#make rpg less op

1 messages · Page 1 of 1 (latest)

glacial turtle
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I keep getting killed by a guy with an rpg right next to me so I think If you shoot the rpg to close to yourself you die.

amber pier
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15 meter arming distance

hollow shadow
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Explosives are just jank asf

hollow shadow
amber pier
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yes

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because there is no reason for RPGs to be shotguns

glacial turtle
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when this game updates after gta 6 comes out

hollow shadow
amber pier
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it woudl literally solve the "shotgun" rpg problem

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you can't just say "realsim bad" when if actively fixes a balancing issue.

hollow shadow
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As if its a viable tactic to begin with

amber pier
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its still a problem that the RPG shouldn't be doing.

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easy enough fix, and doesn't touch 90% of interactions between players

hollow shadow
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I disagree

amber pier
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it will only effect close range RPGs. the change would be beneficial to limit one shots up close, but not effect anything at medium range. to say otherwise is to say that most RPG kills happen at clsoe range, which is not how they are meant to be used anyway.

minor lake
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heat is a shotgun, needs nerf

wind inlet
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rpg is already hyper nerfed, idk what you expect; sometimes doesnt even hit at close distance

amber pier
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it has not been changed at all.

hollow shadow
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It techically has when the explosive damage cap was added

minor lake
hollow shadow
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Check the date

minor lake
hollow shadow
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Oh wait i misread the dates

minor lake
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lol

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happens

hollow shadow
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Gotta change the dates on discord to show it the european way

jaunty abyss
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Skill issue

unreal stone
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i think the rpg should be its own weapon

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but you can customise the rpg to fire different rockets or use the scope

proud kindle
hollow shadow
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Realistically, it wouldnt explode

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But it would tear you in half

amber pier
spare isle
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It’s already getting nerfed with a smaller blast radius (whenever that update happens)

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At least heat is, because one optioms only good for tanks and the other is just ass if we ignore the heat

spare isle
amber pier
wind inlet
amber pier
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Heat should a tiny lethal blast radius, its meant for tanks.

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its not true HE despite the name.

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and not using RPG at point blank is something that should be easy enough to do to avoid the one shot situations that nobody likes

wind inlet
amber pier
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I can't tell if you are trolling or stupid

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High-Explosive Anti-Tank

wind inlet
amber pier
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HEAT

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and the description is wrong. they combined thermoberic with HEAT

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HEAT was never meant for anti infantry

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but they kept buffing vehicles, and thye became unkillable

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so they buffed the RPGs to astronomical levels

wind inlet
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so.. irl.. a HEAT RPG would fail at point blank?

amber pier
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and then slapped the explosive damge cap to fix it

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yes

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all launchers have an arming distance

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I haven't heard of one closer than 13 meters and that was for a GL

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granted by failing I mean the rocket dont go boom

wind inlet
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so.. irl.. if its not armed.. but still hits you, you would be fine?

amber pier
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It will still fly and if you aren't wearing body armo(even maybe if you are) it would pen you as a very fast blunt object

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no thats different, direct impacts would just be a blunt object moving at 100+ m/s

wind inlet
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anyway, try shoting a heat rpg in the center of a building surounded by walls, you will see the amount of damage it does

amber pier
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and I think most people wouldn't mind dying to direct impacts in game, but the "shoot within 4-5 meters of my feet and I die" fucking sucks

amber pier
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sure. HEAT shouldn't do that. if they wanted that, we would need Thermo

wind inlet
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sometimes you can even avoid it by placing a small wall in front of you

amber pier
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thats actually a bug

wind inlet
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and if it fails, you have a lot of time to completely destroy that guy

amber pier
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the terrain and buildings absorb the blast

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its kinda hilarious a bug made the RPG less obnoxious. but since its a bug, it ain't always working that way

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and of course placing a buildable, that takes like no damage from explosives, is gonna eat the blast.

wind inlet
amber pier
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that still doesn't fix the CQB problem anyway

amber pier
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its blast would be a cone and blast a small chunk out of the wall and kill whatevers directly behind it

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its not an HE explosive which has a more spherical explosive signiture

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you know the size of the hole the tandem blows into a wall? that's about what HEAT should do

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and HEAT and Tandem should be about equal in damage anyway, because the tandem is just HEAT with a smaller HEAT charge on the tip to defeat ERA

wind inlet
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that's literally how heat works (at least in game)..
if you are close to a wall that's being shot with a HEAT rpg, you are death, but if you stay away from the wall.. most of the time you are safe.. maybe with 40~60% of health, but safe

amber pier
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which is what is wrong with HEAT, yes.

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HEAT is being made to an all rounder that is good at basically everything and decent at killing tanks.

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no specialization, which means its used everywhere, in every situation

wind inlet
amber pier
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what?

wind inlet
amber pier
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to use HEAT?

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no

tame fulcrum
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Tandem is like level 30
Heat is 0

hollow shadow
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Mhm

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What level was frag again

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Ik you unlock it pretty early

unreal stone
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which rocket has the fastest velocity

hollow shadow
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Pretty sure they have the exact same velocity

unreal stone
hollow shadow
unreal stone
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the round drops quickly

hollow shadow
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You can zero the sights anyways

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So you can make it accurate at longer ranges even

amber pier
rapid rain
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Aw yes lets make a rocket launcher not one hit kill for infantry

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Lets make the obligation of hitting the enemy in order to do damage to it

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Lets make it so slow that you can Matrix evade all shots

stray forge
rapid rain
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Tbh, irl the rocket mostly explodes at the direction it hit

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The most famous shell obviously

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Theres the frag one for infantry uses

rapid rain