What i always see in every game is that helicopters are flying in all directions like they are nothing. My suggestion is to make it MUCH less controllable (make slower) and add some significant weight (make physically more plausible), startup time and repair time. It is also almost impossible to prevent enemy helicopter from rush point and fly away at the speed of light any times they want. Players riding the rope don't take damage on collision and don't save momentum after jump off so pilot can just constantly fly around and do not care about anything.
#Rebalance helicopter related gameplay
1 messages · Page 1 of 1 (latest)
that is like their one job dude.
they already require at least a decent pilot just to stay in the air, before you take enemy fire into account.
Cheaters only one job to prefire headshots without moving mouse. Should they stay in game?
and with that
Sorry thats the only logic i see.
you lose any credibility
choppers a a challenge to fly on the best of days if you don't know what you are doing. they still have an instakill down in the tail rotor. and a chopper moving in a straight line is a dead chopper.
LB even more so, but lets keep talking about the big choppers.
sustained fire from the point, if its defended, can reduce the choppers presence for several minutes, all over the map.
RPGs if the thing is moving towards you are easy to hit.
now if you are talking about undefended points, well, that's on your team.
About challenge you say. I almost never seen pilots which are don't understand what they are doing. These players most likely never fly helicopters anyway or never reach points and just fighting with enemy helis in the air.
I don't think making it less controllable will stop sweating players from using it.
you're right
so it does nothing to the current situation
but make it worse for literally everyone else
Wait wait wait, they will use but won't be so imbalances lmao
making the already niche vehicle even worse
you must be new if you think vehicles are good.
they require a good crew to even have a chance.
its like saying a good tank crew should get a worse tank. a guy who can snipe well should lose his sniper, a good support should lose his ammo box and LMG
I am playing this game for over a year and i don't understand what are you talking about. This thing i imbalanced as hell even with small amount of players be able to use it this way.
its imbalanced if your team sucks
2-4 supports with LMGs can ward off a chopper. couple that with engy's and their HEAT?
choppers go after undefended points.
if your team defended, then they wouldn't seem unbalanced.
are Humvees and tigers OP because a squad used them to flank around the map to backcap?
what about Jetski's and boats?
they avoid all the fighting and are fast, just as easy to backcap with them.
Any other vehicle can be dodged or destroyed quite easily, but hit the heli with rpg almost impossible because of speed and movement randomness.
that is all pilot skill bud.
Helo's moving in straight lines are dead helo's.
no matter how fast they are.
I am talking about making heli LESS controllable and not moving streight line.
and even then, helo's are not that quick to change direction.
Clueless
you issue is that you suck with an RPG, and can't account for a slow moving chopper at altitude.
and are mad your team doesn't defend cap points.
What about players don't take damage on hitting walls?
That's perfectly balances i guess?
yeah, because its a minor issue that usually ends in a splattared guy anyway
but we have this tech called "squad' spawn
which all but negates transport usefulness.
so having one issue that allows people to have fun using transport over just dying and respawning elsewhere is just fine.
Well people flying in heli wil suffer from not having fun, thats on me.
And other players are nothing.
Everybody are experienced players
you are the first person I have seen to complain about the niche transport choppers being used as TRANSPORT and not Gunships.
Well then add teleportation potion i guess, what the difference?)
you mean squad spawn?
No
yes
I mean what i mean
Thansport don't need to be balanced?
they are balanced
in fact, they are underpowered because of other aspects of the game lol
You never played the game orplaying as heli and you don't accept my opinion.
all vehicles are, choppers are just less so
Get a good headset
you have'nt been in a chopper, flown, or got gud with the RPG or literally any Automatic.
choppers are niche
the only time they are problems is if you got a good pilot
and have squads using said chopper and coordinating.
Well i see i am getting hated here because people not having fun. If it's the game's point then tell dev write in the disclaimer or something.
what, that you can't deal with a underpowered vehicle?
or that your team doesn't defend far points?
I am talking about only helicopters, any other vehicles +- balanced against regular players.
