#everything wrong with the new indicators

1 messages · Page 1 of 1 (latest)

slender comet
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  1. Grenade indictors

You can read about the grenade indictors in this thread (#1237476111559032864 message). However, here is a quote I completely agree with:
why bad ? - "Because anyone in the killing range of the nade would be immedately alerted and could run away without getting killed. It would only make the nade useful when you're trying to get someone out of a small room. And I honestly think this would make the frag nade useless."

  1. C4 indictors

It's the same for C4. Textures and environments in BBR are very simple and easy to read. So if you didn't notice C4 attached to a wall or other object, that's your problem and it's balanced.
After the introduction of the indicator you will not need to scan the environment or the room you run into, as the game will tell you where C4 is. Now it will be almost impossible to catch the enemy. For example, in RUSH mode, if you throw C4 near a bomb, an enemy running up to it will see immediately C4 and destroy it - what's the point?!

  1. HP bars on enemy

Can you tell me a multiplayer shooter on God's green Earth where the player doesn't have an HP bar on his HUD, but he can see the enemy's HP by shooting at him. It's so ridiculous, it's so unfair to the player himself when his enemy knows more about his HP than himself.

there are only three balanced HP HUDs.

  1. Absence of HP indicator for both player and enemy - hardcore (BF hardcore).
  2. indicator only for player - normal, common (CS2, Valorant)
  3. indicator of both player and enemy - arcade (Overwatch).

And then Oki comes into the room: "hold ma beer. we have milsim shooter here xD".

Who will even disable this function in the menu? - just an idiot. it is so much useful information, it only gives an advantage.

PS. Oki&Co, you would save 2 weeks of work time just by not touching what works

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plain phoenix
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Don't they use grenade indicators in battlefield? Or am i thinking of something else? Whatever game it was, it worked fine and added to the action imo.

About the health bars, I'd have to see it used in action, as like you said, its a different approach, but I do like that they are not afraid to try it out. I do agree that not being able to see your own health is a bit odd.

C4 indicators i don't have a problem with if thrown, but having it marked when placed on the ground/walls or even drones could become a problem. C4's are way too OP in its current state.

clear wadi
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They nerfing C4 anyways besides the indicator

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Now c4 has actual sounds

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It has the planting sounds, the beep and now it will have reduced radious

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Besides, no, c4 is not the most apparent thing when planted

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That goes for all throwables really

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Many nades blend in with stuff like the road for example

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And the colors in general are very muted

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Suggested this a while back

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Compare the pics to the in game models
Muted colors af

slender comet
# plain phoenix Don't they use grenade indicators in battlefield? Or am i thinking of something ...

Yes BF had a grenade indicator but forget that there was a full HUD and it's more of an arcade game.

As for "C4 is OP" - that's a different topic of conversation. But what do you expect from C4 in a game where everything can be destroyed?! of course it is OP, C4 kills the enemy, kills enemy behind the wall, destroys tanks, opens new passages, destroys stairs - ofc it is OP. Who needs mines or claymores when the C4 is literally the only gadget you need to play with because it gives you so much utility. but it's an important part of the game. How do you nerf it? - except cut it from the game

slender comet
clear wadi
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Thats how you nerf c4

remote patio
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c4 indicators ruins c4 traps kittenCry

slender comet
clear wadi
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Yes

plain phoenix
sharp solstice
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Which was the main complaint people had with it iirc, I don’t think anyone complained about getting c4 trapped/baited into c4 did they? It was mainly just vs vehicle and “grenade but better” as what I saw as tbe main complaints

remote patio
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c4 throwing in melee and "sweats" running around the backlinine dropping c4 were problems

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and reduced range helps with both and the indicator might help with the second

next trench
remote patio
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but only 180 were nerfed normal zig zag wasnt

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but overall the entire indicator thing is stupid and a bandaid fix for the real problems

sharp solstice
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But it will still be a similar playstyle, just harder to execute.. so im confused as to what they were aiming for here? Unless it was just wanting to make it more of a skill thing and less forgiving if you mess up

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We likely won’t know the answer till the next devcast

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Im thinking maybe they wanted mines/claymores to have more of a presence in defensive gameplay, which would make sense imo? But the reasons they give are solely on offensive usage.

