#Class tweaks

1 messages · Page 1 of 1 (latest)

limpid coral
#

With armor and such becoming 100% cosmetic, classes needed changes too, and the changes to them in the playtest were not all quite right.

Provided image is of the class perks and HP values from the playtest.

First issue: Class HP

  • In the playtest, classes like assault/ medic/engineer had 100HP. However, support had 125HP and recon had 90HP. Honestly, make all classes have the same amount of HP (preferably 100HP, it can be higher as long as it's uniform). It made support stronger and recon weaker for no real reason. If speed is the concern, it should only be affected by guns, attachments and potentially gadgets.

Second issue: Perks
While classes had perks already (tho hidden), the new ones range from fine to weird or downright pointless.

  • Assault
    Front runner is pointless since tac-sprint is also kinda pointless and just looks really off.
    Instead of Front runner, I suggest a new perk, Grenadier (more hand grenades and grenade launcher ammo) to fit the assault part of Assault.
  • Medic
    No complaints.
  • Engineer
    As much as I love engineer, why are all perks just X-ray vision for gadgets and faster seat switching? Replace with: Demolitions expert (can carry more C4/mines), Defuse Kit (can defuse/disable placed enemy gadgets, takes a couple of seconds, gets twice the XP as opposed to shooting them) and Seasoned driver (while inside a vehicle, C4 has indicators within a small area, can switch seats faster).
  • Support
    Since all classes should have the same amount of health, his third perk should be Flak jacket (10% less damage by explosives, 10% less damage done to the body by bullets, headshot damage unaffected by this perk).
  • Recon
    Recon still not living up to his name. To fix that, y'know that perk that Engineer had which just gives him X-ray for gadgets? Yeah recon gets it now instead of the Hunters eye perk. Also rename it into Techician (Spacial awareness also works) cause the original name sucks. Other perks are fine.
#

Third issue: Guns and gadgets
Note: idk what the exact state of which class has what gun class/gadget quite yet, so until i get more info i wont fill this up just yet.
I will say that C4 should only be on Engineer and Recon (recon gets less, for obvious reasons if you read any of the above).

#

Also couldnt fit this above due to character limit

sage fiber
#

I miss my exo my beefy exo I don’t want no health no enji fast swap nothing else just a nice good exo experience with support

#

Armor should not be cosmetic

limpid coral
#

Well we are shit out of luck on that one

strong flame
rapid sinew
#

i dont think we need more nades.
Also suggesting that everyone should have same hp but then suggestion one gets reduced damage makes no sense

limpid coral
#

Its only 10% which mostly affects high damage guns

#

And that 10% doesnt apply to the head at all

#

I would have suggested something else, but support just doesnt have exactly a decent set of varied gadgets or anything to add a perk tied to that

rapid sinew
#

reduced sway/recoil while prone

limpid coral
#

Its kinda limiting to come up with better perks due to the fact that there are not many unique gadgets to begin with

#

Or in the case of engineer, just shit vehicles

limpid coral
rapid sinew
#

it's extra

limpid coral
#

Maybe extra mags for support instead of flak jacket

#

But idk

rapid sinew
#

you don't need extra mags if you carry ammo box kittenThinking

limpid coral
#

Yeah

#

You kinda see the problem here

#

Support doesnt have much

#

And you gotta give it something

rapid sinew
#

no resupply costs for himself (except nades)

#

?

limpid coral
#

Thats just beyond broken

rapid sinew
#

strong yeah but not broken

limpid coral
rapid sinew
#

for ammo I mean

limpid coral
#

Still a bit too much imo

#

He already gets insta build

#

Thats really strong

rapid sinew
#

if you manage to empty your main gun + 2 boxes worth of ammo you deserve it in my opinion

limpid coral
rapid sinew
#

yeah

limpid coral
#

Box already gives 1000 per box

#

3k bullets tops

rapid sinew
#

maybe reduced spawn timers for himself and people that spawn on him?

limpid coral
#

Plus you are bound to die or use other boxes/airdrops

limpid coral
limpid coral
rapid sinew
# limpid coral Sounds better on squad leaders ngl

but there is no squad leader class, would need some extra work then.
I'm also not a fan of support insta building, should only be 2x or 3x.

you could maybe add into passives like assault, for every team member in your area you get 3% better speed/reload speed/ads/recoil till a max of 20% or sth

limpid coral
#

Shrimple

worldly lagoon
#

I think the solution is to revert all the class and armour changes from the update 👍

limpid coral
worldly lagoon
#

Yeah I'm not serious but I really don't like the new system I feel it removes a lot of player agency over their own experience

worldly lagoon
#

Also can we talk about how poor this reasoning for removing armor stats is

#battlebit-eng message

#battlebit-eng message

limpid coral
#

Also the fact that there was just no way for a player to know it was even there to begin with

#

Rest of it was fine

#

Also lol "we want to have flat speed values", then proceeds to give support extra health and make it extra slow

#

Also funny how he gives an example of sandy frontline

#

Like that map doesnt have literal cliff that are a detriment to the team especially if nobody uses the grapple

strong flame
#

Backpacks/armor are overcomplicated.. until they add the option to save loadouts and we forget about changing each part every match

worldly lagoon
#

Like I said in my response to vilaskis the overcomplicated part of armour is the UI, not the armour itself(apart from the fact that it only covers part of the body). There was no reason to make armour purely cosmetic in favour of class attributes. Both would be fine though.

foggy phoenix
#

That was very pity for armour and backpack system to be removed. I wish that could be reverted at some point

foggy phoenix
#

I agree with most of upper parts, just some tweaks :

  • Assault has faster ADS and reload perk remained.
    Plus fallen damage reduction, Fast Holster from Recon and only Unbuild faster from Support.
    Granadier perk not only about quantity, but also several kind of throwable. Assault now can bring 2 kinds of throwable.
    -> A speedy and fast-paced contact expert, open fire and clear space.

