While most of the functions of RPGs (in my opinion) are balanced and fair, RPG Heat can still net you 2-3 kills when you fire it and spamming it is still VERY effective. Since we already have the RPG Frag, I think the heat shouldn't have the ability to kill infantry except for direct hits. AOE can put infantry down an amount of health even to bleed, but direct is the only kill option. I know this has been stated before, but I wanted to add some ideas for fixing this as well as my concerns for the specific combat loop being unfun.
#RPG Combat is Unfun
1 messages · Page 1 of 1 (latest)
Frag and HEAT are being tweked next patch, we are yet to see what kind of changes Frag will get
As far as HEAT goes destruction and AoE is smaller
Interesting, Frag buff could be interesting. What im thinking is something as simple as an popup of "[Enemy Bleed X]" but i guess we'll have to wait and see
Bleeding is removed next patch so yeah definetly aint gonna be that
should have a safety range that only lets you get direct hits a la "noob tube" in cod rather than what is basically a shotgun if you shoot your feet
Wow, I had no idea, I really liked the mechanic
Already doesnt hurt shit half of the time when shooting at m, feet so 
which is a bug being fixed
why fix tho
actually made explosives slightly more bearable
Sadly poorly implemented and they are moving away from some of the other mechanics as well
!update you can learn abt it here if interested
So.. You want info about the update, huh?
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Tbh just adjust HEAT and Frag to do what they are meant to and maybe lower amount of HEAT to be on par with Frag
Pretty much all that needs to be done
Frag underperforms at its intended role, Heat over performs and goes way its intended role
Don’t know why we need to reinvent the wheel when the simple solution is to just change up damage numbers
that alone would jsut mean frag is used as a shotgun now.
A significantly shittier shotgun compared to the current HEAT
HEAT rn is a jack of all trades in 90% of all cases
Good againts buildings, all vehicles (except tanks) and infantry
If Frag is to be as good against infantry on par with current HEAT or maybe even slightly better, and HEAT is to be able to kill 1 person tops, it would be significantly more balanced
Frag only comes with 4 rockets, it deals barely any damage to buildings and vehicles alike
That limits it a lot, so wasting said rockets on one person wouldnt be the best idea
Frag is getting some kind of buff in the overhaul (likely damage related since bleeding is gone, and was implied on a devcast iirc)
Still, current frag just cant do anything right
If its at least as good against infy as HEAT (and HEAT in turn isnt), its gonna be fine
Tl;dr if it doesnt kill as effectively as heat post update then there’s no resson to use it over heat still
Regarding Frag there are 3 options:
- The current effectivness against infy of HEAT RPG is transfered to Frag, leaving HEAT with at least the option to harm or kill on direct impact
- Frag becomes significantly better against infantry, even more so than current HEAT
- Frag gets straight up deleted or replaced with some other unique launcher
So.. You want info about the update, huh?