#Make camo patterns faction specific

1 messages · Page 1 of 1 (latest)

chrome hazel
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So I can appreciate why it would be silly to paint everyone red vs blue, BUT it also feels silly to have fully customizable uniforms in a milsim game. The little dots and uniform color markers work, but it would be easier to just know "that shade of green/pattern of camo/uniform style is always Russian."

spark sedge
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but it's already like that kittenCry

chrome hazel
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I believe you, but if I haven't realized that after 40 hours, maybe the differences are a little too weak?

visual mural
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Enemies and allies will have different colored glow sticks that will actually glow in the next update to help combat the confusion.

chrome hazel
visual mural
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It is only visible on enemies if under 20 meters i believe. We havent seen it previewed at night but, my guess is it will be harder to be completely undetected.

latent ginkgo
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Fr

visual mural
chrome hazel
latent ginkgo
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This is the reason that exist team markers

chrome hazel
visual mural
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Having to rely on a little floating triangle is terrible for combat clarity, being able to tell an enemy is an enemy by their character model is incredibly important in a hectic fast paced shooter NODDERS

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thankfully the changes are comin

chrome hazel
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I hope they solve it! Otherwise I'll raise this suggestion again

visual mural
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If you want to check out what it looks like as of a month ago in dev

latent ginkgo
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A team, a camo

visual mural
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They chose to go the glow stick route which lets you customize your characters look while still being identifiable as a enemy/allie

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Armor will no longer break as it being reworked, so, you can focus on the soldier drip without obfuscating your characters team EZ

latent ginkgo
visual mural
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There are patches on the soldiers, the movement speeds, ttk and movement options make them basically useless. By the time you figure out what patch the persons wearing, 8 people on your team have died LUL

latent ginkgo
visual mural
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Might happen, for now, they going with glowsticks NODDERS

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get the lazer weapon attachments on a buncha people together on a night map and you got yourself a rave

latent ginkgo
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imagine, you're a stealth soldier at night with a fucking light stick on you

carmine barn
carmine barn
visual mural
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there are color differences, but which one is russian or us? Its not impossible, the current legibility of the game is managable but its, not very good. Each class has their own pallet of skins per environment, which makes it harder to track is that a russian recon, a us medic, an armorless us support?

carmine barn
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the blueish one is russian.

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its much brighter

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now between classes, you have a point

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actually, all the camo patters are side based only, what do you mean the classes have different camo's?

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the only troublesome camo patterns are the default woodland patterns for both sides. every other camo is distinct enough that a glance will tell you which is which.

visual mural
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They can be told apart, totally agree, but they are also very easy to blend together NODDERS

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I come from of the land of red vs blue so like, im down for whatever honestly

latent ginkgo
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Idk. I'm milsim player

visual mural
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I am from the land of quake, unreal tournament, teamfortress 2. I am the arcade player here to ruin it all LUL

carmine barn
latent ginkgo
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I'm from project reality, arma, squad , ground branch and ready or not

visual mural
carmine barn
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I mean, all but one type of camo are pretty distinct

latent ginkgo
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I will dormir

carmine barn
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this version of the woodland pattern (the initial trial version of All-Over brush is what the base US camo is based on) would make it very different from the russian digital version. (This version is the 3rd and final revisions of All-Over Brush, woodland and desert, of which I believe only the desert was tested in the Universal Camouflage trials)