#A little rework of bandaging system.

1 messages · Page 1 of 1 (latest)

random shadow
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Concept: when bandaging an ally, the used bandage is consumed from him. This means that all 6 assault class bandages will be used directly on you rather your team in cases when you need to revive near ally. Also it can slightly increase number of revived players per game.

Changes I suggest to do:

For non-medic classes:

  1. If dead ally has at least 1 bandage, use it to revive him
  2. else, use your own

For medic class (not final version, suggest in comments):

  1. If ally has >=1 bandages, use your own to revive him
  2. If ally has 0 bandages and medic has less than 5-6, do the same
  3. else, use your own to revive him and give him one more (-2 in total)

Note: the initial number of bandages can be changed.

wise oracle
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Something similar to this has been proposed before, and I disagree with it heavily
It punishes the downed players, disincentivises cooperation and promotes respawning over actually waiting for a revive (which is already a big problem), cause you are actively losing a valuable resource
Imagine dying multiple times in a short span and going from 6 to 1 bandage afterwards
What is the point of a revive if the person you revived cannot sustain themselves cause you practically nicked their bandages off of their corpse
By reviving them you are actively putting your teammate in a disadvantage and would decrease their survivability afterwards

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Just give the ability to revive without a bandage, but allowing to use bandages to revive people either faster or with more health

serene hatch
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a la DbD? pocket full of healing, but actual healing items do it better?

wise oracle
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Kinda yeah

strange reef
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"promotes respawning"
kittenThinking kittenThinking kittenThinking

wise oracle
random shadow
# wise oracle Something similar to this has been proposed before, and I disagree with it heavi...

I certainly would not say that this is a punishment for fallen players. Consider it as a favor from your closest ally to revive you for your own bandage.
This should in no way worsen or fix existing problems regarding the fact that pressing "give up" is faster than waiting.
It is clear that in the crowd on the Waki Bridge or the Frugis metro, when grenades or c4 are thrown at your feet, it may be that your bandages may be consumed too quickly, but only on the condition that you can be revived (which is already in great doubt).
If you still have doubts, just remember that the "give up" indicator is activated faster than you would be bandaged.

Honestly, I can't imagine a situation where I would die SIX times in a row (Besides what I said above).
Personally, I don't see any major issues in this system.

errant rivet
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This is actually quite a realistic suggestion, that's how military works.

wise oracle
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And realism be damned

wise oracle
# random shadow I certainly would not say that this is a punishment for fallen players. Consider...

The major issue is you won't always be able to come across a crate or ammo box to get them back
I havent heard of a single game that has a system where having a downed players own healing resource stolen from them in order to be revived
And yes it would worsen the existing problems
Like i said a big issue already is that a lot of players would just give up and respawn than to wait for a revive and it would worsen the issue because one of the reasons people do it is cause it is better to get all of your resources back by respawning than to have a teammate do it for you or to look a crate or an ammo box
Why wait for a revive if its going to cost the victim of their own resource
Less resources when revived = more incentive to give up and respawn

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Whats next, if i get revived by an engineer hes gonna nick my gadgets?

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If i get revived by a support hes gonna nick my mags?

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If i get revived by an assault hes gonna nick me of my nades?

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If i get revived by a recon hes gonna steal my scopes and soul?

strange reef
errant rivet
wise oracle
random shadow
# wise oracle The major issue is you won't always be able to come across a crate or ammo box t...

You're not thinking quite right about this issue.

The "victim" in the context of this suggestion is not the one we are bandaging, but the one who is bandaging. Because if he helps 2-3 people, he'll just be left without bandages. Next, he will meet one or two enemies, and he will have to bandage himself. Now he has one bandage, which means that if he gets hit, he will most likely run at 50 hp to death. Having 6 permanent bandages, you can bandage yourself THREE TIMES, having received critical damage before that.

Again, the fact that it is now easier to give up and deploy in the game is a CANCER that may sooner or later be resolved by the developers. However, even now I don't see the point in not adding this mechanic.

However, even if you don't like the possibility that your bandages can go to 0, you can also beat this by adding a lower limit. So they will never go lower than 2 or 3.

Is it my problem that my stupid ally ran towards the fire? No. But then why should I give my bandage to him if he asks to be revived, given that he has 6 of them? And if at the right moment I don't have bandages to bandage myself? -- This is one of the reasons why people don't want to do this. And my solution will fit perfectly here.

wise oracle
# random shadow You're not thinking quite right about this issue. The "victim" in the context o...

bandages multiple people and runs out of bandages
dies cause no bandages
suprised pikachu face
Apparenly the consequences of your own actions doesnt exists huh
Like my brother in Christ you dont have to revive people
You also aint solving shit you are just turning someone else into a victim lmao
#1297250844768731258 message
Honestly just implement this, so that you dont have to waste your precious bandages

strange reef
wise oracle
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Thats fair i suppose, but making someone else the victim aint the solution still

random shadow
# wise oracle >bandages multiple people and runs out of bandages >dies cause no bandages >supr...

