#Replace/Remove Infantry Conquest
1 messages · Page 1 of 1 (latest)
i think its fun
it's just budget conquest, not as fun as conq but also not an inf only mode
the worst of both, big maps but no good vehicles
Exactly
Replace would probably be better tbh
that is the entire point of it. I like big maps but i dont want tanks in every game
Problem is the big maps suffer without said armor and the like. (Unless you're a sniper player but that's obvious)
Granted this is more of a "vilak made maps too open" point
Putting that aside, this is just a filler mode anyways. Most people would just vote normal conq if given the option, or domi for pure infy because adding lbs. atvs. and humvees to the mix doesn't make it feel like actual "infy"
it's ass lol
Hell we could even replace this with a TDM mode where you cap points that despawn and respawn in different areas for vehicle spawns (invasion slayer from halo reach in a way) and it would still probably be more fun for the people who want to play modes similar to full on conquest
I know, TDM was shot down or whatever because "me no like xp farm" -
, but I still think it could honestly work with fine tuning of the spawns + a reward for objective play that skews the killing in that team's favor.
Thing about infy conq is that the vehicles in it just cant do anything
Like transport vehicles in infy conq just have no use
If they were better in some way or we got armed cars and littlebird then it would be fine
I suggested this in another thread, but cars for example should be able to break through stuff like sandbags
If they could do that transport vehicles would have a lot more value than just metal coffin
As it stands tho like yall said, its just budget conq
I have no issues with it on 128. Would hate to see it go
The problem is implementation of tanks, Vehciles can work, but how they are currently implemented sucks balls
thats not my issue
That is your issue now shush
yes vehicles suck but i simply want a mode that has no armored vehicles no matter how they are implemented
i want a simple inf foccused mode on a big map
Booooring
you dont have to vote for it if you dont like it
dmr assault type shit
nuh uh, infantry conquest is the best gamemode bruh
doesn't make sense assault carry an DMR
Most infy players want no vehicles though
we already have a bunch of inf only modes cant hurt to have one mix
That’s just how it is. A big map doesn’t do anything to change that, and small maps (domi) or sectors (frontline) just play better with that in mind imo
invasion and conquest, aren't those enough?
Only people it really benefits are the LB drivers and the snipers, both of which are the reasons why infy players prefer the smaller maps anyways (less useless dead space so LB isn’t needed, and sniper positioning actually matters more on these smaller maps - they can’t just turn off their brain and sit in the back of the map in some cases.)
different modes
why is armor bad but large maps good? wtf
People like large scale combat but don’t always like having to deal with vehicles
Clown attitude is when someone doesn’t like the thing I like
thanks
ok go play
Infy players prefer the smaller spaces/sections to fight in. Conq players prefer having the large spaces and all of the sandbox.
We are probably just better off with a different vehicle mode with this in mind.
it is one mode tf
yes but the problem is that it gets forced upon everyone because "24/7 conquest is sooooo bad"
now it's conq/inf conq
which is worse
since it's diet conquest lacking the important parts of conquest while also having its problems
That’s an all modes server problem, people just hivemind vote conq because that’s all they want to play

The important part of conquest is a big map with lots of capture points, infantry conquest still has that.
official servers...
no, no it's not
so lets remove every mode you dont like instead of changing the way voting works / playing something you dont like once in a while?
tanks, ifvs, helis...
Then what do you think it is? Genuinely.
read...
didn't say that, also didn't suggest this but i agree
If it matters im more for the rework/replace route over removal because it’s a “compromise” type of mode that fails to please either community. Could be changed into something new and exciting.
inf conq is a bane to conq and domi players
and invasion players, haven't had invasion in months
and while yes the voting needs to be reworked (again) inf conq is just a shitty mode
in your opinion maybe
weird that it always gets decent votes if i see it
it gets votes because it is the only other conquest mode people can vote for
No conq —-> people vote infy as the choice. When both modes show up conq usually wins but it loops into the same 2 modes anyways.
Infantry conquest is fun, sorry.
ok dmr camper
No, I move a lot
mhmmm
Also don’t insult me, I’m the one who kills all of the recon players

Your opinion obviously. I still stand by the opinion that it could be reworked into something that plays differently.
vehicle tdm styled mode one day maybe
you don't, i'm still there flanking with my oh so sweaty scoop and as val

ong
From 700 meters????
which dmr is still effective at that range?
M110
even if conq is available too
on which server?
wow bob that's giga cringe
so you want to change an inf based mode into a vehicle only mode?
