#Option for seperate keybind for picking up mags

1 messages · Page 1 of 1 (latest)

fossil ice
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Nothing fancy I just don't like picking up/interacting with certain gadgets on accident when I want to pick up my mags near them.

delicate burrow
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Trying to pick up a mag while being next to supply drop, right? kittenCry

spice garnet
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+1 month

neon tendon
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required inputs for bbr after two years of dev

fossil ice
opaque wing
weak blade
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lol all we need is combo ex. ctrl + f or alt + f

fossil ice
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Nah we need keybind

jolly smelt
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Isn't that not a keybind problem?
And more of a "why is this game trying to pick up multiple object at the same time"?

fossil ice
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Yes but also no

jolly smelt
fossil ice
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But like i said earlier, its optional, not mandatory

jolly smelt
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Damn, I really feel like the problem could just be fixed without needing to add another keybind. :c

fossil ice
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Its a bit iffy

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Cause it really depends on where you are looking at

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And sometimes the mag literally lands next to the antinade or some shit

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I already had this problem, but with buildables where i didnt pick up the mag but instead rebuild buildings

jolly smelt
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But, isn't the problem that it's doing multiple things while you hold one key? Couldn't they make it so, if you're picking one thing, and want to pick another thing, you need to release in-between two presses of the keybind?

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It feels like you should look at what you want to do => Press the keybind => Release keybind in order to do another action.

fossil ice
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With the buildables i solved it cause i rebinded building

fossil ice
jolly smelt
jolly smelt
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So to me the problem is:

  • the interactive keybind should have better prioritization/targeting.
  • it should only be one hold/press = one action, and you need a release in order to do another one.
fossil ice
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But main issue is that the game automatically focuses on a gadget first even if im looking at the mag

jolly smelt
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Yeah, so it's targeting problem

fossil ice
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Or even if im not focusing the gadget still somehow gets picked up

jolly smelt
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I agree

fossil ice
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But like i said, i had a problem with buildables near mags in the past, which i managed to solve by rebinding building to another key

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(Another advantage to this is that it allows for multitasking, building or doing something else while the mags is being picked up)

jolly smelt
fossil ice
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Pretty much

jolly smelt
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Idk how they codded it, but I don't think it'd be that hard to solve.

jolly smelt
fossil ice
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No macro needed at all

jolly smelt
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Bypassing the fast reload downside is not great in term of balancing.

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Well they could also just massivemely boost the time needed to pick up mags too.

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Whatever, it's another thread problem.

fossil ice
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not to mention the certain playstyle that just dumps them with zero regards

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Besides picking up mags is still a downside cause you have to be practically stationary to do so