- For avoid using bandage when uou have been hitted, maybe its interesting a bar or percentage showing ur life. Then u can think about using bandages or not.
- At least, place a time before you can press spacebar for respawn. For example, a time of 3 seconds before someone can use spacebar fpr respawn, becaise actually, nobody wait for a medic for being revived.
- Remove resupply menu please and points for use. The points because a noob couldnt use the resupply boxes if he cant get ponts, and the menu, because, its slow to use when you are changing bullets and have to press the number of the item want to resupply
#Four suggestions
1 messages · Page 1 of 1 (latest)
Forced revives are a bad mechanic that will lead to frustration as I’ve said many times before, and trying to force that onto community servers just because you don’t like the shorter spawn timer is a quick way to kill the game entirely. (Which was even mentioned before when oki tried to introduce that mechanic in a devcast, quickly got shot down.) because people generally aren’t a fan of stuff like that.
Also lol on the resupply thing. Anyone can use it, the points thing attached to that specifically is so you can’t use the same box the whole game. Same reason why it costs points to be supply dropped and why supports/assaults can only carry limited boxes. Should they both be labeled differently instead of being called points on both resupplying from the box and calling in a supply drop? 100%. But the limits exist for a reason
Simple version - when global heal changes happened, medkit’s heal rate did not change. On top of this bandage drops are still bugged.
It is genuinely better overall to heal your self with support supplied bandages from the resupply crates than to be healed by a medic, even if we were to put the whole armor debate aside (which most playstyles don’t have to worry about anyways so long as they have a good supply of bandages.)
It’s not about respawns, it’s about medkit being an inferior way of healing vs bandages in almost all scenarios (the exception being the scenario to shrug off chip damage/stray bullet hits)
(And also yes most SLs dont know how to SL, that too. But that’s a given.)
Bleed starts the moment your health drops down to 40 HP
So if you are bleeding, you are at or below 40HP
Huh
Yeah so im still right
Like i said bleeding start the moment you get down to 40HP and below
And i have to empasise the 40HP part
Quite literally the moment the players HP is down to 40, you start bleeding
I dont think it has ever been bugged or inconsistent in that regard
Wait
You do know that like, bandages stop bleeding and heal you right?
At the same time
@storm badger
Tbh just renaming things and changing ammo box/supply drop UI also helps
It used to be that way, but was changed to both stop bleeding and heal you, due to popular demand