Can we get some kind of Assault Lines/Conquest Lines style game mode?
Conquest, but you can only capture a point when you hold all points connecting it to your main base (and none are contested), which can also be captured. Sort of Tug-of-war style.
Players can spawn at any owned uncontested cap point.
Win/lose conditions are:
- Capture all points (including enemy main base)
- Timer (most capture points wins, draws are possible)
- Ticket count
Timer and ticket count would be the more regular winning conditions, full-cap victory would require a heavily stacked team of excellent teamwork.
This type of game mode would give a different experience to anything currently. More open and tactical than Rush, more focused and directed than Conquest.
Back-capping wouldn't be possible, but flanking/outmaneuvering would still be extremely important, as well as having an offensive/defensive split (something which current game modes don't really have)
Here's an example layout, note the safe zones are away from the main base, but there's still a spawn there.
In previous BF-like games, Theo's style of game mode has always been my favourite and I think it's something that would work really really well in BB.
Thoughts?