  • Engineer with perk Technical Tactician have some indicators for sense where are enemy gadgets, not X-Ray visual ofc.
    Defuse Kit get twice XP and have a small system like collecting and stack scraps, for quickly creating nade, gadgets and RPG by themselves.
    Has explosive related damage reduction by Flak Armor, and to be the only one class has C4.
    -> A madman on explosive field, vehicles and anti-vehicles (as if vehicles get better).

  • Recon with Death Mark spotting enemy longer with double XP if target elimiated, spotted by normal enemy will be faded shorter except sniper enemy. The only class has ghille suit too.
    -> I believe very few ppl play recon using battle rifles, so this class should only focus on marking and elimiating enemy from far sight, BBR sniper gameplay is OP enough.

  • Support replace the medic role. Strong enough for drag injured faster and bring more 1 or 2 mags and gadgets, cared big hand enough for faster bandaging HyperXD
    Buiding Ready remain, Flak Jacket revert to become Shield Plate, only reduce bullet damage on body and limp, only use by this class but can't resupply. Reduce spawn time by 25% for team is an interesting idea.
    -> I'd be glad if this class have suppression system as some kind for more impact (bleed system with some tweak comeback ?), but Oki and most of ppl won't like it. Imo this class should be the center of the battle, for resupply and fortification.

limpid coral
#

So its more than possible

strong flame
limpid coral
# foggy phoenix I agree with most of upper parts, just some tweaks : - Assault has faster ADS an...

To note why some classes have certain perks, it is to push the classes to be able to play in other ways too, and to not make a class be strictly be very good in one singular playstyle

That being said:
Assault has the Grenadier to shift away from support being the one with the most grenades, and to make assault a bit more unique due to their slight lack of unique gadgets tied to them
I have thought about engineer being able to pick up some gadgets after disarming it, but that might be a bit too much + i dont think it will be that common enough to warrant being able to do that either way
Recon is the one i want to push to be able to have multiple playstyles, right now it is kinda hard locked into being a long range class and be almost useless to the entire team, with having almost nothing to be played up close. Having another gun category like carbines or SMGs would help with this as well.
Combining 2 classes into one is not something i wanted to propose since it would have been pretty far fetched to even happen, but i am not against it either. However i do think if that were to happen, we would also need to be able to select more than one sets of perks (one focused more on medic, other on support playstyle).

#

Also the reason why support has Flak jacket, it is also to push support into being a bit more agressive.

#

Ideally, each class would have 2 sets of perks, focused on different playstyles
However, because we have a small pool of gadgets + lack of functionality with armor, backpacks and belts, its just not possible at this point in time to realistically push people into subclasses and let them have more control over how they get to play

#

Simply put shits in a tight spot, cant do much about it

strong flame
sour granite
limpid coral
#

Issues 99% resolved by just not having universal gear

raw gale
#

Wait classes haver perks?

#

What are the ones in the game now?

grave hazel
#

What if engi could wire enemy gadgets to become friendly

limpid coral
# raw gale What are the ones in the game now?

In the live version of the game, they are similar to the playtest ones, but its a bit different

  • Assault has 25% faster reload, ADS speed and draw speed with all weapons
  • Medic has faster dragging and uses bandages/revives faster
  • Engineer has nothing, unless you count the ability to build barbed wire
  • Support can instantly build anything, can build/unbuild existing structures faster, also can build barbed wire and tall hesco (he can still do this in the playtest)
  • Recon has longer spotting
rapid sinew
#

engi should still have more destruction xp

limpid coral
#

Oh right

#

He does have that

rapid sinew
#

it's so useless it shouldn't count tho

limpid coral
#

Yeah

limpid coral
limpid coral
grave hazel
#

Also I like reviving through walls but it kinda defeats the dragging feature except in some situations

limpid coral
#

I wonder if they actually changed it in the playtest

slate canopy
#

I don’t entirely agree with how they went about it either - a general rework of exo armor and helm to serve niche purposes (i.e. the headshot immunity until the helmet gets popped or increased explosive resistance until armor gets popped) would have been better. But I get why they did it this way.

If you overbuff one class, or every other class is inferior… guess why everyone picks that one superior class. Same reason why we had medic meta

#

As for palma’s ideas he already knows how I feel. C4’s already been nerfed to the ground so removing it from certain classes because its too OP, too overused, whatever, is kinda pointless because the nerf addresses that. And we really shouldn’t be giving assault lethal grenades launchers

limpid coral
limpid coral
#

Minus the sounds C4 makes now, and that one perk for engineer i suggested where C4 has an indicator

#

As for the assault perk, even if no lethal GLs are added, assault having more ammo for the Smoke GL doesnt seem too bad, assuming that other classes that have/might have the GL have far less ammo

#

As far as armor goes, if they just removed the armor part of armor and kept the other stats (but tweaked a bit obv), I would have been fine with it

foggy phoenix
#

so take this as a gift, and merry christmas to everyone 🎉