Idk just feels weird, the radius change makes sense with that logic, the indicators.. not so much.

remote patio
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im wondering wether or not you will see the indicator while inside of a vehicle.

plain phoenix
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probably, but by then its usually too late 😅

remote patio
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true

slender comet
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instead of adding controversial features, they could add something that is really necessary and simple, like:

-class indicator, not just all triangles. That you can make a request for healing or ammo and you showed the nearest player of the class.
-increase the duration of the indication from the drone twice as long
-fix the bug when throwing a grenade and lean left or right aiming point doesn't jump from center
-when pinging a sniper, notify all teammates
add the ability to ping that a bomb is being planted or defused in the rush for all teammates
-add the announcer

clear wadi
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  1. You could just make classes and enemies in general stand out more, no real need for class indicators. Worth mentioning that armor will no longer break, so that some of the more unique armors should still be more noticable in terms of class recognition.
  2. I suggested ping system for requesting ammo, health and whatnot before, kinda how it was in apex. They did mention changing the ping system some time ago, so possibly coming in the future. At least we got a great start with medic revive ping they will add.
  3. Drone ping duration is fine, its already double the normal ping duration cause recons in general get double spot duration
  4. Tbh its an oddity, dont mind it personally that grenades are always centered
  5. Thats already a thing, pings notify everyone on your team of the enemy position on the minimap. Besides, not needed, glint and trails are a thing. If you cant see that and still need a dorito to indicate that idk what to tell ya man.
  • Sound cues could work if you are near a point, otherwise i dont see why you would need a ping.
  • Wouldnt mind an announcer, would take a bit of work to implement and record lines and whatnot
remote patio
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You could just make classes and enemies in general stand out more, no real need for class indicators
i thought he meant on the map?

slender comet
# clear wadi 1. You could just make classes and enemies in general stand out more, no real ne...
  1. Indicator for classes will always be very useful, because the battlefield can be very chaotic and sometimes you do not have time to look at the armor.
  2. good to know
  3. ok, that`s fine
  4. bug with aiming point shift when aiming while leaning with grenades - It is very irritating in intense situations when you need to throw a grenade accurately with minimal risk of being killed.
    5-7 can work well together when someone is pinging and it is told to everyone in the surrounding area. Regarding bomb defusing, the beeps are quiet and it is balanced, however if you notice them it would be very useful to tell everyone. Voice chat can be missed as it has a short range.
rancid goblet
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after reading my own "quote", i've realised that you can just place a baricade instantly to avoid the explosion in a small room

rancid goblet
slender comet
late venture
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I agree with the HP bars.
Grenade indicator is good though. You can cook the nade, the grenade are still deadly. Random grenade will certainely work less.
But a well cooked grenade, or well placed, will still do the jobs.
C4 is fine too, it's a tool of destruction, not a stealth explosive.
Mines and Claymore are the tools for stealth kills/stopping someone.

mystic fulcrum
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claymores should be area denial in a cone, that you also trigger. would make them actually somewhat useful instead of just a worse mine

clear wadi
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You would need to make claymores less apparent tho

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Those wires stick out a lot

mystic fulcrum
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not really, I mean area denial with a trigger means no wires but a clacker

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and area denial is not a shitty radius of like waht 3 meters?

clear wadi
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Fair

mystic fulcrum
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IRL they go to like 50 meters I think? if we could get a cone out that far, or maybe closer like 20 meters, it could be an ambush tool rather than a trap, as it fails as a trap 9 times out of 10

clear wadi
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Perhaps bit too much

mystic fulcrum
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would need to have fall off though if it reached out far

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I mean, its a triggered anti-infantry tool, that would be used in a cone

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if its range is nothing, why take it over a mine or c4?

