#add less spawn timer.

1 messages · Page 1 of 1 (latest)

queen topaz
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i find the experience of the long spawn timer to be quite jarring and i think it should be lowered to increase to flow of gameplay. maybe half it or something. i shouldn't be waiting to spawn that long

fallen shard
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there are community servers with lower respawn timers. the main ones that you will see with players are Bobs Battlebit Community and e4gl infantry paradise

queen topaz
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i know this but game is pretty much dead so officiale is only one and is bad

raw thorn
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yea, long spawn timer is absolutely annoying when playing with assault class especially. Like, in other classes usually my lifetime is fine, but on assault I'm dying too frequently. It is ofc because of my playstyle at this class, but if spawn timer was a bit shorter it would be a lot better for the gameplay.

shy pasture
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that is deadass the only explenation

raw thorn
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With lower ttk it should be not a problem anymore, well we'll see

shy pasture
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lower ttk?
they are increasing ttk

raw thorn
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I mean higher yea

shy pasture
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i don't even know what to say about such braindead things anymore

raw thorn
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huh?

shy pasture
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just because other people take longer to kill you doesn't mean you will fair better in a 1vX situation, quite the opposite actually

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it's been talked to death that a higher ttk doesn't help people that much, apart from minimizing instant deaths

raw thorn
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help people with what? I don't understand. Wasn't the higher ttk originally made to minimize instant deaths?

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With higher ttk your average lifetime should be higher I suppose, maybe I'm wrong?

brittle compass
sturdy locust
raw thorn
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exactly

sturdy locust
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Thing is, i dont think anyone can predict how the TTK changes will affect combat 100%

raw thorn
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yeah

sturdy locust
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Well we shall see

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But the reason for the increase is to lower instant deaths

raw thorn
sturdy locust
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Devs said they want to minimize such deaths

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But anyways

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TTK being lower or higher has its advantages and disadvantages

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And like i said, we shall see how higher TTK plays out

granite timber
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Guarantee you it ends the same way it always does

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Reddit bitching and moaning about everyone they dont like being a sweaty cheating unkillable no fun allowed tryhard or whatever

sturdy locust
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I just want it to feel good

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If it feels like shit, revert

modern cradle
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kills already barely matter and my man wants even faster respawn times

granite timber
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Kills do matter, but the current state of defending due to weird changes like limiting sandbag placements make it less so from a defense standpoint, specifically in regards to objective play.

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Also squad spawning LoS shit still being weird

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I get the other side but I feel like this is more of the result of “slap a quick bandage fix on it and call it a day!” being done one too many times

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And before someone says “this would make medic suck” in regards to respawn times, medic is already the weakest class in the game objectively right now. That kit need buffs which would make medkit healing others and reviving teammates feel like less of a deathtrap, fast respawns or not

sturdy locust
queen topaz
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agree to disagree then, but the squad spawning is terrible for it to be this long + tbh i couldn't care about medics bc its not like i get picked up like 90% of the time. i'd also disagree that it would make kills matter less, but that's again my opinion.

queen topaz
sturdy locust
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This is strictly discussing a scenario where you arent spawned into an unwinable position

acoustic pivot
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squad spawning doesn't work properly because oki is trying to do it los.

queen topaz
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yep!

waxen bramble
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i personally love when you can't spawn on the last squad member who is a recon with ads toggled staring at nothing

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can't spawn on someone adsed because hmm

sturdy locust
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Spawning on some bumbfuck in the middle of nowhere: ❌
Spawning in the middle of 50 people: ✅

finite minnow
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what does LoS mean

granite spruce