#Rebalance helicopter related gameplay

1 messages · Page 1 of 1 (latest)

pale grail
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What i always see in every game is that helicopters are flying in all directions like they are nothing. My suggestion is to make it MUCH less controllable (make slower) and add some significant weight (make physically more plausible), startup time and repair time. It is also almost impossible to prevent enemy helicopter from rush point and fly away at the speed of light any times they want. Players riding the rope don't take damage on collision and don't save momentum after jump off so pilot can just constantly fly around and do not care about anything.

hoary sky
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that is like their one job dude.

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they already require at least a decent pilot just to stay in the air, before you take enemy fire into account.

pale grail
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Cheaters only one job to prefire headshots without moving mouse. Should they stay in game?

hoary sky
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and with that

pale grail
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Sorry thats the only logic i see.

hoary sky
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you lose any credibility

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choppers a a challenge to fly on the best of days if you don't know what you are doing. they still have an instakill down in the tail rotor. and a chopper moving in a straight line is a dead chopper.

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LB even more so, but lets keep talking about the big choppers.

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sustained fire from the point, if its defended, can reduce the choppers presence for several minutes, all over the map.

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RPGs if the thing is moving towards you are easy to hit.

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now if you are talking about undefended points, well, that's on your team.

pale grail
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About challenge you say. I almost never seen pilots which are don't understand what they are doing. These players most likely never fly helicopters anyway or never reach points and just fighting with enemy helis in the air.

hoary sky
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so you want even less players able to fly?

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make it so only the Uber pilots can fly?

pale grail
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I don't think making it less controllable will stop sweating players from using it.

hoary sky
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you're right

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so it does nothing to the current situation

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but make it worse for literally everyone else

pale grail
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Wait wait wait, they will use but won't be so imbalances lmao

hoary sky
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making the already niche vehicle even worse

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you must be new if you think vehicles are good.

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they require a good crew to even have a chance.

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its like saying a good tank crew should get a worse tank. a guy who can snipe well should lose his sniper, a good support should lose his ammo box and LMG

pale grail
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I am playing this game for over a year and i don't understand what are you talking about. This thing i imbalanced as hell even with small amount of players be able to use it this way.

hoary sky
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its imbalanced if your team sucks

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2-4 supports with LMGs can ward off a chopper. couple that with engy's and their HEAT?

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choppers go after undefended points.

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if your team defended, then they wouldn't seem unbalanced.

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are Humvees and tigers OP because a squad used them to flank around the map to backcap?

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what about Jetski's and boats?

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they avoid all the fighting and are fast, just as easy to backcap with them.

pale grail
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Any other vehicle can be dodged or destroyed quite easily, but hit the heli with rpg almost impossible because of speed and movement randomness.

hoary sky
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that is all pilot skill bud.

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Helo's moving in straight lines are dead helo's.

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no matter how fast they are.

pale grail
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I am talking about making heli LESS controllable and not moving streight line.

hoary sky
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and even then, helo's are not that quick to change direction.

pale grail
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Clueless

hoary sky
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you issue is that you suck with an RPG, and can't account for a slow moving chopper at altitude.

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and are mad your team doesn't defend cap points.

pale grail
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What about players don't take damage on hitting walls?

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That's perfectly balances i guess?

hoary sky
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yeah, because its a minor issue that usually ends in a splattared guy anyway

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but we have this tech called "squad' spawn

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which all but negates transport usefulness.

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so having one issue that allows people to have fun using transport over just dying and respawning elsewhere is just fine.

pale grail
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Well people flying in heli wil suffer from not having fun, thats on me.

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And other players are nothing.

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Everybody are experienced players

hoary sky
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you are the first person I have seen to complain about the niche transport choppers being used as TRANSPORT and not Gunships.

pale grail
hoary sky
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you mean squad spawn?

pale grail
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No

hoary sky
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yes

pale grail
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I mean what i mean

hoary sky
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because that negates transport.

