#maybe consider, possibly... if you would my lord, thinking about entertaining the concept that...

1 messages · Page 1 of 1 (latest)

floral tinsel
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littlebirds desperately need to be rebalanced with more "inertia" -- especially for maneuvers involving collective spam.

night dune
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No, other than minor tweaks to them, they do not need it

lament egret
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^

floral tinsel
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I'm specifically talking about inertia for "Q-E spamming" the collective control. being able to basically "come up shallow" and dead stop by pitching hard and swapping to the other direction on the collective is one thing. Immediately being able to resume the inertia you had in the opposite direction is not.

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it needs to struggle just a tiny bit more with rate of climb, at least immediately after performing such a maneuver. There is no inertia-esque lag time at the bottom of that maneuver.

night dune
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Nah, they have already been heavily nerfed in the past

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They be fine

lament egret
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could you explain why you want this change?

night dune
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Just use the ancient techique of Jamsheed

floral tinsel
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because they're the one vehicle in the game that just defies all the physics of other vehicles/entities? Its like they forgot to add in the weight of the vehicle, but just for that slice of maneuvers.

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past nerfs or not, they're not an a well balanced place.

lament egret
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id argue that they are balanced

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and if youre going for realism then this game is not the place for that

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1 rpg and theyre down

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aug the pilot out

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1 tank shell

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m249 till the heli blows up

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theres a lot of ways to kill helis

night dune
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Being speedy but being downed by a decent RPG, sniper shot, tank, BTR, LMG/ consistent rain of bullets, even an opposing, competent heli crew (blackhawk, littlebird military, or RPG littlebird)

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Sounds pretty balanced to me

lament egret
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anyway balance of pretty much everything is changing next update so i think suggestions regarding balance should wait until after

night dune
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Tru

floral tinsel
# solar vigil the anti-torque you mean?

call it what you want, I'd call it "magically overcoming the moment of inertia during a reversal of direction" with specific regard to the vertical axis.

Re: "counters" to helicopter - RPGs are basically worthless when it's miniguns are so accurate at such extreme ranges. Same with the spread/rng baked into the lav.

Not saying you can never kill it - but it's obviously in a different league of advantage over them. It's unreasonable to think it can be countered without spamming them.

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and the vehicle damage on an LMG isn't high enough to reliably take one down. Believe me, I've spent entire matches doing thousands of cumulative damage to a littlebird, never actually downing it.

floral tinsel
# cedar spire https://cdn.discordapp.com/attachments/1203035627420127354/1238597730939441152/R...

I mean... yeah, that's kinda my point. The BTR/LAV has some derp to address - but you saw the inertia/weight it simulated right? It didn't stop when it hit the wall, it THREW itself on a ricochet, and wasn't "steerable" until you'd have overcome the sudden and violent change of direction.

as far as the second clip goes... I'm more convinced that was the btr z-axis issues. I've had instances where the btr got "pinched" by terrain or a change in deployables/destructable buildings and the server retconned my position to be on top of the pile - teleporting the BTR to god knows where.

solar vigil
floral tinsel
floral tinsel
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Collective = vertical axis, yeah?

solar vigil
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yes

floral tinsel
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so, collective.

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also... is it just in my head, or is there no "fall" to the rounds from the miniguns?

solar vigil
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none

floral tinsel
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That's problematic as well. That alone might solve the "no spread / range" issue

lament egret
floral tinsel
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I'm saying that I think there may not be any on littlebird's vertical accel/deceleration.

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so, yeah. that might necessitate adding a whole new functionality there - though I'd hope it's mostly a copy paste with some value tweaks.

opal heart
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vehicle physics are borked in general, but nerfing the only non ass one is not it

lament egret
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i just dont think this is a necescary change

floral tinsel
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It's absolutely necessary. They don't have (appropriate) inertia on vertical axis.

lament egret
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ill say it again. this isnt the game for realism. if youre comparing the inertia to irl helis, stop doing that.

floral tinsel
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I haven't advocated for "realism" at all.

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I just want continuity in whatever make-believe game mechanics they implement

lament egret
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continuity with what?

floral tinsel
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the littlebird doesn't fit with the behaviors they have designed for the rest of the vehicles.

lament egret
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yes it does

floral tinsel
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even in comparison to the other heli

lament egret
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the other heli is massive and tanky

floral tinsel
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and has extreme inertia on its vertical axis.

lament egret
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its meant to move slower because it has 12 seats

floral tinsel
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the little bird is capable of maintaining inverted flight currently.

