Tac sprint in the playtest was rather poorly implemented thinking about it more.
You really can't turn in any reasonable amount without snapping out of it, and it requires a fair bit of running to trigger, both of which make you vunerable to anyone with decent aim.
I propose a new system: holstering.
- By pressing a dedicated key, whatever you have equipped at the moment will be holstered, thus making you completely unarmed (grenades can still be used).
- While unarmed, you run 10-15% faster.
- Unholstering can be done by pressing any of the weapon/gadget keys, albeit it's slightly longer. Pressing the dedicated holster key unholsters the last used weapon/gadget.
This allows the player more freedom in their movement, while still suffering the consequences tac sprint usually brings (slightly longer draw time).
Note: in the case something such as a knife being added to the normal loadout, equipping the knife can count as holstering.

