#Free aim/aiming deadzone with ADS/scopes option
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Fuuuuuuckkkk noooo
That’s an awful idea
Arma 3 doesn’t even have that in vanilla what are you talking about
Free aim for ADS 
what are they even talking about? like looking around without the gun?
I'll get example footage, arma 3 does feature it.
It is also very prevalent in wii versions of shooters
I would appreciate deadzone configuration for tuning the area of the screen free aim operates within before panning resumes.
Free aim/aiming deadzone with ADS/scopes
it is annoyingly difficult to find anything documenting the mechanic due to the name free aim and aiming deadzone being very commonly used. while arma 3 is downloading, here is a video showcasing it without a holo or scope
I've always prefered aiming deadzone in ARMA. And it's still available in ARMA 3. Only problem is when you move beyond the deadzone, and the camera starts moving. Then it becomes slow and sluggish.
https://youtu.be/HtH5FZWF2bA?t=38
an example including holographic and scoped sighting mechanisms
Free aim/aiming deadzone with ADS/scopes option
years of experience do not make me halucinate the reason i rarely play other first-person shooters
(not holographic)
i have examples of iron sights, and optics with and without magnification, that was my goal
also, the guns do not change for altering the zeroing, and pistols can be zeroed when that is not a feature of any in the game. this is notable on the ak family and mp5/g3 most for me
I know what you are talking about and I’m pretty sure arma 3 doesn’t have it
I’ve played cod4 on the wii
i've sent two examples of it above and are encoding my own example
This must be some setting because I never saw it
for some reason it is a game setting and not a control setting
For me arma always had the locked to center aim
arma 3 had free aim off by default for modernizing the defaults i guess
older arma and operation flashpoint games used free aim a lot
unsure about the xbox release
Oh ok I see
Oh ok
Well for battlebit I just don’t think it would work well
in close quarters combat, probably not, but not aiming down sights is only ever done in close quarters usually, and that already has free aim
¯_(ツ)_/¯
my kills are usually 50m+ so it would be applicable for me and any sharp shooter
Not in battlebit though
In battlebit people still aim in close quarters
Because of the free aim
And just in most games
And why would it help you as a sharp shooter exactly
It also doesn’t make sense from a realism standpoint
If you have your rifle shouldered and are aiming down the sights why would you move it independently from your head
it is a feature to enable less disorienting motion while tracking a target, a shooter doesnt need to fully pivot to fire 2 degrees off their current target. nor does that point work since free aim without ads is actually really nice with a laser in battlebit
in arma, the player can center their aim with the freelook key while aiming down sights, it would alleviate the issues in close quarters for any setup
If you are using ironsights especially though this doesn’t work
If you pivot at all without moving your head you lose sight
Its not like it would hurt, but block man aint as clunky as arma man so its less necessary
Good idea. Idk why the downvotes, in Arma 3 this is a cool milsim feature that wouldn't take away any dev time.
What would be cool too is stances
But it'd need smooth animations but thatd add a lot of dev time
Stances would be nice. Theres so many varying sandbag heights and a value to barely peeking, but that is beyond the scope of free aim. Also arma reforger has a free aim mod, im happy
I’m just confused on how this even makes sense for arma
If it made more sense to me I’d be less opposed to it at least in more milsim games but I just don’t understand
Why are people still living in the past where BBR milsim will be a priority
Have some of yall not seen the direction the game is going in
I think this feature is stupid NGL
if you're shooting you're gonna move your head/eyes to keep them on the sights and to maintain a cheek weld
yes and no. moving your head/torso and gun without moving legs is pretty standard. like i said, its not needed, but wouldn't hurt anything
exactly what i'm saying
you misunderstood
this is about moving the gun without moving your head
which is stupid and doesn't make any sense at all in any situation
thats just how it looks in game. you do move your head, especially in arma
how would you do that though
how do you move your gun and your head but it moves on your screen
people seeing it from outside see the head moving
that means your head isn't moving
cause the head is its own pivot?
the camera is your head
in arma.
would need to be done here
many games have this by default as part of the animation
looking around doesn't move your legs until you turn a certain amount
and it doesn't matter because what tactical advantage does this give in a videogame
less motion sickness. easier to hold angles. in this game could be way to fix its ass leaning functions
in arma, your arma man still moves, head and gun, so from third person(or another players view) it looks just the same as if the player didn't have it on
motion sickness????? how??????
