cleanup project.
• Fixed an issue with the size of the Spirit scorpion overrides.
• Fixed minor issues with Charos's and Enakhra's models on the Wen front.
• Readjusted the positioning of lighting in Freda's house.
• Readjusted the model of the Cactus Patch in the southern part of Het's Oasis which removed the visible gap in it.
• Fixed Polycolour issue with Voice of Jas.
• Fixed an issue with the Power Station roof clipping into the wall.
• The Goebie prisoners no longer wear Santa Hats during the Beastmaster Durzag encounter.
• Removed some white lines that were visible on the River Lum.
• Optimised the animations that play during cinder/pulse core explosions to help with performance and reduce crash rates when playing on mobile.
• Replaced the character models of the Menaphite ambassador in the Succession quest with models of a lower texel density.
The link to the Patch Notes of 2024-06-17 00:00:
https://secure.runescape.com/m=news/a=13/zamorak-god-armour-marketplace-bundle---this-week-in-runescape
• Players will no longer die a non-safe death if they die at the same time as the Assassin in Murder on the Border.
• The Flaming Sword Enchantment will no longer be displayed when the Shark Plushie override is applied.
• Fixed minor environmental issues at Daemonheim.
• Skeka's hypnowand:
• Hunter's Will duration increased to 19.8 seconds from 10.2.
The chance to trigger 'Hunter's Will' has been increased to 5% from 2%.
• Balarak's sash brush:
• Chronal Focus duration increased to 30 seconds from 15 seconds.
• Fixed a typo in the Aged Journal.
• Renamed the pieces of Balarak's Sash Brush, Skeka's Hypnowand and fragment names of the Imcando Hatchet.
• Sharrigan now correctly displays the dialogue option for Balarak's sash brush (damaged) when it is in the player's first inventory slot.
• Lowered the requirements to screen Volcanic ash to 73 Archaeology to match the lowest level spot that Volcanic ash can be obtained from an excavation spot.
• Players can now use Bladed dive with Balarak's sash brush and Skeka's hypnowand.
• Fixed an issue that caused Death's Swiftness and all of its cosmetic overrides to appear incorrectly.
• Corrected some edge-case issues in which the toggle option wasn't correctly updating keepsaked augmented equipment overrides.
• Changed the blue crystal back on top of the walls of Prifddinas back to white.
• Aura overrides should now appear whenever the Ranger Roll, Hall of Fame, Wraith, Enforcer and Running Scared walk animation overrides are active.
• Activating pet emotes is now less click-intensive.
• The Partyhat overhead emote has been renamed to Green Partyhat.
• Customising overhead emotes that have multiple variants will now state the current active variant name in the customise screen.
• Fixed a bug where the onboarding popup for 'Accidental' Fletching and Firemaking 'accidentally' displayed at a narrower interface width than intended.
• Broadcasts for rare items will now more consistently display for players using lootshare.
• Fixed an issue with the 'Show rewards' button disappearing in the Fremennik Sagas selection window.
• Players can now consistently teleport to Philipe Carnillean with the relevant Clue Scroll and Globetrotter Jacket.
• A blocking tile in Senntisten has been fixed.
• Players who have Pernix Armour pieces Keepsaked will now have their Retro counterparts unlocked as overrides in the wardrobe.
The link to the Patch Notes of 2024-06-24 00:00:
https://secure.runescape.com/m=news/a=13/the-beach-is-here---this-week-in-runescape
• Aged journal can no longer be disassembled.
• Players may now appropriately dig for the Chaos Witch's Wand again.
• The following tokens from the beach are now tradeable on the Grand Exchange:
• Stick of Rock token
Phoebe pet token
Throwing disc token
Throwing starfish token
Bucket head token
Buried in sand rest emote token
Clawdia hat token
Dragon ring token
Snorkel token
• All beach reward tokens are now tradeable on the Grand Exchange for Ironmen.
• Players can now participate in bodybuilding with a pet summoned.
• Skilling pets can now be obtained from all Beach skilling activities.
• Increased the AFK timeout on the following Beach activities:
• Bodybuilding
Sandcastle building
Hook-a-duck
Coconut shy
Barbecues
• The following beach skilling activities now have a headbar to show when they'll time out:
• Bodybuilding
Sandcastle building
Hook-a-duck
Coconut shy
Barbecues
Dungeoneering hole
• Sandy Clues that are not located on the Beach itself have been removed.
• Sandy Caskets are now stackable.
• The following changes have been made to basic cocktails:
• Now have a right-click option specifying what skills they cover.
Now work akin to advanced cocktails - drinking one will provide a 10% boost for 15 minutes (rather than stacking 2-10%).
If the relevant advanced cocktail is active, its Beach skilling activity can now be participated in at full temperature.
• The following rewards have been moved to the Cosmetic Item Shop:
• Iaia Beachwear token
Flower hairpin token
Oar token
Ful surfboard
Wen surfboard
Bik surfboard
• Increased the chance of obtaining unique rewards from Beach skilling activities.
• Added the following old rewards to the loot table for Beach skilling activities:
• Monkey cape
Ring of sand
Shark fists
• Added new variants of the Beach Swimming and Beach Summer Fun outfits, without blue lines:
• Beach Swimming (plain)
Beach Summer Fun (plain)
• The Beach Swimming female top now has a belly button.
• A new boss pet, Clawdie, can now be obtained as a drop from Clawdia.
• The shell clue has moved to the same spot as before, near the Lighthouse.
• The word "rune" has now been removed from the Replica Saradomin Kiteshield on the Wardrobe.
• Achievements are now appropriately unlocked when using a boost to meet requirements.
• Fixed an issue with Solak's final phase where the Manifestations of Erethdor would target new players that teleported into Solak's mind, rather than sticking to their current target.
• Fixed an issue where the Manifestations of Erethdor wouldn't return to dealing damage to Solak if their target died or returned to the base map.
• Saradomin Sabatons can now be equipped correctly as a cosmetic override.
• Badir the Snake Charmer now has a 'Listen to' option.
• Added resting spot map icons to various musicians around Gielinor.
• Fixed tutorial UI for certain languages.
• Removed an additional reference to Hero Pass.
• Hemlock's extra dialogue option is now always accessible through 'Other topics'.
• Fixed Vyrewatches that were not attacking the player in Darkmeyer.
• Altered the Professor hairstyle so that it will no longer clip with hats and tiaras.
• The Lucille pet now is shown as a pet in the unlock notifications from the Treasure Hunter and in the chat message when unlocked.
• Reduced Osseous' cutscene combat level to match Osseous' boss combat level.
• Corrected a typo in the Occultist's Ring examine text.
• Corrected punctuation in the animal trait re-roller dialogue window.
• Field of view will no longer change based on interface scaling settings.
The link to the Patch Notes of 2024-07-01 00:00:
https://secure.runescape.com/m=news/a=13/chill-beach-week---this-week-in-runescape
• There is no longer messaging saying 'no more XP can be earned' when skilling at a beach activity, with maximum temperature, using an advanced cocktail.
• The broadcast that is announced for a Clawdie pet drop now states the correct number of kills the drop was obtained on.
• Examining another player's Clawdie pet will no longer show your own Clawdia killcount.
• Balanced Strike can no longer be used against Clawdia.
• A typo in the Dungeoneering hole for when Gordie appears has been fixed.
• The Summer prize token is now tradeable on the Grand Exchange for ironmen.
• Removed a skill check so that clearing a Farming patch should now be faster and more consistent for lower-level players.
• NPC healing from the Balanced Strike ability is now capped at 30,000 to prevent players healing bosses indefinitely.
• Thalmund's Wednesday shop can now be tracked in Adventures->Minigames->D&Ds.
The link to the Patch Notes of 2024-07-08 00:00:
https://secure.runescape.com/m=news/a=13/vintage-beachwear-marketplace-outfit----this-week-in-runescape
• Fixed a typo in the message that players receive upon finishing a Slayer Task without previously finishing the Smoking Kills quest.
• The player will no longer be stuck in dialogue when talking to the Blackjack seller and the Street Urchin on mobile.
• The Daemonheim cutscene during the Curse of the Black Stone quest has been changed to work with the graphically updated area.
• Fixed an issue that caused the Wergali Incense Sticks' GE price to be missing from the Examine text.
• Auto-redeeming Prismatic Stars now correctly mentions bonus experience in the chat message.
• A lone Dwellberry bush has been removed in Catherby.
• Removed a reference to the RuneScape forums from Iconis' dialogue. The dialogue now explains that Photobooth photos are still being sent to the website but are no longer visible on the forums.
• Players can no longer obtain Bone Fragments for the Raptor while Dungeoneering.
• Updated audio in the Kandarin Region to better fit with the newly updated graphics.
• Improved clickbox on Crux Eqal Knights in Garden of Kharid.
• Fixed an issue within the Dominion Tower that caused Arrav to stop attacking the player.
• Fixed an issue that caused the implemented limit for Bond Voucher purchases to function incorrectly for some players.
• Updated the Grave Scorpion model.
• Adjusted the Runecoin price of the Ceremonial Djinn outfit and the Tithe Collector's pack.
• The Croesus boss pet examine description should now display the correct boss killcount.
• Fixed an issue where lines appeared in the water around Um.
• Fixed an issue where visuals for particle effects on equipped items could sometimes become corrupted.
• Fixed an issue causing unclickable wisps, fountains and chronicle fragments in crowded Divination areas.
• Developers Note: This issue has been a persistent one and we will be closely monitoring this fix.
• Fixed an issue that occurs when internet connection is lost on Android.
• Fixed an issue where switching between models with different particle effects in interfaces would result in those effects lingering in some situations.
• Fixed an issue with a rare case of skybox texture corruption on AMD graphics cards.
• Fixed an issue where changing graphic settings from the login screen can cause indefinite loading screens.
• Fixed an issue where the Low Water Detail graphic setting could cause a crash in some areas.
• Fixed an issue where changing Lighting Quality graphic settings could cause a crash.
• Fixed an issue where a memory leak would affect some Qualcomm Android devices, especially USA Samsung devices.
• Optimised texture loading on Qualcomm Android devices.
• Improved client launch stability.
• Improved volumetric effect stability.
The link to the Patch Notes of 2024-07-15 00:00:
https://secure.runescape.com/m=news/a=13/new-underworld-area-tasks-hard--elite---this-week-in-runescape
The link to the Patch Notes of 2024-07-22 00:00:
https://secure.runescape.com/m=news/a=13/sanctum-of-rebirth-launch-week
• The Sanctum of Rebirth has launched and is available for adventurers to explore!
• Fixed an issue that caused Herblore bombs to clear animations from the ground.
• Removed auto-attack hitmarks so that all damage has appropriate background splats to better represent its type at a glance.
• Sonic Wave, Concentrated Blast, and Magma Tempest no longer require a specific Magic weapon type to use.
• The Sanctum of Rebirth has launched and is available for adventurers to explore!
• Fixed an issue that caused Herblore bombs to clear animations from the ground.
• Removed auto-attack hitmarks so that all damage has appropriate background splats to better represent its type at a glance.
• Sonic Wave, Concentrated Blast, and Magma Tempest no longer require a specific Magic weapon type to use.
The link to the Patch Notes of 2024-07-22 00:00:
https://secure.runescape.com/m=news/a=13/sanctum-of-rebirth-launch-week---this-week-in-runescape
The link to the Patch Notes of 2024-07-29 00:00:
https://secure.runescape.com/m=news/a=13/summer-double-xp---this-week-in-runescape
• The Divine Rage Skillguide Entry now shows the correct icon.
• Added a missing full stop to the end of Mekhat's dialogue.
• Vermyx: Reflected souls are counted correctly now when they spawned on the same tile.
• Fixed an issue with the despawn animation for the Neffie pet that resulted in stuttering when used as a familiar override.
• Fixed an issue that prevented a players' 'Nakatra, Devourer Eternal' killcount from being displayed when the Neffie pet was used as a familiar override.
• Fixed an issue with a line of Icthlarin's dialogue in the Soul Searching quest that would show the player's chathead instead of Icthlarin's.
• Fixed an issue that caused the rare drop spotanim in the Sanctum of Rebirth to disappear if a player used Surge at the same time as the spotanim triggers.
• Following feedback, reduced the Soulfire damage effectiveness in PvP from 50% to 30%.
• Nakatra's Shockwave attack also deals damage in the centre now.
• Fixed an issue where the broadcast message showed a higher kill number when a player got the Sanctum of Rebirth boss pet.
• Fixed an issue that made it possible to open the treasure chest outside of the Sanctum of Rebirth without entering the bank pin.
• Following feedback, the hitbox for Nefthys within the Sanctum of Rebirth has been increased slightly to make it easier to attack.
• Updated the Calendar entries for Sanctum of Rebirth and Free Death week to extend until the 4th August. Free Deaths event itself has been extended until 4th August
• Fixed an issue causing the B.Y.O.B. Elite Area Task to not be completed while wearing the Herblore Master Cape.
• Lupe now correctly mentions Underworld Area Tasks.
• Cut the moonstone' step from Passing the Test Hard Underworld Area Tasks can now be completed before completing the Mythical Moonstone achievement.
• The Ironman plaque in Edgeville has been updated to include:
• * Perfectuxd - First Ironman to reach 99 Necromancy
Elarynn - First Hardcore Ironman to reach 99 Necromancy
Gecu - First Ironman to reach 120 Archaeology
devlar - First Hardcore Ironman to reach 120 Archaeology
Aj - First Ironman to reach 120 Necromancy
J oris - First Hardcore Ironman to reach 120 Necromancy
Zowkii - First Ironman to unlock Double Agent (gold) title
Nanami Kuon - First Hardcore Ironman to unlock Final Boss (gold) title
zaltt - First Ironman to unlock Warden (gold) title
cowchy - First Hardcore Ironman to unlock Warden (gold) title
Sonders - First Ironman to unlock Iceborn (gold) title
datwho92 - First Ironman to unlock Wrath of Chaos (gold) title
wazzylicious, katnub and chai - First Ironmen to unlock (Lord of Chaos)
swamplet - First Ironman to unlock the Praesul (gold) title
• Fixed an issue that caused skeleton archer NPCs inside the Shadow Reef to not attack the player while standing on the bridge.
• Emerald, Ruby, and Diamond Canes can once again be searched for and purchased on the Grand Exchange.
• Corrected the polycolours on some NPCs to make them more consistent.
• Fixed a typo in a Spiked Gauntlets message.
• The Shadow Tendrils ability should now damage the player once while using Mechanised Chinchompas, making the ability single-target even if the weapon hits multiple NPCs at the same time.
• Various lines in the Ratcatchers quest have been updated to third person dialogue, rather than character dialogue.
• Fixed an issue with the 'Rainbow Unicorn Plushie' that caused it to stretch when equipped by the player.
• Clan Chat list and Falador Clan noticeboard now redirect to the clans section of the website.
• Readjusted the description for Race for the Soul achievements in order to make them more consistent.
• Imp Catcher quest Beads can now be reobtained after destroying or losing them.
• Fixed an issue with the Legiones boss collection log that showed a typo with the 'Legio quartulus' tooltip.
• Removed the Normal Mode kill requirements from the "Insane Final Boss" Achievement
• Fixed an issue that prevented Hermod and Rasial from taking reflect damage
• Fixed an issue that caused players to be able to complete Wilderness Flash Events before they properly scale up to the number of players participating.
• Players will no longer be able to convert Bonds into Membership Passcodes, existing codes will continue to function.
• Bonds still can be used to grant 14 Days of Membership to the account that activates them.
The link to the Patch Notes of 2024-08-12 00:00:
https://secure.runescape.com/m=news/a=13/mining--smithing-110-launching-today---this-week-in-runescape
• Light animica rocks at the core Mining site in the Kharidian Desert are now sandy brown rather than dark grey.
• Corrected a minor inconsistency in Bane and Elder Rune pickaxe penetration.
• Tier
Old Penetration
New Penetration
Bane
185
180
Elder Rune
235
225
• Corrected a minor inconsistency in Banite and Elder Runite mining rock hardness.
• Rocks
Old Hardness
New Hardness
Banite
185
180
Elder Runite
235
225
• Depositing an item into an ore box of insufficient level now gives more specific information about why the item couldn't be deposited.
• Primal Stone Spirits have been added to the following loot tables:
• The Smithing interface now has a make-x quantity slider to allow creation of multiple projects of the same type without reopening the interface!
• Items created in stacks in the Smelting and Smithing interfaces now suffix their stack size to the project item name.
• Fixed a live Make-X bug where ingredients from multiple sources were cycling their item icons even if the recipe multi had an override object.
• The Metal Bank interface viewable from your Bank or Ore Box now has a scroll bar to accommodate additional core ores.
• Armour Spikes:
• All variants of Armour Spikes are now tradeable with a Grand Exchange buy limit of 10,000.
Armour Spikes will require the Smithing level to create them in order to be used.
The Smithing requirement for Abyssal Armour Spikes has been corrected from 1 to 99.
The proc chance of Abyssal Armour Spikes' secondary effect has increased from 25% to 100%.
The buy limit of Abyssal Flesh on the Grand Exchange has been increased from 500 to 5,000.
• The Family Crest quest is no longer required to store Silver and Gold in the Ore Box and Metal Bank. The quest still unlocks the Goldsmithing Gauntlets.
• During Defender of Varrock, you can now interact with the sacred forge to use Blurite Ore on it and to start the cutscene.
• Camdozaal has been graphically updated. Made some slight adjustments to the start of the sacred forge cutscene to accommodate.
• Added a World Map link to the entrance and exit of Camdozaal.
• Resource dungeons now have an exit animation to match their enter animation.
• Fixed an issue where switching between different Essence of Finality abilities caused both special effects to trigger.
• Fixed an issue that resulted in the Soulfire special attack not being reset if the special procs alongside Greater Chain.
• From now on the Giant Ent familiar should affect the yield of Cactus Spines and Cactus Potatoes.
• Hiding invention cogs no longer unsheathes weapons when equipping new armour.
• The hide cogs toggle now works on the Crystal Pickaxe Mining animation.
• Updated the reward track to not minimize during certain Treasure Hunter promotions.
• Fixed an opacity issue with the Time Clone version of the Kerry pet.
• My Arm's herb patch will now correctly tell you which seed is planted when inspected. The Scroll of Life will now also work with this patch.
• Fixed an issue where augmented Necromancy Lanterns would look rigid in combat.
• Fixed an issue where augmented items wouldn't appear sheathed with cogs turned off.
The link to the Patch Notes of 2024-08-19 00:00:
https://secure.runescape.com/m=news/a=13/110-mining--smithing-post-launch---this-week-in-runescape
• Drastically increased the HP of Shooting Stars to assist players mining for the metallic meteorite fragment.
• Dev Note - Although the initial surge of people mining for the fragment has abated, we plan to maintain this hotfix this week, and revert back to its original values next week to allow players to once again engage with the D&D and fragment as intended.
• Corrected the high alch values and shop prices for the Primal Ore box and Primal Pickaxes base to +5.
• Fixed an issue that made Mining and Smithing brawling gloves drop with 0 charges.
• Fixed an issue with Make-x Smithing that occurred with stackable items, where they would automatically drop to the ground and become unusable objects when attempting to smith.
• Fixed an issue where some Primal Armour items could not be repaired with Primal bars on an anvil.
• Fixed an issue where the Primal 2h Sword +5 required the incorrect amount of bars.
• Fixed an issue where some Primal items were untradeable on the Grand Exchange.
• Fixed an issue where broken, used, and burial Primal items were unintentionally tradeable on the Grand Exchange.
• Mining and Smithing brawling gloves will once again be obtained with charges, rather than with 0 charges.
• Players who have these gloves with 0 charges in their possession can use the "check charges" option to 'fix' them.
Examining the gloves no longer crashes the game client
• The completion messages for sub-objectives of the Spirit Moonstone (rock) and Attuned Moonstone (rock) are no longer filtered, to aid in tracking completion of a sub-objective when messages are filtered.
• The ingredients used to create the Pickaxe of Life and Death are now always protected on death.
• Mining at Croesus now gives appropriate XP at levels 100 to 110.
• Protean bars and unstable protean bars now give appropriate XP at levels 100 to 110.
• Mining and Smithing at the clan citadel now gives appropriate XP at levels 100 to 110.
• Bonus XP in Mining and Smithing from the clan citadel quartermaster now gives appropriate XP at levels 100 to 110.
• The Mithril/Coal entry of the Book of Metal can now be found in Concentrated Coal.
• Adjusted the clickbox of the "Teleport" button on the 110 Mining and Smithing login pop-up screen.
• Resolved issue with a Primal Full Helm animation on Female Primal Fanatic chatheads.
• Removed a reference to the flora of Daemonheim from the Book of Metal, since it contradicts Daemonheim Archaeology. Thanks for raising this, Duchess Alchimous!
• Adjusted a line about elder rune in Thalmund's dialogue.
• Fixed a typo in the metamorphic geode's Primal Stone Spirits drop message.
• Fixed a typo in the Demonic Essence examine text.
• Fixed a typo in the Kalphite Essence examine text.
• Clarified live text in the tooltip for Abyssal Armour Spikes from "On damaging an enemy" to "On spike damaging an enemy".
• Ensured the Grand Exchange Gold Value listed on the smelting/smithing interface is derived from the middle column rather than the left column, irrespective of which one is selected.
• Added maplink to the abyssal demon resource dungeon south-east of the Slayer Tower.
• Added maplink to the Kal'gerion resource dungeon on the south-west Daemonheim peninsula.
• Added Mining site icon inside the Kal'gerion resource dungeon.
• Moved promethium ore rocks near the resource dungeon entrance south-east of the Daemonheim peninsula one tile to the west, so their clickzones are less inclined to intersect.
• Mining bonus XP at Barbarian Assault now gives appropriate XP at levels 100 to 110.
The link to the Patch Notes of 2024-08-27 00:00:
https://secure.runescape.com/m=news/a=13/august-patch-week---this-week-in-runescape
• Fixed an issue that blocked players from creating the following items using Divination:
• Portent of Restoration I / Attuned Portent of Restoration I
Raw Trout
Iron Ore
Nihil drops (4 recipes to convert between the types)
Inferior Locator
Poor Locator
Good Locator
Superior Locator
Banite Ore
Runite Ore
• The completion messages for sub-objectives of the Spirit Moonstone (rock) and Attuned Moonstone (rock) are no longer output to the developer console.
• Fixed a Android crash when closing the client.
• Fixed an issue resulting in particle effects turning off after death.
• Fixed an issue where some models would flicker and disappear in UI elements.
• Fixed an issue where a small number of achievements (like 'Researcher VII') would report the incorrect status.
• Fixed an issue resulting in incorrect and missing visuals for some particle effects depending on player rotation or position.
• Improved the visual stability of water.
• Improved VFX performance.
• Added in a calendar entry for the 4th Necromancy Conjure update, which goes live on September 2nd 2024.
The link to the Patch Notes of 2024-09-02 00:00:
https://secure.runescape.com/m=news/a=13/new-necromancy-conjure---this-week-in-runescape
• Corrected progress needed by primal armour spikes from 1,100 to 550 so they're smithed at a similar rate to elder rune armour spikes. Also adjusted elder rune armour spikes XP from 1,000 to 500, and primal armour spikes XP from 1,400 to 700, to account for their creation speed being twice that of typical 1-bar items.
• Corrected a typo in the masterwork cross guard centerpiece.
• Prevented heating of members' unfinished smithing items on free-to-play worlds.
• Disassembling primal equipment now has a slightly better chance of materials than elder rune equipment.
• Content that determines the lowest skill, such as Tears of Guthix and Guthix Butterflies, now prioritises 120 skills over 110 skills.
• The following items are now available to ironman players, available in Commander Connad's reward shop at Barbarian Assault:
• Penance Trident
Penance Trident Upgrade
Attacker's Insignia
Collector's Insignia
Defender's Insignia
Healer's Insignia
• Players can no longer enter the crumbling watchtower during the Nadir (saga).
• Created an in-game calendar entry for the Ode of the Devourer Quest, from launch day 16th September 2024 to Sunday 22nd September 2024.
• Corrected spelling on the Enchanter's Echo outfit.
• Replaced the force walk tiles at the jade vine patch with blocking tiles to prevent players walking through bushes.
The link to the Patch Notes of 2024-09-09 00:00:
https://secure.runescape.com/m=news/a=13/september-merch-drop----this-week-in-runescape
• Players can now use a weapon in a specific Inventory slot on the dragonkin anvil to convert it to masterwork melee weapon essence, in a similar fashion to creating masterwork armour essence.
• The NPC Vengeance has been graphically updated to use newer Dungeoneering gear.
• Primal Armour, Primal Pickaxes and Primal 2-handed Swords worn by the player in Dungeoneering have been graphically updated.
• The Argonlike Platebody, Platelegs, Helm, Gauntlets and Boots worn by the player in the Succession quest have been graphically updated.
• Novite to Promethium Platebody, Platelegs, Helm, Gauntlets and Boots worn by the player in Dungeoneering have been graphically updated.
• Forgotten warriors in Fremennik sagas and various other quests, events and cutscenes have been updated with new Dungeoneering armour models.
• The top tier of forgotten warriors in Dungeoneering and the Dungeoneering cape emote now use graphically updated primal armour.
• A cosmetic override of retro primal armour can be purchased from the Daemonheim rewards trader with Dungeoneering tokens.
• The forgotten warrior variants wearing novite to promethium armour in the combat challenge rooms of Dungeoneering have been graphically updated.
• The quest progression list will no longer count event quests (and miniquests) that are no longer available so all players can max out the number of completed quests no matter when they started their adventure.
• Fixed a graphical issue with the Ice Cube pet.
• Added an in-game calendar entry for the Gate of Elidinis.
• Added an in-game calendar entry for the Gate of Elidinis Hunt Shard event, which offers a teleport.
The link to the Patch Notes of 2024-09-16 00:00:
https://secure.runescape.com/m=news/a=13/ode-of-the-devourer-launch---this-week-in-runescape
• Bladed Dive was reported as functioning incorrectly and getting stuck during combat with Raksha. This issue is now resolved and Bladed Dive will only fail when the player has been immobilised by Raksha, which is the intended effect.
• From now on free-to-play players won't be able to travel to the Sanctum of Rebirth by taking the gondola. Players that logged out within the Sanctum of Rebirth on a free-to-play world can take the gondola back to the City of Um.
• "The total amount of experience..." quickchat now uses an appropriate table of data for 110 skills.
• Bladed Dive was reported as functioning incorrectly and getting stuck during combat with Raksha. This issue is now resolved and Bladed Dive will only fail when the player has been immobilised by Raksha, which is the intended effect.
• From now on free-to-play players won't be able to travel to the Sanctum of Rebirth by taking the gondola. Players that logged out within the Sanctum of Rebirth on a free-to-play world can take the gondola back to the City of Um.
• "The total amount of experience..." quickchat now uses an appropriate table of data for 110 skills.
The link to the Patch Notes of 2024-09-16 00:00:
https://secure.runescape.com/m=news/a=13/ode-of-the-devourer-quest-launch---this-week-in-runescape
• Fixed a very rare issue that could cause a particular world to crash.
• Fixed an issue where particle effects could flicker or appear in incorrect positions in some situations.
• Fixed an issue where the Poison Wastes Divination rift could become unresponsive.
• Fixed artifacts occurring within refractions.
• Fixed an issue where some models rendered as solid light-blue.
• Fixed an issue where the application console appears when opening the in-game console on Windows.
• Removed some unused chat functionality in the lobby.
• Engine support for future cursor size changes.
The link to the Patch Notes of 2024-09-23 00:00:
https://secure.runescape.com/m=news/a=13/gate-of-elidinis-launch-week---this-week-in-runescape
• Fixed an issue where the extra health UI was not removed on leaving the Shadowsands in the Sanctum of Rebirth.
• Fixed an issue that was preventing Zamorak's health UI from appearing red.
The link to the Patch Notes of 2024-09-30 00:00:
https://secure.runescape.com/m=news/a=13/gate-of-elidinis-patch-week---this-week-in-runescape
• Fixed an issue that caused some players to lose their loot from the Gate of Elidinis when teleporting outside of the boss arena.
• Fixed a crash caused by the Memory Dowser when used alongside a Muspah familiar.
• Stopped the Dwarven Ramhammer from functioning with Gate of Elidinis nodes to avoid unintended interactions.
• Fixed an issue that allowed a Prism of Salvation to be placed where the barrier would be added in The Gate of Elidinis encounter.
• The Gate of Elidinis was not happy with players utilizing Icthlarin's aid to delay its growth. It has realised it can use this time to concentrate, and if not disrupted, will accelerate its hold on the Gate.
• Fixed an issue in Gate of Elidinis where ground attacks in the northern area were not as big as the telegraphing animation suggested.
• Ironman players can now collect Elidinis boss resources from defeated players.
• Fixed an issue where the northern Mining nodes in The Gate of Elidinis encounter were not scaling their XP correctly.
• Broadcasts for Latent Offerings have been moved from 'world' to 'friends'.
• Fixed an interaction between a challenge gem and the corrupted statue nodes in the Gate of Elidinis encounter.
• Fixed an issue with Memory Dowser not depositing memories when set to deposit memories and energy.
• Fixed an issue that was clearing the chat for nearby players when sending empty messages.
• Fixed interface option that opened during combat.
• The Primal Pickaxe (Red) Override is now correctly highlighted in the Wardrobe when active.
• By popular request, Vengeance no longer wears primal equipment and is back in Marmaros Armour with a Fractite Sword and Shield.
• Fixed unstable proteans with global bonfires.
• Golden rocks (Summoning) can now be obtained when players have the Sprit Weaver relic power active.
• Changed the dialogue type used in combat used for Memory of Nomad and Fort Forinthy siege to overhead text to make the fights more accessible for mobile players.
• Readjusted the marketplace UI section in lobby to make the Ceremonial Djinn robes offer more consistent with the others.
• Fixed a crash which occurred when the player loaded BoB preset into their Inventory.
• Fixed an issue where Bill's skin was showing through his model during idle and certain animations.
• Eluned in Prifddinas will now correctly show you how to enchant the Crystal Teleport Seed if you speak to her between Plague's End and The Light Within.
• Fixed the prefix message for friends, clan and guest clan chat messages, players can use '/', '//' and '///' respectively to type messages in these chats.
• Players can now reclaim one extra Wicked Hood when one is stored as a keepsake.
• Fixed an issue that changed the imperial mage akh into imperial guard akh when capturing its soul with Ushabti. Players can now capture the imperial mage akh and store their soul within the Sunken Pyramid.
• Fixed an issue that caused uncharted isles to look blurred due to the fog effect with default skyboxes.
• Zemouregal now uses his correct name in the dialogue box within the prison in the Battle of Forinthry quest.
• Fixed an issue where changing skin color using Makeover Mage changes character's hairstyle.
• Players can no longer obtain the Statuette during The Golem quest while their Inventory is full.
• Fixed an issue where unavailable pets still had the yellow buy/call button visible. This has now been fixed and the button will only be visible once the pet becomes available.
• Changed the destroy message for the Elidinian Mysteries books to inform the player that they can be reclaimed at a POH bookcase.
• Fixed typos and grammar mistakes in the 'Ode of the Devourer' quest.
• Changed the music tracks played during the Al Kharid sections of the quest to more appropriate tracks.
The link to the Patch Notes of 2024-10-07 00:00:
https://secure.runescape.com/m=news/a=13/october-patch-week----this-week-in-runescape
• Fixed an issue that was causing damage from Icthlarin's Aid to be incorrectly modified when the pillars were about to expire.
• Added a message about the scaled damage in the quest version of Gate of Elidinis.
• Fixed issue with The Gate of Elidinis being in practice mode after finishing Ode of the Devourer.
• Fixed issue with Edie briefly showing fullsize when hit as a familiar override.
• Fixed an error with the Memory Dowser at the uncharted isle.
• Coldfixed: Re-adjusted the clickboxes, models, and model placement of the statue nodes in the Gate of Elidinis encounter.
• Removed any gaps in the clickbox in the centre mass of the model.
Removed some rubble that was bleeding into adjacent tiles.
Adjusted the size of some models to compensate their rubble-removal.
Adjusted the position of models within their tiles to compensate their rubble-removal.
• Icthlarin's Aid can no longer be used by players in the safe zone.
• Fixed issue with Memory Dowser and Divination Energy when used alongside a Nightmare Muspah
• The Eclipsed Soul Prayer will now refresh the active heal duration if the player critically strikes.
• The Eclipsed Soul Prayer will no longer have its heal turned off if the player turns their Prayer off.
• Several pets are no longer missing their related SFX.
• Fixed an issue where players with partial completion of both 'Sins of the Father' and 'Extinction' were getting stuck.
• Re-adjusted the recent skybox filter changes based on player feedback.
• Fixed an issue that caused the Cooking animation to loop without the player's intervention within the Clan Citadel.
• Corrected a typo in the 'Don't Go Wandering Down Dark Alleys Alone' Achievement.
• The player's walking animation should be correctly reset when using dive or bladed dive while mounted on the Manual auto-cycle.
• Large and Huge Meteorites can now be used on free-to-play worlds.
The link to the Patch Notes of 2024-10-21 00:00:
https://secure.runescape.com/m=news/a=13/gate-of-elidinis-drop-rates---this-week-in-runescape
• Resolved the randomness of the artefacts earned through Archaeology in the Harvest Hollow.
• Ancient remains now give players the bones that they have the least of.
• Tweaked the animation used, and positioning of players, when interacting with the summoning activity in the halloween hub, to improve performance in the area.
• Fixed a disruptive bug with chat.
• Engine support for upcoming Group Ironman game mode.
• Added memory optimisations focused around animation heavy areas.
• Improved animation system to reduce memory usage in newer areas.
The link to the Patch Notes of 2024-10-28 00:00:
https://secure.runescape.com/m=news/a=13/group-ironman-launch---this-week-in-runescape
• The following content is now available for Ironman and regular Group Ironman players - it is still blocked for Competitive Ironman groups:
• Blast Furnace
Demon Flash Mobs (drops available for Competitive Ironman groups if they do 100% of the kill)
Sinkholes
Trouble Brewing
• All Ironman accounts should now be able to correctly spend Zeal in the reward shop to purchase XP and charms.
• Updated names on boss entrances to public and private encounters, instead of uninstanced and instanced encounters.
• Removed Master of Assault Achievement from Trimmed Completionist Cape requirements.
• "Assault and Battery" and "Pirates of Penance" music tracks are now unlocked by entering the Barbarian Assault lobby.
• The Trouble Brewing music track will now unlock when you enter the lobby.
• The Stealing Creation music track will now unlock when you enter the lobby.
• Player examine now links to the Clan information web page, if that player is in a Clan.
• Fixed an issue which caused various necromancy ability animations to not function as expected.
• Fixed an issue that blocked players from equipping the spooky keepsake items.
• The Mazcab raid puzzle section has been altered so it can be completed by less than 4 people. Now you only need 4 or the number of players in the group, whichever is lower, to be standing on the puzzle pieces.
• For example a group of 2 players will only need two correct puzzle tiles to be stood on.
The time allowed to complete this puzzle has also been increased from 12.6 seconds to 15 seconds.
The link to the Patch Notes of 2024-11-04 00:00:
https://secure.runescape.com/m=news/a=13/new-slayer-mobs--premier-refresh---this-week-in-runescape
• Existing Ironman players downgrading to Group Ironman are now able to properly trigger completed Achievements inside Journey Achievements.
• Updated the dialogue Ironman players see when speaking with Mr Ex about downgrading to become a Group Ironman, and added confirmation dialogue.
• Group Ironman and Competitive Group Ironman players will no longer get token XP when digging up artefacts in the Halloween Event area.
• Unranked Group Ironman players can now obtain XP from all sources at the Harvest Hollow event.
• Free-to-play accounts should now be able to consistently use bound keybinds again after logging into the server.
• Changed Premier Vault minigame requirements to reflect Competitive Group Ironmen not being able to access the minigame.
• Buffs granted by the Premier Artefact no longer tick down while not logged in.
• The 'Provisions Officer' Achievement will now correctly count resources gathered and sent to the Bank using Sign of the Porter or other items with similar abilities.
• Players can now choose between leg and foot trims for the eyes on the Froggly Outfit.
• Ironman players can now purchase the Plague Doctor Walk, Teleport and Rest Override Tokens, as well as the Zombie and Assassin Walk Override Tokens in the Grand Exchange.
• The "Vote Now!" highlight will no longer leave a transparent box when closing the Community interface.
• The GIM and CGIM chat badges now correctly display after joining or leaving a group.
• Added tooltips to Slayer Helmets and their damage boosting components.
• Reduced Slayer XP from Wilderness greater demon variants to reduce the impact of them warping lower level Slayer; they now give 0.04 XP per HP rather than 0.065 XP per HP.
• Also removed their additional killcount cost to make them favor Slayer wildcards slightly less. For example, a greater demon ashlord will now reduce normal Slayer count by 1 rather than 8.
The link to the Patch Notes of 2024-11-25 00:00:
https://secure.runescape.com/m=news/a=13/november-postjam-patch-week---this-week-in-runescape
• Wood Spirits have been added to the following loot tables across the game:
• Normal
Lumbridge Catacombs (Crawling corpse torso, Warped Rat, Skeleton, Warped Bat, Corpse Archer, Skoblin, Corpse Mage, Dragith Nurn), Goblins (Lumbridge)
Oak
Lumbridge Catacombs (Warped Rat, Skeleton, Warped Bat, Corpse Archer, Skoblin, Corpse Mage, Dragith Nurn), Goblins (Lumbridge), Goblin Raiders.
Willow
Rock Slug, H.A.M Guard, Ice Warrior, Goblin Raiders, Cockatrice, Pyrefiend
Teak
Ice Warrior, Tortoise, Goblin Raiders, Cockatrice, Pyrefiend, Basilisk, Jungle Strykewyrms
Maple
Jelly, Young Grotworm, Rorarius, Moss Giant
Acadia
Ankou, Basilisk, Grotworm, Gladius, Moss Giant
Mahogany
Ankou (Elite), Grotworm, Greater Demon, Corporeal Beast
Yew
Spiritual Ranger, Desert Strykewyrms, Basilisk, Kurasks, Ancient Cavern skeletons and spirits, Frost Dragons, Lava Strykewyrms, Gladius, Scutarius, Capsarius, Airut
Magic
Ice Strykewyrms, Automaton Guardians, Mature Grotworms, Cadarn Ranger, Lampenflora, Rune Dragons, Moss Golems, Mazcab Raids
Elder
Liverworts, Acheron Mammoths, Camel Warriors, Araxxi, Solak, Mazcab Raids
• Dev Note: In order to add more sources of Wood Spirits in the game, and in preparation for the 110 Woodcutting & Fletching update next month, we've added them to various drop tables in the game. The approach here was to pick a broad variety of mobs across the game, and match the tier of wood spirits to the relative "tier" of content which players would encounter on their journey through RuneScape.
• In most cases we targeted weak or "less-useful" salvage drops to replace them with, while in a handful of cases cases we replaced logs or other items such as stone spirits.
• Slightly reduced the quantity of Magic Logs dropped by Nex: Angel of Death.
• Dev Note: AoD was one of the biggest perpetrators for dropping mass quantities of Magic Logs, dropping more logs in a single kill than could be gained by most players in an hour of woodcutting. Todays change aims to soften the effect of this and should see little to no effect on overall GP/hour.
• Increased the quantity of Adamant Stone Spirit drops from the Giant Mole in normal and hard mode.
• Competitive Group Ironman players can now enable XP Share when Dungeoneering in Daemonheim.
• Updated the statue on the Iron Enclave with the first batch of world firsts. Congratulations!
• Added the Iron Enclave portal icon to the map and minimap.
• The Ironman Plaque in Edgeville now includes Group Ironman world first achievements.
• Competitive Group Ironman players can now teleport to sinkholes using the right-click teleport option.
• The Group Ironman storage interface now displays the group name when on mobile.
• Group Ironman players should no longer see Ironman armour pieces in Wardrobe.
• Unfired and ready skilling urns can now be stored inside group storage.
• This will require the 'ability cooldown reset' unlock from War's Shop to be unlocked before the powerburst will be reset.
• Fixed a number of edge cases where the 'Dive' and 'Bladed Dive' abilities were not displaying their correct target options.
• Updated the Bone Brooch description in Reynold's reward shop at the Harvest Hallow, as the transmog item does not work in the Wilderness.
• Fixed an issue with some Maize Maze hedges missing blocking.
• Wildstalker Helmet and Antique Duelist's Cap can no longer be used to transform into the Commemorative Statue in the Harvest Hollow.
• Keepsaked outfits should now correctly count as 'spooky' when trying to complete the Field of Screams quest.
• Adjustments to the Blood Reaver healing frequency and interaction with on-hit effects:
• Dev Note: We're looking at toning down the power of the Blood Reaver; having a strong heal tied with a low point cost lead to instances where players could just endure any and all damage coming at them, with little danger and no real player input. Additionally reaver had taken over as the dominant familiar when fishing for more DPS due to a bugged interaction with some player-damage effects such as poison and god books. The reaver will no longer apply these effects to increase the cost of choosing reaver as a familiar over something like a ripper demon.
• Updated the summon interface to display cooldowns. Those cooldowns are also displayed in pouch and scroll tooltips.
Healing from Blood Reaver, Unicorn and Bunyip no longer interrupt channeled abilities:
Scrolls cost 12 Summoning points with a Spirit Cape and 15 without.
Blood Reaver scrolls have a 3s cooldown now.
Blood Reaver passive skill no longer triggers effect through the player. This means it will no longer trigger poison or god books.
Blood Reaver passive works in PvP now.
• Dev Note: We feel these changes are pretty light, but we're also adding some additional levers (such as a player facing cooldown) which we can adjust if needed as we felt it's important to get these out now, prior to the launch of Combat Mastery Achievements in the new year.
• Reworked existing tank armour to give a life points boost like the Necromancy tank gear.
• Dev Note: We will be monitoring how certain gear performs; such as Cryptbloom and may tier down their HP bonus if deemed necessary. Additionally items that already provided a HP boost such as rogues gloves have had their boost increased to match similar tank tiering.
• The Altar of War will now reset the cooldown of powerburst of vitality potions, if the player's last drunk powerburst was a powerburst of vitality.
• Updated Hannibus' model and animations within the 'Fate of the Gods' quest.
• Adjusted the Slayer XP Osseous awards when on a relevant task to be more in line with the other Rex Matriarch bosses.
• Premier Membership Tokens can now be added to the currency pouch.
• The Holly Knight Sword and Offhand have been added to the Premier Token store, in the Weapons tab.
• Fixed an issue that made the Ode to Deceit appear invisible when used with a wardrobe override.
• Fixed an issue that blocked players from interacting with Divination Wisps diagonally.
• Added primal metal and the surface Daemonheim ores to quickchat.
• Fixed 'Protean shakes' and 'Unstable protean shakes' being usable in Free-to-Play.
• Creature-specific wildcards are now correctly sent to the Bank instead of the Inventory.
• Following feedback, the 'Scruffy note' found within the Scabarite Cave has now been added to the Master Quest Cape.
• Moved the 'Dedicated Slayer' aura (all 5 tiers) from being a Combat aura to now being a Skilling aura, as it was pre-2019.
• Note: It was felt that it being a combat aura isn't the best place for it to be. All other combat auras have some effect on the act of combat itself, whereas the Slayer aura gives a chance at not reducing your slayer count, which leads to a longer task, which therefore results in more Slayer XP. As this does not affect your combat prowess and only affects the XP you get from the skill, the skilling section feels more appropriate."
• Fixed an issue that awarded players with an incorrect amount of secondary XP while crafting various items.
• Fixed an issue that refunded players with an incorrect amount of coins for their Completionist capes after the rework. This fix will affect only players that didn't login since then.
• Fixed an issue where the player with the Risen Walk animation override active was unable to move after replaying The Death of Chivalry cutscenes using the skull of remembrance.
• Korasi's sword can once again be reclaimed from Commander Tyr after the player has keepsaked the sword.
• Fixed a typo in the Wilderness Flash Event broadcast message.
• Buy limit no longer disappears when switching tabs in the Grand Exchange.
• Kal'gerion notes (part 4) can now be dropped on floors 46 and 47 of Daemonheim.
• The 'Music Maestro' achievement is now completed without a relog if a new song is unlocked after login
• Elen Anterth and Minerva have finally reached level 99 Necromancy, and are once again wearing their max capes.
• All Group Ironman players that couldn't join or create a group should now be able to do so. GIM players can't ask Mr Ex to never opt out from the Ironman mode - to opt out from ever leaving GIM, players can talk to Iroh at the Iron Enclave.
• Fixed an issue where the Profane Scabarite auto-attack animation incorrectly looped when the NPCs were no longer in combat.
• Fixed an issue where Profane Scabarites could spawn inside the table found on the lower level of the Scabarite Cave.
• Resolved an issue that rarely caused Premier Token bundles to unlock different ones.
