#Fall-off rework needs some consideration in the SMG department

1 messages · Page 1 of 1 (latest)

wispy cedar
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With the fall-off rework coming together with the rest of the weapon related reworks (damage, recoil (Scope) and velocity) we've so far seen only values of 2 weapons.
The M4A1 and The Kriss Vectors fall-offs have been shown on previous devcasts 1-2 months ago.

M4A1 fall-off looks fine (It is not bad)
+Fall-off seems curve seems good enough for a Carbine rifle
+Long fall-off means bullets won't suddenly do 0 damage once you go past 20 meters

Kriss Vector fall-off on the other hand looks horrible (It is bad)
+The Vector is now clearly bad at range
-The Vectors killing potential worsens SIGNIFICANTLY in 7.5m - 30m range, which is an extremely short distance to have your weapon to fall-off even if it is just an SMG
-The Vector turns into a hitmarker generator rather than a gun

Please consider NOT crippling the Vector

Graphs and a picture included under

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Graphs of Fall-off curves and their implications (Main focus is the Vector)

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What 30 meters looks like in-game on a map. At 30 meters, your BTK has (doubled + 1) from 6 to 13.

mellow ibex
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I don't think it'd be unfair to speculate that the other SMGs and PDWs will have similar though likely not identical damage falloffs. Falling off to half damage at 25m is absurd. That damage continues to falloff beyond that is also absurd. Also 1.2 HS multiplier on top of it all.

wispy cedar
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Classes which are going to have 100 HP will be impossible to kill with only body shots beyond 100 meters

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Considering the vector is a weapon, it sounds ridiculous that it cannot even kill at 100m no matter how well you hit your mag to the body

mellow ibex
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The way I see it is that it's already not particularly difficult to keep distance between you and the opponent. As a primary AR user, this is already a strategy to deal with SMGs. All the maps do not have the tight CQB where this damage falloff could potentially make sense. With headshot multipliers being the same, m4 kills (marginally) faster than the vector with headshots at any distance and has to hit 1 fewer shot to do so. But at least you get 1.03 run speed idk

drowsy wren
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While SMGs shouldn't be effective at long distances (looking at pre nerf vector) it also shouldnt take like 2 mags for SMGs to kill a man at 100m

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In my eyes at least, falloff should start around 25 or 30 meters and then start dropping at a relativily similar rate as depicted in the chart

wispy cedar
mellow ibex
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new equipment idea: Blink Dagger

quartz jungle
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its never fun being ineffective

mellow ibex
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Personally not the biggest fan of drastic falloff because it makes the guns feel so inconsistent to me. Like with the vector rework a couple meters is the difference between multiple different BTKs. The ranges where falloff is happening is like the hot zone of where you'd be fighting with the weapon. I'll live with headshot multiplier being what it is in this game. I'm sort of moved by the hitbox size argument.

quartz jungle
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maybe just linear dmg falloff might be better for some weapons

waxen bolt
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Also yeah its as oxi said, who the fuck unironically enjoys camping/turtling with an SMG, even more so when supports generally the better defensive class for that playstyle?

mellow ibex
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Something I noticed about the new maps/reworks is that there seems to be much more cover density. Vil even made a suggestion thread for cover ideas a bit back. With that in mind it might make SMG gameplay with this falloff more viable because you can actually get within the effective range of the gun safely. But without changing every map already in the pool this probably makes SMGs a very unappealing option for the existing maps. There are far too many open areas with long sightlines and ARs will as you've said reign supreme. It does though slow the game down since you don't get bonus movespeed from those weps and they're generally slower to handle. I just feel like this could be accomplished in a different way than making the gun(s) so unpleasant to use

wispy cedar
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Its not even mid range, its literally distance further than in your face where the vector loses all of its value

mellow ibex
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As valid as it is to compare to other games, there are games where specifically the vector has this level of falloff/effective range and it somehow is a usable weapon in those games. What oki's really doing here is telling all the SMG medic sweats to really prove their skill by giving them the highest skill ceiling weapon in the game. It's big brained actually

mellow ibex
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xdefiant and warzone. 😏 I'm not being entirely serious with that point though.

fast sluice
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what game requires 16 fucking bullets to kills somebody at 50m?

fast sluice
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ye probably apex

drowsy wren
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For like 90% of the time you have to mag dump an enemy to kill em in apex

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No matter the distance

wary swift
drowsy wren
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Dont like compare it to xdefiant and cod ffs

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Vastly different games

mellow ibex
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Yeah but all damage falloff means is that the gun has an effective range where it is meant to be used. Like you just don't engage at ranges beyond like 20m because you're 100% gonna lose unless you're also up against the same gun. So you cut the distance with movement. The damage could go to zero at literally 30m with the new damage model and I don't think it would change 99% of how they want the gun to be used.

fast sluice
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bro what

wary swift
fast sluice
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nah

mellow ibex
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The good reason is that the developers of those games want players to use those weapons. That doesn't seem to be the case here

quartz jungle
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I think falloff needs to be longer, not shorter for most weapons.
One of the thing that makes bbr unique from other games is the large maps and large servers, I think being limited to close range kinda wastes this potential

severe narwhal
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people want guns to be peashooters at range because they want guns to be useful only in cqb. we had longer falloff for everthing, falloff that was tied to each weapon, but people hated it because they didn't like having to change their close range playstyle around

lapis shale
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Thank oki for that one

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Too many angles my beloved excuse

mellow ibex
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Damage falloff is also happening because we're getting less recoil when ADS and medium scopes are apparently reworked to have less visual recoil. So because it's going to be easier to just full auto people at longer distances we get damage falloff to compensate. Bleh

lapis shale
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Guns getting more visual smoke than mw2022

severe narwhal
mellow ibex
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by removing the short range option of SMGs by nerfing them into oblivion and making it easier to shoot a long distances (though not as lethal) players are going to take up more medium/long range engagements. even though the objective of almost every game mode is to attack/defend a 30m radius circle. idk the logic

severe narwhal
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because weapons are actually somewhat effective within 300 meters if they are carbines, rifles and LMGs. BRs and dmrs are effective a little further out to like 500 iirc.