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that's why barely anyone actually uses them

pale grail
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Thansport don't need to be balanced?

hoary sky
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they are balanced

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in fact, they are underpowered because of other aspects of the game lol

pale grail
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You never played the game orplaying as heli and you don't accept my opinion.

hoary sky
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all vehicles are, choppers are just less so

hoary sky
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choppers are niche

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the only time they are problems is if you got a good pilot

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and have squads using said chopper and coordinating.

pale grail
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Well i see i am getting hated here because people not having fun. If it's the game's point then tell dev write in the disclaimer or something.

hoary sky
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what, that you can't deal with a underpowered vehicle?

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or that your team doesn't defend far points?

pale grail
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I am talking about only helicopters, any other vehicles +- balanced against regular players.

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That's the difference.

hoary sky
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RPG, LMG, sniper if you are good

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BTR, tank.

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all good at sending a chopper running.

lament monolith
vapid mist
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thy aren't going to add any direct counters to helis its really been said like ALOT

hoary sky
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if you are actually defending a point, this usually ends up with a dead heli

vapid mist
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Or alot of dead helis

hoary sky
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but you know, if you are not defending a point, its a free point to take by backcapping with a chopper.

pale grail
hoary sky
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next question

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were you useful?

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did you actually transport people to good spots?

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or were you just a mile in the sky to avoid fire?

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only occasionally dropping to drop people off?

lament monolith
pale grail
hoary sky
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ok so you don't fly often

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and now want to nerf it

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got it.

pale grail
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Lol, exactly, because i see this from the other side?

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I see that people riding helicopters almost every time are experienced players and do crazy things.

hoary sky
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you see it as "I can't instantly shoot this down" and "they take free points from me despite nobody being there to defend"

pale grail
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I don't make it up.

hoary sky
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here's a tip

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grab LMG

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grab 2-3 friends with LMG

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shoot heli

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= dead heli

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problem solved, no nerf needed.

wooden pond
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Reddit ahh suggestion

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“I cant shoot heli pls make it slower after it already got nerfed”

lament monolith
wooden pond
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“Sweats bad” this isn’t a suggestion at this point this is “I hate good players pls nerf them”

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@drifting sleet suggestion that belongs in the feedback thread

lament monolith
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Sometimes i die cause of randomly placed ropes or even flying ones, can you nerf them too?

wooden pond
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There’s nothing more to say

4 lmgs shred it
1 APC tail rotor hit kills its flight
1 rpg hit cripples or outright kills them
50 cals also shred them

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This is a you problem not a heli problem

pale grail
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I see. If it's bug and we don't want to care about it - it's feature. If players leave the game cause of sweat invasion - let's feed the second ones, and you have skill issue my guy. Am i right?

wooden pond
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Strawman fallacy moment. Our point is a few good players shouldn’t determine balance for a whole thing, especially when it already got nerfed once

hoary sky
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sweat invasion...from the chopper?

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the niche, reltively hard to use, transport?

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you are the first person i have seen complain about transport being used as transport

pale grail
drifting sleet
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Either way, this is feedback, and not a suggestion.

hoary sky
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ok that's just straight a lie.

pale grail
hoary sky
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rounds are too long, and maps too large for 2 dudes to make or break a game at start

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losing more and more credibility man.

drifting sleet
pale grail
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I want to contribute to game's future because there are many things to work on. If you have so many experience with "skill issue" then tell this from the beginning and do not continue dialogue.

lament monolith
hoary sky
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The way to counter them is to shoot them. That is literally it. Lmgs are just better at doing so.

