#Smart MDX/Decoy

1 messages · Page 1 of 1 (latest)

vocal ferry
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As we know, the MDX for recon is pretty useless, due to it glinting in a very predictable pattern. With the release of BF6, a potential solution to buff the MDX has presented itself.

BF6 has a gadget for the recon class, sniper decoy. It is a dummy in the form of the upper half of the player model on a tripod, holding a fake gun. The dummy replicates the stance of the owner when placed (standing, crouching and prone in BF6, maybe add poses if leaning?). Being close to the decoy will hide your scope glint with its own (while near the dummy, instead of the glint coming from the player himself, the glint will come from the dummy).

Suggestion here is to ideally copy the way it works here, down to it being an actual upper half of the player model on a tripod. However, recon can carry only 1 or 2 of these.
At the very least, copy the glint part, as it would make sniping a lot more interesting I think.

turbid tiger
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I would like Oki upgrade the light pattern for MDX rather than a dummy, imo it's kinda weird kittenThinking Glint part sounds interesting, though I don't get how it's glint instead of player.

vale birch
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"thanks for the inspiration"

golden mango
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You: near dummy
You: Aim with a scoped sniper 1x or higher
Dummy: gets glint when you aim.
You: No visible glint while dummy is alive.

MDX can simply do that with no model changes

tawny crater
vocal ferry
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The glint thing would help a lot, but turning it into a proper decoy would ensure its success more

turbid tiger
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It sure does

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Our game is like roblox model, so how about it's completely rep 1:1 with the player, not like a dummy on tripod.

Just press a button, like number 5, and the decoy will be created as your stance at this moment. It can be movable, but can't change stance.

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It'd be scared when look up the valley and see them glint like christmas light HyperXD

golden mango