- Grenade indictors
You can read about the grenade indictors in this thread (#1237476111559032864 message). However, here is a quote I completely agree with:
why bad ? - "Because anyone in the killing range of the nade would be immedately alerted and could run away without getting killed. It would only make the nade useful when you're trying to get someone out of a small room. And I honestly think this would make the frag nade useless."
- C4 indictors
It's the same for C4. Textures and environments in BBR are very simple and easy to read. So if you didn't notice C4 attached to a wall or other object, that's your problem and it's balanced.
After the introduction of the indicator you will not need to scan the environment or the room you run into, as the game will tell you where C4 is. Now it will be almost impossible to catch the enemy. For example, in RUSH mode, if you throw C4 near a bomb, an enemy running up to it will see immediately C4 and destroy it - what's the point?!
- HP bars on enemy
Can you tell me a multiplayer shooter on God's green Earth where the player doesn't have an HP bar on his HUD, but he can see the enemy's HP by shooting at him. It's so ridiculous, it's so unfair to the player himself when his enemy knows more about his HP than himself.
there are only three balanced HP HUDs.
- Absence of HP indicator for both player and enemy - hardcore (BF hardcore).
- indicator only for player - normal, common (CS2, Valorant)
- indicator of both player and enemy - arcade (Overwatch).
And then Oki comes into the room: "hold ma beer. we have milsim shooter here xD".
Who will even disable this function in the menu? - just an idiot. it is so much useful information, it only gives an advantage.
PS. Oki&Co, you would save 2 weeks of work time just by not touching what works




. mines are for rats.
But cooking would help with that. But it'd add other problems. 