#Dont remove collapsing buildings from overhaul

1 messages · Page 1 of 1 (latest)

finite narwhal
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its one of those features that dont really seem significant but is really nice to have

umbral remnant
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It is not a real big deal

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I would not even go against removal of half of weapons, if it was for successful earlier update release

real abyss
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The problem lies in how quick it is to destroy buildings on certain maps, not the mechanic itself

queen cypress
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And they leave barely any cover

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Which vilaskis changed to leave more rubble to fix that

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But hey who needs destructable buildings amirite

sly berry
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It almost never fully destroys many buildings

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Usually when I’ve played people only fully collapse a few buildings per match

queen cypress
real abyss
sly berry
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I just don’t remember

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I haven’t played in a while

real abyss
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Tbf I havent either LULW

sly berry
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I’m new color

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New yellow

real abyss
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But edu domination (because everyone spams explosives on the B building), old namak, azagor, salhan, hell even lonovo

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Once those buildings collapse the very flat nature of the maps begin to show

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Of course, one could argue this ties into bad map design aspects too, which im not disagreeing with that point either

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But those buildings tend to just implode too fast (for 127 standards anyways) and the destroyed state doesn’t give much to work with

sly berry
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Wait

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Idea

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What if destroyed buildings start smoking

real abyss
sly berry
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To provide cover

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And not just be totally useless

real abyss
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I wouldn’t mind smoke with the collapse tbh, but we’d probably still need a collaspe mechanic instead of outright disabling it

queen cypress