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indefinitely.

lament egret
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ive tested that before and you cannot infact fly upside down

floral tinsel
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I did it 40 minutes ago.

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I'll say it again:

The one thing I'm saying needs to be looked at is that there is no ramp-up on it's vertical acceleration after going from full UP to full down - BACK to full up.

At the very least, it needs to be re-evaluated with respect to absolute direction and the games "gravity"

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it does not hold to the same game physics that the other heli is subjected to.

lament egret
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it literally does follow the same rules as the other heli. it has its inertia values turned down, not off.

floral tinsel
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prove it.

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😛

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until then, you'll have to agree to disagree

lament egret
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ill get you a clip later if youd like

floral tinsel
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👍

lament egret
ocean crag
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Peak clownery

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LB already got nerfed to the ground and now you want to nerf its movement on top of that because a few good players can utilize it even with it being nerfed. Sounds more like skill issue. Grab an ultimax or gun humvee and spray that shit down.. or hell use the BTR/LAV on it

opal heart
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one ultimax is already enough to deter most normal lb pilots

ocean crag
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Same with one humvee turret

opal heart
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this is just the most "waaaaa skilled players waaaa" suggestion ever

ocean crag
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But either way LB only has movement and “decent guns” (which mind you already got nerfed) going for it. Nerf that and its basically underpowered

opal heart
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yeah it got double nerfed

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also the current apcs are so ass

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like it's unfunny sometimes

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like wth is that?

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not to forget tank smoke screen being a smoke ball around the tank 💀

clever tapir
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Bully you, shame on him. Let him bully you, shame on you vilCry
You and your team let him gained that much kill with zero death is more suprise than this suggestion actually

steel barn
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funny how making the inertia consistent is considered a "nerf" now.

ocean crag
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When the reason why they want stuff changed is “good players use it and I dont like that” yes, im considering it trying to nerf good players

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He admits himself he is incapable of taking them down. The way I see it his aim is bad and he’s missing, or he attributes the LB returning to base for repairs as “fucking hell I didn’t kill it” (when in reality they’re helping the team keep the heli at bay by peppering it down. The less time that heli spends harassing your teammates the better.)

In either situation this isn’t a little bird problem, unless you want vehicles to just not be able to repair at their base

marble veldt
night dune
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When i wanted to do a funny barrel roll on a lb last time it nearly crashed into the ground

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It was possible before lbs were nerfed

cedar spire
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I don't think lb should be Nerfed directly, but reworking/buffing the other vehicles ( m2, 7m, Apc etc) would balance them out imo

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No need to change lb mechanics for the second time HyperXD

lament egret
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^

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M2 and APCs need changes

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Little birb does not

ocean crag
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For the sake of giving them more viability vs air so we stop seeing “add anti-air” alongside “nerf lb”, sure. Im fine with that idea

floral tinsel
# lament egret https://www.youtube.com/watch?v=GJI2B-J4mck in the mean time you can just watch ...

Trying to continue in good faith here... those clips aren't super useful here as they don't show the inputs being given, as they're given. There is no way to tell exactly when a pilot is swapping from "up" to "down" and/or feathering (we could do some napkin math by counting frames and tracking relative motion, and possibly using spectate mode to see the games reported ground-speed).

I can see a bunch of instances which support the specific situation I'm advocating be revisited. LBs can effectively change acceleration on it's vertical axis at 100% rate, with either no (or not enough) ramp.

I'm not saying that it needs to be an anchor. I'm just saying if you throw it's weight down as hard as possible, especially at angles near working with gravity and your inertia, you shouldn't be able to suddenly go the exact opposite direction as if you're taking off from the pad.

I'm not advocating for "muh realism." I'm saying that it should behave predictably in the manner of other vehicles. The rate of acceleration of climb should have to overcome the inertia of the vehicle's weight, negative acceleration, and "gravity" that everything else is subject to.