• The DeadBeats music track will now be unlocked for new and returning players who didn't have a chance to participate in the Halloween 2024 event.
The link to the Patch Notes of 2024-12-02 00:00:
https://secure.runescape.com/m=news/a=13/tis-the-season--christmas-village-returns---this-week-in-runescape
The link to the Patch Notes of 2024-12-09 00:00:
https://secure.runescape.com/m=news/a=13/110-woodcutting-and-fletching-launching-today---this-week-in-runescape
• Hatchets can now be removed from the tool belt and replaced with a bronze hatchet, mimicking the tool belt functionality of pickaxes.
• Orikalkum, necronium, bane and elder rune hatchets can now be smithed.
• The Pickaxe of Earth and Song is now smithed at the dragon forge in the ancient cavern, instead of any anvil. Consequently, the A Song of Earth and Pickaxes achievement now has Relight My Fire (re-kindle the dragon forge) as a pre-requisite.
• Damage from Elder God Arrows are now capped at level 100 rather than level 95, so that level 100 bows fully benefit.
• Corrected "runite crossbow (u)" to "rune crossbow (unstrung)".
• Added Fletch option to crossbow string.
• Added " in Daemonheim" to the Woodcutting skill guide entries for Dungeoneering hatchets, to differentiate them from the smithed Primal Hatchet.
• Hatchets are now listed under "Misc" alongside pickaxes and mattocks in the Smithing interface.
• The crafting area in Burthorpe has had a modest makeover, and one of the looms has been replaced with a Fletching station.
• Environment lighting at the Memorial to Guthix is less painfully bright.
• Four teak trees have been added to Musa Point so level 30 trees can be chopped in free-to-play.
• Three maple trees have been added south of Varrock so level 40 trees can be chopped in free-to-play.
• Three acadia trees have been added near Het's Oasis so level 50 trees can be chopped in free-to-play.
• Teak and acadia logs are no longer listed as members-only in the Woodcutting skill guide.
• Acadia logs and teak, maple and acadia woodboxes are now free-to-play objects.
• Teak and acadia trees can now be chopped on free-to-play worlds.
• The I'm a Lumberjack and I'm Okay achievement can now be completed in free-to-play.
• Removed Jungle Potion quest requirement from I'm a Lumberjack and I'm Okay and I Sleep All Night and I Work All Day, since there are more sources of teak and mahogany than Tai Bwo Wannai.
• Fixed a bug where Fletching magic logs into shafts or an unstrung magic shieldbow showed basic logs in the player's hand instead of magic logs.
• Zygomite carestyling with a crystal knife now shows the crystal knife in the player's hand instead of a regular knife.
• Added a Gameplay Settings section for Skills & Fletching.
• The 'Perfect Equilibrium' buff bar icon will now turn grey when the player has 0 stacks.
• The 'Balance by Force' buff bar icon has been changed to a more thematic icon as it was previously the 'Bow of the Last Guardian' object.
• Removed specific skill level cap from the examine of all decorated urns, since they currently function above level 99 when the skill's level cap is increased.
• Fixed an issue in the quest 'A Christmas Reunion' that was reverting the workbench building spots to a version without a "build" option.
• The Christmas pudding amulet can now be keepsaked.
• Sleds can now be obtained and equipped within the Christmas Village.
• The ice amulet can now be used to summon a snow imp within the Christmas Village.
• Fixed an issue that was causing the Black Christmas scythe to appear as a normal Christmas scythe when overriding familiars or legendary pets using the Spirit of Harvest.
• Added a spam filter to Spencer's shouts in Burthorpe and reduced the frequency of his shouts.
• Snowboard (yeti) can now be used to perform tricks when equipped.
• Fixed an issue causing candy canes in the Grand Exchange to have an examine interaction with no examine output.
• Unlock hints for rewards available from 2023 Christmas presents have been updated to reflect their availability from 2024 Christmas presents.
• Advent calendar on interface will no longer have the "Op 4" button on mobile devices.
• Corrected the Woodcutting requirement of Weeping Willow from 30 Woodcutting to 20 Woodcutting.
• Corrected the Woodcutting requirement of I Sleep All Night and I Work All Day from 50 Woodcutting to 60 Woodcutting.
• Corrected the Woodcutting requirement of See Yew at Five from 60 Woodcutting to 70 Woodcutting.
• Corrected the Woodcutting requirement of Arborehole and Sing-Along-a-Seren Verse 3 from 75 Woodcutting to 80 Woodcutting.
• Corrected the Dungeoneering requirement of Arborehole from 60 Woodcutting to 65 Woodcutting.
• Added Woodcutting site map icons to the mahogany trees south of Cairn Isle and in the Kharazi jungle.
• Reordered the Nature's Sentinel teleports to reflect the re-tiering of trees introduced with Woodcutters' Grove.
• Tipping bolts now has a stack make limit of 20 to be consistent with tipping arrows and darts.
• Added reward icons to the Everything Is (Still) Oresome achievements.
• Added a levelling benefits filter to the Woodcutting and Fletching skill guides.
• The world map boat hire icon has been graphically updated, and a facilities icon has been added for Fletching workbenches.
• Wood boxes can now be filled with noted logs in the backpack, to facilitate the new fletching upgrading process.
• Non-elite ankou now drop Ghost Hunter equipment and Cremation on free-to-play and members worlds.
• Improved feedback when using a bee hive without insect repellent.
• Increased the time a bird nest falls to the floor to 200 game cycles, up from 50.
• Added eternal magic wood spirits to the drop tables of edimmu, liverworts, ripper dinosaurs, Solak, Nex: Angel of Death, Durzag and Yakamaru, Vorago and Kalphite King (in some cases replacing magic logs or stone spirits).
• Added primal warhammers (main hand and off hand) to Smithing.
• Fletching knife animation overrides now match the logs in the player's left hand in the default Fletching animation.
• Refilled the Prifddinas waterfall.
• The system in which Clue Scroll slider puzzles muddle up its puzzles has been made consistent with how Old School RuneScape's clues work. This change reduces the number of steps needed to complete a puzzle drastically.
• Calendar entry has been created in game for the shooting star refresh from Monday 16th December - Sunday 22nd December 2024. The entry offers players a teleport to Wizard Rosalina to start the new updated distraction and diversion.
The link to the Patch Notes of 2024-12-16 00:00:
https://secure.runescape.com/m=news/a=13/shooting-star-refresh---this-week-in-runescape
• Added a new host for the activity, Wizard Rosalina, on the second floor of the Wizards' Tower.
• Converted stardust from an object to a currency.
• Stardust objects can be clicked to add to the currency pouch.
The currency offers a teleport to Wizard Rosalina.
No longer capped at 200
• Added a new reward shop to spend stardust in. This can be accessed from Wizard Rosalina.
• Added a whole host of new locations to where a shooting star can land:
• Anachronia
Ashdale
Burthorpe
Taverley
Catherby
Piscatoris
Tuska
Daemonheim
Feldip Hills
Menaphos
Tirannwn
The Lost Grove
• Added proximity triggers for nearby crashed stars.
• Rebalanced Mining XP and progress.
• Added back level requirements for crashed stars (star tier * 10).
• Added a new tier of star, size 10 (requiring Mining level 100).
• Added headbars to show overall progress and layer progress when mining a star.
• Progress has been tweaked, so it is now added at the same rate when mining a star, regardless of how many players are mining it.
• Added a daily cap of mining 3 crashed stars a day.
• Added a 2 minute cooldown before a star can be mined, if it's found within 10 minutes of landing. This has been added to give other players time to arrive at the star, as larger star layers now progress very quickly.
• Public telescopes have been added to Gielinor:
• Oak telescope in Varrock Palace library
Teak telescope in the Observatory
Oak telescope on the second floor of the Wizards' Tower
• Added an observation of the upcoming star's size to the telescope hint.
• Added 4 new achievements that can be found in Activities → Shooting Star.
• Updated and recategorised the existing 'It's Lake and I'm Awake' achievement
Offers 2 rewards:
Starstruck title
Star sprite pet retro appearance
Updated the Shooting Star noticeboard interface.
• Added a daily teleport to the active crashed star to the Magic golem outfit.
• Added Mining skillguide entries for each crashed star size.
• Fixed an issue that caused the context menu to appear when adding logs to a Bonfire while having only 1 type of logs.
• Eternal magic campfires now correctly set the right amount of time when used for the Bonfire buff.
• Added a prompt to ensure the player has a free space in their backpack when creating an in-progress fletching object, to ensure the object is not dropped on the ground.
• The Bolt Proficiency levelling benefit now increases stack size when tipping bolts as expected.
• Corrected the GE buy limit of Eternal logs to 25,000 with an initial GE cost of 4,000.
• Increased the GE buy limit of Rune to Primal hatchets from 10 to 1,000, to match the buy limit of Bronze to Adamant hatchets.
• Consumables from enchanted bird's nests are now tradeable.
• Resolved an issue affecting the drop rates of Perfect Eternal Magic Branches.
• Smithed masterwork equipment can no longer be doubled by the Fortune perk.
• The Bow of the Last Guardian no longer gains stacks from unexpected sources such as Crackling or when switching weapons before hits land.
• Fixed an issue with main-hand Leng weapons not triggering the Primordial Ice passive effect.
• Players will now receive a message when converting a wrapping paper booster into wrapping paper.
• Wood boxes now have an inspect option that displays the list of contents within them, like ore boxes.
• Fixed a bug in which Witchwood could be acquired from 50% Luke's leg without fully completing Pieces of Hate.
• Fixed an issue that caused Superior Locator to occasionally teleport the player to Maple trees instead of Yew trees.
• The name of non-combat variants of hatchets and pickaxes now has a (non-combat) suffix to more easily distinguish when they've been changed to this type.
• Non-combat variants of the Imcando hatchet and crystal hatchet can now be used as an ingredient in the hatchet of ember and glade.
• The default stack make-limit of bolts has been reverted to 60, instead of the default 20 used by other types of ammunition.
• Buckets of wax now have an option to empty them.
• Clarified the messaging on the Shard of the Lumberjack to specifically direct to the dragon forge.
• We've added some missing information to Lumberjack Intuition's tooltip including its name.
• The "Everything Is Treemendous" achievement is now progressed even when an ensouled moonstone eats the logs that count toward this achievement.
• Everything Is Treemendous achievement is now incremented even when an ensouled moonstone eats the logs that count toward this achievement.
• Removed a rogue teak tree from the road near the Musa Point banana plantation.
• Resolved an issue which resulted in inflated XP when creating Eternal Magic ammunition.
• Increased the XP gained for creating Eternal magic stocks.
• Slightly increased the window of time to receive a guaranteed bird's nest when reacting to a Lumberjack's Intuition.
• Upgraded Eternal/Primal fletched weapons can no longer be made or worked on with a portable fletcher, and require a fletching workbench as intended.
• Added Normal and Oak wood spirits to more drop tables:
• Menaphos reputation requirements have been removed from the following quests: Crocodile Tears, Our Man In The North, and 'Phite Club.
• The stags in the Christmas Village have been updated to look like reindeer.
• Added a hungry reindeer and food trough to the Christmas Village.
• The reindeer can be fed un-noted Christmas food in exchange for Christmas spirit, with a daily cap.
Christmas food can also be donated to the trough in exchange for Christmas spirit, at a lower rate, and with no daily cap.
• Players can no longer use portables or challenge gems in Santa's lodge.
• Portables can no longer be placed on holiday decorations.
• Peppermint outfit is now unlocked in the wardrobe for players who receive or have received the outfit pieces from Santa's lodge.
• The following monsters have had their Slayer experience reduced:
• Cerberus Juvenile from 10,000 to 2,500
Maelstrom, Raging Waterfiend from 10,000 to 2,500
Smoulders, the Revenger from 10,000 to 2,500
Denizen of Infernus from 10,000 to 2,500
Chaos Demon Savage from 8,000 to 2,000
• Sign of the porter can now be noted.
• Elves in Prifddinas will now correctly reset their debuffs on defeat allowing Group Ironman players to obtain loot if they deal 100% of the damage without outside assistance.
• World First broadcasts will no longer show up multiple times in chat.
• The examine text for the Evil Tree will now show if Competitive Group Ironmen will receive rewards upon completion.
• Head icons for Distraction and Diversion hosts are once again visible.
• Map icons have been added for a variety of Distractions and Diversions which were missing them.
• The following items can now be stored inside the Group Ironman Storage:
• Siege engine parts
Blood amulet of fury
Ascension signets
Pernix's quiver
Blessed flask
Magic butterfly net
Seiryu's claw
Muspah spines
Equipment separators
Crystal tree blossoms
Brawling gloves
Hermodic plate
• Minotaur
Replaced Small Plated Bronze Salvage with Normal Wood Spirits.
Replaced Tiny Spiky Bronze Salvage with Oak Wood Spirits.
• Pickpocketing HAM members
• Replaced Small Spiky Bronze Salvage with Normal Wood Spirits.
Replaced Tiny Spiky Steel Salvage with Normal Oak Spirits.
• Banshee (Slayer Tower only)
• Replaced Small Spiky Bronze Salvage with Oak Wood Spirits.
• Flesh Crawler
• Replaced Tiny Plated Steel Salvage with Oak Wood Spirits.
• Young Grotworm
• Replaced Bronze Javelin with Normal Wood Spirits.
• The skeletons in the Lumbridge catacombs have loosened their bony grip on oak wood spirits and now drop them as intended.
• Added noxious and ascended essence to Smithing interface's Energies and essences category.
• Corrected the number of bars required to upgrade primal warhammers +2, +3 and +4.
• A variety of extra hatchets and pickaxes can now be added to group ironman storage.
• Used or charged Grace of the elves can now be stored inside the Group Ironman Storage.
• It's now possible to report offensive clan or Group Ironman group names via the report interface.
• Fixed an issue with action bar lock toggle which made the action bar toggle change only on relog, the action bar lock can now be toggled off without the need to relog.
• Split the daily reset option for Shooting Star into 2 options, either reset the daily cap of stars mined, or reset the daily Sprite reward.
• Updated the level requirements for the divine Woodcutting locations to make them reflect their current Woodcutting counterparts:
• Divine oak tree
Level requirement to make has been changed from 21 to 13
Recipe changed to use flickering energy
Divine willow tree
Level requirement to make has been changed from 31 to 21
Recipe changed to use bright energy
Divine yew tree
Level requirement to make has been changed from 62 to 71
Recipe changed to use lustrous energy
• Players no longer get stuck when teleporting to Copper Longtails using the Volcanic Trapper outfit.
• Capped damage for Primal Crossbows at level 85 for base and level 90 for Mk. 5.
• You no longer require an unnoted Eternal Magic Log in your Backpack to create upgraded versions of Eternal Magic Shortbows and Primal Crossbows.
• Fixed a minor issue where players could hear the Lumberjack Intuition buff sound from nearby players.
• Corrected the Wrapped Masterwork Bow Grip's interaction message.
• H.A.M. members will now drop wood spirits when pickpocketed, both before and after the completion of the 'Lost Her Marbles' miniquest.
• Perfect branches will no longer drop for woodcutters while stat boosted.
• Minor fix to Firemaking level requirement when lighting Eternal Magic Logs from the Inventory and the ground.
• When collecting birds nests, if you have unlocked the ability to store them in your Woodbox, and you are carrying your Woodbox, then they will now go into your Woodbox before being ported to the Bank.
• Nature's Sentinel teleports are now listed in (mostly) descending order, so the more desirable ones are on the first page.
The link to the Patch Notes of 2025-01-13 00:00:
https://secure.runescape.com/m=news/a=13/beneath-scabaras-sands-quest-launch---this-week-in-runescape
• When the Tier 2 Ranger's Workroom, Crystal Knife or Wegali Incense Sticks magically string when Fletching, the side-effects of stringing the bow or crossbow now occur correctly. This resolves an issue where if the auto-stringing effect occurred when fletching primal crossbows, the Fletch Quest achievement's objectives to string a Primal Crossbow did not complete.
• Players can now toggle whether they want to receive Imcando Hatchet Fragments when training Woodcutting in the new Woodcutting section of the Settings menu.
• The Christmas event area in Burthorpe has been reverted back to normal.
• Recolourable titles no longer require the base title in order to use it when the player has unlocked the alternate variants.
• The game mode selection screen will now always open when clicking "Done" during character creation if players did not click on it.
• The Pink and Aurora Santa Hats' beards now hide player beards, averting catastrophic multi-beard pileups.
• Fixed an issue during the fight in the 'Phite Club quest where the player character model could get stuck if the player tried to free themselves from the pharaoh's stun. The player should now be able to free themselves with counter stun abilities and resume combat as expected.
• A couple of extra spaces in telescope hints have been removed.
• Updated the Mining Skill Guide to list size 6 stars and larger as members-only.
• An inaccessible star near the Poison Waste has been moved further east to an accessible area.
• Updated some quickchat options for Shooting Star.
• Fixed an issue where the Shooting Star cooldown bar was only displaying for players who witnessed the star being tagged.
• Changed it so you can claim the daily Shooting Star reward from any star sprite, as long as at least one star has been interacted with that day.
• The Group Ironman players can now store the Crystal mattock in the GIM storage.
• Reports now have the reported user correctly in focus. Previously the user would need to have typed in chat for the report function to focus on the reported user.
• Fixed an issue that impacted players attempting to join Cabbage Facepunch Bonanza.
The link to the Patch Notes of 2025-01-20 00:00:
https://secure.runescape.com/m=news/a=13/january-patch-week---this-week-in-runescape
• Mk. 2-4 Eternal Ranged equipment can now be disassembled in similar ratios to Primal Melee upgradeable equipment.
• A message is now displayed when an Enchanted Nest has dropped.
• Hatchets now display "Cutting Power" (their Woodcutting success chance) in their tooltips.
• All three ingredients can once again be reclaimed from Ramarno to create additional Hatchets of Bloom and Blight.
• Corrected an issue where, if influenced by the party's Smithing or Fletching levels, the tier of Mining and Woodcutting resource nodes in Dungeoneering could default to tier 1 instead of tier 9 or 10.
• The description of Masterwork Bow Shavings and Heedi now mention Eternal Magic Tree Sap to aid in discovering this step of the Masterwork Bow creation process.
• Hotfixed: Fletching unstrung bows once again counts toward the Fletching: Bows daily challenge.
• Leela now correctly says the "I'll meet you there, (player)" line when speaking to Osman for a reminder after the initial dialogue.
• Updated the text of the Priest's Notes lore book.
• Made small tweaks to the dialogue of the Beneath Scabaras' Sands quest to remove lore inaccuracies.
• Fixed an issue that listed the quest incorrectly in the combat quest filter.
• Fixed the quest journal mentioning an incorrect location for Scabaras.
• The purple text is now easier to read against the background when used by mobile UI/full screen dialogue boxes during the quest.
• Fixed typos relating to the melancholy scarab and the mind sequence.
• The item "Scorched Sand" no longer appears in the Grand Exchange.
• Removed the cap on receiving Clue Scrolls from the Clue Capacity Upgrade unlock at the Treasure Trails Reward Shop. Happy hunting!
• Fixed an issue where interacting with the Action Bar while stunned would block actions that would otherwise be usable.
• Protean and Unstable Protean Logs will now stop and adhere to the protean action limit of 60 (or 120 under certain conditions).
• The health boost of tending to a bonfire will now apply to other Firemaking methods that originally applied to only permanent bonfires.
• Fixed an issue where the Freezing Blood debuff was only stacking to 10 the first time, and then disappearing randomly. The debuff now stacks appropriately each time.
• Added an option to mute the vomiting sound effects during the Imp Catcher quest.
• Corrected an incorrectly textured tile north of Draynor Manor.
• The Invention tutorial now has additional checks preventing players from attempting to complete it while their Invention XP is blocked.
• Fixed an issue where the Greater Runic Staff could not be charged with the Exsanguinate spell and would instead be charged with the Incite Fear spell.
• Fixed an issue that caused unintended logouts when creating Primal Fruit Pulps while having ingredients in a Beast of Burden. While this issue has been fixed, it has caused the UX to show the Make-X option has more Pulp available.
• Regular trees can now be cut for more than one log before they are felled.
• Music tracks from Violet is Blue will be unlocked on next login for all players that have completed the quest.
• Resolved a rare issue where a specific player was unable to progress the Imp Catcher quest.
• Fixed an issue that blocked players from progressing the quest 'The Golem' after starting the 'Heartstealer' quest. Players will now get to choose which item they want to pickpocket from Curator Haig Halen.
• Ironman players who have previously said they would never like to downgrade their accounts are now able to do so if they are using a Jagex Account. After asking to downgrade, they will need to wait 7 days before this process takes place.
• As a replacement for 'never disable any of the Ironman game modes', we've added an optional 90-day disable cooldown option. Setting the cooldown to 90 days is not reversible and once set it will be impossible to set it back to the 7 day cooldown.
• Level milestone broadcasts have been added to Group Ironman.
• Group Ironman broadcasts for personal best boss kill times will now display the improvement from the previous record.
• Added a new broadcast to the Group Ironman mode that will display when a member of the group dies. Good luck trying to explain those embarrassing deaths to the rest of your group!
• Collection Log progress will now be broadcast to Group Ironman groups.
• Updated the names on the World First Plaque in the Iron Enclave.
• Fixed an issue where in specific scenarios the Arch-Glacor's basic and special attacks could be interrupted by another attack too soon, causing the initial animation to be overridden early. The subsequent attack will now wait until the previous attack has finished firing.
• Fixed an issue that prevented double yield from bushes while the wolpertinger is summoned.
• The Dungeoneering party invite window will now show floors and players' highest skill, including those past level 99.
• Players can toggle off invites to the capoeira dance so they are not interrupted whilst crafting.
• Added an option to toggle "drag items" on and off in Legacy Interface Mode.
• Fixed an issue with the Herby Werby D&D where Firemaking XP gained between Firemaking levels 99 - 110 was unintentionally lower than expected.
• Implemented some changes and fixes to the Lexicus Runewright boss:
• Added a 'Deflect Melee' head icon to the Lexicus Runewright to more clearly show the deflecting damage mechanic.
Fixed an issue that resulted in the player doing 0 damage to the boss if using melee. This has also now been fixed so you'll do 75% of the damage and take 25% as intended.
• Updated penguin location hints in northern Kandarin and the Fremennik province:
• Removed a thin strip of "near where they see" hint from the north of the province.
Added the "near where they see" hint to Seers' Village.
Readded the "on a small crescent island" hint to Waterbirth Island.
Added a hint to the area between Camelot and the Fremennik province that previously gave a "beyond detection" hint.
• Players will no longer be prevented from completing the Druidic Ritual quest if they previously completed the old version.
• Druidic Ritual is no longer a requirement to start the A Void Dance quest.
• The Three's a Kiln achievement now specifies which combat styles are required to complete it.
• If a Summoning familiar from a binding contract is overridden by a recolourable pet, its colours will now be correct.
• Fixed an issue where the Friends Chat list was not updating and clearing players' nicknames when players leave the chat.
• Removed skill requirements from Telos in the Beasts interface tab.
• Igniting the Sharp Shell Shards can now reward the player with Bernie, the Firemaking pet.
• Fixed an issue where defeating the Giant Mole in a group rewarded some players the incorrect Combat XP.
• Fixed an issue that allowed a player's Slayer Task streak to remain if they chose to reset the Burthorpe paths system. The confirmation display has been updated to reflect this change.
• Higher-level Planks can now be used to build Grapevine Frames and Farm Paddocks.
• The Powerburst of Masterstroke now multiplies Smithing progress by 10, instead of 11.
• Fixed an issue where players would be unable to teleport into Infernus if they happened to die and be saved by the Immortality ability as they were about to teleport in.
• Bank tab icons now have the correct names.
• The crystal sequence now correctly highlights all six necessary crystals during Three's Company.
• Added the 'Skybox/Filters' option to the map icon in the Flash Powder Factory.
• Players can no longer obtain more effigies from the Gate of Elidinis if they have more than five in total.
• Fixed an issue where players with too many PoF animals stored in their banks couldn't use their Bank on a free-to-play world and would be kicked out of game.
• Fixed an issue that was causing old accounts to be unable to log in after going through character creation.
• Berserk ability overrides now use the correct animation for the equipped weapon.
• Corruption shot impact and damage over time animations now line up more accurately.
• Fixed an issue that caused extra projectiles to briefly be shown when using Chinchompas in combat.
• Adjusted how ricochet impact animations display on AOE targets.
• Adjusted the hit timing of Deadshot and Omnipower so the impact animations cannot start before the projectile arrives.
• Adjusted the animation used for Deadshot whilst wielding a Blowpipe.
• Fixed positioning of Pickaxes when sheathed.
• Fixed an issue where in specific scenarios the Arch-Glacor's basic attack animations may not be visible.
• Both sides of the Rainbow and Phoenix auras are now equally vibrant.
• Fixed an issue that was causing the Pestilent Torva outfit preview in the Treasure Hunter Interface from displaying correctly in minimum detail.
• Robe of the First Necromancer's shoulder pads are no longer misaligned on female characters.
• The Spikes and Wild Spikes hairstyles are now distinctly different match the hairstyles presented in the chatheads.
• Fixed missing side on Overhead Tombstone skilling overrides.
• Updated the Ruler of the Ancient Dead teleport animation to resolve the positioning of the orbs.
• The Soul Witch Robe Bottom no longer clips with long capes.
• Chatheads for monks in the Priest in Peril quest have been corrected and they will now show up correctly during dialogues.
• Removed old wall models from the ruins in the Wilderness west of the Bandit Camp.
• The waterfalls on Ape Atoll should now be more consistent.
• Removed a transparent shape that was occluding Stratus Cloud.
• Fixed the fence next to the Cooks' Guild.
• Fixed a couple of graphical issues with Cryptbloom Armour.
• Corrected Skippy's head animation.
• Thalmund's beard no longer stretches or distorts.
• Fixed an issue which caused stretching when the effect of the 'Necklace of Salamancy' is active.
• Birds located in the Nature Altar entrance in Karamja are now displayed correctly.
• Fixed 120 Skill Capes clipping.
• Closed gaps in the ground inside The Barrows tunnels.
• Removed the duplicate floating trees at Mos Le'Harmless.
• Made some tweaks to how Magic, Ranged and Melee select projectiles and impact animations.
• Stalling blood tendrils will no longer immediately play the animation.
• Greater barged assault will no longer mistakenly play the assault animation.
• Fixed an issue that was causing Necromancy ritual disturbances at the Ungael ritual site to not last the expected 15% longer in certain scenarios.
• Rotated drawers in Ardougne Castle so they face the player when they are being searched.
• Rotated a fireplace in the Clocktower south of Ardougne.
• Using Gem Bags while Mining will no longer interrupt players.
• Updated the chat message when attempting to use Magic Notepaper on Karambwanji fish stating that this item cannot be turned into a noted version.
• There should be no more delays when players kill strykewyrms in quick succession.
• Fixed an issue which was causing some tiles within the Shooting Star landing zone to not count for knocking players out.
• When unequipping the Memory Dowser, siphoning now stops as intended.
• Fixed message about Golrana losing sight of the player.
• Corrected an issue where Bird's Nest+ (Seeds) could be rolled without having built the tier 3 Fort Forinthry grove.
• Removed a chair in Ruins of Uzer to unblock one of the scan Clue Scrolls.
• Pieces from the following weapons can now be transmuted into another piece from their respective weapons:
• Eldritch Crossbow
Fractured Staff of Armadyl
Ek-ZekKil
Bow of the Last Guardian
T92 weapons require: 92 Divination and 20,000 Incandescent energy
T95 weapons require: 95 Divination and 25,000 Incandescent energy
• Fixed an issue that allowed players to bypass the requirements to smith items using a specific forge or anvil.
• Players can now exit Coeden's story during the 'The Light Within' quest on mobile.
• Fixed bug with /wiki chat feature not unselecting chat after use.
• Chopping or grilling at the Clan Citadel now stops after two actions, as intended.
• Slayer Mask Task options are now displayed at the same time as VIP Ticket Slayer Task options.
• Players will no longer take damage after teleporting away from the Arch-Glacor boss arena on normal mode (safe death).
• Stringing bows with the Fletching cleaner will now only use the amount of materials you specify, rather than all materials in your backpack.
• Fixed an issue with Verak Lith where the NPC would teleport to the player suddenly, rather than play the intended walk animation when following the player around the arena.
• The Passing Bracelet's first option is now rub instead of wear and the first Actionbar option whilst worn is also rub, instead of teleporting to the Hanging Gardens. The hope is to make it slightly less annoying to use whilst Runecrafting in Um.
• Made some adjustments to various teleports across the game to ensure that players don't receive damage after they teleport away from a dangerous situation.
• Prevented repeated world first broadcasts from triggering at Zamorak, Lord of Chaos for enrage kills over 45,000.
The link to the Patch Notes of 2025-01-27 00:00:
https://secure.runescape.com/m=news/a=13/weapon-piece-transmute--patch-week-round-two---this-week-in-runescape
• Updated the hilltop in Silvarea to bring it in line with the surrounding area.
• Improved ice cliffs in the Wilderness location accessed by the Chaos Altar.
• Restoring artefacts at the Archaeologist's Workbench will no longer cause stretching of Abyssal Whips
• Updated the Wardrobe tutorial to ensure the content in the window is displayed properly, with no alignment issues.
• The Grand Tree food and cookery shop minimap icons now properly show the location of their respective shops.
• The crate and candle are no longer floating at the Archaeologist's Workbench in the Kharid-et Dig Site.
• Third Age Druidic Robe top and Third Age Robe Top should no longer cause female models to break when using walk animation overrides.
• Fixed Salamanders getting stuck due to a rock when trapping at a young tree.
• Fixed stretching of Soulbound Lantern when sheathed with cosmetic overrides.
• Rotated the position of the Dark Silver of Leng (Soul) to match other dye variants.
• Fixed an issue with missing textures on the feet of the Retro Star Sprite.
• Fixed an issue with the lootbeam animation for the Hellfire Bow that resulted in poor performance and possible game crashes.
• The hole is now gone east of Ungael Beach.
• Fixed the issue that caused the Oathbreaker outfit override to stretch when used with the female character model.
• Fixed clipping of capes with the Vampyric Chausses override.
• The glowing VFX for Harmony, Corruption and Salvation auras now apply correctly over the male player model eyes.
• Burgh de Rott citizen Calin's resting animation is no longer broken.
• Fixed the chat head of Doctor Gehirn.
• Dark Wizard Elijah no longer clips through rocks in the cutscene during the "What's Mine is Yours" quest.
• Removed particle effects from blood-dyed Noxious Staff and the Scythe and Staff of Sliske when sheathed, for consistency with other sheathed weapons.
The link to the Patch Notes of 2025-02-03 00:00:
https://secure.runescape.com/m=news/a=13/player-interface-sharing---this-week-in-runescape
• Updated the sounds when catching implings.
• Readjusted the ground north of the Novite and Kratonium ore veins location to remove any seams in the ground.
• The following items can now be stored inside Group Storage:
• Anachronia codex pages
Bucket of slime
Harmonic dust
Spicy stew and all coloured spices
Erethdor's grimoire
Imcando mattock
Royal crossbow
Cave nightshade
Torn blueprint fragments (Howl's workshop)
• It's now possible to use a bowl of milk, honey and guam on the basket or Baby Sarah during the Meeting History quest.
• Group Ironmen players will no longer receive a message stating that they've made progress towards the Helwyr collection log when they receive a Drygore weapon from the Kalphite King.
• The Mazcab ability codex now displays unlock requirements for each option.
• Text will no longer be truncated when building furniture inside a Player-Owned House.
• The Circus 'Teleport to Lodestone' option will now teleport players to Fort Forinthry whenever the Circus takes place at King's Road.
• Resolved a typo in the Quest Journal entry for Once Upon a Time In Gielinor - Fortunes.
• Updated mutated Zygomites to allow aggression potions to work as expected.
• Fixed an additional bug with mutated Zygomites' melee attack that caused it to always deal 1 damage.
• Updated mutated zygomite stats in line with their combat level, giving them slightly more damage and increased health so players in level appropriate gear are less likely to one-shot them.
• The Shade Robe items have been renamed, as both the top and the bottom shared the same name. The examine option on the top has also been changed.
• Amended a non-immersive line of text when talking to Denulth.
• Players can no longer enter an Oo'glog pool while beginning a duel with another player.
• Minor update to ensure players receive a life point bonus after burning five logs of the same type.
• Imperial Coronational Gauntlets are now displayed correctly.
• Players will now receive XP when saving a log at a portable brazier or the Prifddinas bonfire.
• Equipping the bubble blower when the prison uniform top is worn will no longer cause the hand of female player characters to stick through their head.
• Players will now always receive a chat message when the Dark Facet of Luck doubles a clue casket upon completion of a Treasure Trail.
• Made some adjustments to the price check interfaces of the various NPCs in the Grand Exchange to fix instances of text overlapping.
• Added a failure message when the player attempts to withdraw materials from the smithing interface with a full backpack.
• Harvesting multiple crops while using a patch bomb or Farming Skill Cape now awards the correct amount of reputation at the player-owned farm.
• Archaeology Relics can now be harnessed to two loadouts with three Relics each.
• To maintain a sink for Chronotes, switching the active loadout costs 80% of the Chronote cost of each Relic harnessed to that loadout.
If a relic is harnessed to both the selected and active loadout, the Chronote cost of this Relic is also deducted from the loadout activation cost.
An additional loadout tab can be purchased from the Archaeology Guild Shop for 80,000 Chronotes, requiring the Professor qualification. (Added to The Prodigal Spender achievement.)
An additional loadout tab is awarded for completing the Guildmaster qualification. (Added to the Guildmaster qualification certificate.)
• Reduced the durability of orichalcite and drakolith Mining rocks.
• The player will now spawn in tall grass when starting a round of Big Game Hunter.
• A Last Contact option has been added to the NPC Contact spell.
• The displayed hatchet when Woodcutting now matches the hatchet stored in the tool belt.
• Renamed bird nests to match the naming on the RS Wiki, which more accurately describes the contents of the nest.
• Bird nests are now included on the output for the Inspect option of the Woodbox.
• The Grand Exchange buy limit for Masterwork Bows is now consistent with other masterwork weapons.
• The unbearable sleuth of 18 grizzly bears near the Legends' Guild has been halved to the simple bear necessities.
The link to the Patch Notes of 2025-02-10 00:00:
https://secure.runescape.com/m=news/a=13/relic-presets--february-mini-strike---this-week-in-runescape
• Players no longer receive damage from Kerapac, the bound after he has been defeated.
• Minor update to Zamorak Bow, Guthix Bow, and Saradomin Bow. The special attack animation is now displayed correctly.
• Frog repellent no longer causes a crash when used at specific location.
• Blocking has been added to various fires. No more standing in the fire!
• Players should no longer receive a message stating that they've skipped a clue step when they're about to receive their casket.
• The Clan Cloak's fealty experience reward now gives the correct amount of Invention experience.
• Living Rock Protectors, Strikers and Patriarchs now count towards Kili's Knowledge VI as a slayer task.
• Corrected the messaging upon hitting level 99 that you've reached the max level in that skill for skills that reach 110 or 120.
The link to the Patch Notes of 2025-02-17 00:00:
https://secure.runescape.com/m=news/a=13/combat-mastery-achievements--dxp---this-week-in-runescape
• Meta achievement requirements now have a tooltip denoting its description.
• Updated the font used within the meta list so that it is once again consistent with the rest of the UI.
• Completing a '200 kill streak' at Telos and Arch-Glacor will now be more accurately reflected within their boss' pet examines.
• Existing combat achievements have had eligibility and failure messaging added.
• Existing combat achievements will no longer trigger in practice and story mode encounters.
• A member of War's clan has arrived at War's Retreat to take on some of War's responsibilities.
• Vorago is no longer susceptible to Deathtouched Darts
• Vorago's 'Destroy Tank' ability no longer persists on the action bar after leaving the borehole.
• The Omens helm, torso, legs, feet and gloves have had their descriptions updated.
• Completing all achievements for Daredevil within a single attempt will now grant the 'Golden Daredevil' title.
• Icy Precision: Damage and Hit chance per stack
• Threshold abilities: 3% -> 2%
Ultimate abilities: 3% -> 2%
Special abilities: 3% -> 2%
• Fixed an issue where the 'Clenched' achievement from the Ambassador was not triggering as expected.
• Fixed an issue that prevented any mechanical-based tasks for Barrows: Rise of the Six from triggering.
• Fixed an issue where defeating Har-Aken was not triggering speed kill achievements.
• Fixed an issue that meant the 'Icy-Them-Coming' achievement was being marked as complete for any group members who did not receive damage whilst another group member did receive damage. Now, the entire team will fail the achievement as expected.
• Fixed an issue where Nex: AoD combat mastery achievements were checking for a group size of 6 and below, rather than 7 and below.
• Fixed an issue that prevented players from unlocking 'Spread the Blight' after beating Solak.
• Fixed an issue where the 'I'm Watching You' achievement would fail even if the player had stun immunity.
• Fixed an issue where 'The One That Speaks But Doesn't Stun' achievement wasn't triggering correctly, as Raksha's Shadow Bomb attack would fail the achievement unintentionally.
• Fixed an issue with the 'In the Spirit of Things' achievement triggering again post-completion.
• Fixed an issue with War's Grimoire that resulted in players being able to change their spellbook without unlocking the Grimoire from War's Shop first.
• Fixed an issue with the 'Burn Fury Burn' achievement not getting ticked off on completion despite getting confirmation in the chatbox.
• Fixed an issue with the 'Fist Contact' achievement that meant it was awarded to players who had tagged General Graardor in the base world and then moved to another instanced boss fight before the base world General Graardor was killed by another player.
• Vorago's kill speed achievements now complete at the beginning of the end cutscene, rather than at the end.
The link to the Patch Notes of 2025-02-24 00:00:
https://secure.runescape.com/m=news/a=13/february-patches--dxp---this-week-in-runescape
• Fixed an issue that meant the 'Flipping the Script' achievement for TzKal-Zuk could fail at wave 4 and wave 18, rather than the intended behaviour of only being failable on wave 18.
• Fixed an issue where normal achievements were shared instead of combat mastery achievements after quick-responding to a combat mastery quick message.
• Fixed an issue that prevented any messaging for the achievement 'Tis but a flesh wound'.
• Fixed an issue that prevented players from unlocking 'This Blight of Ours' after beating Solak.
• Fixed a typo in the description of 'Bombing Run'.
• The descriptions of 'Champion of the Goebies' and 'Sanctum of Rebirth (perfect)' now mention that the achievements fail when a player leaves.
• Achievements that require multiple achievements to unlock always display the requirements.
• Fixed an issue that meant the 'Nex: Angel of Death (Perfect)' and the 'Nex: Angel of Death (Unorthodox)' achievements could appear to trigger a success when the required sub-achievements had actually failed.
• Anti-dragonfire Shields and their variants can now be used to complete the 'Classic Dragon Killing' achievement.
• Fixed an issue that would cause an error when any of the achievements under the 'Zamorakian Undercity' meta achievement were selected.
• Fixed an issue that marked the player as eligible too early for the achievement 'Zamehameha' while fighting against Zamorak.
• The chat message colour for receiving both blue and purple Christmas presents is now consistent when turning in wrapping paper or letters.
• Changed quest information for Unwelcomed Guests to reflect the level of enemies encountered in the quest.
• Players are no longer blocked from receiving the Silver Crescent Key in the Vengeance Saga if the dialogue is interrupted.
• Adjusted blocking on White Wolf Mountain.
• Updated various familiars with the correct Inventory capacity.
• Fixed an issue with the Volcanic Trapper Outfit where players would become stuck inside an Eternal Tree when using the following teleport destinations:
• Ruby Harvest (15)
Chinchompa (53)
• Daily Fishing challenge messaging no longer appears if fish have been consumed by a furnace perk.
• Players can now start the Curse of Zaros miniquest upon receiving the Ring of Visibility, without needing to complete the Desert Treasure quest.
• Premium hairstyles no longer clip through hats.
• Fixed several instances of broken shadowing with cliffs in the snowy north of the game world.
• The Bank Chest in the Guthix Memorial area will now provide the healing effect found at other Banks across the game world.
• Fixed an issue that caused HCIM players to lose their hardcore status after dying within the Castle Wars minigame.
• Corrected the name of the Flag Fall quest on French worlds that appears in the Arc miniquest completion interface.
• Corrected the message mentioning Fletching when the Fort Forinthry sawmill uses logs from the wood box.
• Cursed Amascut Sand has been appropriately capitalized.
• Added point lights to buildings in Port Sarim.
• Fixed an issue where the player's path around the Woodworking bench in Fort Forinthry was blocked.
• Updated the lighting in the basement of Burgh de Rott's bar as it was excessively dark. The basement is now lit correctly. The health and safety inspectors are satisfied.
• Updated Seers' Village iconography in the Area Task List to reflect the correct location.
• Players are no longer able to take a Kinetic Cyclone or an Oldak Coil into the Chaos Tunnels. They couldn't be used there anyway.
• Fixed an issue that caused the game to suddenly disconnect if you used a Guthix Bow or other ranged weapons after using the Metamorphosis ability.
• The Bullseye lantern obtained from Didymus the Lorehound now properly illuminates the darkness in the Menaphos and Sophanem underground area.
• Fixed an issue where using a Curry Leaf on the Magic Notepaper would bring up a 'nothing interesting happens' message.
• Update to ensure only Divination energies can be stored in the Nightmare Muspah.
• Updated messaging when using member teleports on non-member worlds.
• Prevented an unsafe area issue when spawning into tall grass in Big Game Hunter immediately after luring the creature out of hiding.
• Fixed a graphical issue with various candles.
• Added antispam to messaging when not using the correct spellbook.
• Tweaked which Boss Collection Log is displayed while inside a Rex Matriarchs encounter:
• If you are in the main section of the arena with the three Matriarchs, their standard Boss Collection Log will open.
If you are in the smaller section of the arena with Osseous, the Osseous-specific Boss Collection Log will open.
• The Protect from Summoning Prayer is now deactivated when attempting to activate the Eclipsed Soul Prayer at the same time.
• The Execute effect from the Tier 3 Guardhouse now applies correctly during a rune dragon's phase change.
• Fixed animation issues if a rune dragon died while it was flying.
• Fixed floating masonry in Ungael.
• Fixed an issue where an incorrect sprite would appear next to a normal GIM player's name.
• Fixed gaps in the floor inside the building that is adjacent to Kili's Blacksmith Shop.
• Corrected the VFX of the Overpower ability overrides when it's cast with 2-handed melee weapons.
• Cosmetically updated the Dark Mage, Supreme Dark Mage, Tower Mage and Tower Archmage robe bottoms to ensure graphical consistency.
• Fixed an issue with a floating tree outside Fort Forinthry. The tree has been lowered and is no longer floating in mid-air.
• The lights inside Granny Potterington's house no longer illuminate the outside assets.
• Updated the hilltop in Silvarea to bring it in line with the surrounding area.
The link to the Patch Notes of 2025-03-03 00:00:
https://secure.runescape.com/m=news/a=13/110-runecrafting--rsahead-roundup---this-week-in-runescape
• Added point light volumetric graphical features for Ultra+ preset setting only.
• Fixed an issue with water graphical setting levels on specific Mac devices.
• Fixed an issue where certain particle effects attached to player items would stop rotating with the player's model during special animations.
• Fixed a rendering issue affecting particles on UI models.
• Fixed issues causing particle effects to rotate during animations or jitter on specific devices.
• Fixed a bug causing audio to duplicate when using certain home teleports.
• Fixed an issue that caused flickering for specific animations.
• Improved visuals in situations where multiple layers of transparent geometry overlap.
• Improved performance for water reflection objects.
• Improved performance for OpenGL elements.
• Improved performance for visuals using volumetric point lights or uniform buffers.
• Optimisations to client memory management:
• Improved GPU memory usage when using compressed textures with recent Nvidia and AMD GPUs.
Improved memory usage in the City of Um.
Reduced memory usage on lower end devices in busy areas.
• Players can get the enchanted key from Jorral while still having Mjolnirs in their banks if certain conditions are met.
• The calendar teleport is no longer available if players have completed the onboarding and unlocked access to the Time Ruins.
• Breaking down magic weapons used for Masterwork Staff creation now give 2 of each respective essences.
• The expansive pouch can no longer be deposited in the bank using Winter Storage and Legendary Pet's remote banking abilities.
• There is now appropriate messaging when trying to use protean essences at the Time Altar.
• Fixed a bug causing the Masterwork Staff to have level 95 stats instead of level 100 stats.
• Tooltip informing about requirements to purchase the Hungry hood has been added.
• The "2 Law Runes per Essence" entry in the skillguide is now listed as members only.
• Meagre versions of the new eternal magic weapons no longer have VFX applied.
• The calendar now only shows Runecrafting 110 for one week.
