Tanks, helicopters or snipers should not have god mod by standing on the spawn pontoon for half the game waiting for only one enemy, this is a problem that in my 1000 hours I have encountered most tanks or snipers spawn camp at the end of the map not doing any damage or helping the team at all and I blame the players for it as much as the way the maps are made.****
#Getting rid of spawn stone from both sides
1 messages · Page 1 of 1 (latest)
tanks are essentially forced to do that and snipers are snipers...
Tanks are genuently weak and have to be that way because they cannot survive for more than 5 seconds when in the vicity of anyone with c4
They are pretty much forced to if they want to even remotely play as a tank
helicopter moment
I really debate if they should patch vehicles being indestructible while you are in them or not
Its just really funny what you can do with them
yes but you also have the fact that the new player/troll will give C4 and the whole helicopter will be gone
Meant more like if you are solo i said vehicles, not with other mates
Even then they can still grief you, they just need to put c4 and wait for the enemy to shoot you, which does suck
I can understand that, but I would like to point out that maps like Frugis are quite well-balanced. However, maps like Winne, Tenstown, Sahala, and others with large spawn areas allow for spawn camping. As a result, this leads to situations where a tank can safely reach a point where it takes no damage.
On those maps it isnt just that issue
I think more people would actually play vehicles more agressively if a tank didnt get atomized after leaving it
A single assault can evaporate a tank with like, 3 c4
Yes
for the tactic i am using, it doesn't matter if my car is destroyed or not
the infidel is dead ether way
If tanks and by extention, APCs were not so weak to being sneezed on, it wouldnt be nearly as bad
Fair enough
?
So just add more HP?
Nerf explosive damage to vehicles for the most part
Especially C4 damage to vehicles
The damage c4 does to vehicles is insane
So its not same as rpgs?
Heat damage is fine for the most part, bit too iffy for apcs, but towards tanks is fine
Tandem meanwhile can one shot APCs and can deplete tanks health heavily
Yes this RPG need skill to get it
O yeah this bad..
C4 is by far the most problematic
At least with RPGs you have to reload them
C4 meanwhile can be tossed easily and fast, and it deals a lot of damage
Facts
Ok i see the perspective
In this case, it would be necessary to fix the C4 balance as well as some maps.
"too powerful" yep
2 tandem bullets
how many tandem bullet to kill a player
1
overpowered
Agree
my 500 hp immune to 90% of guns aoe sniper rifle isnt powerful enough
either you're trolling or a brain amputee
Im reading this thread and people are agreeing that safezone gameplay is fine… you know… the same gameplay that makes “balance” shit harder to discuss because perhaps maybe it is the problem this whole time?
banace?
I have auto correct off on phone
it has its problems, but its not nearly as much as people think
Point still stands, shits going to be harder to push for until safezone mechanics are modified. I gave a suggestion about it, I will link it here
You are not going to get people to agree with you more until its addressed. That’s just the hard truth of the matter, people hate safezone camping and anything that’s going to potentially buff that as a side effect of general buffs is going to be met with people bringing it up.
It has problems, but i think it depends of the map, i mean.. safezone on wakis? that's a camping free pass for tanks
I mean I’ll put it this way: Vilaskis wouldn’t have to rework all those maps to account for it if oki changed mechanics
Im not against the reworks, or long range sniping, be it by tank or snipers. I just think it ignores the core issue of being able to do something about them without using “specific strats” just because 1 feature nullifies a lot of the sandbox.
obviously that's a problem, but saying tanks are op while safezone camping, the only viable tactic with them mind you, is just plain dumb
I get that, but until safezone camp is addressed its going to be hard to get people to agree with you on buffing tanks
Maybe they could do both in an update™️ who knows
then they quite simply can't see the whole problem in the first place...
Addressing one whilst not doing anything with the other strengthens the safezome playstyle or indirectly weakens vehicles. Neither situation ends well 
YOU HAVE BEEN BANNED
Blah blah blah something about harassment
Griefing is not tolerated, do not place c4 on friendly tank
You will be un1984d in 12 days or whenever
If you think this unfair join discord
A camping on safezone issue is going to be solved at "Operation Overhaul" update.
Wakistan,Sandy Sunset,Eduardovo map reworks already changed terrain in a way, that you wont be able to stay on top hill and camp half of the base while being in safe zone.
New maps that will come with update like Mesa,Aftermath and Peaks also took lesson from previous maps and wont provide a opportunity for safezone camping.
While it going to be solved on half of the maps, rest of the maps reworks will come in future updates to eliminate this issue from roots.
@hot shoal
Wouldnt it be easier to make the safezone work sort of like in frontline?
Basically this:
#1347307193703071844 message
I feel like this would adress the safezone camping issue a lot better and save you some work.
Just proposing, thats all
it wont work on small maps like Outskirts,Salhan etc. while this solution can work great for big maps with big safe zones
Good point. Still, some change(s), like the ability to shoot in the safezone would be good in adressing the issue and could be considered
Just a thought
safe zones must be safe and dont be inviting for enemy team to enter inside.
Frontline does not have those restrictions like Conquest because safezone is always moving, and player would be upset to know that due of other team mates who havent managed to hold objectives, he have to die in enemy fresh safezones.
Just have bigger buffer between safezone and playable area will solve any camping issues.
Wath about big maps like winne ? broken side on Tenstwon Bridge
most of the game on these maps I play "avoid all bullets" when these tankers stand 1 meter from the sword immortality xD
Maps wich camping ar
Basar (both sides at a point where there is not much action have a big place for tanks to stand and shoot)
Sahala (bridge one big ballans problem of this map)
Tensa town (bridge one big ballans problem of this map)
Zalifbay (both sides at a point where there is not much action have a big place for tanks to stand and shoot)
Winne (both sides at a point where there is not much action have a big place for tanks to stand and shoot)
these maps actively have these players and this problem that I am talking about
My first message was not clear?