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There’s no special tech to deal with them, literally just shoot them.

pale grail
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1 mm away and you miss

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That it

drifting sleet
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You judge it just right, and you can hit them

pale grail
hoary sky
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If you can’t hit with RPG… just shoot it.

drifting sleet
hoary sky
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Anything above smg will do damage.

pale grail
drifting sleet
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There is no AI..

lament monolith
pale grail
wooden pond
pale grail
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Even though if i hit the pilot other players can just replace him.

lament monolith
pale grail
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As i said when i fly this thing i never being hit by anyone thying to shoot me from the ground. I have seen this from both sides.

lament monolith
pale grail
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I am not crazy transport player anyway, i can transport full heli to the point and land here, because usually not many players even jump off when i fly over target points.

drifting sleet
hoary sky
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pilot yelling go usually empties the chopper.

cunning pilot
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Yes guys its really hard to hit a heli

pale grail
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Hit and destroy i think a little different things.

cunning pilot
pale grail
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Well some people do not use aimbot and cannot perfectrly calculate where and when to shoot (if we are talking about RPG) to hit randomly moving object in the sky.

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I don't understand why is that even a talk.

hoary sky
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can't use RPG?

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use gun

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literally just use gun

cunning pilot
hoary sky
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if its far enough away that you can't hit with gun, its not your problem

cunning pilot
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It really not too hard

pale grail
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The problem with gun is that it is not dealing significant damage to any vehicle in the game. In case of chopper it literally does nothing if you didn't kill pilot.

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It simply fly back to the base and repairs.

opal patio
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hate to say it but devildogg has a point in this convo

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And OP has a giga skill issue

gleaming knoll
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it's just making it slower

pale grail
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Less not more

gleaming knoll
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plus making the helicopters heavier (less responsive to controls?) isn't exactly more plausible

gleaming knoll
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if you wanna make it less controllable limit the amount of degrees it can turn in a second or something

pale grail
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What i have to say from the beginning is that it is not normal when helicopter flying sideways at high speed.

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I saw one clip where it was flying upside down on Wakistan and constantly shoot the bridge.

gleaming knoll
gleaming knoll
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that could've been before the helicopter rework

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or adjustment, whatever

pale grail
gleaming knoll
hoary sky
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are you talking the big transports or the little bird

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because those are two different things.

pale grail
hoary sky
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in capability.

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little bird is supposed to be more maneuverable.

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as far as I know, big choppers cant go upside down

pale grail
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Little bird isn't transport vehicle because of 2 seats so it is always flying in the sky.

hoary sky
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thats only the gun littlebird.

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it also has a rope

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there are also a couple variants of transport littlebird.

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but like I said, going upside down? thats not gonna be happening with a big chopper unless its followed by it eating dirt.

pale grail
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I don't exactly know all the variations except big one and little with 2 seats.

hoary sky
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4 choppers, russian transport, american transport, gun LB and Transport LB(though there are civ and mil versions, this just changes skins far as I know.)

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3 types in effect.

pale grail
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Anyways, why chopper should be easy to use? Road vehicles has many obstacles.

hoary sky
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its not easy to use, at least until you learn the damn thing.

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and most road obstacles can be broken by running into them.

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barring like the semi trucks and trailers, which you need a apc or tank to break them by running into them.

pale grail
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Choppers has no obstacles in the sky, this already making it much more use and balance difference.

hoary sky
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they have to deal with bullets.

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shoot them

pale grail
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Which aren't deal damage.

hoary sky
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they will die or run

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they definetly deal damage bud. and while it might be a bit much for one dude to take down a large transport with his primary, it can be done. and LBs health is not that high.

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you do not NEED to kill them. most pilots run as soon as they start taking fire and abort approaches to repair. sometimes going all the way back to base.

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that's 2-4 minutes of no helo, maybe longer.

pale grail
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Everything you say 100% valid IF everyone in my team is experienced at least 700 ingame hours player but it's not even close to be real. In 5 squads on some target point can be only a few players knowing what to do while enemy squad jumping off heli and shooting them. I still don't understand why everyone here think that world is monotone.

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With all i said enemy team will not wait until i do something with transport vehicle.

