#Spawning on Squad Mates in Conquest.

1 messages · Page 1 of 1 (latest)

lucid bloom
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Should only be possible if they are in transport vehicles on Conquest or Infantry Conquest.

Includes: both Humvees, Lav, Helicopter, Rhib, Gun Boat. Tank?

This may incentivize players to care for vehicles and provide infantry support. I often see vehicles ditched at objectives and they hardly serve a purpose unless your entire squad has been wiped or you have lost an objective.

Let us discuss.

sinful wadi
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would be nice if vehicles had at least some health to survive, and weapon could be used on the move. it doesn't help that having 8 dudes means regular squad spawn is easy to come by (this is why BF had settled with 4).

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APC, Transport LB and BH/Ka50, RHIB and water APC would be nice to have as team wide spawn points.

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personally I still say a spawn system like HLL would work better for this game, with certain vehicles being a spawn point (half track), rally's being temporary rally points not meant to last long, and garrison a larger, tougher, more permanent spawn point that can be used by the entire team (maybe for BB just have it be a larger more defensive type of buildable spawn point that is far tougher and has a much longer cooldown).

Maybe having 3 types of buildable spawn points would be worth, one for the basic members that has limited uses but a fast cool down, the one we have now for SL but with a slightly faster cooldown since it would be meant to be expendable, and a larger one like the garrison for SL that is again meant to last much longer and be a defensive point.

Spawn points should also not be locked for defenders to spawn until they become neutral, this ruins most chances of fighting off the enemy because most spawn points are small, meaning the enemy is usually close enough to trigger a spawn blocker on any defender squad because they are too close, which of course gives attackers a massive advantage.

which leaves the only way to defend is to have guys rat on point to buy time, and have rally's and squad attack the point from outside the point.... which defeats the purpose of having defenders in the first place and is a large, though not only, reason that most games end up being a cycle of attacking the points in a circuit.

Vehicles being team wide spawn points if they are classified as "Transport" would be a step in the right direction, but is not the only thing that needs to change to make the spawn system better.

The way Oki has implemented the LOS spawn blocker is also terrible. LOS should not be used because its very easy to both trigger and might also not work based on where the "spotting" point is. which leads to frustration because players expect to be safe while squad spawning(for some reason). If he just tied it to the suppression system(yes there is one in game) that would mean its only when squadmates are actually in combat, rather than just "sniper can somewhat see you in scope" that it feels like now.

LOS spawn blocking should be instead based on the suppression system, giving a clear reason as to why you are not allowed to spawn on that person. the range of "nearby enemies" should also be lowered to 5 meters or less, as right now it seems to be closer to 15-25 (confirmed to be 15), which are both pretty big radius if you are defending. the cooldown after is also another 10 seconds after that you still can't spawn on your squadmate after he is out of danger, which is also a terrible choice.

fickle ice
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Just make Squad Spawning system not jank

fickle ice
sinful wadi
floral pollen
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How about a mechanic, that even the squadmate you choose to spawn be suppressed, by press 10 times in button respawn, you can spawn.
I mean understand risk and accept spawn. And should be an optional choice

sinful wadi
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squad spawn should always be "accept the risk of dying in seconds" imo

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the points and main base should be the only safe spawns

serene crescent
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you should not be able to spawn on a surpressed team mate

sinful wadi
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I did mention that as the better option in my first message

sterile vessel
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Rp was useless in this game if u can just spawn on squad member

sleek pollen
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Relay in general doesn’t get used cause the average SL doesn’t know it exists, and even when it does get used its too loud to be effective

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Even without squad spawns the use case will be rare because of how bad the downsides are.

fickle ice
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The loudness is the biggest downside

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You can hear it from like 100m if not more

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And the sound is so disctict that i can hear one no matter the circumstance