With the fall-off rework coming together with the rest of the weapon related reworks (damage, recoil (Scope) and velocity) we've so far seen only values of 2 weapons.
The M4A1 and The Kriss Vectors fall-offs have been shown on previous devcasts 1-2 months ago.
M4A1 fall-off looks fine (It is not bad)
+Fall-off seems curve seems good enough for a Carbine rifle
+Long fall-off means bullets won't suddenly do 0 damage once you go past 20 meters
Kriss Vector fall-off on the other hand looks horrible (It is bad)
+The Vector is now clearly bad at range
-The Vectors killing potential worsens SIGNIFICANTLY in 7.5m - 30m range, which is an extremely short distance to have your weapon to fall-off even if it is just an SMG
-The Vector turns into a hitmarker generator rather than a gun
Please consider NOT crippling the Vector
Graphs and a picture included under


Because you can see an enemy 100meters away?
Indeed words are being used
DMRs dominate 100m-(however far their velocity allows)
It lacks quite a bit of variety
I'm saying that a single category shouldn't have like 90% of their fall offs the same, there should be variation that is combined with more varying stats accross the board so they aren't just X with Y stat higher
You will be hearing from my lawyers.