It's been 2 years and with the first playtest around the corner I think it's a good idea to bring this back with some changes, like I've said last time, Assault and Medic, and after thinking it a bit more, even Engineer have a HUGE identity crisis, for starters, these classes share ALMOST every weapons type making them feel... identical, the gadgets are NOT ENOUGH to differentiate them, here's my solution, with an extra addition for assault:
Assault:
-HE Grenade Launchers and Under-barrel GLs can make it more unique and add more opressive power to the class
Last time people were "saying but muh grenade spam, UGLs will make the grenade spam worse", well, the solution is simple, remove Frag and Impact grenades from assault on the grenade section and just leave him with the smokes and flares, leave the HE grenades for his gadget and UGL
-Move shield to primary and let us use the pistol at the same time, we can change between blocking or shooting
-Can use ANY AR, carbine AND BR, ONLY the G3 and MK14 in DMR category since they fit the class, NO SMGs nor PDWs
My idea here is to make Assault the ideal class for, well, assaulting, taking the lead in battles and being the main opressive class.
Medic:
-Remove C4 from medic, this will help with making the players well, do their job as medics instead of rushing the nearest player blob, leave that job to assault
-Defibrilators, I think this one is self explanatory, let us revive instantly downed players, with at least 90% of their HP so they can fight
-Can use ANY AR, ANY carbine (maybe lower the required lvl for AS VAL too?) and PDW, NO smgs and NO BRs
Engineer:
-Similar to Assault, ARs, Carbines and PDWs, REMOVE the other types from this class, I don't see a reason for it to have access to DMRs
To combat people not wanting this, server owners can enable the old weapon types for classes if they want