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Make new players not leave game which already lost half of online since release.

opal patio
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blackhawk and littlebirds are both really bad in the hands of the average joe, no need to rebalance to make it harder

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also just shoot the damn thing a bunch and it’ll fly away eventually

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not that hard

thick badger
gleaming knoll
pale grail
rocky shard
thick badger
# opal patio What does it mean

I said that this bro should learn how to shoot rpgs and that helis nowadays are already barely controllable (imo), and there’s no room to make them even less controllable

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Idk what this guy want to see as a result, a heli that can’t fly? Good idea 👍

pale grail
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Surely world is white or black

thick badger
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Do you fly helis? I bet you don’t

pale grail
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Usually not, because i personally don't need as i am not crazy schizo player.

thick badger
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Any transport heli pilot is “crazy schizo player”? 😂

pale grail
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Usually fly if it was landed somewhere near to bring back and probably transport some people.

rocky shard
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This whole thread is just highlighting how important the helicopters are

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It’s hilarious

thick badger
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Bruh if you didn’t know transport heli player is playing pretty important role and game doesn’t even reward him. Transport points are not predictable, they depend on amount of players you transport. Pilot doesn’t get any kills, and overall can only help to win a round, but who cares about winning? 10%xp bonus isn’t that much to care about

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So bruh why would heli pilot that isn’t properly rewarded for his skills has to be punished even more

hoary sky
pale grail
hoary sky
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so like if they all die after doing nothing, you get nothing as pilot?

thick badger
thick badger
hoary sky
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oh yeah keep in mind OP thinks 2 dudes in a chopper decide the game at the start

pale grail
opal patio
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noton have you played prior to the physics changes for the helicopters

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you would see how drastic of a difference the devs have already changed the physics for the helicopters

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and how it’s straight up not necessary to increase it more

gleaming knoll
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let’s nerf helicopters to only being able to be used in the beginning rush of a game

thick badger
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What for? To make it useless and unplayable?

Wall hitting damage means that heli should stay above point to drop people and it makes it vulnerable to anyone. Especially for tanks, rpgs and snipers. And it means it becomes useless. After applying these changes, why anyone would choose heli over any other transport? No reasons bruh. Slow, dangerous, vulnerable and gigantic target

hoary sky
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its already a choice not many take

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initial rush and that's about it.

pale grail
hoary sky
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they don't

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because we have this new thing called "squad spawn"

thick badger
hoary sky
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he thinks road vehicles have "Obstacles"

pale grail
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Any other transport have their nerfs.

hoary sky
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nerfs? what nerfs?

thick badger
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Bruh

hoary sky
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far as I know they got buffs or remained unchanged

opal patio
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lav is the only transport vehicle that needs buff

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because it’s abysmally bad

hoary sky
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Btr?

opal patio
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Yes

hoary sky
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its not...terrible. but it kinda is.

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I love 20 second reloads

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or however the long it is

thick badger
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only thing i'd do apart of overall buffing lav/btr - i'd take away it's ability to oneshot heli in tail rotor

hoary sky
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just make the tail rotor an actual control system that a pilot can compensate for instead of it being an insta-kill.

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though it only taking direct damage might also be a good thing

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like in general not just from apc

thick badger
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not gonna work lol, tail rotor is extremely important for heli and there's no any other method to compensate it

hoary sky
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...

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speed up

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literally just that. choppers have made it back sans tail rotors because pilots could keep their speed up and compensate for the wobble

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auto-rotate is a thing IRL but that may be a bit much to try and do in BB

cunning pilot
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Only real obstacles on actual roads are trucks

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And your own fellow vehicles

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But thats about it

gleaming knoll
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sure, someone may take a helo full of people and go backcap

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but they’re likely not living more than 2 minutes

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helicopters are extremely weak unless flown by skilled players

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even then a stray RPG or LAV round can take out the best players

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if you actively set out to kill a helicopter, you are more than likely to kill it

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they most definitely do not need a nerf

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i main (atleast when I played this game) transport helos

cunning pilot
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Yall still going?

gleaming knoll
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flying isn’t hard but flying effectively is

gleaming knoll
rocky shard
wooden pond
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Okay.. so like.. what does that have to do with actual balance or gameplay in regards to the thing in question?

