#visual changes to the sniper round trail

1 messages · Page 1 of 1 (latest)

simple oak
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i think the sniper bullet trail should have a visual change so that its the same as the bullet trail from the classic in tf2.

simple oak
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im thinking of something like this

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a translucent trail behind the bullet

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still visible but not unrealistic

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because currently it's quite unappealing to look at and gives away to much information

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@cursive peak

halcyon widget
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Player side has the trail’s visual side reduced in the update™️ whenever that is

From my understanding they dont want to touch trails globally because part of the whole problem with them was people tunnel visioning with no sense of good positioning or awareness

cursive peak
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It's not that I disagree, it is just a lack of information in your initial suggestion; you also have to consider that Oki is hand holding for the most oblivious players in the world, which also helps make the game accessible to the hearing and visually impaired so it's unlikely that it will change in a way that will give less information; its another one of those things that would just be nice for it to be something that could be changed via the community server api.

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I think there were some changes to it something about it being more intense closer to the player being shot at, but i could be mis-remembering which would require reading through or listening to the devcasts to confirm but I'm not going to. 🐴

(Could just be the scope glint)

simple oak
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i do realise that their practically hand holding the slower members of the player base

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i have literally walked up behind a sniper and blew his ass sky high with c4

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but how it currently stands and how it will be its nerfing players that use headphones and have gamesense