#Getting rid of spawn stone from both sides

1 messages · Page 1 of 1 (latest)

hot shoal
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Tanks, helicopters or snipers should not have god mod by standing on the spawn pontoon for half the game waiting for only one enemy, this is a problem that in my 1000 hours I have encountered most tanks or snipers spawn camp at the end of the map not doing any damage or helping the team at all and I blame the players for it as much as the way the maps are made.****

coarse oar
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tanks are essentially forced to do that and snipers are snipers...

gray vigil
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Tanks are genuently weak and have to be that way because they cannot survive for more than 5 seconds when in the vicity of anyone with c4

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They are pretty much forced to if they want to even remotely play as a tank

abstract remnant
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just jihad

gray vigil
# abstract remnant

I really debate if they should patch vehicles being indestructible while you are in them or not

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Its just really funny what you can do with them

hot shoal
gray vigil
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Even then they can still grief you, they just need to put c4 and wait for the enemy to shoot you, which does suck

hot shoal
gray vigil
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A single assault can evaporate a tank with like, 3 c4

hot shoal
abstract remnant
gray vigil
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If tanks and by extention, APCs were not so weak to being sneezed on, it wouldnt be nearly as bad

gray vigil
# hot shoal ?

Nerf explosive damage to vehicles for the most part
Especially C4 damage to vehicles

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The damage c4 does to vehicles is insane

hot shoal
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So its not same as rpgs?

gray vigil
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Heat damage is fine for the most part, bit too iffy for apcs, but towards tanks is fine

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Tandem meanwhile can one shot APCs and can deplete tanks health heavily

hot shoal
gray vigil
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C4 is by far the most problematic

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At least with RPGs you have to reload them

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C4 meanwhile can be tossed easily and fast, and it deals a lot of damage

hot shoal
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Facts

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Ok i see the perspective

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In this case, it would be necessary to fix the C4 balance as well as some maps.

cobalt birch
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vehicles are already too powerful

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amusement park ride gameplay

next jackal
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"too powerful" yep

cobalt birch
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how many bullets does it take to kill a tank

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i rest my case

gray vigil
cobalt birch
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how many tandem bullet to kill a player

gray vigil
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1

cobalt birch
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overpowered

gray vigil
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Agree

cobalt birch
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my 500 hp immune to 90% of guns aoe sniper rifle isnt powerful enough

coarse oar
waxen moth
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Im reading this thread and people are agreeing that safezone gameplay is fine… you know… the same gameplay that makes “balance” shit harder to discuss because perhaps maybe it is the problem this whole time?

next jackal
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banace?

waxen moth
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I have auto correct off on phone

next jackal
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it has its problems, but its not nearly as much as people think

waxen moth
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Point still stands, shits going to be harder to push for until safezone mechanics are modified. I gave a suggestion about it, I will link it here

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You are not going to get people to agree with you more until its addressed. That’s just the hard truth of the matter, people hate safezone camping and anything that’s going to potentially buff that as a side effect of general buffs is going to be met with people bringing it up.

stable berry
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It has problems, but i think it depends of the map, i mean.. safezone on wakis? that's a camping free pass for tanks

waxen moth
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I mean I’ll put it this way: Vilaskis wouldn’t have to rework all those maps to account for it if oki changed mechanics

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Im not against the reworks, or long range sniping, be it by tank or snipers. I just think it ignores the core issue of being able to do something about them without using “specific strats” just because 1 feature nullifies a lot of the sandbox.

coarse oar
waxen moth
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I get that, but until safezone camp is addressed its going to be hard to get people to agree with you on buffing tanks

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Maybe they could do both in an update™️ who knows

coarse oar
waxen moth
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Addressing one whilst not doing anything with the other strengthens the safezome playstyle or indirectly weakens vehicles. Neither situation ends well joe_shrug

waxen moth
crude bobcat
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A camping on safezone issue is going to be solved at "Operation Overhaul" update.

Wakistan,Sandy Sunset,Eduardovo map reworks already changed terrain in a way, that you wont be able to stay on top hill and camp half of the base while being in safe zone.

New maps that will come with update like Mesa,Aftermath and Peaks also took lesson from previous maps and wont provide a opportunity for safezone camping.

While it going to be solved on half of the maps, rest of the maps reworks will come in future updates to eliminate this issue from roots.

@hot shoal

gray vigil
crude bobcat
gray vigil
crude bobcat
# gray vigil Good point. Still, some change(s), like the ability to shoot in the safezone wou...

safe zones must be safe and dont be inviting for enemy team to enter inside.
Frontline does not have those restrictions like Conquest because safezone is always moving, and player would be upset to know that due of other team mates who havent managed to hold objectives, he have to die in enemy fresh safezones.

Just have bigger buffer between safezone and playable area will solve any camping issues.

hot shoal
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most of the game on these maps I play "avoid all bullets" when these tankers stand 1 meter from the sword immortality xD

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Maps wich camping ar
Basar (both sides at a point where there is not much action have a big place for tanks to stand and shoot)
Sahala (bridge one big ballans problem of this map)
Tensa town (bridge one big ballans problem of this map)
Zalifbay (both sides at a point where there is not much action have a big place for tanks to stand and shoot)

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Winne (both sides at a point where there is not much action have a big place for tanks to stand and shoot)

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these maps actively have these players and this problem that I am talking about

crude bobcat
hot shoal
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👍

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Uno dummass moment