The link to the Patch Notes of 2025-03-10 00:00:
https://secure.runescape.com/m=news/a=13/black-celestial-robes-market-pack--rc-patches
• Improved the readability of the Lumberjack's Intuition VFX.
• Updated the descriptions for the Lord of Chaos achievements to specifically mention that they must be completed in a group.
• Fixed an issue where hard typeless damage at Vorago was incorrectly applied as soft typeless damage. This has now been corrected, and hard typeless damage occurs as expected.
• Fixed an issue that prevented broadcast messages from appearing for every completed tier when unlocking multiple tiers of Combat Mastery at the same time.
• Graphically updated the dead Forgotten Warriors at the Mahjarrat ritual site quest instance during the Ode of the Devourer quest.
• Moved Imp Catcher's phlegmatic imp from west to north of the water altar, as its output was partially obscured by the altar's new platform.
• Moved Imp Catcher's choleric imp slightly away from the fire altar, as its output was partially obscured by the altar's new platform.
• During the Ode of the Devourer quest, Zemouregal's follower is now only visible to the player they are following.
• Log shavings used in the masterwork bow creation process are now in a separate Fletching category from their respective wood, as they were previously selected as the default recipe due to their high Fletching level.
• Fixed an issue where any recipe requiring logs as an ingredient incorrectly combined logs in the wood box with those in the backpack when determining total available materials. This feature now only applies when upgrading fletched equipment (Mk. 1 to Mk. 5 and martial recipes).
• Added a toggle option to Zoe, allowing the trees and decorations in Fort Forinthry to automatically update with the seasons.
• Removed an animation from the Salt in the Wound quest.
• Friends broadcasts are now correctly sent out when achieving level 110 in a skill.
• Adjusted projectile heights and timings of greater chain, wild magic, concentrated blast.
• Fixed an issue where multihit abilities duplicated with greater chain had incorrect hit timings.
The link to the Patch Notes of 2025-03-17 00:00:
https://secure.runescape.com/m=news/a=13/shifting-sands--march-patches---this-week-in-runescape
• Updated unlock hints and visibility of rewards available in seasonal shops in the customisations interface.
• Updated reward shops across the game to display more detailed previews.
• Added fast-navigate buttons to reward shop previews.
• Added descriptions to Slayer Masks in the Shattered Worlds Reward Shop.
• The Blood Altar can now be configured to imbue weapons as well as to craft Runes.
• Fixed an issue that caused the base damage for the Crumble Undead spell to be too high. This has now been brought down to expected damage levels.
• The Expansive Pouch can no longer be used when other Essence Pouches are stored in the Inventory at the same time.
• Divine Charge is now the default crafting option for Incandescent Energy
• Advance Time now uses 15 Cosmic Runes instead of 10 Astral Runes.
• Added Time Altar imbuing as a requirement for creating the Catalysed Elemental Diamond.
• Armadyl Runes now show up in the Skill Guide.
• Added a progress bar to show how much Essence is left when imbuing magic weapons at altars.
• Fixed an issue where some Vorago kill count achievements were duplicated and others were missing.
• Fixed an issue where the eligibility message for 'That's my Soul' was triggering after killing Oreb, the Magister inside the Shadow Reef.
• Removed the health overlay when participating in the Dominion Tower on mobile to save on screen space.
• Updated SFX to prevent sound effects stacking when multiple urns are filled at the same time.
• Repositioned the Inventory icons for the Cryptbloom Armour and the Toktz-ket-xil as they were not sized correctly and were clipping outside of the Inventory slots.
• The ancient summoning stone (which unlocks Vitalis) will no longer be removed from the player's Inventory if they attempt to use a second ancient artefact (which unlocks Bombi).
• Fixed an stretching issue while Radiant Crusader Lantern is equipped.
• Resolved an issue where players standing in a safe spot would be credited for killing Croesus.
• Players can no longer get stuck from falling debris during the escape sequence of Barrows: Rise of the Six.
• Fixed an issue that resulted in players getting stuck and being unable to move after chopping down Jungle Trees in the Eastern side of Kharazi Jungle.
• When a Guthixian butterfly spawns in Prifddinas while the player has a Spirit Attraction Potion active, the butterfly is now automatically collected and a message in the chat will let them know what happened.
• Updated a visual issue in the Beasts tab where Rex Matriarchs were counted as separate bosses towards the Kill Count.
• Fixed the issue that caused some players to lose a part of their rune essences while loading a bank preset with an expansive pouch.
• The Lumbridge bell can now be rung while the reboot timer is active.
• Textures across some of the Herblore Habitat patches have been improved.
• Fixed an issue that prevented Kebabs and Ugthanki Kebabs from being noted via Magic Notepaper.
• The Reaper's Choice trigger is once again random and can't be forced by the players.
• Fixed an issue where a gate was opening as one single gate instead of as a double gate with each side opening separately.
• The following bosses have been added to the adventure log:
• Croesus
Zamorak
Hermod
Rasial
Vorkath and Zemouregal
Vermyx
Kezalam
Nakatra
Gate of Elidinis
• Fixed an issue that caused players or blightbound lashers to become stuck behind Merethiel during the fight against Solak.
• A warning has been added when closing the Gate of Elidinis chest when the chest located outside of the instance is full.
• If the Gate of Elidinis chest located outside of the instance is full, items will now be moved to the player's bank or inventory if possible.
Bosses that drop effigies, will no longer drop them if the player already owns the maximum number.
• Kay Thanxby, Lola Wut, and Taevas' spirit in the Vengeance saga and the Skeletal warrior Dungeoneering boss now use graphically updated melee armour.
• For the Missing, Presumed Death Quest, added some quest journal entries to help keep track of players progress.
• Fixed a visual issue that would cause a section of the Falador wall to disappear at a distance.
The link to the Patch Notes of 2025-03-24 00:00:
https://secure.runescape.com/m=news/a=13/quest-fixes--runefest-merch-update---this-week-in-runescape
• 'The Journal of Fell Arnessen', first read out at RuneFest 2018, has been added as a drop from the Arch-Glacor in the Elder God Wars dungeon, along with an associated master quest cape achievement. The lorehound bonus applies.
• The 'Aged Journal', found in the Daemonheim dig site, has been added to the Master Quest Cape and player-owned house bookshelf.
• Rebuilding Edgeville is now started by speaking to Vannaka in Edgeville, rather than Mandrith in the deep wilderness.
• The trapdoor entrance to the prison in Fort Forinthry now appears as non-interactable scenery prior to the Battle of Forinthry.
• Icthlarin now only appears at the ruined Duel Arena when players are eligible to start Eye of Het I.
• The "Blessing of Het" archaeology relic power now shows the correct unlock level.
• The human and werewolf guards in Paterdomus' basement now only appear after you've finished River of Blood.
• Bianca's grave appears in the main game world after the relevant scene in Ancient Awakening.
• The quest start points for Desperate Times and Desperate Measures have been clarified in the quest UI.
• Several misspellings of Carrallangar have been corrected.
• Minor dialogue tweaks to Merlin's Crystal to make the lady of the lake simpler to find.
• Minor dialogue tweaks in The Temple at Senntisten to clarify who hired the assassin in Devious Minds.
• The trapdoor entrance to the prison in Fort Forinthry now appears as non-interactable scenery prior to the Battle of Forinthry.
• Dialogue tweaks to Tree Gnome Village, Ghosts Ahoy and minor tweaks for Sir Tiffy in A Void Dance.
• The VFX has been added to Masterwork Staff.
• Fixed an issue that caused Araxxi to die immediately upon spawning. (Thanks Pup/Finah)
• Players can now toggle messages they see regarding Combat achievement progress, failures and eligibility even if they have already completed the achievement.
• Within Settings -> Gameplay -> Notifications -> Content Updates -> Achievement failure, progress and eligibility messaging you can set your preference.
• The collection log will now correctly list all obtained items for F2P players for both F2P and members' only bosses.
• Added messaging to explain why the player is not awarded XP during Way of the Wizard if Ariane deals more than 50% damage to the Abomination, and the player is on an Ironman account.
• Resolved an issue where the destroyed hatchet/pickaxe appears in the woodcutting/mining animation.
• The Gnome ball and Skull ball can no longer be placed within the wilderness no matter of the player's PvP status.
• Resolved the issue allowing players to use Luke's leg as an AFK skilling method that never depletes.
• Removed references to the Lumber Yard in Succession Quest journal.
• Spooky token models have been adjusted to resolve a visual issue.
• A rift to the Astral Altar has been added to the Abyss that can be used after completing the Lunar Diplomacy quest.
• Fixed an issue affecting players with AMD Ryzen 7 6800HS CPUs.
• Fixed an issue that could cause a crash when walking between areas.
• Fixed an issue where entity highlighting outlines appeared blurry.
• Fixed an issue with items missing outlines/drop shadows in the inventory and other equipment interfaces.
• Fixed an issue where some effect animations interrupted other animations.
• Fixed an issue that caused some message boxes to have a corrupted border.
The link to the Patch Notes of 2025-03-31 00:00:
https://secure.runescape.com/m=news/a=13/april-comes-early---this-week-in-runescape
• The "Horsing around" title has been updated to display under "show all" in Customisations UI.
• The Magic golem outfit teleport will no longer teleport the player out of the game boundaries when teleporting to the crashed star minigame within the Ashdale.
• Fixed the opening 10 seconds of The Fallen Hero music track.
The link to the Patch Notes of 2025-04-07 00:00:
https://secure.runescape.com/m=news/a=13/pharaohs-folly-quest-launch---this-week-in-runescape
• Resolved an issue that blocked the players from completing the 'Accidental' Fletching and Firemaking minigame.
• Fixed an issue where NPCs could appear incorrectly.
• Fixed an issue that could cause the client to crash and prevent players from logging back in.
The link to the Patch Notes of 2025-04-14 00:00:
https://secure.runescape.com/m=news/a=13/blooming-burrow--duck-quest---this-week-in-runescape
• The jadinko pet can now be used to override familiars and legendary pets.
• Graphically updated bees across the game.
• Graphically updated the beekeeper.
• Typo corrected when trying to charge the soul altar.
• Leela that starts Pharaoh's Folly now only appears outside the Menaphos gates after Beneath Scabaras' Sands is completed.
• The achievement 'Who's the king?' can now be unlocked after completing Pharaoh's Folly.
• Typos within Pharaoh's Folly quest have now been fixed.
• Removed placeholder tags from adventure log and the Lamps of Luxury achievement related to the quest.
The link to the Patch Notes of 2025-04-22 00:00:
https://secure.runescape.com/m=news/a=13/spring-gamejam---this-week-in-runescape
• Players can now request assistance to telegrab the golden egg.
• Fixed an issue that was allowing one of the week 2 Egg Hunt clues to be found early.
• Players can no longer teleport to private instance of Paddlington from instanced shards
The link to the Patch Notes of 2025-05-06 00:00:
https://secure.runescape.com/m=news/a=13/game-jam-farming-strike---this-week-in-runescape
• Existing grapevine seeds and grapevines have been renamed to godly grapevine seeds and godly grapevines respectively.
• Added a new low-level grapevine seed that can be obtained from various low- to mid-level monsters to grow existing grapes.
• Reeds and godly grapevines are no longer more likely to get diseased when watered.
• When clearing grapevines or godly grapevines, the frame will no longer be removed.
• Players can now use compost on a hops patch that already has a frame in it.
• Fixed an issue with godly grapevines sometimes not rewarding the correct godly grapevine when using a specific type of compost.
• Added tooltips to the magic secateurs and the nature amulet.
• Adjusted how different farming boosting items interact with each other. This includes magic secateurs, the nature amulet, the ring of whispers and the harvest potion.
E.g. previously the Ring of whispers had no effect on farming output unless another boost was also equipped.
• Fixed a bug where players couldn't get multiple ranarr seeds from managing Miscellania.
• Players no longer require a Farming Reputation of 4,000 to unlock the ability to grow a 4th spirit tree.
• Farming 114 is the only requirement to do so.
• Achieving a reputation of 4,000 now instead unlocks an increased chance of getting unchecked animals.
• The 'Flower Harvester' unlock levels have been reduced to levels 35, 55 and 65 respectively.
• Players will now always harvest a minimum of 3 flowers (nasturtium, rosemary, marigolds).
• The grandmaster tier of the 'Flower Harvester' unlock has been removed.
• The 'Everlasting Incense' unlock from the Garden of Kharid has been replaced by the new unlock called 'Makes-cense'.
• 'Makes-cense' provides a 10% chance to make an extra incense stick when adding the herb.
By default, incense sticks and prayer powders are no longer cleared upon death.
• Rebalanced some XP:
• The cave nightshade XP has been reduced, but the harvest quantity has been increased.
The jadevine XP has been increased.
• Made various improvements to the Farming code. This is more of an internal thing but seriously Sponge is doing the lords work.
• Herb seeds, grimy herbs, clean herbs, unfinished potions, as well as herb farming patches have been recoloured to be more consistent. It should be much easier from now to tell them apart! Thanks to everyone who has given feedback via social media.
• Generic names and examines of herb patches (such as "Herbs", "Some herbs are growing in this patch" and "Fully grown herbs") have been replaced by whatever players have planted in the respective patches (for example "Avantoe", "Avantoe is growing in this patch" and "Fully grown avantoe").
• Note: Diseased herbs are still all using the same models, but have had their generic texts replaced, too. For example, instead of "Diseased herbs" and "These herbs have become diseased" they will now mention the herb's name, i.e. "Dwarf weed (diseased)" and "Some diseased dwarf weed. You can cure it by using a plant cure on it".
• The right-click "Guide" option should now be available at all herb patches and will consistently open the Farming skillguide with the "Herbs" filter active.
• The right-click option "Clear" is now consistently available whenever a herb is fully grown, and removes the crops instead of harvesting them.
• Players now have a chance of 1/60 to receive harmony moss from the Trollheim farming patch if they're using a perfect juju farming potion.
• Unfinished herb potions have been renamed from 'Herb potion (unf)' to 'Herb potion (unfinished)'.
• The tooltip of the perfect juju farming potion has been amended and now mentions a varying chance to receive harmony moss when harvesting from regular farming patches. The chances are as follows:
• 1/40 chance from tree patches
1/20 chance from fruit tree patches
1/81 chance from allotment patches
1/32 chance from hops patches
1/24 chance from bush patches
1/3 chance from spirit tree patches
1/90 chance from flower patches
1/5 chance from mushroom patches
1/24 chance from cactus patches
1/5 chance from the nightshade patch
1/60 chance from herb patches
Guaranteed from the elder tree patch
• The examine options of seeds have been made more consistent and will now mention the Farming level required to plant them.
• Some typos related to herbs and seeds have been fixed.
• Made some changes to Bloodvelds:
• Bloodvelds in the Heart of Gielinor now require Slayer 50 to attack.
Smaller Bloodvelds now have slightly reduced stats.
Changed the Slayer XP of Bloodvelds.
Updated the drop tables of regular and mutated Bloodvelds.
They're now more likely to drop congealed blood.
Updated the crystal chakrams so that they can be augmented.
• The attack range of crystal bows has been increased from 7 to 9.
• Monty the Rubber Duckie can now be reclaimed from the Quest Storage Chest.
• CGIM players are now able to complete the Music Maestro Achievement.
• Fixed an issue that would allow the anima bomb attack at Telos to be cast during the cutscene, resulting in the player character being instakilled by the attack after the cutscene ends.
• Updated the Achievements UI to ensure each tier of Vorago's achievements now displays properly.
• Burning eternal magic logs on a bonfire or portable brazier now takes 6 ticks rather than 11 ticks, similar to other high-level core logs.
• Fixed an issue which blocked the players from using 'Teleport to Lodestone' button within the minigames tab when teleporting to the Circus whenever the activity takes place in Rimmington.
• Players can no longer get stuck from falling debris during the escape sequence of Barrows: Rise of the Six.
• (Hotfixed) The prosper perk now correctly works for Thieving and Runecrafting.
• (Hotfixed) Necroplasm is now disassembled in batches of 20.
• Lea now has additional dialogue when returning without the requested items to remind the player of what is needed.
• Dwarf traders have taken some lessons in self defence and can now better defend their pockets from thieves. They now do comparable damage to similar leveled enemies.
The link to the Patch Notes of 2025-05-19 00:00:
https://secure.runescape.com/m=news/a=13/may-patch-week--dxp-continues---this-week-in-runescape
• Fixed an issue where an overhead emote didn't disappear when clicking out of a conversation in Duck Quest.
• The first Fishing spot in Paddlington, available after completing Duck Quest, has been moved to a more visible location.
• Added some visual effects to the relaxation spots and peas in Duck Quest when they appear.
• Duck Quest can no longer be started during an instance in Stolen Hearts.
• Graphically updated ducks and ducklings across the game.
• Turned off the light beam in Paddlington post-quest.
• Moved one of the nest debris during Duck Quest to improve visibility.
• Graphically updated Mega Duck and Mrs Duck.
• Improved required item info for duck quest.
• Players can view other dialogue options after receiving the recipe during Duck Quest.
• Made various improvements to the quest journal for Duck Quest.
• Made various dialogue improvements to Duck Quest.
• Ducks have made themselves a home in the Fort Forinthry grove. They must be quackers!
• Fixed some blocking issues on the northern side of the wooden bridge in Lumbridge.
• Fixed an issue where Sign of Death could instantly phase certain bosses in the game.
• Added additional titles for completing unorthodox and perfect achievements.
• Unlocking the Defeater achievements now sends a broadcast message.
• The cave in the Fort Forinthry grove can now be accessed.
• Fixed an issue that caused the Arch-Glacor's immunity due to Glacyte Minions to not function correctly.
• Some text colours have been adjusted within the Branches of Darkmeyer quest to make them easier to read.
• The clickbox for one of the obstacles in the Underground Pass has been increased so that it's easier to interact with on mobile.
• Updated clickbox to match Remote Totem Charging Point.
• Fixed an issue with the Invention success screen where the text was cut off and couldn't be read fully.
• Made the following adjustments to Turael's combat path in Burthorpe:
• You now only require 75% of your lifepoints to pass Turael's inspections, instead of 100%. (This is to accommodate the max lifepoint bonuses recently added to equipped armour - including the bronze med helm the player must equip to progress Turael's tutorial.)
Turael's combat interface tutorials that require you to drag food or abilities onto your action bar now tutorialise unlocking the backpack and/or unlocking the action bar if they are currently locked.
Turael's drag food tutorial is now separate from his adrenaline tutorial, so the adrenaline tutorial steps needn't be repeated if the backpack or action bar are locked.
Fixed an issue that caused roe and caviar to not be consumed as the first available food when the Eat Food ability is used.
• Updated Summoning Obelisks to have SFX when interacted with.
• Removed an Evergreen tree that partially obscured the hidey-hole located on the White Wolf Mountain.
• Updated the telegraphing of the black flames of Zamorak. These now target the player's last location before they teleport to the Infernus.
• Resolved an issue that caused TokHaar and Igneous capes to animate incorrectly with some body cosmetic pieces worn.
• Updated the positioning of some ground items (nails, planks) within the instance of the Spirit of Summer quest.
• Fixed icon displayed when Thurgo makes the Imcando pickaxe.
• Fixed an issue with overlapping music at the end of the "Slug Menace" quest.
• Fixed an issue that allowed players to equip Glistening Shell as a weapon through the Bank interface.
• Fixed an issue that caused the Softpunk hairstyle to misbehave when various head cosmetics were worn.
• Updated the lap completion text colour for the Anachronia Agility Course to improve readability.
• Removed a triangle that appeared in the skybox in the Runespan.
• Fixed a typo when getting advice from Slayer Masters on how to defeat Crocodiles.
• Fixed a typo with the "Rewind" achievement description.
• The examine text will now correctly appear above the currency that's being examined in the currency pouch.
• Fixed collision on a stone wall on Entrana.
• Fixed a typo when discussing Leap of Faith with Gee'ka.
• Fixed some issues with floating scenery within the Stormguard Citadel dig site.
• Fixed an issue causing players to sink into the cave entrances on White Wolf Mountain.
• Fixed some minor blocking missing from some rocks in the Wilderness.
• Leveling up a non-combat skill no longer triggers a combat level up message.
• Fixed an issue that prevented actions bars from being correctly binded to certain weapon styles.
• The Gold dish and 'Raksha' idol no longer flicker when rotating the camera or during player movement within Xolo City.
• Fixed floating shelves in Dark Wizards' Tower.
• Fixed flickering textures on the floor during Missing, Presumed Death.
• Corrected several spellings of Heriditas to Hereditas. These being the Lost letter signed 'Pontifex Bilrach' from the Empty Throne Room, The Book of Blood, Commander's Log Page 1, Praetor's Log Page 2 and 3.
• The Eclipsed Soul Prayer is now correctly hidden from the buff bar when using the the "Overhead Prayers" toggle in the settings.
• Adjusted the position of Santa Hats on character heads.
• Fixed an issue with the map marker description getting cut off on the world map.
• Fixed issue with the Memory Dowser not automatically converting memories at the Elder Halls.
• Fixed an issue which caused the Obliteration's special attack Devour to stop the Kezalam, the Wanderer boss to stop healing entirely instead of the effect being halved.
• Fixed some farming XP values that had mistakenly changed in a previous update:
• Ranarr (Harvest)
Arbuck (Planting)
Mango (Planting)
Mango (Harvest)
Redberry (Harvest)
Cadavaberry (Harvest)
Dwellberry (Harvest)
Jangerberry (Harvest)
Whiteberry (Harvest)
Poison Ivy (Harvest)
Avocado (Harvest)
Lychee (Harvest)
Barberry (Harvest)
• Updated super antifire effect to correctly last 12 minutes. It no longer resets when relogging while taking the Overload salve potions.
• Resolved an issue that caused the real value text of the Marketplace items to overlap with the purchase button.
• Update to ensure payers are able to use Bamboo on the fletching workbench without additional materials in the inventory.
• Removed Green Skirt chat head from chat window in Cyclops enclosure, Warrior's Guild.
• Removed the "Recruit a Friend" button from the social tab and friends list.
• Minor update to ensure when dragging items to coin pouch, players are not disconnected during the "Tale of the Muspah" Quest
• Minor update to ensure the logout icon can still be accessed regardless of whether players are in legacy/non-legacy layouts.
• Updated the examine tap preview to reflect cape unlocks more accurately and added 3 new cape unlocks to the list:
• Master Max
Master Comp
Master Comp (T)
• Fixed an issue where a flashing light could be seen on the floor of Kezalam, the Wanderer's arena in the Sanctum of Rebirth on ultra+ settings.
• Fixed the issue that prevented dragging prayers onto the Action bar when any prayer was currently active.
• Corrected the functionality of meteorites and space dust. Those items will now prioritize skills with lowest experience in them, then non-maxed skills when determining which skills are eligible for a bigger xp boost.
• The Asgarnia ice cave area from the easter 2025 community clues is now freely accessible.
• The failure message for 'Clenched' achievement no longer appears in chat multiple times during the boss fight.
• Additional titles are listed as a reward on their corresponding combat mastery achievements.
• Achieved by' tooltip now displays player completion counts for all tiers.
• Fixed a graphical issue that caused the Master Combat aura to break on male characters
• Reduced Sour Bunny's messaging frequency
• Players who have completed the currently active carrot boat race will no longer see the race timer upon re-entering the water.
• Fixed a bug that caused channelled attacks to stop after 3 hits during PvP while using the revolution combat mode.
• Resolved an issue that cause the scrollbar to disappear from various reward shops while on mobile devices.
• Resolved an issue that caused a real-world value to be displayed for rewards in the Oddments store. Rewards in the Oddments store have no real-world value.
• Fixed the issue that prevented the passive effect of the Gemstone armor to not trigger when using the Necromancy combat style.
• The Tannery map icon is no longer placed on Jack Oval and is now displayed on Tanya Hide instead.
• Fixed an issue that caused the old loyalty keepsake outfit overrides to make the player's character partially invisible after changing the player's character skin colour.
• Minor update to ensure the 'Rainbow' title scroll can be searched for and bought successfully on the Grand Exchange.
• The XP listed on the crafting interface for jade, topaz and opal string amulets was updated from 30 to 4 to reflect actual XP gain.
• Fixed an issue that caused some of the recent items to disappear off of the Grand Exchange at random.
• Fixed an issue that caused Araxxor's projectile animation to be too fast on the darkness path.
• Updated the quest journal for the Lost Tribe quest to indicate the location the Goblin Symbol book, the quest journal will now inform the player whenever the quest item is stored in their bank.
The link to the Patch Notes of 2025-05-27 00:00:
https://secure.runescape.com/m=news/a=13/weapon-improvements--necromancy-soundtrack---this-week-in-runescape
• Achievement banners and clan banners can no longer be placed within the Fort Forinthry workshop.
• Optimised some animations to ensure correct rendering at 30fps.
• Prosper now has a 15 second cooldown when skilling.
• The Naturalist, Charitable and Confused perks trigger properly when using the Sign of the porter.
• The charge drain rate for the binding rod has been lowered.
• Updated the values for the Binding rods and Pickpocketing bags to have a higher value for reclaiming upon death.
• The Omni-talisman now costs 50,000 coins to reclaim from Wizard Elriss.
• The Fancy Clothes Store now has additional right-click buy options when purchasing items in the Fur-shop.
• Offcut and Manufactured components can now be added to costless incomplete gizmos.
• Fixed an issue where the Pickpocketing bag and perks were not functional when gathering feathers from the Desert Phoenix.
• Rune pouches now give a runes remaining warning once the player has fewer than 500 runes instead of at 500 to match the text.
• Updated Achievement notification to fire off only once after unlocking the first time.
• Dialogue and interaction update to remove typos in the 'Beneath Scabaras Sands' Quest.
• The Seer's Headband 3 cosmetic override should now unlock correctly.
• If the cosmetic override remains unavailable after the completion of the Seer's Village hard taskset, talk to the Seer Taskmaster about buying the spare rewards (it's not necessary to buy any).
• Corrected several typos in the Elder God Wars quest series.
• Fixed an issue which caused keepsaked outfits to desync with the player's character body type which blocked them from equipping the outfits after changing their body type from male to female or vice versa.
• Transmogrification items such as the crab hat should no longer work in Castle Wars.
• Fixed a typo in the Entangle spell chat message.
• Fixed an issue that caused I Got This achievement to refer to Stand Your Ground achievement progress in chat notifications.
• Fixed an issue where the Volcanic Vikings music track would loop without fading.
• Minor update to the Salve amulet, Salve amulet (e) and the Necklace of Salamancy to provide their respective damage bonuses to Osseous.
• Update to prevent armor sets from dropping on the ground if the player does not have enough inventory space when interacting with the grand exchange.
• Fixed an issue where using the Memory Dowser didn't increase the duration of energy springs
• Rewards from Pride 2024 have been added to the Tales of Pride event.
• Players who have already completed Tales of Pride will have these rewards unlocked on next login, if they didn't already have them from Pride 2024.
• Logs and mithril seeds can no longer be used within the Fort Forinthry workshop.
The link to the Patch Notes of 2025-06-02 00:00:
https://secure.runescape.com/m=news/a=13/june-patch-week---this-week-in-runescape
• 110 Crafting added to Calendar.
• New track titled "War's Patience" created for War's Retreat
• The quickchat message "I have gathered X items from divine locations today"" now has a quick response option of the same message.
• Examining a placed divine location tells you how much you have gathered today.
• Altered the text on the ""check limit"" option on a divine location."
• Reduced the number of message windows that appear when claiming a memory storage bot.
• Reduced the number of message windows shown when using the quick-sell option on a farm animal buyer.
• Rune Goldberg machine has been changed to allow the player to continue to Farm the optimal choice on the given day they log in, until they log out. When you log back in past initial login day the choice will change.
• Players can now redeem all held effigy stars and lamps from the Effigy Incubator at the same time.
• Recently, the modified artisan's bandana was made to offer it's produce in noted form. This has now been extended to 3 more pieces of headwear
• Modified Sous chef's toque
Modified Farmer's hat
Modified First age tiara
• Removed the fading to black effect from the Evil bloodwood tree event in the wilderness to reduce instances in which some players were blocked from completing the event while playing on highly populated worlds.
• Seggregation and Zygomite Carestyling now correctly uses the PoF Farming Reputation perk for Unchecked Animals if you have unlocked it.
• Updated the lock icons for the teleport spells in the player's spellbook to reflect the requirements needed to cast them, now all the locked teleport spells should have the lock icon present instead of just not being able to cast them.
• A shortcut has been added North next to the Fairy Ring in the Poison Wastes. Requires partial completion of Plague's End and 75 Agility.
• Brawling Gloves are now available to be reclaimed from Death from PVM and outside the Wilderness. The Firemaking and Woodcutting variants are now renamed, removing the (WC) and (FM) names.
• The Ek-ZekKil has had some tweaks to ensure it's on par with other legendary weapons.
• The adrenaline cost of Igneous Showdown has been reduced to 50%.
Ashen Vow now provides +12% damage dealt and +12% damage received against your Flamebound Rival, up from +5%/+5%.
Casting Igneous Showdown against your Flamebound Rival now deals an additional 3 hits, each dealing 225% damage on average against your target, instead of increasing the damage of a single hit.
Casting Igneous Showdown against your Flamebound Rival now refunds 15% adrenaline.
The link to the Patch Notes of 2025-06-09 00:00:
https://secure.runescape.com/m=news/a=13/starbloom-seeds-have-landed---this-week-in-runescape
• Starbloom flower seeds can be acquired from:
• Shooting stars, size 7 or greater (1/200 chance per swing)
Pickpocketing master farmers, dwarf traders or gnomes
Defeating lost grove creatures, vileblooms, camel warriors, ganodermic beasts, Croesus or the Kalphite King. (Starbloom flower seeds will replace kwuarm seeds on the Kalphite King and inert adrenaline crystal on the camel warriors and Croesus tables.)
• Removed animation delay when crafting runes at the Ourania altar.
• Added blocking to the City of Um portal entrance to stop players floating in the air at this location.
• Players who have not started the Icthlarin's Little Helper quest can no longer access the city of Sophanem by attuning the Max Guild garden portal to the Luminous wisp colony.
• Fixed an issue that caused the black 2-handed crossbow to deal less damage when bolts were equipped.
• Fixed an issue which blocked players from opening multiple Overload ingredients sets, players should be able to exchange the Overload ingredients sets in large quantities.
• Fixed an issue where Black Boots were unable to be dropped from Bloodvelds.
• Fixed an error that occurred when buying certain fur camo pieces.
• Fixed an issue that was blocking a tree in the area around the Archaeology Guild from being accessible
• Guthixian Butterflies now correctly grant no XP when disabled from Orla.
• Fixed an issue with the Abyssal bane off-hand longsword losing its Abyssal state on repair.
• Fixed the height of The Tower of Voices in Prifddinas.
• Fixed an issue where crafting Primal Crossbows did not consume a crossbow string.
• Fixed some terrain and blocking around the bridge in Shilo Village. This has caused a very minor relocation of some of the fishing spots along the river to account for the fixed terrain
• Fixed an issue which leads the game to crash for certain players when importing an invalid UI layout.
• Fixed oversized Santa Hats on female chatheads.
• Fixed an issue where a persistent black screen appeared after login on Samsung devices using Xclipse GPUs.
• Fixed an issue where the client would crash when launching on Android devices using Xclipse GPUs.
• Fixed an issue that was causing frequent crashes on Samsung devices.
• Adjusted the position of Santa Hats on character heads.
• Fixed a minor issue with Mollik the Great's animations.
• Fixed appearance of Akhomet's chathead and translucency of her chathead dialogue box.
• Hotfix - Removed dialogue for Juna regarding the Pharaoh's Folly quest.
• Fixed an issue at the Gate of Elidinis that in rare cases would result in a surviving soul devourer standing on a pillar once the extra action button had been pressed.
• Fixed animation rendering issues on some NPC's at 30fps.
• Fixed an issue with tooltips for lent items not displaying correctly.
• Updated the Grasping Rune Pouch model to help better distinguish it against standard Rune Pouches and align it better with Croesus.
• Fixed issue where if the player asked the Fancy-dress shop owner in eastern Varrock to craft them more than 1.1B gloves they would be charged for those gloves but receive nothing.
The link to the Patch Notes of 2025-06-16 00:00:
https://secure.runescape.com/m=news/a=13/110-crafting-launches-today---this-week-in-runescape
• Craftable magic tank armour categories are now in a list separate from craftable ranged armour.
• Added 110 Mining's novite to promethium ore to the Mine! All Mine! achievement.
• Added platinum rocks to the iron mining site south of Piscatoris and necrite mining site north-west of Uzer.
• As a benefit of levelling Crafting to level 50, you no longer have a chance to accidentally crush gemstones when gemcutting (unboostable).
• Crafting level of fungal/grifolic/ganodermic visor/leggings/poncho now match their Defence level. (eg level 75 ganodermic poncho now requires 75 Crafting rather than 98 Crafting.)
• Added Levelling Benefits and Urns filters to the Crafting skillguide.
• Masterwork melee armour and its components now have 'melee' in the name to distinguish them from masterwork magic armour.
• Masterwork magic armour has the set bonus of trimmed melee masterwork and the task degradation/charge protection of custom-fit melee masterwork.
• The suffix of urn names is now clearer. eg (nr) = (no rune), (unf) = (unfired), (r) = (empty).
• Cracked to decorated smelting urns are now smithing urns (filled by both working at an anvil and smelting at a furnace) and their Smithing XP has been suitably rebalanced.
• Split the "It's Mine! All Mine!" achievement into two achievements so that level 90+ Mining ores could be added to it without impacting RuneScore completion of the current achievement.
• Platinum Stone Spirits have been added to the following tables:
• Anagami. Replaced Tiny Spiky Mithiril salvage
Arhat. Replaced Tiny Spiky Adamant salvage
Airut. Replaced Banite Stone Spirit
Celestial Dragons (Dragontooth Island).
Gorilla Akh. Replaced Adamantite stone spirits
Living Rock Protector & Living Rock Striker
Tormented Demons. Replaced Adamantite stone spirits
Ripper Dinosaur
Wyvern. Replaced Inert Adrenaline Crystal*
Magister. Replaced Banite stone spirits
Nex: Angel of Death. Replaced Banite stone spirits
Solak. Replaced Sirenic Scales
• Starbloom flowers and seeds can now be used to feed the appropriate animals in the player owned farm.
• Fixed an issue that would cause iOS devices to crash during character creation.
The link to the Patch Notes of 2025-06-23 00:00:
https://secure.runescape.com/m=news/a=13/110-crafting-patch-week--this-week-in-runescape
• The XP pools for crafting Starbloom robes and masterwork robes have been rebalanced. For example, adorning Starbloom robes has increased from 105,600 Crafting XP to 304,128 Crafting XP.
• Since a crafted draft contains the XP pool for the full process, adjusted the XP per action formula when drafting to scale to the full process' progress target rather than the draft's progress target.
• Removed a failsafe when completing a crafting draft which erroneously gave the remainder of its XP pool.
• When selecting a recipe at a drafting table, the highest tier Magic armour you can make is now prioritised (so long as you have the ingredients to make it), starting from Masterwork magic armour and working down to un-upgraded Starbloom.
• Adjusted player character to prevent clipping of capes with the new Starbloom robes.
• Platinum ore can now be sent to the bank using signs of the porter.
• Reduced the durability/hitpoints of platinum mining rocks from 2,700 to 1,900.
• Reduced the durability/hitpoints of porcelain mining rocks (dry and soft) from 2,600 to 1,800.
• Tagga's corehammer item and Mining skillguide description now mention that (instead of only core ores) deathspore arrow tips are acquired from core ores, casting ores (silver, gold, platinum) and all the calcified fungi at the Croesus Front.
• The Humidify lunar spell now works on porcelain clay.
• The String Jewellery lunar spell now strings platinum amulets.
• Royal spiky vambraces and red spiky vambraces can once again be crafted.
• Platinum and Delver's anklets can now be disassembled into appropriate components.
• The overcharged ring of retribution has had its maximum charges increased from 100,000 to 1,000,000.
• Players can no longer create a second overcharged ring of retribution.
• Platinum necklaces now display a dragonstone gem when worn.
• Improved the information shown on the insatiable spirit necklace tooltip.
• Fixed an issue that caused the XP book from dominion tower to default to level 75 XP gains for necromancy beyond level 99.
• The augmented off-hand crystal chakram can no longer be used on free worlds.
• Minor update to ensure no items are allowed when crossing the New Varrock Portal.
• Cogs and planks from the helping hand distraction in Player-owned Ports no longer appear as green skirts.
• Fixed an issue where players were continuously healed while pickpocketing near the Grand Tree bank.
• The 'Hime' hairstyle has been added which will be unlocked when using the 'Springbloom Hime hairstyle token'. Players that have already unlocked the 'Springbloom Hime' hairstyle will retroactively unlock the 'Hime' hairstyle on login.The new hairstyle can be recolored.
• Players are now awarded cosmetic versions of Sunspears when completing Rivers of Blood quest.
• Sunspears can no longer be Keepsaked. Players will be refunded if they have previously had Sunspears Keepsaked.
• The Ironman plaque has been updated with more Group Ironman achievements from groups that have completed achievements in all group sizes.
• Extra urns made with the Artificer's Measure now go to the bank instead of being dropped to the ground with a full inventory.
• Messaging when certain porter effects send items to your bank now display the quantity of the portered item.
• As the scroll of dexterity only ever refunds one material, its message has changed from "Your efficient crafting ability means you retain some material" to "Your efficient crafting ability means you retain one material".
• Adjusted the "Used to make gold" examine text of ring, amulet, necklace and bracelet moulds, since they're also used to make silver and platinum jewellery, and changed the examine of bracelet mould to "Used to make bracelets and anklets".
• Added detail to the description and item list text of the Centaur of Attention achievement.
• Corrected mis-spelling on the ground floor cabinet examine in the Crafting Guild.
• The sandpit in the crafting guild can no longer be used by free players.
• Added music trigger to the new mining cave at the crafting guild. Additionally, "Time is Key" will now play on entering Everlight's porcelain cave.
• Slightly increased the volume of the mudfall impact in the porcelain clay mine.
• General
• Fixed an issue that caused ornaments on the Aurora Sirenic Hauberks to disappear during certain animations.
• Resolved an issue that caused textures on the Seren Godbow to become transparent during animations.
• Fixed an issue where familiars occasionally would stop casting their special ability when set to do so.
• The Flamebound Rival status effect will no longer clear on player death (Sign/Immortality).
• The Flamebound Rival status effect will now persist through phasing at Araxxor (P4), Raksha (P4) and Zamorak (P7).
• Fixed an issue with the spring cleaner in rare cases not alchemising salvage at various Strykewyrms.
• The masterwork damage stalling buff bar text no longer overflows.
• The scu-baa sheep have been deployed, gobbling up a grass tile in the ocean north-west of the Crafting Guild.
• The overcharged Platinum Ring of Retribution is now protected on death.
• Clarified messaging when combining Rings of Retribution to reclaim a fully charged overcharged Ring of Retribution.
• Masterwork magic armour recipes are now clamped to making one of each item at a time, to avoid inadvertently making multiple masterwork items of the same type if carrying sufficient ingredients.
• Partial completion of the 'Everything Is Still Oresome' achievement can now be counted toward mining one of each primal ore for the 'All Mine!' achievement.
The link to the Patch Notes of 2025-06-30 00:00:
https://secure.runescape.com/m=news/a=13/lets-head-to-the-beach-----this-week-in-runescape
• Made a change to unify the six Ascension keystones into one keystone.
• Group Ironman storage now allows the following Items: Revenant gear, Superior Scrimshaws, Invention tools, and some skilling offhands.
• Several 'Highwayman' NPCs have received a new, more deadly fit!
• Fixed a small audio issue with some female 'Highwayman' NPCs.
• *The Flamebound Rival status effect will no longer clear on player death (Sign/Immortality).
• *The Flamebound Rival status effect will now persist through phasing at Araxxor (P2 -> P3), Raksha (P4) and Zamorak (P7).
• *Players are now awarded cosmetic versions of Sunspears when completing the Rivers of Blood quest.
• *Sunspears can no longer be keepsaked. Players will be refunded if they have previously had Sunspears keepsaked.
*These notes had appeared in last week's patch notes initially but didn't make it into the game due a last minute change, they are active from today's patch.
• Added the Lost Grove as a potential area to scan during master treasure trails.
• Fixed an issue that prevented players from getting elite clue compass spots for the Kharazi jungle and the Herblore Habitat.
• The Gnome Coach no longer moves around.
• Captain Ninto no longer moves around.
• Reworked Portmaster Kags' travel interface.
• Reworked the dragon trinkets teleport interface.
• Reworked the metallic dragon trinkets teleport interface.
• Slightly reduced the delay when using fairy rings.
• Fixed various typos and other text issues across all achievements.
• Made some minor text improvements to the 'Animal Magnetism' quest.
• Dr Nabanik is no longer referred to as 'Dr Nababik' in some cases. IYKYK.
• Changed '(unf)' to '(unfinished)' for several potions across the game.
• When spinning masterwork thread, the stackable thread is now processed after the unstackable ingredients, to prevent it being dropped on the ground if the player has a full inventory.
• The quantity of mined porcelain can now be increased by buffs such as the Honed perk and Shooting star effect.
• Masterwork magic gloves and boots now require a pearlescent plate each rather than a pearlescent plate and a lined plate each, and the masterwork magic hat now requires 2 pearlescent plates.
The link to the Patch Notes of 2025-07-07 00:00:
https://secure.runescape.com/m=news/a=13/summer-patches---this-week-in-runescape
• Cleaned up the chat messages for the 'Connection lost - attempting to reestablish' Combat Achievement at Rasial.
• Players will now only receive a chat message in 15 second intervals whilst making progress towards the Combat Achievement. More in depth timing can still be viewed with unfiltered chat.
• Ritualist's Outfit can now be obtained from DXP Token Store and Austin's Shop in Um.
• Austin the Taxidermist will sell you the outfit and head addon for Ectoplasm but you will need to bring him a Ghostly Impling in a jar first!
• Ironman accounts can now use their own Prism of Salvation.
• Players can now use a legendary pet's banking ability and the Pack Yak's Winter Storage ability beyond level 30 Wilderness, provided they are not opted into PvP.
• Shark Soup is now correctly consumed when using the Eat Food ability.
• A menu option to toggle receiving Strange Rocks has been added to the museum curators. This should save navigating the dialogue options in order to get to the toggle.
• The Naturalist perk no longer overrides an existing Star Sprite mining buff.
• Fixed an issue where charges were pulled from 3 sources when using the drag to alch function.
• Fixed an issue where the 'A Bug in the System' achievement pop-up could be triggered multiple times after reading the Scruffy Note.
• Fixed an issue with 'The Knight's Sword' quest information that mentioned the ability to smith blurite items was members only.
• It is no longer possible to cast Alchemy spells on the Witch's Cat! Poor kitty!
• Fixed an unreachable fishing spot in Shilo Village.
• Fixed a graphical issue with the Gala Attire outfits that was causing some deformation on the belt sash.
• Fixed an issue causing the Abyssal Prowler pet from scaling incorrectly during its dismiss animation.
• Fixed an issue where 'Eye of Het II' was listed as a miniquest under the Archaeology skill tab.
• Adjusted the colour of Powerburst of masterstroke potions on mobile devices.
• Fixed an issue with a Waiko Fisherman NPC whose fishing line appeared to be wrapped around the rod, rather than into the water. As a result, the line itself has been removed, to give the impression of fishing taking place.
• Note: there are other fisherman NPCs dotted around the place, however, none seem to be engaging in actual fishing, so the fishing line appears on their models as normal.
• Removed floating objects from under a building located in the City of Um.
• Fixed an issue that caused the 'Augmented Robe bottoms of the First Necromancer' to be invisible when the invention cog was displayed on the model.
• Fixed an issue that was preventing certain Potion Pandemonium promo tokens from appearing on the Grand Exchange.
• When cutting logs using Crystallise with the Dwarven Chainaxe set to resource mode, resources are converted to XP and charges for the Chainaxe are not used.
• When mining ore using Crystallise with the Dwarven Ramhammer set to damage mode, XP is gained and the charges for the Ramhammer are not used.
• Enabled the use of the Powerburst of Acceleration in the wilderness whilst opted out of PvP.
• Resolved an issue that caused Rick Turpentine's neck to stretch.
• Added Engine support for Leagues.
• Added Engine support for improved VFX in future content.
• Made RuneScape available in the French App Store.
• Updated the mobile loading screen from Nomad to a new image.
• Updated Water Refraction effects to be enabled on all graphical quality settings.
The link to the Patch Notes of 2025-07-14 00:00:
https://secure.runescape.com/m=news/a=13/july-quest-qol-and-game-health-update---this-week-in-runescape
• Hazeel's appearance at the start of Children of Mah now correctly reflects the choice you made in Hazeel Cult.
