#Collateral damage

1 messages · Page 1 of 1 (latest)

steady brook
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Collateral dmg on guns
Less dmg ass bullet passes through players
Different scalings on submachine guns, snipers, ars etc

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Collateral damage

woven reef
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The amount of further combat fuckery that would introduce would be, insane.

paper galleon
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would just punish blobs

torn steppe
paper galleon
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not really cause of cap

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this would help defenders a bit, but not change the game nearly as much as you are thinking

rotund ermine
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i would love this

paper galleon
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we kinda have a pseudo version of this with ragdolls, i.e dead people, don't take bullets anymore. having it be official won't change much but would make combat feel alot better

torn steppe
paper galleon
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still not really lol

torn steppe
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Shit dont fit battlebit even

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Too much possible fuckery

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And just why?

paper galleon
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it literaslly would not change much lol

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ragdolls already do nothing to bullets anymore

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remember when everyone was complaining that we couldn't shoot through players to hit people behind?

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it would not add anymore fuckery beyond ragdolls not existing except to block vision.

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and why? because it is a change that would make combat feel better, and not actually drastically change what we already have

woven reef
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At its core you are introducing ANOTHER situational variance in a game that is already overloaded with variables given its player count, map design, and small reaction window.

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You also introduce anoher element that requires substantial balance and time dedicated to it, for in your own words "not actually drastically change"

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So double fuck no LUL

paper galleon
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"substantial balance"

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lol

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because penetration is a massive change

woven reef
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Every gun has to have a pen amount and damage applied to it, a seconary set of damage fall off has to exist.

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In the design space, you then need to think about that element as it comes to weapon capacity and values.

paper galleon
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or, you have a flat board based on total damage

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or limit it to one enemy

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so 2 targets max

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some do 5

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you don't really need COD levels of collat

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10% pen damage to 1 target would be a decent catch all

woven reef
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I will rest easy knowing there isnt going to be bullet penetration added

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Why? Shruge

paper galleon
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ah yes the "planned" feature

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is not going to be added

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right

woven reef
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I say that because its fucking stupid given the player counts and design limits we've seen LUL

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For the tangible benefit of "not much"

paper galleon
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QoL change "its bad because reasons"

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the maps are not tight enough for it to be a problem

woven reef
paper galleon
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barring tunnels and the few chokes on other maps

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so again, why not lol? beyond your reasoning that it would somehow break the game?

woven reef
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My reason is, it adds an additional element of "how did i just die?" to a game that struggles with that substantially. If you apply any sort of limited damage value like in the single digits, you arent going to impact and bullet to kill break points. If you do make the damage substantial enough, gun balance gets that extra layer of fucker added to it. The only thing I see it adding is, you get a random extra kill because people happen to be in a line.

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Theres a LOT of weapons active at one time and a LOT of sight lines. Its not an absolute, but its the additional introduction of an element for the sake of "fuck it bullets go through people right?"

paper galleon
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the point is able to put damage into a zerg rush for defenders, which is likely the few times this would help or even come into play beyond running up to a blob of medics. its not meant to kill, it makes the "rush through door at same time" a less effective stratagy

manic lion
paper galleon
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if it takes a long time thats because of bad code

woven reef
paper galleon
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if done correctly on unity, its literally a check box

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max target = x

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right now its 1.

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so unless the code is so poorly done that a checkbox change would fuck up everything, it would be easy to impliment, because ideally its to 1 or 2 extra targets, for a flat amount of damage.

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don't even need to change it for everygun, hell add it only to some classes of guns if that would make it easier

manic lion
paper galleon
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flat damage + 1 target

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boom

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balanced for each gun.

woven reef
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I was promised a checkbox gigl

paper galleon
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take away from SMGs if you are scared of HRoF

paper galleon
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it just continues the ray until it hits the max amount of targets.

woven reef
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The point of my comments is that the design work and context of battlebit, i do not believe aligns itself to having any value in the game that battlebit is.

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Shruge Thats it. it doesnt matter if you say oh well do smgs or a flat number or, whatever. The fundamental design idea behind it, I dont think has a place.

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I hope that makes sense

manic lion
woven reef
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You want the bullet to do full damage?

paper galleon
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I don't need nor want that fuckfest

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what

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I was saying the dude right behind a guy gets a flat rate of damage, say 5 hp.

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and no more than that

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the calcs for hitting 20+ people would be astronomical

woven reef
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So the m2000 does 5 damage, and the pp19 does 5 damage?

paper galleon
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for penetration

torn steppe
woven reef
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KEKW Palma just drop kicking the door down

torn steppe
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Again, why add this?

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We literally have explosives

paper galleon
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again, why not?

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all your issues are with "shoot everyone in line"

woven reef
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Thats, so, far from the issue i have described

paper galleon
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not 1 dude right behind first dude

woven reef
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"do this because"
"thats a lot of extra work for no real pay off"
"yes, and?"
has been this discussion so far LUL

torn steppe
# paper galleon again, why not?

It either adds bullshit or it adds absolutely nothing and is a complete waste of time that does not even fit the arcadey nature of BBR

paper galleon
paper galleon
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hence why that point is moot

woven reef
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My reason is, it adds an additional element of "how did i just die?" to a game that struggles with that substantially. If you apply any sort of limited damage value like in the single digits, you arent going to impact and bullet to kill break points. If you do make the damage substantial enough, gun balance gets that extra layer of fucker added to it. The only thing I see it adding is, you get a random extra kill because people happen to be in a line.

