#Roll back half of the balancing and visual effects

1 messages · Page 1 of 1 (latest)

crisp wasp
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Roll back all gun changes to the stats, actually listen to the magazine suggestion that was made, make the Anti-Grenade trophy much smaller, lower the amount of particles and fix the damn performance.

Longer version: #1444427154967367690 message

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I cant put it any simpler than this, just roll back half of it broskis

marble eagle
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The TTK changes are so bunskittenCry

crisp wasp
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Playtest can be summed up as 50% good and 50% mega buns

marble eagle
hasty nova
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besides it being unplayable for more than 15 minutes at a time, the ttk sucks, the fog sucks, the night mode sucks, the star wars tracers suck, the new gun names suck

crisp wasp
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Im way to disappointed to list everything i hate

marble eagle
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Oh yeah and those voicelines can go

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Goofy as hell and they don't even make sense. Why is a russian talking like an american action hero?

crisp wasp
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I can voice act better than that

marble eagle
deep siren
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that is a short list for +

crisp wasp
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well sort of

deep siren
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did they even touch gadgets at all?

crisp wasp
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like i said 50% IS good

crisp wasp
deep siren
crisp wasp
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they ruined it

deep siren
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both riot shield and c4 are still ass (in different ways) and i didnt have time to test other

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no thats wrong i had the time but i didnt want to

hasty nova
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wait where is teh riot shield isnt it a support gadget

crisp wasp
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I think they tried the BF route but failed
BADLY

crisp wasp
hasty nova
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i thought it was support

hasty nova
burnt quest
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Funny how that works

deep siren
timber saffron
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and revert the lb negative collective change

deep siren
hasty nova
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also why the fuck is the UH-1 sight's reticle now an option for the eotech but not the UH-1??????

burnt quest
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Yeah it still shreds infantry

hasty nova
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nowhere to be found

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and yet it is on the eotech

crisp wasp
# hasty nova wdym bf route

Voicelines for immersion and people that dont speak + being able to hear enemy team voice lines if they are close enough

hasty nova
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people havent been speaking in bbr for 2 years now

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and it makes sense you can hear enemy voicelines because you can hear enemy voip

crisp wasp
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Yeah they did poorly in BBR

deep siren
hasty nova
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they should just remove them

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also remove the shitty field points thing

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let me spawn in if we have tickets

crisp wasp
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Roll back half of the balancing and visual effects

tawdry kite
hasty nova
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honestly i kinda wish the graphics were worse

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like old bbr

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it feels different

deep siren
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from what i have seen its no longer the game i bought years ago

tawdry kite
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thats what makes bbr differ from other games. if the team wants the game to go from this blocky arcade game to blocky realism game, might as well play battlefield instead.

crisp wasp
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I dont mind some of the BF stuff they added but they did it so, so badly

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God it makes me mad

marble eagle
fast glen
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Fire balancing guy, bro did absolutely trash job

noble silo
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need to land half a mag with the fal to kill a support point blank

fast glen
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Bulletspongebit Remastered

stable dawn
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this is MrWong's not mine but i feel it encapsulates most of the issues with the playtest

winter crypt
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🗣️

crisp wasp
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The egregious shit man

alpine wind
alpine wind
crisp wasp
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Just adding this as a reminder to complain abt tmrw

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  • mid AI looking camos
  • overtuned tracers
  • ridiculous balancing (1.1x headshot multi)
  • again, waaaaay too many patricles
  • TTK that was NOT promised
crisp wasp
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#battlebit-eng message

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TTK increase btw

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400ms 💔

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Now its up to almost 700ms 💔 💔 💔

crisp wasp
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Ok

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I will post it properly this time

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There no spam battlebot

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Other half in morning

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Actually

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Good

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Behold bad stats

stable dawn
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Wtf is the weight stat even do

crisp wasp
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Weight is a stat for a stat that doesnt work
So by extentention weight also doesnt work

marble eagle
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truly brilliant

crisp wasp
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Alright, time to list my grievances with the playtest:

