People will have a bounty system basically. If they become nemesis of an enemy player, based on basically whoever kills you the most on enemy team. This bounty increases per player.
So let's say JohnF is your nemesis, as well as many other people's nemesis. Now their bounty increases. This will increase spot time of this enemy and other buffs towards the squad/team sorting him out. This with the patch notes for the future including longer TTK will help create more arcade like base game player interactions and create shared obstacles for squads n people without that cold sweaty individuality feeling.
The person targeted will feel like he is being attacked more frequently and focused on, as he should be. Maybe this system can web out into other variants, or other buffs & de-buffs in some way.
(thinking of some more stuff so stay tuned, if this suggestion rocks or sucks lemme know in comments !)
Similar suggestion linked below, but it's more focused on player vs player individuality rather than a balance of sweat vs squads kinda style and won't really be specifically focused on benefiting participating parties with points.. although more akin to a "shared" subconscious goal;
https://discord.com/channels/303681520202285057/1193970239617106132