• Zamorak's challenge to the World Guardian now appears at the end of Twilight of the Gods. After completing Aftermath, it is replayable from Adrasteia's research table in Falador castle.
• Various player experience fixes for the following quests, including moving critical path interactions to the left-click option and removing unnecessary random pass/fail stat checks. The quests affected are as follows:
• Jungle Potion
Shilo Village
One Small Favour
The Tourist Trap
Nature Spirit
Shades of Mort'on
In Aid of the Myreque
Legacy of Seergaze
Zogre Flesh Eaters
Legends' Quest
While Guthix Sleeps
• Added post-quest dialogue for Emir Ali, Khonen the Librarian, and Commander Akhomet following the events of Pharaoh's Folly.
• Extinction and Sins of the Father are now placed correctly when the quest list is viewed in 'Timeline' order.
• Moved a window needed in The Fremennik Isles in the forge of Jatizso so that it's no longer blocked from view.
• Gudrun now refers to Gunnar as her great-great-grandpa in Gunnar's Ground, which is significantly more believable.
• Story Mode:
Decreased the quantity of Huge Bladed Rune Salvage from 5 to 1-2.
Added variance to some drops which only had a single base quantity:
Soul Runes now drop 3-4.
Blood Runes now drop 4-6.
Death Runes now drop 4-6.
Fire Runes now drop 15-20.
Dark Animica Stone Spirits now drop 3-6.
Phasmatite Stone Spirits now drop 5-10.
Fixed a bug with Dark Animica Stone Spirits not dropping in story mode.
This has been achieved by splitting 60% of the weighting to Phasmatite Stone Spirits and keeping 40% to Dark Animica Stone Spirits.
Normal Mode:
Rare Drops:
Increased the chance to receive any of the Slivers of Pain, Power, and Strength by 1% each.
Decreased the chance to receive Onyx Dust by 3%.
Replaced Sirenic Scales with Large Spiky Rune Salvage. Drops at a quantity of 3-6.
Alchables:
Decreased the quantity of Huge Bladed Rune Salvage from 30-70 to 10-23, and 20-30 to 5-10.
Decreased the quantity of Large Blunt Rune Salvage from 15-35 to 6-9, and 4-12 to 2-4.
The 1-3 drop is unchanged.
Decreased the maximum drop quantity of Small Plated Mithril Salvage from 15 to 6.
Other:
Decreased the quantity of Tooth Half of a Key from 2-6 to 1-2.
Decreased the quantity of Loop Half of a Key from 2-6 to 1-2.
Added variance to some drops which only had a single base quantity:
Soul Runes now drop 3-4.
Dark Animica Stone Spirits now drop 9-15.
Phasmatite Stone Spirits now drop 18-30.
• Zamorak
• Arch Glacor
• Normal Mode
Decreased the quantity of Charm drops.
Drops 1 charm in 0 and 1 mechanic fights.
Drops 3-9 charms in 2+ mechanic fights.
Removed Sirenic Scales.
Redistributed the chance to Uncut Dragonstones.
Increased the base quantity of Hydrix Bolt Tips from 1 to 2.
The 0 and 1 mechanic fights now have a separate shared drop table and only give 1 drop per kill instead of 3.
2-5 mechanic fights will continue to give 3 drops per kill.
The loot multipliers on different mechanic kills have been scaled down.
Hard Mode
Increased the base chance for a rare roll and contribution from enrage by 50%.
This results in an increase of ~50% chance to roll a rare.
Increased the chance to obtain a Frozen Core of Leng by 4%.
Decreased the chance to obtain a Scripture of Wen by 2%.
Decreased the chance to obtain a Leng Artefact by 2%.
Decreased the base quantity of Coins from 225,000 to 150,000
Decreased the base quantity of Hydrix bolt tips from 15 to 10
Decreased the base quantity of Medium blunt orikalkum salvage from 15 to 5
Decreased the base quantity of Water talisman from 45 to 30
Decreased the base quantity of Water battlestaff from 30 to 20
Decreased the base quantity of Crushed nest from 75 to 20
Decreased the base quantity of Banite stone spirit from 75 to 20
Decreased the base quantity of Onyx dust from 30 to 15
Replaced Spirit Weed Seeds with Water Runes.
Adjusted base quantity to 40.
Replaced Sirenic Scales with Cannonballs.
Adjusted base quantity to 100.
• Elite Dungeon Zamorakian Undercity
• Normal Mode
Increased the maximum drop quantity of Manuscripts of Jas from 1 to 2.
Increased the drop rates of rares by 1%.
Replaced Inert Adrenaline Crystal with Super Magic (3). Drops at a quantity of 4-8.
Decreased the quantity of Coins dropped from 158,753-249,522 to 100,000-150,000.
Decreased the quantity of Large Plated Orikalkum Salvage from 2-4 to 1-2.
Decreased the quantity of Cannonballs dropped from 459-550 to 250-400.
Decreased the quantity of Dragonkin Bones from 20-30 to 10-15.
Decreased the quantity of Royal Dragonhide from 94-115 to 75-90.
Decreased the quantity of Soul Runes from 80-120 to 50-100.
Decreased the quantity of Uncut Dragonstones from 20-27 to 17-25.
Decreased the quantity of Light Animica Stone Spirits from 41-57 to 30-40.
Decreased the quantity of Primal Stone Spirits from 25-35 to 13-18.
Decreased the quantity of Fire Battlestaffs from 30-61 to 15-30.
Hard Mode
Increased the drop rates of Fractured Staff of Armadyl pieces by 13%.
Increased the drop rates of the remaining rares by 6.2%.
Increased the minimum dropped quantity of Hydrix Bolt Tips from 45 to 50.
Increased the maximum dropped quantity of Manuscript of Jas from 1 to 2.
Replaced Inert Adrenaline Crystal with Super Magic (3). Drops at a quantity of 8-12.
Decreased the quantity of Coins dropped from 300,000-600,000 to 250,000-400,000
Decreased the quantity of Large Plated Orikalkum Salvage from 5-8 to 5-6.
Decreased the quantity of Cannonballs dropped from 550-1,200 to 450-900.
Decreased the quantity of Dragonkin Bones from 64-110 to 40-70.
Decreased the quantity of Royal Dragonhide from 94-115 to 75-90.
Decreased the quantity of Soul Runes from 150-300 to 100-250.
Decreased the quantity of Uncut Dragonstones from 41-60 to 30-52.
Decreased the quantity of Light Animica Stone Spirits from 80-120 to 50-100.
Decreased the quantity of Primal Stone Spirits from 30-50 to 20-32.
Decreased the quantity of Fire Battlestaffs from 40-90 to 27-72.
• Fixed an issue where players would stop Mining a shooting star when it has been mined down to the next layer.
• Added a strikethrough to dialogue in Duck Quest.
• Fixed an issue where the Cure Plant spell was not curing diseased grapevines.
• Updated the language on the report text box and button to reflect the Online Safety Act.
• Sack of Wild Rewards
Decreased the maximum dropped quantity of Bloodweed seeds from 3 to 2.
Decreased the quantity of Wyvern Bones from 5-10 to 4-6.
Decreased the quantity of Infernal Ashes from 30-50 to 20-40.
Decreased the quantity of the Muddy Key from 3-4 to 2-3.
Replaced Tiny Bladed Necronium Salvage with Tiny Bladed Orikalkum Salvage.
Replaced Small Plated Necronium Salvage with Small Plated Orikalkum Salvage.
Replaced Medium Plated Necronium Salvage with Medium Plated Orikalkum Salvage.
Sack of Very Wild Rewards
Increased Dark Onyx Core drop chance by 50%
Decreased the quantity of Magic Logs from 250-300 to 100-150.
Decreased the chance to get this drop.
Decreased the quantity of Coins from 200,000-300,000 to 75,000-150,000.
Redistributed the chance of getting the removed items to other items broadly across the drop table.
Replaced Large Blunt Necronium Salvage with Large Blunt Orikalkum Salvage.
Increased the chance to receive this drop.
Replaced Bakriminel Bolts with a Runes drop.
This gives a random rune from possible regular and combination runes, and excludes Necromantic runes and Time runes.
Added a very rare chance to receive Magical Thread as a reward in this slot.
Removed Huge Spiky Necronium Salvage.
Removed the Annihilation, Decimation, and Obliteration weapons.
Increased the chance to receive these weapons from Wilderness slayer.
Split the Lucky Charm (Zamorakian Undercity) drop slot to also include Lucky charm (Dragonkin Laboratory).
Increased the chance of this drop.
There's a 50% chance to get either item.
Wilderness slayer chest
Decreased Dragon Trinkets drop chance from 21.8% to 20.3%.
Decreased Metallic Dragon Trinkets drop chance from 21.8% to 20.3%.
Increased Annihilation drop chance from 0.1% to 1.1%.
Increased Decimation drop chance from 0.1% to 1.1%.
Increased Obliteration drop chance from 0.1% to 1.1%
• Slayer
• Decreased the quantity of Small Blunt Rune Salvage from 50 to 15-22.
Decreased the quantity of Medium Spiky Orikalkum Salvage from 12-18 to 3-7.
Decreased the quantity of Huge Plated Orikalkum Salvage from 10-15 to 6-8.
Decreased the quantity of Onyx Dust from 75-125 to 25-33.
Decreased the quantity of Dinosaur Bones from 80-120 to 60-100.
Decreased the quantity of Crystal Keys from 25-45 to 10-14.
Decreased the quantity of Dark Animica Stone Spirits from 60-90 to 50-80.
Decreased the quantity of Light Animica Stone Spirits from 60-90 to 50-80.
Replaced Spirit Weed Seeds with Arbuck Seeds.
Decreased the quantity from 5-10 to 2-4.
Replaced Golden Dragonfruit Seeds with Ciku Seeds.
Decreased the quantity from 5-10 to 2-3.
Replaced Inert Adrenaline Crystal with Catalytic Anima Stone.
Drops at a quantity of 40-60.
Increased the chance to get this drop.
Removed Sirenic Scales.
Redistributed the chance to get this drop to other items on the drop table.
Removed Laceration and Blast Diffusion Boots.
Redistributed the chance to get this drop to other rare items on the drop table.
• Vorkath
• Normal Mode
Increased the chance to obtain a Invoke Lord of Bones Incantation Codex by 17%.
Increased the chance to obtain Vorkath's Spike by 10%.
Increase the drop quantity from 4-6 to 5-7.
Hard mode
Increased the chance to obtain a Invoke Lord of Bones Incantation Codex by 40%.
Increased the chance to obtain Vorkath's Scale by 40%
• Rasial
• Decreased the quantity of Onyx Bolt Tips from 80 to 65.
Decreased the quantity of Onyx Dust from 60 to 45.
Decreased the quantity of Large Blunt Necronium Salvage from 2 to 1.
Decreased the quantity of Medium Spiky Orikalkum Salvage from 8 to 6.
Decreased the quantity of Torstol Seeds from 40 to 5-8.
Split this drop into 1 of 3 potential seed drops, and added Dwarf Weed Seeds and Fellstalk Seeds.
Drops at a quantity of 5-8 and 4-7 respectively.
Replaced the original Dwarf Weed Seeds drop slot with a chance to get either Elder or Eternal Magic Wood Spirits.
Drops at a quantity of 5-8 and 4-7 respectively.
• Wilderness Flash Events
• Increased the value-weight of Chaos Relic (Rare) from 5 to 6.
Increased the chance to receive a Bow of the Last Guardian piece by ~10% at enrages above 500%
Decreased the quantity of Torstol Seeds from 3-4 to 1-2.
Increased the value-weight from 2 to 3.
Decreased the quantity of Dwarf Weed Seeds from 7-10 to 3-4.
Decreased the quantity of Blood Runes from 200-300 to 150-250.
Decreased the quantity of Soul Runes from 150-210 to 100-150.
Increased the value-weight from 3 to 4.
Decreased the quantity of Hydrix Bolt Tips from 80-120 to 40-60.
Decreased the quantity of Onyx bolt Tips from 120-180 to 50-72.
Decreased the quantity of Huge Bladed Salvage from 3-10 to 5-8.
Decreased the quantity of Accursed Ashes from 25-30 to 10-12.
Decrease value-weight from 2 to 1.
Decreased the quantity of Small Plated Orikalkum Salvage from 10-18 to 5-8.
Increase value-weight from 3 to 4.
Decreased the quantity of Huge Bladed Rune Salvage from 10-18 to 5-8.
Decreased the quantity of Infernus Pyroclasts from 7-10 to 2-5.
Decrease value-weight from 2 to 1.
Replaced Uncut Onyx with Chaos Relic (uncommon).
Drops at a quantity of 10-20.
Increase value-weight from 5 to 6.
Removed Lantadyme Seeds.
• TzKal-Zuk
• Minions:
Decreased the quantity of Onyx Bolt Tips from 40-60 to 7-18.
Decreased the quantity of Large Blunt Orikalkum Salvage from 4-6 to 1-3.
Replaced Sirenic Scales with Elder Wood Spirits.
Drops at a quantity of 1-2 on the "uncommons" table.
Drops at a quantity of 2-3 on the "rares" table.
Minions that respawn when failing Igneous waves will no longer drop loot after the first time.
Normal and Hard Mode:
Replaced Sirenic Scales with Elder Wood Spirits.
Drops at a quantity of 15-25.
Shifted some of the chance to receive various items on the "commons" table to Elder Wood Spirits.
• Raksha
• Added new sources for Spirit Weed Seeds, Inert Adrenaline Crystals and Sirenic Scales across various Slayer monsters:
• Spirit Weed seeds - Automatons, Strykewyrms, Turoths, Gemstone Dragons (on task), Brutish Dinosaurs, Grotworms, Moss Giants, Flesh Crawlers, Cockatrices, Kurask and Rare Seed Drop Table.
Inert Adrenaline Crystals - Gemstone Dragons, Brutish Dinosaurs, Liverworts and Wilderness Slayer Chest.
Sirenic Scales - Additional Drop while on Dinosaur or Vile Bloom Slayer Task and Wilderness Slayer Chest.
• Raksha's Boss Collection Log now reflects the new drop table. Players who previously received all of the unique drops excluding the removed boots will now complete the achievement upon log-in.
• Manuscripts of Jas now are two per loot pile.
• Fixed an issue that prevented players from being able to purchase tokens present in the Fio's Finest store.
• Sapphires, Emeralds and the salvage dropped by Arch Glacor on zero to one mechanics are now noted.
• Super Magic Potions are now noted when dropped by Kerapac in Normal and Hard mode.
• Resolved an issue where players could still receive Bakriminel bolts from Sack of Very Wild Rewards.
• Resolved an issue that caused the Plant Cure spell to accidentally transform some herbs into others.
The link to the Patch Notes of 2025-07-21 00:00:
https://secure.runescape.com/m=news/a=13/preparing-for-the-eclipse---this-week-in-runescape
• Resolved an issue that causes text in one of the windows related to the Treasure Hunter Off week to not translate properly on localized worlds.
• Fixed an issue that prevented some players from logging in during the experiment.
• Fixed an issue that prevented players from opening the Loot Pinatas.
The link to the Patch Notes of 2025-07-28 00:00:
https://secure.runescape.com/m=news/a=13/eclipse-of-the-heart-launches-today---this-week-in-runescape
The link to the Patch Notes of 2025-08-04 00:00:
https://secure.runescape.com/m=news/a=13/prepare-to-face-amascut---this-week-in-runescape
• Fixed an issue that blocked players from completing the Succession quest, the Magical residue item is no longer invisible and now can be interacted with to progress the quest.
• Corrected the slayer reward shop so players can buy both the 4th slayer helmet upgrade and the sunken pyramid upgrade.
• Platinum rocks have been added back to the Uzer mine area.
• Fixed an issue that allowed Prayer animation overrides to bypass the bone buried per server tick limit.
• Added further engine support for Leagues.
• Fixed an issue with some cutscenes showing black screens.
• Fixed a visual issue causing some particle effects to rotate with the camera.
• Fixed an issue causing some cave skyboxes to appear bright pink.
The link to the Patch Notes of 2025-08-11 00:00:
https://secure.runescape.com/m=news/a=13/double-xp--amascut-next-steps---this-week-in-runescape
• Fixed an issue where occasionally minions and floor telegraphing were not clearing as expected as Amascut was defeated in Phase 7
• Fixed an issue with Amascut's shield not reaching 0 to transition her correctly from phase 6 into phase 7
• The player receiving a unique loot after a kill will now glow along with the chest
• Resolved an issue that allowed multiple people to follow the path of light in phase 6 and get stuck
• Updated the hitbox for the echo of Het and the chains in the prison rooms
• Fixed an issue in Amascut Phase 6 where it was possible to kill NPCs in the incorrect order on the platforms and get stuck
• Made a change to the engulfing shadow HP that Amascut absorbs on phase 6, Amascut's actual HP will now remain untouched until the absorbed HP has been depleted
• Made the sweeping telegraphing in the main plaza (Phase 2/4) easier to see
• Fixed an issue where players would be able to obtain multiple lore books in smaller teams
• Resolved an issue where occasionally, Tumeken would sneak out of the area with you!
• Buying access to the 4th room in the player owned slayer dungeon has been added as a requirement to the trimmed completionist cape.
• Added some missing dialogue to Pharaoh Leela inside Menaphos throne room during Eclipse of the Heart
• The quest boss encounter with Amascut can now be replayed without cutscenes by speaking to Icthlarin in Menaphos.
• Fixed some PH text in the adventures log for the Eclipse of the Heart quest.
• Reduced chat message spam from the Boon of Apmeken.
• Some incorrect impostor mapsquares in the Sophanem quest instance have been fixed.
• The gift of friendship sound effect now only plays on the affected player.
• Fixed an issue that prevented players from moving souls within the fourth room in the sunken pyramid.
• Apmeken can no longer leave the desert via Shantay Pass.
• In-progress tailoring and fletching items are now protected on death.
• Masterwork magic armour can now be custom-fit by the master crafter in the Crafting guild. As with Elof's custom-fitting of trimmed masterwork melee in the Artisans' Workshop, this doubles maximum degrade charges, adds degrade protection from Slayer/Reaper targets, but custom-fit is untradeable.
• Masterwork magic armour (including custom-fit) now uses a repair-with-items rather than repair-with-coins system, consistent with trimmed and custom-fit masterwork melee (albeit repaired from your backpack rather than an anvil). As there isn't untrimmed masterwork magic equipment to use as repair ingredient, repair requires 1 of its primary ingredient, masterwork white cloth (and like augmented masterwork melee, 32 divine charges to repair augmented masterwork magic).
• The hover tooltip for custom-fit masterwork melee and magic now describes their degrade protection benefit.
• Added GE item set boxes for primal and starbloom + 1 to + 5.
• Added a space to the name of starbloom "+1 to +5" robes to be consistent with "+ 1 to + 5" smithed armour.
• In-progress starbloom and masterwork drafts are now the colour of their finished cloth."
• Flesh crawlers and Moss giants no longer drop spirit weed seeds within free to play worlds.
• Sunspear weapon override no longer requires the item to be keepsaked in order to be used as an override.
• The activation of the Imp Souled perk no longer blocks the progression of the daily woodcutting challenges.
• Fixed an issue which caused the Powerburst of Acceleration to reset cooldown on movement abilities such as Dive only once when used within the wilderness with PvP disabled.
• Fixed an issue that caused the ESC input to not function when using alternative ways of closing the congratulations prompt that appears after completing a bonds purchase.
• Fixed an issue where Choose a Path interface could appear during the mining section of Tutorial Island.
• Ravenous ghoul's soul can now be captured with a Ushabti by defeating Ravenous ghouls.
• The relic power 'Persistent Rage' can no longer be used during the quest 'Broken Home'.
• Sandy clues are now referred to as 'Holiday treasure trails' rather than 'Customer Support treasure trails' within RuneMetrics.
• Resolved an issue whereby defeating Nex, Angel of Death can reward the base tank with a reward from the secondary drop table.
• Fixed an issue which caused Vorago weapon pieces to disappear from the encounter whenever the player carrying them teleported out of the encounter while changing phases, the items should now be safely moved to the next portion of the encounter.
• Fixed an issue that prevented players from placing souls in the sunken pyramid.
• Enrage-mode Amascut fights on Portuguese worlds now finish correctly.
• In order to investigate FPS drops during phase 5 of Amascut, the Devourer, we've turned off the screen effects while we look into the root cause.
The link to the Patch Notes of 2025-08-18 00:00:
https://secure.runescape.com/m=news/a=13/tuska-clean-up---this-week-in-runescape
• Tuska has been removed from the world.
• The Goebie settlement that existed south of Nardah has been moved south of where Tuska was previously located.
• The Anima Islands minigame has been removed.
• All references to the Anima Islands have been removed from the game.
• Any remaining Anima Islands currency has been converted to Teci.
• All emotes, animations and cosmetics previously purchased at the Anima Island reward shop have been moved to the Goebie armoursmith shop.
• Any references to Tuska in game have been cleaned up, including maps and the lodestone interface.
• The Sacrifice, Devotion, and Transfigure abilities have been removed from the God Wars Dungeon I loot table, and are now obtained by completing the One Piercing Note quest.
• Players no longer need to go to the Goebie graveyard to cash in Goebie burial charms.
• Titles previously earned through the Anima Islands have been moved to the Goebie armoursmith shop.
• Introduced a new Slayer creature: Beastmaster Hounds!
• These can be fought at level 43 Slayer and can be assigned by Chaeldar, Mazchna, and Sumona.
They can be found to the east and north of Nemi forest.
• The Tuska's wrath ability codex is no longer purchasable via reward currency, but can now be obtained as a tradeable 1/400 drop on task, and a 1/1000 drop off task from:
• Airuts
Beastmaster Hounds
• Tuska's warpriest is no longer purchasable via reward currency but can now be obtained as a drop from:
• Airuts
Beastmaster Hounds
• Fixed an issue with the modest crocodile showing the incorrect debuff icon.
• Made some tweaks and improvements to the Explosive Scarabs during P4 of the Amascut, the Devourer encounter:
• Removed the animation for throwing the scarab as that was making it feel clunky whilst it rooted the player for the duration of the animation.
Note: Scarab is seen being thrown as otherwise you won't have any indicators, but you shouldn't feel as rooted now.
Removed the projectile delay that was making the scarab stay in the air for longer based on distance thrown. It's now very snappy and throws instantly.
Tweaked the priority of the scarabs compared to other NPCs within the encounter to make them always visible.
Note: This will make them appear on top of everything else apart from Amascut.
Updated the ability to throw them whilst in the prison rooms. Previously, you were only able to throw directly at a target, but you can now throw them at any tile.
Added an AoE effect of 2 tiles to crack the Carapace effect, so if you miss the target NPC just by a touch, it'll still run the effect and either break or weaken the Carapace.
• In order to better telegraph in Amascut's Phase 7, we've darkened the arena platform slightly to make them pop and tweaked the patterns used to avoid the "donut style" telegraphing from layering next to each other.
• The path to Tumeken on Phase 6 will now appear faster.
• Tumeken's "Take the path toward the light..." voice line now correctly appears on the path, instead of Amascut herself.
• Fixed an issue that prevented players from finishing the fight when someone died on top of the platforms in phase 6.
• Updated the colours of the 'First Devourer' title.
• Fixed an issue that was causing inconsistencies in the amount of time it was taking Amascut, the Devourer to transition between phases.
• Updated female ducks from white to brown.
• A typo in the Artificer's Measure buff has been fixed.
• Fixed environment lighting during Desperate Times.
• Fixed floating shelves in various locations.
• Fixed a blocking issue with rocks in the Wilderness.
• Players no longer get stuck in the photobooth near Falador.
• When using the assist mode, the smithing interface should now reflect in the stat requirements view.
• The information symbol on UI tutorials is now hidden to prevent overlap with the heading if this interface panel is sized to a very short description.
• Fixed an issue where the necromancy lantern VFX outline was visible while mining with the blast mining override.
• The Distraction and Diversion icon has been removed from the Swan Song quest instance.
• Ravenous Ghoul's soul should now be correctly added to the Slayer Codex by depositing filled ushabti within the Chest of Souls.
• Corrected an issue where the Repair and Check options of some variants of masterwork magic overlapped.
• Updated messaging when depositing and withdrawing currency to the currency pouch.
• Adjusted the position of the Shooting Star in Ashdale. Players no longer get thrown through the fence when they get hit by the falling star.
• Fixed an issue with incorrect colours showing on some outfit pieces.
The link to the Patch Notes of 2025-08-26 00:00:
https://secure.runescape.com/m=news/a=13/the-need-for-mead---this-week-in-runescape
• Fixed an issue where the Call of the Ancestors quest journal referenced the removed Tuska crash site.
• Fixed an issue that resulted in 'Benedict's world tour' from being incompleteable due to the removal of Tuska. Now, that part of the world tour will be on Anachronia...but where?
• Fixed an issue that allowed shooting stars to spawn on the now-removed Tuska site.
• Fixed an issue where an incorrect tooltip appeared when hovering over the Tuska's Wraith ability codex in the Mazcab raid rewards interface.
• Increased the spawn rate of the Beastmaster's hound NPCs, as they previously took around a minute to respawn. Now, it has been increased to around ~10 seconds.
• Fixed an issue that prevented moonstones from dropping when looting ghostly implings
• Scripture's and Erethdor's grimoire can now be shredded to give 10 pages, this destroys the item in the process
• Updated Greater barge drop rate in solo ED2 encounters to be consistent with Greater fury & Greater flurry codices. 1/100 -> 1/83
• Augmented custom-fit masterwork magic robe top & bottom and augmented masterwork magic robe top & bottom are now listed in the augmented magic items section of the inventor's workbench.
• All variants of masterwork magic armour are now whitelisted in Group Ironman storage.
• Added in a number of new VO voicelines for Nakatra within the Sanctum of Rebirth, to assist with knowing which attack is coming and when.
• Added in a number of new VO voicelines for Nakatra within the Sanctum of Rebirth at each phase transition and boss death, to add flavour and audio queues.
• Fixed an issue that resulted in Zemoreguel's Undead being missing from the slayer creature kill list within the beasts tab.
• Added a variety of restrictions inside the buildings within Fort Forinthry:
• Combat and skilling dummies
Various transmogrification rings, such as the ring of trees
Seren Prism spells
Magma Tempest
Also made Magma Tempest and the effects from Opal and Sapphire Aurora, and Scripture of Wen only display to the casting player if cast inside Fort Forinthry.
• Added an Amascut preset to the bank.
• Fixed an issue that resulted in the grouping system showing 'not all members meet the requirement for this group' when selecting rejoin queue for an Amascut, the Devourer encounter.
• Modest crocodiles don't reflect passive damage anymore and can't get damaged by passive effects
• Fixed a number of typos within the Amascut, the Devourer boss encounter.
• When teleporting in phase 7 during Amascut, the player will no longer try and path towards the South-West corner of the throne room if they had a walk queue pending.
The link to the Patch Notes of 2025-09-01 00:00:
https://secure.runescape.com/m=news/a=13/cosmetic-mega-drop-experiment---this-week-in-runescape
• Added the overhead chat back to Nakatra, this was unintentionally removed during the VO update.
• Added in a calendar entry for Leagues: Catalyst, which is scheduled to release on 15th September 2025.
• Updated the mobile app icon to celebrate the release of Leagues.
• Fixed an issue where monthly activities failed to reset when completed in the last hour before reset
• Improved particle effect visuals at lower framerates.
• Backend support for League
• Fixed a crash on desktop that could occur when spawning particles.
The link to the Patch Notes of 2025-09-15 00:00:
https://secure.runescape.com/m=news/a=13/leagues-catalyst-out-today---this-week-in-runescape
• Leslie has packed up their mead station, reverting the environment around the Falador's lodestone to what it was prior to their arrival.
• Added a global broadcast filter which will allow players to further filter what broadcasts they see in their chat box.
• Leslie has packed up their mead station, reverting the environment around the Falador's lodestone to what it was prior to their arrival.
• Added a global broadcast filter which will allow players to further filter what broadcasts they see in their chat box.
The link to the Patch Notes of 2025-09-15 00:00:
https://secure.runescape.com/m=news/a=13/leagues-catalyst-out-now---this-week-in-runescape
• Updated the mobile app icon to celebrate the release of Leagues.
• Fixed an issue where monthly activities failed to reset when completed in the last hour before reset
• Improved particle effect visuals at lower framerates.
• Backend support for League
• Fixed a crash on desktop that could occur when spawning particles.
The link to the Patch Notes of 2025-09-22 00:00:
https://secure.runescape.com/m=news/a=13/leagues-week-two---this-week-in-runescape
• Reduced the points required to reach various Leagues Relic tiers
• Cooking XP is now correctly calculated when using production master relic and cooking multiple items at once.
• Task is completed as intended when creating a Necromancy potion.
• Task is now tracked in the Activity Tracker and chat as intended when converting Bright memories.
• Fixed the Hero and Knight of Ardougne tasks completing without the level requirement.
• If you have the Fiver-Finger Discount relic, you will now complete the "have 4 elven clans suspect you of thieving at the same time" task by pickpocketing an Elf.
• Players are now unable to teleport out of the Fist of Guthix lobby using the portable fairy ring.
• The enchanted key is now able to be reclaimed from Jorral.
• All dragon masks are now able to complete the task "Equip any Dragon mask"
• The task Pan for an Uncut Jade has been changed, it is now updated to Pan in the River near the Dig Site. If the quest The Dig Site has been completed, have the Panning Tray in the inventory and attempt to pan. The task will be completed.
• Fixed an issue where the Third Age Druidic set was not completing the related task. If a piece of this set is in the collection log, upon login the task will be completed.
• Taverley mill now completes the "Make some flour" task.
• Cleansing the Gate of Elidinis will now have the loot correctly appear outside the boss instance.
• Killing 5 Ripper Demons will now properly complete the task, players who have killed 5 beforehand will now have the task complete upon log-in.
• Fixed an issue within the main game where god books and grimoire's were not proc'ing as expected following the release of Leagues: Catalyst.
The link to the Patch Notes of 2025-09-29 00:00:
https://secure.runescape.com/m=news/a=13/amascut-combat-masteries--qol-runecrafting---this-week-in-runescape
• Fixed the positioning of the vortices within the prison realms during an Amascut, the Devourer boss fight encounter.
• Ironmen can now benefit from other players' Prism of Salvations.
• Fixed an issue where the Devourer Aura (Amascut) eye effect was not properly aligned when using a female avatar.
• Reduced the attack range of the Feline Akh from 2 to 1 in the Amascut encounter.
• Resolved an issue where the interceptor debuff on phase 5 of Amascut was not clearing up, this happened if you took the hit the same tick you reformed Tumeken.
• Insane Final Boss now correctly requires having Amaskitty unlocked.
• Updated how loot is distributed during Amascut the Devourer kills, the base tank now takes first priority for extra loot piles, then top damage dealers after that.
• Tumeken's Light has had a few minor tweaks to ensure its identity as a 'Legendary Weapon' is maintained.
• Increased the duration of Lesser Purifying Light from 15s to 30s
Increased the range of the special attack from 1 tile to 2 tiles (3 with halberd range). Note, that it will still only hit a maximum of 9 targets at once.
Increased the damage of Lesser Purifying Light from 25%-35% to 45%-55%
Increased the damage of Purifying Light from 35-45% to 65%-75%
Dev Note: While we were happy with Tumeken's Light identity around tagging monsters, it didn't quite hit the mark as 'the multitarget melee weapon'. As a result, we've tweaked some numbers to ensure that it's consistently better for tagging monsters, but should now deal solid damage against secondary targets during multitarget boss encounters.
• Tumeken's Resplendence has had a few changes to ensure that it fits solidly into the meta for magic.
• Logging out no longer resets loot earned during an Arch-Glacor or Telos streak.
• Resolved an issue whereby boss drop rates in leagues could not be reduced to under 1/10 due to safety checks.
• Fixed an issue that was downgrading a players wingsuit after they had unlocked the T3 version from the fourth Relic passive.
• Fixed an issue that was causing the world first for soloing the Ambassador to trigger multiple times.
• Leagues players can no longer repeatedly cast the Granite Maul special attack for free using the Specialist relic.
• Players are now granted access to Shilo Village and Tormented demons.
• A new passive has been added to Tier 3. A Dramen staff can be claimed from the Sage allowing basic Fairy Ring access. However you will still need to complete the Fairy Tale quest line for access without the Staff or Fairy's Flight Relic.
• Upon reaching Tier 5, Rasial and Hermod are able to be fought without needing the questline completed.
• Upon reaching Tier 5, the Sunspear item is unlocked and can be reclaimed via the Sage
• During the New Foundations quest only, building speed of the Fort and experience earned has been increased 10 fold. Note: The experience earned with this change is the same as before the change.
• Players can now learn, create, upgrade and wear the (Full) Slayer Helm without the completion of Smoking Kills.
• Reaching Relic tier 6 now grants access to the Enriched pontifex shadow ring which allows access to the dream of Iaia. The ring can be reclaimed from the Sage
• Charging (9) -> Charging (5.4)
Set effect (3) : Increasing the damage of your damage over time abilities while inside Sunshine -> 1.5% Critical Strike Chance per piece worn while inside of Sunshine.
Set effect (4) : Remains the same
Set effect (5): Channeling Asphyxiate for its full duration grants Embodiment of Light for 9 seconds, granting your next non-channeled Magic attack 50% Critical Strike Damage -> Channeling Asphyxiate for its full duration grants Embodiment of Light for 9 seconds, increasing your Critical Strike Damage by 50%
Added a prayer bonus to each piece in the armour set. The Sun God demands it!
Dev Note: The initial approach to Tumeken's Resplendence aimed to benefit both critical strike and bleed based gameplay. After seeing you play with it, we're not sure it fully met the needs for either playstyle. As releasing a fully damage over time-based magic armour would have definitively made Tectonic better during your sunshine, we've opted to take Tumeken's Resplendence fully in the direction of Critical Strikes, to allow future Magic armour sets to fully lean into damage over time / flat damage increases. Nevertheless, we wanted to remain the thematic links to Sunshine, given Tumeken's status as the Sun God. To mitigate the consistency loss in Sunshine that switching from Tectonic to Tumeken's Resplendence loses you, we've opted to increase your Critical Strike Chance while inside your Sunshine.
• Reviewed the chance mechanics for Abyssal Runic Synapse and Ilme's thread. Now, the chances are 1/50 to allow for more of an organic spread, but bad luck mitigation works with the amount of times crafted rather than runes crafted to stop low level runes from being the meta method to obtain these items.
• If the player doesn't receive the item within 74 crafts, they are now guaranteed the item on their 75th craft.
• Added functionality to use Abyssal Runic Synapses at Ourania altar to get 250 runes and a magical thread.
• Added dialogue to the mage at Ourania altar hinting that this can be done.
Added an inspect to the abyssal runic synapse that tells players that it can either be used for the masterwork staff or brought to Ourania to get runes.
• Stopped the abyss buff for Runecrafting if the player teleports to the chaos altar using the wicked hood.
• The Runic Attuner has been improved in a variety of ways.
• The Runic Attuner now moves players close to their attuned altar when entering the abyss.
The Runic Attuner now linearly boosts the chance to attune to higher-level altars with every charge, rather than at 20 and 40 charge.
The Runic Attuner now attunes to ANY altar every 7 charges, allowing players to go to an altar of their choice.
The tooltip is changed to reflect the above changes.
The Runic Attuner now works for Armadyl runes and combo runes if attuned to the air altar / one of the elemental altars.
• The Abyss no longer gives XP boosts.
• Runecrafting XP benefits have been built into the skill levels directly and give XP boosts to crafting runes at altars (including the Ourania altar) that, at lvl 105, add up to +300% XP.
• The Demonic Skull no longer gives XP boosts to Runecrafting and no longer boosts magical thread chance.
• The magical thread chance boost is now a part of the Wilderness Area tasks reward, increasing with every set until the old amount is reached at elite.
• Equipping a Slayer Helmet will now complete the relevant task.
• Creating a godsword on an anvil now correctly completes the task 'Assemble any godsword from the God Wars Dungeon'
• The Wilderness Sword effect that has a chance to teleport the player into the Abyss' inner ring now also works if the sword is in the backpack.
• Changed the Ourania altar XP balancing from 2x XP to 1.5x XP compared to regular rune XP, since it now also benefits from the Abyss boosts.
• Slightly buffed eternal magic weapon imbuing to account for slightly higher overall core runecrafting XP rates.
• The Paradox spell has been turned into a self buff, extended in length and made usable with a lot more skilling nodes.
• Arc: Bamboo, Tortles, Crablets, Fish
Croesus Front Fishing, Hunter, Mining, Woodcutting (Outside Boss)
Magnetic Minnow
Swarm Fishing
Barbarian Fishing
Rocktail
Cavefish
Ghostly Sole
All Box Trapping
Deadfall Trapping
Tracking
Bird Snaring
Butterflies and Charming Moths
Net Trapping
Pitfall Trapping
Falconry
Marasamaw Plant Trapping
Charm Sprites
Rune Essence
Silver
Gold
Concentrated Gold
Clay and Soft Clay
Granite
Limestone
Regular Sandstone
Gem Rocks
Platinum
Porcelain Clay and Soft Porcelain Clay
• Increased the duration of Paradox to 1 minute and rebalanced the runes needed.
Added the arc, magnetic minnow and swarm fishing, barbarian fishing, Croesus front fishing (not the boss!), rocktail, cavefish and ghostly sole to the list of fish that work with Paradox.
Stopped the dwarven fish extractor from allowing players to fish bait-free while crystallise or Paradox are active.
Stopped the dwarven fish extractor animation from playing while crystallise or Paradox are active.
Paradox now works for all major hunter methods except big game hunter and whirligigs, including the Croesus front outside the boss arena.
Mining with Paradox now gives +1 ore and +25% mining damage to account for both low and high level methods - previously, the low level methods were not impacted by the +100% mining damage at all, and without the extra mining damage, higher level methods don't benefit by just having Paradox on until you eventually get an ore.
Paradox now works on rune essence, silver, gold, concentrated gold, clay and soft clay, granite, limestone, regular sandstone, gem rocks, crablets and the Croesus front mining outside the boss arena.
The Dwarven Ramhammer animation now doesn't show if the player is using crystallise or Paradox to signify that it doesn't provide any benefits.
Added Croesus front woodcutting (outside boss arena) and bamboo to the list of resources Paradox works on.
Stopped the dwarven chainaxe animation from working while Paradox or Crystallise are active.
• Full list of new Paradox-compatible methods:
The link to the Patch Notes of 2025-10-06 00:00:
https://secure.runescape.com/m=news/a=13/stellar-born---new-star-sprite-quest---this-week-in-runescape
• Fixed a script crash that could occur when using a Runic Synapse at the Ourania altar.
• Adjusted how often Abyssal Runic Synapse and Ilme's Thread are awarded while Runecrafting.
• Fixed an issue where Necromancy runes were incorrectly giving a Runecrafting XP multiplier.
• Hardmode Glacor streaks and enrage now correctly benefit from the Leagues drop chance multipliers.
• Fixed an issue where the Specialist T7 Relic wasnt working correctly with Barbarism.
• Dragon tools and Dragonstone armour can once again drop from Crystal triskelion keys at Tier 7.
• If you have the Clue Connoisseur Relic, youll no longer see a confirmation prompt when rerolling clue scrolls.
• Eastern Fremennik Banite ore nodes now track correctly for the relevant tasks.
• Having the Lunar spellbook active now allows you to access Lunar Isle.
• Excavator Relic: Now correctly teleports Soft clay and Porcelain soft clay.
• Completing the Leave No Zygomite Buried achievement will now also complete the Find all the hidden Zygomites on Anachronia League task. If you already found all the Zygomites, simply speak to one again to complete the task (and receive your Totem of Auras top reward).
• Gizmos are no longer affected by the saving effect of Perkfection.
• Steal the Wine of Zamorak task has been updated to include needing to tele grab the wine.
• Soft clay and Porcelain soft clay will now get ported when using the Excavator relic.
• Strike a pose will now complete for those who attempt to change clothes at Thessalia and receive an error message.
• God Wars Dungeon 1 & 2, Hermod, and Rasial now correctly complete their respective first kill tasks. If youve already defeated these bosses, the tasks will auto-complete on your next login.
• Telos enrage tasks now complete correctly when you finish an enrage kill above the listed requirements. Players already meeting the conditions will see the task auto-complete on login.
• Unlocking Burthorpe as your final Lodestone will now correctly complete the F2P lodestone task. This will also retroactively complete if youve already unlocked them all.
• Completing the Lunar Diplomacy quest as your final Lodestone will now correctly complete the Hard lodestone task. This too will retroactively complete if youve already unlocked them all.
• Telos enrage tasks now complete as expected when you complete an enrage kill above the listed requirements. These tasks will be automatically completed on login for the players that are in this position.
• Fixed an issue where Invention components were not getting set when. Players affected by this will have their components set upon logging in.
The link to the Patch Notes of 2025-10-13 00:00:
https://secure.runescape.com/m=news/a=13/harvest-hollow-returns-today---this-week-in-runescape
• Fixed an issue that could cause a crash related to PvP and Clan HiScores via the use of the Hellfire Bow.
• Fixed an issue that could cause the Task "Solve the Archaeology mystery: Leap of Faith" from completing when having unlocked a Tier 4 Relic.
• Garden of Tranquillity can now more easily be completed when the Farming Frenzy relic has been selected.
• Tormented demons are now correctly affected by drop rate increases.
• Equipping augmented drygore weapons now correctly unlocks the "Equip a drygore weapon" task.
• Equipping an Augmented crystal halberd correctly unlocks the "Equip crystal halberd" task.
• Equipping a Crystal deflector, Crystal shield or Crystal ward will correctly unlock the Equip a Crystal shield task.
• Corrected a crash related issue during complex Potion creation when using Production Master and a full inventory of ingredients.
The link to the Patch Notes of 2025-10-20 00:00:
https://secure.runescape.com/m=news/a=13/october-gamejam--catalyst-pin-launch---this-week-in-runescape
• A small tweak to help performance at the summoning circle in Harvest Hollow.
• Increased the hunter XP by 20x and agility XP by 5x from in the Maize Maze
• The bonfire barrel matching the colour of the bonfire in Harvest Hollow now has a sparkle effect
• The bonfire in Harvest Hollow now switches colour less often
• Prevented bonus XP affecting the Prayer XP reward from Eep's Bounty of Bones collection
• "The Crested Guest is Best" task is now completable by bowing to Seren without using the override system so long as the Crest is unlocked.
• Leagues players can now fully benefit from the Savvy Runecrafting XP boost
The link to the Patch Notes of 2025-11-03 00:00:
https://secure.runescape.com/m=news/a=13/accessibility-qol--premier-refresh---this-week-in-runescape
• The text for the Spirit Tree in Poison Waste now uses white text instead of blue.
• The middle mouse can now be used for camera control, when the full screen dialogue boxes option is turned on.
• The Accessibility settings have been moved to a dedicated tab within the settings menu.
• Full-screen interfaces can now be enabled on PC. This will make menus take up the entire screen and scale to the full resolution.
• Full-screen dialogue boxes are now less transparent for Mobile and PC when enabled.
• Full screen dialogue no longer flashes during repeated actions.
• Cursor Size setting has been added. This, plus the Custom Cursor setting have been added to the new Accessibility tab in the Settings Menu.
The link to the Patch Notes of 2025-11-10 00:00:
https://secure.runescape.com/m=news/a=13/leagues-catalyst-concludes--november-dxp---this-week-in-runescape
• Custom cursor is now on by default and set at 1x scale.
• Fixed an issue with the unique drop rates at Amascut being made slightly rarer than intended
• Leagues - "Discover all the totem pieces on Anachronia" task now completes properly, if all totem pieces have been acquired before the task will be completed upon log-in.
• Leagues - Attempting to cast Fertile Soil at the Seers' Village whilst the Farming Frenzy Relic is unlocked, now completes the task.
• League - "Equip a Crystal bow" task can now be completed using the Augmented Crystal Bow
• Leagues - Karil's pistol crossbow and variants can now be used to complete the "Equip a Barrows Weapon"
• Leagues - Added the following tracks to autocomplete to support unlocking the Comp cape within Leagues worlds.
• Citadel Theme
Architect of War
Citadel tracks 1 - 16
Bounty Hunter tracks
Bounty
Hunted
I can see you
Steady
Target
You will know me
Supreme Champions
The Dark Lord
Flash Factory
On the Wings of Air
Scape Bold Heroic
Super Furry Animals
• "Gielinor Attacks! and I Can See My House From Here! can now be completed in Zolarea cave.
• One Small Step For Fleakind can now be completed with the specimen brush, butterfly net, and ivory comb.
• Slowed down some of the fireflies during Stellar Born.
• Expanded upon some clue steps in the quest journal during Stellar Born.
• Updated the breadcrumb trail for Stellar born to lead directly to the start location.
• Fixed issue with animation showing for others during Stellar Born.
