#Tanks and LAV/BTR rebalance

1 messages · Page 1 of 1 (latest)

hazy surge
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Tanks are pretty annoying to use, so in order to make Tank and LAV/BTR more viable in larger lobbies I propose.

  • Please put range markers in the vehicles interfaces, for each type of ammoon tanks (examples on the images).
  • Buff AP rounds Damage against vehicles, the This will make Tanks battle less longer and more exiting, 80 damage to LAVs/BTRs/Heavy Helicopters and 20 damage for a normal hit and 45 for a critical hit against Tanks will be great.
  • LAVs/BTRs will have 2 types of ammo like tanks, 1 for infantry and the other one for vehicles, the normal HE rounds will remain the same against infantry but now they will have reduced damage against armored vehicles, the AP rounds doesn't have any radius but will perform better against vehicles (tanks excluded), and make them shot continuously without reloading (give them less ammo to balance this, 100 HE and 50 AP will be fine)
  • Tanks cannon machinegun can shoot continuously whit the same amount of ammo of the turret machinegun.
  • LAVs/BTRs/Tanks have now a smoke grenade launcher, guided by the cannon with a range of 30m (instead of a fart smoke of the tank), we can use the smoke tank bind into LAVs/BTRs.
  • Make LAVs BTRs brakes effective, there are very hard to drive at max velocity.
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Ignore the black text on the images pls

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Any suggestions are welcome

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A yeah I forgot to mention, changing ammo type in BTR/LAV have a cooldown of 5 seconds before shooting

shell grail
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I do think LAV/BTR should swap between belts much faster than 5 seconds if not instantaneously since they’re weaker than tanks and need to be closer to be effective. Also give them both a coax like that on a tank and allow passengers to replenish health/ammo when inside. Give folks an incentive to stay in them.

I do believe tanks do show where shots land, though the distance they’ll do so is dependent on the zoom.

coarse linden
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@minor yew o7

minor yew
hazy surge
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My gameplay philosophy is, every mechanic needs to be fun to use but fair to combat against

minor yew
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You mean Squad-like limitiations in arcady BF-like game?

hazy surge
minor yew
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They are ok

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Squad has strong vehicles

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With coax that one shots, 2km range dozens of meters radious one shot kill shels, autocannons with one shot kill that's as strong as hand grenade

hazy surge
# minor yew They are ok

Tanks can take a decent amount of damage, I don't complain about Tandem, I complain about the absurd amount of Specialist classes can be in 1 squad, imagine a team with 8 engineers

minor yew
minor yew
west spruce
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Wake me up next year and I'll tell you for sure people will still be asking for a BTR/LAV buff

minor yew
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With Oki at the helm there will be only Nerfs

west spruce
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The funny thing is that BTR/LAV is in such bad shape that I have never seen anyone ask to nerf it. Everyone sees that they are not capable of anything.

hazy surge
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In trees

wise gorge
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Its only really effective at like 50m on a moving target

minor yew
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Like I said "It's not hard to use, like some claim"

hazy surge
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Yeah, 1 tandem is not a trouble, the trouble is when the tandem engie is not alone

wise gorge
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Its still not as good as you claim it to be

minor yew
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It's very powerfull, especially when most maps force you inside cities to do anything. And camping tanks are stationary targets.

minor yew
hazy surge
wise gorge
minor yew
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It's very good if you stop looking at it's stats face value and use it on the field. getting 100m from the tank is easy on every map expet Old Oil Dunes. And tanks are often stationary

hazy surge
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At least tanks and LAVs are not designed for solo players

minor yew
wise gorge
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Not my fault you stand still

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Like yeah it is easy to hit a tank thats standing perfectly still with a tandem

minor yew
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If you can crub stomp vehicles with tandem, you need to play with it more.

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It's easy really, especially with 4? meter AOE that still deals full damage

hazy surge
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As a vehicle player you have to stay very cautious all time and if you have someone chasing you, us better keep moving than being a stationary target

wise gorge
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^

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By moving you effectively cripple tandem range down to 50m

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If you stand still no shit you gonna get hit lmao

minor yew
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It's not that it's only way to survive in LAV

minor yew
wise gorge
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Much harder to do so
Plus you can manouver a bit to dodge it

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Since its slow as shit

minor yew
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I seen many people hitting moving tanks with tandem

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From moving heli too

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It's trajectory is constant and predictible, speed isn't that bad,

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Scope is easy to use, tho may be hard to lern

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And that's it's skill floor lol

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Like really man, tandem is easy to use and broke with damage.