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but also it would need damage falloff

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having it do full damage the entire cone would be kinda stupid

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and broken I would say

clear wadi
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I agree with the cone part and having the trigger would be pretty nice

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1 question

mystic fulcrum
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shoot

clear wadi
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If you were to place multiple claymores, and press the button to trigger them, would all explode at the same time

mystic fulcrum
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I would say so just for ease of coding. I t would be awesome to have a layered defense though

clear wadi
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I see

mystic fulcrum
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yeah, I would prefer to have it be an individual clacker per, but BBR isn't really built like arma where that is possible with ACE.

late venture
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I'd like the wall tripwire camera from Half life tbh LUUL

mystic fulcrum
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that could take the place as a trap for the claymore, if we could place it like a buildable on a flat surface with the ghost showing us where it would be.

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(fucking kapkan traps)

late venture
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The mines are great, because you can hide them, or glitch them into the strairs tbh.

mystic fulcrum
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hence why claymores are almost never picked

clear wadi
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Remove ability to place mines on stairs

late venture
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the fact that the wire of the claymore are randoms. Is annoying too.

mystic fulcrum
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at least make them appear ON top of the damn stairs

late venture
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If we could somehow customize the way they are, or just consistant. I wouldn't have to replace my claymore 15 times before i'm happy with it.

mystic fulcrum
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I get it, but also it has a much larger footprint than the mines in most cases, or a tiny trigger zone if you place it so the wirse are very short

clear wadi
mystic fulcrum
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It shouldn't be a trap anyway

mystic fulcrum
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I will take everything being a damn ramp and mines being visable over having stairs

clear wadi
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Either they remove the ability to do that
Or
Remodel stairs

late venture
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Random barricade that hide my mine after you vault over it smugfri

remote patio
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mines behind barricades are fine

mystic fulcrum
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at least those are visable and you can check for them before vaulting

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not like stair where you see like 3% of the mine

late venture
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true

mystic fulcrum
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technically if you move slow you can see them, but goddamn its annoying

clear wadi
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Doing some tweaks with the visible model of the stairs would work

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It may be too high up compared to the actual model (ramp)

late venture
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I think the claymore would be a lot better, if the wire was just consistent, more transparent, and longer. With a bigger lethal AoE in front of it.

mystic fulcrum
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not really, since they are generally far to obvious

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unless the wires were made all but invisible, which I mean that just makes them the mines glitching into shit, but intended

sacred schooner
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I don't think the hp bars are what you think they are

mystic fulcrum
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what?

sacred schooner
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Responding to the og post

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Idk what y'all are yappin on atm

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But OP I'm pretty sure the hp bar thing was for the healing ones and such that appear for a second

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Someone correct me if I'm wrong, but I'm like 99% sure on that lol

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@slender comet

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Not like for shooting enemies

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I claim thread message 100

remote patio
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you mean that one?

sacred schooner
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Hp bars are a really stupid idea

slender comet
sacred schooner
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It was a tool for art when you could shoot it mid air to fling it at people

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Truly we are in a neutered world

late venture
ivory yacht
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What makes BBR great is his very unique mix of a "hardcore bf mode", with so many indicators and the TTK redo, I feel on each update we are moving further and further away 😦

slender comet
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yeah, I am waiting for 6 sense perk from CoD, indicating you that someone is aiming at you

sharp solstice
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And unfortunately this isn’t the first time oki saw an issue, saw community feedback on how to fix said issue, and just applied an alternative/bandage “fix” to it (in this case being the icon indicators)

ivory yacht
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Yeah agree, if a better visual recognition of the enemy player or items is the solution that feels like is being looking for, it can be fixed much better with uniforms/items with better contrast from the usual background, instead of trying to fix it from the developer/code point of view that the bars/indicators are

clear wadi
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Class unique armor that has unique features to it

sacred schooner
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damage numbers when?

clear wadi
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Example, engies will always have headphones or something else that sticks out

sacred schooner
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Random loot rolls in chests?

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TBH that'd be kind of a banger game

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200+ player rougelite vs shooter where your goal is to capture objectives and upgrade your equipment to win

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Yo wait I'm kind of cooking

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someone get oki this idea so he can fuck it up (I'm kidding ofc, unless....)

proper tinsel
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Someone said you can cook grenades, since when and how.

sacred schooner
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you can't

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I think they were saying it would help mitigate the grenade indicator issue