• Abyssal Lords in the Senntisten Asylum can no longer get stuck on the balcony.
• Added percentage increase visibility for wilderness thread boost reward
• Clarified percentage XP increase for Savvy Runecrafting
• Harvest Hollow has closed for the year, and Cough has stepped outside to hand out any missed rewards.
• Removed bonus xp utilisation from the Prayer XP drop when completing the Bounty of Bones collection.
• Fixed issue where fairy ring mechanic was causing damaging mushrooms to disappear within Croesus
• Fixed an issue where the Desert Lorehound override could not be applied to legendary pets.
• Hazeel's name now appears correctly during Children of Mah.
• Fixed an issue with the enchanted water tiara causing a script error when attempting to charge it beyond is max capacity.
• Fixed an issue where a depleted alteration glyph at one ritual site causes a warning pop-up at the other ritual site.
• Fixed an issue where players could no longer progress Mod Deg's trading sequence past the "Creepy doll" step.
• Soloing Vorago in Hard mode before Normal mode will now correctly award the player with both the NM & HM combat achievements
The link to the Patch Notes of 2025-11-17 00:00:
https://secure.runescape.com/m=news/a=13/going-home-to-lumbridge--amascut-4k-enrage---this-week-in-runescape
• New players land in Lumbridge
• New accounts (other than Group Ironmen, who retain their route from Iron Enclave to the Iron Enclave Portal in Lumbridge, and Leagues accounts, who begin in Lumbridge courtyard) now begin their adventure at the Lumbridge lodestone, bypassing Burthorpe and Taverley paths.
The end of Tutorial Island and Davendale are suitably updated, unlocking and tutorialising the Lumbridge rather than Burthorpe lodestone.
Getting Iroh on Iron Enclave to downgrade you to standard mode now transitions to Lumbridge (rather than Burthorpe) lodestone.
Choosing "I have played very recently" at the "What is your experience with RuneScape?" prompt for new accounts no longer skips the tutorial.
Tutorial Island and Davendale have a Skip Tutorial in their options menu to willingly choose to do so with consent and confirmation.
Since there's no longer a transition from Tutorial Island to Burthorpe, the Burthorpe arrival cutscene and Mary Rancour's option to replay it have been removed.
• Burthorpe and Taverley start points are now listed further down the Quest List's Area sort, to reflect starting in Lumbridge.
• Lumbridge is now listed above Burthorpe in Death's respawn point menu.
• The 9 Basic Challenges (which onboard to Daily Challenges) are now more generic objectives (e.g. any fish rather than crayfish) and less specific to Burthorpe.
• Buffed the lifepoints and damage of Burthorpe trolls that even for Burthorpe path players were underbalanced (troll chuckers, shamans, brutes, Morningstar, Magic Stick and The Map in the Death Plateau quest).
• The Lumbridge sage has learned some lessons from his OSRS counterpart, and now has a lot more dialogue options to assist new players, such as where to find quests, what monsters to fight, where to make money, find a bank, learn about navigation, as well as lodestones, tools and the tool belt, the quest list and skill list, local history, and the wiki.
• Event noticeboards permanently mapped near Lumbridge, Varrock, Fort Forinthry, Tower of Voices lodestones, and near Draynor, Varrock, Falador, Edgeville banks have been removed.
• The talking pair of inactive villagers south of Lumbridge lodestone have been removed.
• The Iron Enclave portal north of Lumbridge lodestone is now only visible if your account can enter the portal.
• Lumbridge castle's wall has been rebuilt, once again encircling the castle, with access points from the west gatehouse and east entrance.
• A barrier has been reinstated between Lumbridge swamp and Lumbridge's town and forest.
• Poll booths at a bank in Lumbridge, Varrock, Falador, Burthorpe, Catherby, Menaphos have been removed, since active voting can be accessed from the Community interface.
• In Lumbridge courtyard, the sage's backpack is now only visible when the League's sage is visible, and the plaque's crimson pointlight is only visible when the plaque is visible. The large rock displayed to non-Leagues players instead of the plaque has been replaced with a less obtrusive set of barrels.
• Duck Quest's debris now trails from Lumbridge's swamp through the cemetery rather than between Lumbridge castle's walls.
• War supplies scenery near the west Lumbridge Castle kitchen door has been removed.
• The clue scroll "Search the crate in the left-hand tower of Lumbridge Castle" has been clarified to "Search the crate in the southern tower at the entrance to Lumbridge Castle".
• The Lumbridge worldmap text label has nudged a little to the north-west since the label's prior position rendered non-interactive the willow and rest musician icon near Lumbridge lodestone.
• The Shattered Worlds temple has been removed from Lumbridge swamp. Shattered Worlds is now accessed from a smaller site at the north-east beach of the Void Knights' Outpost.
• Kenton Decarte's dialogue has been adapted to no longer refer to the entrance as a temple and correct relative directions to their inverse facing.
The Shattered Worlds host and quartermaster now have some dialogue in the first outpost investigation section of the Quiet Before the Swarm quest, since they're on the beach north of Captain Tyr.
Shattered Worlds now has a text label on the world map, since nearby Pest Control has one.
• With the relocation of Shattered Worlds, the shape of the south coastline of Lumbridge swamp has been restored.
• Thanks to the relocation of Shattered Worlds, the entrance to the Lumbridge swamp caves and the water runecrafting altar have moved back to south-west Lumbridge swamp, in locations somewhat reminiscent of their OSRS counterparts (with some drift due to larger scenery footprints).
• The entrance to the Lumbridge swamp caves is once again facing north-east instead of south.
A pair of signs at the entrance to the Lumbridge swamp caves, warning of flammable gas and how to cope with wall beasts, have been reinstated.
A Map Link to RuneScape surface over Lumbridge swamp caves' exit rope, connecting to the Lumbridge Swamp caves entrance icon, has been added.
Logging out of The Mighty Fall quest's Lumbridge swamp caves instance, and tracking the Tears of Guthix quest/D&D no longer references a prior location of the Lumbridge swamp caves entrance.
A reference to the Lumbridge crater in Evil Dave's spellbook has been modified to better reflect the restoration of west Lumbridge forest.
The feedback message when using a talisman's Locate option is now an infobox rather than a player-chat mes.
A couple inconsistent coordinates of the Making History treasure in south-west Lumbridge swamp have been updated.
• The Lost City adventurer quartet and their camp have moved from near Shattered Worlds to their original location north-west of Lumbridge swamp, and the leprechaun swamp tree a similar distance from their camp.
• Some tree stumps have been added south of their camp, similar to OSRS' adventurers' camp, to visually storytell the quartet have been chopping down nearby trees without success.
Entity icon has been added to the leprechaun swamp tree's context menu so it's easier to distinguish from other trees.
The Lost City adventurers have been graphically updated.
• The Nexus has been removed from Lumbridge swamp.
• 'The Nexus Has You' Lumbridge beginner achievement (visit Ysondria at the Nexus) has been converted to 'Herald the Dawn' (claim a herald cape from the herald of Lumbridge). If the achievement has previously been completed, it'll remain complete.
Ysondria's medium challenge scroll (to count the number of mineable rocks in the Lumbridge copper/tin mine) has moved to Father Urhney, who will no doubt appreciate the frequent interruptions to his meditation. The clue anagram puzzle has changed from SOY DRAIN to HE ANY FURTHER.
The enchanted topaz (enlightened) amulet's "Nexus" option has changed to "Lumbridge Swamp", but otherwise functions identically.
The object descriptions and effect tooltips of enchanted silver teleport jewellery are now more consistent.
• The well south of Lumbridge castle in the swamp has been removed, since the well in west Lumbridge forest has been reinstated.
• 6 swamp frogs have been added to east Lumbridge swamp.
• Swamp frogs in Lumbridge swamp have been graphically updated.
• Nettles outside Father Urnhey's hut have been graphically updated.
• The Fremennik warrior, shipmaster and longboat in Lumbridge swamp have been removed.
• There are fewer giant rats in Lumbridge swamp with precisely three arrows in their backs.
• It's been over 12 years since the Battle of Lumbridge. Nature (and the Duke of Lumbridge's fairly taxing but taxingly fair reforestation initiative) have further reclaimed the Lumbridge crater. Adventurers with long memories will likely recognise certain signature elements in the rejuvenated forest west of Lumbridge.
• Immediately north of the dirt road cutting through west Lumbridge forest is a ruined building on a hill, infested by spiders. There are also goblins.
A pack of giant rats loiter in the south-east corner of west Lumbridge forest.
Rabbits are still a thing, albeit (on account of the giant rats) fewer in number, including one called Squiggles.
Squiggles in west Lumbridge forest are now attackable like other rabbits, as nature intended.
A unicorn features in the south-west corner of the forest for no immediately apparent reason.
A notoriously aggressive mugger lurks in the south of the forest. He's properly annoying.
There are a few yew trees in west Lumbridge forest (just for yew).
• Lumbridge's H.A.M. fanatics have replaced the trapdoor leading to their hideout. The trapdoor can be found at its precise location prior to the Battle of Lumbridge, in a ruin on a hill north-west of Lumbridge castle.
• The old mine entrance east of Lumbridge has been cleared away.
Dialogue and quest journal in the One Small Favour once again describes the H.A.M. hideout as infested with spiders and goblins.
An animation issue when picking the lock of the H.A.M. The hideout entrance has been fixed.
Removed some wood slats from the upper level of the H.A.M. ruin for ease of clicking its trapdoor.
• The Lumbridge farming tree patch is back at its original location, just west of Lumbridge castle. (If an amulet of nature was attuned to it, the amulet will teleport to saved coordinate until re-attuned.)
• When the 'A Christmas Reunion' quest next activates, Aoife the pixie should be on the dirt road, and described accordingly.
• The God statue east of Lumbridge has moved to north-east of Falador, in view of the crossroads overlook.
• Copernicus' dialogue has been suitably adjusted.
Copernicus' repeatable content headicon is no longer visible in god statue scaffolding puzzles and Slayer instances.
• A pair of Lumbridge guards on the bridge over the river Lum have moved to the goblin side of the bridge, as their former position might suggest the bridge was impassable.
• Damaged floor tiles on the east side of Lum bridge have been repaired.
• Jambon the piglet has found a new home with her porcine compadres in the Draynor pig pen.
• To reduce overworld map clutter, particularly in F2P, 12 Fish Flingers fishermen and their D&D headicons have been removed (including the fisherman in Lumbridge swamp). 3 fishermen remain, in members' areas: Deep Sea Fishing hub, Fishing Guild entrance, and Isla Anglerine.
• Removed the "News: Goblins are conducting a raid" broadcast that occurred every 30 minutes if not disabled, the D&D notification gameplay setting to disable it, and the worldmap icon indicating active goblin raids and subsequent dwarven black guards.
• A feedback message when a F2Per interacts with some members' content now occurs before opening the membership benefits tab, instead of simultaneously.
• Citizen dialogue in Lumbridge that referred to the 2013 Battle of Lumbridge and Lumbridge Rebuildathon as topics of recent interest has been minimised.
• This affects the Lumbridge castle cook, Captain Harlan, Donie, Doomsayer, Duke Horacio, Explorer Jack, Father Aereck, Father Urhney, Fred the Farmer, the named and un-named Lumbridge guards, Hank, Hans, Herald of Lumbridge, Lumbridge Sage, Lactopher, Millie Miller, Man & Woman, Lumbridge general shopkeeper & assistant.
Issues in Donie's dialogue suggesting area quests, which referred to pre-rework versions of Rune Mysteries and What's Mine Is Yours, have been fixed. She and the Lumbridge sage also recommend additional quests, such as The Blood Pact.
A reference to completing Tasks for cash in Lachtopher's dialogue has been corrected.
A "RuneScape" when interacting with the trapdoor to Explorer Jack's cellar has been corrected to "Gielinor".
• Citizen dialogue beyond Lumbridge that referred to the 2013 Battle of Lumbridge and Lumbridge Rebuildathon as topics of recent interest has been minimised.
• Lumbridge market has been tidied up, with fewer duplicate stalls and wandering NPCs, and the NPCs that stand in place and converse are now pickpocketable.
• Also graphically updated the remaining 5 market citizens, 2 stall merchants, and master farmer (who also now wanders only a shorter distance from the seed stall) at Lumbridge market.
Since Lumbridge castle's wall has been reinstated, consequently removed less accessible pickpocketable men and women immediately north of Lumbridge castle, to focus pickpocketing and stall stealing in the Lumbridge market.
The wooden platform has been removed from the base of the south-west and north-east (when applicable) Lumbridge market vegetable stalls, as well as the equivalent vegetable stall in Catherby market. As a side-effect this has resolved an issue where a container clipped through this platform in Catherby.
A white, green, magenta and cyan pointlight without source of illumination from Lumbridge market has been removed.
• The two training dummies at Lumbridge market (since it's no longer a combat academy and training dummies are available elsewhere, such as War's Retreat and Burthorpe training camp) have been removed.
• The Blast and Hellfire hard Lumbridge task's objective has changed back from "Cast Fire Blast at a training dummy near Lumbridge market." to "Cast Fire Blast at one of the goblins or giant spiders in the Lumbridge area (including the Lumbridge catacombs and swamp)."
• The Lumbridge fishing shop has been rotated so its entrance faces Lumbridge market, like the other adjacent shops, reinforcing the market as a place of importance. Since the fishing shop has a side door, it can still be accessed from the south.
• The herald of Lumbridge has moved from near Lumbridge lodestone and bank chest to west of the market, and her pause between proclamations has tripled.
• Since the forest west of Lumbridge once again bears little resemblance to a crater, various accessible text referring to it as the Lumbridge crater (that isn't linked to a specific period in the storyline when it was a crater) has been updated to reference a forest west of Lumbridge.
• By popular demand, when you have completed The World Wakes, the well in west Lumbridge forest becomes a memorial fountain, and the Saradominist preacher arrives on the scene to inform anyone who will listen that the Battle of Lumbridge happened.
• A line of the Saradominist preacher's dialogue referring to west Lumbridge forest as a crater in the present tense has been corrected.
• Remnants of a fence near the north road from Lumbridge to Draynor, south-west of Mill Lane Mill, have been adapted into a potato patch.
• The duck pond north-west of Lumbridge forest has moved to a position north of the restored H.A.M. ruins, resembling its original location and shape.
• The Easter hunt egg in the Lumbridge crater ("Found not far from a duck pond that sits upon a battlefield") has moved to the north duck pond ("Found not far from a duck pond north-west of a castle that feels like home").
• Attempting to close the west gate of the wheat field in Draynor village no longer triggers Nothing Interesting Happens.
• The feedback message when spamming gates is now a spam-filtered infobox rather than a player-chat mes.
• A yew tree map icon has been added to the trio of yews south-east of Lumbridge's windmill.
• Entering the chicken and sheep farm adjacent to Fred the Farmer's farmhouse is now sufficient to complete the Wait, That's Not a Sheep achievement.
• This affects Aggie, Farmer, Fortunato, Miss Schism, Morgan, Ned, Town Crier, Wise Old Man in Draynor, King Roald and Aeonisig Raispher in Varrock, Sir Amik Varze in Falador, Seer in Seers' Village, Councillor Halgrive in Ardougne, the High Priest of Entrana, and Roavar in Canifis.
Miss Schism's dialogue now references "vampyres" instead of "vampires".
• The 'Til Death Do Us Part crater near the entrance to Death's office north of Draynor has been cleaned up. These 2018 Halloween cutscenes can now be played from the statue of Death at the Empyrean Citadel, alongside Missing Presumed Death's cutscenes.
• At the request of Mod Ramen, Victor the goblin (introduced in 'Til Death Do Us Part) has also ceased to be.
• If you've completed the Herald the Dawn (formerly The Nexus Has You) achievement, the herald of Lumbridge now has a dialogue option to mute her overhead chat.
• Removed 2013 Rebuildathon memorial fountain from Lumbridge.
• The Saradominist priest and his family are no longer renting the upper level of Explorer Jack's house, south-west of Lumbridge market, and have moved on with their lives.
• The Zamorakian herbalist and their family have finally tired of the nefarious rustlings in their cellar and moved on from Lumbridge.
• Some untextured ground tiles along Lumbridge's foot paths have been corrected.
The link to the Patch Notes of 2025-11-24 00:00:
https://secure.runescape.com/m=news/a=13/heists-thieving-skill-update-launches-today---this-week-in-runescape
• Graphically updated the Nakatra, Devourer Eternal model
• Fog has been significantly reduced in Lumbridge swamp.
• Force walk tiles have been removed from Lumbridge swamp.
• Fixed an issue where leaping sturgeon no longer gave caviar.
• Resolved an issue with the Lunar Diplomacy quest that prevented players from finding the symbols on the ship
• Dev Note: With recent combat updates, we've better defined the identity of dual wield and two handed melee weapons. 120 Thieving capitalizes on this within its reward space. To better align dual wield with multi-hit, we've made some changes to several dual wield melee abilities."
• Havoc: Halved damage and split into two hits.
Damage: 100%-120% damage, hits once -> 50%-60% damage, hits twice.
Destroy: Halved damage but now hits twice with each channel iteration.
Damage: 120%-140% damage, hits 4 times, once every 1.2 seconds -> 60%-70% damage, hits 8 times, once every 0.6 seconds.
Flurry: Now hits 8 times; once every 0.6s instead of once every 1.2s, 4 times.
Damage: 100%-120% damage, hits 4 times, once every 1.2 seconds -> 50%-60% damage, hits 8 times, once every 0.6 seconds.
Frenzy: Now hits 8 times; once every 0.6s instead of once every 1.2s, 4 times.
Damage: 145%-175% damage, hits 4 times, once every 1.2 seconds -> 65%-95% damage, hits 8 times, once every 0.6 seconds. Damage increased by 10-20% per additional hit remains the same.
Adjusted Greater flurry's berserk cooldown - it now reduces 0.6s per iteration instead of 1.2s to account for it hitting twice as many times
• Fixed an issue with NPC's health bars displaying an incorrect position.
• Reverted RS3 App Icon after Leagues Catalyst end.
• Improved login & logout performance at peak times.
• Added Engine support for upcoming clan inventory changes.
The link to the Patch Notes of 2025-12-01 00:00:
https://secure.runescape.com/m=news/a=13/let-it-snow-the-christmas-village-returns---this-week-in-runescape
• Players no longer receive letters to Santa before the event start date.
• Letters to Santa that were rewarded before the Christmas event start will be removed on login once the event goes live.
• Examining the Hexi pet now displays how many League points, and rank, their owner got in Leagues: CATALYST.
• Players will no longer be disconnected when using the cycle target function inside Port Sarim jail.
• Fixed an issue with the Stepping Stones in Taverley that resulted in players getting stuck and being unable to cross.
• Fixed an issue with the Gloves of Silence always degrading even on successful pickpocketing. Now, the gloves will only degrade on unsuccessful pickpocket attempts.
• The skeleton warlock's burial mound in south-east Lumbridge swamp has returned.
• Fixed an issue with a cannon in the 'Asuran Arsenal' heist on the first floor in room 3 that would hit players causing damage and lost loot, despite not visually hitting them.
• Quest list's Area sort renamed to Start Location.
• Start Location now lists seasonal quests (when active) in Christmas Village, Harvest Hollow, Blooming Burrow categories, rather than Elsewhere.
• Quest list's Series sort now also has these categories.
• Quest list's Series sort now has a None section, so quests that aren't in a series are listed.
• Fixed an issue where the Ring of Vitur when received noted was not correctly triggering the collection log popup
• Resolved an issue with Hazelmere's signet ring not correctly doubling loot received via Heists.
• Fixed an issue with Pure Essence dropping to the floor instead of being noted when pickpocketing Wizards in the Wizard's Tower with the 120 Thieving Cape equipped.
• Advent calendar now only pops up once per day
• Snowball title scroll no longer drops when a player has already unlocked the title
• Specific outfit tokens are now redeemable and no longer give the error that the player already owns the outfit.
The link to the Patch Notes of 2025-12-08 00:00:
https://secure.runescape.com/m=news/a=13/flesh-hatcher-mhekarnahz-launches-today---this-week-in-runescape
• Following feedback, the following changes have been made with 120 Thieving content:
• Reduced the size of the hitbox of the Ghost Guards within the Vault of Hereditas heist to fix an issue that prevented players from using bladed dive
Re-added the vyrelord/lady spawns to the building east of the tree in Darkmeyer and moved the Vyrelord consumers to the north building with the bank chest.
• Following feedback, the following changes have been made to 120 Thieving Heists:
• Added the ability to automatically pass through doors when they are fully unlocked. Note: In instances where it may path you directly into a guard, the door will not auto move the player.
• Added quickchats for each heist completed, alongside a players' quickest completion time
• Added a flavour quickchat which shows 'Let's go to this heist: "heist name"'
• Added in several missing entries from the 'Try thieving from: X' quickchat
• Introduced Cannonballs on the Dragonkin Heist drop table at the slight reduction in Arbuck herb and seeds
• The Queen and the King fairy tale no longer includes "whose name was Lumi" and "whose name was Nick", to resolve a contradiction between contemporary Christmas lore and the First Age sundering of Renmark.
• Removed "about four times longer" from the Queen of Snow's dialogue about ice sprites.
• Removed "named Camorra" from the High Priest of Entrana's dialogue about the Ice Queen.
• A duplicated woman has been removed from Lumbridge market.
• The merchant has been moved to a more appropriate place in Lumbridge market.
• Talking women within Lumbridge market no longer turn to face the player.
• The Fremennik warrior in Al Kharid has now been removed.
• Removed Minigames -> 'Prayer - Nexus' from worldmap key and "I'm going to train Prayer at the Nexus" from Prayer quickchat.
• Corrected the light scattering density of an environment override in Draynor manor's grounds.
• Failing to pickpocket the fairy godfather during A Fairy Tale II no longer has a 1/5 chance to teleport you into a blocked tile in Lumbridge swamp.
• Removed lingering evil tree areas in Lumbridge swamp.
• Getting kicked out of the H.A.M. hideout now teleports you to nearest pre-2013 coordinates west of Lumbridge rather than east of Lumbridge.
• Amulet of Fletcher's Offerings and Amulet of Artisan's Offerings no longer lose all charges after one craft
• Fixed an artifact that could appear on dialogue boxes.
• Fixed some drawers wrongly being named as cupboards.
• Corrected the examine text of all blessed and corrupted ability override unlock scrolls.
• Updated the Sunshine tooltip when using Tumeken's armour for improved clarity.
• From 10 December, installing the Jagex Launcher on PC will no longer require admin permissions.
• This should make it easier to install the Launcher on shared or restricted devices, though some systems may still have local restrictions in place.
The link to the Patch Notes of 2025-12-15 00:00:
https://secure.runescape.com/m=news/a=13/winter-patch-week---this-week-in-runescape
• Players will now receive a Mystery gift and Christmas Spirit based on your current Nice Points × 100 from the Santa's Lodge for earning a Nice point each week
• Fixed a bug that prevented christmas wrapping paper from dropping after fighting against Flesh-hatcher Mhekarnahz
• The Nodon spike harness has been made tradeable.
• Dev note: whilst we like some items being untradeable unlocks for progression means, we didn't think the spike harness was really a good fit for it; instead it ended up feeling like an arbitrary thieving requirement on getting a maxxed melee loadout.
• Fixed an issue that made it possible for Asphyxiate to deal 100% damage while using 4 piece Tumeken robes.
• All 'Talk-to' tooltips across the game have been replaced with 'Talk to'.
• The message "You only need to click once" no longer appears.
• To avoid confusion during the Mourning's End Part 2 quest, 'Powered' has been added to the name of the powered-up newly made crystal, to differentiate it from the unpowered version.
• Updated Croesus flakes to be visually distinguishable from Ganodermic flakes.
• Strange Rocks are now awarded only when a player has a total level of 500 or more.
• Stray dogs can now be petted.
• Stray dogs are visible to players who have previously completed the 2012 quest, A Stray In A Manger
• The examine options of seeds will now mention the level requirements.
• Made some improvements to the Lost Grove scan so that it's more in line with other scans of the same tier.
• An issue was fixed where the broadcast message mentioned 'Stalker Amulet' instead of 'Stalker's Charm' after dropping it.
• Fixed an issue where Flesh-Hatcher Mhekarnahzs shout lines could trigger multiple times during special attacks.
• The pelt option will now be hidden on other players while fighting Snowverload.
• Added the Astromancer's log, originally written on the forums for Tuska Comes, to a book in-game. The book can be found in the desert goebie camp.
• Fixed an issue which caused Misty at DSF hub to state a blank amount of time since the last interesting encounter when talking to her less than 1 second after the last event ended. Misty will now correctly state that 0 seconds had passed since the last event.
• Minimum combat level has been adjusted on the private instance of the Flesh-hatcher Mhekarnahz boss fight
• Resolved an issue where the minions Flesh-hatch Mhekarnahz spawns would rarely stay alive on 0hp
The link to the Patch Notes of 2026-01-05 00:00:
https://secure.runescape.com/m=news/a=13/25th-anniversarycelebrations---this-week-in-runescape
The link to the Patch Notes of 2026-01-12 00:00:
https://secure.runescape.com/m=news/a=13/rsahead--treasure-hunter-winding-down---this-week-in-runescape
• Fixed an issue where certain skill masters would not allow the player to purchase a skill cape if their level was above 99.
• Resolved an issue where the Spirit Weaver relic was preventing completion of the 25th Anniversary task to create a Summoning pouch.
• Seated Bob the Jagex cat correctly at the party table in Lumbridge so that he can join in on the celebration.
• Changed the default prayer book filter to show all.
• Players now should be able to post clan events past 2025 up to 2030.
• As part of our game health and integrity focus this year, we've reviewed and optimised the default settings for first-time players. Some examples include (list is not exhaustive):
• Turned on by default:
Slim headers
Shift-click to drop items
Local timestamps in chatbox
Split friends private chat
Turned off by default:
Skip boat cutscenes
Ability queueing
Single items open loot inventory
Completely removed:
Toggling boss specific buff icons
Automatically trigger Regenerate
Show HUD combat mode icon
• Reviewed and optimised the default keybinds for new players.
The link to the Patch Notes of 2026-01-26 00:00:
https://secure.runescape.com/m=news/a=13/ui-tweaks--world-repairs
• Re-added the 3 missing thieving chests to Falador Castle.
• The set of drawers in Falador Castle used during Azzanadra's Quest can now be used.
• Fixed the bookcase used during a construction contract inside Victoria's house in Lumbridge.
• Added a separate set of drawers in Lumbridge Castle to allow the "My home is grey..." clue scroll to be completed.
• Moved an elite compass clue location out of a blocked area in Burthorpe.
• The Clan Vexilum now teleports to the Grand Exchange. The right-click option still mentions Falador, mind.
• Added the missing hideyholes north of Lumbridge docks.
• Added a temporary stile so players can access a yard in Lumbridge for the Death to the Dorgeshuun quest.
• Added missing construction contracts shelving to the Varrock shopkeepers house and Charos' house.
• Made the gate in eastern Varrock act like a secure-gate for use during Biohazard, and deleted a stool that was blocking access to Chancy from the same quest.
• Fixed Khnum's walk route during a section of the Stolen Hearts quest.
• The chat box no longer moves to the right when messaging a player. This works in clan and in PM's
• Brightened modal panel backgrounds to increase readability.
• The easy clue in the Duke of Lumbridge's bedroom can now be completed.
• Fixed a misplaced cooking range in Catherby that blocked house access and prevented the "Gonna Need a Bigger Range" achievement from completing.
• Move a cart that was placed in the way of one of the docks in Port Khazard, making the dock accessible again.
• Fixed small buff icons to show timers alongside their stack count.
• Fixed issue with the closed chest in Champions' guild so it can be opened again.
• Readded the option to adjust interface transparency via a slider rather than having fixed options.
• The champions guild challenge area can be accessed once again.
• Fixed interactions on the Zamorak altar in the south-east of Varrock, allowing quest that require it to be progressed again.
• Jennica's ring is now present on the rubble pile next to Summer.
• A Void dance clue at Edgeville Monastery can now be dug up again.
• Players will no longer disconnect when teleporting with an elf teleport crystal, memory strands, the Arc journal, or a Kethsi ring.
• Players who received an incorrect version of the Anniversary Cake will now see a message explaining that it cannot be eaten in 2026 and will be directed to the appropriate NPC to obtain the correct version.
• Fixed warping while using various transmog items.
• It's no longer possible to put radiant stars into skills with 200m experience in them.
• The player's character no longer deforms when interacting with the Goebie mask with the Captain's log ship status interface open.
• The chat box no longer moves to the right when messaging a player. This works in clan and in PM's.
• Text hit splat for when looting the dead legionary is now fixed.
• Updated the "Play Now" button on the login screen for players using the Jagex Launcher.
• The background colour of the bank interface is now slightly brighter.
• Readded the option to adjust interface transparency via a slider rather than having fixed options. This change reverts the changes to the maximum transparency cap.
• Updated the chest interfaces for both Arch Glacor and Telos which now prevents some text being cut off.
• Fonts on buff bar icons have now been changed.
• XP font has been resized to enhance readability.
• Spell casts with long names are now formatted properly.
• Ribbon restored to classic
• Removed some holes in the walls of Varrock castle.
• The easy clue in the Duke of Lumbridge's bedroom can now be completed.
• Tweaked the lighting slightly in Free-to-play areas to have a lower brightness value.
• Fixed a misplaced cooking range in Catherby that blocked house access and prevented the "Gonna Need a Bigger Range" achievement from completing.
• Door frames are no longer clipping through the upper floors in Varrock.
• The organ in the Lumbridge Church cutscene has been replaced to match the one present in the environment.
• Aggie's house supports, now correctly support her house.
• Fixed blocking around one of the Lumbridge farm's fences.
• Fixed some holes that appeared in roofs in Varrock.
• Some floating pigeons in Varrock have been placed back on banners.
• The Stronghold of security entrance has been moved slightly to prevent any major clipping issues.
• Fixed a hole in the roof of the Varrock Museum.
• Moved the pottery oven in Draynor Village so it no longer clips through the wall.
• The door to Oziach's Armour store now behaves correctly giving the players the correct option depending on the state of the door.
• Fixed blocking on a diagonal fence in Lumbridge.
• Fixed issue with the closed chest in Champions' guild so it can be opened again.
• The lighting override and shadows are now consistent between Taverley and Burthorpe.
• Fixed an issue with the player facing the wall during a cutscene in "Stolen Hearts".
• Moved the position of the rat holes in "Rat Catchers" so that they are more visible.
• Players can no longer walk behind the counter of the Varrock west bank.
• Players can no longer walk through a fence at the potato field in Draynor Village.
• Players will now correctly sit on the benches in Varrock Castle.
• Balance Elemental Engram now appears correctly on top of the boulder north of Falador
• Fixed an issue with texture seams that were visible on the ground in Lumbridge.
• The seam in the skybox in Burthorpe is no longer obvious to players.
• Fixed visible seams in buildings around Varrock.
• Resolved an issue that allowed players to walk through the fence in the Varrock Castle's Garden.
• Fixed a typo in the 2024 task on Hans's task list that directed the player to the wrong location.
• Readded the audio queues when smithing an item on an anvil.
• Reduced the texture resolution of some assets in newly updated areas to help improve performance.
• The bottom bar has been removed from the square minimap so the clock fits more neatly at the bottom of the minimap.
• The toggle to turn the clock on/off has been re-added to the Settings menu"
• The price checker uses a black font making it much more readable.
• To improve performance, we have disabled smoke appearing from chimneys on houses in the newly updated areas, as well as reduced some other particles effects.
• Fixed a crash that could occur on some AMD Card / Drivers when launching RuneScape on Steam.
• Players can once again use the Dive ability on the tall grass in Big Game Hunter encounters.
• The "Casting Shadows" achievement can now be completed.
• Fixed an issue at Amascut that was causing chain and decimation special attack not to work as intended
• Abilities that can be activated outside of the global cooldown (such as Surge or Dive) no longer generate adrenaline.
• Resolved an issue with movement abilities being usable whilst transporting a fragment of Tumeken
• Resolved an issue in Nomad's Requiem which prevent a fire spell being used to ignite the explosive barrels
• Fixed an issue with Smoke Cloud causing disconnects.
• The Devourer's Guard has had its damage values corrected.
• Fixed an issue with auras not displaying correctly.
• Snap Shot and Rapid Fire have had their skill guide entries capitalised.
• Players can no longer scroll in the Melee and Defence ability books when using Classic Interface Mode.
• Massacre has been correctly made available to F2P players
• Some players should no longer be stuck with a black screen upon login.
• Resolved and issue with Book of Wisdom/Illuminated Book of Wisdom showing the wrong information.
• Bombardment no longer goes on cooldown after being used.
• Achievements for reaching level 110, 113 and 120 in Attack, Strength, Ranged and Magic now reward RuneScore as expected.
• Ice Strykewyrms can now be damaged using the Combust & Corruption Blast abilities.
• Normalised Damage Bonus values for items, you may notice small decreases in armour power bonuses, but pocket slots, jewelry and capes have been increased to account for this
• Blast diffusion boots now correctly apply the blast infused effect to buff basic attacks.
• The UI tutorial for Greater Sonic Wave has been corrected and will no longer show Asphyxiate when unlocked
• Resolved an issue with chain not working as intended in multi way PvP
• Players can once again see their woodbox icons.
• The inventory icon for trail-be-gone, pouch of white dust and runepouch from Succession, and the stone circle building kit from Twilight of the Gods are no longer invisible.
The link to the Patch Notes of 2026-03-09 00:00:
https://secure.runescape.com/m=news/a=13/combat-style-refinements--march-marketplace-drop
The link to the Patch Notes of 2026-03-16 00:00:
https://secure.runescape.com/m=news/a=13/dailyscape-overhaul--free-runemetrics-for-members
• Flurry and Greater Flurry now stun opponents as expected.
• Fixed an issue with the Fractured Staff of Armadyl's tooltip.
• The Golden Touch utility ability can now be cast without a staff equipped.
• Fixed some typos with Wen arrows listing incorrect information.
• Crafted armour stats are no longer offset, and now correctly match the tier of armour
• The pack mammoth scroll can no longer be used to consume potions and multi-eat food.
• Enhanced abilities can now be toggled on or off during revolution combat
• Fixed a small animation issue with the Magic basic attack.
• Basic attack now lights up when you're unarmed in the ability book/on the action bar
• Salamander's ammo consumption has been corrected, they will now only use ammo 15% of the time
• Added the ability to smoke salmon on a fire during the quest 'Princess and the Pauper'.
• The Voice of Seren blessing should now correctly increase the pickpocketing XP.
• Fixed a rare issue where Elena could be permanently imprisoned preventing progression of the Plague's End quest. Trying to talk to her in the prison cell should now teleport her back home.
• The player should now be able to use the pot boiler's default "Add-logs" option to add eternal magic logs to it.
• Acadia logs are no longer marked as "Members only" in the Firemaking skillguide.
• Players with remaining charges on a Mad necklace are informed that they can convert them to bonus XP while checking remaining charges.
• Fixed a typo present in Wolf Whistle quest.
• Fixed an issue that caused clan broadcast messages to appear white instead of cyan.
• 758 Leagues tasks are no longer included in the number of total achievements.
• Fixed an issue that caused uncut dragonstone remains in the player's inventory while mining with an active Sing of the Porter.
• Having the Beaver scroll (Multichop) stored in the familiar inventory should now let the player use the special move.
• Updated the Chaos Altar north of the Forgotten Cemetery so that it features the same experience boosts as the Chaos Altar north-west of Fort Forinthry.
• Gloves of silence now correctly degrade on failed pickpocket attempts.
• Fixed an issue with incorrect icons and levels with the "catching multiple chinchompas" levelling benefit in the Agility skillguide.
• Magic axes in the deep Wilderness have had their stats lowered so that players can now steal from the chests uninterrupted if their combat level is high enough.
• Perk descriptions should no longer overlap.
• Changing the minimap shape no longer prevents players from using the 'M' hotkey.
• Adjusted the balancing redistribution for Wilderness Events in regards to Salamanders.
• Fixed an issue where the Memory Dowser fails to automatically deposit gathered memories
• Fixed an issue where the player would receive additional slayer points instead of the expected points if they had a Raptor slayer task active.
• Jad and Har-Aken variants (such as from a Zuk encounter) no longer count towards the respective reaper tasks.
• Zamorak Robe top and legs no longer crash the client and can now be equipped with no issues
The link to the Patch Notes of 2026-03-23 00:00:
https://secure.runescape.com/m=news/a=13/havenhythe-out-now
• Removed mention of the 'Walk on the Wildy Side I' achievement from the Civil War II miniquest details screen.
• Note: You could still complete the miniquest as the achievement section of the miniquest has been removed and is no longer required.
• Rebalanced Red and Crystal Sandstone to have reduced hitpoints - this will make them quicker to mine than their most recent rebalance.
• Fixed an issue where there was still a reference to the 'Rune Goldberg Machine' on the runecrafting skillcape variants.
• Removed a quickchat entry that was unintentionally missed during the DailyScape Improvements update relating to Wilderness Flash Events.
• Removed the 'Reset available in:' text from the beasts tab for Beastmaster Durzag and Yakamaru since the reset is no longer in-game following the DailyScape changes.
• Removed a right-click op on Misty in the Deep Sea Fishing Hub that was unintentionally missed when the Travelling Merchant was removed with the DailyScape improvements release.
• The 'Mystical Wisp' now appears as expected, allowing for completion of the Twilight of the Gods quest.
• Removed the 'Additional task' reward from Death's Store as the associated functionality was removed with the DailyScape Improvements project.
• Fixed an issue that prevented players from completing the Hard Wilderness Area Tasks and claiming their rewards from Quercus.
• Fixed an issue where players would lose slayer points if they were at the max points cap and completed a reaper task. Now, you'll see the following:
• If under 64,000 it'll give points (this can take you over the soft cap)
• If equal to or over 64,000, you'll get no points
• Fixed an issue that prevented the following achievements from being completable:
• Divine retribution
• Out of this world
• Fixed a typo in the energy rift progress message shown when adding memories to divination craters.
• Keybinds in freecam and cutscene modes now function correctly.
• Changed the clickboxes on various trees to only have the trunk be interactable.
• Reduced the distance at which players see far off trees to help improve game performance.
• Fixed an issue that caused the runemetrics tabs to be locked on default options.
• The description of the Death's Deal reward in Death's store now fits correctly.
• Engine support for Havenhythe.
• Fixed water rendering issues across large bodies of water.
• Improved rendering of far away objects.
• Improved mouse pointer accuracy for thinner game objects.
The link to the Patch Notes of 2026-03-30 00:00:
https://secure.runescape.com/m=news/a=13/blooming-burrow-returns
• The Magic butterfly net has been added to Fox's hunting supplies box in the Hollow Hill cave.
• The required amount of rope for traps in Chinchompa encounters has been lowered from 2 to 1.
• Moths spawned from the Hollow trees during Chinchompa encounters have been increased in size.
• Moths spawned from the Hollow trees during Chinchompa encounters now give 2 moths instead of 1 on a successful catch.
• Moths spawned from the Hollow trees during Chinchompa encounters have had their movement and speed slowed down and adjusted to make them easier to catch.
• Burned tall grass during Chinchompa encounters now regrows after 18 seconds.
• We have made some mechanical changes to the Havenhythe boss fights
• Ivar, King of Bones:
• Boss timer now starts as soon as Ivar spawns.
• Reduced the time for his initial attack delay from 6s to 3.6s to allow the fight to feel more fluid.
• Ivar now uses his special attacks in a random rotation, rather than performing them in a set order. This allows lower level players to hone their abilities through reactive gameplay, rather than learning a fixed rotation.
• Dialogue for Ivar's special attacks will now appear in the chat.
• Ivar will now perform dialogue before his Ranged and Melee attacks. In combination with the above, this provides an audio queue for which special attack will occur.
• Conk Blast's projectile will appear earlier, giving you more time to visibly react to the attack.
• Telegraphing for his Ranged and Magic special attacks have been modified to more accurately reflect the duration of the attack.
• Silverquill, the Dreadhog:
• Boss timer now starts as soon as Silverquill spawns.
• Damage over time effects are now cleared when Silverquill phases to prevent bleeds from reflecting against the player when phasing.
• Fixed an issue that prevented players from receiving Phoenix Eggling pets after completing the D&D encounter.
• Fixed an issue where birdhouses were not tracking seeds when used from the inventory.
• Fixed an issue that caused Skeka's hypnowand to not function correctly in the new Big Game Hunter encounters.
• Fixed an issue that blocked players from placing new traps and setting up birdhouses on Havenhythe.
• Fish transported by signs of the porter at the fish farm now contributes to fish farm achievements.
• Fixed an issue causing scan clues to have a -6 radius.
• Devotion now works with sanguine crawlers.
• Cats now only eat raw fish and fish.
• Fixed issue with 'Round One' task not completing after all patrons were given beer
• Resolved an issue with Silverquill not despawning on kill, resulting in another one spawning on top.
• Blood bombs now uses the square telegraphing system to better reinforce that they are area of effect attacks.
• The blood hog attack now fires a projectile from the minions to the blood hog so you can clearly identify when Silverquill has been healed.
• Info boxes for the Silverquill encounter will now better respect your info box location settings.
• When receiving a unique drop from Silverquill or Ivar. The broadcast message would be sent twice, instead of once.
• Fixed an issue with the portals in War's Retreat using incorrect images for Ivar, King of Bones and Silverquill, the Dreadhog.
• Fixed Colossal Bones as they were not operating like other bones. Upon burial, they were not getting counted as a daily challenge, could not roll for holy shards or the skill pet.
• Ivar, King of Bones's colossal bone drop is no longer capped at 100. They are now just his 100% death drop. (They continue to not work with bonecrushers, however.)
• Ivar, King of Bones' unique drops are now all F2P! This includes the bonecrusher maul, magic skull mask, colossal bones and his pet drop.
• Ivar, King of Bones's maul and mask drops have had their drop rates increased, and their alch values have been increased to give them a higher floor price.
• Silverquill's silver and sanguine spines drops will no longer show up in the Adventurer's Log.
• Replaced 'Grimy Marentill' with 'Grimy Guam' from ivar's droptables on F2P worlds since 'Grimy Marentill' is a members-only item.
• The Hill Giants death animation was fixed to stop it cutting off prematurely when slain
• Wendlewick flower patch now appears on the Remote Farm interface.
• Added a post-quest achievement for Hearts of Sanguine called 'A Sliver of Silver Helps the Sanguine Go Down'.
• The Havenhythe canoe station skillguide entry is no longer a green skirt.
• Fish farm achievement 'Maximum Poolpulation' now triggers consistently.
• The stools on the balcony of the Wendlewick tailor's building can now be sat on.
• Can no longer spam-create lutes during 'The Lute of Love' task
• Players can catch swordfish at the fish farm with barehanded fishing enabled.
• Added two mini obelisks to Havenhythe.
• Added option to discard bird meat to Groundskeeper dialogue. Hunter urns now work with birdhouses.
• The clickbox for the log trap in the chinchompa encounters has been reduced.
• Clockwork box traps now reset their fall timer on catching a new creature
• The withdraw limit for stackable items in Fox's hunting supplies box in Hollow Hill cave has been fixed.
• Items will no longer drop to the floor when adding them to Fox's hunting supplies box if the box is nearly full.
• Resolved an issue that sometimes caused the Giant Carnivorous Chinchompa to get stuck on the environment, in the Big Game Hunter encounter
• Asphyxiate has had its base damage increased from 120% -> 130%
• Tumeken's Replendance Asphyxiate Ratio has been adjusted and remains at 624% for the full cast
• Channelling a full Apshyxiate now grants Channelled Might for 3.6s
• This grants 15 % critical strike damage during that 3.6s
• Channelling a full Apshyxiate with the full Tumeken's Resplendence set grants Channelled Might for 9s (Unchanged)
• This grants 35 % critical strike damage during that 9s (Unchanged)
• Wild Magic now has +20% critical strike damage and +10% critical strike chance
• The Equilibrium perk can now be obtained at rank 1 and 2 from Manufactured components
• With access to the lower ranks of these perks being now much more obtainable we have rebalanced the scaling to be 6% +2% per rank (8%/10%/12%/14%)
• Fixed an issue that prevented locators from being created due to Divine Locations being removed from the game.
• The following locators can now be crafted from a variety of different ingredients: inferior, poor, good and superior.
• Removed references to the Wilderness Flash Events from the Infernal Puzzle Box.
• Removed a reference to 'Rune Goldberg machine' in the runecrafting skillguide for the 'skill mastery' perk description.
• Fixed issue preventing players from continuing the 'Visions of Havenhythe' quest if exiting the final cutscene early
• The elegant parasol now disappears correctly when performing various skilling actions.
• Banker Nathan now allows you to access the usual banking options when talking to him after completing Trader Woes.
• Adjusted the size of clickboxes in the Fish Farm to be easier to use
• Banker Nathan will no longer turn when you speak to him.
