This is a problem that BBR has had for a good while now, being unable to tell which class is which for many reasons. In the upcoming update the issue will become worse, as classes will have different amounts of HP and being unable to tell which class is which will cause a lot of unneeded frustrasion and confusion.
To prevent this, I suggest the following:
- Remove the Universal set of cosmetics/armor and only have class specific sets that stand out
While it does end up removing how much you can customise your character, it also hinders class recognition greatly. Make armor and cosmetics only tied to each respective class.
Note: This does not mean removing the option to equip certain armor types from classes (ranger, light, normal, heavy, exo), just making the existing options look different from each class.
- Make the existing class specific cosmetics visually stand out more
Class cosmetics/armor should have distict and recognisable features on them, something that you can glance at and know which class it is (example, support should always have some sort of faceshield on them with bulky armor, engineer can have a hat/helmet with bright orange headphones with armor that has some tools on it and a backpack with spare rockets on it etc.). Besides that, many things in BBR are kinda muted colorwise, so making cosmetics and armor, alongside the previously mentioned distinct features in slightly more vibrant colors would also help.


(Common palma W)







masterfully done sworce





