#Class balance

1 messages · Page 1 of 1 (latest)

royal bough
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Hello everyone

I want to propose an idea on the balance of my favorite shooter.

Perhaps my proposal will cease to be workable because of the future redesign of armor, but I will still describe it, suddenly it will give some of the developers some ideas.

So here goes. We have a problem with classes and I well remember the removal of the commander and incomprehensible buffs stormtrooper (like MMORPG buffs). The game also lacks the uniqueness of the classes, their identity.

I suggest not the most specific actions, but the direction of the vector in balancing classes. Something I have already described in my thread about balancing dwell tanks from c4. That would solve some of the problems of the classes as well.

We have a no one needs a stormtrooper (if you take away his mmorpg buffs on the speed of reloading, entering the scope and something else, which is absurd in itself, because in my world all the parameters of fighters in a fair shooter should be the same) and a very unpopular support class. Unpopular it is mainly because of its speed and situationality of its ammo box. For the same stormtrooper can also give ammo. Also we have supplies from the sky.

Why don't we combine Stormtrooper and Support into one class that can be assembled to suit your playstyle.

A rough example: Ranger armor, light helmet (you could even screw Stormtrooper buffs to armor items. Not as it is now, but large percentages of the stormtrooper) - here you have a stormtrooper who can also take a machine gun. Or Exo armor and here you have a classic support as it is now.

Such a method would also add meaning from equipment sets. More opportunity to customize your fighter, not only with weapons, but also with equipment. (+- 2.5% has little effect on anything).

Again I repeat, no specifics on the changes here, I didn't count anything by the numbers. I just came up with this idea and I think it can be brought up for discussion.

candid granite
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Support sucks because defending points sucks (can’t build fortifications on them) and almost nobody in the current playerbase (except vets/experienced players) knows how to fully utilize building mechanics. Not because it’s “too slow”

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Not sure where people get this “supports needs changes/buffs because it’s unpopular/too slow” thing from but I assure you combining it with assault, or removing assaults weapon buffs will not fix the problem. (If anything it would just bring SMG medic back and I don't think people want that)

People need to learn how to build and position in a way that isn’t “prone with an LMG in the middle of nowhere and run straight to reddit when you get sniped/SMGed/etc.”

We’re a year into this games lifecycle and people are still wondering how sandbag forts can be built. Why doesn’t the game teach this?