That's the difference.
Have you tried using a chopper?
thy aren't going to add any direct counters to helis its really been said like ALOT
if you are actually defending a point, this usually ends up with a dead heli
Or alot of dead helis
but you know, if you are not defending a point, its a free point to take by backcapping with a chopper.
Tried and didn't ever being shot by rpg or tank even with my non perfect flying.
next question
were you useful?
did you actually transport people to good spots?
or were you just a mile in the sky to avoid fire?
only occasionally dropping to drop people off?
Thats normal, most people dont use engineer and there is only 1 tank/APC at the time in most matches, how many kills you got with chopper? Someone tried to shoot you?
Almost all time i play as regular infantry and use land vehicles to transport people.
Lol, exactly, because i see this from the other side?
I see that people riding helicopters almost every time are experienced players and do crazy things.
you see it as "I can't instantly shoot this down" and "they take free points from me despite nobody being there to defend"
I don't make it up.
here's a tip
grab LMG
grab 2-3 friends with LMG
shoot heli
= dead heli
problem solved, no nerf needed.
Reddit ahh suggestion

“I cant shoot heli pls make it slower after it already got nerfed”
Most servers are empty most of the time, you can grab a chopper and train; otherwise is a skill issue complain
Nobody.
Also lol
“Sweats bad” this isn’t a suggestion at this point this is “I hate good players pls nerf them”
@drifting sleet suggestion that belongs in the feedback thread
Sometimes i die cause of randomly placed ropes or even flying ones, can you nerf them too?
There’s nothing more to say
4 lmgs shred it
1 APC tail rotor hit kills its flight
1 rpg hit cripples or outright kills them
50 cals also shred them
This is a you problem not a heli problem
I see. If it's bug and we don't want to care about it - it's feature. If players leave the game cause of sweat invasion - let's feed the second ones, and you have skill issue my guy. Am i right?
Strawman fallacy moment. Our point is a few good players shouldn’t determine balance for a whole thing, especially when it already got nerfed once
sweat invasion...from the chopper?
the niche, reltively hard to use, transport?
you are the first person i have seen complain about transport being used as transport
Thats other topic, one or two players in team can decide the game's end from the beginning.
Either way, this is feedback, and not a suggestion.
ok that's just straight a lie.
You make it this way, lol, i was hoping for same thoughts.
rounds are too long, and maps too large for 2 dudes to make or break a game at start
losing more and more credibility man.
I don't make anything, I'm just pointing out, that this is feedback.
I want to contribute to game's future because there are many things to work on. If you have so many experience with "skill issue" then tell this from the beginning and do not continue dialogue.
If someone spends 100hrs to learn how to use the chopper, cant you spends 10 hours training how to destroy one? I havent seen a match where no choppers are destroyed
The way to counter them is to shoot them. That is literally it. Lmgs are just better at doing so.
There’s no special tech to deal with them, literally just shoot them.
It's barely possible to destroy it if 100 players shoot at it at the same time. Hitting fast moving object with RPG is more that just hard.
1 mm away and you miss
That it
That's what practice is for
You judge it just right, and you can hit them
Then it should be added to training map.
If you can’t hit with RPG… just shoot it.
How would you fly, and learn to shoot it, at the same time?
Anything above smg will do damage.
AI moving around or something, automatically. If it's training map then i don't see problems with AI issue here.
There is no AI..
Then you are doing it wrong, destroying the chopper is just one option, aim for the pilot and kill him, if i managed to do it with a mp5, C4 and even mp443 you can do it with anything else
That's what i am trying to do when i play recon class. Seems like it's more efficient than RPG
upcoming features
Even though if i hit the pilot other players can just replace him.
Its an option, but if dont have experience quickscoping constantly… lmg or any AR is a lot better, AK (w/certain attachments) is OP for dealing with choppers
As i said when i fly this thing i never being hit by anyone thying to shoot me from the ground. I have seen this from both sides.
