#make it impossible to SHOOT FROM INSIDE THE HQ TO FORCE SNIPE TO LEAVE

1 messages · Page 1 of 1 (latest)

remote bluff
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There should be some way to make it impossible
to shoot from inside the HQ
THE SNIPERS STAY INSIDE
AND IT IS NOT POSSIBLE
A PLAYER FROM ANOTHER TEAM COMES IN FOR THE KILL.

covert fog
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Make it also
apply to vehicle in HQ
THE TANK STAY INSIDE
AND IT IMPOSSIBLE
ENEMY TANK OR PLAYER GO IN TO END THEM.

grizzled locust
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Bad idea.
Then people can just sit right outside the spawn zone shooting in, while players inside the spawn zone can not shoot out.

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It would be better if you made a fog wall around spawn zone, so you could only see 200m around you while inside the fog wall.
Anyone outside the fog wall (enemy players) can only see 100m into the spawn zone. That way you have a 100m buffer for players inside the spawn zone to see out.

But still not possible for tanks and sniper to sit well within the spawn zone to see out.

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Like this

covert fog
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lmao

umbral moon
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At the end of the day the “camp in redzone” shit causes way too many problems for the game and often leads to one team eventually getting farmed. RS just recently had to put in a sniper/DMR limit because of this

magic geyser
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Prevent snipers/DMRs, tank cannons and APC autocannons from shooting inside safe zones, let everything else. Problem solved, simple as.

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Fog is probably not feasible and would also look trash on many maps

magic geyser
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(only spawn camping snipers X this post)

eager python
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maybe added timer for stay inside safezone and with longer timer when camp near safezone
reset each spawn

there are con side that if your team got zonetrap you're official f*cked

magic geyser
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if you're zone-trapped, snipers aren't going to help you break out thats for sure

eager python
faint bridge
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people still think that the people in the safe zones do anything?

magic geyser
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It's the perception of the untouchable player, any environment that allows a playstyle to only be countered by an identical playstyle is inherently flawed

silk cliff
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If players are gonna sit back and do nothing all game it should at least be done outside of the safezone

covert fog
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or shouldn’t be considered by some the only play style available for a class

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who may be in this discord

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and thinks you either camp in spawn as a sniper or aren’t sniping

slate flume
ivory star
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They shouldn’t be able to shoot out of the zone, but they should also have the spawn protection till they hit that border where they can shoot.

faint bridge
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that is stupid as always, as per everyone who has attempted to say something similar

silk cliff
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Fix map

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Easy solution

faint bridge
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unless you are challenging them, they aren't a problem.

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people who sit miles away will find ways to do it. and unless you want small, 3 lane maps, that is never going to change

silk cliff
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Its one thing when they do it bumfuck nowhere in some far off corner of the map

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And another when its in the safezone where you can put up a beacon or a vehicle with little consequence

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Its not about if they have a genuent impact on the match, its about making sure that they are as vunerable as everyone else is

faint bridge
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and yet that can never be changed

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so honestly just stop bothering with the suggestion, its not going to change as long as spawn camping exists

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if you challenge them, that's on you. if you die to them, that's also on you.

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ignore them, and they might as well not exist anyway

silk cliff
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Make sure they dont have a vantage point in the safe zone that overlooks half of the map

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It really isnt that hard to do

faint bridge
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but that ain't enough for you all lol

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you don't want them to shoot.

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only now are you changing it to "oh just make sure they don't have a vantage point"

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which is impossible anyway

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very few maps have safe zones that allow you to see even half the map

silk cliff
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I aint changing nothing here in stating my own opinion
I even disagreed to this particular method of the safezone issue

faint bridge
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and most of the time the spots you are crying over are not even in said safe zones

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unless the enemy has pushed you into spawn

silk cliff
faint bridge
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sure, if they mattered. most of them are blocked by terrain, buildings, trees and the like.

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the spots that see more of the map are all but never in the safe zone for that reason.

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like you can see the map. buts its not like you can shoot reliably at people anyway

faint bridge
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they really are.

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you have small spots of open sightlines, but not much more than that

silk cliff
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Again, not really

faint bridge
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false, but you can keep beliving that I guess

silk cliff
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And they are an issue that is still reoccuring and should be adressed

faint bridge
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issue implies that they mean something

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the issue is with the playstyle of being a mile away from combat

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not with the safe zone.

faint bridge
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no, that's exactly why lol

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as enemies, they mean nothing unless you are challenging them for no reason

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as friends you hate them because they aren't helping.

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nothing to do with the safe zone

silk cliff
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Idk abt others but my issue is that if i happen to want to take care of them i cant just approach them and shoot them
They are in the safezone that specifically does not allow me to shoot in

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When im dealing with snipers outside of it its okay because i can actually aproach them

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I dont have to switch to sniper specifically to deal with them

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But with the safezone ones? Yeah you only have one method

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Yeti said this well

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It should be viable for me to approach them and accordingly make sure they arent a threat

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Why should the sniper specifically have the advantage of always being unapproachable and able to spawn on vehicles and beacons that cannot be destroyed due to the terrain inside of said safezone

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Whole shtick of the vast majority of videogame snipers is that they are inherently weak up close and great at range
And when they dont have a weakness you just have a class that is annoying to fight against in that circumstance

faint bridge
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honestly, the only thing that would need to change is the ability to fire. give air the ability to have a wider combat zone like in BF.