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HEAT is just brain dead to use

wise gorge
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Clearly never used tandem, only been its victim

minor yew
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Used it, tho I prefere HEAT

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For anti inf

coarse linden
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calling skissue on drew when it comes to anything ground vehicle related smh

minor yew
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He joined month ago tho

wise gorge
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Left and rejoined

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Been here a good bit my man

hazy surge
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The long you last as a tank depends on your teammates

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As I said, Tanks and LAVs are not designed for solo players

minor yew
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Randoms want tanks, not gunner/spotter seat, but the main gun

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LAV's are one person only

rocky tree
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oki added av nades and placed apc weakspot at the rear, he made them even worse and didn't buff anything lol

minor yew
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And no one cares to support vehicles

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Don't even try to deny that, that's just BBR.

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unless it's heli

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Heli can find gunners and repair guys

hazy surge
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That's a problem, if you make vehicles too strong everyone will complain about that

wise gorge
hazy surge
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Because a good vehicle driver is a pain to deal with it

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But not impossible to take down

wise gorge
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They really like to run away when im repairing despite them taking cover

hazy surge
minor yew
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And vehicles are easy target due to unreasonable stigma that doesn't apply to this game

hazy surge
minor yew
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99% of other player will not be invincible mobile fortresses

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So fuck them?

hazy surge
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Tanks in most games are designed to medium-long ranges for a reason, even in BF Tanks are more effective in medium range engagements

minor yew
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You can't balance any game around top 1%, becouse that hurts majority of playrbase inporportianally more

minor yew
hazy surge
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Buffing health or nerfing RPGs are pointless, why the people instead of thinking that Buff the versatility of the weapons of the Tank

minor yew
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Only mid-long range implementations of tanks is squad and Arma

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Even PS2 is close-mid range, with maps kilometers wide

minor yew
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And lack of features

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If any buff were to happen it's thier survivability

rocky tree
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shitty driving mechanics for the apcs as well

wise gorge
minor yew
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they kill all right, and I will argue they shouldn't kill better than they currently do, becouse that would be OP

hazy surge
rocky tree
hazy surge
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Smoke grenade launchers

hazy surge
wise gorge
minor yew
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We can't have Suqad like survivability in game that's like BF but 4 times bigger

wise gorge
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But yea, apc ground wise is the worst

hazy surge
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The brakes doesn't work

minor yew
wise gorge
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Only applies to smoke nades specifically

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Tank and smoke launcher ones are fine

hazy surge
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Even with infantry, you'll be marked in the map like 4 to 12 seconds

wise gorge
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Spot markers are another thing will say thar

minor yew
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Spot marker point still stands

rocky tree
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rhib

hazy surge
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The amount of specialists on a team needs to be reduced to 1 or 2 per squad

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The specialist roles are specifically the Engineer and Recon

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1 Engie to deal with it is fine, but dealing with 6 of them at the same time is pure pain

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Like I said, the trouble with survivability is you can encounter many people with AT tools

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Killing a solo tandem engineer is relatively easy, but dealing of 4 of them at the same time is a problem

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APCs needs a Buff I their mobility and weaponry in general

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And please, vehicles should destroy trees with only speed instead of shooting at them

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Hat trees in BBR as a Vehicle player

minor yew
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But first two apply to every vehicle in the game exept helis

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Also, APC alredy is very mobile

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Only improvement in that should be proper vehicle physics

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Tanks needs more top speed tho, because spending 5 minutes to go ressuply and come back on some maps is a joke

hazy surge
coarse linden
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fuuuuck apc is bad

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especially with how much you'd need to move around the map if you wanted to be aggressive

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(new district practically forces this)

hazy surge
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APCs in general needs buffs

minor yew
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Because the whole thing of getting out of the vehicle, making yourself more vunerable, spending a lot of tine, to still not being able to fix over some breakpoints is just a joke

wise gorge
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What if

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You can repair inside

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At a slower pace

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And outside at full pace

woven cave
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bf1 style yes

wise gorge
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Seems fair

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If you want to risk repairing faster go outside
Otherwise you can stay in tank

woven cave
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can add modules that way too

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again like bf1

minor yew
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Assuming you can repair to 100% of hp, which isn't a case, it's a great idea

hazy surge
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We're cooking good boys

shell grail
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How about forward rearming/repair points at/near control points? I know some maps of Isle has some because tanks can't swim, but they're all but absent.