By that logic you could say the pp19 is good because top clans started using it, even if it’s them realistically just fucking around with something they see as a meme in the sandbox.

cunning pilot
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There is a difference between shitty balance and being good with XYZ thing in a game

vapid mist
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Also, "if its in the game, it's the devs fault for allowing it to exist to begin with"

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this is in regards to poor balance choices....

sick dune
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Considering blackhawks fly like a obese cinder block and can be taken out with a couple shots from a btr, they’re underpowered unless filled to the brim with crew, hence why they’re balanced

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Litttlebirds trade everything for movement, of course you’re gonna have a hard time hitting it. If a pilot needs to land 6 shots on a target 150m away on the ground to kill him that’s balanced.
Also considering everything can damage the little bird, rockets and tanks are instakills, and the health pool quickly drains when fighting around a main objective.

opal patio
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skeebeedee

sick dune
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It takes just a few BTR fluke hits to a helicopter to take it down. They’re the counter to helis because of the insta death

wide flicker
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No matter how many times you nerf helicopters, there will always be tryharders. Think about it. The only way out is to remove helicopters

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btw we still don't have armored windows that work properly

lament monolith
wide flicker
wooden pond
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There will always be people using “sweat bad” as a balancing argument, doesn’t make it any less stupid just because it relates to helis this time

pale grail
# wooden pond There will always be people using “sweat bad” as a balancing argument, doesn’t m...

Because this is literally opposite of balancing, lol. Let these people fight each other, at least clan vs clan, but not clan vs regular players which always makes game one sided. I can join server see 2-3 highlighted clans and predict winning side from the beginning. This is different suggestion but i guess nobody really cares here specifically. Don't know exactly how to solve this problem though. Make different game mode like clan vs clan?

lament monolith
pale grail
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I think this is main reason of new players leave the game.

lament monolith
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you cant just blame another player cause he's better than you, doesnt make any sense, deal with it and try to win.. you make it? nice! you lost? try again!

pale grail
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I'm not blaming other players for being better than me, i'm blaming these players all being on one side half of the times.

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And most of the times these player all from one clan.

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This is what i am talking about.

lament monolith
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if 1~2 squads from your team push to deal with the entire enemy team while everyone else is hiding in your own spawn, what do you expect to happen? 🙃

pale grail
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Now you blaming new players for being new.

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The entire team using recon to deal with other team because it's the only way to have advantage against them. Lack of whole team communication makes them sitting back on spawn in safety.

lament monolith
cunning pilot
lament monolith
cunning pilot
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Being with an organised group of people just makes it easier

lament monolith
pale grail
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Amount of situations like this tells something about game structure itself.

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Players cannot play together even in one squad.

cunning pilot
cunning pilot
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Whats stopping them?

pale grail
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Not always.

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Without joining some squad you cannot play different roles so who want to play alone joins anyway.

night rapids
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As we are far from the original helicopter comment, Noton you are hitting on and running into some of the fundamental issues with battlebits design. The good players, are MUCH MUCH better than the average player, teamplay is over powered, but theres no in game incentive to really get people to work as a team unless you know the person. YEP

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And the other parts about clans stacked on one team or not, is generally a larger issue of the incredibly low player count stacked ontop of the design failings.

wooden pond
night rapids
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No, but it is important to manage the skill ceiling along with the skill floor. They do not exist in isolation.

wooden pond
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And as others said we dont have the population for (nor should we) try to restrict people

pale grail
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If devs going to solve something then ok, but otherwise what can you do with this?

night rapids
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At the moment you either choose to battle it or quit, and, most people quit