• A placeholder map that appeared south-east of Sophanem has now been reverted.
• The Spirit Wolf' title now says 'Unlock' instead of 'Buy'.
• Added a post-quest achievement for Hermit Permits called 'Hello, I Like Money'.
• Updated the cost of bones, the bones will now be worth more to certain trader NPCs.
• Added a right-click teleport to Marigold Farm, to the Wendlewick Teleport. This is available to use after completing Wiz Kid.
• Completing 'Finding Tali' has been added as a requirement to the 'Research Director' achievement.
• Demetrius the gardener is now visible on free-to-play worlds.
• Fixed an issue where some scrolls (such as Kili's Equipment upgrade task list) had the title and the contents swapped around.
• The Tailoring map icon now lists all of the armour which can be tailored.
• Dilapidated canoe stations can now be fixed with planks from the plank box.
• The Hollow Hill cave entrance can no longer be accessed from atop the excavation site in the mountain.
• Havensilver ore now works with signs of the porter.
• Fixed an issue with Masterwork and Starbloom armour being listed twice in the crafting skill guide
• Apex sinew can now be correctly cooked at level 90 Cooking
• Updated the destroy message for Selene's Lessons to now mention the book is reclaimable from Raz.
• Sanguine crawlers have had their combat level updated to be more reflective of their stats.
• The honey badger familiar model has been reverted.
• Bladed Dive and Dive are unlinked and now appear as 2 separated abilities, they still share the same cooldown though.
• The stalagmites in the ice prison attack that Nex performs now have a 100% chance to be broken by an assisting player.
• Updated Fumus' text colour from white to silver in the AOD boss fight
• Amascut's voice lines have been reinstated when she calls an altar during the final phase (P7) showdown
• Power and Hybrid Armour values are now displayed in 1 decimal point, to give exact power values
• Resolved an issue preventing the 120 Magic cape being added to the skill cape stand in Anachronia
• Resolved an issue with activating the Dragonfire shield against a dragon not completing the 'I Know You Are But What Am I' achievement
• Improved tool tip readability across all channelled abilities
• Reintroduced the confirmation message for smoke cloud being applied in the chat box
• Chain projectile timings have been sped up
• Air and Earth spells will no longer stall npc attacks.
• Fixed an issue with the Fungal Death Swiftness audio cutting out sooner than it should
• Sharing a ranged action bar no longer states that scare tactics is required
The link to the Patch Notes of 2026-04-07 00:00:
https://secure.runescape.com/m=news/a=13/april-patch-week
• Groundskeeper NPC is now visible on f2p worlds.
• The birdhouse trap times have been halved, the tooltip now reflects the updated times.
• Havenhythe villagers' clickboxes have been adjusted.
• The outside tables at the Burned Lobster in Wendlewick now have shadows.
• Re-adjusted the river water textures in north eastern part of Havenhythe to make the water flow look more natural.
• Maya now lets you know your fish progress to unlock noting and accepts the exchange of baron and great white sharks.
• Maya will no longer direct F2P players to the banker task after already completing it. Instead, prompting them to 'be on a members' world'.
• Reduced the distance that grass decoration appears visible to help improve game performance.
• Removed all 'divine location' references from Faizan Augour's dialogue.
• Removed any reference to Wildywyrms from Mandrith's special wilderness assignment.
• Splitting an augmented off-hand chaotic rapier (warped)(uncharged) now gives the correct dye kit back.
• Fixed an issue where some players were getting stuck during the Het's Oasis section of the quest 'Eclipse of the Heart'.
• Moved the Waddle Willow treasure tile to better reflect the treasure map.
• Prevented an issue where a zero value was sent to the Fletching: Arrows daily challenge when the Amulet of Fletcher's Offerings zeroed the quantity of fletched shafts.
• Fixed an issue that caused the "You're It" progress message to trigger while entering Brimhaven Agility Arena despite it already being completed.
• Fixed some typos in the Desperate Measures quest.
• Fixed an issue that caused uncut dragonstone remains in the player's inventory while mining with an active Sing of the Porter.
• Fixed an issue where the answer for the stall east of Mr Ex clue did not match the current stall model.
• Text should now be properly displayed in the Item Cleanup interface.
• Action bar should no longer change when chatting.
• Players who previously had Easter Emotes unlocked should correctly have them unlocked again.
• Fixed an issue where a guide to the Labyrinth text during Sliske's Endgame appeared cut off.
• Fixed a number of floating noticeboards within the bank at Seer's Village.
• Fixed an issue where bank noticeboards were floating in the air within the following banks: Seers Village & Yanille.
• Fixed an issue with missing blocking within the small building to the east of the Barbarian Village.
• Fixed an issue with missing blocking on the fences outside the Mysterious Old Man's house in Draynor Village.
The link to the Patch Notes of 2026-04-13 00:00:
https://secure.runescape.com/m=news/a=13/aura-overhaul--april-marketplace-drop
• Resolved an issue causing the Gloomfire Bows initial two shots to have lower average damage than intended
• Fixed environment issues near the Hollow Hill area.
• The Supreme growth potion now work on Wendlewick seeds
• Fixed an issue that caused the fly traps to disappear when watered.
• Fixed an issue that prevent some players from purchasing the Flower Farmer bundle.
• Fixed an issue where the Calorie Bomb failed to heal players.
• Fixed an issue which caused the player to instantly logout when interacting with the Obelisk while holding a specific selection of items.
• Fixed an issue that caused the player's character to clip into a tree after being teleported by Zandar Horfyne.
• Fixed an issue where drop broadcast messages were triggered for CGIM players when no drop was granted.
The link to the Patch Notes of 2026-04-20 00:00:
https://secure.runescape.com/m=news/a=13/game-jam-qol-simpler-enrage-scaling--more
• Fixed an issue that was preventing the spellbook swap spell from returning to the original spellbook after casting the 'Penance' spell.
• Fixed an issue that was not allowing the limitless ability to be triggered correctly.
• Fixed an issue with weapon bundles in the marketplace appearing as available when they had actually already been purchased.
• Fixed an issue that caused disconnects when adding new favourites in the Grand Exchange interface.
• Added a device status section to the potion reservoir's tooltip which informs the player if the device is turned on.
• Implemented various QoL improvements to the portals at War's Retreat and the Max Guild:
• The boss portal interface has options to sort the bosses by:
• Chronological (Old to New)
• Chronological (New to Old)
• Alphabetical (Ascending)
• Alphabetical (Descending)
• The default option when first opening the interface is set to "Chronological (Old to New)"
• A new button has been added to the World Select menu for the new Quiet World hopping.
• Made a change to rune pouches to increase the max stack of runes held to be consistent with the Necromancy Nexus.
• Boss Enrage Unlocking has now been unlocked for the following encounters:
• Telos
• Arch-Glacor
• Zamorak
• Across all three encounters, players can now start at any enrage level they choose, up to the fabled 4,000%.
• To respect the time and achievements of our most dedicated Zamorak players, the Zamorak encounter will initially allow entry up to 4,000% enrage only. Once 4,000% has been defeated, players will still be able to push beyond this threshold.
• The only change being, a successful Zamorak kill at your highest enrage above 4,000% will now increase enrage in 100% increments (up from 10%).
• In the Dungeoneering puzzle room with the three statues there should no longer be a floating weapon if a statue is given the incorrect weapon.
• Fixed a typo in the dialogue with Taylor during the Violet is Blue Too quest.
• A typo in the Igneous Kal-Mor cape's description has been corrected.
• Fixed some text issues with the staircase in the Falador Shield Shop.
• Fixed a typo in the Necklace trinket's destroy message.
• The worldmap tooltip for the Shilo Village's stepping stones shortcut has been corrected and now displays the correct agility level requirement.
• A typo in the dialogue with Drezel when asking about the columbarium during the Legacy of Seergaze quest has been corrected.
• Fixed an issue that caused the 'Christmas Bundle received' message to appear after every login.
• Missing spinning wheel world map icons have been added in Burthorpe.
• The Spring Cleaner's Mode Select text is no longer cut off.
• All aspect spells can now be cast multiple times to extend the buffs up to a total of 1 hour duration. Additionally, a "multicast" option has been added to each spell's right-click menu, which - for x5 the rune cost - will extend the buff to the max duration.
• The 'Penance' spell has been moved to the Ancient spellbook.
• Fixed an issue in the Amascut boss encounter where 1,000 enrage was causing waves to occur faster than intended. Wave timing has been adjusted so that there is now a 3-tick delay at 4,000 enrage, a 4-tick delay at 2,000 enrage, and a 5-tick delay across all other encounters.
• The boss portals in War's retreat now allow F2P players to access the Ivar boss encounter.
• Fixed an inconsistent description for the Remototem effect visible in the totem bag.
• Updated the audio for Death's Swiftness so it no longer plays after the ability has ended.
• Updated the visual effects of some Melee abilities.
• Fixed an issue that caused Masterwork sinew to drop on the ground when crafting with a full inventory.
• Fixed an issue with the 'Identify' option on Eternal Magic Tree displaying untranslated text in non English game languages.
• Fixed some animation issues with Bear the dog.
• Fixed some tree stumps across the world.
• Players can now use fish on food hatches to specifically only add the fish (or algae) of the used type to the food hatch.
• Fish Farm XP yield per catch has been adjusted for each fish type.
• Pools on the Fish Farm now generate more fish per run.
• Required number of fish to start farming the swordfish pool has been increased from
• Players are now informed that Maya will note/unnote more types of fish.
• Added a buff icon explaining the Pool Synergy effect."
• Tutorial popup windows won't appear until players leave menus that are not related to the tutorial.
• This week is all about the Dungeoneering Remaster, there is a full list of patch notes available here but we have picked out some standouts below!
• Updated lighting, added VFX, and updated floor textures across all Dungeoneering floors.
• Added skill doors for Archaeology and Invention.
• Rebalanced floor experience.
• Increased Dungeoneering tokens to be given at 20% of floor experience.
• You will no longer have to bank before entering a dungeon.
• Added icons to the dungeon map for certain features:
• Skill doors
• Key doors
• Gatestones when dropped
• Ironmen can now dungeoneer with non-ironmen. CGIM remain restricted to Dungeoneering only with their Competitive Ironman group.
• Unlocking a key door or skill door in Dungeoneering will now automatically discover the adjacent room, saving the unlocker a click.
• Removed complexity 2-5, and renamed complexity 1 & 6 to Low complexity and High complexity.
• Adjusted skill door requirements.
• Updated the ring of kinship's class effects to all be passive effects, rather than needing to switch to each class to gain the effect.
• Added T1-T11 Necromancer robes, armguards, lanterns, necromantic runes, and ectoplasm to Dungeoneering.
• Added a new storage system, 'Smuggler's storage', that is accessed via the Smuggler.
• Removed the Prestige System of old, and replaced it with a floor buff system.
• Converted the Daemonheim Rewards shop over to the standard reward shop interface.
• Added a new set of untradeable T90 weapons, Ruinous weapons, to the Daemonheim Rewards shop.
• Resolved an issue where a player using revolution with melee would reinitiate combat after performing a movement ability without having auto retaliate on
The link to the Patch Notes of 2026-05-11 00:00:
https://secure.runescape.com/m=news/a=13/dungeoneering-remastered-dive-in-today
The link to the Patch Notes of 2026-05-14 00:00:
https://secure.runescape.com/m=news/a=13/daemonheim-drift---hiscores-now-live
• After much deliberation, we thought the best solution was to shrink her and make her around 10 times smaller. As a result, she now burrows three times faster but also takes significantly longer to dig to the other side of the tunnel.
• The mini-mole friends that the Micro Mole summons have also been shrunken 10x, along with their click-boxes. They are no longer affected by AOE attacks as we believe this would trivialise the encounter. We have also increased their health 4x.
• Barrels will randomly spawn and despawn in the tunnels to block off access to different chambers as you approach them. We feel this change is necessary to ensure that players use as much run energy as possible before being able to engage with the Micro Mole again.
• To ensure that no barrel-related-exploits are possible, the encounter will include a global debuff that continually drains your run energy, even when standing still.
• Surge, Escape and Dive have been disabled for the duration of the fight.
• The Micro Mole's Rockfall attack will be triggered in every chamber and the stun cannot be avoided or cancelled.
• Accessing the Micro Mole fight requires completion of the quest "One Small Favour".
• Fixed an issue causing enemies to spawn at lower levels than intended on high complexity floors.
• Experience on completing floors has been rebalanced so that exploration of the dungeon feels more meaningful.
• Small floor
• Size modifier: 50% -> 0%
• Bonus rooms: 20% -> 60%
• Mobs killed: 10% -> unchanged
• Medium floor
• Size modifier: 350% -> 250%
• Bonus rooms: 20% -> 110%
• Mobs killed: 10% -> 20%
• Large floor
• Size modifier: 850% -> 500%
• Bonus rooms: 20% -> 360%
• Mobs killed: 10% -> 30%
• An issue with the Scroll of restoration has been fixed where it saved more than just materials when restoring artefacts.
• Soul runes in Dungeoneering no longer use the wrong inventory icon.
• Updated environment assets and lighting in Fremmenik Saga instances to match new dungeon visuals.
• Updated the version of the area around Zemouregal's fortress in cutscenes to match the overworld area.
• Fixed an issue where some tiles in one of the ice rooms would still make you slide.
• Fixed an issue with Astea Frostweb and puzzle room ghosts having broken animations.
• Fixed an issue where certain fish crates couldn't be reached in the Fremennik puzzle room.
• The Eddy pet override now shows their owner's edimmu killcount.
• The warped stone drop now rolls for all players in the party, regardless of whether they damaged the boss or not.
• Updated environment assets and lighting in additional Daemonheim instances to match new dungeon visuals:
• A Clockwork Syringe quest
• Salt in the Wound quest
• Gorajo Hoardstalker dungeon
• Plague's End quest
• One of a Kind quest
• Curse of the Black Stone quest
• A Place For Everything voyage
• Zamorak's Hideout
• Stalker dungeon
• Remains of the Necrolord quest
• Flesh-hatcher Mhekarnahz resource dungeon
• Added accuracy bonuses to the Daemonheim blood shard necklaces.
• Added Enter op to the exit door from the coloured ferret puzzle in F2P worlds. Also fixes similar issues with the hunter ferret exit door and the mixable liquid shelf in the coloured recess room on F2P worlds.
• Fixed an issue where bound magical blastboxes lost their accuracy bonus.
• Updated models for chaotic rapiers, chaotic maul, and chaotic crossbows.
• The warped stone drop now rolls for all players in the party, regardless of whether they damaged the boss or not.
• Fixed an issue where the Herblore skillguide entries for Daemonheim Necromancy potions said they required misshapen claws, rather than twisted roots.
• Active scripture charges are no longer lost when leaving a dungeon after disconnecting from the game.
• Runes can once again be bound in Dungeoneering.
• Fixed an issue in the Dungeoneering flower roots puzzle, where choppable small plants might continue cycling colours after uprooting the large plant.
• Fixed an issue where "You hear a click from the nearby doors. They are now unlocked." message did not occur when completing the coloured bookshelves puzzle. Moved the book indicators over coloured bookshelves one tile closer to the rotating bookcases, due to varying heightmap on bevelled walls.
• Fixed an issue where the 'Kinprovements' achievement could not be completed.
• Fixed an issue where coloured ferret puzzles couldn't be completed in "abandoned 2" theme rooms (floors 30-35).
• Excluded resource node placeholders from the potential spawn coordinates of coloured ferrets.
• Resetting the Ring of Kinship Necromancy passive effects now correctly refunds Dungeoneering tokens.
• If a terrified coloured ferret is unable to reach its pressure plate, it'll now burrow near the pressure plate to bypass obstacles.
• Fixed a client crash caused by holding one of two phoenix keys.
• Fixed a crash that would happen when players would try to find out more about clans through the Clan Noticeboard.
• Added a check to prevent players from banking the Demonic skull while inside the Wilderness.
• Cops and Robbers achievement can now be completed by ironmen, by completing either of Heist's tutorials.
• Exiting the Varrock south-east mine now plays a random track in the Varrock style category, instead of silence.
• Resolved a couple of bugs reported with how the Mobilise This achievement displays its data.
• The "drawing a sketch" cutscene during the Darkness of Hallowvale quest will no longer get interrupted by damage over time abilities.
• Fences along the cow and chicken pens in Lumbridge have been fixed to allow for players to attack over them.
• Re-added a pair of 'convenient rock' hidey holes north of Lumbridge docks that inconveniently went missing again on 16th February.
The link to the Patch Notes of 2026-05-18 00:00:
https://secure.runescape.com/m=news/a=13/daemonheim-drift---hiscores-now-live
• After much deliberation, we thought the best solution was to shrink her and make her around 10 times smaller. As a result, she now burrows three times faster but also takes significantly longer to dig to the other side of the tunnel.
• The mini-mole friends that the Micro Mole summons have also been shrunken 10x, along with their click-boxes. They are no longer affected by AOE attacks as we believe this would trivialise the encounter. We have also increased their health 4x.
• Barrels will randomly spawn and despawn in the tunnels to block off access to different chambers as you approach them. We feel this change is necessary to ensure that players use as much run energy as possible before being able to engage with the Micro Mole again.
• To ensure that no barrel-related-exploits are possible, the encounter will include a global debuff that continually drains your run energy, even when standing still.
• Surge, Escape and Dive have been disabled for the duration of the fight.
• The Micro Mole's Rockfall attack will be triggered in every chamber and the stun cannot be avoided or cancelled.
• Accessing the Micro Mole fight requires completion of the quest "One Small Favour".
• Fixed an issue causing enemies to spawn at lower levels than intended on high complexity floors.
• Experience on completing floors has been rebalanced so that exploration of the dungeon feels more meaningful.
• Small floor
• Size modifier: 50% -> 0%
• Bonus rooms: 20% -> 60%
• Mobs killed: 10% -> unchanged
• Medium floor
• Size modifier: 350% -> 250%
• Bonus rooms: 20% -> 110%
• Mobs killed: 10% -> 20%
• Large floor
• Size modifier: 850% -> 500%
• Bonus rooms: 20% -> 360%
• Mobs killed: 10% -> 30%
• An issue with the Scroll of restoration has been fixed where it saved more than just materials when restoring artefacts.
• Soul runes in Dungeoneering no longer use the wrong inventory icon.
• Updated environment assets and lighting in Fremmenik Saga instances to match new dungeon visuals.
• Updated the version of the area around Zemouregal's fortress in cutscenes to match the overworld area.
• Fixed an issue where some tiles in one of the ice rooms would still make you slide.
• Fixed an issue with Astea Frostweb and puzzle room ghosts having broken animations.
• Fixed an issue where certain fish crates couldn't be reached in the Fremennik puzzle room.
• The Eddy pet override now shows their owner's edimmu killcount.
• The warped stone drop now rolls for all players in the party, regardless of whether they damaged the boss or not.
• Updated environment assets and lighting in additional Daemonheim instances to match new dungeon visuals:
• A Clockwork Syringe quest
• Salt in the Wound quest
• Gorajo Hoardstalker dungeon
• Plague's End quest
• One of a Kind quest
• Curse of the Black Stone quest
• A Place For Everything voyage
• Zamorak's Hideout
• Stalker dungeon
• Remains of the Necrolord quest
• Flesh-hatcher Mhekarnahz resource dungeon
• Added accuracy bonuses to the Daemonheim blood shard necklaces.
• Runes can once again be bound in Dungeoneering.
• Fixed an issue in the Dungeoneering flower roots puzzle, where choppable small plants might continue cycling colours after uprooting the large plant.
• Fixed an issue where "You hear a click from the nearby doors. They are now unlocked." message did not occur when completing the coloured bookshelves puzzle. Moved the book indicators over coloured bookshelves one tile closer to the rotating bookcases, due to varying heightmap on bevelled walls.
• Fixed an issue where the 'Kinprovements' achievement could not be completed.
• Fixed an issue where coloured ferret puzzles couldn't be completed in "abandoned 2" theme rooms (floors 30-35).
• Excluded resource node placeholders from the potential spawn coordinates of coloured ferrets.
• Resetting the Ring of Kinship Necromancy passive effects now correctly refunds Dungeoneering tokens.
• If a terrified coloured ferret is unable to reach its pressure plate, it'll now burrow near the pressure plate to bypass obstacles.
• Added Enter op to the exit door from the coloured ferret puzzle in F2P worlds. Also fixes similar issues with the hunter ferret exit door and the mixable liquid shelf in the coloured recess room on F2P worlds.
• Fixed an issue where bound magical blastboxes lost their accuracy bonus.
• Updated models for chaotic rapiers, chaotic maul, and chaotic crossbows.
• Fixed an issue where the Herblore skillguide entries for Daemonheim Necromancy potions said they required misshapen claws, rather than twisted roots.
• Active scripture charges are no longer lost when leaving a dungeon after disconnecting from the game.
• Fixed a client crash caused by holding one of two phoenix keys.
• Fixed a crash that would happen when players would try to find out more about clans through the Clan Noticeboard.
• Added a check to prevent players from banking the Demonic skull while inside the Wilderness.
• Cops and Robbers achievement can now be completed by ironmen, by completing either of Heist's tutorials.
• Exiting the Varrock south-east mine now plays a random track in the Varrock style category, instead of silence.
• Resolved a couple of bugs reported with how the Mobilise This achievement displays its data.
• The "drawing a sketch" cutscene during the Darkness of Hallowvale quest will no longer get interrupted by damage over time abilities.
• Fences along the cow and chicken pens in Lumbridge have been fixed to allow for players to attack over them.
• Re-added a pair of 'convenient rock' hidey holes north of Lumbridge docks that inconveniently went missing again on 16th February.
The link to the Patch Notes of 2026-05-26 00:00:
https://secure.runescape.com/m=news/a=13/graphical-rendering-boss-rates--more
• Engine support for the Player Avatar Refresh.
• Improved rendering and environment map handling to improve material appearance when using roughness and metalness maps, reducing excessive reflectivity and plastic-like surface artifacts.
• Added Tri-planar mapping support for terrain materials to reduce texture stretching at extreme elevations.
• Added support for 16KB page files on Android.
• General improvements to LOD, including memory usage and shadow quality.
• Fixed a graphical bug where point light shadows were not displayed correctly.
• Fixed a sporadic issue with textures not loading for some models.
• Fixed an issue causing audio effects to be delayed in some situations.
• Fixed an issue where water can appear in patches at a distance.
• Players now have two slots available to bind ammo when Dungeoneering.
• Bound ammo has been added to the bind setup interface.
• The amount of ectoplasm produced per ritual in Dungeoneering increased from 6 to 12.
• Necrotic runes in Dungeoneering now have multicraft based on Runecrafting level.
• Impure essence icon in Dungeoneering has been recoloured.
• Impure essence can now be bought from the smuggler.
• Impure essence now appears on the tables in the starting room."
• Players on mobile are now able to complete the Nadir saga memory minigame with full points when placing the memory probe at the perfect location.
• "Fixed some clipping issues on the ring of kinship interface.
• Updated upgrade dialogue buttons to use correct colours for confirm / cancel."
• Added a right-click 'fully upgrade' option for each ring of kinship class.
• Players should now be able to use Lodestone teleports while in combat. However, they can be interrupted by being attacked.
• Resolved an issue during the Enahkra's Lament quest that would in rare cases cause a crash when trying to melt the fountain.
• A boosted Hunter skill level should now consistently affect which moths spawn from a Hollow Tree.
• The game should now remember if the player unlocked the improved Havensilver recipes.
• The spirit communion and spirit plane connection buffs now disappear once the player leaves the vicinity after training slow summoning on Havenhythe.
• Added a missing examine on a dead tree located south-west of the Shrine of Inanna on Havenhythe.
• Fixed a bug that prevented an elite Havenhythe scan clue from being obtained.
• Fixed inconsistencies in skill level requirements for Barbarian Fishing on the Fishing Farm, which prevented players from successfully catching swordfish and sharks with bare-handed fishing toggled on.
• Removed incorrect blocking near a hollow tree in the Highweald Forest area on Havenhythe.
• Added creeping ivy, willow trees, and eternal magic trees in Havenhythe as teleport options to Nature's sentinel helm. Havenhythe eternal magic trees have also been moved slightly to make it easier to walk around them.
• Removed the Loyalty Points icon from the Customisations interface.
• Players should no longer be stuck in the wall after asking the Wise Old Man to teleport them to the Grand Exchange during the Love Story quest.
• Removed a duplicate entry when opening the Fishing skillguide to view all possible locations of Salmon.
• The Dolorous Witch Outfit should now display in the Customisations interface.
• Added additional information when trying to activate a new potion reservoir. If a previous potion reservoir is still active, there is now some explanation about its location.
• Fixed Menaphos (Desert) skybox appearing black.
• Fixed an issue that allowed the Occult loot beam to appear in place of other active overrides while unowned.
• Worn items can no longer get deleted in rare circumstances.
The link to Patch Notes - 16/09:
http://services.runescape.com/m=forum/a=13/forums.ws?442,443,38,66120541
• Troll chuckers, shamans and brutes in the Burthorpe troll cave all now have an equal chance to drop charms, and therefore strange/gold rocks (but only when you have unlocked the Taverley path book, or have a skill level total of 250 or greater).
• An issue where some of the curse prayers would stall the player and fail to initiate a Telos encounter has been fixed.
• Players can now correctly unlock the Perdita pet after killing Solak 1000 times.
• Increased Evil Bob's stat draining effects in Shattered Worlds, so that they're a bit more worth avoiding.
• The click-box for the ogre cook has been adjusted to better fit his model.
• Added an mini/worldmap icon to the prayer altar in Burthorpe chapel.
• Corrected an issue where Xenia was blocking the doorway through Blood Pact if you left the catacombs earlier than intended.
• Environment lighting no longer changes suddenly when climbing up to the All Fired Up beacon east of the Burthorpe imperial guard camp.
• Removed a zone of map blocking west of some crates south of the Taverley windmill.
• Added map blocking to a crate south of the Taverley wind mill.
• Smoothed heightmap in the south-west corner of Hild's house in Burthorpe, to resolve a gap in the flooring.
• Added map blocking to the end supports of the bridge in Taverley.
• White and shaggy sheep in Edgeville that looked yellow are now white and fluffy.
• We've slightly increased the death animation of cows so that they now fade out once dying.
• Flared Cocktail rest animation no longer shows a glowing orb when used alongside the Noxious staff.
• Visual effects from your weapon will no longer persist while resting with the "Loves me, Loves me not" animation activated.
• Removed Duel Arena restriction from a tile outside of Duel Arena.
• The Inventory icon of the amulets obtained from the demons in the Underground Pass quest have had their inventory icon adjusted so they are now centre
• The water fountain outside of the Legends' Guild now has an updated animation.
• Siphoning a manifested knowledge whilst tuning a harp will now stop the tuning animation correctly.
• Black crystals surrounding a tree in Draynor Village have been removed.
• A graphical issue with the water during the Swan Song quest has been fixed.
• Objects dropped on certain spots in gemstone dragon cave by the exit will no longer float.
• Fixed some shadows flickering on the 2nd floor of the Stronghold of Security.
• Corrected an issue in the Tail of Two Cats quest where the player was teleported to the previous position of Unferth's house.
• The ram skull helm no longer pops out of its container in the quest complete screen of the Odd Old Man's wish list.
• The bonesack no longer pops out of its container in the quest complete screen of the Odd Old Man's wish list.
• Fixed an issue where it was not possible to progress past first room during World Wakes. Players who experienced this issue need to investigate any of the artefects to progress through this section.
• Active quest marker location for Elemental Workshop II has been corrected.
• The Back to the Freezer quest overview interface has been updated to include the required energies.
• The quest trail for Back to the Freezer will now lead to Chuck.
• Corrected the Audio when completing the "Curse of the Black Stone" quest.
• You will now be able to access Jerrod's chest after completing Dishonour among Thieves.
• The September Raffle bond item is no longer visible in the bond interface if you are using an ironman account.
• The broadcast message for completing the Anachronia base camp will no longer trigger when building bait boxes, as they are not required for the achievement!
• Updated the September Raffle bond item description in order to clarify its functionality. It now states that players can claim any missed daily tickets.
• Updated Balthazar's dialogue in order to clarify the functionality of the September Raffle bond item.
• Players will now be able to claim the Tirannwn quiver 4 from Elen in Prifddinas.
• Updated the amount of prizes that can be obtained during the September Raffle.
• Added a login check to give players 10 raffle tickets.
• Legiones have been added to the slayer skill guide.
• Scenery and patrols on the top of Burthorpe castle have been adjusted so that the archers follow patrol routes again.
• The NPC Contact lunar spell has updated its address book and can now find Turael.
• When checking charges on a Games necklace (c), it will now show the amount of charges left.
• Sumona will no longer give information about spiritual rangers for Aviansie slayer tasks.
• Fixed an issue that was preventing an Elder tree from being regrown with magic beans.
• Adding farm animals to a BoB will no longer revert them to having a default name and traits.
• Custom fitting Trimmed masterwork armour will no longer occasionally cause a disconnection.
• Dwarven tools with 1 charge left now correctly use the plural 'charges' when checking charges.
• The spring cleaner now displays the information for willow bows when highlighted.
• Fixed some inconsistency's with mining XP gain on Miscellania.
• The giant ent familar now correctly gives a 50% chance to gather an extra item when harvesting trees and patches.
• The giant ent familiar ability now triggers when using patch bombs or the farming skillcape perk.
• The giant ent familiar now states how many extra resources were obtained when using patch bombs or the farming skillcape perk.
• Patch bombs now work with strange rocks, skill pets and farming urns.
• Removed a short delay when checking berry bushes.
• The perfect juju farming potion now gives harmony moss when using patch bombs or the farming skillcape perk.
• Right-clicking on the prefer list within the slayer rewards interface will now show 'Remove preferences' rather than 'Allow this task'.
• The ring of coins can no longer be used inside castle wars.
• The magic secateur harvesting boost is now consistent for Fellstalk and Bloodweed herbs, resulting in slightly higher quantities of Fellstalk and Bloodweed being harvested from a farming patch when magic secateurs are being used.
• Fixed an overlap issue observed in the Skills tab when examining another player.
• Fixed an issue that had removed the skill icon for Sojobo's contract interface on Waiko.
• Fixed an issue with text colours in the achievements window being hard to differentiate.
• Corrected a client crash from rapidly selecting and clearing achievement paths.
• Prevented advancing the cooking step of the Cooking Meat on a Range path when the Cooking Fish on a Fire Burthorpe path is selected, and vice versa.
• Improved performance when advancing states during Tutorial Island.
• Corrected an issue that was preventing guidance hint trails, bringing interface panels to front, and interface highlighting on path achievements from occurring simultaneously.
• Fixed an issue with the Worn Equipment interface that was causing the slot indicator to be offset when an equipment slot was empty.
The link to Patch Notes - 23/09:
http://services.runescape.com/m=forum/a=13/forums.ws?442,443,39,66121560
• When completing the elite task "It's a snap" an achievement completed prompt now appears.
• Removed incorrect hints in the Take a Bow achievement in the New Explorer path that directed to Lowe's Archery Emporium, and renamed this achievement to Triple Bowline to resolve a duplicate achievement name.
• The Don't Bury This One achievement in the Lumbridge Explorer path no longer states the number of coins to purchase an iron hatchet (since this varies with GE value).
• The achievement "Some Old Dusty Journals" for the Master Quest Cape will now correctly trigger when reading the journals in any order.
• Ushabti now displays the correct soul captured when killing small scarabs
• The Prayer Filter now stays activated when logging out then back into the game.
• Updated the Mahjarrat aura's examine info to better reflect its effects.
• Rabbits in Burthorpe no longer drop bones (so that the Prayer path is not unlocked during the first Burthorpe path; earlier than new players are introduced to the concept of choosing paths).
• Updated the lambs at Farmer Fred's Farm to use newer lamb models, including the infamous "Black sheep of the family."
• Burthorpe clan flag stands now do something interesting, as opposed to nothing interesting.
• Chickens at the Falador farm, Miscellania and Etceteria have been graphically updated.
• By popular demand, the god statue in Taverley has been rotated.
• Totem bases are now correctly centered in your inventory slot.
• Corrected some seed icons when adding them to the Player owned farm troughs.
• Scroll bars are no longer out of sync with the cursor when clicking-and-dragging
• Graphically updated fires made on Tutorial Island to match fire model now created with the Firemaking skill.
• Certain wieldable items are now hidden during woodcutting or mining animation.
• Using Rover as an override for the War Tortoise will no longer cause the body of Rover to stretch and deform when summoned.
• An issue that was causing multispawn encounters in big game hunter to get stuck if the kill was "failed" has been fixed.
• Prism of Salvation can no longer be cast while in the Legends guild stopping players from smuggling other players into the guild
• The Farming tutor at the Taverley potato patch will now respond to attempts to water the potato patch with a watering can on your toolbelt.
• Fixed an issue where pickaxe was converted to tokens under certain conditions.
• Corrected the message when making Decorated skilling urns
• The text highlighting of keywords in NPC chat on Desktop has been changed from gold to dark blue on Tutorial Island, as it's more legible on its lighter parchment background.
• One-button gameplay now stays enabled when logging out and logging back in.
• Information about activating quick prayers in EoC mode has been updated.
• Corrected a tree canopy near the Hunter tutor south of Burthorpe which wasn't removed when the tree was chopped down.
• Spirit onyx now returns to the inventory once converted back to its unused variant
• The abyss bonus now correctly refreshes when re-entering an altar with it active.
• Pieces of the 'Mask of Dragith' can now be dropped from catacomb creatures if they were previously destroyed, allowing players that require the drops for the Master Quest Cape requirement to obtain them again.
• An issue where base camp upgrade items were rolling on an already obtained item and then failing has been fixed - you will now more consistently get the base camp upgrades if the drop table lands on it.
• You will no longer stop collecting compost if the last compost gives an extra bucket of compost.
• Base camp spa effects will now show the correct duration if it exceeds 60 minutes. Note: The buff icon will still show 1h, there will be a future update which will show specifically how many minutes this effects has remaining.
• The T2 player lodge upgrade will now consistently restore prayer and summoning points if you are healed above your max lifepoints.
• You can now correctly use the "Make leather" lunar spell on Dinosaur hides.
• The colour of the ring in big game hunter that denotes how close you are to being caught now changes more evenly if you have the extension bonus from a Hunter Lodge of tier 2 or above.
• The automatic hide tanner in the invention guild will now accept dinosaur hide.
• Noted damaged hides (big game hunter) can now be placed in beast of burden inventories.
• Quickchat now correctly counts the fish caught in Waiko/Whales maw when using porters or the Imp souled perk.
• Removed a duplicate level requirement in the quest journal for Perils of Ice Mountain.
• Minigame tracking will now correctly update for the Premier Club Vault.
• Light Creature's enlightenment buff now correctly gives xp when it consumes cursed memories.
• The deposit box at Whale's Maw will now correctly stop people from using the Deposit-All feature if they have not purchased the unlock from the Waiko rewards shop.
• Corrected an issue where interface panels might be unavailable when skipping survival steps on Tutorial Island.
The link to Patch Notes - 30/09:
http://services.runescape.com/m=forum/a=13/forums.ws?442,443,40,66122664
• Withdrawing of items
• Withdrawing to "external storage" such as Beast of Burden
• A specific proc used for the Clan Cloak, Clan Vex and Herald Cape has now been moved into the core wear prevention check
• Reordered the bank check for Invention items to save a little server load
• Removed a check that queued up combat stats on bank withdrawing which wasn't needed
• Bank size has now been moved into temporary player variables, allowing us to save server load when you load the bank each time.
• Significantly optimised the check for grabbing your Bank Tab data
• Optimised all deposit scripts
• Centralised the bank checks for the Orebox, as well as additional items that use the bank
• Optimised the scripts for unequipping items to your bank
• Optimised the scripts for moving items inside your bank
• Optimised the scripts when switching between tabs
• Presets will now attempt to do the following when withdrawing:
• Withdraw a lower dose of a vial if you're out of the specific dose that is set in your preset
• Presets with scrimshaws will now withdraw the used version if that's saved, otherwise it'll look for the new variant
• Presets with silver jewellery will always withdraw the compacted version, otherwise it'll try to find the new one
• Presets with Urns will try to find any urns that have been started, otherwise it'll look for the empty version.
• You can now edit each individual slot in your preset with a drag and drop from your backpack.
• Quick Save/Load presets can now be found on right clicking a number
• Augmentation presets now know which augmented weapon/armour to take out (Note: Youll need to re-save your presets for this to work)
• Anachronia and Big Game Hunter have been added to the preset/tab name list
• Loot has been added to the preset/tab name list
• Presets 1-10 now have F1 to F10 used as an alternate keybind.
• Updating the name or loaded preset for each preset is now saved immediately without having to save the preset with the same items loaded
• The preset list has new icons which display which inventories it will load
• The preset list has new right click options to delete or quick-load the preset
• Buttons to load only the inventory, worn or beast of burden have been added
• A new style for the bank has been applied
• With your interfaces unlocked you can now drag the bank interface however you want
• We've added more bank space to even out total numbers (now 1,320 from 1,271)
• The search field is now much more responsive, as a result it should now run much smoother
• Bank filters and searches will now display the number of items found
• Your Money Pouch is now shown in bank interface
• Filters/Searches display how much has been found
• Weve removed the delay between dropdown menus (the loading spinner)
• Equipping from a list of searched items will no longer reset the search results
• The NXT client will now preload all object graphics on launch, this means when loading the bank it will now make all of your objects appear instantly instead of the delay when scrolling through.
• Removed duplicating "bank is full" messaging
• We've now removed "free slots & members" bank slots and made it one entire number
• Mobile: Numerous interface changes have been made
• The bank now says "Bank of Gielinor" instead of "Bank of RuneScape"
• Added the amount stored of an item to it's examine text.
• Summoning familiars can now be summoned from your bank via a new right click option
• Your bank interface will no longer be closed when dragging an item out your bank to destroy it
• Spoofing has been added for deposit all buttons, meaning you dont need to wait for the server to deposit the items
• You can now customise the quantity of your left click withdraw
• Withdraw-All: Withdraws everything and only leaves a placeholder if the option is toggled.
• Withdraw-Placeholder: Is the same as Withdraw-all but forces a placeholder regardless of the toggled option.
• Withdraw-X: Works the same as it does in-game regardless of the new X-value setting.
• Added keybinds for the withdraw buttons in the bank interface:
• Alt+1: 1
• Alt+2: 5
• Alt+3: 10
• Alt+4: All
• Alt+5: X
• Alt+6: Input
• Tooltips have been added for each withdraw button
• When withdrawing presets they automatically put down placeholders regardless of the toggled option.
• Your bank won't shift when items are removed and there are no placeholders until the bank is closed, similar to OSRS.
• When the equipment interface is selected, left clicking items will attempt to equip them if they are able to be equipped.
The link to Patch Notes - 07/10:
http://services.runescape.com/m=forum/a=13/forums.ws?442,443,41,66124167
• The Mohawk haircut will now display in full whilst wearing the Revolutionary mask.
• Added a colourblind mode for users when fighting Telos.
• Fixed an issue where drop stack values were not showing up near the loot they are representing.
• The Bank of Gielinor has updated its title on the Bank PIN entry interface, to match the main bank interface.
• During the One Small Favour Quest when you have found Petra and talk to the Wizard Cromperty, if the player has not completed Rune Mysteries, the Wizard will tell you that you must complete the Rune Mysteries quest first in order to continue.
• The Father and Son & Helping Laniakea have been converted to a miniquest and as such have been added to the completionist cape as a requirement.
• Long pressing the prayer globe on mobile now populates the menu with all saved presets in all instances.
• Some minor improvements and changes have been made to the login screen.
• The account create button has been reinstated on mobile.
• Added numeric values to both the Health and Adrenaline bars on mobile.
• Updated the worn equipment item layout on mobile to resemble desktop layout.
• Fixed an issue with health-bar value not updating after respawning on mobile.
• Fixed an issue with the Prismatic Dye colour selector in the Wardrobe so it now functions on mobile.
• Fixed an issue on mobile with the keyboard window being dismissed after entering username and pressing enter.
• Fixed the stack timer on the Telos virus debuffs that appear in p5 (green/black/red) and the adrenaline gain reduced debuff (dominion tower)
• Updated the buff bar timer to have the full minutes displayed.
• We've now removed the additional prayer buffs when a combat boosting prayer or curse was active that provided the benefits of other prayers. These include the T95 and T99 curse prayers. These detailed benefits can be found in the Active Prayer interface.
• Provided more information to the user on the buff icon for Prayer renewal and Super prayer renewal potions.
• Improvements have been made to the Celtic Knot puzzles to improve usability.
• Steel titan's special attack now does the correct amount of damage to Capsarius shield on Legio Tertius.
• Fixed an issue with Lockmelters leaving doors unable to be passed through.
• Fixed an issue where users were unable to scan with a clue scroll in the Lumbridge swamp caves.
• Destroying the silverhawk boots now displays the correct pop up message depending on if it has any combat stat or not.
• Spring cleaner 3000 no longer speaks until it has been unlocked.
• Changed some text references for Erethdor's Grimoire so state Grimoire rather than God book
• Yakamaru's Stun Phase and Mirage Stun phase will now take into consideration the Flanking Perk.
• Opening the junk refiner will no longer show the 'refine' button as being greyed out if it can be used.
• The Araxxor enrage reset now behaves correctly if you log in after losing membership.
• Various spellings of "Tranquility" throughout RuneScape have been changed to "Tranquillity". Notably this includes the character of Brother Tranquillity. The solution to an anagram for a clue scroll to find him has been changed from REBIRTH QUAINTLY ROT to REBIRTH NOT RITUALLY.
• Legio Tertius' boss defense buff will no longer persist after Capsarius has been killed
• You will no longer receive a warning when entering the Aberrant spectre area of the Morytania slayer tower whilst the Slayer helmet is on the stand in Anachronia.
• The tooltips for Ironman-Only achievements whilst in Ironman mode will now display the correct information.
• Hunter urns now work with Big Game Hunter.
• The ability to keybind 'Area loot' has been added. In-game, head to Settings interface then Controls tab to set a keybind for this feature.
• Fixed an issue with various Jadinko's not contributing to challenge totals.
• If a player examines a Lorehound, their own Lorehound will display their Quest points and another player's LoreHound will display their owners Quest Points. If the player is a Master Quest Cape wielder, the owners LoreHound will display a longer message only visible by the owner when examined.
• Fixed an issue with Scrimshaw of aggression where it was dropping more coins than intended.
• Globetrotter and Trials armour will no longer prevent login to a F2P world.
• The spinning wheel in the Cadarn district now spins on the correct axis.
• Fixed an issue where Java client would crash when opening the bank.
• The ornate bowl can no longer be held outside of Tears of Guthix.
• Fixed an issue preventing the growth of a white tree sapling.
• Players will no longer get 10 free raffle tickets when logging in as the raffle is no longer active.
• When emptying the contents of the gem bag, herb bag or ore box the contents will show in the bank immediately.
• The composite ogre bow can now be worn
• The sled used in Troll Romance now once again be ridden in appropriate areas.
• The Clan flag and clan cloak now equip properly in the world and in the clan citadel.
• The triple charm buff from the Familiarization D&D is now persistent after logging out and back in.
• Added more explicit guidance when the player needs to activate a prayer to complete the Burthorpe Prayer path.
• When Tele-grabbing clues, if the player has the Charos' clue carrier in their inventory or pocket slot, the clue will now automatically placed in Charos' clue carrier.
• The characters gathering animation will play as normal whilst using a Divine-o-matic vacuum on an enriched spring.
• Zanik will no longer think they are underground if you click out of the cutscene during Death to the Dorgeshuun quest.
• The Slayer master Chaeldar will now inform you that Bloodvelds use melee attacks and suggest using magic attacks when asked for tips on how to fight them.
The link to Patch Notes - 14/10:
https://secure.runescape.com/m=news/a=13/patch-notes---1410
• Fixed a bug where pets within the POH Pet House where not displayed correctly
• Made some invisible spawn controller NPCs in The Heart dungeon even more invisible.
• Fixed an issue causing Rings of Kinship to disappear.
• Fixed an issue allowing players to walk through a wall in Meiyerditch.
• Added a windmill world map icon for the windmill at manor farm.
• Legacy interface now displays a close button while inspecting another player from the group interface menu.
• By player request, a pair of patrolling Burthorpe guards have been added to the Burthorpe main street.
• Gregorovic's Memory cutscene at The Heart of Gielinor is no longer cut short if you have a familiar summoned.
• Fixed an issue with the ranged skill guide having a blank space.
• An issue preventing a small number of players from choosing their spouse during the Throne of Miscellania quest has been fixed.
• Fixed an issue causing the Slayer helmet stand to not work as a helmet slot.
• Fixed an issue causing massive pouches to empty an incorrect amount of pure essence.