If I was pusing for realism, I'd suggest that players / classes / armor loadouts be given a load rating, and that fully loaded helos be impacted (with the littlebird being effected at a higher rate since it is capable of generating less peak lift than a blackhawk). Relative to a LBs weight, 8 heavily armored bits would be quite the load.I honestly think that'd be a bit too far, especially considering you randomly have people spawn in. Though...that'd be a pretty hilarious way to have accidents organically occur. "ON THE ROPE!" ... "OFF THE ROPE OFF THE ROPE!"

steel barn
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proper consistent patch to wonky physics that brings vehicle in line with its normal physics : all you guys "bu-but my good pilots!" a good pilot isn't gonna give a shit because they are good pilots.

night dune
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Im for proper wonky physics for ground vehicles and water ones because they are legitimatly jank as shit

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But heli physics are fine

cedar spire
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xd

toxic ice
cedar spire
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?

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works fine for me

toxic ice
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I see only one frame whole time but sound is playing

cedar spire
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it could be that I am using h265

rotund thunder
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works for me

toxic ice
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Some discord shit probably

cedar spire
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ye

toxic ice
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I agree with the suggestion, because i think helis should be nerfed at least in movement, especially little bird. I honestly don't fucking know what is wrong with "skill issue" ahh people here, both little bird and blackhawk are tanky as shit in a battle and killing pilot or destroying vehicle is more like coincidence than a solution. Maybe there is a significant difference between european and american servers in how people are playing or what?

night dune
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There is a difference in between knowing how to deal with the threat and not knowing

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Most are seemingly in capable of the concept of leading your shots and/or shooting the tail rotor

night dune
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It was already established that lb can infact be obliterated by a heat rocket

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Pretty sure a tandem can obliterate a blackhawk

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But that be much harder

toxic ice
opal heart
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kind of like that's its purpose

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is mag dumping that difficult?

toxic ice
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It's not difficult until you trying to shoot randomly moving object in the sky which takes whole squad shooting at it to be destroyed. Something telling me that bullets do not travel instantly and there is somewhat named recoil exist. Otherwise yeah, i can do so.

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And probably solution if i stand right to it.

opal heart
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it's not difficult to hit a lb and recoil isn't very hard to counter

rotund thunder
toxic ice
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I don't argue that it can be destroyed or pilot can be shot, the problem is that some people don't understand that most players are not good enough to support whatever should be done at the moment and most of them never will, they just playing not sweating.

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Making game for people will bring more players to it.

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Land vehicles on the other hand are much easier to handle.

cedar spire
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mmm

toxic ice
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Restart didn't help

cedar spire
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one sec

toxic ice
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Oh i can download it nevermind

cedar spire
cedar spire
toxic ice
# cedar spire

And? You managed to hit chopper, i did that too once or twice, somewhat possible.

cedar spire
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there is a dude that has a +1000 track record for taking down littlebirds

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don't nerf the lb, buff the counters ( apc, m2, 7m etc)

toxic ice
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Could work too.

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It's called balancing.

cedar spire
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bc rn apc has a 20 round "mag" with a pretty long reload time

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and mediocre accuracy

toxic ice
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Buffing weapons should be done carefully too to avoid other gameplay issues.

cedar spire
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ye I agree

toxic ice
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If devs will release updates regularly after this one then they will have more room for experimenting if needed.

rotund thunder
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lb needs a reliable counter for inf

late rapids
cedar spire
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Oh

late rapids
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I mean that opinion could have changed. @novel dagger where are you on littlebirds atm?

cedar spire
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Had no idea

lament egret
# floral tinsel Trying to continue in good faith here... those clips aren't super useful here as...

I get that you want to turn up the inertia but that's a little bird nerf which is NOT a good idea. The whole thing that makes the heli usable is that it's can move unpredictably to not get shot. These pilots that can go on massive kill streaks with the heli have hundreds of hours flying. It's not like anyone can pick up the little bird and instantly go 100/0 like ratkunt and racoon man. Making the little bird easier to hit would require compensating buffs like higher damage and more health which would overall dumb down the little bird and how fun it is.

novel dagger
floral tinsel
floral tinsel
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and maybe gave copilots an active role?

lament egret
floral tinsel
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I also didn't say all of it's inertia. I had one axis of motion in which it's obviously busted.

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Honestly, it may be a bad calculation for gravity + direction of motion when figuring whatever inertia system they attempted to implement

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whatever it is, its broken and its a problem lol

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Racoon's KD was mostly a joke, I took more issue with the fact that he was literally unkillable for an entire 40minute match than that he got 100 kills.

