#Medic Gun Classes

1 messages · Page 1 of 1 (latest)

light rover
#

If (and thats a big if) that would ever happen, i would say sub machine guns should stay. The problem with removing weapons would result in nobody picking supporting roles, as you would barely be able to defend yourself, while also being told you cant participate because you should only focus on healing. That would not work well imo.

woeful bane
#

The whole reason why the change happened is because people got sick of medic MP7 and P90. (Medic Smg in general but those were the most common choices next to the pre-nerf vector)

I don’t see them reverting this anytime soon.

shell hatch
#

i wanted to use the 'honey badger' on medic

woeful bane
#

I mean I will say, some people didnt agree with badger being reclassified as a PDW, and it should probably take the place of another SMG (maybe skevo?) but that’s just me

#

But honey badger in general is a mess, the mags still need to be fixed as well (extended only gives 3 extra bullets and quick is in reality just a short mag due to the mag buff not applying to that mag in regards to the badger)

burnt cedar
woeful bane
#

Still, it's in a weird state with them failing to update the mags when it originally got buffed. And it’s not like people complained about it anyways (well, maybe someone did because of the amount of people using it for a weekly xd)

But it was never seen as a problem weapon, at least not when compared to others