• You can no longer repeatedly trigger trimmed completionist cape broadcasts when re-obtaining the cape.
• Players no longer erroneously receive a message about having no charges on a fishing rod-o-matic.
• Added a reset tab order option when right-clicking the all tab.
• Fixed an issue causing Spinal Surgery achievement to be awarded multiple times.
• Grim gem will no longer equip when checking kills from the bank.
• Grace of the elves buff and debuff icons will no update as expected when depositing and withdrawing from the bank.
• Added more options for tab renaming.
• Depositing into the last slot in the last tab will no longer move the item to all if the all tab is empty.
• Added destroy warning to Shadow gem Virtus when destroying from the clean up filter.
• Fixed equip sound effect not playing in banks.
• Fixed an issue causing Thorhild & Halla not to animate when fighting.
• The cooking cape perk is now correctly applied when you are in the Daemonheim dungeon.
• The information for Barrows - Torag's set now displays the correct amount of each item within the set.
• The Clean-Up Filter tooltip of the Pyramid Journal, from the 'Missing My Mummy' quest, in the Bank will now be grammatically correct after the quests completion.
• When using uncut onyx on Gemstone Armour, the correct amount that is used with be displayed in the resulting message.
• It is now possible to buy spare reward items from Elen Anterth and Arianwyn in Prifddinas, without a sudden end to the conversation.
• When using the Dairy Churn, you will now gain 1 Empty Bucket only if a Bucket of Strawberry/Chocolate/Vanilla/Normal Milk is used.
• Eluned will now repair damaged crystal weapons after attuning just one crystal weapon, rather than multiple.
• Combat dummies can no longer be deployed inside paddocks in PoF.
• The "Arc - Mitts and Waders - Tetsu" achievement now uses correct Arc symbol in the achievement list.
• Removed the equip options from broken lucky chaotic gear.
• Certain music tracks will no longer show unlock message twice.
• You can now use Arbuck seeds on the player owned farm food troughs.
• Seagulls now have the correct sound.
• Fixed how the harps in the Ithell district react when the user opens an item such as the statue collection bag whilst using the harp.
• Upgrading a favourited aura will now remove the older version from the favourited mini menu list.
• Users will no longer be offered the Paladin armour set in the Premier club store if they already have the Hero variation.
• Fixed an issue where the user wasn't able to equip the trimmed completionist capes even if some of the quests were under the grace period.
• When completing a Menaphos city task for killing a specific creature, killing any creature that is not part of the current task will no longer produce the message "you have killed enough [Creature killed] for [person]"
• Dangerous way music track now automatically play once you enter the barrows.
• In the Alchemy game at the mage training arena, values of the items converted will now change when Alchemy Guardian calls the change, no matter if an Explorer's Ring alchemy interface is used.
• Fixed an issue causing Giant Mole killcount to be incorrect.
• Removed chirping bird sounds from the Asgarnian Ice Dungeon.
• Verac the Defiled's set effect now works correctly in legacy combat.
• Daily Challenge to Pickpocket Pompous Merchants can now only be completed by pickpocking Pompous Merchants & Foppish Pierre, not innocent Men/Women.
• Fixed an issue causing off-hand weapons to drop when backpack is full.
• Corrected the master clue scroll anagram solution for Brother Tranquillity to QUIT THY BRINE RAT ROLL.
• Lovingly crafted achievement no longer continuously pops up in chat box after it has been unlocked, when reading blasphemous journal.
• Exchanging more than 69 zeal on any xp with trader Zanik, now works correctly with the player being informed "you may only spend another 69 zeal on XP or charms rewards in Ironman mode" and no zeal being deducted.
• Fixed an issue stopping players from redeeming certain noted ores from Ordan.
• Fixed an issue causing Ceremonial smithing projects to start with changes already made.
• Fixed an issue causing Armour Spikes to be usable in Free-to-Play Worlds.
• Fixed buff bar to reset transparency after renewing the same buffs.
• The Buff Bar font size scaling has now been tweaked to be a consistent size on desktop.
• Updated the QBD warning message to match the combat recommendation on the Beasts interface entry. Updated values for recommended combat levels for each boss on the Beasts interface.
• Family Gauntlets can once again be enchanted.
The link to Patch Notes - 21/10:
https://secure.runescape.com/m=news/a=13/patch-notes---2110
• Kayle's Chargebow will no longer reference a sling when you use the weapon past level 10.
• Fixed an issue where players in Legacy combat mode were switched into Revolution when gaining a level in a combat skill.
• Signature heroes in the Burthorpe troll cave now have a confirmation prompt if choosing the option to set up your action bars if you are in Legacy combat mode.
• Rare Bug where Elena could not be found in her house during Mourning's end has been fixed.
• The chickens outside Daemonheim have been graphically updated.
• Fixed an issue with Barrows: Rise of the six bobble-heads not dancing when all 6 of them meet together.
• Fixed an issue with the festive aura not displaying the wings when activated.
• Yaktwee storage will now display stored items in full colour and no items as transparent, as well as always display 0 if there are no items in either your Backpack or Storage.
• Players can now select the same colour shades as the shades they are wearing and it will no longer be removed.
• Plague doctor contagion walk now works correctly with two crossbows equipped.
• Swapping between the different enchantments for the gauntlets awarded from the "Family crest" quest, can no longer cause the game to crash.
• Hunting God Jadinkos will no longer disconnect players upon checking a trap
• Fixed a crash that could occur when repairing banked Runecrafting pouches.
• Crashes no longer occur when using a Celtic Knot skip ticket.
• Fixed an issue where you could not access and use the bank under certain conditions.
• Celtic Knots will now close when skipped with a Celtic Knot Ticket.
• Ensured that players who completed Unstable Foundations prior to the Ashdale tutorial are treated as completing the new Tutorial Island, so that they are not trapped in a timey-wimey ball of weirdness where RuneScape thinks they're still on Tutorial Island. Simply logging in should now free the suffering few from this terrible purgatory.
• A set of Rings that transformed the player into the barrows brothers now correctly transfer ownership when traded.
• The Elder Divination outfit's 'Chronicle Teleport' will now teleport you slightly closer to the Chronicle hand-in locations (May Stormbrewer and the Guthix Monument)
• The chat system will now suggest taking a break from the screen after 4 hours of continuous play.
• Deactivating an aura, and then clicking on it, will no longer trigger a new aura to replace it.
• The Portable Crafter will now tan Dinosaur hides.
• Examining the items that create the Terrasaur Maul now say that "dino scales are needed"
• The Talent Scout will recognise the Master Agility Skillcape when spoken to.
• When completing a quest in a quest series achievement path, the next quest in the series is no longer automatically selected.
• The Temple at Senntisten Quest will now correctly state that you need Telekenetic Grab runes under 'Required Items'
• Fixed Karamja gloves 4 not giving double tickets during the agility arena, if the user hasn't claimed the medium award.
• Shadow Gem Virtus death reclaim costs now matches the normal Virtus death reclaim costs.
• The collector's insignia now works with Anachronia agility training, with XP bonuses triggered at the end of each of the seven segments.
• Previously if a user was to destroy the Sous chef outfit and was to also have the cooking gauntlets in their backpack, the cooking gauntlets would be destroyed as well. This has now been fixed.
• Corrected an issue where achievement path window could draw before stats were transmitted to the client, resulting in some achievements that required skills drawing as if all skills are level 1.
• Fixed an issue when checking resources you have gathered for a clan displaying overlaying text.
• When the interface is set to legacy mode, if the player has the second action bar active, the original action bar will no longer break the extra action bar if you switch the number. The extra action bar's arrows will also now change the bar being shown.
• Updated the examine text of expensive spices to reflect the item effect.
• Fixed an issue causing areas of Burthorpe to not play music.
• Fixed in an issue with unrelated audio tracks playing when in Turael's house.
• Normal Tanners across all of Runescape that make soft leather will no longer tell you it costs 1gp even though they made it for free.
• Fixed an issue with the chat where ironman players weren't being informed that they can't pick up certain items.
• The tasks in the MQC list are now in the correct alphabetical order.
• Fixed an issue with Robin getting stuck thinking during a game of Runedraw.
• Fixed the Mahogany pet feeder description, to let players know it can feed 30 pets.
• Players who haven't obtained a Fire Cape should no longer be assigned Ice Strykewyrm tasks by slayer masters.
• Elite clue scrolls from Treasure Chest in the Aquarium will now be added to clue scroll stack if user has a full inventory, or into the Charos' clue carrier if in inventory or pocket slot.
• Cheesecake now works as a food for the "Feed the adventurers" temple trek event.
• Runecrafting pouches can now only be destroyed, not dropped, and will now inform the player that, if they contain essence, the contents will also be destroyed along with the pouch before asking for confirmation.
• Fixed an issue that allowed legendary pets to unlock a players inventory.
• The Gloves of Passage effect, Enduring Ruin, is now applied after using the Smash ability as well as Havoc.
• Fixed an issue where the user wasn't being asked for a bank pin while trying to add/remove pickaxe from the tool belt.
• The Festive aura now shows the amount of experience left that it will attribute its bonus to when selected in the aura management interface, as well as when the buff icon is hovered over whilst the aura is active.
• Achievement favorites can now be added and removed correctly.
• Based on player beta feedback we have made it more easier to cycle between hidden, minimised and maximised chat box sizes on mobile by tapping the envelope icon.
• On mobile the interaction menu will now appear to the left/right of where you tap so you can see what you tapped
• Added tooltip information onto the three icons (total level, combat level, quest points) on mobile.
• When Dungeoneering the map is now fixed to the centre of the screen, you're still able to interact with game world with it open.
The link to Patch Notes - 28/10:
https://secure.runescape.com/m=news/a=13/patch-notes---2810
• Do you need something to spice up your life? Are you feeling less spooky? Well do not fear... or do... but The Farmers of Gielinor have been hard at work growing lots of pumpkins ready for this Halloween season, adding decorations to the trees across the world in an effort to make your adventures extra spooky!
• When interacting with Jack Oval, The Player will always move in front of them.
• Switch buttons tooltip and functionality have been corrected on additional action bars in legacy mode
• Fixed an issue causing the Frenzied achievement to be claimed several times.
• Required items for the quest Curse of Arrav has been updated correctly.
• Islwyn no longer says "It is time we left" when he is travelling alone, instead the message now reads "It is time to leave."
• Updated Solo PvM achievements to mention when they require that you are in a solo instance.
• When being prompted about out of date graphics drivers - the "dont show again for 90 days" checkbox will no longer be offset.
• The quest information for the Making History Quest has been updated to have the correct Age.
• After finishing the Tourist Trap Quest, you can now go back and pass through the Mine cave entrance to access the ore on the other side.
• Clan vexillums can now be placed without the vex being equipped.
• Proper music now plays during the boss fight in the quest "smoking kills"
• Fixed Dondakan the Dwarf mentioning he's holding a rune pickaxe, when he in fact holds an adamant one.
• Now during the Light Within quest, when you keepsake override exoskeleton pieces, you can ask Arianwyn to reclaim another one for the quest objective.
• Updated the mobile currencies pouch to include drop shadow on text.
• The clan members list has been visually increased in size on mobile, this includes the buttons on the pop-out menu to prevent accidental taps.
• Fixed an issue with the spell and ability book filters that was causing the filters to not be toggled on desktop if they were toggled off on mobile.
• Fixed magic book filtering always defaulted to abilities.
• Improvements have been made to the Currency Pouch on both clients. These include
• Premium currencies are now available in the detailed currency pouch view in their own section.
• The small view currency pouch has been removed from the backpack on mobile only as it was too small to be reliably used.
• The currency pouch button that was on the backpack has been added to the worn equipment panel on mobile only.
• We've added the ability for your phone to receive a notification when your Ports ship returns, to get these notifications send your ships out on your phone!
The link to Patch Notes - 04/11:
https://secure.runescape.com/m=news/a=13/patch-notes---0411
• With the festivities over, Gielinor's farmers have collected up all of the pumpkins decorating the world's trees.
• Menaphos typo has been spelled correctly now when retuning portal to Menaphos VIP area.
• Emerald lantern can no longer be equipped through the bank interface.
• Livid Farm produce points now shown correctly in the currency pouch.
• Implemented a fix to help ease frame rate drops if the buff bar incorrectly displays.
• Swapping overrides from Felix will now correctly clear body parts.
• Fixed an issue that showed the 'Claim Felix' screen multiple times during the Catwalk promo. This no longer occurs.
• Localised Treasure Hunter banner now appears on non english speaking worlds.
• Acadia logs are now shown in the firemaking milestones.
• Certain music tracks beginning with "The" now appear in their proper places within the music player.
• Right clicking on the Dwarven Instinct now says Deactivate instead of remove.
• Lol's tooltip now says chosen champion instead of acting champion on round 2 in the tournament board.
• Added text detailing damage done in Big Game Hunter.
• Implemented a Fletch-3 option in Big Game Hunter to create spears more efficiently.
• Glitchy quest-in-progress hintarrows have been removed from Let Them Eat Pie and Druidic Ritual.
• Various Big Game Hunter improvements.
• Having a helmet on the helmet stand on Anachronia now grants extra slayer experience as intended.
• Fixed typo in dialogue with Zahur, Bob Barter and Rhobert Dail.
• Hidden has been correctly spelled in the YOU ARE IT quest journal.
• Apostrophe has now been added to the word I'm.
• Fixed an issue where lower level players were crashing upon receiving large amounts of experience.
• Typo has been corrected, it now displays "whose" in Charos dialogue.
• Removed incorrect dialogue for stronghold of player safety guard.
• Whilst using the small furnace in Tyras Camp players are now approaching the furnace at the correct side (in front of the opening) instead of the wrong side.
• You will now no longer receive compacted resources when at the Anachronia base camp resource cap.
• When activating an enchanted gem to contact Turael/Spria, he/she will now state he/she is in Burthorpe, not Taverley.
• Troll chuckers, shamans and brutes in the Burthorpe troll cave now all give golden rocks.
• Added a mini/worldmap icon to the kebbit hunter area west of Burthorpe.
• You will now receive a clearer message on how to summon Penny once the pet is unlocked.
• During "One of a kind", Mr Mordaut can no longer discuss events that have not happened yet.
• Fixed an issue with Zaff's skin texture in What Lies Below quest.
• Typo for vengeance has been fixed under match information for the boss Lol in the Dominion Tower.
• Tuska Gauntlets will now correctly state the level in the hover tool tip.
• Fixed a typo during dialogue with a Goebie lost in Nemi forest.
• Corrected some grammar when adding notes to the Umbral Diplomacy lore book.
• Fixed an issue with Strisath's chathead animation during While Guthrix Sleeps quest.
• Player can no longer jump off the wrong side of the platform during Seiryu battle.
• Players can now open scroll boxes while on uncharted islands.
• Expanded the area which is considered the lobby of the Duel arena for the purposes of an easy clue scroll.
• Fixed some dialogue during the needle skips quest.
• Destroying Elite farming outfit pieces no longer describes all of them as master farmer pieces despite not being so.
• The examine text of portable wells will no longer be cut off in the chat box.
• Fixed a typo when talking to Lennissa the spy, during The Curse of Zaros miniquest.
• Saying goodbye to Gertrude inside New Varrock now correctly closes the chat.
• Players will no longer be able to access the Edgeville Furnace by using items with the furnace on a F2P world.
• Attempting to use item on the sink in the Keldagrim warhammer shop opened a dialogue where the NPC's name was displayed as "DWARF_CITY_SHOP_WARHAMMER", rather than Vigr.
• Fixed an issue causing Wilderness Slayer buffs to be given to players outside of the wilderness.
• Fixed a typo in Preserved Meat examine text.
• Original slayer helmet now correctly give any accuracy bonus to melee.
• Fixed an issue with Araxxor puzzle toggle op.
• Seers Village task diary reward NPC's will now correctly state the amount of coal that Stankers stores relative to each tier of reward (252, 280 and then 308).
• Lessened the harshness of warped terrorbird and tortoise in the poison waste dungeon as well as toned down the chime sound a little.
• A typo in the "Merlin's Crystal" quest required items section has been fixed.
• The option to destroy an entire skilling set after destroying a single piece has been added to: The Artisan's outfit, The Blacksmith's outfit, The Botanist's outfit, The Sous chef's outfit and the Constructor's outfit.
• Smithing skillscape perk now has correct description in Smithing Skillguide.
• Concentrated coal is now updated and displayed under Level 70 in mining skill-guide.
• A typo in the "Death Plateau" quest information describing a level 4 Troll, which is in fact level 2, has been fixed.
• Added messaging for attempting to revive dead herbs that were planted before the miraculous treatment invention existed. These herbs cannot be revived and must be discarded.
• A typo in Yakaminu's dialogue has been fixed.
• It is no longer possible to obtain duplicate Thinker outfit pieces from Motherload Maw.
• All Elf style outfits should now be able to be placed in the fancy dress box in the POH.
• Updated the message when playing for 4 hours.
The link to Patch Notes - 11/11:
https://secure.runescape.com/m=news/a=13/patch-notes---1111
• The pink and rainbow unicorn plushies will now be reclaimable from Diango if destroyed.
• Disabling guidance system hints (Gameplay -> General -> Optional Interfaces in Settings) now prevents automatically selecting the next available achievement in a path if no path is selected and the activity tracker is empty.
• You'll no longer be awarded compacted hides when skin dinosaurs in Big Game Hunter if your base camp storehouse has maxed its hide capacity.
• Fixed an issue that prevented you from being able to reclaim an engram after destroying it from the bank.
• Fixed an issue which stopped a player from jumping on to Seriyu's shackles if rapid clicking them.
• Added a list to the 'REV-ENGE!' achievement so that players can more easily track what monsters they still have to kill.
• Fixed an issue that was causing the pink and rainbow unicorn plushies to clip inside the player.
• Replaced some items dropped by creatures within the Godwars Dungeon with salvage.
• Fixed a tile near Champions' Guild that was playing wrong music.
• Allowed a player to escape from Legacy Mode during Burthorpe tutorial.
• Added a daily popup for Java to inform about the Java client being no longer supported.
• Smoothed the appearance of how objects fade out of view, when at the far edge of the view distance or close to the camera.
• Fixed graphical issues with some new materials.
• Fixed a lighting bug, which prevented certain areas of terrain from being lit correctly.
• Animations should behave more consistently over varying distances.
• Fixed bug with water reflections not updating correctly.
• Fixed a rare crash when compressing assets.
• Right clicking while dragging will no longer cancel the drag with NXT client.
• Fixed a bug preventing the uncompressed textures option from being available if too many other GPU heavy programs were running.
• Fixed a bug causing some housing decorations to appear inside walls.
• Tinsel scarf now has an inventory icon.
• Fps drops when scrolling through bank on mobile devices have been fixed.
• Fixed a crash on Mac OS 10.14 Mojave.
• Fixed a crash on Pixel devices.
• Fixed a crash which occurred if the active audio device was disabled or disconnected.
• Clipping through objects is now smoother.
• Fixed bug with minimap properly loading.
• Issue with objects not appearing on the minimap fixed.
• Graphical issues with specific lighting settings on mobile have been fixed.
• Added the same gold circle outline that exists for the Prayer globe to the Summoning globe on the combat HUD on mobile.
• The "drag and drop" areas that are part of the Backpack interface on mobile have been improved for user accuracy.
• Fixed double cancel op being displayed on player item examine.
• Fixed a typo in Osman's dialogue during Our Man in the North.
• Fixed a typo in the Abyssal book.
• Fixed a typo in Zilyana's Notes.
• Fixed a typo in the Dimension of Disaster quest complete interface.
• Fixed a typo when trying to fill the hidey-hole at the Mausoleum.
• Corrected messaging when destroying a Master Thief's stethoscope.
• Minimap assets can take longer than expected to load in.
• Chance to crash when switching between mobile detail options.
• Game may hang when wifi gets disconnected.
• Possible crash on some devices on first boot-up.
• during Vindicta boss Vindicta & Gorvek's Dragonfire Wall will flicker but still cause damage.
The link to Patch Notes - 18/11:
https://secure.runescape.com/m=news/a=13/patch-notes---1811
• Resolved the issues affecting the buff bar. (Last Tuesday)
• Fixed an issue stopping action bars from being accessible.
• Fixed an issue stopping crushed gemstones from being dropped by the action bar.
• Weapon poison buff is now removed once dead.
• Reaper buff icon is now removed when unequipping the reaper necklace.
• Both superior dragons claws are now equipped when selected from inventory.
• Player is now stopped from harvesting from a crystal tree based on how many inventory spaces are required.
• Fixed an issue stopping players from adding logs to the pot boiler in Silvarea.
• You will now receive a clearer message on how to summon Penny once the pet is unlocked.
• Fixed an issue that stopped hotkeys from working if players had not finished editing their settings.
• Black Knight captain armour will now count as a fortress disguise if partially keepsaked and activated alongside equipped armour from the set.
• Fixed legacy combat auto retaliate in the fight caves after killing Tz-kih.
• Fixed an issue causing the First Age Tiara to not teleport players to their player-owned houses.
• Fixed an issue causing geode chances in the Mining level benefits section of the skillguide to be incorrectly described.
• Anagram and Riddle clue scrolls now provide a message when the players inventory is full and will not drop the puzzle box on the floor.
• Mining Guild hidden mine is now listed as f2p.
• Fixed an issue in the conquest minigame where Command Points would always display as 1000.
• TH button gets updated when receiving a key.
• Players can now join their friends at Ooglog via the social menu.
• The Black Pearl maximum bonus experience will now visually appear correctly to calculate from non-elite skills.
• Bronze pickaxes no longer get added to tool-belt whilst already having on.e
• Fixed an issue allowing you to collect additional engrams without first prestiging.
• Ring of Kinship will no longer dupe while item is in the bank.
• Switching worn objects whilst on agility bikes will now correctly dismount the player from the bike.
• Added sound effect to the deep sea fishing notes when redeeming XP.
• The x/y tracker for an achievement path in the activity tracker heading now displays the selected achievement in the path, not the completed achievements in the path.
• To keep the systems in sync, selecting a locked or completed achievement in the path window now also selects this achievement in the activity tracker.
• Content icons in the activity tracker now display a padlock over locked achievements and a tick over completed achievements, in a similar fashion to the achievement path window.
• Players will now see that, when taking the form of a Vyre or camel during the minigame, Heist and using the unsheathe option, the Vyre or camel model that they have taken the form of will no longer distort.
• Placeholders for golden rocks are no longer removed when building the statue of Rhiannon.
• Animate Rock Scroll can no longer be equipped via bank.
• Blood amulet of fury (empty) can now be saved in a bank preset.
• Displayed requirement to make Relicym's balm has been changed
• Diamond in the rough's quest journal no longer skips ahead of the actual quest.
• Clicking on the rift will no longer trigger the achievement before starting the quest.
• Fixed quest journal location for Oziach during Dragon Slayer quest.
• Fixed an issue allowing hidey-holes to be used during Evil Dave's Big Day Out.
• Fixed an issue with the on-screen dialogue window where a user was unable to tap on the right side to continue if the dialogue window featured an item on mobile.
• Fixed an issue with the mobile founders pack interface loading to soon in certain situations which was causing a blank screen.
• To prevent unresponsive behaviour on mobile. The emotes tab has been removed from the Social window on mobile only.
• Mobile players can still access all their emotes and transmogs from the right hand side ribbon or by dragging a favourite to an action bar slot.
• Added a "Toggle Minimap" option to the minimenu of the toggle button on mobile.
• Fixed an issue with Treasure Hunter prize collect screen on mobile that caused part of the background texture to be out of position.
• When entering a Player Owned Port in mobile the Visitors section of the Ports HUD is no longer on by default.
• Resolved a problem with the Visitors section which caused it to become unresponsive and unable to be reopened if it was open when you began viewing a cutscene.
• Resolved an issue which was preventing users from comparing two crew members when editing the crew in the Edit Ship interface. You can now drag units to the compare section.
• Fixed an issue that was preventing users from selecting and auto-cast spell if selecting selecting from the Spells tab of the Powers interface on mobile.
• Fixed an issue that was causing the right hand ribbon on mobile to be forcibly cleared other than the "Minigames" panel in certain gameplay situations on mobile.
• Resolved issue with keyboard not being prompted on clan naming interface (mobile).
• Removed map icons for the old lodestone on Tuska.
• Added some chat dialogue to clarify why players can't cross the bridge in Temple of Ikov.
• Blocking added to Stalagmite in the shadow dungeon.
• Fixed an issue allowing pets in the Artisans Workshop.
• The flames of the flaming sword effect will now look better on wilderness swords.
• Deposit box menus now all refer to as the "bank of Gielinor".
• Hyphen has been removed from the item Third age vambraces.
• Grammatical error has been corrected when examining Manual Auto-cycle in the empty throne room.
• Full-stop has now been added to the text when examining Emir Shah.
• Tooltip for Sickle mould now says "Bought from a Crafting shop".
• Royal Crossbow examine text is now updated.
• A typo in the examine text for empty Ogre Flasks has been fixed.
• Fixed an issue in Curse of Arrav where decoder hint text was incorrect.
• Fixed a grammatical issue with jade & opal jewellery at different charge levels.
• Fixed a typo when constructing the Maul of Omens.
• Fixed a typo in head mourner's dialogue in Mourning's End 1.
• Fixed a typo in dialogue with Orry.
• A typo for enhancers in the Menaphos "The Ominous Sarcophagus Metropolis" has been fixed.
• Fixed player title reward in the rewards section for the quest log for "The World Wakes".
The link to Patch Notes - 25/11:
https://secure.runescape.com/m=news/a=13/patch-notes---2511
• An issue that was stopping the progress of tutorial island on mobile has been resolved.
• Fixed an issue with quest dialogue on mobile.
• Fixed an issue with selling animals at the PoF on mobile.
• Fixed a client crash on Mobile when the player is possessed by Mother Mallum during the Salt in the Wound quest.
• Fixed a crash when attempting to purify the crystal in the Hefin cathedral during The Light Within.
• Players who equipped items required by specific Burthorpe path achievements before reaching that stage in the selected path should now complete the achievement if they currently have the correct melee/ranged/magic/spiked-gauntlets item equipped. The backpack/worn equipment is now only brought to front if an item is currently being highlighted in that inventory.
The link to Patch Notes - 2/12:
https://secure.runescape.com/m=news/a=13/patch-notes---212
• It is now possible to add noted insects to the Anachronia dinosaur farm troughs.
• Using the Powerburst of Vitality no longer keeps your updated max hp value.
• The scroll of cleansing now correctly saves 5 grenwall spikes, rather than 1.
• Super Growth potions will now work correctly on flower patches that have been watered.
• Primal Feasts and Portions can now be added to Beast of Burden inventories.
• Escape no longer puts Surge on cooldown if under the effects of the Powerburst of Movement.
• Feedback has been added and will display if a player tries to crush new fruits to create Primal Pulp without the required levels.
• The Anachronia build tick message now appears when players visit the Ranch out of Time.
• Animal buyers will no longer hang around at the farm once they have all the animals they're after.
•
A number of changes have been made to do with the Blessed Flask:
- Blessed sand and extra fine sand used for creating the Blessed Flask are now tradeable.
• Scattering ashes will now correctly add to the progress of the Prayer Tasks in Yak Track.
• Updated the Yak Track information buttons to make it easier to differentiate between locked and available tasks.
• The Dungeoneering Yak Track tasks will now correctly add progress when doing Occult Floors at high Dungeoneering levels.
• A stray select option was removed from the task skip confirmation screen in Yak Track.
• A full-stop was added to the fourth slide of the Yak Track tutorial to help break up the sentence.
• The Witch's Doll and Abyssal Prowler pets have had the word "pet" added on the Yak Track to help clarify what they are.
• Players who have finished a task, but it has not registered as complete will now be able to continue progressing with Yak Track after relogging.
• Changed Draynor Village to Draynor Market in the Yak Track.
• Count Yakula's position has now been moved to make him more centralized.
• Ores that are ported to the metal bank will now correctly add progress to Yak Track Mining tasks.
• Particle effects now correctly apply to the flaming skull cosmetic from Yak track.
• Drinking an Elder Overload potion and using a Berserker or Maniacal aura will now correctly boost combat stats to 130.
• The Shades of Mort'ton now respond when hit with ranged weapons.
• Fixed an issue where aggression/corruption scrimshaws could be rapidly activated/deactivated on the action bar to force the aggro of multiple NPCs.
• NPCs that have the default option as attack now display the NPC name in the mouseover tooltip.
• The Eat Food ability now works when transformed into Gregorovic on challenge mode.
• The Eat Food ability now works during the Arraxor's cocoon special attack.
• Players should now be able to world hop into VIP worlds if they have Premier Club access.
• Stopped players from being able to use items directly from their Beast of Burden when skilling such as making potions with ingredients from a pack yak.
• Creating unfinished potions will no longer provide duplicate vials.
• The Escape ability no longer turns the player to face the direction they have moved.
• Fixed an issue where the Valentine's Slam buff was being removed from the buff bar on logout.
• Lapis lazuli will now function with the Jack of Trades aura.
• Food and potions now function from the action bar in Stealing Creation.
• Converted error messages when trying to reclaim an item from Diango with insufficient money from a chat message to an error box. This improves visibility on mobile.
• Swimming animation is no longer occurring when heading to the top floor of the ship on Harmony Island.
• Dogs no longer appear as members only in the Summoning skill guide.
• Fixed an issue with the 'Choose A Tool' interface where the buttons would stop working after pressing on the arrow keys.
• Telegrabbing gems now correctly places the gems in a players gem bag.
• Churns now fill cooking urns as intended.
• Fixed a bug where butterflies were not filling hunter urns when caught with a net.
• Fixed a script error when adding a log to a bonfire for the first time.
• Treasure Hunter probabilities are now available on Desktop via the 'show probabilities' button.
• Ingots now take 2 ticks to make.
• The Smithing autoheater's message to tell you when your item has been reheated can now be filtered.
• The system message when another user is requesting assistance from you has changed from a hard to read dark purple to an easier to read light blue.
• Players can now consistently log into an instance shard world.
The link to Patch Notes - 9/12:
https://secure.runescape.com/m=news/a=13/patch-notes---912
• Corrected the naming of the diseased Jadinko when it appears inside a Ranch out of Time pen.
• Players may once again give their animals to Baby Shakes so that they may be devoured in exchange for beans.
• The Castle Wars tickets obtained from farming requests are now added directly to your currency pouch.
An option to add the previously defective castle wars tickets to your currency pouch has been added.
• Weapon Poison potions will no longer instantly run out when used in conjunction with Lantadyme Incense sticks.
• Tweaked the bean sale values across the board for all the new Ranch out of Time animals.
• Monkfish now counts towards the cooking task on the Yak Track.
• Yak Track marker is now correctly aligned with prize number 25.
• Updated the Arcane Blood Mage Robe Bottoms override to fix an issue with a floating gem. This is now fixed to the outfit as intended.
• The Dark Fire and Flame swords have been graphically updated.
• Yak Track progression fix - Zogre Bones now count toward progression.
• Yak Track tasks will now no longer scale down when a member swaps into a free-to-play world.
• Players with more than one Erethdor's Grimoire have had their extra Grimoires turned in to unlock tokens and will have their Torn Pages refunded.
• Players with insufficient inventory space can speak to Merethiel at the Lost Grove to re-obtain the token and pages.
• A letter from Eluned can now be picked up from Iswyn after being destroyed if the player has done the relevant quest.
• Dr Harlow now consistently refers to Vampyres instead of Vampires.
• Removed a section of Kaqemeex's voiced dialogue near the start of the Druidic Ritual quest, that referred to the slayer master removed from Taverley.
• Fixed an issue where Implings could be found flying through the vine walls seen around Falador.
• Celebration Lamp animation no longer plays infinitely.
• The favorite button now has a proper description in the Slayer log.
• Invasion NPCs the player has engaged with in The Heart of Gielinor no longer award XP & loot etc after the player has disengaged, preventing situations like closing bank interfaces long after leaving the dungeon.
• 3% bonus is removed from the Perfect plus potion tooltip.
• Made it easier to imbue rings at Soul Wars.
• Wakizashi added to the chat filter. The k should no longer be blocked.
• Zanik is now called Zanik when imbuing rings.
• The ability to imbue rings through the Soul Wars shop has been added.
• Extra Parasols that the player does not require, are no longer lost when making a Black Parasol.
• Player will now be informed if using a mosquito card in Dungeoneering, that will have no effect due to other boosts that are already present.
• The Tale of the Muspah now has its item requirements correctly recorded.
• Updated the Java client removal messaging.
• All clan Vexillums Flags in the inventory will now all get destroyed.
• Lamps are now being used after using the 'Use all' feature and then deselecting the options.
• Trimmed Masterwork armour now gives a degrade warning when unprotected in a gravestone.
• Weapon poison can be applied in the bank interface.
• Chick-axe now appears on the axes filter in wardrobe.
• Players who have already frozen TH categories will no longer use their Hearts of Ice during promotions that have the 'categories' button disabled.
• Checking your kills left from an enchanted gem and grim gem now displays the text in an infobox, instead of only sending the feedback to game messages.
• Improvements have been made to the Clan Citadel resource minigames interface, including increased sizing of the panels and text to better fit the space on mobile.
• Fixed an issue that was causing certain prayer abilities to display the incorrect prayer when added to the action bar on mobile.
• Using spells from the spells book will no longer lock the interface from being used on mobile.
• Fixed an issue where some spells and abilities would not activate from the mobile action bar.
• Fixed an issue that was affecting "Tap-through chat boxes" setting on mobile. The setting was not being applied correctly meaning users could tap-through when the setting was disabled, this was incorrect behaviour.
• Run button is now redrawn after hiding the minimap and then re-logging on mobile.
• Typo has been corrected when trying to harvest crop you don't have the level for.
• Typo has been fixed, runied now spells ruined.
• Typo when speaking with Azzanadra during temple at senntisten quest has been corrected.
• Fixed a typo involving adding items to the Tool belt.
• Corrected a typo the in Ranch farmers market.
• Icons are now the standard 36x32 in the Runecrafting Guild Rewards interface.
• Fixed an issue with the Goebie mask stretching.
• Ozan now holds his bow in the correct hand for his combat animation while fighting Lady Keli's minions on the shores of Draynor during the Stolen Hearts quest.
• Ozan in the Burthorpe troll cave no longer uses the Shadow Ozan bow model.
• Adjusted the soil in the Falador tree patch so that it looks consistently level.
The link to Patch Notes - 16/12:
https://secure.runescape.com/m=news/a=13/patch-notes---1612
• Users will no longer experience dead inputs in specific combat situations.
• Players can now buy Dinosaur eggs for Hunter Marks from Irwinsson at the Anachronia Base Camp. Both Big Game Hunter and Slayer dinosaur eggs are available to be bought and buying will give a random egg.
• Graphical improvements have been made to the Sleigher Armour which will remove the snow from a player if they remove a piece of the outfit, as was originally intended.
• Prevented two doses adrenaline restoration-type potions from being used between the cooldown ending and the new one activating.
• Using Cinderbanes with Weapon Poison+++ applied will now correctly scale the poison damage above Weapon Poison++.
• A "Guide" option has been added to the Money Tree patch on Manor Farm.
• A variety of untradeable items have had their noted counterpart made possible to add the Beast of Burden inventories including things such as potions, the various banite ores and bars urns, and sapling plant pots.
• A World Map and Minimap bank icon has been added to the bank chest on Anachronia Farm.
• A typo has been fixed on the Harvest Potion's buff bar tooltip
The link to Patch Notes - 06/01:
https://secure.runescape.com/m=news/a=13/patch-notes---0601
• Fixed an issue causing ore boxes to not count towards Yak Track smithing tasks.
• Upgraded items now count towards Yak Track progress.
• Toadflax has now been added to the Yak Track task list and Ranarr has been removed.
• Prayer Yak Track in F2P now allows Dragon Bones to count towards the task.
• Fixed an issue stopping Blurberry's Bar from counting towards Yak Track task 29.
• Fixed an issue causing Yak Track to show an incorrect number of remaining days.
• Players will no longer receive the incorrect item from Evey when skilling at the Bonfire Festival.
• You can now deactivate the festive Aura with a full inventory.
• During Firework Festival, players will no longer be able to get different fireworks by closing and reopening Treasure Hunter. Fireworks will remain the same until one is claimed.
• Farming Requests requiring animals with the "big boned" trait will now correctly accept those animals.
• Animals whose shiny variants are a subspecies in their own right (Araxyte spider & royal dragon) could not be handed in for farming requests. Now night spiders and black dragons are requested in their place.
• Players can no longer boost their Herblore levels to access the leveling benefits of Powerbursts, Bombs, or Primal Pulp. You can, however, still boost your levels to create the original potion.
• Corrected the name of the Igneous Jadinko.
• Primal fruit will now prioritize the initial fruit crushed when making primal pulp.
• Players can no longer see other players inside pens on Anachronia dinosaur farm.
• Fixed the description for Supreme Growth Potion (Sundry).
• The EXP awarded for creating Elder Overload Salves has been adjusted slightly so that either method of making them will award the same EXP regardless of which path was chosen.
• Updated the name of the venomous dinosaur egg to better reflect the different breeds.
• Antipoison has been changed to Antipoison+ for the Yak Track task.
• Fixed an issue with Quickchat not recognizing levels above 99 for Farming and Herblore.
• Master Farmer and Patch Bomb issues have now been fixed.
• The Elder Overload Potion now correctly appears in the combination section of the skill guide.
• All the Powerburst Potions now appear in the milestone section of the skill guide.
• The Farming daily challenge now states all of its requirements correctly.
• Fixed an issue that was blocking the "Tap to Skip Cutscene" option on in-game cutscenes on mobile.
• Made a minor performance improvement, the game world is now not rendered when the full screen main menu is opened on mobile.
• Fixed an issue with the Dungeoneering spellbook spells Create Gatestone 2 and Gatestone 2 Teleport that was causing the icon to be split in half.
• Changed the position of the G.E map icon so it's no longer overlapped by the bank icon and G.E label.
• Main menu side panel has been made bigger to prevent text clipping when the game is played in French.
• Fixed an issue with the River of Blood quest in which players' could get stuck when talking with Vanescula Drakan.
• Ground Wyvern Bones can now be stored inside a Beast of Burden.
• Fixed an issue with a "complete the action" master clue that couldn't be advanced.
• Mining with Porters or Stone Spirits will now correctly count towards a Mining daily challenge. However, this will still only count as 1 towards the progress of the challenge.
• Corresponding action bar keybindings no longer trigger when they have been immediately been entered in as chat.
• Updated the reward value for relics within the elite dungeon chests to correctly show as the items high alchemy value.
• Using an Explosive Potion on a burning barricade in Castle Wars will no longer crash the client.
• Absorbing memories into empty divine charges via the Divine-o-Matic Vacuum now counts towards the Daily Divination Challenge.
• Having a Divination Cache Boost active and depositing all memories in your inventory will now count all deposited memories towards a Divination Daily Challenge.
• Creatures of Daemonheim Slayer task now include all creatures.
• The Burthorpe/Taverley slayer master has apparently been missing from the Slayer skill guide for at least 7 years. Theyre back now.
• Completing a Sliske's Endgame replay no longer awards Treasure Hunter keys.
• Bronze Pickaxes can no longer be duplicated via the toolbelt.
• All Palm Trees near Plover Birds can be chopped down.
• Sweet Potatoes can now be banked by Sign of the Porter.
• Event notice boards are no longer Yak Track themed, as the event has now ended.
• Ducks' movement no longer randomly gets stuck.
• Fixed an issue causing players to equip lower-tier variants of the Globetrotter outfit.
• Gargoyles now count towards "demon" cluster tasks.
• Chronicle Fragment placeholders no longer get removed from the bank once they are converted.
• Fixed an issue causing unfavourited currencies to still appear in favourite slots.
The link to Patch Notes - 13/01:
https://secure.runescape.com/m=news/a=13/patch-notes---1301
The link to Patch Notes - 13/01:
https://secure.runescape.com/m=news/a=13/patch-notes---1301
• White lily now instantly grows when using the Supreme Growth Potion(leafy) on it.
• Updated Meg's dialogue to say green salamanders instead of swamp lizards.
• Selecting gather produce with right-click in player owned farm will now correctly update the button state.
• It is now possible to cancel pathing after clicking on the mystical tree on manor farm.
• There is no longer a confirmation message when travelling from manor farm using the mystical tree.
• The Powerburst potion interface will no longer open when mixing some 3 dose potions.
• You are now awarded token XP for climbing over the stiles at the Ranch Out of Time.
• Pickle the Cat has returned to Manor Farm.
• The mannequins outside of the GE have been updated to show a more snowy version of the Sleigher Armour.
• Fixed a clipping issue in the gnome maze.
• Fire model graphics have been updated by Islwyn/Eluned.
• Teleport animation overrides that have quick versions will now play in place of many more standard teleport animations while activated.
• The Makeover Mage took a day trip to Anachronia Farm and decided to give General Bentnoze a makeover. Bentnoze no longer uses his Old School model, and has been replaced with a more up to date model.
• When hovering over Hooded QPC, it now says Hooded quest point cape.
• Antipoison, super antipoison, energy and super energy flasks can now be consumed from the inventory within the bank interface.
• An information popup now appears when attempting to get the results of a Player Owned Ports story voyage via the Captain's Log, to point players back to their port to claim it.
• The bank in the Elf Camp will now show on the mini-map after the completion of deadliest catch.
• The bounty hunter weapons now display in the skill guides as before they were not there - you will find these weapons in their respective skill guides at level 87.
• You can now eat cooked bacon from within the bank interface.
• Click area for the world map exit button has been adjusted.
• There are now no options present when examining a zygomite that is in the ground.
• Hovering over favourite items in currency pouch now shows tooltip.
• Right clicking the search box on Diango's interface now comes up with "search" instead of "enter personal message".
• A warning now appears when using the Carallanger teleport spell.
• Equipping Slayer helmet from the bank now has wear in the options.
• When the Wilderness Sword 4 is equipped the Right-click teleport option to the Warband Camp will now appear (previously you had to unequip it first).
• Fixed mobile safe zones when examining objects, spells and prayers.
• Improved pinpoint accuracy of markers on world map.
• Fixed an issue that was preventing the region information section from changing when tapping on an island to view more information about it on the Player-Owned Ports Archipelago map.
• On Mobile longer names for items on tooltips are now being spread out across two lines instead of just one.
• Player Examine interface now takes into consideration mobile notches and safe areas.
• Fixed an issue with world map panels being partially cutoff by the notch safe area.
• Modernised the checkboxes in the treasure hunter interface on mobile.
• Monsters killed in Turael/Spria's special slayer assignment without initially tagging them (such as via Corruption Shot/Blast) now count towards task completion.
• Tortles now count towards Hunter Daily Challenges.
• Cooking potions can be created via the use option.
• Players can no longer complete the Farming Daily Challenge early by gathering from an ill animal.
• Disassembling recoloured Ranger Boots now correctly awards Fortunate Components.
• Fixed a typo when using an equipment separator on a non-augmented item.
• A full stop has been added when examining Ysondria.
• Removed duplicate messaging in the spring cleaner tutorial.
• Some of the messaging displayed when interacting with charming moths no longer refers to them as butterflies.
• Typo when extending daily hunter challenge has been corrected.
• Typo in examine text for the Hangar table seen in the Gnome glider hangar has been corrected.
• Typo in dialogue box when destroying Jerrod's cape has been corrected.
• Untradeable is now spelt correctly in the Wealth Evaluator interface.
• Using a World Event 1 token will no longer teleport players inside a rock during the Bonfire Festival.
• Players who had skilling items left over from the Wintumber Warmer event will no longer be able to use them and continue to claim XP. Once they have been used up, the XP gain will stop.
• Crystal Geodes now have a chance to give Crystal Triskelion Fragments both before and after completing the Roving Elves Quest.
• Rainbow aura/gaze token can now be searched/bought on the Grand exchange.
• Users will now receive an alert when trying to edit ribbons in combat.
• Player no longer disconnects from game when releasing skillchompas from the worn equipment tab in the bank interface.
• The Ship's Biscuit is no longer tradeable.
• Component bag tutorial messages have been updated.
• Can no longer Escape/Surge while wearing the Goebie mask.
• Fixed a pair of floor tiles north of Draynor causing the player to move unexpectedly.
• Corrupted magic logs will no longer need to be manually used on a portable fletcher.
• The charming imp can now collect or gather all variations of spirit gem when they are dropped as loot.
• It's no longer possible to get multiple scrolls from the dying knight at the entrance to God Wars Dungeon.
• Oddments store will now have enchanted note paper instead of magic notepaper.
• Crossbow limbs no longer get equipped in the shield slot when equipping them from the bank.
• Adjusted clan member anniversary messaging to better account for calendar months and years as well as adding a new 1 month anniversary message.
The link to Patch Notes - 20/01:
https://secure.runescape.com/m=news/a=13/patch-notes---2001
• Fixed the issue greying out gather buttons in player owned farms.
