#Stop suggesting new weapons, vehicles and attachments. Let's suggest REAL SH*T.

1 messages · Page 1 of 1 (latest)

proper elbow
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More team work based mechanics. Base infrastructure to destroy like in BF2. Artillery, commander class to call it. More class restrictions, why everyone has a C4 and mines? Suppression mechanic. Capturing important flag (point) should give you vehicles and cool things like AC130. Everything cool to make game more interesting and not just COD with tanks, destructible buildings and big maps.

tidal wharf
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you had me in the first half ngl

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suppression is coming

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classes shouldn't be more restrictive than they are rn apart from engi and assault losing dmrs and air strikes are just eeewww

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also you already get a lb or tank on certain maps if you capture the right point

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and ofc, humvees and gastigers

toxic seal
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Fuck supression mechanics

toxic seal
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It has very little effect on you

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Other than just marginal blackness at the edge of your screen

toxic seal
umbral hemlock
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For me attachments would do the charm, ik you said not talking about attachments, but man, I want the guns to feel my own and play with different loadouts, rn all guns seem to be working better with exactly the same attachments over and over. I just would love a personalized experience, not just another player with the same loadout that half the lobby has

toxic seal
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Yeah current attachments dont do much except for a select few

tidal wharf
toxic seal
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The effect is neglegible

tidal wharf
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it is aim punch 🤷

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sounds like suppression to me

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(and if we were to listen to catcheaters then any sort of aim punch is soooooo bad for aiming)

toxic seal
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I checked the video of it, everything after the 1st one is barely noticable

tidal wharf
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first shot is the most intense

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second shot still has an effect

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and then with the 3rd it gets kind of useless yes

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but hey, suppression or something

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i just want the milsim mode at this point

toxic seal
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I wouldnt call it supression, but agree to disagree ig

tidal wharf
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it looks somewhat similar to squad with how it makes you flinch so imma call it that idk what else to call it lol

chilly yoke
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oh we had this discussion before HyperXD

tidal wharf
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wasn't there

proper elbow
tidal wharf
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my ideas, huh

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fix ifvs.

proper elbow
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not only your

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I mean yours all of people here

tidal wharf
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ik

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but with all people you also mean me and i've only contributed criticism until now

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problem with ifvs/apcs (don't really care for the difference in bbr) is the lack of thermal vision, janky physics, 20rnd magazine?, no anti armor rounds iirc, no coaxial gun, insanely bad accuracy on the main gun, super squishy

toxic seal
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Apc is just garbo

barren cosmos
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i totally agree with everything you said brother

spare radish
tidal wharf
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what are you doing with a dmr on engi?

spare radish
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Also bullying recon players

tidal wharf
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ah

toxic seal
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I support removal on assault

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But not on engie

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For more less the same reason as bob

spare radish
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When I play engineer I use a dmr and I bring tandems and trophy devices and honestly I feel like I’m more of a support player than most support players.

brisk flame
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Someone should make a reverse topic for the sake of memes

tidal wharf
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this piece of shit right here

brisk flame
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Oh shit! It turns out that this is a reverse topic for the sake of memes

tidal wharf
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it isn't for the sake of memes, people engage with it unironically 💀

brisk flame
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Imagine suggesting something non-ironically

tidal wharf
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nothing wrong with that but dayum it's a dumb suggestion

rain crag
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we need more weapons

vagrant fiber
tidal wharf
spare radish
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If only we had a thread to discuss the issue

south horizon
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Agree with almost 100% of this post except aircraft

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More weapon specialisations for classes, less crossover

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Limit C4 BBcool

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More vehicles on points, limit sniper/dmrs per team (softly somehow, best of luck with that)

lime ruin
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besides everything that was mentioned before the AC130, i would suggest the introdution of MG nests or heavy caliber mounted MG or even mounted RPG with remoted controlled rocket (Half life like), mortars to clear distant objectives before large and direct assaults, a limit for C4 and even a limit for engeeners roles in squads, for make thos rpgs more valuable and not just a "big sniper"

tidal wharf
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fuck mortars

lime ruin
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for the AC130 we need more bigger maps and a parachute sistem, in that case the AC130 or every air vehicle whould be a great asset

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and for balance some AA gun too

tidal wharf
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parachutes won't be added and AA isn't needed

lime ruin
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for now we don't need it, but in the future we don't know. the game is great, really; I like it a lot. lacks tactics due to too fast movement and assault options limited to move and shoot. in general mil-sims should be compared to chess, and not everyone can be the queen on the field. in squad and project reality what makes the difference are the assets on the field, the strategy, the lay of the land, the communication. too many times in this game we tend to rely on a fast and frenetic assault and little calculation compared to the overall battle. flanking and positioning should be the core of this game and the right assets in the right hands should make a big difference

tidal wharf
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this is no longer a milsim, maybe there will be a milsim mode some day

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i hope

lime ruin
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i hope too bro. all i know is that the devs are cooking, so let them cook. i really hope one day BBR will be a steam classc

south horizon
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Honestly I would love fixed emplacements on maps, but I remember one of the devs saying it's not possible currently

toxic seal
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Yeah something along those lines

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Currently just not possible

lime ruin
lime ruin
tidal wharf
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fixed map emplacements? no, vil and oki said no to that
machine gun emplacements that can be built were discussed, a year ago...

south horizon
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apparently bipods and a sandbag will suffice kittenCry

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I would love to see non-tracking AA mounts near rearward bases, like dual .50's or something

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something to make backcapping a little less free

tidal wharf
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i want fixed vehicles first

toxic seal
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Vehicle rework

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Fix everything wrong with then and buff them

tidal wharf
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ong

chilly yoke
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fix everything

lime ruin
tidal wharf
pliant sleet
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i rememberkat

rigid haven
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or is that only when taking damage?

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i guess the SFX keep me on my toes, the "bullet whizzing" sound is enough to suppress me psychologically sometimes. i like to suppress even when there is no mechanic

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as a Support player i dont rack up kills but its the best feeling to cover an enemy window while my teamies run up and blast everyone inside 🙂

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i liked the suppression mechanic in my bf4 days because it's easy points and points give the happy brain juice. one could argue it incentivizes you to engage and take more risks.

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but it feels noob-friendly, like mario kart i guess. and at this stage in the game id guess there arent quite so many noobs coming in? idk i like the "casual" and "arcade" vibe of the game, i can still chill when i play. it wouldnt make a big diff to me either way if it was added or not. i like the game the way it is enough to keep playing for now lol.

toxic seal
bitter wharf
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its suppresion, things flying near you. damage not needed.