Then prbly you arent helping your team in the match
I am not crazy transport player anyway, i can transport full heli to the point and land here, because usually not many players even jump off when i fly over target points.
Depends on how high you're flying over them, players won't generally jump to their deaths..
pilot yelling go usually empties the chopper.
My honest reaction to that information:
#community-bbr-media message
https://youtu.be/S8jftacNiws?si=3zmuL_VwxqFam-p3&t=0h2m0s
Lack of updates and it's consequences have been a disaster for the Battlebit playerbase.
#battlebit
Yes guys its really hard to hit a heli
Hit and destroy i think a little different things.
For me hit and destroy are the same cause they aint flying no more after i hit em
Well some people do not use aimbot and cannot perfectrly calculate where and when to shoot (if we are talking about RPG) to hit randomly moving object in the sky.
I don't understand why is that even a talk.
My guy, look at the stuff i sent
if its far enough away that you can't hit with gun, its not your problem
It really not too hard
The problem with gun is that it is not dealing significant damage to any vehicle in the game. In case of chopper it literally does nothing if you didn't kill pilot.
It simply fly back to the base and repairs.
making it slower isn't making it more controllable
it's just making it slower
Less not more
plus making the helicopters heavier (less responsive to controls?) isn't exactly more plausible
it's not doing either
if you wanna make it less controllable limit the amount of degrees it can turn in a second or something
What i have to say from the beginning is that it is not normal when helicopter flying sideways at high speed.
I saw one clip where it was flying upside down on Wakistan and constantly shoot the bridge.
don't think they fly sideways that fast and there isn't really an advantage they have doing it
@opal patio
that could've been before the helicopter rework
or adjustment, whatever
Not to fly faster but changing angle and fly direction so fast.
they're already sluggish as is with their movement IMO, if they were to be limited on turning rate and acceleration (?) then they'd basically be one use death traps
are you talking the big transports or the little bird
because those are two different things.
In controls?
in capability.
little bird is supposed to be more maneuverable.
as far as I know, big choppers cant go upside down
Little bird isn't transport vehicle because of 2 seats so it is always flying in the sky.
thats only the gun littlebird.
it also has a rope
there are also a couple variants of transport littlebird.
but like I said, going upside down? thats not gonna be happening with a big chopper unless its followed by it eating dirt.
I don't exactly know all the variations except big one and little with 2 seats.
4 choppers, russian transport, american transport, gun LB and Transport LB(though there are civ and mil versions, this just changes skins far as I know.)
3 types in effect.
Anyways, why chopper should be easy to use? Road vehicles has many obstacles.
its not easy to use, at least until you learn the damn thing.
and most road obstacles can be broken by running into them.
barring like the semi trucks and trailers, which you need a apc or tank to break them by running into them.
Choppers has no obstacles in the sky, this already making it much more use and balance difference.
Which aren't deal damage.
they will die or run
they definetly deal damage bud. and while it might be a bit much for one dude to take down a large transport with his primary, it can be done. and LBs health is not that high.
you do not NEED to kill them. most pilots run as soon as they start taking fire and abort approaches to repair. sometimes going all the way back to base.
that's 2-4 minutes of no helo, maybe longer.
Everything you say 100% valid IF everyone in my team is experienced at least 700 ingame hours player but it's not even close to be real. In 5 squads on some target point can be only a few players knowing what to do while enemy squad jumping off heli and shooting them. I still don't understand why everyone here think that world is monotone.
With all i said enemy team will not wait until i do something with transport vehicle.
Make new players not leave game which already lost half of online since release.
blackhawk and littlebirds are both really bad in the hands of the average joe, no need to rebalance to make it harder
also just shoot the damn thing a bunch and it’ll fly away eventually
not that hard
Тебе надо тренироваться. А вертушка и так еле управляется, куда там еще резать
apart from everyone inside being shredded yeah no damage
If you the one shooting nobody but one poor enemy will be killed.
