#Claymores are genuinely awful

1 messages · Page 1 of 1 (latest)

tropic lantern
#

They are so obvious, there is no reason to ever use them over a landmine

ivory swift
#

yes, make them triggered AD traps instead as they are supposed to be

#

as a passive trap they suck over the landmines

tired wagon
#

Honestly could use some QoL, things like actually counting the kill and doing enough damage to be lethal.

Outside of that idk. I know they were nerfed cause people complained about how easy it was to die to them (blast radius)

#

I would like them to be used again though

tropic lantern
# tired wagon I would like them to be used again though

Yea fr, the biggest issues I've noticed with them is that:
A. The tripwires are painfully obvious and tricky to hide. Half the time you place them and the trip wires are placed at eye level with the player.
B. Its fairly common for someone to just run through the claymore fast enough that they survive even if its triggered.

tired wagon
#

Yeah, not to mention you can team kill with it because credit usually gets awarded to whoever triggered it (weird bug but it exists)

#

Radius is fine where it is for obvious reasons - having old claymore back would just be repeating a problem people had before hand. But the damage.. 100% should be increased. Maybe make it less buggy whilst we’re at it

placid mural
#

if mines couldnt be placed in stairs claymore had more uses in urban warfare