Part 1 - Introduction
Hello, I have broken this down into several parts due to the word count limit. I enjoy the game and mostly play in a support role for vehicles (driver/gunner/spotter) and believe that like a lot of games, vehicles are normally nerfed to the point of being almost pointless. This game is currently no different. But rather than just moan about it, I have played and carefully generated this feedback by dedicating 5 games to each vehicle type, excluding the boats and quad bikes. This led to a total of 35 games in a row dedicated to just vehicles.
To get the average survival time per vehicle, I used a stop watch (yes I am sad) while in vehicle and started it from take off/departing the base and stopped the timer as soon as we were destroyed. I tried to use the same vehicle at least 5 times within each game where possible. Different vehicles take longer to respawn and sometimes other players entered the vehicles before me, but I did manage to carry over a game or two so I could take the average on going out 5 times in a tank.
I've not written this to go after a certain player type, but with the want to drastically improve the game, especially for us vehicle crew players. I have also played many rounds within an infantry based anti-vehicle role so I can appreciate both sides.
I get the issue of balance, but as it stands here are my key findings:
• 5 games in an armed Humvee/Gas Tigr with full team and alone - Average life span of 1 minute and 34 seconds
• 5 games in a BTR-82/LAV-25A1 with full team - Average life span of 1 minute and 23 seconds
• 5 games in a M1 Abrams/T90A with full crew (no comms) - Average life span of 3 minute and 18 seconds
• 5 games in a KA60/Blackhawk with full crew (no comms) - Average life span of 3 minute and 01 seconds
• 5 games in an armed Littlebird/Hermitk with full crew (no comms) - Average life span of 2 minute and 21 seconds
• 5 games in a M1 Abrams/T90A on my own - Average life span of 1 minute and 05 seconds
(same with AA in general, APCs can tail rotor them, tanks can essentially one/two shot them, also a few guys with LMGs/Humvees can just focus fire them.)
) so I feel that just making explosives less buggy/inconsistent + doing individual balance for them in place of the obviously banadged in global explosive damage cap would in turn also make them more “fair” to fight against.