What does it mean
It’s almost as though helicopters are actually good
I said that this bro should learn how to shoot rpgs and that helis nowadays are already barely controllable (imo), and there’s no room to make them even less controllable
Idk what this guy want to see as a result, a heli that can’t fly? Good idea 👍
Surely world is white or black
Do you fly helis? I bet you don’t
Usually not, because i personally don't need as i am not crazy schizo player.
Any transport heli pilot is “crazy schizo player”? 😂
Usually fly if it was landed somewhere near to bring back and probably transport some people.
This whole thread is just highlighting how important the helicopters are
It’s hilarious
Bug? FEATURE!!11!
Bruh if you didn’t know transport heli player is playing pretty important role and game doesn’t even reward him. Transport points are not predictable, they depend on amount of players you transport. Pilot doesn’t get any kills, and overall can only help to win a round, but who cares about winning? 10%xp bonus isn’t that much to care about
So bruh why would heli pilot that isn’t properly rewarded for his skills has to be punished even more
isn't it based on XP gained by people you transport?
I didn't say that lol. Probably more rewarded then.
so like if they all die after doing nothing, you get nothing as pilot?
Yes, but in my experience not really much people loves when they get transported somewhere. On start of the round yeah, full heli, but after there will be like 2-5 people in heli
Yea, i believe so
So, how about you tell us your overall vision how do you want transport heli to work?
oh yeah keep in mind OP thinks 2 dudes in a chopper decide the game at the start
Make it more "heavy" and make players take damage on wall hitting so heli should stop for a second.
noton have you played prior to the physics changes for the helicopters
you would see how drastic of a difference the devs have already changed the physics for the helicopters
and how it’s straight up not necessary to increase it more
let’s nerf helicopters to only being able to be used in the beginning rush of a game
For sure ✅✅✅
What for? To make it useless and unplayable?
Wall hitting damage means that heli should stay above point to drop people and it makes it vulnerable to anyone. Especially for tanks, rpgs and snipers. And it means it becomes useless. After applying these changes, why anyone would choose heli over any other transport? No reasons bruh. Slow, dangerous, vulnerable and gigantic target
Otherwise it completely opposed. Players can easily fly on it and don't care about anything and then drop on any point in any time.
Like with any other transport in game 
he thinks road vehicles have "Obstacles"
Any other transport have their nerfs.
nerfs? what nerfs?
Bruh
far as I know they got buffs or remained unchanged
Btr?
Yes
its not...terrible. but it kinda is.
I love 20 second reloads
or however the long it is
only thing i'd do apart of overall buffing lav/btr - i'd take away it's ability to oneshot heli in tail rotor
just make the tail rotor an actual control system that a pilot can compensate for instead of it being an insta-kill.
though it only taking direct damage might also be a good thing
like in general not just from apc
not gonna work lol, tail rotor is extremely important for heli and there's no any other method to compensate it
...
speed up
literally just that. choppers have made it back sans tail rotors because pilots could keep their speed up and compensate for the wobble
auto-rotate is a thing IRL but that may be a bit much to try and do in BB
Well you cant offroad with them, cause you gonna encounter a tree, rock, mild bump, or an engineer, not to mention driving physics and abysmal handling
Only real obstacles on actual roads are trucks
And your own fellow vehicles
But thats about it
you can easily kill people in the game, that doesn’t make you good at it or even effective
sure, someone may take a helo full of people and go backcap
but they’re likely not living more than 2 minutes
helicopters are extremely weak unless flown by skilled players
even then a stray RPG or LAV round can take out the best players
if you actively set out to kill a helicopter, you are more than likely to kill it
they most definitely do not need a nerf
i main (atleast when I played this game) transport helos
Yall still going?
flying isn’t hard but flying effectively is
apparently
Almost like that’s the purpose of helicopters
This is what I hate about the community ngl
“Why do you think this should be changed”
“Sweaty tryhards are too good with it and I dont like that”
Okay.. so like.. what does that have to do with actual balance or gameplay in regards to the thing in question?
By that logic you could say the pp19 is good because top clans started using it, even if it’s them realistically just fucking around with something they see as a meme in the sandbox.
