#Add precise elevation & angle info to commander seat on tank (like what the apc has).

1 messages · Page 1 of 1 (latest)

wraith basin
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This could enable a tank commander to have a more active role, and (using a ballistics computer that I made and will post here soon) could mark the amount of elevation that would be needed to hit a target w/ an he shell at extremely long ranges, making a crewed tank an extremely effective artillery piece and encouraging communication. This would probably also be very easy to implement.
Edit: just want to clarify that all I am asking for is an elevation readout (with decimal places) not zeroing, or anything like that. That would make the tank way too strong.
In addition to this, from the perspective of a tank main, I believe that despite public opinion, tanks do not need a buff. It is very good that they can be killed easily if they try to enter cqc. If they could it would necessitate a nerf to the he shells, which imo would make the tank loose a lot of its identity.

misty robin
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"do not need a buff" yeah, something tells me you don't use or fight tanks all that often

misty robin
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then you might just be delusional

wraith basin
inner sorrel
quasi totem
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when a tank sniper has good kd BBRthumbsup

versed willow
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Shells barely drop at range tho

wraith basin
wraith basin
wraith basin
misty robin
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you mean back to what it was?

wraith basin
misty robin
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I don't know but I know it was much higher

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think Velocity was higher too at launch

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and it went through "soft" targets like fences

wraith basin
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You could fight across maps like Sandysunset and not just dodge every shot

quasi totem
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don't think we need to buff tank sniping

misty robin
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tank sniping is still useless

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and is largely not a factor at all

fallen elbow
# wraith basin

That doesn't tell us anything, where and how this score was achieved? it could be that this was played on azagor 64v64 conquest for all we know

wraith basin
wraith basin
wraith basin
misty robin
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1 game out of every 100 ain't a large factor anyway

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easily avoided artillery is 9 times out of ten useless.

fallen elbow
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So you need atleast 2 pocket engineers, on top of a bad enemy that doesn't attempt to flank, to make it work lol

wraith basin
wraith basin
# misty robin 1 game out of every 100 ain't a large factor anyway

For me I'll get those numbers about 1-5 runs. A lot of times AT drones or tandem squads get me or suppress me enough that I get like 30 kills or less. The reason why the zalfi game was fun was because we were getting flanked, bombed and rocketed and still got a good score because of coordination.

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But the main point of the post was about adding elevation info to the commander/spotter seat. It could literally be the UI that the APC already has. From the little game design experience I have it seems like it would be pretty easy, but idk.

fallen elbow
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I have gotten a couple of games like that, but that is because of the map (azagor) or the enemy team ignores me. Most of the time i'm running away from rpg squads, rpg helis or drones, not a fun experience at all and that is why i don't play anymore. Anyway, i don't understand how your suggestion works, it sounds good though.