#Volumetric smoke

1 messages · Page 1 of 1 (latest)

supple path
#

Pretty self explanatory

sterile geyser
#

Might be too performance taxing but idk

cosmic cargo
#

Eh what's a bit more

#

Just add another 6 months to dev time PlatHodo

static yew
#

stop recommending weird shit. I dont want to play the game at 40fps

magic mountain
sterile geyser
#

And also I’m just not sure volumetric smoke would fit the low graphic art style

magic mountain
sterile geyser
#

But why do we need it

#

I don’t think it fits the artstyle

#

I also just don’t like the overhaul art style

#

I want them to stick with the current one

magic mountain
#

theres issue with smoke passing through walls

the overhaul and remastered art style i would say is pretty much almost the same, except overhaul has more details and more post processing effects

please let us disable sharpening & chromatic abberation effects

sterile geyser
#

And fog

#

And I don’t like the voicelines

#

Voicelines gotta go

#

And I also don’t like the new recoil animations

#

I think it should just stay like it is now graphics wise

#

Except add the overheating barrels that’s cool

cosmic cargo
#

It's overhaul might as well overhaul smokes

radiant raft
#

They did

#

And it's ass

inland crypt
#

we dont want another playtest incident lmao

full bridge
#

we just need smoke to be server based instead of client. That's it

magic mountain
full bridge
magic mountain
#

if we are talking about client calculates the smoke's velocity, position and aim direction then yes that should be server sided. visuals should be client sided.

full bridge
lament epoch