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I'd be happier seeing them get 200 kills, if they were downable

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Nerfing the range that their miniguns are effective at would be just as good as solving the lack of vertical inertia. It would force them to risk being in useful range of antio-air weapons. Not 2 miles away.

lament egret
floral tinsel
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I mean, there are scripts for auto leveling and crap intended to evade stuff like autohotkey and make it brainless to move perfectly sideways in a circle.

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I'm not accusing anyone specifically - just that I have been made aware that stuff like that exists, because it existed for BF4 etc etc going back to the days of quick-scoping in counterstrike 1.6.

lament egret
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this is true, scripts can be an issue but of course thats a macro and i believe is bannable

floral tinsel
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It is, but detection can be a serious issue. I have no viable solution for that kind of spineless and unsportsman like behavior. Locks are for the honest man.

steel barn
floral tinsel
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the stuff I'd seen would auto-return to level and feather multiple keys to maintain altitude... but in one button (or "do this if not using _ axis and/or vertical)

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The damage-at-range is mostly regarding stuff like LB bullet drop not being a thing.

steel barn
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even without it, unless you do not move, the guns wont do much past 120.

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and are more effetive within 80.

floral tinsel
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Eh... make that 200 and 120 and I'd agree

steel barn
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I believe the drop off starts at 20 meters

floral tinsel
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Maybe, but they're an order of magnitude more accurate at ranges out to a couple hudred meters.

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and no bullet drop.

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Not much in the way of needing to correct based on your motion either... if it's in the crosshairs, its getting hit.

steel barn
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they really ain't accurate

floral tinsel
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I don't think they need harsher damage dropoff, or increased spread... I think adding in ballistics like anything else has would introduce enough randomization to push pilots a smidge closer, and make them go a bit more toe to toe

steel barn
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its accuracy by volume

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no overheat means all the bullets go

floral tinsel
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Lol say that to a blackhawk with 2x turrets

steel barn
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the blackhawk turrets are inaccurate as fuck after less than a second of shooting

floral tinsel
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not even moving, that blackhawk, at the same range, with both guns going on target... you'll land <10% of the rounds the LB will - shot for shot

steel barn
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yeah, hence why I said the big advantage is the lack of overheat. which both slows the guns and makes them more inaccurate.

floral tinsel
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Ok, even in the first second, before heat kicks in

steel barn
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and even then, you have to not be moving for one to kill you at that distance

floral tinsel
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the max spread for the LB is ~1/3 the area of the starting spread for blackhawk.

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Ehhh, nah. BS on the not moving thing.

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Lol the pilots that flat-spin around their targets? They're moving at near max speed, and just cut any target, or pathway of targets down.

floral tinsel
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*by itself.

steel barn
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an overheat would be enough, the spool up time don't matter much when they just keep firing. the physics would also be much better if consistent

steel barn
floral tinsel
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I'd prefer consistent physics... I'm just trying to think of a handful of adjustments where any one would shift the playstyle into more manageable bounds.

novel dagger
ocean crag
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All lockon would do in 127 is cause every engi to turn off their brain and spam it whenever they see a heli. Good luck trying to avoid 10+ lock on rockets

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This whole thread is just skillissue™️ the discussion

Of the 3 people voting they want this change, 2 admit they arent good at taking out helis and somehow think the littlebird is too tanky (lol? LMG and turret fire shreds it?) I get it, it’s not easy. Doesn’t mean we should trivialize it, rather, give people an area to learn how to deal with them more effectively (hello shooting range)

And whilst other vehicles need better physics, sure, the LB would suffer from it because movement is all it has going for it. If you want to nerf that at least suggest something to buff it to compensate so its not underpowered, preferably in it’s defensive capabilities

novel dagger
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Have fun having 127 javelins arc into your face

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Or 127 iglas swarming your heli like bees

stable cosmos
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please devs dont read this thread

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lbs are already shit

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you can only go 100+/0 against dumb enemies who doesnt know the apc

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also skilled blackhawk pilots can obliterate you in 15 seconds, as the sound of the bullets hitting the lb is bugged and you're already on fire before noticing them

steel barn
stable cosmos
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salhan for example you can spam w-s while staying on the river part and sniping the openfield

steel barn
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in which case the inerta change would alter nothing about that playstyle.

night dune
floral tinsel
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I mean, I agree. I was just saying there exists room in the universe where theres a fun gameplay loop there.