There is a difference between shitty balance and being good with XYZ thing in a game
Also, "if its in the game, it's the devs fault for allowing it to exist to begin with"
this is in regards to poor balance choices....
Considering blackhawks fly like a obese cinder block and can be taken out with a couple shots from a btr, they’re underpowered unless filled to the brim with crew, hence why they’re balanced
Litttlebirds trade everything for movement, of course you’re gonna have a hard time hitting it. If a pilot needs to land 6 shots on a target 150m away on the ground to kill him that’s balanced.
Also considering everything can damage the little bird, rockets and tanks are instakills, and the health pool quickly drains when fighting around a main objective.
skeebeedee
It takes just a few BTR fluke hits to a helicopter to take it down. They’re the counter to helis because of the insta death
No matter how many times you nerf helicopters, there will always be tryharders. Think about it. The only way out is to remove helicopters
btw we still don't have armored windows that work properly
And the tryharders taking down helis?
My point is that there will always be someone who will complain about helicopters, no matter what condition they are in
There will always be people using “sweat bad” as a balancing argument, doesn’t make it any less stupid just because it relates to helis this time
Because this is literally opposite of balancing, lol. Let these people fight each other, at least clan vs clan, but not clan vs regular players which always makes game one sided. I can join server see 2-3 highlighted clans and predict winning side from the beginning. This is different suggestion but i guess nobody really cares here specifically. Don't know exactly how to solve this problem though. Make different game mode like clan vs clan?
With the current game situation, clan vs clan is impossible
also, regulars dont really learn how to play while fighting against other regulars, most of the time they win/lose and forget about it instead of learning something about that fight, fighting against good players if when they learn new ways of how to deal with them
I think this is main reason of new players leave the game.
you cant just blame another player cause he's better than you, doesnt make any sense, deal with it and try to win.. you make it? nice! you lost? try again!
I'm not blaming other players for being better than me, i'm blaming these players all being on one side half of the times.
And most of the times these player all from one clan.
This is what i am talking about.
if u have been playing lately, you would realize that's not the problem, most of the time new players use recon with dmr and just camp their own spawn, that's why most of time if some team doesnt push the match is already over..
this kind of games requires to constantly push
if 1~2 squads from your team push to deal with the entire enemy team while everyone else is hiding in your own spawn, what do you expect to happen? 🙃
Now you blaming new players for being new.
The entire team using recon to deal with other team because it's the only way to have advantage against them. Lack of whole team communication makes them sitting back on spawn in safety.
read again, im blaming new players that hides in their spawn
You are blaming people for... playing together?
To deal means you are handling the situation, you cant do that if most of ur team is recon, even if u had 1 squad of full "sweats" you would probably lose
you dont need realtime communication to win a match, just common sense and hear whats going on around your position
Being with an organised group of people just makes it easier
Yep, even if its a new player.. if he tries to help.. it kinda does most of the time
If we talking about balancing then high level players playing together are problem if there are no counterweight in other team. Small disbalance should be, but not huge.
Amount of situations like this tells something about game structure itself.
Players cannot play together even in one squad.
I mean it would be less common if there were more players
I mean they can
Whats stopping them?
Not always.
Without joining some squad you cannot play different roles so who want to play alone joins anyway.
As we are far from the original helicopter comment, Noton you are hitting on and running into some of the fundamental issues with battlebits design. The good players, are MUCH MUCH better than the average player, teamplay is over powered, but theres no in game incentive to really get people to work as a team unless you know the person. 
And the other parts about clans stacked on one team or not, is generally a larger issue of the incredibly low player count stacked ontop of the design failings.
The solution to this problem is to not nerf everything to the ground just because of a few good players 
No, but it is important to manage the skill ceiling along with the skill floor. They do not exist in isolation.
And as others said we dont have the population for (nor should we) try to restrict people
If devs going to solve something then ok, but otherwise what can you do with this?
