#Free aim/aiming deadzone with ADS/scopes option

1 messages · Page 1 of 1 (latest)

hidden crag
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The game forces free aim for hipfire, where the cursor is unlocked from the center of the screen. As an arma 3 player, i would love for free aim to be added as a option for aiming as well.

left wolf
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Fuuuuuuckkkk noooo

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That’s an awful idea

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Arma 3 doesn’t even have that in vanilla what are you talking about

pliant harbor
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Free aim for ADS despair

supple apex
hidden crag
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I'll get example footage, arma 3 does feature it.

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It is also very prevalent in wii versions of shooters

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I would appreciate deadzone configuration for tuning the area of the screen free aim operates within before panning resumes.

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Free aim/aiming deadzone with ADS/scopes

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it is annoyingly difficult to find anything documenting the mechanic due to the name free aim and aiming deadzone being very commonly used. while arma 3 is downloading, here is a video showcasing it without a holo or scope

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Free aim/aiming deadzone with ADS/scopes option

hidden crag
hidden crag
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i have examples of iron sights, and optics with and without magnification, that was my goal

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also, the guns do not change for altering the zeroing, and pistols can be zeroed when that is not a feature of any in the game. this is notable on the ak family and mp5/g3 most for me

left wolf
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I’ve played cod4 on the wii

hidden crag
left wolf
hidden crag
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for some reason it is a game setting and not a control setting

left wolf
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For me arma always had the locked to center aim

hidden crag
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arma 3 had free aim off by default for modernizing the defaults i guess

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older arma and operation flashpoint games used free aim a lot

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unsure about the xbox release

left wolf
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When

hidden crag
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operation flashpoint did

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and reforger lacks free aim, some mod adds it already

left wolf
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Well for battlebit I just don’t think it would work well

hidden crag
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in close quarters combat, probably not, but not aiming down sights is only ever done in close quarters usually, and that already has free aim

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¯_(ツ)_/¯

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my kills are usually 50m+ so it would be applicable for me and any sharp shooter

left wolf
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In battlebit people still aim in close quarters

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Because of the free aim

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And just in most games

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And why would it help you as a sharp shooter exactly

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It also doesn’t make sense from a realism standpoint

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If you have your rifle shouldered and are aiming down the sights why would you move it independently from your head

hidden crag
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it is a feature to enable less disorienting motion while tracking a target, a shooter doesnt need to fully pivot to fire 2 degrees off their current target. nor does that point work since free aim without ads is actually really nice with a laser in battlebit

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in arma, the player can center their aim with the freelook key while aiming down sights, it would alleviate the issues in close quarters for any setup

left wolf
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If you pivot at all without moving your head you lose sight

pliant harbor
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Might work if BBR was a milsim or something

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It is not

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Therefor it wont work

supple apex
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Its not like it would hurt, but block man aint as clunky as arma man so its less necessary

fallen mauve
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Good idea. Idk why the downvotes, in Arma 3 this is a cool milsim feature that wouldn't take away any dev time.

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What would be cool too is stances

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But it'd need smooth animations but thatd add a lot of dev time

hidden crag
left wolf
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I’m just confused on how this even makes sense for arma

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If it made more sense to me I’d be less opposed to it at least in more milsim games but I just don’t understand

pliant harbor
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Why are people still living in the past where BBR milsim will be a priority

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Have some of yall not seen the direction the game is going in

ancient moat
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I think this feature is stupid NGL

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if you're shooting you're gonna move your head/eyes to keep them on the sights and to maintain a cheek weld

supple apex
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yes and no. moving your head/torso and gun without moving legs is pretty standard. like i said, its not needed, but wouldn't hurt anything

left wolf
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this is about moving the gun without moving your head

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which is stupid and doesn't make any sense at all in any situation

supple apex
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thats just how it looks in game. you do move your head, especially in arma

left wolf
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how would you do that though

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how do you move your gun and your head but it moves on your screen

supple apex
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people seeing it from outside see the head moving

left wolf
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that means your head isn't moving

supple apex
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cause the head is its own pivot?

left wolf
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the camera is your head

supple apex
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in arma.
would need to be done here

left wolf
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many games have this by default as part of the animation

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looking around doesn't move your legs until you turn a certain amount

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and it doesn't matter because what tactical advantage does this give in a videogame

supple apex
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in arma, your arma man still moves, head and gun, so from third person(or another players view) it looks just the same as if the player didn't have it on

left wolf
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motion sickness????? how??????

supple apex
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kinda like headbob. you can turn that off, but everyone else still sees your head bobbing while moving.

supple apex
# left wolf motion sickness????? how??????

my boy, camera lock is a function to help people with motion sickness. which is what this "free aim deadzone" is. the main screen doesn't move too much, but your Weapon/tool/Power-Washer moves still

left wolf
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I see, that makes a bit more sense.