kinda like headbob. you can turn that off, but everyone else still sees your head bobbing while moving.
my boy, camera lock is a function to help people with motion sickness. which is what this "free aim deadzone" is. the main screen doesn't move too much, but your Weapon/tool/Power-Washer moves still
I see, that makes a bit more sense.
it's not intended as a motion sickness tool though
yeah and done right, it doesn't change others players views
considering the poster didn't mention it anywhere
they were phrasing it as some legit strategy
which made no sense
Back to Arma, as another player, you still see the gun and head moving, so it doesn't actually change how people react to a player with the function on
Yeah, a bit weird. it is an option(even change it to less or more depending on your needs). It's one of those myths of "better PVP" actions when it doesn't affect the game like that. A similar setting would be being able to lower the intensity of head bob
It should be optional for sure though
It would mess me up
Idk what the original poster was thinking
arma pvp myth of it being "better"
Free aim ≠ free look
Imma look it up
Looks jank
Would it fit bbr's gameplay?
Idk
I would wait for Milsim, whatever that looks like
In the year 3026
“I got this idea from Arma 3”
Which perfectly explains why it wouldn’t translate well to battlebit
Memes aside, freelook is being removed in the update so logistically speaking this makes zero sense to add.
Source: devcasts
Except that camera lock is perfectly fine and, in fact, an accessibility feature.
Whilst I do disagree about the whole removal of it period. Why would they remove one freelook just to add another type of it?
At that point they’d be better off doing a 180 and adding this on top of it
Even if you wanted to argue this could be fine tuned to work with a locked camera it’s essentially the same thing oki had issues with regarding these types of systems. I just don’t see it happening with that in mind.
(And yes I have seen it with a locked camera. OP’s example of the wii version of some shooters, like the CoD ones, come to mind)
its also not close to being free look?
Why
Freelook is useful
My god they are ruining battlebit
Dont quote me on this but iirc they changed how the camera works or something so thats why
Dumb
Im not too peeved abt it i only used freelook on like littlebirds if i ever get them and to look at my gun during mag checks as a budget inspect
There are other things i dislike more than freelook removal in the overhaul
I hadn't known that freelook was being removed. I fear what else will be removed then
fps
fps will be removed
The current camo system for guns, bleeding, the equipment system system (chest armor and helmets no longer provide protection, they also wont provide any stat buffs/debuffs alongside belts and backpacks, those are becoming 100% cosmetic)
it felt odd the lopsidedness and choice with all the classes, but do you mean that there will be a per class armour stat or are helmets wholly useless now, and cannot be shot off?
Purely cosmetic
Only use is just drip
Classes will just have flat HP
Support will have 125
Recon 90 for some reason
Rest 100
recon was balanced around not having a helmet ever
And they arent too keen on changing anything about class balance
so duels would be more fatal
at least the classes armor were important or restrcited about arent oddly harmed or empowered by the simplification
Not really
Since exo helmets wont work, support can get 1 tapped to the head
Even with the 125 hp
ah.
And there are very few ways to modifying movement speed
In the overhaul
So yeah
Also no ways to change grenade/magazine amount as well
All that removed
i expected eventually there would be a way to re-equip a helmet once losing it from survivng a headshot, like it being added to the supply drop, but that is a shame
Cant say i miss the armor part of armor too much
I will miss the stats a lot though
Rip movement speed, magazines, grenades, gadgets buffs/debuffs
support benefitted from exo, it felt odd on everyone else that the armour wasnt very consequential. weight barely matters, and moving uphill and air mobility isnt effected, just plain movement speed
Armor is consequential cause of gremades and move speed especially
And helmets to a lesser extent
With the exception of exo
Difference between something like heavy armor and ranger/light is very noticable
Its also just a way to tank 2-3 shots
Until it breaks
movement speed never felt as important, helmets saved me frequently, and climbing, jumping, and air strafing werent effected enough that going with anything but the heaviest and most protective ever made sense
And you could still bypass it by just shooting legs
Or the face in the case of most helmets
thats why leaning exists
Leaning doesnt change the position of legs
exactly
And the torso doesnt move too much
you can keep legs behind cover while peeking