I bonk gamers in the face with the m110 out to like 700-800 meters and there is nothing you can do about it
officials too
And I also do it under 50 meters
Im fine with removing elim with this in mind as well, yes.
Because elim is just worse domi, just as infy conq is worse conquest. I hold the same opinions on both.

do you kill them though?
when?
officials never get anything other than conq
I played it with 2 cat eats last week on a 32, they didn’t believe me when I told them the game insta ends upon all objectives being captured.
- no ticket system.. kinda the point of why people like domi
2 if you hit the face
but 700-800m is a pretty funny range to kill vehicles from and protect your team xD
if you have fun
I aim at the glint, hit them in the face, they duck down, I wait for the glint to come back, I hit them again and they die.
OUT TO 700-800 meters, most of the time it’s between 100-400
ah k
Most of the time I run with whatever group is out front, post up a little behind them to shoot at people who try to shoot at them while they push, then leapfrog up further and do it again.
they must hate you
its cat eat dont expect much brain from most of them
do ping stinky now?
ping stinky?
Stinky pingy?
Tbh I dont understand much why tanks and other vehicles appear or not will make diffenrent between conq and inf conq.
Vehicles failed to be stars on the show.
Generally failed to be a distinctive mode, exist like an excuse for players like big map to continue to pick up. I have no intention with how player should pick, but makes player pick a mode because it is somehow similar with the mode they like, is the problem of indentity.
inf conq sucks yes. but i am pretty sure someone likes it
Its more of nobody has played elim. Most people didn’t know that until I tell it to them
Or show it
And generally its a stupid mechanic anyways so nobody expects it
Inf Conq would make more sense if Conq actually had more than 2 vehicles!
I do like the tighter map layouts and light vehicles tho
Would deffo remove Heli's from inf Conq, except maybe a single transport LB
Domination is just way too small (maps) to work well on 127v127 servers imo.
And I don't enjoy vehicle combat that CQ offers.
Inf ConQ is my favorite mode because it offers big maps that plays well on 127v127, without the frustration of hill-top tanks etc.
Id prolly enjoy infy conq more if the cars and littlebird has guns on them
Otherwise you just have a near useless transport vehicles
littlebirds w guns on infconq spells 100+ kd
see: all recent maps that vil fucked up and placed armed birds on
and so adding armed lbs to all the infconq maps would make it much less enjoyable if a sweat hops in the bird and starts mowing down the enemy team
Small domi maps work fine on 127. If anything the layouts like Basra and Zalfi are what end up being bad for it because there’s too much space for a bunch of people running around
kodiak too but tbf that whole maps an RU sided mess on domi due to them getting a free point at the start and a bigger safezone, vs US who has no starting one and only one choice of a “spawn”
There are probably more but these are the prime examples that come to mind. Which is funny considering eduvardo (a map most people opt to skip when possible on conq/FL layouts) plays somewhst well in domi, mainly because it’s the center area of the map where there’s actual cover/buildings.
Same with frugis. You remove the G point noob trap, all the sudden it feels much more enjoyable because your team isn’t unga bungaing it to a heli that usually crashes or gets blown up within 2-3 minutes.
Both are shitty designed maps
(Its BASRA btw, not BARSA)
No one who actually likes this game thinks Namak and Sandy sunset is good on 127v127.
Its just explosive spam, and butting your head agains the wall until you outnumber the enemies. There is basically so little room for clever plays.
Zalfi and Basra both suck as map designs, Kodiak too.
Guess at the end of the day we can chalk it up to vilak’s inconsistency in mapping but it does work
Autocorrected 
I guess map inconsistence is the only consistent factor ;_;
I mean im not going to deny namak more so favors CQC/mid-range and explosive play factoring into its popularity, (then again trophies knock out 90% of the spam problems making them pretty important too) but sandy domi still allows for snipers and flanks on the sides (as well as in buildings) once you learn the layout
In general though I think sandy sucks for all layouts. Rather it be the building area vs open field galore though.
Dont diss namak like that
I love my meatgrinder boy
Whats what it is tho, its an exp farm for grinding.