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anti-air measures being an entirely different discussion...

Fire-and-forget systems (*et * Stingers, Javelins c.) being wildly problematic with such large lobbies and over-plentiful munitions/resupply (vs number/frequency of helis)...

Has any consideration ever been given to Fly-by-wire systems? Slow moving, limited range/timer, and the user winds up standing static from their firing position. More, larger, weaknesses by comparsion.

night dune
steel barn
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Fly by wire systems are technically being looked at for future implementation.

steel barn
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its on the list of "things to look at"

stable cosmos
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yeah

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but what it actually represents to the gameplay?

steel barn
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....I just realized the mistake, I meant Wire-Guided.

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Fly by wire as far as I know is a redundancy system for flying.

solar vigil
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stability and what not

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I realize now I can’t explain it despite knowing what it is

steel barn
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power steering but for aircraft

stable cosmos
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this shit is gonna nerf helis to the ground

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but atleast it will counter the campy tanks

steel barn
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if you know how TOWs work, not really.

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the things do not turn fast

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would be effective at long range, but moving perpendicular at high speed would defeat it

stable cosmos
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the main problem here is they dont suffer that much at range when compared to rpgs, so the strategy of staying far from your enemy wont make a big difference

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3 guys abusing it will probably get you downed

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on most good matches you already get chased by loads and loads of enemies with lmgs dmrs and rpgs

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now switch those with wire missiles

steel barn
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its a turret

stable cosmos
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hmm

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then its ok

steel barn
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either a static emplacement or a vehicle

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and vehicle, well they suck anyway

stable cosmos
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fixed turret could be better

steel barn
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if added they would not be something we can slap into our loadout

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I do want fixed turrets added to maps

stable cosmos
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otherwise there would be a vehicle tow camping 2km away at base exploding everything

steel barn
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might not alway be the most effective stuff but its fun

steel barn
stable cosmos
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thats reasonable, you convinced me its a good addition to the game

solar vigil
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tow “missile” that shoots a tow truck

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Ill accept checks for this idea

steel barn
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add rescue trucks to pull wrecks out of combat to speed up respawn timer

solar vigil
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add logistics

steel barn
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I will spend all my time towing and dropping supplies if they do lol

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I love doing logi

stable cosmos
stable cosmos
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where transport actually mean something

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and ammo needs to be transported too

steel barn
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yeah, but honestly transport would need to be buffed massively

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and by that I mean be at least somewhat driveable

stable cosmos
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on 5x5km maps with 300 players

stable cosmos
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i mean there could be humvees on the points for inter-point transport

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only for infantry

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and trucks on the base used for supply and infantry

steel barn
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yeah, but thats what I mean. vehicle physics suck

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they bounce on everything, and if you get hit you unity bounce and spin

stable cosmos
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its so easy to get stuck

steel barn
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its why nobody really uses them besides the 7m turreted ones

stable cosmos
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i think the best trasport vehicle (besides helis) on the game now is the jetski

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its so easy to go to far objectives on water maps

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and its silent

steel barn
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quad and jetski just because they are so small its hard for them to be hit or get stuck

stable cosmos
floral tinsel
rustic hound
# novel dagger Some inertia is needed. Not a crazy amount though. Pilots air braking on a dime ...

Hey I’m late to the thread but I agree with this. Personally I think the height cap of the skybox needs to be lowered quite a lot as well so that helis can’t just sit at the skybox and avoid the threat of tanks/lavs & infantry fire. I think I’ve said somewhere else before that the ammo count should also be lowered because having a 3000 round mag with no cooldown or punishment for just holding left click is a little bit op

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But littlebirds being fast & zippy directly ties into their survivability. Someone before said that LB’s are too tanky and I strongly disagree with that. If anything it needs more health & this becomes very apparent when you try to take on a good Blackhawk crew

night dune
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Having lbs be the only ones with zero drawback is nonsense

steel barn
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why not BF style. I don't think accuracy changes, but rpm slows and then shuts off with over heat

rustic hound
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now imaging buffing the guns on this death machine that already dominates the skies & enemy tanks/lavs with rpgs raining down from above

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it would be too dominant across all fields

night dune
rustic hound
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I think everybody would approve of that

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but also killing a blackhawk crew with minigun cooldown will be absolute hell

night dune
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I think the only changes the current miniguns with overheat could have is a slight buff to infy damage and at least 1 or 2 extra seconds where the minigun accuracy isnt complete ass

rustic hound
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yeah I'm down for that

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it takes a good 11ish shots to kill an exo armour so a slight dmg & accuracy buff would be nice

toxic ice
# rustic hound Hey I’m late to the thread but I agree with this. Personally I think the height ...