• Modernized the look of the banking perk interface on legendary pets.
• Clan event notice board information dropdowns now populate upon first selection.
• Fixed bug where the "Monster Examine" spell gave the wrong life points total when dealing with certain modified versions of Monsters.
• The freecam option has been moved to the Compass menu.
• The Arc Journal
• The Menaphos Journal
• Globetrotter Arm Guards
• Fixed Stronghold of Security interface/dialogue window overlap on mobile.
• Resolved a problem with the ordering of options when long-pressing on the Summoning Globe from the mobile HUD.
• Open World Select - Moved onto Home Teleport menu.
• Freecam - Removed (as unavailable on mobile).
• Skybox/Filters - Moved onto Mini-Map toggle menu.
• "Demons" cluster slayer assignment now counts imps as demons.
• Doing damage through recoils can now be utilised to progress a variety of slayer tasks that previously could not be progressed in this manner.
• Fixed an issue stopping Death from allowing players to reroll Reaper tasks.
• Can now continue to pick Phoenix Feathers with the skillcape perk active whilst having a noted feather and no remaining free inventory slots.
The link to Patch Notes - 27/01:
https://secure.runescape.com/m=news/a=13/patch-notes---2701
• The Cleaners have swept up the Remnants of the Yak Track area in Burthorpe.
• Player no longer disappears halfway through the Hefin rope slide animation.
• Dominion Gloves no longer visually stall your movement when they activate.
• The Disruption shield spell animation is no longer cancelled if you move whilst using it.
• The Staff of Sliske special attack will no longer stall your movement when cast.
• Ranged abilities will no longer visually stall you in place when used.
• Special attacks from the God Staves will no longer visually stall you when moving after casting.
• When sharing damage via Soul Link you will no longer be visually stalled if moving around.
• Using Bladed dive on an NPC no longer changes their name to "Tap to Find a Target" or change their combat level to N/A.
• A kill timer is now available at Kalphite Queen and the Corporeal Beast.
• Closing certain chat-based input dialogues no longer causes clicks to sometimes be ignored where the dialogue used to be.
• Spirit gems can no longer be equipped via the bank.
• Freecam's help menu is now moved to the right side of the screen.
• Ice spells in the Ancient Spellbook now have descriptions that match their effects.
• Expanded drop-down menus in the world-hop interface now hide correctly when settings are closed.
• Retrieving runes from the large yellow rune pouch no longer equips the item from within the bank interface.
• The boss portal attune interface has been updated.
• Legacy combat users will no longer be able to see creatures walking about with 0 hit points.
• During 'the great brain robbery' quest, Dr Frankenstrain will no longer take all of your hammers, he will now correctly take 1 hammer.
• Ironmen will now return to the entrance of the Kalphite Queen's lair upon exiting the Do No Evil cutscene located in the same area instead of joining an open instance.
• Free To Play Players retrieving Members items from death will not be told to partially empty their bank.
• Adamant Dragons were incorrectly giving too many inert Adrenaline Crystals. This has now been reduced to its intended amount.
• Merchant will no longer always catch you stealing from the wine stall in Lumbridge.
• Spinolyps seen in Dagannoth King fight will no longer drop items that are unreachable to the player.
• An issue where logging into F2P would sometimes switch your currently selected action bar has been fixed.
• The door on the right of Rashiliyia's tomb can now be used to enter the tomb.
• Brawling gloves are no longer shown on items saved on the death list when entering the wilderness.
• The charming imp can now place collected spirit gems directly into the spirit gem bag.
• Fixed an issue where players could lose POH aquarium eggs and not be able to prestige the aquarium.
• POH aquarium eggs will no longer be lost on death.
• F2P Players can no longer use the Large and Huge Celebration Lamps when they select the "Use All" option.
• Fixed an issue where the prize pool for Gone Yak Tracking would not be refreshed from the previous promo.
• Hotfix: Further improved checks to Powerburst Potions cooldown and activation - this will prevent gaining double effects triggering by spam clicking.
The link to Patch Notes - 03/02:
https://secure.runescape.com/m=news/a=13/patch-notes---0302
• Damage dealt to rocks HP now scales with the player's current mining stamina. With no stamina remaining, swings provide only 20% of the damage that is dealt at full stamina (outside random damage variation and critical hits). Rocks that don't reduce stamina (like red sandstone and Arc crablets) aren't affected by these changes. As before, you can restore stamina by clicking/tapping on a rock again.
• Modifiers from pickaxe tier, rock hardness, strength level, and critical hit damage are unchanged and work as before.
• Stamina is restored automatically when stone spirits are consumed while under the effect of a perfect juju mining potion.
• Seren stones have had their HP increased from 1500 to 2000.
• Updated the mining skill guide to include Anachronia mining locations for various ores.
• Empowered Blight Staff and Sword are now available as rewards from the Winter Chill Off.
• Hotfix: Fixed Norm in the Winter Chill Off event to allow you to correctly purchase the Currency Doubler through the dialogue options if you have the Blightreaver unlocked
• Hotfix: Some skilling stations have been adjusted in Winter Chill Off as they were changing states quicker than anticipated.
• Hotfix: The Winter Chill-Off interface will now correctly display how much increased experience a player will earn from the event.
• All smithable items now disassemble into 4 Invention parts or components per bar used in their creation.
• Elder rune equipment now has a higher chance of breaking into components rather than parts, compared to other tiers of equipment. Component 1 increased from 3% to 9% per roll. Component 2 increased from 2% to 6% per roll.
• Breakdown Perk Activation Chance from 0.8% per rank per bar, down to a flat 0.8% per rank.
The link to Patch Notes - 10/02:
https://secure.runescape.com/m=news/a=13/patch-notes---1002
• Adrenaline urns can now be filled via the Adrenaline crystals in War's Retreat.
• Boss Timers now vanish properly if the player flees the fight.
• A tooltip has been added to Marks of War currency.
• The entrance to War's Retreat in Draynor has been renamed to be more thematic.
• The unlock hint for the music track "Dare to Die" now mentions War's Retreat.
• Added some blocking to gravestones in War's Retreat to prevent player models clipping through in some situations.
• The PvM Hub Reaper portal now checks for all normal access requirements when pointed at a God Wars Dungeon boss.
• Added a message for people burning logs on War's Campfire.
• Boss portals can now be interacted with from a longer range.
• Teleporting to War's Retreat via the spellbook teleport will now clear active combat effects such as bleeds.
• The option on War for checking 'Mark of War' cooldown has been renamed to be more obvious.
• Entering Wars retreat now turns the camera.
• Saws, snow globes, and arctic pine logs can no longer be equipped via the bank interface.
• Fixed an issue in which destroying golden fish eggs from the bank wouldn't allow you to reobtain them.
• Vampyric blood essence will now only message the player once when dropping below 500 charges.
• When making offhand darts, the interface will now remember that you want the offhand version and will not try to make you create regular darts.
• Players are now correctly navigated to the relevant menu when attempting to create a baked potato when other possible recipes are seen in the inventory.
• Hotfix:Updated the interface for Gone Yak Tracking when refreshing prizes to show the correct amount of oddments needed.
• Fixed an issue with the four face buttons not animating when stood on during the canal puzzle section in the Liberation of Mazcab raid.
• There are no longer old ground tiles used in Draynor Village near the wheat field.
• Tool decor attached to a wall in the Lumbridge smithing area has been moved forward so the tools no longer clip through the wall.
• Fixed a minor issue with a misaligned highlighting on the Magic Book interface.
• Fixed an issue blocking the custom controls for the Baron Von Hattenkrapper bombing sequences in the Pirate quest series.
• All reward store buttons that display "Locked" now return a tooltip on mobile which explains the requirements to unlock.
• Once Upon a Slime is released this week, go help King Slime find true love in this new permanent novice quest!
• The Purple Cat miniquest and Fremennik sagas no longer appear as started in the Runemetrics quest log when you have completed them.
• Fremennik sagas now appear as started when you have finished the abridged saga, and completed when you have finished the unabridged saga.
• Players can now advance the Spirit of Summer quest when using a supreme growth potion to grow the limpwurt root.
• When fighting moss golems, social slayer partners can now deal with each other's mossy rock NPC spawn-prevention as well as their own.
• Smelting gauntlets now count towards blacksmiths outfit set bonus.
• The remote farming machine now updates the status of a fully grown calquat tree.
• Daily fishing challenge can now be completed when setting the Fury Shark outfit to "consume fish".
• The price of the supreme growth potion (sundry) has been increased from 400 to 1000 beans.
• Hotfix:Living Rock creatures' souls can once again be captured in ushabtis without being on a Slayer task to kill them.
• Fixed an issue which led to players being unable to access their inventory after dying.
• Reporting a player for bug abuse no longer links you to a non-existent web page.
• Fixed an issue where rune pouches wouldn't fill with rune or pure essence as well as changing rune essence into pure essence.
• Player is no longer forced to walk one step north on a tile near the river next to the pet shop in Taverley.
• The camera will no longer bob up and down when cancelling a trip into the water during "Recipe for disaster".
• Fixed some overlapping safety checks causing forced teleports along the east cliff side of Prifddinas in the Tirannwn woods near the Arandar pass.
• The "Friends Trail" option is now only listed once in the gameplay settings under social.
• Friend and clan chat announcements now correctly trigger upon elite task set completion.
• You can now cancel your action when jumping over the strange floor in Taverly dungeon.
• Fixed an error with clanniversary broadcasts for players that joined clans before early April 2011.
• Clicking the compass in the Seagull sections of a Clockwork Syringe and Pieces of Hate will face the player north.
The link to Patch Notes - 17/02:
https://secure.runescape.com/m=news/a=13/patch-notes---1702
• Action bar keybinds are no longer slightly delayed after exiting various interfaces. The short delay still remains after committing to a chat message.
• Fixed an issue with clan noticeboard 'thread ID paste' causing a crash/loss of functionality on mobile.
• The broadcast for a HSR drop will now be displayed in areas where this was previously missed.
• Fixed a bug that made enemies in GWD2 impossible to kill.
• Can now pick up a stackable relic from the ground with a full inventory containing the stackable item.
• Fixed an issue that stopped players completing The Mighty Fall.
• Mixing a Harralander potion with only swordfish in your inventory will now make a cooking potion without opening the interface.
• Fixed an issue with dinosaur leather not being recognized as usable against a portable crafter.
• Removed [ph] item from the GE.
• Corrected an issue where the Content Recommendation System could display a blank Latest Quest.
• Players are no longer able to use the lockers in Rimmington if they haven't been unlocked via partial completion of the Rocking Out quest.
• Hatchets now correctly give four components per bar used in the making of them when disassembled.
• A worn Zamorak insignia will now stop Zamorak's forces attacking you within God Wars Dungeon 1.
• Fixed an issue that allowed a large number of broken/degraded items to be equipped via the bank.
• The Prosper perk from the Invention skill now states which level of clue you obtain when it activates.
The link to Patch Notes - 24/02:
https://secure.runescape.com/m=news/a=13/patch-notes---2402
• The Skills Necklace has been updated to include teleports to the Invention, Runecrafting and Farming guilds.
• The "You have been poisoned!" message displayed when fighting Gregorovic in God Wars Dungeon 2 can now be filtered in the chat box.
• The "Helwyr's continued attacks cause you to lose even more blood!" message displayed when fighting Helwyr in God Wars Dungeon 2 can now be filtered in the chat box.
• The "Collect all to" buttons on the Collection Box interface have been switched around to match the ordering of the buttons on the Grand Exchange interface.
• An Ancient Seed has been added to the Herby Werby Reward Shop. When planted using the Inventory option, the Ancient Seed will teleport you to Herby Werby on Anachronia.
• Faction seals in God Wars Dungeon 2 will no longer drop from bosses if you have reached the max reputation for a faction.
• Apoterrasaurs now follow the correct tier ordering in the Animal Breeding Log.
• The Invention Make-X interface has been given some TLC.
• Items are now categorised based on their functionality, such as "Core Invention Items" and "Combat Support". This can be accessed via the dropdown on the interface.
• All items are now ordered by Invention level where appropriate except in the "Core Invention Items" category. This was an exception to ensure that similar types of items stayed next to each other on the list and that familiarity with this was not lost.
• Augmented combat equipment has also been re-ordered, starting with Body, then Legs. It's also sorted by tier.
• The Tower of Life altars can now unnote the first ingredient of a creature's recipe by using the noted item on the altar, or by right clicking/long pressing the altar. This will unnote one item at a time, and will not work with the swordchick altar as the swordchick does not drop noted raw swordfish.
• Buy 1, 5, 10, All, and X options have been added to Angof's Crystal Armour Shop on Tarddiad.
• The word Gypsy has been removed from Aris name and examine text as this word could be interpreted as a racial slur.
• Various NPCs in Karamja have been given more appropriate titles.
• Various NPCs in the Kharidian Desert have had their name changed from 'Ali' to better reflect the diverse variety of names we see in real life.
• Some dialogue in the Kindred Spirits quest has been altered to remove unintended offense.
• Updated the examine text of the Harvest Potion so all the different doses are now consistent.
• You now gain Farming Reputation from harvesting calquat fruits.
• Messaging is now displayed telling players why using Growth Potions or Patch Bombs on money trees at Manor Farm will not work.
• Salamanders have received a nudge of 'encouragement' from Prehistoric Potterington, and will now breed at faster rates.
• Flies are now stackable.
• Players can now reliably decant potions without opening a crafting menu.
• Player can now fill up plant pots from the bloodwood tree and money tree patch at Manor Farm.
• Harvesting from bush patches while using the wolpertinger familiar will now correctly award Farming Reputation.
• Cave nightshade is now far less frustrating to harvest from inside the skavid caves. Players will now find more spots to harvest them from and will receive token Farming XP for doing so, but must wear gloves to avoid getting poisoned. Picking cave nightshade now also works with Signs of the Porter.
• Wolpertinger familiars now correctly fill Farming urns when harvesting bushes.
• After struggling to say Green Salamanders, Meg has gone back to calling them Swamp Lizards. The text shown now matches her VO.
• A 'Sell All' option has been added to Baby Shakes.
• Modified Farmer's Hat and Amulet of Bountiful Harvest now message in green when seeds are saved in the sowing process.
• Improved the visibility of messages generated for users when interacting with the Slayer Rewards shop on mobile.
• The Beast of Burden Inventory icons have been updated to use circular slots that match the main backpack Inventory.
• Fixed a typo on a Treasure Hunter popup on mobile.
• Fixed an issue that was blocking scrolling on mobile when browsing Invention blueprints on the discovery side of the workbench.
• Fixed an issue that was causing the Member's Founder Pack interface to be displayed too soon for new users on the mobile client.
• The bank placement indicators should now appear on mobile.
• Removed PC terminology from the lodestone teleport interface on mobile.
• The Mining Stamina Bar is now on by default for players that have a mining level of 15 or greater. You can turn this off by going to your gameplay settings > skills > Mining.
• If a player has one of Turael's Burthorpe Introductory Paths selected when they level up to become an "experienced" player, their Path will now be cleared since all the items in the selected Path will appear as complete.
• Lady Deathknell has closed down the Combat Academy and the Lumbridge Market has noticed the free real estate and moved in. The nearby Bank chest remains intact. Some of the combat training dummies have been moved to Burthorpe's training camp.
• Hotfix: The hard farming requester now correctly hands out a random Barrows item.
• Activated auras are no longer sent to inventory when the player is killed in PvP zones.
• The quest marker for Once Upon a Slime is now removed from the minimap and worldmap upon completion.
• The "Dibs on the First Batch" Achievement on the Farming path can now be finished as intended.
• Fixed an issue with Crafting menus highlighting the wrong items.
• Fixed a client crash that was caused by equipping specific uncharged augmented gear.
• Wendy will now correctly dye your cat when asked after completing Purple Cat (Miniquest).
• Incense buffs are no longer removed when leaving the Fight Kiln.
• The "Steel Yourself for Combat" Achievement now works for upgraded steel items.
• Fixed an issue in which the contents of an ore box was being deposited into a player's Inventory if the box had previously been placed into a full Bank upon death.
• When trying to equip a Completionist Cape from the Bank without the requirements the cape will no longer visually remain in the Back slot.
• The Death of Chivalry quest now correctly accounts for players who have chosen V as their god.
• Can no longer check POF animals in other locations if the action is performed while Teleporting.
• Restored full reclaim functionality for Sentinel and Trapper outfits to Diango's storage system.
• Fixed an issue preventing some Body and Leg pieces from skilling outfits from being reclaimed.
• Prevented the ability to claim multiple skilling outfit pieces via Diango's storage system.
• A bug that was causing an issue with some people's Player Owned House has been fixed. If you were affected by this issue you can visit your designated portal to remove the extra rooms and have the materials refunded.
The link to Patch Notes - 02/03:
https://secure.runescape.com/m=news/a=13/patch-notes---0203
• A tutorial pop-up to teach default interaction now appears after character creation if the player doesn't move from the starting coordinate for a while after arrival on the mainland.
• A two-step tutorial pop-up to teach camera zoom and rotation controls now appears after the default interaction popup, or after the player's first conversation with Turael during the First Time User Experience - as long as these controls haven't previously been taught or have otherwise been cancelled.
• The Click/Tap to Continue button now flashes in the player's first mainland conversation, instead of just the first conversation with the RuneScape Guide on Tutorial Island.
• The Loot All button is now highlighted the first time the player picks up multiple items with area loot.
• A brief tutorial for the Loot window and the Backpack now appears when first picking up an item, if guidance system hints are enabled.
• Levelling up is now introduced the first time a new player gains a level in any skill, if guidance system hints are enabled.
• Moving via the Minimap is now introduced when the player starts being directed away from the Burthorpe lodestone, if this wasn't taught on Tutorial Island.
• New players on the Burthorpe First Time User Experience that leave the Burthorpe & Taverley area are now informed of the lodestone network, so they know how to return to a safe hub.
• The tutorial pop-up that previously only occurred when starting the Blood Pact quest now occurs when starting your first quest.
• A "Tell me about the skills menu" dialogue option has been added to all skill tutors.
• A list of repeatable tutorials is now available from Turael, Major Mary Rancour and the Lumbridge Sage. This includes several topics salvaged from Tutorial Island, such as the Financial Advisor's introduction to the economy, and the Quest Guide's introduction to the quest list.
• 'Skill Sets' are now displayed while hovering over the skill tab in the Diango interface.
• Brain Plushies can now be retrieved from Diango.
• The player is no longer able to retrieve infinite copies of the Warlock Outfit from Diango's store.
• Items in the last column of Diango's interface are no longer sliced when resizing the Bank interface.
• When you drag the Witch's Plushie item out from the bank, it now confirms it can be reclaimed from Diango.
• Fixed an issue that was blocking users from reclaiming Rare Item Tokens from Diango if they had existing tokens in other inventories (Backpack/Bank/Currency Pouch)
• Fixed an issue where some outfits could not be retrieved from the Diango storage.
• Dialogue has been added to the Mini Morn pet.
• Made a change to the Fight Kiln boss fight to make it less frustrating for high level players.
• The Sing for the Lady Achievement now lists the full requirements.
• Empty text space has been removed when examining "clue scrolls" or "clue caskets" held within "Charos' Clue Carrier"
• Magic notepaper now works on a polypore stick.
• Magic notepaper can now be used on clean irit.
• Imps in the God Wars Dungeon will now count towards demon Slayer tasks.
• Getting damaged by the Gorak now lowers your Invention level.
• Player is now informed that mummies can only be harmed by fire when attacking them at the end of Desert Treasure.
• Unlocking expertise will no longer pop-up when buying new sigil abilities.
• Removed Harlan's dialogue relating to the combat academy.
• Christmas Pudding Amulet has had its 'Destroy' option altered to be more consistent.
• Hetty will now only take one burnt meat during the Witch's Potion miniquest.
• Sacred clay hatchets are now correctly marked as level 50 in the skill guide.
• Hotfix: Unblocked the path between Burthorpe's military training camp and the nearby All Fired Up beacon.
• Fixed a bug that allowed Superior Ancient Warrior equipment to stack in the bank when they shouldn't.
• Fixed an issue with Korasi's sword animation not playing correctly during The Void Stares Back.
• Nomad now does damage in the first Nomad's Requiem cutscene in legacy combat mode
• You are now able to attack spiritual warriors in your own Player Owned Dungeon.
• Huge and large lamps no longer display as being useable in F2P worlds.
• Fixed a minor exploit when fighting the Hardcore Giant Mole.
• The Furnace perk will no longer trigger once the players charges have run out.
• The next music track will now play once 'Runewaste' has finished.
• Fixed an edge-case that allowed the Twin Furies to be killed very quickly.
• You can no longer use telekinetic grab on bloodwood logs.
• The correct amount of Combat XP is now given when defeating Kal'ger the Warmonger in Daemonheim.
• Fixed an issue where players logging in for the first time wouldn't have a scroll bar in the game chat window on mobile.
• Fixed an issue that was causing the 'clean up' filter within the Bank to not correctly clean up Rare Item Tokens.
• Removed unnecessary forced movement on two squares in Rimmington village.
• Teleport charges added to the Mysterious Medallion now correctly transfer when you upgrade it to Drakan's Medallion.
• The frozen debuff bar no longer disappears upon re-entering the living wyvern area.
• Augmented equipment will now correctly show as saved on death within the Wilderness on the "Items Kept on Death" UI.
• God wines now become fermented when logging out and back in to the game.
• Player can no longer equip the item Turnscrew via the Bank.
• Ultimate Slayer title is now correctly removed if new items have been added to slayer logs and not yet obtained.
• Using kelp or seaweed on raw great white shark to make gunkan or maki will now correctly open the sushi section in the Cooking interface.
• Trample/Stomp abilities no longer appear in boss info entries for bosses that they have been removed from.
• Transitions between the "What is your experience with RuneScape?" prompt, Tutorial Island, and Burthorpe arrival have been improved to better mask the toplevel interface.
• The Burthorpe area logo has been added to the Burthorpe arrival cutscene to better illustrate the meaning of the "Burthorpe" overlay text.
• Achievement and path popups/messaging/fireworks for completing Tutorial Island no longer occur when transitioning to Burthorpe for the first time.
• An issue where Quest Points were not calculated during the first login session, and therefore failed to count the Quest Point awarded for the Learning the Ropes tutorial until the next login has been fixed.
• Drilling soldiers in the Burthorpe imperial guard camp are now dormant when there are no players nearby for better processing efficiency.
• Cooking crayfish during the Burthorpe First Time User Experience now describes the act with a similar level of mechanical detail as cooking shrimp on Tutorial Island.
• Updated the Minimap image that accompanies the bluebox highlighting tutorial, as it predated the 2014 map icon rework.
• The World Map and lodestone network can no longer be opened when most UI tutorials are active, to prevent conflicts.
• White Wolf Mountain is no longer classified as part of Burthorpe, so that a new player can be appropriately warned they are leaving the starting zone before encountering dangerous wolves.
The link to Patch Notes - 09/03:
https://secure.runescape.com/m=news/a=13/patch-notes---0903
• The Charming Imp now uses the same drop cleaner interface that is used for Herbicide, Seedicide and the Bonecrusher.
• Individual Spirit Gems on the Charming Imp interface can now be toggled on and off for consumption or collection, and each type of Spirit Gem now gives a different amount of XP versus the previous 16XP for all Spirit Gems.
• These drop cleaner interfaces have all been updated. This affects Herbicide, Seedicide, Charming Imp, and Bonecrusher.
• These interfaces now show you the XP you receive for consuming/destroying items, and the GE guide price of those items. This should help players make more informed decisions on the spot, rather than having to search elsewhere for this information. The Charming Imp does not show GE guide prices as charms cannot be traded. Players can mouse over these icons to show tooltips that explain what the icons mean.
• With the above change, the selection boxes for each item have been increased in size. Alongside this, the click/tap area for selection boxes has been increased. Previously players could only click/tap on the tickbox, but now this includes the entire box for an item. The "toggle all" options and the "auto collect" options also have increased click/tap areas encompassing their text.
• The descriptions of the drop cleaners have been moved from the bottom of the interface to the top, and have all been cleaned up and made more consistent to avoid any ambiguity in understanding what is consumed or collected.
• The "Auto-pickup" toggle has been renamed to "Auto-pickup unselected X" to once again remove any ambiguity.
• Previously, upgrades to the drop cleaners were hidden if they were not yet obtained. Now they are no longer hidden and are instead shown at the bottom of each interface. This section will now describe where they can be unlocked/bought. This is to better guide players towards obtaining the upgrades.
• All items in each of these interfaces are now ordered by type and level, where appropriate, within their own categories. Previously, some of these were out of order. This does not apply to the Bonecrusher as bones do not require a Prayer level to be buried.
• The checkboxes on the drop cleaners now use the correct builders, ensuring that they are graphically consistent regardless of normal, legacy or mobile UI.
• The chat messages received when an item is consumed or collected has been made more consistent across all drop cleaners. This also means the messaging for translated languages is more consistent.
• Finally, other minor adjustments have been made to the interfaces to improve readability, including more vertical spacing between boxes.
• The Geyser Titan Summoning familiar can now recharge all kinds of enchanted dragonstone jewelry. Previously it would not recharge skills necklaces or combat bracelets. Alongside this, some messaging for the Fountain of Heroes, the Legend Guild's Totem Pole, and the 'Tears of Seren' fountain have been made more consistent.
• The Ninjas had a word with Egil*, and he will no longer interrupt players with his Ceremonial Sword Plans while they're Smithing. Instead, he'll now wait for you to speak to him to hand you the plans, before disappearing shortly afterwards.
*No Egils were harmed in the making of this Patch Note. As a goodwill gesture, the Ninjas gave Egil some smoke bombs to spice up his disappearance.
• Used unaugmented versions of Custom Fit Trimmed Masterwork and Custom Fit Trimmed Spiked Masterwork armour can now be keepsaked.
• When opened, the skill guide will now automatically jump to the level of your most recently unlocked item. For example, opening the Farming skill guide at level 68 will jump straight to the level 68 unlock which is palm trees. This means you no longer have to scroll all the way through a skill guide to find what is at or around your current levels.
• A "Deposit All Raw Fish" option has been added to the magical nets at the Deep Sea Fishing hub. This option will deposit any raw fish in your inventory but won't deposit anything else, such as urns or Deep Sea Fishing hub boosts. This doesn't include magnetic minnows, however, as they can still be turned into bait.
• Replaced the combat academy flag near the Lumbridge market bank chest with a bank chest flag.
• Removed the combat academy flag in the south-west corner of Lumbridge market. The south divider was also a mix of wooden fence and ropes, which has now been converted to a rope divider.
• The description of opportunistic merchants in the Lumbridge market no longer specifies that they are trying to cash in on the war.
• Two pairs of socially awkward citizens at the Lumbridge market have mustered the courage to face each other.
• Removed looping voiceover from certain merchants and citizens in the Lumbridge market. No more shall Lumbridge adventurers suffer the tyranny of pineapple promises and troll war gossip.
• During the Solak encounter, the root attack once again happens after 1:06 instead of after 58 seconds for all group sizes.
• A camera shake effect has been removed when base tanking Solak.
• Familiars using Ranged damage will no longer break the Crassian Leviathan's special attack animations.
• The defend animation removal was missed from Telos and they have now been removed from this encounter.
• Fixed an issue that broke Solak's animations due to a knock on effect from removing the defend animations.
• Fixed an issue preventing players from retrieving their Starfire Cape from Diango.
• Fixed an issue that caused pickaxes stored in the toolbelt to not work as expected in F2P.
• Players should no longer get a message stating that 0 oddments have been added to their currency pouch due to the oddments rebalance.
• Fixed an issue where some Treasure Hunter prizes were not displaying a description for Free-to-Play players.
• Fixed a bug where the Adrenaline Urn could not be retrieved via Diango if the player destroyed it.
• Fixed a bug where all colour variants of the Zodiac Costume could not be retrieved via Diango if the player destroyed them.
The link to Patch Notes - 18/03:
https://secure.runescape.com/m=news/a=13/patch-notes---1803
• Previously, the Burthorpe and Taverley path books were hidden from 'experienced' players (at least 250 total level), but the achievements in these hidden paths could still be completed. These path books are now visible to all players, but Turael's new player paths in Burthorpe are now marked as complete if the player is 'experienced' or has turned off guidance system hints. (You can toggle guidance system hints, including contextual tutorial popups, in your Settings -> Gameplay -> General -> Optional Interfaces.) So if you're levelling a new alt and aren't interested in the tutorial achievements, you can simply flag them as complete.
• Updated UI assets in Moia's Hunt For The Memories puzzle in the Nadir Saga.
• Restrictions for 'experienced' users have been relaxed:
Guidance system hints are now automatically turned off if you choose 'I have played very recently' after Character Creation.
Players are now considered 'experienced at total level 100, down from 250.
Upon reaching total level 100, the Burthorpe FTUE will be marked as complete.
Turning off guidance system hints will now clear the FTUE path if selected.
The description for the guidance system hints toggle has been changed to 'Receive small tutorials and tips while playing. If disabled, the Burthorpe tutorial is treated as complete.'
• Guidance system hints are now automatically turned off if you choose 'I have played very recently' after Character Creation.
• Players are now considered 'experienced at total level 100, down from 250.
• Upon reaching total level 100, the Burthorpe FTUE will be marked as complete.
• Turning off guidance system hints will now clear the FTUE path if selected.
• The description for the guidance system hints toggle has been changed to 'Receive small tutorials and tips while playing. If disabled, the Burthorpe tutorial is treated as complete.'
• Adjusted how Daily Challenges interact with new players:
Since basic challenges are now generated for new users, a player could progress a challenge without first completing the Daily Challenge interface tutorial. To fix this, progressing a Daily Challenge now counts as completing the Daily Challenge interface tutorial. The description for the Challenge Accepted achievement has been updated accordingly.
Since basic challenges are now generated for new users, the Daily Challenge path is now immediately available, instead of being unlocked by talking to Fara or completing the Burthorpe tutorial.
Removed a 'You are already in the Burthorpe/Taverley area' message which appeared when tracking a basic Daily Challenge in this area.
• Since basic challenges are now generated for new users, a player could progress a challenge without first completing the Daily Challenge interface tutorial. To fix this, progressing a Daily Challenge now counts as completing the Daily Challenge interface tutorial. The description for the Challenge Accepted achievement has been updated accordingly.
• Since basic challenges are now generated for new users, the Daily Challenge path is now immediately available, instead of being unlocked by talking to Fara or completing the Burthorpe tutorial.
• Removed a 'You are already in the Burthorpe/Taverley area' message which appeared when tracking a basic Daily Challenge in this area.
• Corrected an issue where a blank slot could be left behind in the Activity Tracker when handing in a tracked Daily Challenge.
• Updated the checkbox style when selecting which Skill to use a lamp on on mobile to be consistent with other interfaces.
• Updated the checkbox style within the Audio Settings interface on mobile to be consistent with other interfaces.
• Updated the checkbox style for the RuneMetrics drop logs on mobile to be consistent with other interfaces.
• Vulnerability Bombs will now refresh the effect's timer when throw at or in range of an already affected NPC.
• It is no longer possible to complete the solo achievement Fist Contact in a group. We have redefined the term solo instance to indicate an instance where the maximum number of players is one, rather than an instance with only one player in it.
• Updated the Lumbridge path to stop referring to the Lumbridge Market Bank Chest as the Combat Academy Bank Chest.
• You can no longer reclaim the higher-level members version of the Starfury Cape on F2P.
• Our Ninja Team spied a rogue set of eight pixels on the Seedicide interface that were separating boxes further from each other than on other drop cleaner interfaces. Seedicide is now consistent with the other interfaces. The Ninjas turned these eight pixels in at the Port Sarim jail and where they are now awaiting to be seen at the Seers Village courthouse.
• Removed a force walk tile near the sheep field north of Lumbridge.
• Players can now make an Inferior Locator with a divine herb patch.
• The cost for charging engrams will now correctly cap after prestiging three times.
• Players who choose the pacifist route and allow Ariane to defeat Magic Stick without damaging the troll themselves will now still complete the Burthorpe introductory path.
• The Recommended: Unlocked Ancient Curses achievement no longer appears as blank in the Activity Tracker if selected from the Achievement Path window.
• The adrenaline urn will now be removed from the Buff Bar once it has been banked.
• Fixed a RuneMetrics issue on mobile that was preventing users from being able to toggle stack value off.
• Fixed an issue where Moias Hunt For The Memories puzzles relied on mouse events and were therefore unplayable on mobile.
• Miscellaneous Smashing Relics fixes.
• Fixed a bug that allowed players to claim fully repaired lucky chaotic items from Diango's Item Retrieval. The items will now be retrieved in their broken state.
• Fixed an issue that prevented various pieces of dyed Malevolent Armour from being equipped using the Action Bar.
• Fixed an issue which allowed players to bypass the cooldown on Adrenaline Potions.
The link to Patch Notes - 30/03:
https://secure.runescape.com/m=news/a=13/patch-notes---3003
• Changed the Excavate option on several objects not connected to Archaeology in order to reduce confusion. Similar changes have been made to Quest Logs and other instructions.
• Added a The Dig Site quest icon to all related NPCs, Locations and Objects.
• Various changes to the Make-x interface:
• Reduced the size of the icons on the right-hand panel
• Reduced the size of the text in the 'Values' section
• When selecting a different category, it will no longer show information for an object that hasn't been selected or unlocked
• The clickable/tappable region on the 'Share' options in the Collection Log interface has been increased to cover the entire button.
• Removed the cutscene that plays when entering and exiting the Halls of Camdozaal on Ice Mountain.
• Made numerous improvements to the Collection Log interface:
• Added a 'Reward' info section to each Log
• Increased the click/tap area on the Favourite and Options buttons
• Changed the ambiance on the item backgrounds so obtained items are more identifiable
• Added seven Bank chests to the overworld in all five dig site camps, the Exam Centre and the Archaeology Guild Campus.
• Added 50 new Bank spaces.
• Added a 'Bank deposit' map icon to all Bank deposit locations.
• Added tooltips to items in the Skill Guide.
• Upon levelling up, the Skill Guide will display all the information about each new entry.
• Updated the colour of the Adrenaline Bar to better aid those with colour blindness.
• Removed the Gatherer's Cape from players and returned all shards, as the cape now has an Archaeology requirement.
• Graphically updated Movario.
• Renamed ancient components to third-age components.
• The Max Guild portals attunement is now completely independent and no longer checks against the attunements of the portals in War's Retreat.
• Max is now using the 'Jack of Trades' title as he does not own the Archaeology skill pet.
• The mouseover text for a locked Invention material now displays in red.
• Mousing over Achievements will now show your progress towards any Meta Achievements they are included in.
• Added tooltips to the Meta Achievements listed under an Achievement to show what's required. For example, the tooltip for the Who's The Boss? VI Achievement, listed as a requirement for the Final Boss Achievement, states Kill a total number of bosses. (X/5,000).
• Changed the text in the Skills interface to say 'View Skill Guide' rather than just 'View'.
• Lowered the brightness of the sun over near the Desert Strykewyrms east of Al kharid.
• Hotfix: Players can no longer open the Yak Track interface while the First Time User Experience is still active via the Task List or Sir Yaktrick Moore, as doing so caused an issue where blank tasks were displayed on the interface.
• Hotfix: iOS users are now able to see and interact with Bonds.
• Hotfix: Players can now hand in eggs to Benedict regardless of how much of Benedicts World Tour has been completed.
• Fixed an issue where the message played after unlocking the 15th Anniversary skilling speech bubbles pointed to the incorrect tab within Game Settings.
• Fixed numerous graphical bugs surrounding the new Dig Site entrances and the Archaeology Guild Campus.
• Fixed an issue where the Gizmo interface would not repopulate the potential outcomes when dragging a material out of the grid area.
• Fixed an issue where the spacer wasn't showing between some of the requirements in the Make-x interface.
• The thumbs of certain Dig Site employees have been returned to their proper size.
• Collection log - Number of items in a collection will have a number break over to the next line if there's more than 5 characters (visible in hard clue scroll collections).
• Player uses the wrong side of the ladder at the Temple of Ikov.
• The Ancient Gargoyle familiar is missing an animation when using special attack ability.
• Re-unlocking comp cape requires the player to log out and back in.
• The Ancient Waterfiend familiar is not blocked from entering the Barrows area.
• Messaging for hanging painting in the Guild office doesn't clearly specify that only replica paintings from Art Critic Jacques collections can be used.
• Material Cache - One of the Armadylean Yellow material caches is not accessible.
• Time Sprite will not spawn on the eastern Amphitheatre debris if it's active on the western locations.
• Archaeologist workbench make-x slider works incorrectly when the player does not have the materials required to restore an artefact.
• All Archaeology camp/bonfires are burn logs/cook functionality.
• Seth Minas is missing dialogue pre completion of the Dig Site quest.
• Some Archaeology items cannot be keepsaked.
• 'More Options' text overwrites the name of a mystery if it's the last one in the list when talking to a site manager.
• Pop-up on the Centurion's Dress Sword (damaged) is misplaced when opened for the first time on a mobile device.
• May occasionally experience the client soft-locking whilst in the Stormguard Citadel on a Xiaomi Black Shark mobile device.
• Obtaining candles and chalks from the Infernal Source do not check if you have the item in another inventory.
• Unable to add master skillcape to the skillcape stand on Anachronia.
• Outer wall debris in Kharid-et has a very large clickbox.
• Various z-fighting issues across all dig sites.
• A few tiles missing blocking/collision across all dig sites.
• Lava faucet asset does not disappear with the rest of the wall when using remove roofs.
• Stadio debris excavation spot soil colour is inconsistent.
• Players legs become transparent during an animation when using a portal in the Infernal Source.
• Players mattock disappears during an animation when activating a portal in the Stormguard Citadel.
• Dis overspill excavation spot debris is missing an animation.
• Numerous excavation spots are clipping into the ground, particularly those found in the Infernal Source dig site.
• Some textures are missing on the ground in the Stormguard citadel.
• Blood of orcus material cache floats mid air when depleted.
• Blood of orcus material cache has different colours when depleted.
• Eye of Dagon material cache has different colours when depleted.
• Materials in the Animal furs material cache float.
• Quintessence Material cache has missing backfaces.
• Numerous assets clipping through another piece of environment across all dig sites.
• One of the islands in the Infernal Source disappears when viewing it from a specific location and angle.
• Drop an item while standing on the portals in the Infernal Source will cause the item to float.
• Players disappear from some angles when using an some agility shortcuts, on mobile devices.
• Collection log - Number of items in a collection will have a number break over to the next line if there's more than 5 characters (visible in hard clue scroll collections).
• Player uses the wrong side of the ladder at the Temple of Ikov.
• The Ancient Gargoyle familiar is missing an animation when using special attack ability.
• Re-unlocking comp cape requires the player to log out and back in.
• The Ancient Waterfiend familiar is not blocked from entering the Barrows area.
• Messaging for hanging painting in the Guild office doesn't clearly specify that only replica paintings from Art Critic Jacques collections can be used.
• Material Cache - One of the Armadylean Yellow material caches is not accessible.
• Time Sprite will not spawn on the eastern Amphitheatre debris if it's active on the western locations.
• Archaeologist workbench make-x slider works incorrectly when the player does not have the materials required to restore an artefact.
• All Archaeology camp/bonfires are burn logs/cook functionality.
• Seth Minas is missing dialogue pre completion of the Dig Site quest.
• Some Archaeology items cannot be keepsaked.
• 'More Options' text overwrites the name of a mystery if it's the last one in the list when talking to a site manager.
• Pop-up on the Centurion's Dress Sword (damaged) is misplaced when opened for the first time on a mobile device.
• May occasionally experience the client soft-locking whilst in the Stormguard Citadel on a Xiaomi Black Shark mobile device.
• Obtaining candles and chalks from the Infernal Source do not check if you have the item in another inventory.
• Unable to add master skillcape to the skillcape stand on Anachronia.
• Outer wall debris in Kharid-et has a very large clickbox.
• Various z-fighting issues across all dig sites.
• A few tiles missing blocking/collision across all dig sites.
• Lava faucet asset does not disappear with the rest of the wall when using remove roofs.
• Stadio debris excavation spot soil colour is inconsistent.
• Players legs become transparent during an animation when using a portal in the Infernal Source.
• Players mattock disappears during an animation when activating a portal in the Stormguard Citadel.
• Dis overspill excavation spot debris is missing an animation.
• Numerous excavation spots are clipping into the ground, particularly those found in the Infernal Source dig site.
• Some textures are missing on the ground in the Stormguard citadel.
• Blood of orcus material cache floats mid air when depleted.
• Blood of orcus material cache has different colours when depleted.
• Eye of Dagon material cache has different colours when depleted.
• Materials in the Animal furs material cache float.
• Quintessence Material cache has missing backfaces.
• Numerous assets clipping through another piece of environment across all dig sites.
• One of the islands in the Infernal Source disappears when viewing it from a specific location and angle.
• Drop an item while standing on the portals in the Infernal Source will cause the item to float.
• Players disappear from some angles when using an some agility shortcuts, on mobile devices.
The link to Patch Notes - 06/04:
https://secure.runescape.com/m=news/a=13/patch-notes---0604
• Inspecting a damaged or restored artefact and filling or inspecting a soil box will no longer interrupt your current action, allowing you to continue excavating uninterrupted.
• Players may now use either a Harlequin cow, or one each of a Vanilla, Strawberry and Chocolate cow during the relevant Archaeology mystery.
• A tick has been added to Artefact information to show if you have previously completed any associated collections.
• The chance of receiving an artefact from research has been increased.
• Dr Nabanik's 'Third-age Expert' researcher perk has been modified to guarantee an artefact after researching 2 hours or more, down from 8 hours or more.
• We have adjusted the text associated with the consumable items found in the Archaeology Guild shop so that both their Item and Buff Bar descriptions are consistent.
• The Dwarven Instinct aura will now spawn magical chests after you've earned XP in Archaeology.
• An Armadylean yellow material cache at Stormguard Citadel has been moved slightly to make it more accessible.
• Corrected a typo where the collector Isaura was mispronouncing her own name. We've all been there, Isaura.
• Different styles of REDACTED can now be used for the Capricorn portion of the Contract Claws mystery.
• The Slayer and Boss Collection logs will now open correctly when accessed via the Slayer counter.
• Hotfix: Fixed an issue where Player Owned Ports voyages were being set to a negative duration while claiming research rewards.
• Hotfix: Fixed an issue where the Player Owned Farm trapper farmhand was not returning.
• Hotfix: Fixed an issue that allowed players to gain a pulse core level boost in Archaeology from the Desert Pantheon aura. This has now been locked behind the skill amnesty period.
• Hotfix: Fixed an issue that allowed the waterfiend familiar to be summoned for a longer duration than intended.
• Hotfix: Summoning pets will no longer run away if they are following you when you log out.
• Hotfix: Fixed an issue that prevented some players from completing the Contact Claws mystery if they had already completed the Dagon Bye mystery. Players will now be better informed about their Contract Claws mystery progress when speaking to Movario.
• Hotfix: Complete tomes can no longer be stored in the Bank.
• Hotfix: Running out of skillchompas as you reach max focus when excavating will no longer crash the player.
• Hotfix: Fixed an issue where additional Twitch loot crates were unintentionally awarded.
• Hotfix: It is once again possible to obtain the Booboo doll needed to complete The Lost Toys miniquest.
• Hotfix: A bookshelf on the Archaeology Guild Campus that was used to start the Elemental Workshop II quest had been lost during renovations. This has been replaced, so it is now possible to start the quest.
• Hotfix: Chests in the Infernal Source cellar can no longer be looted with a full inventory.
• Hotfix: Fixed an issue where players couldn't fletch Bakriminal bolts if they already had some in their inventory.
• Hotfix: Using the Font of Life from your inventory will now correctly progress the Archaeology tutorial.
• Fixed a texture Z-fighting issue on Stormguard Citadel.
• Fixed an issue with some missing geometry in Stormguard Citadel.
• Fixed an issue where some research was not being unlocked.
• Stopped the Twilight Pegasus pet from turning invisible in the Wardrobe view.
• Adjusted the Stargazer Goggles to fit female character models better.
• Adjusted the Yak Track image on the Upgrades & Extras interface.
• The Equuis cape has been reforged with the gold metal shown on the reward image.
• Four new options have been added to the Graphics Settings:
• Depth of Field - Smooths the world view for scenery in the distance.
• Smooth Camera Fade - This is an existing feature where the camera clips into scenery it smooths the edges. This is a new option will disable it - especially useful for content creators!
• Tree Canopy Fade - Makes tree canopies and certain other surfaces transparent if they would otherwise obscure your character.
• Entity Highlighting - Adds colour coded highlights and a pulse upon interaction with NPCs, objects and locations within the game world.
• To support the new Object Highlighting feature the mobile Activity Tracker has a new "Highlight" button. This button serves as a toggle to highlight objects in close proximity to your character.