#Helis

1 messages · Page 1 of 1 (latest)

azure pike
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In the Blackhawk id like to see who is in my F# seats due to the new ui cus of if I know there is a good rpger in f12 vs f11 id orient the bird differently and you can only see the numbers taken and as pilot i cant spend time checking the dam seats in the back when I getting shot at

Revert back to old ui just for helis tho cus i wanna see my crew

I miss the old battlebit chop up the soul battlebit set on its goals battlebit

hasty marten
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new vehicle crew ui is trash, cod warzone copy bullshit

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old one was perfect, adding icons to tell what role each seat had would be enough

hasty shard
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True actually

azure pike
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Yes old ui was perfect

quasi badger
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Best solution would be to create a second layer on top of the new UI, where instead of numbers there will be classes, and under those classes will be nicknames of players. This layer can be toggled by some button (you can either hold or press it to change UI layer)

So you can quickly check who is who

azure pike
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What would it be bound to tho

hasty eagle
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Booba

quasi badger
fleet cedar
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And display steam friends as green

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Or a custom color

hasty shard
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Small icon to indicate pilot, passenger and gunner

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For all vehicles too

fleet cedar
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had an idea

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move the tank icon in the corner where blackness is

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less obstructive

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the green text is the seats

fleet cedar
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it will move around a lot

quasi badger
fleet cedar
# quasi badger what do you mean stationery? Just like you showed or what

Gun play was ok..?, hipfire felt useless, too bouncy visual recoil , it was too laggy, can't really form an opinion. TTK is way to high
animations don't fit at all
Sound design is amazing
I HATE the new gun names, i refuse to believe they were human made
as well as the skins, the new models were nice but the skins were ASS
Gun balance was wa...

▶ Play video
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the icon tracks the movement

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so i think its better to have the player names separate

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this vid shows it

quasi badger
# fleet cedar the icon tracks the movement

yea I know. But I dont think it will be a problem if make the second layer's nicknames and icons static (so they will not rotate around like it does with numbers in the base layer)
or the option 2 is to make a static vehicle image. So when you will press / hold the button, the UI will change to the static image of the tank so it will not distract you

hasty shard
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Why not do the BF4 route

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Very simplified vehicle icon

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Side shows name, seat, role of the seat and colors show the rest

proud steppe
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Honestly, who tf care a heli model with only number kittenCry

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In aspect of UI/UX vehicles, I must say BF2042 at least doing well and clearly

dense scarab
azure pike