#Option for seperate keybind for picking up mags
1 messages · Page 1 of 1 (latest)
Trying to pick up a mag while being next to supply drop, right? 
Among a few other things, yes
+1 month
required inputs for bbr after two years of dev
Not enough, we need keybinds for toes and when lifting both toes and fingers up
So where can I get one? I can think of several games that this would be helpful for
lol all we need is combo ex. ctrl + f or alt + f
Nah we need keybind
Isn't that not a keybind problem?
And more of a "why is this game trying to pick up multiple object at the same time"?
Yes but also no
But this game already has too many keybinds 
One could simply unbind stuff that isnt used much
But like i said earlier, its optional, not mandatory
Damn, I really feel like the problem could just be fixed without needing to add another keybind. :c
Its a bit iffy
Cause it really depends on where you are looking at
And sometimes the mag literally lands next to the antinade or some shit
I already had this problem, but with buildables where i didnt pick up the mag but instead rebuild buildings
But, isn't the problem that it's doing multiple things while you hold one key? Couldn't they make it so, if you're picking one thing, and want to pick another thing, you need to release in-between two presses of the keybind?
It feels like you should look at what you want to do => Press the keybind => Release keybind in order to do another action.
With the buildables i solved it cause i rebinded building
Not really, cause you have to hold the interact/pickup key to take mags
If I got that right the problem is: You hold the keybind to interact, it pick up the mag, but at the end of it, if you're still holding the key, even for a short moment, it does whatever action it can do, like picking up a mine.
Sometimes that also happens
So to me the problem is:
- the interactive keybind should have better prioritization/targeting.
- it should only be one hold/press = one action, and you need a release in order to do another one.
But main issue is that the game automatically focuses on a gadget first even if im looking at the mag
Yeah, so it's targeting problem
Or even if im not focusing the gadget still somehow gets picked up
I agree
But like i said, i had a problem with buildables near mags in the past, which i managed to solve by rebinding building to another key
(Another advantage to this is that it allows for multitasking, building or doing something else while the mags is being picked up)
Feels the same problem, it's a:
=> Press a keybind expecting to do something
=> Actually do something else
Pretty much
Idk how they codded it, but I don't think it'd be that hard to solve.
I'm not a fan of this. Even if it's achievable by most mouse with a macro.
Oh please the only only thing you need is an extra finger or side buttons on your mouse
No macro needed at all
Bypassing the fast reload downside is not great in term of balancing.
Well they could also just massivemely boost the time needed to pick up mags too.
Whatever, it's another thread problem.
Its been a thing for a while
not to mention the certain playstyle that just dumps them with zero regards
Besides picking up mags is still a downside cause you have to be practically stationary to do so