#I wish they would open 2 servers day and night

1 messages · Page 1 of 1 (latest)

drowsy bramble
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I really love night maps, and I would like to play with people who love these maps.

tropic lance
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Make majority of night maps good first

gritty pendant
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It would be great if the game was as popular as at launch. At this point, dividing player populations even further seems like shooting yourself in the knee.

candid silo
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if only night maps were designed properly

drowsy bramble
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man gets used to it.

tropic lance
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Wrong

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Majority of night maps just suck

stark kernel
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isle night is beautiful

tropic lance
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Isle night peak

static dagger
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Night maps are fine, they're the same as day

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the issue is that not everyone SEES the same night. Make them actually pitch black and gamma settings literally wouldn't matter

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TLDR: add more contrast to night maps. Make darker areas pitch black and lighter areas brighter on purpose

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I would also love a 24/7 night maps server

warm locust
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the main problem with night maps is poor visibility. This mode encourages rats and punishes active players. Problems with visibility can still be somehow corrected by adding additional lighting sources such as street lamps and lights inside buildings, as well as night vision devices. But the main problem remains - in most cases you just can't see/understand where you are shot/killed from.

Night maps may have their own vibe and charm, but statistics show that in multiplayer shooters they are not desirable. In all games where there is a possibility to play night maps, this option is very unpopular. If there were enough BBR players willing to play 24/7 on night maps, such a server would exist....

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Developers fix the grass because there is a problem when the player's model blends with it and it's on daytime maps. so...

warm locust
static dagger
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That's a misunderstanding

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It's unequal poor visibility

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Not everyone is as blind as everyone else

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Everyone SHOULD be unable to see in dark areas and able to see in light areas

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The logical fix would be more contrast between the two imo

sweet grotto
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would need lighting system beyond a simple global one like it is now, and artificial light sources beyond that.

warm locust
# static dagger It's *unequal* poor visibility

making some spots brighter, others darker by changing the contrast, you're not solving anything. Players will avoid the bright areas and hide in the darker ones - that's what everyone would do. And making dark areas even darker makes the gameplay even worse. Going from dark zones to light zones will be equal to suicide.

static dagger
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That's why I'm asking for this. You can either see practically perfect with nvgs anyway

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Or only some people can see anything with them off

warm locust
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that's the paradox, that's what I'm trying to say. The problem with night maps is naturally poor visibility. How do you improve visibility? - Use night goggles, then everything will look clear and green. But then why do we need night, when its just day in green filter?!

Or you can change the brightness, gamma and contrast inside the game that the night would look like in the movies: everything is bright and visible 3km deep = literally the same daylight but in a dark blue filter. So why would you use the night goggles? + people with better monitors and rooms without windows will have an advantage.

That's why night is not popular, everyone is in unequal conditions, all lot of random deaths - simply no one wants to lose because of it.

static dagger
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I don't mind a little difference

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Problem is that it's such a vast difference atm

copper perch
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Maybe one day who knows

copper perch
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People will just use NVG on maps that are “too dark” to counteract the sight issue, (everyone is at a disadvantage, not including those that use the gamma/brightness tricks because thats an oversight iirc) and maps that have good lighting on night (isle, namak, frugis, etc.) just simply don’t suffer from that period and usually play similar, if not the exact same, to their day time counterparts