Hey guys! đ
I was thinking that one way to make capturing and defending objectives more exciting would be to add fixed anti-air turrets placed at the central objectives of each map.
Hereâs a quick rundown of how they could work:
Can only aim at the sky â purely for anti-air defense.
Fires bullets, not rockets â itâs much more effective at close range, making positioning and timing really matter.
More effective against the fast helicopter than the big one (to balance their maneuverability differences â sorry, I donât remember the names đ ).
Protected enough so a sniper canât easily kill the operator.
Reloads manually by exiting the turret and holding a button (so you have to expose yourself, giving snipers and enemies a fair shot).
Can be disabled by a few RPG hits, a tank shell, or C4 â which also kills the operator inside.
Repairable using the repair tool, giving it more utility and making engineers more useful in the field.
Entered by holding a button for a few seconds, preventing instant usage or abuse.
The only way to kill the operator without destroying the turret is by getting close, pressing a button to eject them, and then engaging â which ties nicely into the reload mechanic above.
I think this idea would slightly nerf the fast helicopter while adding a fun, tactical, and immersive mechanic for both attackers and defenders.
What do you guys think?