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right now most guns do operate in a niche, its just that capture zones/ objectives are so fucking small you tend to notice the CQB weapons more often than not, not to mention running into an enemy line is the way majority play nowadays

wispy cedar
severe narwhal
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most rifles and carbine can fight it out at that distance currently

wispy cedar
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300m is a lot of distance

severe narwhal
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not gonna beat a sniper or dmr

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but ranged out they can kills in 4

mellow ibex
severe narwhal
mellow ibex
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not that these changes address that in any way.

severe narwhal
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it takes like 1 extra bullet most times, maybe two.

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they do

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because now the carbine range is gonna be love tapping people at 100

mellow ibex
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Well I meant by making it more viable lol

severe narwhal
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yeah, its making us all chose cqb weapons

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because why chose anything else, if nothing is better than a couple weapons within 80 meters

lapis shale
plain sundial
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Fuck vector meta

lapis shale
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😭

waxen bolt
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Still used and can be strong sure but if you really care about meta you’re rocking other guns

plush flower
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Do people not remember ASVal meta?
Drum mag scar meta?
Vector meta was really nothing

lapis shale
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no armor engi val

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🔥

fallen jolt
wispy cedar
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It is pretty common to just shoot at targets regardless of distance if you can see them. But the fact that it is impossible to kill someone with a gun (regardless of it's type) at 100m using your entire mag is just funny

fallen jolt
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I mean those are definitely words you're saying right now

wispy cedar
fallen jolt
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100m do be feeling way more AR territory

wispy cedar
fallen jolt
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shoot at targets regardless of distance if you can see them

Sorry but this sounds like minimum effort playstyle and not something that should be used as a baseline for balance

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I think SMG/pdws should shred anyone <20m, be strong to 50m, be mildly effective to 75m, and fall off hard at 100m

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They should be better than an AR <50m

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(Not as an absolute mind you, just as a general rule)

mellow ibex
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That would be great. Hope that's what actually comes in the patch.

fallen jolt
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ARs should be "ok" <50m, strong 50-100m, less effective 200m, fall off 300m

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BRs in a similar vein

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Basically overlapping zones of effectiveness

wispy cedar
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Targets are still a lot smaller, but that alone already makes it difficult to kill someone currently at those distances

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No fall-off tweaks needed, just distance with a mix of recoil makes it hard enough to kill someone

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But with the fall-off tweaks it will be impossible to kill someone at 100m with a mag even IF you somehow are an FPS god

mellow ibex
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Just hit headshots

wispy cedar
quartz jungle
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especially in bbr, where the maps are so big

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I think ~500m for ARs be better

drowsy wren
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We prolly shouldnt make it like the IRL eqvivalents

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Imo the "effective range" should vary between each weapon but each has a certain treshold they cannot go below nor above depending on the weapon class.
Something like this:
Smgs, pistols: 30-50m
Most PDWs: 60-90m
Carbines, ARs and maybe BRs: 120-150m
DMRs: 300-500m
Sniper: 750m (sniper should get damage dropoff tbh)

sweet oar
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and while these categories are a good baseline, every gun should still have some uniqueness

quartz jungle
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take advantage of something that bbr has that other games cannot

quartz jungle
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from what I can tell right now, the technical superiority of bbr has done little to improve the gameplay for me

wispy cedar
quartz jungle
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whats the point of larger maps if the max effective range of most regular players is ~200m

drowsy wren
sweet oar
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imagine if vehicles were worth while

quartz jungle
sweet oar
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big maps suddenly have a reason

quartz jungle
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vehicles definetly needd rework

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atleast to make them more fun

sweet oar
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ifvs still suffer from: wonky physics, no armor, 20rnd "mag", skinny legs, no accuracy, no bitches, poor damage, no ap rnds, no coaxial gun

drowsy wren
sweet oar
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(goofy ahh dmr curve)

drowsy wren
sweet oar
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also no inertia and bandaging within 2s

sweet oar
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(btw i'm not a sniper, i sometimes do it for shits and giggles [or play aggressively])

quartz jungle
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me neither

sweet oar
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anyways brick wall damage fall off is big dumb dumb

quartz jungle
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I think linear dmg falloff is the right compromise

sweet oar
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the fall off is fine

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there's no reason to touch it

drowsy wren
quartz jungle
drowsy wren
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Also it will make snipers be less inclined to do fuck all for the majority of the match

sweet oar
sweet oar
wispy cedar
quartz jungle
sweet oar
sweet oar
quartz jungle
wispy cedar
sweet oar
quartz jungle
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+1 dmg, -10 firerate is dumb

sweet oar
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imo there is enough variety rn though

drowsy wren
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We need more

sweet oar
sweet oar
# drowsy wren We need more

with which guns? brs, ars or dmrs are the only ones i can think off where that would maybe make a difference

drowsy wren
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Whoops

wispy cedar
# drowsy wren Like i suggested?

A low-max range approach would work fine, but if you wanted to be a bit more experimenting then low-max range approach limits the design. Of course it is important that by choosing a certain weapon category you can expect something to be common

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Like the F2000 is basically a longer range SMG in the AR category

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Low damage, Relatively high firerate, but better fall-off

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Also lacking in recoil

sweet oar
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me when pp19

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🗿

wispy cedar
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PP19 is a piece of shit among SMGs

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(For legal purposes this is a joke, dont sue me for lying)

patent plover
wispy cedar
mellow ibex