That would substantially improve vehicle durability and their impact, since they wouldn't need to retreat across the entire map in order to rearm and repair their vehicle. Engineers can repair vehicles but cannot replenish their munitions.

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I remember some were available in BF1942, though that's a very different game.

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If necessary, they could just be rearming points if having repair points so close to the frontlines would be OP.

woven cave
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rearm points wont do shit if you die in less than 5 seconds

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not a bad idea mind you, but not a fix

rigid cobalt
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Whilst we’re on the topic of repair make it give more XP too

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I’ve genuinely seen groups of people back then prior to the nerf of xp gains happily want to repair vehicles. Nowadays.. good luck finding an engi wanting to do that

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tbh accounting for potential XP farming/boosting in balancing, instead of limiting the future XP, or reverting/resetting the farmed XP of bad actors is dumb as fuck. I will hold that opinion until the end of time.

wise gorge
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From my experience the only good way to get repair exp is to be in a heli

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or big boat if you hate yourself

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Trying to get repair exp from stuff like tanks and apcs is much more difficult

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Moment they get hit by anything most go back to base
Some dont realise they are being repaired or just dont listen

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The experience of being repair engi is just shit

minor yew
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Sometimes such quick fix up will give you another 5 minutes

woven cave
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I don't know why they don't just raise the amount of repair you do per tick, and lower the amount of ticks instead of what seems to be a one for one point gain.

hazy surge
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Ah yeah, forgot to mention, nerf the fucking ping system, it is the main reason why tank's and vehicles in general are fucked so quickly, if someone spots your vehicle, you're guaranteed to deal with at least 2 to 4 engies trying to hunt you down

coarse linden
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^ this so much

hazy surge
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Worse if you're spotted by a recon

woven cave
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makes sense for Helo's maybe. but ground vehicles the length they are pinged make it really easy to cut them off

karmic solar
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ewww squad screen

opal orchid
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If forward boxes become a thing that restriction has to be changed or removed entirely because otherwise the boxes will be inaCrive all game

minor yew
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That's basically every map

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You can do it on every conq match if you want

shell grail
woven cave
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yeah and running to spawn might as be dying. you have the same downtime if not longer if you got to go all the way back.

shell grail
woven cave
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which would still be 2-3 minutes down time, minimum.

shell grail
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True.

Perhaps one on each point would do the trick.

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Or near the point.

woven cave
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it wouldn't change much. because you would still need to run anyway.

thin hazel
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Let people shoot out of the BTR/LAV so it becomes more than a metal coffin for infantry wanting a ride.

hazy surge
minor yew
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If you want IFV's to be worthwile transports, they need to be much tankier

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No player will risk certain death when hit to just get to a point when he can take jeep/quad/heli/totally abusable spawn system, no matter how many guns you give them to shoot

shell grail
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Why don't they make them mobile resupply points that heal/resupply ammo for passengers?

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It would be hilarious if they did make BTR passenger seats lore accurate and everyone just sits on top.

woven cave
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thats more a brdm thing

forest falcon
thin hazel
shell grail
# woven cave thats more a brdm thing

Soviet soldiers preferred to ride atop BTR-60/-70/-80 because they didn’t exactly trust the armor or the ability to get off in time. In the case of BTR-60 and -70, getting out of one was far more involved because the side hatches were small. The practice of passengers riding outside the vehicle is also seen on BMPs and BMDs. Russian and Ukrainian soldiers operating from these vehicles also do that with their Soviet-style BTR/BMP/BMD.

forest falcon
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thing is for that is only the BTR-82 actually has firing ports but both BTR and LAV have two hatches over the infantry compartment that would allow people to turn out of the vehicle

i'd rather the exposed firing for the sake of it looking normal than having people shoot through a solid wall on the LAV-25 cuz it would just look and feel weird

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aforementioned hatches on the back of the LAV and midsection of the BTR-82

shell grail