Yeah, maybe we just need to remove bandages? they are so complicated, you know. You can also exclude all possible interactions between players altogether. You know, like in xdefiant or other shit like this. What's the problem, just run and gun. Died? What's the difference, just give up and continue.

At this point, you're arguing to keep a broken mechanic just for the sake of it, but you know it's ineffective. There's nothing more to add.
I am trying to push idea of encouraging them, who want to cooperate with others.
(And yeah, I am literally tried three times to explain this simple mechanics for you.)

wise oracle
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You arguing to make said mechanic to put the one that is to be revived instead of yourself in a shittier position
You aint solving shit

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If you cant realise that then this aint worth arguing over

strange reef
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"put the one that is to be revived instead of yourself in a shittier position"
as it should be

wise oracle
cloud idol
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Remove bandage cost the end

wise oracle
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Thats unacceptable to some apparenly

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How dare a bandage not be used for a revive

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Preposterous

serene hatch
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add a defib for quick wake up and free/unlimited, and bandage means slightly slower wake up, but at full health?

cloud idol
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Fuckin charged defib at home moment

wise oracle
crude schooner
# strange reef my man wants nobody to revive

There is no real incentive to revive when medic is by far the weakest class, and people run with the expectation that medics should be dedicated heal bots that shouldn’t even protect themselves

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On top of this, how do you know the person you’re reviving is going to have your back? They often times dont so at that point it’s just better to run support/assault if you effectively want to do the same thing anyways, which is already rare to happen as you said.

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“But faster revive speeds and med kit”

Yeah, medkit heals way too little/uses old heal values, both when dropped and when used as normal. Revive speed hardly matters unless you’re in the front lines (which you’re likely to die going for that revive anyways)

But hey if you want to quickly create a clump of weakened enemies for me to throw grenades at, by all means be my guest.

cloud idol
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Free kills my beloved

fervent urchin
strange reef
crude schooner
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Perhaps, but I still feel the need to stress the importance of support being a superior medic in the right hands in regards to general supporting of the team. That’s not the support kit’s fault (maybe ammo boxes shouldn’t have bandages but that’s a discussion for another time) rather consequences of a long standing bandage drop bug and a failure to update heal values outside outside of “right click to bandage yourself when bleeding”

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Medics, even with its passives, are simply outclassed. Sure they can full heal others, but that offen doesn’t make a difference in most gun fights (and probably still wont with the new system unless you’re playing support) - in fact most just go to around 80 hp to get past tbe m110/revolver/bolt “1 bullet to kill” threshold.

wise oracle
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Change the values and allow dropped medic box to resupply bandages

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Imo other classes should also get slower bandage use

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Not by much but just so medic isnt like, 1% faster than everyone else

crude schooner
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The current speeds are fine, medic just needs to be fine tuned to that point as well

wise oracle
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And mentioning support, i do agree that it is in a way better medic
Instant building + antinades make a pretty secure area for revives, not to mention the ammo box

crude schooner
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If they’re changing armor to flat health only it just means more people make suicide plays instead of trying to self sustain with a reduced heal speed imo

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And no, changing respawn isn’t a good solution to this either, it just makes the game more campy and people become afraid to push/make potentially impactful plays

wise oracle
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It is a possibility but i feel like slowing down bandage speeds a tad wont hurt

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Just saying

crude schooner
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We’ll have to wait and see but lets not forget why people did “full heal” bandages on their servers at the time

wise oracle
crude schooner
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If its too much of a net negstive we’ll just end up going back to that era I feel because otherwise it’s “camp/suicide play” metas

crude schooner
wise oracle
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Like 2 seconds?

crude schooner
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2-3 iirc

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On standard/vanillia

wise oracle
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I dont think it would be the worst if it was increased by like 250-500ms for other classes

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Just so medic has a wee bit of an edge

crude schooner
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Possible, just remember if people feel its too long, we either:

go back to medic/sniper only meta

Or

Full heal bandage servers will likely come back to prevent that from happening again.

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Unless oki redoes official progression rules but I doubt thst will happen

wise oracle
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It would be good if he did that when new servers could actually get whitelisted

crude schooner
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Honestly as much as I get people why hate what servers what BBOCE and RSclan do different from official, I feel it’s needed so we can get some variety

wise oracle
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I feel you
Officials have gotten pretty boring lately

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For me at least

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And they also have too many braindead folk

crude schooner
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Im planning to do stuff with bob’s just need to get with BBR staff to confirm if we can do certain things with official progression.

(Well them and smith. I dont wanna promise shit only to find its not possible)

wise oracle
crude schooner
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Its on the bob discord, info is public

wise oracle
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Just curious

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Ah aight

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I'll check it out

crude schooner
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Everything still tbd of course but hopefully we can make it happen

strange reef
wise oracle
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Squad spawn first needs to work properly first

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Then see whats needed

crude schooner
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^ LoS calculations are still allowing for spawning into bullets

wise oracle
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Maybe patent it first

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Your line rn is free real estate

wise oracle
karmic valve