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it's not intended as a motion sickness tool though

supple apex
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yeah and done right, it doesn't change others players views

left wolf
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considering the poster didn't mention it anywhere

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they were phrasing it as some legit strategy

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which made no sense

supple apex
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Back to Arma, as another player, you still see the gun and head moving, so it doesn't actually change how people react to a player with the function on

supple apex
# left wolf they were phrasing it as some legit strategy

Yeah, a bit weird. it is an option(even change it to less or more depending on your needs). It's one of those myths of "better PVP" actions when it doesn't affect the game like that. A similar setting would be being able to lower the intensity of head bob

left wolf
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It should be optional for sure though

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It would mess me up

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Idk what the original poster was thinking

supple apex
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arma pvp myth of it being "better"

thorn tartan
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You can already do this no?

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Just little janky

pliant harbor
thorn tartan
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Imma look it up

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Looks jank
Would it fit bbr's gameplay?

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Idk

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I would wait for Milsim, whatever that looks like

pliant harbor
winged roost
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“I got this idea from Arma 3”

Which perfectly explains why it wouldn’t translate well to battlebit

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Memes aside, freelook is being removed in the update so logistically speaking this makes zero sense to add.

Source: devcasts

supple apex
winged roost
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Whilst I do disagree about the whole removal of it period. Why would they remove one freelook just to add another type of it?

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At that point they’d be better off doing a 180 and adding this on top of it

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Even if you wanted to argue this could be fine tuned to work with a locked camera it’s essentially the same thing oki had issues with regarding these types of systems. I just don’t see it happening with that in mind.

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(And yes I have seen it with a locked camera. OP’s example of the wii version of some shooters, like the CoD ones, come to mind)

supple apex
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its also not close to being free look?

left wolf
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Freelook is useful

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My god they are ruining battlebit

pliant harbor
pliant harbor
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Im not too peeved abt it i only used freelook on like littlebirds if i ever get them and to look at my gun during mag checks as a budget inspect

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There are other things i dislike more than freelook removal in the overhaul

hidden crag
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I hadn't known that freelook was being removed. I fear what else will be removed then

pliant harbor
hidden crag
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it felt odd the lopsidedness and choice with all the classes, but do you mean that there will be a per class armour stat or are helmets wholly useless now, and cannot be shot off?

pliant harbor
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Only use is just drip

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Classes will just have flat HP

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Support will have 125

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Recon 90 for some reason

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Rest 100

hidden crag
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recon was balanced around not having a helmet ever

pliant harbor
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And they arent too keen on changing anything about class balance

hidden crag
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so duels would be more fatal

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at least the classes armor were important or restrcited about arent oddly harmed or empowered by the simplification

pliant harbor
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Since exo helmets wont work, support can get 1 tapped to the head

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Even with the 125 hp

hidden crag
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ah.

pliant harbor
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And there are very few ways to modifying movement speed

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In the overhaul

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So yeah

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Also no ways to change grenade/magazine amount as well

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All that removed

hidden crag
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i expected eventually there would be a way to re-equip a helmet once losing it from survivng a headshot, like it being added to the supply drop, but that is a shame

pliant harbor
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Cant say i miss the armor part of armor too much

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I will miss the stats a lot though

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Rip movement speed, magazines, grenades, gadgets buffs/debuffs

hidden crag
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support benefitted from exo, it felt odd on everyone else that the armour wasnt very consequential. weight barely matters, and moving uphill and air mobility isnt effected, just plain movement speed

pliant harbor
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And helmets to a lesser extent

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With the exception of exo

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Difference between something like heavy armor and ranger/light is very noticable

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Its also just a way to tank 2-3 shots

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Until it breaks

hidden crag
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movement speed never felt as important, helmets saved me frequently, and climbing, jumping, and air strafing werent effected enough that going with anything but the heaviest and most protective ever made sense

pliant harbor
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And you could still bypass it by just shooting legs

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Or the face in the case of most helmets

hidden crag
pliant harbor
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Leaning doesnt change the position of legs

hidden crag
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exactly

pliant harbor
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And the torso doesnt move too much

hidden crag
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you can keep legs behind cover while peeking

pliant harbor
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Not really

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To an extent yes

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But in every other situation where the enemy is right there shooting legs just bypasses armor completely

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Legs dont even have a damage modifier or anything

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Its just straight damage to HP