#Map Aftermath - Development Report 01 - thread

1 messages · Page 1 of 1 (latest)

kindred rose
#

who remember Old Namak D??? eyeshake

brisk moat
#

looks nothing like old D

tardy crater
#

Looks nice, are the buildings to the sides passable through?
Old D had issue of becoming a camp meatgrinder once one team setup well on the road and they had clear straight almost into the spawn point.

lone quarry
weak jacinth
#

Can't wait to play newnamak on frontline. Maps visual flair's greatly improved since launch, fingers crossed it still feels the same, tho a better map (mechanically) is better for sure.

cyan dew
#

It would be great to have some underground passages.

pastel aspen
#

Is that a brand new skybox for aftermath?

kindred rose
kindred rose
tardy crater
#

That's great change then! Waiting for more pepeok2

bold cliff
#

Looks great man, don’t listen to people talking bad about it. If you want some suggestions you could make barriers out of flood sand bags or even car pileups. Would make more dynamic cover for players to move around.

opal zephyr
#

it looks great, are u guys going to remake every map?

frank moon
#

Would it be possible to make the earthquake ruptures less geometric?

#

also the rubble piles look great and maybe should be added to other maps where there is a lack of cover

idle forum
#

Will the shapes of objective borders still be circles regardless of what is to defend on the map?

kindred rose
ashen tangle
#

Can you added holes scattered in some of the floors, like the earthquake caused some damage but not enough to cause a full floor to collapse.

ashen tangle
mild beacon
#

❤️

#

cool that old namak remains recognizable

#

also the map really needed some colour vilHappy

opal wyvern
#

Looks very cool Vilkas

#

Would be nice to see some buildings at wonky angles

#

And paths/shortcuts you have to build HESCO/Tall HESCO to use

#

Do Old district next!

pastel aspen
#

Wasn't outskirts supposed to be a rework of old district?

opal wyvern
#

I do miss fighting over a big bunker

idle forum
opal zephyr
kindred rose
broken tapir
kindred rose
# idle forum it can actually lead to frustrating situations trying to hold a building and cap...

lets dive in, and like in chess games - think 2 steps ahead as a developer.

You have circular objectives - you know that within X radious from objective - you will begin capturing ot.

If make a unique shapes for each objectives - its mean that in order to know if you are capable to capture it or no - you will need to open a map (due there is no minimap in game) with will make user experience less comfortable . As well as it will make not clear rules of where are you need to be standing in order to block spawn on objective.
And more problems on the way...

opal zephyr
brisk moat
glad sentinel
#

It just uses the objective layout of old district

brisk moat
#

mfw no image perms here

glad sentinel
# kindred rose lets dive in, and like in chess games - think 2 steps ahead as a developer. You...

HUD in the next update will literally allow you to see which objectives are being captured or not, so not knowing if its capturable or not won't be an issue.
Second point you made about not knowing where to stand in order to capture won't be an issue at all. Current issue is that circular objectives either cover too much or too little in the point of interest it is located at. It's either big enough that I cannot be sure where the enemy is located at (inside or outside the building) or it is small enough that the enemy could be hiding in a corner waiting to recapture the objective after the majority leaves the area.
By making custom objective shapes, you would incentivise better defense of capture points and learning the intricacies of each map.

brisk moat
#

entire building having sight into point spawn 🔥

kindred rose
glad sentinel
#

At least if its in the shape of a building i'll be able to tell if the enemy is inside or not instead of just guessing

kindred rose
brisk moat
#

tensa d:

glad sentinel
#

Besides, sworce just named the perfect example of why circular points dont work

#

Tensa D point exists

lone quarry
#

many points would work better as a square

idle forum
ashen tangle
#

^You can make a square that’s bigger than the building that’s on the point :/

#

Honestly custom point shapes would be really good.

#

Not like fully custom, but capture zones unique to the map and it’s points would be good.

median copper
#

The new office looks so good, great job @kindred rose
I do however worry how this will affect my fps when stuff starts falling a part lol

kindred rose