extremely stinky, almost unkillable, least fun to play against meta ever. These helis are mobile respawn points that spend most of the game sitting at the skybox while their passengers jump out to rpg, throw nades and c4 players before they hit the ground. The rpg accuracy while falling is perfect and makes it extremely easy to take out ANY other vehicle + clusters of players. All they have to do is sit at the skybox with a few engineers perma repairing and they are almost unkillable. The only counter to this is running your own rpg heli squad, or getting an extremely lucky rpg connection. Bullets almost never work as they are just directly above you (protecting the crew from groundfire), out of effective damage range (sitting at the height cap), or just have a constant flow of respawns if you manage to kill one of them.
My suggestion is to reduce the skybox height cap dramatically so that natural counters (tanks/lavs/infantry) actually stand a chance against this broken strategy. At the moment a lav/tank only has time for a few shots before the enemy heli is out of their barrels turn radius. This strategy just reinforces spawncamping with the tank/lav. Reducing the height cap will also help balance the matchups between armed littlebirds and blackhawks/rpg helis.
Also just make the rpg innacurate in freefall. I know these players are just having fun in a dead game but its actually so cringe to go up against every single match. The impact they have on each game is massive and are almost always partied with other armed littlebird veterans/rpg pros, meaning every game they just have a monopoly over all other vehicles.
And revert the repair tool back to the original so dealing damage against helis actually matters
Helis op. Pls nerf.



