#make rpg less op
1 messages · Page 1 of 1 (latest)
15 meter arming distance
That... already happens
Explosives are just jank asf
No.
Than i should be fixed
when this game updates after gta 6 comes out
And there is no reason for realism
it woudl literally solve the "shotgun" rpg problem
you can't just say "realsim bad" when if actively fixes a balancing issue.
As if its a viable tactic to begin with
its still a problem that the RPG shouldn't be doing.
easy enough fix, and doesn't touch 90% of interactions between players
I disagree
it will only effect close range RPGs. the change would be beneficial to limit one shots up close, but not effect anything at medium range. to say otherwise is to say that most RPG kills happen at clsoe range, which is not how they are meant to be used anyway.
heat is a shotgun, needs nerf
rpg is already hyper nerfed, idk what you expect; sometimes doesnt even hit at close distance
it has not been changed at all.
It techically has when the explosive damage cap was added
that was even before early access release...
yes april, ea was june or july
Oh wait i misread the dates
Gotta change the dates on discord to show it the european way
Skill issue
i think the rpg should be its own weapon
but you can customise the rpg to fire different rockets or use the scope
I mean, having a 93mm rocket propelled metal stick slam into you at 115m/s would probably still be lethal
a direct impact kill is different than shoot at feet to get a kill
It’s already getting nerfed with a smaller blast radius (whenever that update happens)
At least heat is, because one optioms only good for tanks and the other is just ass if we ignore the heat
And this is the crux of all balancing relating to explosives, its hard to discuss individual balancing of them with this asinine hard cap in the game right now.
even so, it would still be a shotgun at point blank.
Thats cause of blast radius, it should be bigger, otherwise only the targets would die
Heat should a tiny lethal blast radius, its meant for tanks.
its not true HE despite the name.
and not using RPG at point blank is something that should be easy enough to do to avoid the one shot situations that nobody likes
heat is not for tanks, its for APCs and small amount of infantry (if i remember correctly);
tandem is for vehicles
i think you are able to read the description of each one
HEAT
and the description is wrong. they combined thermoberic with HEAT
HEAT was never meant for anti infantry
but they kept buffing vehicles, and thye became unkillable
so they buffed the RPGs to astronomical levels
so.. irl.. a HEAT RPG would fail at point blank?
and then slapped the explosive damge cap to fix it
yes
all launchers have an arming distance
I haven't heard of one closer than 13 meters and that was for a GL
granted by failing I mean the rocket dont go boom
so.. irl.. if its not armed.. but still hits you, you would be fine?
It will still fly and if you aren't wearing body armo(even maybe if you are) it would pen you as a very fast blunt object
no thats different, direct impacts would just be a blunt object moving at 100+ m/s
anyway, try shoting a heat rpg in the center of a building surounded by walls, you will see the amount of damage it does
and I think most people wouldn't mind dying to direct impacts in game, but the "shoot within 4-5 meters of my feet and I die" fucking sucks
with its oversized blast radius
sure. HEAT shouldn't do that. if they wanted that, we would need Thermo
just try it, barely does damage, its SO easy to avoid it...
blast radius should by around 5m but in game its like 2~2.5m
sometimes you can even avoid it by placing a small wall in front of you
thats actually a bug
and if it fails, you have a lot of time to completely destroy that guy
the terrain and buildings absorb the blast
its kinda hilarious a bug made the RPG less obnoxious. but since its a bug, it ain't always working that way
and of course placing a buildable, that takes like no damage from explosives, is gonna eat the blast.
idk about that, irl.. walls can block/absorb damage from an rpg?
that still doesn't fix the CQB problem anyway
not really no
its blast would be a cone and blast a small chunk out of the wall and kill whatevers directly behind it
its not an HE explosive which has a more spherical explosive signiture
you know the size of the hole the tandem blows into a wall? that's about what HEAT should do
and HEAT and Tandem should be about equal in damage anyway, because the tandem is just HEAT with a smaller HEAT charge on the tip to defeat ERA
that's literally how heat works (at least in game)..
if you are close to a wall that's being shot with a HEAT rpg, you are death, but if you stay away from the wall.. most of the time you are safe.. maybe with 40~60% of health, but safe
which is what is wrong with HEAT, yes.
HEAT is being made to an all rounder that is good at basically everything and decent at killing tanks.
no specialization, which means its used everywhere, in every situation
so.. you're basically saying that the only thing is wrong is the title?
what?
mmm, don't you need engineer with some slightly high lvl for that?
Tandem is like level 30
Heat is 0
which rocket has the fastest velocity
Heat and frag
Pretty sure they have the exact same velocity
are the iron sights accurate
Wdym
the round drops quickly
Well yeah
You can zero the sights anyways
So you can make it accurate at longer ranges even
tfw the rocket propelled AT rocket has the same velocity and drop as the unassisted frag grenade
Aw yes lets make a rocket launcher not one hit kill for infantry
Lets make the obligation of hitting the enemy in order to do damage to it
Lets make it so slow that you can Matrix evade all shots

Totally fine with this 

Tbh, irl the rocket mostly explodes at the direction it hit
The most famous shell obviously
Theres the frag one for infantry uses
Like, the explosion is towards the front