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I can agree a becon placed should be fixed. vehicles are a bit of an iffy thing to change thouhg

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since it is used by teams in general and not just recons

polar olive
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for maps it makes sense on (i.e. not like construction or something) add massive damage falloff when shooting from the safe zone beyond a certain point, like 150-200m+ beyond the end of the safe zone. Allows for base defense and avoids spawn camping while also encouraging players to be out on the map.

faint bridge
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that would take a lot of coding. problem is, devs moved safe zone up alot to avoid BF spawntrapping, but now people are complaining for the opposite.

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smaller safe zones, air power having a larger combat zone compared to ground... maybe would work?

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but that leaves spawntrapping a larger possibility

silk cliff
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I mean spawntrapping only really happens if the team is truly incompetent by all means

faint bridge
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not really

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i mean

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if the entire team is spawn trapped sure

silk cliff
faint bridge
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spawn trapping vehicles is a problem

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having guys right outside the safe zone isn't fun to deal with either

silk cliff
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Kodiak has a really cheeky spot for that

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But that spot in particular can be removed easily

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Again, most issues boil down to the map design allowing for such occurences honestly

faint bridge
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it doesn't even matter for map design

polar olive
faint bridge
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as long as there is a small hill, or grass, an engy can just lie in wait and waste it

faint bridge
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not to mention we don't know how truly complex/spaghetti the code is for the border.

silk cliff
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Still ties to le map

faint bridge
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yes

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but then those spots are bare and uncolored

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because again, players can and will spawntrap there.

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doesn't matter if its cement, road, hills, flatland or anything else.

silk cliff
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Less space to viably hide in still

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And avoid fire

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Also i think the hiding part may be somewhat solved with how grass will be changed next update

faint bridge
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maybe

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no vehicle changes tho

silk cliff
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Vehicle rework one day

exotic tide
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Maybe just make the kills in the safe zone not count? That way a team can still fight back against getting spawn locked

faint bridge
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making people want to leave isn't going to help

faint bridge
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wouldn't change a thing.

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they would sit aprrox 1 meter out of safe zone, and move back in at best.

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and fog would just mean they would use FLIR and/or have concelement

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then its shit

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if it doesn't block vision, no point

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if its only for one side, unfair

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so like I said, shit.

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100 meters into a spawn zone?

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disuading spawncamping?

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you an idiot?

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100 meters into a spawn zone might as well be the entire safezone

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if its not 20 meters in, it will do jack

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and at that point, why bother

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50 meters out means you will get spawn camped as soon as you leave

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so again, why bother

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weapons in this game have this pesky thing called range

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they don't have to be in your face to spawn camp you

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hell they don't have to be looking into the safezone to spawncamp you

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and that brings us back to, we limit safe zone, we fuck over the peopel trying to fight spawncampers or we don't and leave everyoen trying to fight someone in said safe zone be pissed off they can't flank them

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what part of, you don't need to see into the safe zone to spawncamp don't you get lol

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if there was a solid wall blocking vision over the entire safe zone, you could and would still get spawncamped easily.

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how to know you don't have an argument: reply in memes

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lol

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as I said your idea is shit, will nto be implemented because its complex and solves nothing except making it unfair for people trying to leave the spawn zones.

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I'm sure everyone will love not seeing anyone wating for them outside their spawn

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such a great idea

silk cliff
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Fix the map layout and terrain

hushed ingot
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just like in bf2

umbral moon
# hushed ingot just like in bf2

Invasion currently has this for a bit in regards to the attacking team. You can see why invasion never gets voted with this in mind.

severe dragon
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if the hq zones due get a magic field then nerf spawn beacons, no closer then 300m an no place able near said beacon for 100m, otherwise spawn beacons will become a trap tool

umbral moon
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Relays are already loud and arguably situational at best depending on who you ask, I don’t think anyone’s going to use them for spawn traps

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But yes, not in safe zones please

severe dragon
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frugis, before the invasion update a squad could basically bunker the first building near ru spawn, oh wait thy still can

umbral moon
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That’s… not a “spawn trap”?

Huge difference between fortifying a single building and camping one team’s spawn to the point of where getting out is difficult

severe dragon
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I'm srry u don't need to put up with me or this being dragged on for days just when are we going to get some good balances

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I actually miss playing

umbral moon
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No you have a fair point spawn trap situations are equally as stupid, I just don’t see how relays play much of a factor into it when they usually aren’t placed that close

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(And if they are they get focused usually)

severe dragon
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it's a one off really, if the main force is at the front then it gets left up to the stragglers to try an dig them out

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it's just on certain maps you can take advantage of spots to lock that becon there , making it extremely difficult to remove, frugis ru spawn had that one building that would j out before the metro making a solid ambush 247, before the main force realized, even then it's still a solid 20-10 min skirmish to remove, again for a small solo group or stragglers it is always frustrating, then you have points near the conquest objectives like waki under A in those rat tunnels, just spammed with buildables,

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I mean could ignore it, then rinse an repeat

severe dragon
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course the majority of these experiences are with modes where the majority of the damage to structures is left to the player, an seeing how buildables have a high returance to damage

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well I'm sure you can think of how quick opfor counter offense....

sharp maple
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you lads make some good points, i also think the same should apply to vehicles

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i got killed by a tank sitting in spawn