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There are reasons why so many people find the game unfun, the resolutions to that are incredibly varied, but, there are many aspects of battlebit that can be pushed to a limit where the gap between that player, and a new player, just isnt worth playing Shruge

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Thats how you get 5% retention and a dying game, and, here we are.

wooden pond
night rapids
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You will never solve team work vs not teamwork, but the disparity between them can be adjusted

cunning pilot
lament monolith
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Lets put another big problem into the table, most new players dont revive, therefore.. defending a position becomes harder

night rapids
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Remember this thread was about helicopter balance LUL

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But this is also often the fate of most suggestion threads, i recognize the usual crew here

lament monolith
wooden pond
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I mean at the end of the day there are issues the game has and we all think differently about what’s an issue or what isn’t.

pale grail
opal patio
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Where is the glizzy

night rapids
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I think helicopters DO need modifications, but thats due to the feast or famine nature. A heli dies in 1 rocket to one of the 8 rocket gods who play the game, or they never die because most people cant shoot them. Thats its own, huge discussion. The hard part is , all of this IS intertwined, designed is very very rarely done in isolation. You change a guns bullet speed, you change its anti air capacity, you increase a players heal, you change the pilots survivability. Its all a balancing act that has to be formed around "what is the design goal, what do we WANT our players to experience"

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That, is a very hard discussion to have, because we as players, dont know really what the fuck a "254 player experience" is supposed to feel like, and we are playing a zombie of game that wont exist whenever operation overhaul comes out, changing the fundamentals that we understand.

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Waiting I will stop yapping now.

wooden pond
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Obligatory “operation overhaul will surely save the game” comment

night rapids
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All I know is it will change the game

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Thinking its doom or glory one way or another right now is, massively assumptive.

wooden pond
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I already said my piece on it for the infy community based on what I’ve seen, I wouldn’t be shocked if we had to limit or ban stuff to keep infantry only battles fun. That’s all I will say

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We were already considering that at one point anyways.

Anyways back to helis

lament monolith
gleaming knoll
cunning pilot
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I mean most helis are fine

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A tweak here and there and thats about it

night rapids
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Shruge I think all vehicles are in a shit place, that doesnt mean they are all bad at what they do, but I dont think anyone "wins" with the current balance.

gleaming knoll
gleaming knoll
cunning pilot
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Oh wait

wooden pond
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Some saw it as a kneejerk reaction you can do with that info as you will

pale grail
gleaming knoll
pale grail
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I might not rememder XD

wooden pond
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The guns aren’t really “broken” though

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Especially after the original nerf

gleaming knoll
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I feel like the little bird class as a whole should be less maneuverable

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or less sensitive?

wooden pond
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Given how easy they are to shred with APCs, humvees, and focused LMG fire, disagree

gleaming knoll
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also biggest littlebjrd problem is if you’re flying at max speed while maintaining the same altitude, you can’t see in front of you

wooden pond
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They need that maneuverability to survive. That’s why they’re basically paper in terms of health

gleaming knoll
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I’m not saying take away it as a whole but to reduce it

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is there a like sensitivity slider for vehicles in game?

lament monolith
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Adding some kind of spread to the guns could help(?

gleaming knoll
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ok let me rephrase sensitivity is the issue not exactly maneuverability*

gleaming knoll
wooden pond
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Half tempted just to ping blank for this mmspin

gleaming knoll
cunning pilot
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Either have no spread or spread

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Idfk why LB is the only one without overheat

wide flicker
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He can’t cope with the game alone and doesn’t want to expand the team with additional programmers, you guys shouldn’t expect anything else from this game

cunning pilot
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He has changed his mind
He will expand team of coders after updoot

wide flicker
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oooh, that's good to hear, I didn't know, thanks for the information.

cunning pilot
lament monolith
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Wow, cant believe it

wooden pond
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cant wait to have concord devs in bbr HyperXD

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But in all seriousness I hope the new hires make the game feel like a breath of fresh air