#You can share your opinion on terrain and Poi location in this thread.

1 messages Β· Page 1 of 1 (latest)

devout cairn
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You can share your opinion on terrain and Poi location in this thread.

sharp tartan
royal jungle
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Sorry if youve answered this already because i may have missed it but i understand the wall in the middle of the map is destructible, does that mean you can drive vehicles through the wall to destroy it as well?

devout cairn
royal jungle
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thank you for clarifying

rare pagoda
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Do any of the new POIs keep the 2 floor building on building setup from old C bunker obj?

tame surge
devout cairn
rare pagoda
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Ah okey

dusky ginkgo
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looks great - cant wait to see how nicely the flanks around the checkpoint will be

shell temple
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Wait where's the river?

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We need a bridge and a river πŸ˜”

shell temple
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It doesn't need to be like the same

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But it's kind of a major visual identifier of the map

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Maybe the river could just be further out so we can see it?

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Idk. I really like the river on one side of the map. It helps you orient yourself and gives an interesting risky flank route

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Like this just kind of looks like an entirely DIFFERENT map. Which is ok, but I really feel the big river at least needs to be in. I understand why the bridge isn't

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Like, I'm loving the new design, layout wise

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But it needs a river lmao

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Like even just way out to the east where no one will use it

fossil spoke
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thank you vilaskis for acknowledging the problem with massively long sightlines on these maps

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these types of changes are what keeps me still excited for the update

high wing
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Looks like a lot more of the map will have a purpose NODDERS excited to try it out

vernal vigil
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Are you serious?

earnest pawn
lucid burrow
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Will the checkpoint emulate the close quarter encounters one could find yourself in on the old wakistan bunker?

pallid scroll
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Please do not scrap current wakistan πŸ›

Please do not scrap old basra πŸ›
if there is a specific reason why the prior version of basra does not exist in the current game I would like to know

gentle tulip
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The new map topography looks good. The symmetry has a much more natural flow about it.
Since the images shared so far have focused on the POIs, will the terrain still remain heavy forest (in comparison to Old map's wide open expanses on Western side) ?.

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Additionally, I am one of the luck few who had chance to play the Lonovo event map (Flooded version for those who don't know).
... This new map has lots of opportunity to play quite different on the rare occasion the map is flooded...just saying.

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Also, What is the unit of distance for the topographic lines?

devout cairn
gentle tulip
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@devout cairn All good! - No a vital in-game detail... rather for . My main concern came the elevated PoI having strong lines of sight without a hard counter. But a high forest density in the valleys between the POI's will make for interesting gameplay.
Very much look forward to playing this map!

sturdy tundra
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we ain't gonna moba out of this one

shell temple
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I'm back

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Give me river or give me a small river

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That way the map looks the same at least

bleak kestrel
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River or no, bridges or no, I'm glad the bunker and its chokepoints are gone
That being said, the map flow...feels very much like New Dusty or even CQ Small Zalfi looking at objective progression, where certain objectives are skipped so the team blob can keep moving in circles

vernal vigil
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I just want the update.

drifting urchin
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is the old wakistan staying in the game atleast

earnest pawn
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probably only community servers

hallow path
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is the wall in the middle of the map wide enough to stand on? is there cover on the wall like the great wall of china (1 tile high or more on either side)? or is it a 1 block wide barrier to prevent line of sight?

devout cairn
ionic field
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Nice to see wider roads. That's something needed since a loong time ago.

verbal falcon
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Bridge is gone?

devout cairn
sturdy tundra
shell temple
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if you're on the high ground, the other snipers are on the high ground too. That's why there needs to be cover in the center. It's why I always put up a little wall so other snipers don't bother shooting at me and I can carry on

runic bone
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Will there be the new urban map in the update? And is it possible with the software that the weather is changing in a session?

runic bone
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❀️

sand cosmos
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To share some opinion about map need play this map first. From key change look like we will play tank combat with apc rushes. So who can play nice with tanks will win. Others mb will play with snipers cuz longer ttk.

shell temple
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really should test new maps out more in the process of making them in the beta branch imo

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can't wait to play a brand new map

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I think it'll play pretty well just off looking at it, but I feel like the circle shape will cause some cross map funnies

verbal falcon
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I firmly believe having a default limit to snipers per squad would be the best for the game.

summer heath
runic bone
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I saw in the devcast the m4 has a damage of 16.5 or so, will there be more bullets to the standard mag?.
Is old waki still playable after the update (old wakistan)?
And most importantly, I need a Sombrero for my carakter...I have πŸ’°.

verbal falcon
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Camo sombrero would be so fun

lucid burrow
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Do you think we could get some screenshots from inside the checkpoint?

normal field
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I don't believe Wakistan was ever a very good map for sniping, at most you'd get 400m shots, and that was typically against other marksmenz.

My question is why we needed to do this to bolt actions and dmrs on a map that already was pretty tame for them?

calm schooner
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Oh no no no please don't remove the current bridge

dense torrent
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Its getting L O N G E R

verbal sundial
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and T H I C C E R

quick pasture
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😭

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your just making hell even longer

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😍

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I LOVE IT

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YES!!!!

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tho

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i did love how waki was unique

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all of the maps are starting to feel the same

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waki hade grate landmarks and strange ways to play

sturdy tundra
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namak...

sand cosmos
runic bone
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We need more bullets but I think oki know thatπŸ‘