Let me break down the reasoning:
Landing a headshot is inherently a high-risk, low-probability maneuver. Additionally, the game features a peek mechanic bound to the Q and E keys, and many players frequently strafe left and right while shooting to avoid headshots. From a statistical perspective based on mathematical expectation, the overall payoff of landing headshots is actually quite low. For this reason, increasing the headshot multiplier would not upset balance. Instead, it would greatly enhance the diversity of in-game strategies while addressing the problems caused by prolonged TTK—such as the difficulty of securing multiple kills when flanking enemies, running out of ammunition mid-fight, and the resulting lack of exciting, highlight-worthy moments in matches.
My specific proposal is as follows:
Raise the headshot multiplier for pistols to 2.0x
Set the multiplier for submachine guns and assault rifles to 1.75x
Increase the multiplier for machine guns to 2.0x
For sniper rifles, the current dynamic is fine—one-shot kills on headshots are sufficient