At the moment you either choose to battle it or quit, and, most people quit
There are reasons why so many people find the game unfun, the resolutions to that are incredibly varied, but, there are many aspects of battlebit that can be pushed to a limit where the gap between that player, and a new player, just isnt worth playing 
Thats how you get 5% retention and a dying game, and, here we are.
Also in addition to this, you’re asking randoms (usually casuals) to “try and work together” when most just wanna do their own thing
Oh yeah the game has to make it glaring obvious and unavoidable 
You will never solve team work vs not teamwork, but the disparity between them can be adjusted
Some basic ass teamwork should encouraged at least (healing supplying etc.)
Lets put another big problem into the table, most new players dont revive, therefore.. defending a position becomes harder
Remember this thread was about helicopter balance 
But this is also often the fate of most suggestion threads, i recognize the usual crew here
I think it changed from helicopter to sweats vs new players
I mean at the end of the day there are issues the game has and we all think differently about what’s an issue or what isn’t.
Now we all know that nobody here cares about it, but the problem even deeper.
Where is the glizzy
I think helicopters DO need modifications, but thats due to the feast or famine nature. A heli dies in 1 rocket to one of the 8 rocket gods who play the game, or they never die because most people cant shoot them. Thats its own, huge discussion. The hard part is , all of this IS intertwined, designed is very very rarely done in isolation. You change a guns bullet speed, you change its anti air capacity, you increase a players heal, you change the pilots survivability. Its all a balancing act that has to be formed around "what is the design goal, what do we WANT our players to experience"
That, is a very hard discussion to have, because we as players, dont know really what the fuck a "254 player experience" is supposed to feel like, and we are playing a zombie of game that wont exist whenever operation overhaul comes out, changing the fundamentals that we understand.
I will stop yapping now.
All I know is it will change the game
Thinking its doom or glory one way or another right now is, massively assumptive.
I already said my piece on it for the infy community based on what I’ve seen, I wouldn’t be shocked if we had to limit or ban stuff to keep infantry only battles fun. That’s all I will say
We were already considering that at one point anyways.
Anyways back to helis
if that's the problem, nobody would say anything; if you find a problem and you think how to deal with it (not only unilaterally) would be perfect, otherwise its just a random complain
IMO transport helicopters are fine as is
I think all vehicles are in a shit place, that doesnt mean they are all bad at what they do, but I dont think anyone "wins" with the current balance.
crackhead armed littlebird though, perhaps a nerf to its maneuverability?
We have RPG for that
RPG should have lower damage and lower velocity
Oh wait
Already got nerfed to the ground because of the whole flyace drama shit from reddit
Some saw it as a kneejerk reaction you can do with that info as you will
It has only 2 seats and one gun so it's mostly balanced.
it has 2 guns no?
I might not rememder XD
I feel like the little bird class as a whole should be less maneuverable
or less sensitive?
Given how easy they are to shred with APCs, humvees, and focused LMG fire, disagree
also biggest littlebjrd problem is if you’re flying at max speed while maintaining the same altitude, you can’t see in front of you
They need that maneuverability to survive. That’s why they’re basically paper in terms of health
I’m not saying take away it as a whole but to reduce it
is there a like sensitivity slider for vehicles in game?
Adding some kind of spread to the guns could help(?
ok let me rephrase sensitivity is the issue not exactly maneuverability*
somewhere in between LB and BH guns (for both) would be nice
Half tempted just to ping blank for this 
@opal patio full tempted
Tbh miniguns on all vehicles should be constistent
Either have no spread or spread
Idfk why LB is the only one without overheat
Because when Oki nerfed LB, he took the simplest route, instead of adding an overheating mechanic, he simply reduced the damage and the distance at which the damage begins to fall
He can’t cope with the game alone and doesn’t want to expand the team with additional programmers, you guys shouldn’t expect anything else from this game
He has changed his mind
He will expand team of coders after updoot
oooh, that's good to hear, I didn't know, thanks for the information.
REALLY!?
Yeah
Wow, cant believe it