I mean that’s always been a constant, aftermath is just proof of vilak doing the classic “I don’t listen to feedback its all being ignored”
making the map more vertical instead of just making it bigger and more balanced, which is what people wanted.. a balanced old namak
I think District INF Conquest is a good example for a map that plays well on INF CONQ for 127v127 though, like sizewise
At least it looks somewhat prettier instead of the bland mess it was
Imma be real idc how it looks, this is low res roblox battlefield, just gimme something that’s fun to play

Understandable
Old namak while fun was just the blandest map ive seen in my life
Literally like 4 colors existed and thats it
That was mostly my gripe with it really
each word was wrong here, i'm a so shocked how you are out of place here related to Aftermath/Old Namak topic
Yep, people totally want 20 snipers on their team sitting on buildings/cranes/safe zone/etc. not doing anything obj wise, with no way to safely get down without being forced to use a grapple (which is locked until a certain level, so no this isn’t good for new players) to get back into the action, noted
If you need more proof as to why this isn’t the case, look at e4GL in its prime or RSclan. Why do you think they had to limit them so hard?
They can’t modify your maps. They can’t modify safezone properties with official progression. What more do I have to say that hasn’t already been said?
Safe zone is the biggest offender here
I can deal with the other ones because i can destroy the piece of shit they are on or climb it somehow for the most part
But in safezone i have to become the sniper to deal with them, cant approach them, cant destroy the piece of shit they are in etc.
And they can freely park a car or place a beacon and infinetly respawn in a matter of seconds upon death
It is massive bs to say the least
Genuinely speaking I don’t think people would be as frustrated, if at the very minimum the safezone issue was addressed in some way, be in on oki’s side or with the maps
And I’d also argue it does to some degree factor into the whole “inf conq vs domi” thing, at least in regards to how the smaller layouts play vs larger ones
Issues are pretty damn intertwined with other things you just cant bring up one without bringing up the other issue
This is why like half of the suggestions here are like this, being all derailed after an issue is popped up
Fair point
"making the map more vertical instead of just making it bigger and more balanced, which is what people wanted.. a balanced old namak"
Aftermath will become already 40% bigger, what do you mean???
More vertical? Where did you get that from LOL? We will get reduced verticality compare to old chaotic Namak.
All your words was mismatched here
"Aftermath will become already 40% bigger, what do you mean???"
And nobody has a problem with bigger/more balanced. We already established that earlier.
"More vertical? Where did you get that from LOL? We will get reduced verticality compare to old chaotic Namak."
Idk man, I see a crane that's just sitting there, buildings with multiple stories, a lot of which are bigger than current versions... looks pretty vertical to me.
Also, its weird that you quote me on the safe zone thing (which i'm sure you know others have brought up) but entirely fail to address it.
I wouldnt call 99% of the entire playerbase that brought up the safezone crap "others"
I'm pretty sure he's using a translator so I am going off of that for the sake of the point not being misunderstood.
Its practically everyone at this rate
but yes, discord isn't the only place that brought it up
You didn't even bother to open the picture in full size and see:
• All floors are void. There is no second,third,four floor available, only first floor and roof (by staircase/hook) - that reduce chaos 200% already, because of simple rule to follow - check your horizon and roof, no worry about in between like on Old Namak.
• Crane is one RPG to solve a problem, what do you mean here? huh???
I mean he aint entirely wrong about the crane, you can easily destroy it
I will let pepega adress the rest tho
" All floors are void. There is no second,third,four floor available, only first floor and roof (by staircase/hook) - that reduce chaos 200% already, because of simple rule to follow - check your horizon and roof, no worry about in between like on Old Namak."
Rarely did anyone use in between anyways because they were trying to play OBJ. They just went up as high as they could. Old heads just knew to avoid those areas, new players struggle getting down especially more so without a grapple
"Crane is one RPG to solve a problem, what do you mean here? huh???"
Already mentioned that I would RPG/C4 it in the feedback thread for it (in general I try to do this for some areas anyways because it leads to "noob trap" scenarios if its not done.) You got a ladder or something at the very minimum for the new player trying to get down after spawning on someone sniping from there?
even if he's "right" whatever that justification is in a matter of opinions that still fails to address the general issue of safezone camp that was brought up here
Correct
Still no mention of safezones
And the ultimate point being that snipers give no meaningful contribution to the overall match
Due to the very fact that the maps are designed in such a way that promotes snipers to not meanfully participate in your average match
^ which is the whole problem and why snipers/dmrs ended up getting limited in these servers to begin with
as Jesse (I think? If not him one of the other RSClan admins) said on the reddit best, it just causes the other team to do the same and overall less people are trying to play the objective. be it supporting their team with a push, trying to get good spawns for teammates, capping the point/planting the bomb/etc. its self, and so on
Simply remove verticality, make all maps into flat plains à la Minecraft superflat world.
