Currently c4 and smoke launcher spam make certain maps feel terrible due to the fact that these gadgets are highly incentivized. C4 will get nerfed in the update but the disproportionate amount of destruction and disruption from these gadgets breaks maps like salhan and frugis. One way to combat this issue is to disincentivize smoke launcher and c4 use by providing a third gadget option of an equivalent influence level. I suggest adding a stim gadget that has 2 charges, allows the user to inject the stim while running and hipfiring, and heals 20 health a second for a total of 40 healing. By adding a competitive gadget to the pool, less people will run smokes and c4 and opt for stims instead. This will greatly increase playability on certain maps and make the gameplay more readable. Reducing the amount of chaos will help alleviate new player retention issues especially in the 254 player servers.
#New stim gadget to compete with smoke launcher and c4
1 messages · Page 1 of 1 (latest)
Yeah no stims
Anyways, C4 and RPG are not only already getting destruction nerfs, rubble from buildings should also be more prominent (albeit on newer maps)
Judging by the devcast that showed said nerf in action, i think its safe to say that buildings would be going down far less frequently
Or at the very least, much slower
As for smokes, they are mostly aight
They dont pose the biggest issue really
Sometimes*
But yeah thats really their biggest issue
Cause you dont know if your smoke worked or not
a stim being a healing item is not a bad idea, but it should be a first aid thing that takes the place of a bandage or something.
def not something you can still shoot with with
medic only?

Like maybe an emergency self rez?
No
Please elaborate
I would like to know what unintended effects that idea could have so I can better know if I should continue to support it
Self rez in a game where every side of 127 can have it is obviously bad idea
no speed boost only healing, if the stim isn't as influential as c4 and smoke launcher no one will pick it
if you have ever played on na servers smoke spam is a big problem on a lot of maps
I almost exclusively play NA servers
Aint that bad
gonna be a disagree from me
smoke spam breaks maps like frugis and salhan
even tensa
healing while able to shoot is a stupid idea
and smoke spam does not break maps.
a faster use bandage with healing over time instead of a burst of 50. 30 or 40 health max
could work, but only as a replacement for first aid (which you can already use while sprinting)
but not able to shoot while using it.
think hipfire only is a fine compromise
could even have recoil multiplier
if u compare the impact of optimal smoke and c4 usage
i think the power level is about the same
while hipfire ain't going to win at distances beyond 30 meters, it will work just fine in CQB
smoke? fuck no
and c4 is getting nerfed.
the difference is that smoke and c4 fundamentally change how certain maps are played
not really lol
I don't know who you have been playing with, but c4 is not new and in fact has been used the same way since launch.
and smoke does not work consistently enough to say its powerful.
c4 being able to break walls and create new avenues is already pretty powerful the big aoe was what made it completely broken
Tbh only way i see stim being viable but not broken is if regened to full health, over a certain period of time, but you cant shoot, you can walk and if you take any form of damage, your stim is wasted and the healing stops
so even tho its nerfed it still a high impact gadget
its not how powerful it is even if there are issues with the smoke, its how it affects overall map gameplay. For example on frugis smoke spam can make building fights completely unreadable
less healing than bandage, while not doing it instantly after you finish using it is already worse than bandage, the only difference is that it would have a faster use.
if c4 was new, you would have an argument
but it isn't.
no one will pick stim if it is this weak
wdym why does it matter if it is new or not?
frugis smoke spam is rare. and even then effects like one fight.
you don't like dealing with it, go elsewhere.
or just shoot through it
Bandage is already hella fast so whats the point in stim then
because maps are built around being able to blow shit up with c4
At least give me ability to fully regen in say 4-5 second if in going to use it
with bandage u have to commit to a medium length animation for a 50 damage heal, stim heals u over time
all depends on play style.
half the time of using the bandage and having your gun up would be pretty good upclose.
theyre not take salhan for example
yeah, that was.
nobody is changing how they play because of c4 lol
it still is the c point on 127 conquest is unplayable when all the buildings are destroyed
when you only have 2 real options between smoke and c4 and both impact the map flow in a fundamental game u get less readability overall
pretty hard to argue with that i feel
Idk it still doesnt sound like it is viable
But whatever
also smoke and c4 are not even in the same slot
having a stim that is powerful enough to compete with c4 and smoke in terms of impact will dilute the effect
a stim would at best be first aid
talking about smoke launcher
Smoke launcher does share the same slot with c4
I figured he was talkign about the smoke people actually used in the grenade slot
that's where the spam comes from
not the GL
smoke grenades are ok imo because they compete with regular grenades
and grenade spam is also a big problem on certain maps
The GL aint too shabby imo, but i prefer C4
GL ain't bad
the problem with smoke launcher is that u can have disproportionate impact as a single person on the whole map
but not many pick it over the lethal
and with c4 nerfs coming its gonna be even more incentivized
you do know you can throw smoke nearly as far as you would ever want to launch it with the GL
yea but u get 8 shots with launcher
like, I don't know anybody who is sniping peaople with smoke
and the smokes bloom instantly on impact, theres a delay with thrown smokes
also i think gl smokes last longer
Not really
Gl range is pretty nuts
want to
like if you aim up you can go further
but that's not exactly gonna help you
either you land it in front of you, or in front of your enemy
and in front of your enemy doesn't cover alot of angles unless you hit it in front of a sniper
Like i said, GL aint too shabby
You get 9 of em, instantly pop with the drawback of being slower
if u land 2 smokes in a building on a frugis that entire building fight is unplayable
and ppl just spam it
Matter of preference, but i still use c4 and everything else
yeah, its not bad at all. but its still not that popular
there are several buildings
and with how smoke works, it just turns into CQB
Also i dont think this is a bad thing
which... it already was
was continuing my statement not replying it to you
thats true but there are key buildings that dictate the flow of the fight that always get spammed. Also the "cqb" gameplay is dogshit when u cant see anything cuz the entire building is smoked
Ik im going on my own seperate tangent silly
you can see most of a room while its smoked.
room to room
highspeed players have no issue with it, cause sprint and hipfire wins those engagments 9 times out of 10
you not being able to adapt to a slight inconvenience says more about you than the smoke.
aw.
this isnt true, its also not true that u have good visiblity in a room with smoke, the smoke spam decreases readability idk how u can disagree with that
Combat amphetamines like in the good ol' days
because smoke is a slight inconvenience in cqb because of how it works. you can abuse the fact its a 2d sprite pretty easily lol
if you are in the smoke, just mopve a little to the side of its center and you can see within the whole radius of smoke
Thing about smoke is that, when it works, it both a positive and a detriment to its user
Enemies cant see you, but you cant see the enemies as well
Its a matter of who outplays their outplaying in that scenario
Gl being able to shoot while sprinting is pretty funny
Oh ya true
Technically it can but as mentioned its because of smokes being client side and sometimes not showing for people
Simple fix would make it less of a “problem”
Also update nade launcher smoke so its not using the old one
That being said I agree having a large amount in the reserve is just as stupid and should be lowered to a more reasonable amount across the board. I get its a non lethal but there shouldn’t be any reason why people need that many gl smoke nades considering you can also resupply them.
it is rarely the GL smoke that causes that, the thrown smokes however...