Many players tend to give up as soon as they are downed, even if their teammates are nearby and trying to revive them. This not only wastes tickets but also discourages others from attempting to revive the player.
Implementing a brief delay before allowing players to give up could help reduce these instances.
Here's an example: if a teammate is within 10 meters when you're getting downed, the give-up button is disabled for 7 seconds. If teammates are outside this range, this rule won't apply and nothing will change. The timer won't re-apply even if someone gets closer afterwards.
If you you are downed again shortly after getting revived, the timer does not take effect, to prevent possible loops of dying and getting revived without being able to break free.
this is a totally valid method to stopping people from bleeding out when they are resable, i like the call for medic option more is all