#Adding Consequences for Blinding Teammates with Flashbangs

1 messages · Page 1 of 1 (latest)

open hill
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  1. Introduction

Flashbangs can blind teammates as part of balance measures, which is necessary; however, the effect on teammates currently incurs no consequences. This is problematic as it leads to many players thoughtlessly throwing flashbangs, severely impacting their teammates' gaming experience without any repercussions.

  1. Suggestions

  2. In-Game Statistics:Implement a system that tracks the number of times a player blinds teammates with flashbangs and include a leaderboard in the game to publicly display the names of those who misuse flashbangs.

  3. Global Leaderboard: Add an external global leaderboard to display the total number of times players have affected teammates with flashbangs, shaming them within the player community and making them pay a social penalty for their actions.

  4. Special Conditions: Set specific conditions, such as marking players with a special "badge" if they blind teammates a certain number of times in a single match or repeatedly within a month. This badge will be displayed next to their player name as a warning and consequence for recklessly using flashbangs.

rustic wave
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counterpoint: just don't let you flash friendlies and restrict flashbangs to 1

open hill
# rustic wave counterpoint: just don't let you flash friendlies and restrict flashbangs to 1

Even if there are 500✓, I don't think oki would agree to directly remove flash friendlies. Removing flash friendlies would be welcomed by offensive players in the short term, but it would lead to flashbang abuse, causing defensive players to completely abandon BBR. Consequently, offensive players wouldn't have anyone to kill, and the game would lose its players. I still prefer to keep flash friendlies but increase the consequences.

open hill
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  1. Add a limit to the frequency of flash friendlies that a single player can cause. Check the number of flash friendlies caused by the player within a certain period, and if it exceeds the threshold, ban the player from using flashbangs for a certain time.
vernal nacelle
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hell yeah

earnest flint
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why not a head gear that decreases the effectiveness of flash effect?

waxen harbor
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having a leaderboard for flashing friendlies would make ppl try getting Nr 1

midnight willow
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Either completely disable it or make a sort of punishment system where if your team to enemy flash rate is too high you get temporarily kicked.

latent bloom
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how about you stop whining and deal with it

mild atlas
errant anchor
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The flash grenade either stunts everyone in the area or it should be removed from the game. I understand that it is very annoying if a large number of people use it, but there is no other way. Any other change is unbalanced:
-if it will only flash opponents and player himself, but not his allies - it will be immediately abused.
-if at failed throws of the grenade you will have a timeout for next one, why to use it. there will be many situations when you need to throw it again to win, but you have a cooldown.
-mentioning players at the end of the game does not solve the problem, only creates new trolls ))

mild atlas
latent bloom
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"just remove everything I don't like from the game"

mild atlas
cinder mulch
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Just remove friendly flashbang effect

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Alternatively, kill everyone who friendly flashes people too much and put them on a 15 second cooldown

mild atlas
midnight willow
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Just reduce effect on friendlies.

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So that i don't have to sit there 10 seconds for it to wear off.

mild atlas
midnight willow
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True

mild atlas
vernal nacelle
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flashbang effect is really too long and the radius is too large

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i think it is even have larger effect radius than frag grenade

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it is such annoying that you really can't avoid any flashbang that was threw from your teammate behind

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especially you are attacking a point

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you lead the charge

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you reach the point and think you are ready to start clearing enemies

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and your fking dogshit teammate just threw a flashbang from your behind, going through your body, and set you blind for more than 5s

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just 100 or 200ms before you already saw an unready enemy

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but because of this fking flashbang you can't see shit you can't aim shit even you have no clue where you are looking at

mild atlas
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As a tier 1 discord member I DEMAND that flashbang be removed

lunar jasper
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Reduce the number of flash bang available

willow yoke
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Teamflash could be ricocheted if we want to talk about a solution, but ultimately the already existing solution is: actually ban people that excessively team flash for griefing.

And I have yet to see that happen, or any griefing related bans in general. So with that in mind.. hmm, I wonder why team flashing is common?

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Mawds, star sendin dese teem flashars 2 ban world, real tawk

long linden
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Shorten the flash and or just remove the whole damn thing YEP

slate hedge
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Shorter flash time praydoge

sterile delta
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having a punishment for flashing several friendlies more than once a match wouldn't be unwelcome. and a silent change that makes it so that they can't flash friends anymore(no way for the player or anyone else to tell it, besides testing it on friends maybe) could work. any punishment system that makes it so the flashes only affect the throwing player would collapse as soon as there is a visual/audio cue of the player being unable to effect friendlies anymore.

vernal nacelle
sterile delta
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the radius is generally shit as is.

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and since the time is effected by distance, objects, and angle of your vision, bit hard to set a time.

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as it is, unless you get hit perfectly by a flash, you will hardly notice the use of flashbangs.

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maybe a simple nerf would be removal of the extra time you are under the effects with the still image?

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or cut the white/blackscreen in half or by 75% and leave the still image as is

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the maximum time is the only thing the flashbang needs to be lowered, everything else is balanced pretty well, its just those perfect hits that everyone seems to hate

lunar jasper
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Make team flashers permablind

slate hedge
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Teamflashers get double flash time when flashing more than 3 friendlies

mild atlas
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Teamflashers are forced to play official conquest on Basra if they flash more than 3 friendlies

willow yoke
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On frontline with no back cappers

mild atlas
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YOU JUST DON'T UNDERSTAND IT

latent bloom
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zalfibay is great and every map sucks at night

cinder mulch
latent bloom
forest tundra
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Lol

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how to encourage team flashing even more

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Crazy

mild atlas
forest tundra
forest tundra
midnight willow
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How about

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When you flash a teammate you also get flashed regardless of whether you would have been actually hit.

hybrid root
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We could have assistance for blinding enemies

latent bloom
waxen harbor
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+even if they do no time to react

mild atlas
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Just remove them from the game

willow yoke
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I wouldn’t say removed because it can be a good anti-turtling tool (tbf so can frag, but maybe not so much after grenade indicators)

Reworked/nerfed though? 100%. The duration, the fact that it affects the squad spawning menu, and team flashing are the main problems