  1. Performance - Self explanatory for the most part.
  2. Visuals - Game looks pretty in general, but it is to the detriment of the performance and visual clarity as well. Some of the effects are way too much, like why does breaking stuff, especially crates, create so many particles? Greatly lower the amount or just remove all of them for smaller objects, its ridiculous. Also jesus tracers are WAY too long and enemy tracers being red is silly and makes it look like they are firing lasers. Also, lines of the medic box and the ammo box to display their range? Really? They also look terrible.
  3. UI/UX - Nothing special. It works. It isn't ugly or anything. Even on lower settings stuff was visible.
  4. Guns, attachements and gun stats - There are glaring issues that are noticable by just watching someone else play. TTK goes up to almost 700ms, only the best weapons in this patch are 400ms. I have already posted some examples above, with there being worse ones, especially the LMGs. Everything is wrong with them. Visual recoil is awful, real recoil doesnt exist. Identities of guns have been ruined, their usable range is abysmal, velocities are all over the place, attachments dont have that much identity either, and the mags are still completely and utterly unbalanced, inconsistent and pure nonsense to hell and back. It feels like nothing was taken or learned in terms of guns, especially knowing that the headshot multiplier is 1.1x. The bipod is also very bad and way too strict to use.
  5. Movement - I used to be fine with tac sprint, not anymore, remove it. Prone turn speed needs to be faster and without a warning for it. Minor tuning might be required for everything else.
  6. Class balancing - Get rid of class HP, make it consistent across the board. Period. Reshuffle gadgets a bit too.
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  1. Cosmetics - Player cosmetics are good overall. Gun cosmetics of most alt models and attachments are great. But, the current system of camos is gone, so no more mix and matching. Just a PNG slapped on the ENTIRE GUN. And a lot are very bright for some reason, unpleasantly so. Charms also look nice, as well as most of the new reticles.
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  1. Audio - It was kinda buggy, but most of the sounds in general are great. The voicelines are goofy tho. Id remove most voicelines, maybe only have radio chatter ("they have taken X objective", "X team winning", and to announce major levelation events). With better voice acting.
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  1. Destruction - 2 steps fowards, but also 1 step back. Glad guns can damage weaker cover and leave smaller holes through them. Great change. At the same time, buildings being far less limited in terms of floor access and explosives not properly destroying segmented cover is really bad.
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  1. Gadgets - They gotta retweak some of these, ranging from what class can access what, to nerfing/buffing gadgets properly. Anti nade now is the size of a chair. C4 even for my standards was stupidly nerfed. Ammo box butchered, revert it back with proper UI. (I would say something about the med box if i had any idea how it works at all, let alone see someone using it). Smoke grenade was clearly overnerfed.
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Additionally:
While some of the promised things were delivered, the playtest just missed the mark in gameplay and performance, especially gameplay. I am not a fan of the direction the game is going in gameplay wise after this playtest. Part of it was not even mentioned to us to even discuss, especially the changes to the signature gadgets of almost all classes.
Please improve the communication to the players in the future, and make these playtests properly playable. Maybe it will help regain some players back.

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Even for a techical playtest, for which I expected to be buggy to some extent, it was just disappointing and killed even more good will in me, the community and anyone who considered buying this.

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Guess I should not have expected anything better after 2 years.

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The original post still stands: roll back half of the changes that were made.

stable dawn
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theres not a single thing youve said that i disagree with lol

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also holy shit why completely nuke c4 AND make it so you can only carry 2? like do one or the other

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ammo boxes is unbeleivably ass i think theyre perfect in the live game and dont need changes.

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remove almost all of the visual recoil and add back actual recoil. in the playtest everey gun fell the same with attachments, incredibly laser beamy but god aweful damage fall off. increase the range damage on guns but limit their range through bloom or recoil

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visual clutter was honestly one of my biggest gripes. i dont need camera shake from some guy shooting bullets in my general direction thank you very much. also the weird ass haze/fog needs to go

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just give guns their identity back

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#justiceforscorpion

tacit perch
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Was the suiC4 nerfed like they said it would, Aka delay timer and warning sounds when timer is ticking?

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Cus if so that’s bullshit.

noble silo
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i tried to c4 a brick wall between rooms and it did literally 0 damage

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that was crazy

crisp wasp
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And a delay

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Might be a clip somewhere

tacit perch
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Oof the whole point of it was that it was a surprise tool in your pocket.

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Fucking worthless now cus they gonna be able to easily get ya before it goes off.

quaint grove
burnt quest
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Like that one cod perk we dont talk about

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So you could in theory just say fuck you, run into frugis tunnels and it still explodes whilst you’re dead.

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As long as the enemies are still near your body they still die.

As for moving targets or people with pulses… yeah they’re probably fine

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One thing im confused on is why they removed grapple from assault whilst also removing aggressive recon playstyles.

Do we not want people to ptfo more effectively, or help their team push?

crisp wasp
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I wasnt sure they actually went thru with it given everything so far lmao

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Also forgot to mention a few extra complaints i got, will do that a bit later

hasty nova
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And the random timer is due to the average terrorist’s less than professional wiring skills fucking up the detonation

burnt quest
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Yeah ig so

hasty nova
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It has the random timer right

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I didn’t use it in the test

burnt quest
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Yes timer is random

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I was told that anyways

crisp wasp
past garnet
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Suicide c4 has a small random variance in its detonation timer.

deep siren