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Now, your turn. Why does it make the game more enjoyable

paper galleon
torn steppe
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Why do you think blanksp immediatellyy liked the idea

woven reef
paper galleon
torn steppe
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Man just go play gray zone or some bullshit

paper galleon
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there are very few scenarios beyond defending that would allow attackers to take advantage

manic lion
paper galleon
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its not like its shooting through walls (which is still being looked at)

woven reef
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HmmNotes players should stick together less, yes perfect

woven reef
torn steppe
paper galleon
paper galleon
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haven't heard anything beyond that though

woven reef
paper galleon
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Vil said they were looking into it when they started looking at buildings again (map side I mean)

woven reef
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So the goal is to help defenders, and to achieve that, you want to do more damage to people who are in a line

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And that makes.. defending better and more fun?

paper galleon
woven reef
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Ok so you can do, an amount of damage, to two people, in some distance

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And as a defender, this, makes it more fun?

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Easier?

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Whats the goal

paper galleon
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it makes holding a choke/door/window better. since right now you just zerg rush though the same point as an attacker against basically anyone and even with all your models combined into one one one maybe 2 guys bite it. which is one of the more prevelant reasons defenders can't last long against an attack of more than single squad.

woven reef
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why is it better?

paper galleon
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the idea is that rushing through the same point at once is currently rewarding attackers

torn steppe
paper galleon
woven reef
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I promise im not just being smarmy, im trying to understand the perspective and desire

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I do want to come back to "which is one of the more prevelant reasons defenders can't last long against an attack of more than single squad." this

manic lion
paper galleon
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now this is less so in smaller numbers on the attacking side, and larger on the defending (which is rare)

woven reef
torn steppe
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Or the attacker flanks you

paper galleon
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which is a fair response

woven reef
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The problem with arguing the hypothetical scenarios is you have to account for both extremes. There IS a scenario where this reduces the challenge in defense, or attacking GREATLY.

manic lion
paper galleon
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It should be discouraged to just rush the "front door" as it were, and attack from more angles

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its hard to explain once you add building but the entrences are still there, its just player built ones

woven reef
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The thing I am after is, what does it do for the player experience? Why would I be excited to have this, what problem am i eliminating. Is it the frustration of not having enough teammates to defend? is it the irritation from known sight lines.

paper galleon
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less attackers don't have the HP, more defenders kill faster.

torn steppe
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What about smokes

paper galleon
torn steppe
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Cant kill shit well if you cant see shit well

paper galleon
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smokes do help, but inside the smoke, just angler yourself a bit to the side of the center of the smoke and the PNG will be off to your side, allwoing you to see throuhg most of the smoke

woven reef
torn steppe
woven reef
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Then you have to answer a million more questions about why you want to do that, and what it does, and figure out how much work it is, then actually make it. aaand i am firmly still cant see how bullet pen helps YEP

paper galleon
torn steppe
manic lion
# torn steppe What about smokes

those are bugged, client-side smoke are so random.. some people can see through some other cant see anything (when they should)

torn steppe
woven reef
paper galleon
paper galleon
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honestly if it was tested (has oki ever used the Tester role?) I would like to see if it works or is shit

woven reef
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He has not used it no

paper galleon
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on paper, should work and I can bark that all day

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in actuality, might not

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I just want ideas tested

woven reef
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It could be designed into the game, im confident theres not a technical limit to something like that. I dont feel the resolution addresses an existing painpoint in a healthy enough manner.

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Treating a symptom of a deeper issue NODDERS

paper galleon
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it might tho

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though yeah

brittle karma
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Sorry what do you think the actual benefit of bullet pen is? This thread is super long and I'm confused

paper galleon
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deeper issue of Oki hating defenders

woven reef
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Uhh i think we are finally digging to what the root problem is omegula NODDERS

torn steppe
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According to devildogg

woven reef
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Which is defense feels like a struggle

paper galleon
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yeah that is kinda the main point

torn steppe
paper galleon
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better to have a spawner away from point and just retake than defend

torn steppe
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That would help nicely

woven reef
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And that devil dogg. I can totally agree with, defense is in a miserable state due to, well many things, but i dont think bullet pen solves any of them NODDERS

paper galleon
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its spawn points not cap points

woven reef
brittle karma
paper galleon
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but oki has a refusal to use anything but Spheres.

paper galleon
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ideally anyway

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I just want it tested and looked at, because defending sucks

torn steppe
woven reef
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Instead of changing how "one versus many" works, make it so its easier to work as a team

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Which has to be addressed via the spawn system

paper galleon
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can't spawn, can't build near "spawn points", only single spawn points on caps

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and so on

manic lion
paper galleon
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can't spawn contessted and that means squad spawn is probobly off too

torn steppe
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Point stands

paper galleon
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fair

torn steppe
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Let me build on them

woven reef
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aight so collat damage bad, defending broken, defending needs work?

paper galleon
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I guess? still think collat should be tested. see how much it takes and if it sucks.

woven reef
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Fair enough 🫡

paper galleon
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I'd take at least a test of an idea at this point

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and get rid of the the damn LoS spawn blocker

torn steppe
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We should make it work first

brittle karma
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I get the feeling your problem with defending is a positioning problem (skill issue)

torn steppe
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Then change stuff about it

torn steppe
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Just give building on cap points back please

paper galleon
torn steppe
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I blame not being able to hit the twat zig zagging mid air while they deploy smokes

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In short, partial skill issue

brittle karma
paper galleon
torn steppe
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And he aint wrong

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Support heavily relies on good positioning, especially when defending

iron pilot
steady brook
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Add collat dmg

torn steppe
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No

brittle karma
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No

flint siren
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no

hasty hornet
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no