I said LBs tanky because they very fast fly around in all directions and you basically never damage them enough with bullets at least to force pilot to turn back to the base. Hitting this with RPG at non close range is more random gambling moment than a solution. This thing is disbalanced as hell. The same way devs can just add ingame cheats for fun and every time say "skill issue" because fuck you. Cancer gameplay as it is.

rustic hound
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when a LB gets used properly it should not be easy enough for the average person to solo take down, even tho it really is pretty easy

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I frequently shoot raccoonman out or others

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a bunch of people have mastered the rpg

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if you are struggling than ask your squad or nearby teammates to help shoot it down

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if you did want to try solo a LB pilot my advice is to try approaching it more tactically. Don't just shoot it out in the open (unless you are with a bunch of teammates) because you will just be asking to get shot at by either the enemy team or the pilot themself. BE A RAT. Get a good off angle away from where you think/know the pilot is going to strafe (but still in range to shoot them out), hold your fire until the right moment & lead your shots so that you are aiming for the left seat. I've found the m249, aug, l86, even the SCAR-H have all been quite effective at ripping the pilot out of the heli

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or hop in a blackhawk those things are at the top of the food chain when it comes to vehicles

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I understand the frustration of trying to take these things out & wanting massive nerfs to the LB but you have to remember that there are still casuals/new players that may want to hop in a LB every now and then. But if the LB is nerfed heavily in response to the good pilots performances than how do you expect people who have barely flown it to perform

toxic ice
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You forgetting that new players also exist on the ground.

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Flying vehicles allows you to instantly attack any point and capture it without any fight on the way to it. While land vehicles can be caught with antivehicle mines and you have to ride carefully flying ones have no obstacles in the air. So the only way to deal with choppers is to shoot them from all directions at the same time and hope for the best.

ocean crag
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Balance shouldn’t be focused around new players, that’s how you get games with a low skill ceiling, which (for an FPS BF clone like BBR) isnt something you want.

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also what new players HyperXD

night dune
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Like

ocean crag
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Generally speaking yes

night dune
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I am such an olde man that nowdays new players are meant to be good off the start

ocean crag
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That being said some can pick up a game faster than others

night dune
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Am i out of touch

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Tru

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Ok being serious, i really dont think new, and by proxy, bad players, be able to stand toe to toe with an experienced player

ocean crag
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And now you see why I dismiss bad faithed/“Im inexperienced” arguments and talking points as skill issue/lack of experience

night dune
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It makes the game too easy for new players, making the experience too boring if you are just winning, and for experienced players their hard invested time is worthless if a new player can dome them as hard as an experienced one

ocean crag
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Yep. Same case for LB

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Was already nerfed twice, “its too hard to take down” when others can prove otherwise isn’t good faithed

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I can showcase examples of people taking them down with RPGs, sniping the pilot, etc. if needed. Imo its not a game issue, its a player one.

night dune
night dune
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And honestly, im pretty washed

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Im not a great player

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It simply takes effort

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Also to add on the heli resistance part, as a pilot i am frequently sniped and shot at with RPGs

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I kinda learned how to avoid them but its a more stressful experience knowing that there is 1 dude at least ready to dome me at some point

rustic hound
# ocean crag Balance shouldn’t be focused around new players, that’s how you get games with a...

Yeah you right but do you get what I’m trying to say? It definitely should take a lot of practice to perform well with the LB but it shouldn’t be nerfed into oblivion based off of a few pilots having high kill streaks (with a lot of luck involved). Generally these days when a LB pilot is performing well it’s simply because the other team isn’t actively trying to counter it (or the pilot is just playing exceptionally)

Also it seems like there have been more and more low lvl accounts popping up on the US official. But I guess I more so meant new/returning players when the update drops next next April 😉

left crater
rustic hound
ocean crag
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People make suggestions to nerf stuff just because one petson got 100+ kills with a certain weapon/strat/etc. all the time, I dont know why but yeah

left crater
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lock ons UnsmoothAmiya

night dune
left crater
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because flares and competent pilots