#Maybe we can refer to the visual effects of this game--Polygon

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slim dragon
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Maybe we can refer to the visual effects of this game--Polygon(a little game from steam)
The polygons in the character modeling can be increased. The color saturation can also be made higher, the image can be brighter, and more global illumination or baking can be applied.
like this:

untold thunder
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⚠️ Undercover polygon employee spotted ⚠️

stark mortar
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Agree with the saturation. Players could adjust the saturation of the game however they want through the slider, as much as the contrast and brightness of the game.

BBR's unturned-ish looking characters are already "iconic" in some way. They shouldn't be redone

tepid scroll
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Character models are fine outside of a couple of personal nitpicks

royal scaffold
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baking global illumination trades raster for memory. This game already benefits from minimal texture memory util. Painting out shadowmaps on these large environments... idk

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like suddenly your 256 px brick texture needs a 4k shadowmap on it to hide aliasing... per object in scene

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fairly adventurous for the devs