As we know all objectives on every map are always shaped like a circle, and this has for a while caused a couple of large issues:
- Confusion on what area the objective would logically encompass
You would think an objective would encompass the POI (point of interest), be it a building or some other structure it is in, but that is not the case. Quite often the circle does not encompass the appropiriate area it is in, leading to confusion on which part would be the area in which you can or can't capture in. This is tied to another issue of: - Circles being too large or too small
This in particular leads to enemies easily contensting the point constantly (circle is too large) or hiding in an unsuspecting corner very close to the objective and capturing it once everyone leaves (circle too small).
There are few instances where a circle as a capture point actually works, but many other ones have issues where a circle objective is detrimental for defending the objective and particularly new player experience.
Changing it to feature rectangles and other unique shapes would help ease in new players AND improve defending objectives long term.





mhmmm
” isn’t the end all be all solution, but I feel like affecting the whole playerbase just because of a few bad actors essentially just discourages people from building defenses around the point on certain objectives.. which is where I feel they’re best utilized