That’s what I’m hearing
Thank you Mr radio
Its not always the height of the buildings and such
Its how those are placed in comparison to the objective at hand
And the actual aproachability to them if a sniper happens to be on them
Somehow you manage to miss the point bob.
If a new player can’t physically get down from a point without dying or taking heavy damage, I would say that’s a problem
And this too.
This too is an issue
I do remember a few occasions where i played as a sniper and couldnt get down from certain places because everything was destroyed, didnt have a graple and would otherwise die
Honestly I’d take a buildable ladder for all levels to use as a solution to that at this point, but that would make grapple redundant
I think it’s good to make it difficult to get down from high vantage points, it means there are consequences to taking that position. That’s the same reason they won’t add parachutes.
Parachutes im fine with them not adding. But making grapple or death essentially mandatory to get out of a bad spawn situation isn’t what I would call “punishing” for the person in that position, rather the other people who might just be trying to help their team
which, considering grapple doesn’t unlock at start too.. yeah not a fun time, especially for said newer players
I don’t want to sound like I’m saying “just pay attention” but there’s a reason they give you a spawn preview.
Not always possible to get an idea of if you can even drop from that alone though (an obvious example being from lonovo stairs, how do I know if they’re destroyed or not)
At the very minimum I suppose this does give the argument “let grapple be unlocked at start” more weight if we wanted to suggest an ultra simplistic solution.
heavy gadget, mortar grapple that everyone can use, cause why not
If I’m not sure I just don’t spawn at that location. I kind of feel like an asshole for saying that but I feel like it’s a really simple choice: spawn there if you know it’s good, don’t spawn there if it’s not or if you aren’t sure.
Yeah you cant always pull off schmovement shenanigans to get yourself outta lonovo buildings
Fuck it, downwards rapple (cant be used to go up, only down in a somewhat quick fashion) that anyone can build or that.. lets make it happen
Give me shoulder mounted rocket boosters so I can fire myself down off of the top of tall buildings at an even greater velocity.
Rapple rope gadget
telescoping ladder
My argument for this is mostly for the “this isn’t good for new people”. Obviously experienced people will avoid it and can tell after some time
I mean if you’re serious and not trolling (hard to tell) fuck it time to chuck the c4 and mines elsewhere we got a cool new gadget idea
I mean I like options, even if they might not be meta
Why not just add options to rapple with grapple
That’s a fair point. It totally does suck when you’re new and spawn with an smg into the middle of a sniper duel on a frugis rooftop. I guess the disagreement is just over whether or not it should be part of the learning curve. I feel like I got the hang of it quickly enough, even if I still do it sometimes.
I mean I wouldn’t be against grapple being all class
(Kinda is awkward when you hear someone calling for a revive but can’t do it because they’re 2 stories up. “Sorry out of bandages” works ig)

I wouldn't mind that, but having two options might be quicker? since the length of the rope for the grapple is dependent on what you aim at
Yes but also when I AM playing long range on a rooftop I do not want a medic with an smg to be able to teleport behind me saying “nothing personal, kid”
Map geo can fuck with a grapple, happened to me more times than I wish to admit
Fair point. Assuming grapple doesn’t have sounds I could easily see how this would be annoying to some.. granted assault can already do that though.
On another note, hopefully climbing the grapple has sound ques
I wouldnt mind it
it's busted that it doesn't. Grapple s-tier on many maps
MILSIM MODE
90% of official 127v127 matches are conquest/infantry conquest, which gets very boring after a while of playing the same game mode. Removing inf conq or at least making it so you can't vote for it and normal conquest in turn would make other game modes go from a total of 10% of games to 50%. It's a really simple solution to bring variety to the game and not alienate the infy gamers in the community. You can still get your funny vehicles every second game at a minimum; invasion and CTF still have vehicles if you're concerned about that.
Honestly while the delay to the update is ongoing, these small changes (like also increasing ping limit) would make a big difference on QOL.
Tbf that is a good point, they can still do stuff to the official servers with what they have in the current build, right?
Maybe just reserve infy conq for 32 (lets be real 32 only uses APCs and RCBs from what layouts I saw and nothing else noticable on the heavy side of things) and let conq be the mode for 64 and 127?
They can just disable infy conq without actually updating the game?
Or to be more accurate they can do that for any gamemode?
Its not tied to the game that much?
